Gunslinger
PVE
Gun Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Gun Mastery Lv. 5 | |
Description: Doubles the attack speed of your weapon. Must have a gun equipped. |
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Level 1: MP -30; Improves gun speed for 10 seconds | ||
Level 2: MP -29; Improves gun speed for 20 seconds | ||
Level 3: MP -28; Improves gun speed for 30 seconds | ||
Level 4: MP -27; Improves gun speed for 40 seconds | ||
Level 5: MP -26; Improves gun speed for 50 seconds | ||
Level 6: MP -25; Improves gun speed for 60 seconds | ||
Level 7: MP -24; Improves gun speed for 70 seconds | ||
Level 8: MP -23; Improves gun speed for 80 seconds | ||
Level 9: MP -22; Improves gun speed for 90 seconds | ||
Level 10: MP -21; Improves gun speed for 100 seconds | ||
Level 11: MP -20; Improves gun speed for 110 seconds | ||
Level 12: MP -19; Improves gun speed for 120 seconds | ||
Level 13: MP -18; Improves gun speed for 130 seconds | ||
Level 14: MP -17; Improves gun speed for 140 seconds | ||
Level 15: MP -16; Improves gun speed for 150 seconds | ||
Level 16: MP -15; Improves gun speed for 160 seconds | ||
Level 17: MP -14; Improves gun speed for 170 seconds | ||
Level 18: MP -13; Improves gun speed for 180 seconds | ||
Level 19: MP -12; Improves gun speed for 190 seconds | ||
Level 20: MP -11; Improves gun speed for 200 seconds |
Rapid Blast | Master Level: 20 | |
Type: Active | ||
Description: Triple blast enemies with super speed. |
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Level 1: MP Cost: 8, Damage: 93%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 8, Damage: 95%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 10, Damage: 97%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 10, Damage: 99%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 10, Damage: 101%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 12, Damage: 103%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 12, Damage: 105%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 12, Damage: 107%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 14, Damage: 109%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 14, Damage: 111%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 14, Damage: 113%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 16, Damage: 115%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 16, Damage: 117%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 16, Damage: 119%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 18, Damage: 121%, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 18, Damage: 123%, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 18, Damage: 125%, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 20, Damage: 127%, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 20, Damage: 129%, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 20, Damage: 131%, Max Enemies Hit: 4 |
Wings | Master Level: 5 | |
Type: Supportive | ||
Description: Allows you to jump longer and further. |
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Level 1: MP Cost: ?pCon, 200 descending speed | ||
Level 2: MP Cost: ?pCon, 200 descending speed | ||
Level 3: MP Cost: ?pCon, 200 descending speed | ||
Level 4: MP Cost: ?pCon, 200 descending speed | ||
Level 5: MP Cost: ?pCon, 200 descending speed |
Infinity Blast | Master Level: 10 | |
Type: Supportive | ||
Description: Uses multiple bullets and lets you attack without using any ammo for a short time. |
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Level 1: MP Cost: 10 and 190 bullets, Duration: 108 sec | ||
Level 2: MP Cost: 12 and 180 bullets, Duration: 116 sec | ||
Level 3: MP Cost: 12 and 170 bullets, Duration: 124 sec | ||
Level 4: MP Cost: 14 and 160 bullets, Duration: 132 sec | ||
Level 5: MP Cost: 14 and 150 bullets, Duration: 140 sec | ||
Level 6: MP Cost: 16 and 140 bullets, Duration: 148 sec | ||
Level 7: MP Cost: 16 and 130 bullets, Duration: 156 sec | ||
Level 8: MP Cost: 18 and 120 bullets, Duration: 164 sec | ||
Level 9: MP Cost: 18 and 110 bullets, Duration: 172 sec | ||
Level 10: MP Cost: 20 and 100 bullets, Duration: 180 sec |
Physical Training | Master Level: 10 | |
Type: Passive | ||
Description: Improves STR and DEX permanently through physical training. |
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Level 1: Permanently increase STR by 3 and DEX by 3. | ||
Level 2: Permanently increase STR by 6 and DEX by 6. | ||
Level 3: Permanently increase STR by 9 and DEX by 9. | ||
Level 4: Permanently increase STR by 12 and DEX by 12. | ||
Level 5: Permanently increase STR by 15 and DEX by 15. | ||
Level 6: Permanently increase STR by 18 and DEX by 18. | ||
Level 7: Permanently increase STR by 21 and DEX by 21. | ||
Level 8: Permanently increase STR by 24 and DEX by 24. | ||
Level 9: Permanently increase STR by 27 and DEX by 27. | ||
Level 10: Permanently increase STR by 30 and DEX by 30. |
Wings | Master Level: 5 | |
Type: Supportive | ||
Description: Allows you to jump longer and further. |
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Level 1: MP Cost: ?pCon, 200 descending speed | ||
Level 2: MP Cost: ?pCon, 200 descending speed | ||
Level 3: MP Cost: ?pCon, 200 descending speed | ||
Level 4: MP Cost: ?pCon, 200 descending speed | ||
Level 5: MP Cost: ?pCon, 200 descending speed |
Triple Fire | Master Level: 20 | |
Type: Supportive | Pre-requisite: Level 10 Double Shot | |
Description: Increases the potency and the number of bullets fired when using Double Shot. |
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Level 1: MP Cost: 10, Damage: 124%, Number of Attacks: 3 | ||
Level 2: MP Cost: 10, Damage: 127%, Number of Attacks: 3 | ||
Level 3: MP Cost: 11, Damage: 130%, Number of Attacks: 3 | ||
Level 4: MP Cost: 11, Damage: 133%, Number of Attacks: 3 | ||
Level 5: MP Cost: 11, Damage: 136%, Number of Attacks: 3 | ||
Level 6: MP Cost: 12, Damage: 139%, Number of Attacks: 3 | ||
Level 7: MP Cost: 12, Damage: 142%, Number of Attacks: 3 | ||
Level 8: MP Cost: 12, Damage: 145%, Number of Attacks: 3 | ||
Level 9: MP Cost: 13, Damage: 148%, Number of Attacks: 3 | ||
Level 10: MP Cost: 13, Damage: 151%, Number of Attacks: 3 | ||
Level 11: MP Cost: 13, Damage: 154%, Number of Attacks: 3 | ||
Level 12: MP Cost: 14, Damage: 157%, Number of Attacks: 3 | ||
Level 13: MP Cost: 14, Damage: 160%, Number of Attacks: 3 | ||
Level 14: MP Cost: 14, Damage: 163%, Number of Attacks: 3 | ||
Level 15: MP Cost: 15, Damage: 166%, Number of Attacks: 3 | ||
Level 16: MP Cost: 15, Damage: 169%, Number of Attacks: 3 | ||
Level 17: MP Cost: 15, Damage: 172%, Number of Attacks: 3 | ||
Level 18: MP Cost: 16, Damage: 175%, Number of Attacks: 3 | ||
Level 19: MP Cost: 16, Damage: 178%, Number of Attacks: 3 | ||
Level 20: MP Cost: 16, Damage: 181%, Number of Attacks: 3 |
Grenade | Master Level: 20 | |
Type: Active | ||
Description: Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key. |
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Level 1: MP Cost: 15, Damage: 204%, Max Monsters Hit: 3, Damage Over Time: 32% damage every 1 sec for 5 sec | ||
Level 2: MP Cost: 15, Damage: 208%, Max Monsters Hit: 3, Damage Over Time: 34% damage every 1 sec for 5 sec | ||
Level 3: MP Cost: 15, Damage: 212%, Max Monsters Hit: 3, Damage Over Time: 36% damage every 1 sec for 5 sec | ||
Level 4: MP Cost: 15, Damage: 216%, Max Monsters Hit: 3, Damage Over Time: 38% damage every 1 sec for 5 sec | ||
Level 5: MP Cost: 15, Damage: 220%, Max Monsters Hit: 3, Damage Over Time: 40% damage every 1 sec for 5 sec | ||
Level 6: MP Cost: 20, Damage: 224%, Max Monsters Hit: 4, Damage Over Time: 42% damage every 1 sec for 6 sec | ||
Level 7: MP Cost: 20, Damage: 228%, Max Monsters Hit: 4, Damage Over Time: 44% damage every 1 sec for 6 sec | ||
Level 8: MP Cost: 20, Damage: 232%, Max Monsters Hit: 4, Damage Over Time: 46% damage every 1 sec for 6 sec | ||
Level 9: MP Cost: 20, Damage: 236%, Max Monsters Hit: 4, Damage Over Time: 48% damage every 1 sec for 6 sec | ||
Level 10: MP Cost: 20, Damage: 240%, Max Monsters Hit: 4, Damage Over Time: 50% damage every 1 sec for 6 sec | ||
Level 11: MP Cost: 20, Damage: 244%, Max Monsters Hit: 4, Damage Over Time: 52% damage every 1 sec for 7 sec | ||
Level 12: MP Cost: 25, Damage: 248%, Max Monsters Hit: 5, Damage Over Time: 54% damage every 1 sec for 7 sec | ||
Level 13: MP Cost: 25, Damage: 252%, Max Monsters Hit: 5, Damage Over Time: 56% damage every 1 sec for 7 sec | ||
Level 14: MP Cost: 25, Damage: 256%, Max Monsters Hit: 5, Damage Over Time: 58% damage every 1 sec for 7 sec | ||
Level 15: MP Cost: 25, Damage: 260%, Max Monsters Hit: 5, Damage Over Time: 60% damage every 1 sec for 7 sec | ||
Level 16: MP Cost: 25, Damage: 264%, Max Monsters Hit: 5, Damage Over Time: 62% damage every 1 sec for 8 sec | ||
Level 17: MP Cost: 25, Damage: 268%, Max Monsters Hit: 5, Damage Over Time: 64% damage every 1 sec for 8 sec | ||
Level 18: MP Cost: 30, Damage: 272%, Max Monsters Hit: 6, Damage Over Time: 66% damage every 1 sec for 8 sec | ||
Level 19: MP Cost: 30, Damage: 276%, Max Monsters Hit: 6, Damage Over Time: 68% damage every 1 sec for 8 sec | ||
Level 20: MP Cost: 30, Damage: 280%, Max Monsters Hit: 6, Damage Over Time: 70% damage every 1 sec for 8 sec |
Recoil Shot | Master Level: 20 | |
Type: Active | Pre-requisite: Wings Lv. 5 | |
Description: Uses the recoil of the gun to retreat after firing. |
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Level 1: MP Cost: 12, Damage: 186% | ||
Level 2: MP Cost: 12, Damage: 192% | ||
Level 3: MP Cost: 12, Damage: 198% | ||
Level 4: MP Cost: 12, Damage: 204% | ||
Level 5: MP Cost: 15, Damage: 210% | ||
Level 6: MP Cost: 15, Damage: 216% | ||
Level 7: MP Cost: 15, Damage: 222% | ||
Level 8: MP Cost: 15, Damage: 228% | ||
Level 9: MP Cost: 15, Damage: 234% | ||
Level 10: MP Cost: 18, Damage: 240% | ||
Level 11: MP Cost: 18, Damage: 246% | ||
Level 12: MP Cost: 18, Damage: 252% | ||
Level 13: MP Cost: 18, Damage: 258% | ||
Level 14: MP Cost: 18, Damage: 264% | ||
Level 15: MP Cost: 21, Damage: 270% | ||
Level 16: MP Cost: 21, Damage: 276% | ||
Level 17: MP Cost: 21, Damage: 282% | ||
Level 18: MP Cost: 21, Damage: 288% | ||
Level 19: MP Cost: 21, Damage: 294% | ||
Level 20: MP Cost: 24, Damage: 300% |
PVP
Gun Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery, accuracy, and number of bullets for guns. |
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Level 1: Mastery for Guns +12%, Accuracy: +6, Number of Bullets: +10 | ||
Level 2: Mastery for Guns +14%, Accuracy: +12, Number of Bullets: +20 | ||
Level 3: Mastery for Guns +16%, Accuracy: +18, Number of Bullets: +30 | ||
Level 4: Mastery for Guns +18%, Accuracy: +24, Number of Bullets: +40 | ||
Level 5: Mastery for Guns +20%, Accuracy: +30, Number of Bullets: +50 | ||
Level 6: Mastery for Guns +22%, Accuracy: +36, Number of Bullets: +60 | ||
Level 7: Mastery for Guns +24%, Accuracy: +42, Number of Bullets: +70 | ||
Level 8: Mastery for Guns +26%, Accuracy: +48, Number of Bullets: +80 | ||
Level 9: Mastery for Guns +28%, Accuracy: +54, Number of Bullets: +90 | ||
Level 10: Mastery for Guns +30%, Accuracy: +60, Number of Bullets: +100 | ||
Level 11: Mastery for Guns +32%, Accuracy: +66, Number of Bullets: +110 | ||
Level 12: Mastery for Guns +34%, Accuracy: +72, Number of Bullets: +120 | ||
Level 13: Mastery for Guns +36%, Accuracy: +78, Number of Bullets: +130 | ||
Level 14: Mastery for Guns +38%, Accuracy: +84, Number of Bullets: +140 | ||
Level 15: Mastery for Guns +40%, Accuracy: +90, Number of Bullets: +150 | ||
Level 16: Mastery for Guns +42%, Accuracy: +96, Number of Bullets: +160 | ||
Level 17: Mastery for Guns +44%, Accuracy: +102, Number of Bullets: +170 | ||
Level 18: Mastery for Guns +46%, Accuracy: +108, Number of Bullets: +180 | ||
Level 19: Mastery for Guns +48%, Accuracy: +114, Number of Bullets: +190 | ||
Level 20: Mastery for Guns +50%, Accuracy: +120, Number of Bullets: +200 |
Gun Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Gun Mastery Lv. 5 | |
Description: Doubles the attack speed of your weapon. Must have a gun equipped. |
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Level 1: MP -30; Improves gun speed for 10 seconds | ||
Level 2: MP -29; Improves gun speed for 20 seconds | ||
Level 3: MP -28; Improves gun speed for 30 seconds | ||
Level 4: MP -27; Improves gun speed for 40 seconds | ||
Level 5: MP -26; Improves gun speed for 50 seconds | ||
Level 6: MP -25; Improves gun speed for 60 seconds | ||
Level 7: MP -24; Improves gun speed for 70 seconds | ||
Level 8: MP -23; Improves gun speed for 80 seconds | ||
Level 9: MP -22; Improves gun speed for 90 seconds | ||
Level 10: MP -21; Improves gun speed for 100 seconds | ||
Level 11: MP -20; Improves gun speed for 110 seconds | ||
Level 12: MP -19; Improves gun speed for 120 seconds | ||
Level 13: MP -18; Improves gun speed for 130 seconds | ||
Level 14: MP -17; Improves gun speed for 140 seconds | ||
Level 15: MP -16; Improves gun speed for 150 seconds | ||
Level 16: MP -15; Improves gun speed for 160 seconds | ||
Level 17: MP -14; Improves gun speed for 170 seconds | ||
Level 18: MP -13; Improves gun speed for 180 seconds | ||
Level 19: MP -12; Improves gun speed for 190 seconds | ||
Level 20: MP -11; Improves gun speed for 200 seconds |
Invisible Shot | Master Level: 20 | |
Type: Active | ||
Description: Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye. |
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Level 1: MP Cost: 12, Damage: 256% to 3 monsters | ||
Level 2: MP Cost: 15, Damage: 262% to 3 monsters | ||
Level 3: MP Cost: 15, Damage: 268% to 3 monsters | ||
Level 4: MP Cost: 18, Damage: 274% to 3 monsters | ||
Level 5: MP Cost: 18, Damage: 280% to 3 monsters | ||
Level 6: MP Cost: 21, Damage: 286% to 3 monsters | ||
Level 7: MP Cost: 21, Damage: 292% to 3 monsters | ||
Level 8: MP Cost: 24, Damage: 298% to 3 monsters | ||
Level 9: MP Cost: 24, Damage: 304% to 3 monsters | ||
Level 10: MP Cost: 27, Damage: 310% to 3 monsters | ||
Level 11: MP Cost: 27, Damage: 316% to 3 monsters | ||
Level 12: MP Cost: 30, Damage: 322% to 3 monsters | ||
Level 13: MP Cost: 30, Damage: 328% to 3 monsters | ||
Level 14: MP Cost: 33, Damage: 334% to 3 monsters | ||
Level 15: MP Cost: 33, Damage: 340% to 3 monsters | ||
Level 16: MP Cost: 36, Damage: 346% to 3 monsters | ||
Level 17: MP Cost: 36, Damage: 352% to 3 monsters | ||
Level 18: MP Cost: 39, Damage: 358% to 3 monsters | ||
Level 19: MP Cost: 39, Damage: 364% to 3 monsters | ||
Level 20: MP Cost: 42, Damage: 370% to 3 monsters |
Grenade | Master Level: 20 | |
Type: Active | ||
Description: Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key. |
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Level 1: MP Cost: 15, Damage: 348%, Max Monsters Hit: 6, Damage Over Time: 22% damage every 1 sec for 3 sec | ||
Level 2: MP Cost: 15, Damage: 355%, Max Monsters Hit: 6, Damage Over Time: 24% damage every 1 sec for 3 sec | ||
Level 3: MP Cost: 15, Damage: 362%, Max Monsters Hit: 6, Damage Over Time: 26% damage every 1 sec for 3 sec | ||
Level 4: MP Cost: 15, Damage: 369%, Max Monsters Hit: 6, Damage Over Time: 28% damage every 1 sec for 3 sec | ||
Level 5: MP Cost: 15, Damage: 376%, Max Monsters Hit: 6, Damage Over Time: 30% damage every 1 sec for 3 sec | ||
Level 6: MP Cost: 20, Damage: 383%, Max Monsters Hit: 6, Damage Over Time: 32% damage every 1 sec for 3 sec | ||
Level 7: MP Cost: 20, Damage: 390%, Max Monsters Hit: 6, Damage Over Time: 34% damage every 1 sec for 3 sec | ||
Level 8: MP Cost: 20, Damage: 397%, Max Monsters Hit: 6, Damage Over Time: 36% damage every 1 sec for 3 sec | ||
Level 9: MP Cost: 20, Damage: 404%, Max Monsters Hit: 6, Damage Over Time: 38% damage every 1 sec for 3 sec | ||
Level 10: MP Cost: 20, Damage: 411%, Max Monsters Hit: 6, Damage Over Time: 40% damage every 1 sec for 3 sec | ||
Level 11: MP Cost: 20, Damage: 418%, Max Monsters Hit: 6, Damage Over Time: 42% damage every 1 sec for 4 sec | ||
Level 12: MP Cost: 25, Damage: 425%, Max Monsters Hit: 6, Damage Over Time: 44% damage every 1 sec for 4 sec | ||
Level 13: MP Cost: 25, Damage: 432%, Max Monsters Hit: 6, Damage Over Time: 46% damage every 1 sec for 4 sec | ||
Level 14: MP Cost: 25, Damage: 439%, Max Monsters Hit: 6, Damage Over Time: 48% damage every 1 sec for 4 sec | ||
Level 15: MP Cost: 25, Damage: 446%, Max Monsters Hit: 6, Damage Over Time: 50% damage every 1 sec for 4 sec | ||
Level 16: MP Cost: 25, Damage: 453%, Max Monsters Hit: 6, Damage Over Time: 52% damage every 1 sec for 4 sec | ||
Level 17: MP Cost: 25, Damage: 460%, Max Monsters Hit: 6, Damage Over Time: 54% damage every 1 sec for 4 sec | ||
Level 18: MP Cost: 30, Damage: 467%, Max Monsters Hit: 6, Damage Over Time: 56% damage every 1 sec for 4 sec | ||
Level 19: MP Cost: 30, Damage: 474%, Max Monsters Hit: 6, Damage Over Time: 58% damage every 1 sec for 4 sec | ||
Level 20: MP Cost: 30, Damage: 481%, Max Monsters Hit: 6, Damage Over Time: 60% damage every 1 sec for 4 sec |
Blank Shot | Master Level: 20 | |
Type: Active | ||
Description: This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead Multiple monsters will temporarily be immobilized. |
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Level 1: MP Cost: 10, Damage: 245%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 2: MP Cost: 10, Damage: 250%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 3: MP Cost: 10, Damage: 255%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 4: MP Cost: 10, Damage: 260%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 5: MP Cost: 10, Damage: 265%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 6: MP Cost: 15, Damage: 270%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 7: MP Cost: 15, Damage: 275%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 8: MP Cost: 15, Damage: 280%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 9: MP Cost: 15, Damage: 285%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 10: MP Cost: 15, Damage: 290%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 11: MP Cost: 20, Damage: 295%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 12: MP Cost: 20, Damage: 300%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 13: MP Cost: 20, Damage: 305%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 14: MP Cost: 20, Damage: 310%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 15: MP Cost: 20, Damage: 315%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 16: MP Cost: 25, Damage: 320%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 17: MP Cost: 25, Damage: 325%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 18: MP Cost: 25, Damage: 330%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 19: MP Cost: 25, Damage: 335%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 20: MP Cost: 25, Damage: 340%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec |
Wings | Master Level: 5 | |
Type: Supportive | ||
Description: Allows you to jump longer and further. |
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Level 1: MP Cost: ?pCon, 200 descending speed | ||
Level 2: MP Cost: ?pCon, 200 descending speed | ||
Level 3: MP Cost: ?pCon, 200 descending speed | ||
Level 4: MP Cost: ?pCon, 200 descending speed | ||
Level 5: MP Cost: ?pCon, 200 descending speed |
Recoil Shot | Master Level: 20 | |
Type: Active | Pre-requisite: Wings Lv. 5 | |
Description: Uses the recoil of the gun to retreat after firing. |
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Level 1: MP Cost: 12, Damage: 371% | ||
Level 2: MP Cost: 12, Damage: 378% | ||
Level 3: MP Cost: 12, Damage: 385% | ||
Level 4: MP Cost: 12, Damage: 392% | ||
Level 5: MP Cost: 15, Damage: 399% | ||
Level 6: MP Cost: 15, Damage: 406% | ||
Level 7: MP Cost: 15, Damage: 413% | ||
Level 8: MP Cost: 15, Damage: 420% | ||
Level 9: MP Cost: 15, Damage: 427% | ||
Level 10: MP Cost: 18, Damage: 434% | ||
Level 11: MP Cost: 18, Damage: 441% | ||
Level 12: MP Cost: 18, Damage: 448% | ||
Level 13: MP Cost: 18, Damage: 455% | ||
Level 14: MP Cost: 18, Damage: 462% | ||
Level 15: MP Cost: 21, Damage: 469% | ||
Level 16: MP Cost: 21, Damage: 476% | ||
Level 17: MP Cost: 21, Damage: 483% | ||
Level 18: MP Cost: 21, Damage: 490% | ||
Level 19: MP Cost: 21, Damage: 497% | ||
Level 20: MP Cost: 24, Damage: 504% |
Critical Shot | Master Level: 10 | |
Type: Passive | ||
Description: Increases your critical rate and the minimum critical damage. |
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Level 1: critical rate: +2%, minimum critical damage: +1% | ||
Level 2: critical rate: +4%, minimum critical damage: +2% | ||
Level 3: critical rate: +6%, minimum critical damage: +3% | ||
Level 4: critical rate: +8%, minimum critical damage: +4% | ||
Level 5: critical rate: +10%, minimum critical damage: +5% | ||
Level 6: critical rate: +12%, minimum critical damage: +6% | ||
Level 7: critical rate: +14%, minimum critical damage: +7% | ||
Level 8: critical rate: +16%, minimum critical damage: +8% | ||
Level 9: critical rate: +18%, minimum critical damage: +9% | ||
Level 10: critical rate: +20%, minimum critical damage: +10% |