Corsair
PVE
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Maple Warrior | Master Level: 30 |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Rapid Fire | Master Level: 30 |
Type: Active | Pre-requisite: Level 20 Triple Fire | |
Description: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer. |
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Level 1: MP Cost: 6, Damage: 167% per bullet | ||
Level 2: MP Cost: 6, Damage: 169% per bullet | ||
Level 3: MP Cost: 6, Damage: 171% per bullet | ||
Level 4: MP Cost: 6, Damage: 173% per bullet | ||
Level 5: MP Cost: 6, Damage: 175% per bullet | ||
Level 6: MP Cost: 6, Damage: 177% per bullet | ||
Level 7: MP Cost: 6, Damage: 179% per bullet | ||
Level 8: MP Cost: 6, Damage: 181% per bullet | ||
Level 9: MP Cost: 6, Damage: 183% per bullet | ||
Level 10: MP Cost: 7, Damage: 185% per bullet | ||
Level 11: MP Cost: 7, Damage: 187% per bullet | ||
Level 12: MP Cost: 7, Damage: 189% per bullet | ||
Level 13: MP Cost: 7, Damage: 191% per bullet | ||
Level 14: MP Cost: 7, Damage: 193% per bullet | ||
Level 15: MP Cost: 7, Damage: 195% per bullet | ||
Level 16: MP Cost: 7, Damage: 197% per bullet | ||
Level 17: MP Cost: 7, Damage: 199% per bullet | ||
Level 18: MP Cost: 7, Damage: 201% per bullet | ||
Level 19: MP Cost: 7, Damage: 203% per bullet | ||
Level 20: MP Cost: 8, Damage: 205% per bullet | ||
Level 21: MP Cost: 8, Damage: 207% per bullet | ||
Level 22: MP Cost: 8, Damage: 209% per bullet | ||
Level 23: MP Cost: 8, Damage: 211% per bullet | ||
Level 24: MP Cost: 8, Damage: 213% per bullet | ||
Level 25: MP Cost: 8, Damage: 215% per bullet | ||
Level 26: MP Cost: 8, Damage: 217% per bullet | ||
Level 27: MP Cost: 8, Damage: 219% per bullet | ||
Level 28: MP Cost: 8, Damage: 221% per bullet | ||
Level 29: MP Cost: 8, Damage: 223% per bullet | ||
Level 30: MP Cost: 9, Damage: 225% per bullet | ||
Level 31: MP Cost: 9, Damage: 227% per bullet | ||
Level 32: MP Cost: 9, Damage: 229% per bullet | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Pirate's Revenge | Master Level: 10 |
Type: Passive | ||
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. |
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Level 1: Chance: 4%, Damage: +6%, Duration: 18 sec | ||
Level 2: Chance: 8%, Damage: +7%, Duration: 21 sec | ||
Level 3: Chance: 12%, Damage: +8%, Duration: 24 sec | ||
Level 4: Chance: 16%, Damage: +9%, Duration: 27 sec | ||
Level 5: Chance: 20%, Damage: +10%, Duration: 30 sec | ||
Level 6: Chance: 24%, Damage: +11%, Duration: 33 sec | ||
Level 7: Chance: 28%, Damage: +12%, Duration: 36 sec | ||
Level 8: Chance: 32%, Damage: +13%, Duration: 39 sec | ||
Level 9: Chance: 36%, Damage: +14%, Duration: 42 sec | ||
Level 10: Chance: 40%, Damage: +15%, Duration: 45 sec | ||
Level 11: Chance: 44%, Damage: +16%, Duration: 48 sec | ||
Level 12: Chance: 48%, Damage: +17%, Duration: 51 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Hero's Will | Master Level: 5 |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Double Down | Master Level: 5 |
Type: Supportive | Pre-requisite: Roll of the Dice Lv. 20 | |
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. |
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Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec | ||
Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec | ||
Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec | ||
Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec | ||
Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec | ||
Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec | ||
Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Jolly Roger | Master Level: 20 |
Type: Supportive | ||
Description: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect. |
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Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +11%, Stance Chance: 22%, Avoidability --15 | ||
Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +12%, Stance Chance: 24%, Avoidability --30 | ||
Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +13%, Stance Chance: 26%, Avoidability --45 | ||
Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +14%, Stance Chance: 28%, Avoidability --60 | ||
Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +15%, Stance Chance: 30%, Avoidability --75 | ||
Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +16%, Stance Chance: 32%, Avoidability --90 | ||
Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +17%, Stance Chance: 34%, Avoidability --105 | ||
Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +18%, Stance Chance: 36%, Avoidability --120 | ||
Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +19%, Stance Chance: 38%, Avoidability --135 | ||
Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +20%, Stance Chance: 40%, Avoidability --150 | ||
Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 42%, Avoidability --165 | ||
Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 44%, Avoidability --180 | ||
Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 46%, Avoidability --195 | ||
Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 48%, Avoidability --210 | ||
Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 50%, Avoidability --225 | ||
Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 52%, Avoidability --240 | ||
Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 54%, Avoidability --255 | ||
Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 56%, Avoidability --270 | ||
Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 58%, Avoidability --285 | ||
Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 60%, Avoidability --300 | ||
Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 62%, Avoidability --315 | ||
Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 64%, Avoidability --330 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Brain Scrambler | Master Level: 30 |
Type: Active | ||
Description: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd. |
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Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec | ||
Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec | ||
Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Parrotargetting | Master Level: 20 |
Type: Active | ||
Description: Your trusty parrot marks a monster for targetting. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. |
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Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1% | ||
Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2% | ||
Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3% | ||
Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4% | ||
Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5% | ||
Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6% | ||
Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7% | ||
Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8% | ||
Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9% | ||
Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10% | ||
Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11% | ||
Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12% | ||
Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13% | ||
Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14% | ||
Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15% | ||
Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16% | ||
Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17% | ||
Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18% | ||
Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19% | ||
Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20% | ||
Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21% | ||
Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Eight-Legs Easton | Master Level: 30 |
Type: Active | ||
Description: Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets. |
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Level 1: MP Cost: 25 and 4 bullets, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 2: MP Cost: 25 and 4 bullets, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 3: MP Cost: 28 and 4 bullets, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 4: MP Cost: 28 and 4 bullets, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 5: MP Cost: 28 and 4 bullets, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 6: MP Cost: 31 and 4 bullets, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 7: MP Cost: 31 and 4 bullets, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 8: MP Cost: 31 and 4 bullets, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 9: MP Cost: 34 and 4 bullets, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 10: MP Cost: 34 and 4 bullets, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 11: MP Cost: 34 and 4 bullets, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 12: MP Cost: 37 and 4 bullets, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 13: MP Cost: 37 and 4 bullets, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 14: MP Cost: 37 and 4 bullets, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 15: MP Cost: 40 and 4 bullets, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 16: MP Cost: 40 and 4 bullets, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 17: MP Cost: 40 and 4 bullets, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 18: MP Cost: 43 and 4 bullets, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 19: MP Cost: 43 and 4 bullets, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 20: MP Cost: 43 and 4 bullets, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 21: MP Cost: 46 and 4 bullets, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 22: MP Cost: 46 and 4 bullets, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 23: MP Cost: 46 and 4 bullets, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 24: MP Cost: 49 and 4 bullets, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 25: MP Cost: 49 and 4 bullets, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 26: MP Cost: 49 and 4 bullets, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 27: MP Cost: 52 and 4 bullets, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4 |
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Ahoy Mateys | Master Level: 10 |
Type: Supportive | Pre-requisite: Level 20 All Aboard | |
Description: Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects. |
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Level 1: Crewman Attack: +1%, When a crewman is summoned: Weapon ATT +3; [Unique effects for each crewman]; Muirhat: Critical Damage +1%; Valerie: Critical Rate +1%; Jack: HP/MP +2%, Movement Speed +2 | ||
Level 2: Crewman Attack: +2%, When a crewman is summoned: Weapon ATT +6; [Unique effects for each crewman]; Muirhat: Critical Damage +2%; Valerie: Critical Rate +2%; Jack: HP/MP +4%, Movement Speed +4 | ||
Level 3: Crewman Attack: +3%, When a crewman is summoned: Weapon ATT +9; [Unique effects for each crewman]; Muirhat: Critical Damage +3%; Valerie: Critical Rate +3%; Jack: HP/MP +6%, Movement Speed +6 | ||
Level 4: Crewman Attack: +4%, When a crewman is summoned: Weapon ATT +12; [Unique effects for each crewman]; Muirhat: Critical Damage +4%; Valerie: Critical Rate +4%; Jack: HP/MP +8%, Movement Speed +8 | ||
Level 5: Crewman Attack: +5%, When a crewman is summoned: Weapon ATT +15; [Unique effects for each crewman]; Muirhat: Critical Damage +5%; Valerie: Critical Rate +5%; Jack: HP/MP +10%, Movement Speed +10 | ||
Level 6: Crewman Attack: +6%, When a crewman is summoned: Weapon ATT +18; [Unique effects for each crewman]; Muirhat: Critical Damage +6%; Valerie: Critical Rate +6%; Jack: HP/MP +12%, Movement Speed +12 | ||
Level 7: Crewman Attack: +7%, When a crewman is summoned: Weapon ATT +21; [Unique effects for each crewman]; Muirhat: Critical Damage +7%; Valerie: Critical Rate +7%; Jack: HP/MP +14%, Movement Speed +14 | ||
Level 8: Crewman Attack: +8%, When a crewman is summoned: Weapon ATT +24; [Unique effects for each crewman]; Muirhat: Critical Damage +8%; Valerie: Critical Rate +8%; Jack: HP/MP +16%, Movement Speed +16 | ||
Level 9: Crewman Attack: +9%, When a crewman is summoned: Weapon ATT +27; [Unique effects for each crewman]; Muirhat: Critical Damage +9%; Valerie: Critical Rate +9%; Jack: HP/MP +18%, Movement Speed +18 | ||
Level 10: Crewman Attack: +10%, When a crewman is summoned: Weapon ATT +30; [Unique effects for each crewman]; Muirhat: Critical Damage +10%; Valerie: Critical Rate +10%; Jack: HP/MP +20%, Movement Speed +20 | ||
Level 11: Crewman Attack: +11%, When a crewman is summoned: Weapon ATT +33; [Unique effects for each crewman]; Muirhat: Critical Damage +11%; Valerie: Critical Rate +11%; Jack: HP/MP +20%, Movement Speed +22 | ||
Level 12: Crewman Attack: +12%, When a crewman is summoned: Weapon ATT +36; [Unique effects for each crewman]; Muirhat: Critical Damage +12%; Valerie: Critical Rate +12%; Jack: HP/MP +20%, Movement Speed +24 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Nautilus Strike | Master Level: 30 |
Type: Active | ||
Description: Order the Nautilus to attack multiple enemies at once. |
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Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec | ||
Level 31: MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec | ||
Level 32: MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Majestic Presence | Master Level: 30 |
Type: Passive | Pre-requisite: Level 20 Gun Mastery | |
Description: Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage. |
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Level 1: Gun Mastery: 56%, 41% additional explosion damage upon performing a shot-firing attack. | ||
Level 2: Gun Mastery: 56%, 42% additional explosion damage upon performing a shot-firing attack. | ||
Level 3: Gun Mastery: 57%, 43% additional explosion damage upon performing a shot-firing attack. | ||
Level 4: Gun Mastery: 57%, 44% additional explosion damage upon performing a shot-firing attack. | ||
Level 5: Gun Mastery: 58%, 45% additional explosion damage upon performing a shot-firing attack. | ||
Level 6: Gun Mastery: 58%, 46% additional explosion damage upon performing a shot-firing attack. | ||
Level 7: Gun Mastery: 59%, 47% additional explosion damage upon performing a shot-firing attack. | ||
Level 8: Gun Mastery: 59%, 48% additional explosion damage upon performing a shot-firing attack. | ||
Level 9: Gun Mastery: 60%, 49% additional explosion damage upon performing a shot-firing attack. | ||
Level 10: Gun Mastery: 60%, 50% additional explosion damage upon performing a shot-firing attack. | ||
Level 11: Gun Mastery: 61%, 51% additional explosion damage upon performing a shot-firing attack. | ||
Level 12: Gun Mastery: 61%, 52% additional explosion damage upon performing a shot-firing attack. | ||
Level 13: Gun Mastery: 62%, 53% additional explosion damage upon performing a shot-firing attack. | ||
Level 14: Gun Mastery: 62%, 54% additional explosion damage upon performing a shot-firing attack. | ||
Level 15: Gun Mastery: 63%, 55% additional explosion damage upon performing a shot-firing attack. | ||
Level 16: Gun Mastery: 63%, 56% additional explosion damage upon performing a shot-firing attack. | ||
Level 17: Gun Mastery: 64%, 57% additional explosion damage upon performing a shot-firing attack. | ||
Level 18: Gun Mastery: 64%, 58% additional explosion damage upon performing a shot-firing attack. | ||
Level 19: Gun Mastery: 65%, 59% additional explosion damage upon performing a shot-firing attack. | ||
Level 20: Gun Mastery: 65%, 60% additional explosion damage upon performing a shot-firing attack. | ||
Level 21: Gun Mastery: 66%, 61% additional explosion damage upon performing a shot-firing attack. | ||
Level 22: Gun Mastery: 66%, 62% additional explosion damage upon performing a shot-firing attack. | ||
Level 23: Gun Mastery: 67%, 63% additional explosion damage upon performing a shot-firing attack. | ||
Level 24: Gun Mastery: 67%, 64% additional explosion damage upon performing a shot-firing attack. | ||
Level 25: Gun Mastery: 68%, 65% additional explosion damage upon performing a shot-firing attack. | ||
Level 26: Gun Mastery: 68%, 66% additional explosion damage upon performing a shot-firing attack. | ||
Level 27: Gun Mastery: 69%, 67% additional explosion damage upon performing a shot-firing attack. | ||
Level 28: Gun Mastery: 69%, 68% additional explosion damage upon performing a shot-firing attack. | ||
Level 29: Gun Mastery: 70%, 69% additional explosion damage upon performing a shot-firing attack. | ||
Level 30: Gun Mastery: 70%, 70% additional explosion damage upon performing a shot-firing attack. | ||
Level 31: Gun Mastery: 71%, 71% additional explosion damage upon performing a shot-firing attack. | ||
Level 32: Gun Mastery: 71%, 72% additional explosion damage upon performing a shot-firing attack. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
PVP
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Elemental Boost | Master Level: 30 |
Type: Passive | ||
Description: Increases the potency of Flamethrower and Ice Splitter. |
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Level 1: Damage Bonus (for both skills): +1%, Flamethrower DoT Damage: +1%, Ice Splitter Freeze Duration: +1 sec | ||
Level 2: Damage Bonus (for both skills): +2%, Flamethrower DoT Damage: +2%, Ice Splitter Freeze Duration: +1 sec | ||
Level 3: Damage Bonus (for both skills): +3%, Flamethrower DoT Damage: +3%, Ice Splitter Freeze Duration: +1 sec | ||
Level 4: Damage Bonus (for both skills): +4%, Flamethrower DoT Damage: +4%, Ice Splitter Freeze Duration: +1 sec | ||
Level 5: Damage Bonus (for both skills): +5%, Flamethrower DoT Damage: +5%, Ice Splitter Freeze Duration: +1 sec | ||
Level 6: Damage Bonus (for both skills): +6%, Flamethrower DoT Damage: +6%, Ice Splitter Freeze Duration: +1 sec | ||
Level 7: Damage Bonus (for both skills): +7%, Flamethrower DoT Damage: +7%, Ice Splitter Freeze Duration: +1 sec | ||
Level 8: Damage Bonus (for both skills): +8%, Flamethrower DoT Damage: +8%, Ice Splitter Freeze Duration: +1 sec | ||
Level 9: Damage Bonus (for both skills): +9%, Flamethrower DoT Damage: +9%, Ice Splitter Freeze Duration: +1 sec | ||
Level 10: Damage Bonus (for both skills): +10%, Flamethrower DoT Damage: +10%, Ice Splitter Freeze Duration: +1 sec | ||
Level 11: Damage Bonus (for both skills): +11%, Flamethrower DoT Damage: +11%, Ice Splitter Freeze Duration: +1 sec | ||
Level 12: Damage Bonus (for both skills): +12%, Flamethrower DoT Damage: +12%, Ice Splitter Freeze Duration: +1 sec | ||
Level 13: Damage Bonus (for both skills): +13%, Flamethrower DoT Damage: +13%, Ice Splitter Freeze Duration: +1 sec | ||
Level 14: Damage Bonus (for both skills): +14%, Flamethrower DoT Damage: +14%, Ice Splitter Freeze Duration: +1 sec | ||
Level 15: Damage Bonus (for both skills): +15%, Flamethrower DoT Damage: +15%, Ice Splitter Freeze Duration: +1 sec | ||
Level 16: Damage Bonus (for both skills): +16%, Flamethrower DoT Damage: +16%, Ice Splitter Freeze Duration: +1 sec | ||
Level 17: Damage Bonus (for both skills): +17%, Flamethrower DoT Damage: +17%, Ice Splitter Freeze Duration: +1 sec | ||
Level 18: Damage Bonus (for both skills): +18%, Flamethrower DoT Damage: +18%, Ice Splitter Freeze Duration: +1 sec | ||
Level 19: Damage Bonus (for both skills): +19%, Flamethrower DoT Damage: +19%, Ice Splitter Freeze Duration: +1 sec | ||
Level 20: Damage Bonus (for both skills): +20%, Flamethrower DoT Damage: +20%, Ice Splitter Freeze Duration: +1 sec | ||
Level 21: Damage Bonus (for both skills): +21%, Flamethrower DoT Damage: +21%, Ice Splitter Freeze Duration: +1 sec | ||
Level 22: Damage Bonus (for both skills): +22%, Flamethrower DoT Damage: +22%, Ice Splitter Freeze Duration: +1 sec | ||
Level 23: Damage Bonus (for both skills): +23%, Flamethrower DoT Damage: +23%, Ice Splitter Freeze Duration: +1 sec | ||
Level 24: Damage Bonus (for both skills): +24%, Flamethrower DoT Damage: +24%, Ice Splitter Freeze Duration: +1 sec | ||
Level 25: Damage Bonus (for both skills): +25%, Flamethrower DoT Damage: +25%, Ice Splitter Freeze Duration: +1 sec | ||
Level 26: Damage Bonus (for both skills): +26%, Flamethrower DoT Damage: +26%, Ice Splitter Freeze Duration: +1 sec | ||
Level 27: Damage Bonus (for both skills): +27%, Flamethrower DoT Damage: +27%, Ice Splitter Freeze Duration: +1 sec | ||
Level 28: Damage Bonus (for both skills): +28%, Flamethrower DoT Damage: +28%, Ice Splitter Freeze Duration: +1 sec | ||
Level 29: Damage Bonus (for both skills): +29%, Flamethrower DoT Damage: +29%, Ice Splitter Freeze Duration: +1 sec | ||
Level 30: Damage Bonus (for both skills): +30%, Flamethrower DoT Damage: +30%, Ice Splitter Freeze Duration: +1 sec | ||
Level 31: Damage Bonus (for both skills): +31%, Flamethrower DoT Damage: +31%, Ice Splitter Freeze Duration: +1 sec | ||
Level 32: Damage Bonus (for both skills): +32%, Flamethrower DoT Damage: +32%, Ice Splitter Freeze Duration: +1 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Bullseye | Master Level: 20 |
Type: Supportive | Pre-requisite: Homing Beacon Lv. 20 | |
Description: Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. |
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Level 1: MP Cost: 35, Damage: 508%, Bonus Damage (to affected monsters): +1% | ||
Level 2: MP Cost: 35, Damage: 516%, Bonus Damage (to affected monsters): +2% | ||
Level 3: MP Cost: 35, Damage: 524%, Bonus Damage (to affected monsters): +3% | ||
Level 4: MP Cost: 35, Damage: 532%, Bonus Damage (to affected monsters): +4% | ||
Level 5: MP Cost: 35, Damage: 540%, Bonus Damage (to affected monsters): +5% | ||
Level 6: MP Cost: 35, Damage: 548%, Bonus Damage (to affected monsters): +6% | ||
Level 7: MP Cost: 35, Damage: 556%, Bonus Damage (to affected monsters): +7% | ||
Level 8: MP Cost: 35, Damage: 564%, Bonus Damage (to affected monsters): +8% | ||
Level 9: MP Cost: 35, Damage: 572%, Bonus Damage (to affected monsters): +9% | ||
Level 10: MP Cost: 40, Damage: 580%, Bonus Damage (to affected monsters): +10% | ||
Level 11: MP Cost: 40, Damage: 588%, Bonus Damage (to affected monsters): +11% | ||
Level 12: MP Cost: 40, Damage: 596%, Bonus Damage (to affected monsters): +12% | ||
Level 13: MP Cost: 40, Damage: 604%, Bonus Damage (to affected monsters): +13% | ||
Level 14: MP Cost: 40, Damage: 612%, Bonus Damage (to affected monsters): +14% | ||
Level 15: MP Cost: 40, Damage: 620%, Bonus Damage (to affected monsters): +15% | ||
Level 16: MP Cost: 40, Damage: 628%, Bonus Damage (to affected monsters): +16% | ||
Level 17: MP Cost: 40, Damage: 636%, Bonus Damage (to affected monsters): +17% | ||
Level 18: MP Cost: 40, Damage: 644%, Bonus Damage (to affected monsters): +18% | ||
Level 19: MP Cost: 40, Damage: 652%, Bonus Damage (to affected monsters): +19% | ||
Level 20: MP Cost: 45, Damage: 660%, Bonus Damage (to affected monsters): +20% | ||
Level 21: MP Cost: 45, Damage: 668%, Bonus Damage (to affected monsters): +21% | ||
Level 22: MP Cost: 45, Damage: 676%, Bonus Damage (to affected monsters): +22% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Wrath of the Octopi | Master Level: 20 |
Type: Active | Pre-requisite: Octopus Lv. 30 | |
Description: An additional octopus is summoned, increasing the fire rate and the damage. |
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Level 1: MP Cost: 28, Octopus Damage: 151%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 2: MP Cost: 28, Octopus Damage: 156%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 3: MP Cost: 28, Octopus Damage: 161%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 4: MP Cost: 28, Octopus Damage: 166%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 5: MP Cost: 28, Octopus Damage: 171%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 6: MP Cost: 28, Octopus Damage: 176%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 7: MP Cost: 28, Octopus Damage: 181%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 8: MP Cost: 28, Octopus Damage: 186%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 9: MP Cost: 28, Octopus Damage: 191%, Summon Duration: 8 sec, Cooldown: 30 sec | ||
Level 10: MP Cost: 36, Octopus Damage: 196%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 11: MP Cost: 36, Octopus Damage: 201%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 12: MP Cost: 36, Octopus Damage: 206%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 13: MP Cost: 36, Octopus Damage: 211%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 14: MP Cost: 36, Octopus Damage: 216%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 15: MP Cost: 36, Octopus Damage: 221%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 16: MP Cost: 36, Octopus Damage: 226%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 17: MP Cost: 36, Octopus Damage: 231%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 18: MP Cost: 36, Octopus Damage: 236%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 19: MP Cost: 36, Octopus Damage: 241%, Summon Duration: 9 sec, Cooldown: 30 sec | ||
Level 20: MP Cost: 44, Octopus Damage: 246%, Summon Duration: 10 sec, Cooldown: 30 sec | ||
Level 21: MP Cost: 44, Octopus Damage: 251%, Summon Duration: 10 sec, Cooldown: 30 sec | ||
Level 22: MP Cost: 44, Octopus Damage: 256%, Summon Duration: 10 sec, Cooldown: 30 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Maple Warrior | Master Level: 30 |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Air Strike | Master Level: 30 |
Type: Active | Pre-requisite: Gaviota Lv. 15 | |
Description: Uses the grenade attack of Gaviota to damage multiple monsters. |
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Level 1: MP Cost: 60, Damage: 1045% Max Monsters Hit: 10, Cooldown: 50 sec | ||
Level 2: MP Cost: 60, Damage: 1055% Max Monsters Hit: 10, Cooldown: 50 sec | ||
Level 3: MP Cost: 60, Damage: 1065% Max Monsters Hit: 10, Cooldown: 48 sec | ||
Level 4: MP Cost: 60, Damage: 1075% Max Monsters Hit: 10, Cooldown: 48 sec | ||
Level 5: MP Cost: 60, Damage: 1085% Max Monsters Hit: 10, Cooldown: 48 sec | ||
Level 6: MP Cost: 60, Damage: 1095% Max Monsters Hit: 10, Cooldown: 46 sec | ||
Level 7: MP Cost: 60, Damage: 1105% Max Monsters Hit: 10, Cooldown: 46 sec | ||
Level 8: MP Cost: 60, Damage: 1115% Max Monsters Hit: 10, Cooldown: 46 sec | ||
Level 9: MP Cost: 60, Damage: 1125% Max Monsters Hit: 10, Cooldown: 44 sec | ||
Level 10: MP Cost: 100, Damage: 1135% Max Monsters Hit: 10, Cooldown: 44 sec | ||
Level 11: MP Cost: 100, Damage: 1145% Max Monsters Hit: 10, Cooldown: 44 sec | ||
Level 12: MP Cost: 100, Damage: 1155% Max Monsters Hit: 10, Cooldown: 42 sec | ||
Level 13: MP Cost: 100, Damage: 1165% Max Monsters Hit: 10, Cooldown: 42 sec | ||
Level 14: MP Cost: 100, Damage: 1175% Max Monsters Hit: 10, Cooldown: 42 sec | ||
Level 15: MP Cost: 100, Damage: 1185% Max Monsters Hit: 10, Cooldown: 40 sec | ||
Level 16: MP Cost: 100, Damage: 1195% Max Monsters Hit: 10, Cooldown: 40 sec | ||
Level 17: MP Cost: 100, Damage: 1205% Max Monsters Hit: 10, Cooldown: 40 sec | ||
Level 18: MP Cost: 100, Damage: 1215% Max Monsters Hit: 10, Cooldown: 38 sec | ||
Level 19: MP Cost: 100, Damage: 1225% Max Monsters Hit: 10, Cooldown: 38 sec | ||
Level 20: MP Cost: 140, Damage: 1235% Max Monsters Hit: 10, Cooldown: 38 sec | ||
Level 21: MP Cost: 140, Damage: 1245% Max Monsters Hit: 10, Cooldown: 36 sec | ||
Level 22: MP Cost: 140, Damage: 1255% Max Monsters Hit: 10, Cooldown: 36 sec | ||
Level 23: MP Cost: 140, Damage: 1265% Max Monsters Hit: 10, Cooldown: 36 sec | ||
Level 24: MP Cost: 140, Damage: 1275% Max Monsters Hit: 10, Cooldown: 34 sec | ||
Level 25: MP Cost: 140, Damage: 1285% Max Monsters Hit: 10, Cooldown: 34 sec | ||
Level 26: MP Cost: 140, Damage: 1295% Max Monsters Hit: 10, Cooldown: 34 sec | ||
Level 27: MP Cost: 140, Damage: 1305% Max Monsters Hit: 10, Cooldown: 32 sec | ||
Level 28: MP Cost: 140, Damage: 1315% Max Monsters Hit: 10, Cooldown: 32 sec | ||
Level 29: MP Cost: 140, Damage: 1325% Max Monsters Hit: 10, Cooldown: 32 sec | ||
Level 30: MP Cost: 180, Damage: 1335% Max Monsters Hit: 10, Cooldown: 30 sec | ||
Level 31: MP Cost: 180, Damage: 1345% Max Monsters Hit: 10, Cooldown: 30 sec | ||
Level 32: MP Cost: 180, Damage: 1355% Max Monsters Hit: 10, Cooldown: 30 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Rapid Fire | Master Level: 30 |
Type: Active | Pre-requisite: Burst Fire Lv. 20 | |
Description: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer. |
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Level 1: MP Cost: 6, Damage: 97% per bullet | ||
Level 2: MP Cost: 6, Damage: 99% per bullet | ||
Level 3: MP Cost: 6, Damage: 101% per bullet | ||
Level 4: MP Cost: 6, Damage: 103% per bullet | ||
Level 5: MP Cost: 6, Damage: 105% per bullet | ||
Level 6: MP Cost: 6, Damage: 107% per bullet | ||
Level 7: MP Cost: 6, Damage: 109% per bullet | ||
Level 8: MP Cost: 6, Damage: 111% per bullet | ||
Level 9: MP Cost: 6, Damage: 113% per bullet | ||
Level 10: MP Cost: 7, Damage: 115% per bullet | ||
Level 11: MP Cost: 7, Damage: 117% per bullet | ||
Level 12: MP Cost: 7, Damage: 119% per bullet | ||
Level 13: MP Cost: 7, Damage: 121% per bullet | ||
Level 14: MP Cost: 7, Damage: 123% per bullet | ||
Level 15: MP Cost: 7, Damage: 125% per bullet | ||
Level 16: MP Cost: 7, Damage: 127% per bullet | ||
Level 17: MP Cost: 7, Damage: 129% per bullet | ||
Level 18: MP Cost: 7, Damage: 131% per bullet | ||
Level 19: MP Cost: 7, Damage: 133% per bullet | ||
Level 20: MP Cost: 8, Damage: 135% per bullet | ||
Level 21: MP Cost: 8, Damage: 137% per bullet | ||
Level 22: MP Cost: 8, Damage: 139% per bullet | ||
Level 23: MP Cost: 8, Damage: 141% per bullet | ||
Level 24: MP Cost: 8, Damage: 143% per bullet | ||
Level 25: MP Cost: 8, Damage: 145% per bullet | ||
Level 26: MP Cost: 8, Damage: 147% per bullet | ||
Level 27: MP Cost: 8, Damage: 149% per bullet | ||
Level 28: MP Cost: 8, Damage: 151% per bullet | ||
Level 29: MP Cost: 8, Damage: 153% per bullet | ||
Level 30: MP Cost: 9, Damage: 155% per bullet | ||
Level 31: MP Cost: 9, Damage: 157% per bullet | ||
Level 32: MP Cost: 9, Damage: 159% per bullet | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Hypnotize | Master Level: 20 |
Type: Active | ||
Description: Hypnotizes monsters to temporarily make it attack other monsters instead of you. |
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Level 1: MP Cost: 31, Hyptonize Chance: 37%, Hypnotize Duration: 21 sec | ||
Level 2: MP Cost: 32, Hyptonize Chance: 40%, Hypnotize Duration: 22 sec | ||
Level 3: MP Cost: 33, Hyptonize Chance: 43%, Hypnotize Duration: 23 sec | ||
Level 4: MP Cost: 34, Hyptonize Chance: 46%, Hypnotize Duration: 24 sec | ||
Level 5: MP Cost: 35, Hyptonize Chance: 49%, Hypnotize Duration: 25 sec | ||
Level 6: MP Cost: 36, Hyptonize Chance: 52%, Hypnotize Duration: 26 sec | ||
Level 7: MP Cost: 37, Hyptonize Chance: 55%, Hypnotize Duration: 27 sec | ||
Level 8: MP Cost: 38, Hyptonize Chance: 58%, Hypnotize Duration: 28 sec | ||
Level 9: MP Cost: 39, Hyptonize Chance: 61%, Hypnotize Duration: 29 sec | ||
Level 10: MP Cost: 40, Hyptonize Chance: 64%, Hypnotize Duration: 30 sec | ||
Level 11: MP Cost: 41, Hyptonize Chance: 67%, Hypnotize Duration: 31 sec | ||
Level 12: MP Cost: 42, Hyptonize Chance: 70%, Hypnotize Duration: 32 sec | ||
Level 13: MP Cost: 43, Hyptonize Chance: 73%, Hypnotize Duration: 33 sec | ||
Level 14: MP Cost: 44, Hyptonize Chance: 76%, Hypnotize Duration: 34 sec | ||
Level 15: MP Cost: 45, Hyptonize Chance: 79%, Hypnotize Duration: 35 sec | ||
Level 16: MP Cost: 46, Hyptonize Chance: 82%, Hypnotize Duration: 36 sec | ||
Level 17: MP Cost: 47, Hyptonize Chance: 85%, Hypnotize Duration: 37 sec | ||
Level 18: MP Cost: 48, Hyptonize Chance: 88%, Hypnotize Duration: 38 sec | ||
Level 19: MP Cost: 49, Hyptonize Chance: 91%, Hypnotize Duration: 39 sec | ||
Level 20: MP Cost: 50, Hyptonize Chance: 94%, Hypnotize Duration: 40 sec | ||
Level 21: MP Cost: 51, Hyptonize Chance: 97%, Hypnotize Duration: 41 sec | ||
Level 22: MP Cost: 52, Hyptonize Chance: 100%, Hypnotize Duration: 42 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Pirate's Revenge | Master Level: 10 |
Type: Passive | ||
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. |
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Level 1: Proc Chance: 1%, Damage: +1%, Duration: 6 sec | ||
Level 2: Proc Chance: 2%, Damage: +2%, Duration: 7 sec | ||
Level 3: Proc Chance: 3%, Damage: +3%, Duration: 8 sec | ||
Level 4: Proc Chance: 4%, Damage: +4%, Duration: 9 sec | ||
Level 5: Proc Chance: 5%, Damage: +5%, Duration: 10 sec | ||
Level 6: Proc Chance: 6%, Damage: +6%, Duration: 11 sec | ||
Level 7: Proc Chance: 7%, Damage: +7%, Duration: 12 sec | ||
Level 8: Proc Chance: 8%, Damage: +8%, Duration: 13 sec | ||
Level 9: Proc Chance: 9%, Damage: +9%, Duration: 14 sec | ||
Level 10: Proc Chance: 10%, Damage: +10%, Duration: 15 sec | ||
Level 11: Proc Chance: 11%, Damage: +11%, Duration: 16 sec | ||
Level 12: Proc Chance: 12%, Damage: +12%, Duration: 17 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Battleship | Master Level: 10 |
Type: Supportive | ||
Description: You board a pirate ship. You will have limited skills when you are on board. |
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Level 1: MP Cost: 11, Weapon ATT: +, MaxHP +330, MaxMP +330, Weapon DEF: +430, Magic ATT: +430 | ||
Level 2: MP Cost: 12, Weapon ATT: +, MaxHP +360, MaxMP +360, Weapon DEF: +460, Magic ATT: +460 | ||
Level 3: MP Cost: 13, Weapon ATT: +, MaxHP +390, MaxMP +390, Weapon DEF: +490, Magic ATT: +490 | ||
Level 4: MP Cost: 14, Weapon ATT: +, MaxHP +420, MaxMP +420, Weapon DEF: +520, Magic ATT: +520 | ||
Level 5: MP Cost: 15, Weapon ATT: +, MaxHP +450, MaxMP +450, Weapon DEF: +550, Magic ATT: +550 | ||
Level 6: MP Cost: 16, Weapon ATT: +, MaxHP +480, MaxMP +480, Weapon DEF: +580, Magic ATT: +580 | ||
Level 7: MP Cost: 17, Weapon ATT: +, MaxHP +510, MaxMP +510, Weapon DEF: +610, Magic ATT: +610 | ||
Level 8: MP Cost: 18, Weapon ATT: +, MaxHP +540, MaxMP +540, Weapon DEF: +640, Magic ATT: +640 | ||
Level 9: MP Cost: 19, Weapon ATT: +, MaxHP +570, MaxMP +570, Weapon DEF: +670, Magic ATT: +670 | ||
Level 10: MP Cost: 20, Weapon ATT: +, MaxHP +600, MaxMP +600, Weapon DEF: +700, Magic ATT: +700 | ||
Level 11: MP Cost: 21, Weapon ATT: +, MaxHP +630, MaxMP +630, Weapon DEF: +730, Magic ATT: +730 | ||
Level 12: MP Cost: 22, Weapon ATT: +, MaxHP +660, MaxMP +660, Weapon DEF: +760, Magic ATT: +760 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Battleship Cannon | Master Level: 30 |
Type: Active | Pre-requisite: Battleship Lv. 1 | |
Description: Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate. |
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Level 1: MP Cost: 20, Number of Attacks: 5, Damage: 103%, Bonus Critical Rate: 6% | ||
Level 2: MP Cost: 20, Number of Attacks: 5, Damage: 105%, Bonus Critical Rate: 6% | ||
Level 3: MP Cost: 20, Number of Attacks: 5, Damage: 107%, Bonus Critical Rate: 7% | ||
Level 4: MP Cost: 20, Number of Attacks: 5, Damage: 109%, Bonus Critical Rate: 7% | ||
Level 5: MP Cost: 20, Number of Attacks: 5, Damage: 111%, Bonus Critical Rate: 8% | ||
Level 6: MP Cost: 24, Number of Attacks: 5, Damage: 113%, Bonus Critical Rate: 8% | ||
Level 7: MP Cost: 24, Number of Attacks: 5, Damage: 115%, Bonus Critical Rate: 9% | ||
Level 8: MP Cost: 24, Number of Attacks: 5, Damage: 117%, Bonus Critical Rate: 9% | ||
Level 9: MP Cost: 24, Number of Attacks: 5, Damage: 119%, Bonus Critical Rate: 10% | ||
Level 10: MP Cost: 24, Number of Attacks: 5, Damage: 121%, Bonus Critical Rate: 10% | ||
Level 11: MP Cost: 24, Number of Attacks: 5, Damage: 123%, Bonus Critical Rate: 11% | ||
Level 12: MP Cost: 28, Number of Attacks: 5, Damage: 125%, Bonus Critical Rate: 11% | ||
Level 13: MP Cost: 28, Number of Attacks: 5, Damage: 127%, Bonus Critical Rate: 12% | ||
Level 14: MP Cost: 28, Number of Attacks: 5, Damage: 129%, Bonus Critical Rate: 12% | ||
Level 15: MP Cost: 28, Number of Attacks: 5, Damage: 131%, Bonus Critical Rate: 13% | ||
Level 16: MP Cost: 28, Number of Attacks: 5, Damage: 133%, Bonus Critical Rate: 13% | ||
Level 17: MP Cost: 28, Number of Attacks: 5, Damage: 135%, Bonus Critical Rate: 14% | ||
Level 18: MP Cost: 32, Number of Attacks: 5, Damage: 137%, Bonus Critical Rate: 14% | ||
Level 19: MP Cost: 32, Number of Attacks: 5, Damage: 139%, Bonus Critical Rate: 15% | ||
Level 20: MP Cost: 32, Number of Attacks: 5, Damage: 141%, Bonus Critical Rate: 15% | ||
Level 21: MP Cost: 32, Number of Attacks: 5, Damage: 143%, Bonus Critical Rate: 16% | ||
Level 22: MP Cost: 32, Number of Attacks: 5, Damage: 145%, Bonus Critical Rate: 16% | ||
Level 23: MP Cost: 32, Number of Attacks: 5, Damage: 147%, Bonus Critical Rate: 17% | ||
Level 24: MP Cost: 36, Number of Attacks: 5, Damage: 149%, Bonus Critical Rate: 17% | ||
Level 25: MP Cost: 36, Number of Attacks: 5, Damage: 151%, Bonus Critical Rate: 18% | ||
Level 26: MP Cost: 36, Number of Attacks: 5, Damage: 153%, Bonus Critical Rate: 18% | ||
Level 27: MP Cost: 36, Number of Attacks: 5, Damage: 155%, Bonus Critical Rate: 19% | ||
Level 28: MP Cost: 36, Number of Attacks: 5, Damage: 157%, Bonus Critical Rate: 19% | ||
Level 29: MP Cost: 36, Number of Attacks: 5, Damage: 159%, Bonus Critical Rate: 20% | ||
Level 30: MP Cost: 40, Number of Attacks: 5, Damage: 161%, Bonus Critical Rate: 20% | ||
Level 31: MP Cost: 40, Number of Attacks: 5, Damage: 163%, Bonus Critical Rate: 21% | ||
Level 32: MP Cost: 40, Number of Attacks: 5, Damage: 165%, Bonus Critical Rate: 21% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Battleship Torpedo | Master Level: 30 |
Type: Active | Pre-requisite: Battleship Lv. 1 | |
Description: Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship. |
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Level 1: MP Cost: 30, Damage: 391%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 30, Damage: 397%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 30, Damage: 403%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 30, Damage: 409%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 30, Damage: 415%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 30, Damage: 421%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 35, Damage: 427%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 35, Damage: 433%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 35, Damage: 439%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 35, Damage: 445%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 35, Damage: 451%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 35, Damage: 457%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 35, Damage: 463%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 40, Damage: 469%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 40, Damage: 475%, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 40, Damage: 481%, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 40, Damage: 487%, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 40, Damage: 493%, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 40, Damage: 499%, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 40, Damage: 505%, Max Enemies Hit: 4 | ||
Level 21: MP Cost: 45, Damage: 511%, Max Enemies Hit: 4 | ||
Level 22: MP Cost: 45, Damage: 517%, Max Enemies Hit: 4 | ||
Level 23: MP Cost: 45, Damage: 523%, Max Enemies Hit: 4 | ||
Level 24: MP Cost: 45, Damage: 529%, Max Enemies Hit: 4 | ||
Level 25: MP Cost: 45, Damage: 535%, Max Enemies Hit: 4 | ||
Level 26: MP Cost: 45, Damage: 541%, Max Enemies Hit: 4 | ||
Level 27: MP Cost: 45, Damage: 547%, Max Enemies Hit: 4 | ||
Level 28: MP Cost: 50, Damage: 553%, Max Enemies Hit: 4 | ||
Level 29: MP Cost: 50, Damage: 559%, Max Enemies Hit: 4 | ||
Level 30: MP Cost: 50, Damage: 565%, Max Enemies Hit: 4 | ||
Level 31: MP Cost: 50, Damage: 571%, Max Enemies Hit: 4 | ||
Level 32: MP Cost: 50, Damage: 577%, Max Enemies Hit: 4 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Hero's Will | Master Level: 5 |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |