Buccaneer
PVE
Speed Infusion | Master Level: 20 | |
Type: Supportive | Pre-requisite: Knuckle Booster Lv. 20 | |
Description: Uses HP and MP to double your team's attack speed. This can be combined with other boosters. |
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Level 1: Cost: -78 HP and 78 MP, Duration: 110 sec | ||
Level 2: Cost: -76 HP and 76 MP, Duration: 120 sec | ||
Level 3: Cost: -74 HP and 74 MP, Duration: 130 sec | ||
Level 4: Cost: -72 HP and 72 MP, Duration: 140 sec | ||
Level 5: Cost: -70 HP and 70 MP, Duration: 150 sec | ||
Level 6: Cost: -68 HP and 68 MP, Duration: 160 sec | ||
Level 7: Cost: -66 HP and 66 MP, Duration: 170 sec | ||
Level 8: Cost: -64 HP and 64 MP, Duration: 180 sec | ||
Level 9: Cost: -62 HP and 62 MP, Duration: 190 sec | ||
Level 10: Cost: -60 HP and 60 MP, Duration: 200 sec | ||
Level 11: Cost: -58 HP and 58 MP, Duration: 210 sec | ||
Level 12: Cost: -56 HP and 56 MP, Duration: 220 sec | ||
Level 13: Cost: -54 HP and 54 MP, Duration: 230 sec | ||
Level 14: Cost: -52 HP and 52 MP, Duration: 240 sec | ||
Level 15: Cost: -50 HP and 50 MP, Duration: 250 sec | ||
Level 16: Cost: -48 HP and 48 MP, Duration: 260 sec | ||
Level 17: Cost: -46 HP and 46 MP, Duration: 270 sec | ||
Level 18: Cost: -44 HP and 44 MP, Duration: 280 sec | ||
Level 19: Cost: -42 HP and 42 MP, Duration: 290 sec | ||
Level 20: Cost: -40 HP and 40 MP, Duration: 300 sec | ||
Level 21: Cost: -38 HP and 38 MP, Duration: 310 sec | ||
Level 22: Cost: -36 HP and 36 MP, Duration: 320 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Time Leap | Master Level: 5 | |
Type: Supportive | ||
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. |
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Level 1: MP Cost: 465, Cooldown: 45 min | ||
Level 2: MP Cost: 450, Cooldown: 40 min | ||
Level 3: MP Cost: 435, Cooldown: 35 min | ||
Level 4: MP Cost: 420, Cooldown: 30 min | ||
Level 5: MP Cost: 405, Cooldown: 25 min | ||
Level 6: MP Cost: 390, Cooldown: 20 min | ||
Level 7: MP Cost: 375, Cooldown: 15 min | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Pirate's Revenge | Master Level: 10 | |
Type: Passive | ||
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. |
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Level 1: Chance: 4%, Damage: +6%, Duration: 18 sec | ||
Level 2: Chance: 8%, Damage: +7%, Duration: 21 sec | ||
Level 3: Chance: 12%, Damage: +8%, Duration: 24 sec | ||
Level 4: Chance: 16%, Damage: +9%, Duration: 27 sec | ||
Level 5: Chance: 20%, Damage: +10%, Duration: 30 sec | ||
Level 6: Chance: 24%, Damage: +11%, Duration: 33 sec | ||
Level 7: Chance: 28%, Damage: +12%, Duration: 36 sec | ||
Level 8: Chance: 32%, Damage: +13%, Duration: 39 sec | ||
Level 9: Chance: 36%, Damage: +14%, Duration: 42 sec | ||
Level 10: Chance: 40%, Damage: +15%, Duration: 45 sec | ||
Level 11: Chance: 44%, Damage: +16%, Duration: 48 sec | ||
Level 12: Chance: 48%, Damage: +17%, Duration: 51 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Pirate's Rage | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Dragon Strike | Master Level: 30 | |
Type: Active | ||
Description: Summons a sleeping dragon from the depths of the ground damage multiple monsters. |
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Level 1: MP Cost: 23, Damage: 584%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 2: MP Cost: 23, Damage: 588%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 3: MP Cost: 25, Damage: 592%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 4: MP Cost: 25, Damage: 596%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 5: MP Cost: 25, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 6: MP Cost: 27, Damage: 604%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 7: MP Cost: 27, Damage: 608%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 8: MP Cost: 27, Damage: 612%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 9: MP Cost: 29, Damage: 616%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 29, Damage: 620%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 11: MP Cost: 29, Damage: 624%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 12: MP Cost: 31, Damage: 628%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 13: MP Cost: 31, Damage: 632%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 14: MP Cost: 31, Damage: 636%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 15: MP Cost: 33, Damage: 640%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 16: MP Cost: 33, Damage: 644%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 17: MP Cost: 33, Damage: 648%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 18: MP Cost: 35, Damage: 652%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 19: MP Cost: 35, Damage: 656%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 20: MP Cost: 35, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 21: MP Cost: 37, Damage: 664%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 22: MP Cost: 37, Damage: 668%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 23: MP Cost: 37, Damage: 672%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 24: MP Cost: 39, Damage: 676%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 25: MP Cost: 39, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 26: MP Cost: 39, Damage: 684%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 27: MP Cost: 41, Damage: 688%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 28: MP Cost: 41, Damage: 692%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 29: MP Cost: 41, Damage: 696%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 30: MP Cost: 43, Damage: 700%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 31: MP Cost: 43, Damage: 704%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 32: MP Cost: 43, Damage: 708%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Octopunch | Master Level: 30 | |
Type: Active | ||
Description: Throws a barrage of punches with super human power. |
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Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 192% | ||
Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 194% | ||
Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 196% | ||
Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 198% | ||
Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 200% | ||
Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 202% | ||
Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 204% | ||
Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 206% | ||
Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 208% | ||
Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 210% | ||
Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 212% | ||
Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 214% | ||
Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 216% | ||
Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 218% | ||
Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 220% | ||
Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 222% | ||
Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 224% | ||
Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 226% | ||
Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 228% | ||
Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 230% | ||
Level 21: MP Cost: 28, Number of Attacks: 8, Damage: 232% | ||
Level 22: MP Cost: 28, Number of Attacks: 8, Damage: 234% | ||
Level 23: MP Cost: 28, Number of Attacks: 8, Damage: 236% | ||
Level 24: MP Cost: 28, Number of Attacks: 8, Damage: 238% | ||
Level 25: MP Cost: 30, Number of Attacks: 8, Damage: 240% | ||
Level 26: MP Cost: 30, Number of Attacks: 8, Damage: 242% | ||
Level 27: MP Cost: 30, Number of Attacks: 8, Damage: 244% | ||
Level 28: MP Cost: 30, Number of Attacks: 8, Damage: 246% | ||
Level 29: MP Cost: 30, Number of Attacks: 8, Damage: 248% | ||
Level 30: MP Cost: 32, Number of Attacks: 8, Damage: 250% | ||
Level 31: MP Cost: 32, Number of Attacks: 8, Damage: 252% | ||
Level 32: MP Cost: 32, Number of Attacks: 8, Damage: 254% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Buccaneer Blast | Master Level: 30 | |
Type: Supportive | ||
Description: Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect. |
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Level 1: Damage: 405%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 42 energy with each attack | ||
Level 2: Damage: 410%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 44 energy with each attack | ||
Level 3: Damage: 415%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 46 energy with each attack | ||
Level 4: Damage: 420%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 48 energy with each attack | ||
Level 5: Damage: 425%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 50 energy with each attack | ||
Level 6: Damage: 430%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 52 energy with each attack | ||
Level 7: Damage: 435%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 54 energy with each attack | ||
Level 8: Damage: 440%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 56 energy with each attack | ||
Level 9: Damage: 445%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 58 energy with each attack | ||
Level 10: Damage: 450%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 60 energy with each attack | ||
Level 11: Damage: 455%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 62 energy with each attack | ||
Level 12: Damage: 460%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 64 energy with each attack | ||
Level 13: Damage: 465%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 66 energy with each attack | ||
Level 14: Damage: 470%, Max Enemies Hit: 8. Number of Attacks: 4; Passive Effects: Charges 68 energy with each attack | ||
Level 15: Damage: 475%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 70 energy with each attack | ||
Level 16: Damage: 480%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 72 energy with each attack | ||
Level 17: Damage: 485%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 74 energy with each attack | ||
Level 18: Damage: 490%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 76 energy with each attack | ||
Level 19: Damage: 495%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 78 energy with each attack | ||
Level 20: Damage: 500%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 80 energy with each attack | ||
Level 21: Damage: 505%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 82 energy with each attack | ||
Level 22: Damage: 510%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 84 energy with each attack | ||
Level 23: Damage: 515%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 86 energy with each attack | ||
Level 24: Damage: 520%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 88 energy with each attack | ||
Level 25: Damage: 525%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 90 energy with each attack | ||
Level 26: Damage: 530%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 92 energy with each attack | ||
Level 27: Damage: 535%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 94 energy with each attack | ||
Level 28: Damage: 540%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 96 energy with each attack | ||
Level 29: Damage: 545%, Max Enemies Hit: 9. Number of Attacks: 4; Passive Effects: Charges 98 energy with each attack | ||
Level 30: Damage: 550%, Max Enemies Hit: 10. Number of Attacks: 4; Passive Effects: Charges 100 energy with each attack | ||
Level 31: Damage: 555%, Max Enemies Hit: 10. Number of Attacks: 4; Passive Effects: Charges 102 energy with each attack | ||
Level 32: Damage: 560%, Max Enemies Hit: 10. Number of Attacks: 4; Passive Effects: Charges 104 energy with each attack | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Crossbones | Master Level: 30 | |
Type: Supportive | Pre-requisite: Level 20 Knuckle Mastery | |
Description: Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects. |
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Level 1: MP Cost: 30, Duration: 64 sec, Attack: +1%; Passive Effects - Knuckle Mastery: 56%, Status/Elemental Resistance: +1% | ||
Level 2: MP Cost: 31, Duration: 68 sec, Attack: +1%; Passive Effects - Knuckle Mastery: 56%, Status/Elemental Resistance: +2% | ||
Level 3: MP Cost: 31, Duration: 72 sec, Attack: +2%; Passive Effects - Knuckle Mastery: 57%, Status/Elemental Resistance: +3% | ||
Level 4: MP Cost: 32, Duration: 76 sec, Attack: +2%; Passive Effects - Knuckle Mastery: 57%, Status/Elemental Resistance: +4% | ||
Level 5: MP Cost: 32, Duration: 80 sec, Attack: +3%; Passive Effects - Knuckle Mastery: 58%, Status/Elemental Resistance: +5% | ||
Level 6: MP Cost: 33, Duration: 84 sec, Attack: +3%; Passive Effects - Knuckle Mastery: 58%, Status/Elemental Resistance: +6% | ||
Level 7: MP Cost: 33, Duration: 88 sec, Attack: +4%; Passive Effects - Knuckle Mastery: 59%, Status/Elemental Resistance: +7% | ||
Level 8: MP Cost: 34, Duration: 92 sec, Attack: +4%; Passive Effects - Knuckle Mastery: 59%, Status/Elemental Resistance: +8% | ||
Level 9: MP Cost: 34, Duration: 96 sec, Attack: +5%; Passive Effects - Knuckle Mastery: 60%, Status/Elemental Resistance: +9% | ||
Level 10: MP Cost: 35, Duration: 100 sec, Attack: +5%; Passive Effects - Knuckle Mastery: 60%, Status/Elemental Resistance: +10% | ||
Level 11: MP Cost: 35, Duration: 104 sec, Attack: +6%; Passive Effects - Knuckle Mastery: 61%, Status/Elemental Resistance: +11% | ||
Level 12: MP Cost: 36, Duration: 108 sec, Attack: +6%; Passive Effects - Knuckle Mastery: 61%, Status/Elemental Resistance: +12% | ||
Level 13: MP Cost: 36, Duration: 112 sec, Attack: +7%; Passive Effects - Knuckle Mastery: 62%, Status/Elemental Resistance: +13% | ||
Level 14: MP Cost: 37, Duration: 116 sec, Attack: +7%; Passive Effects - Knuckle Mastery: 62%, Status/Elemental Resistance: +14% | ||
Level 15: MP Cost: 37, Duration: 120 sec, Attack: +8%; Passive Effects - Knuckle Mastery: 63%, Status/Elemental Resistance: +15% | ||
Level 16: MP Cost: 38, Duration: 124 sec, Attack: +8%; Passive Effects - Knuckle Mastery: 63%, Status/Elemental Resistance: +16% | ||
Level 17: MP Cost: 38, Duration: 128 sec, Attack: +9%; Passive Effects - Knuckle Mastery: 64%, Status/Elemental Resistance: +17% | ||
Level 18: MP Cost: 39, Duration: 132 sec, Attack: +9%; Passive Effects - Knuckle Mastery: 64%, Status/Elemental Resistance: +18% | ||
Level 19: MP Cost: 39, Duration: 136 sec, Attack: +10%; Passive Effects - Knuckle Mastery: 65%, Status/Elemental Resistance: +19% | ||
Level 20: MP Cost: 40, Duration: 140 sec, Attack: +10%; Passive Effects - Knuckle Mastery: 65%, Status/Elemental Resistance: +20% | ||
Level 21: MP Cost: 40, Duration: 144 sec, Attack: +11%; Passive Effects - Knuckle Mastery: 66%, Status/Elemental Resistance: +21% | ||
Level 22: MP Cost: 41, Duration: 148 sec, Attack: +11%; Passive Effects - Knuckle Mastery: 66%, Status/Elemental Resistance: +22% | ||
Level 23: MP Cost: 41, Duration: 152 sec, Attack: +12%; Passive Effects - Knuckle Mastery: 67%, Status/Elemental Resistance: +23% | ||
Level 24: MP Cost: 42, Duration: 156 sec, Attack: +12%; Passive Effects - Knuckle Mastery: 67%, Status/Elemental Resistance: +24% | ||
Level 25: MP Cost: 42, Duration: 160 sec, Attack: +13%; Passive Effects - Knuckle Mastery: 68%, Status/Elemental Resistance: +25% | ||
Level 26: MP Cost: 43, Duration: 164 sec, Attack: +13%; Passive Effects - Knuckle Mastery: 68%, Status/Elemental Resistance: +26% | ||
Level 27: MP Cost: 43, Duration: 168 sec, Attack: +14%; Passive Effects - Knuckle Mastery: 69%, Status/Elemental Resistance: +27% | ||
Level 28: MP Cost: 44, Duration: 172 sec, Attack: +14%; Passive Effects - Knuckle Mastery: 69%, Status/Elemental Resistance: +28% | ||
Level 29: MP Cost: 44, Duration: 176 sec, Attack: +15%; Passive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +29% | ||
Level 30: MP Cost: 45, Duration: 180 sec, Attack: +15%; Passive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +30% | ||
Level 31: MP Cost: 45, Duration: 184 sec, Attack: +16%; Passive Effects - Knuckle Mastery: 71%, Status/Elemental Resistance: +31% | ||
Level 32: MP Cost: 46, Duration: 188 sec, Attack: +16%; Passive Effects - Knuckle Mastery: 71%, Status/Elemental Resistance: +32% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Nautilus Strike | Master Level: 30 | |
Type: Active | ||
Description: Order the Nautilus to attack multiple enemies at once. |
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Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec | ||
Level 31: MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec | ||
Level 32: MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Double Down | Master Level: 5 | |
Type: Active | Pre-requisite: Level 20 Luck of the Die | |
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. |
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Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec. Cooldown: 200 sec | ||
Level 2: MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec. Cooldown: 200 sec | ||
Level 3: MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec. Cooldown: 200 sec | ||
Level 4: MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec. Cooldown: 200 sec | ||
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec. Cooldown: 200 sec | ||
Level 6: MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec. Cooldown: 200 sec | ||
Level 7: MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec. Cooldown: 200 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Typhoon Crush | Master Level: 20 | |
Type: Supportive | ||
Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. |
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Level 1: 2% chance of ignoring all enemy DEF | ||
Level 2: 4% chance of ignoring all enemy DEF | ||
Level 3: 6% chance of ignoring all enemy DEF | ||
Level 4: 8% chance of ignoring all enemy DEF | ||
Level 5: 10% chance of ignoring all enemy DEF | ||
Level 6: 12% chance of ignoring all enemy DEF | ||
Level 7: 14% chance of ignoring all enemy DEF | ||
Level 8: 16% chance of ignoring all enemy DEF | ||
Level 9: 18% chance of ignoring all enemy DEF | ||
Level 10: 20% chance of ignoring all enemy DEF | ||
Level 11: 22% chance of ignoring all enemy DEF | ||
Level 12: 24% chance of ignoring all enemy DEF | ||
Level 13: 26% chance of ignoring all enemy DEF | ||
Level 14: 28% chance of ignoring all enemy DEF | ||
Level 15: 30% chance of ignoring all enemy DEF | ||
Level 16: 32% chance of ignoring all enemy DEF | ||
Level 17: 34% chance of ignoring all enemy DEF | ||
Level 18: 36% chance of ignoring all enemy DEF | ||
Level 19: 38% chance of ignoring all enemy DEF | ||
Level 20: 40% chance of ignoring all enemy DEF | ||
Level 21: 42% chance of ignoring all enemy DEF | ||
Level 22: 44% chance of ignoring all enemy DEF | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
PVP
Energy Orb | Master Level: 30 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your energy is fully charged. |
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Level 1: Damage: 531%, Max Monsters Hit: 6 | ||
Level 2: Damage: 537%, Max Monsters Hit: 6 | ||
Level 3: Damage: 543%, Max Monsters Hit: 6 | ||
Level 4: Damage: 549%, Max Monsters Hit: 6 | ||
Level 5: Damage: 555%, Max Monsters Hit: 6 | ||
Level 6: Damage: 561%, Max Monsters Hit: 6 | ||
Level 7: Damage: 567%, Max Monsters Hit: 6 | ||
Level 8: Damage: 573%, Max Monsters Hit: 6 | ||
Level 9: Damage: 579%, Max Monsters Hit: 6 | ||
Level 10: Damage: 585%, Max Monsters Hit: 6 | ||
Level 11: Damage: 591%, Max Monsters Hit: 6 | ||
Level 12: Damage: 597%, Max Monsters Hit: 6 | ||
Level 13: Damage: 603%, Max Monsters Hit: 6 | ||
Level 14: Damage: 609%, Max Monsters Hit: 6 | ||
Level 15: Damage: 615%, Max Monsters Hit: 6 | ||
Level 16: Damage: 621%, Max Monsters Hit: 6 | ||
Level 17: Damage: 627%, Max Monsters Hit: 6 | ||
Level 18: Damage: 633%, Max Monsters Hit: 6 | ||
Level 19: Damage: 639%, Max Monsters Hit: 6 | ||
Level 20: Damage: 645%, Max Monsters Hit: 6 | ||
Level 21: Damage: 651%, Max Monsters Hit: 6 | ||
Level 22: Damage: 657%, Max Monsters Hit: 6 | ||
Level 23: Damage: 663%, Max Monsters Hit: 6 | ||
Level 24: Damage: 669%, Max Monsters Hit: 6 | ||
Level 25: Damage: 675%, Max Monsters Hit: 6 | ||
Level 26: Damage: 681%, Max Monsters Hit: 6 | ||
Level 27: Damage: 687%, Max Monsters Hit: 6 | ||
Level 28: Damage: 693%, Max Monsters Hit: 6 | ||
Level 29: Damage: 699%, Max Monsters Hit: 6 | ||
Level 30: Damage: 705%, Max Monsters Hit: 6 | ||
Level 31: Damage: 711%, Max Monsters Hit: 6 | ||
Level 32: Damage: 717%, Max Monsters Hit: 6 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Super Transformation | Master Level: 20 | |
Type: Supportive | Pre-requisite: Transformation Lv. 20 | |
Description: Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. |
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Level 1: MP Cost: 22, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +15, Magic DEF: +15, Movement Speed: +40, Jump: +20, Cooldown: 276 sec | ||
Level 2: MP Cost: 24, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +30, Magic DEF: +30, Movement Speed: +40, Jump: +20, Cooldown: 272 sec | ||
Level 3: MP Cost: 26, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +45, Magic DEF: +45, Movement Speed: +40, Jump: +20, Cooldown: 268 sec | ||
Level 4: MP Cost: 28, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +60, Magic DEF: +60, Movement Speed: +40, Jump: +20, Cooldown: 264 sec | ||
Level 5: MP Cost: 30, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +75, Magic DEF: +75, Movement Speed: +40, Jump: +20, Cooldown: 260 sec | ||
Level 6: MP Cost: 32, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +90, Magic DEF: +90, Movement Speed: +40, Jump: +20, Cooldown: 256 sec | ||
Level 7: MP Cost: 34, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +105, Magic DEF: +105, Movement Speed: +40, Jump: +20, Cooldown: 252 sec | ||
Level 8: MP Cost: 36, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +120, Magic DEF: +120, Movement Speed: +40, Jump: +20, Cooldown: 248 sec | ||
Level 9: MP Cost: 38, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +135, Magic DEF: +135, Movement Speed: +40, Jump: +20, Cooldown: 244 sec | ||
Level 10: MP Cost: 40, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +150, Magic DEF: +150, Movement Speed: +40, Jump: +20, Cooldown: 240 sec | ||
Level 11: MP Cost: 42, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +165, Magic DEF: +165, Movement Speed: +40, Jump: +20, Cooldown: 236 sec | ||
Level 12: MP Cost: 44, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +180, Magic DEF: +180, Movement Speed: +40, Jump: +20, Cooldown: 232 sec | ||
Level 13: MP Cost: 46, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +195, Magic DEF: +195, Movement Speed: +40, Jump: +20, Cooldown: 228 sec | ||
Level 14: MP Cost: 48, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +210, Magic DEF: +210, Movement Speed: +40, Jump: +20, Cooldown: 224 sec | ||
Level 15: MP Cost: 50, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +225, Magic DEF: +225, Movement Speed: +40, Jump: +20, Cooldown: 220 sec | ||
Level 16: MP Cost: 52, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +240, Magic DEF: +240, Movement Speed: +40, Jump: +20, Cooldown: 216 sec | ||
Level 17: MP Cost: 54, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +255, Magic DEF: +255, Movement Speed: +40, Jump: +20, Cooldown: 212 sec | ||
Level 18: MP Cost: 56, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +270, Magic DEF: +270, Movement Speed: +40, Jump: +20, Cooldown: 208 sec | ||
Level 19: MP Cost: 58, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +285, Magic DEF: +285, Movement Speed: +40, Jump: +20, Cooldown: 204 sec | ||
Level 20: MP Cost: 60, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +300, Magic DEF: +300, Movement Speed: +40, Jump: +20, Cooldown: 200 sec | ||
Level 21: MP Cost: 62, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +315, Magic DEF: +315, Movement Speed: +40, Jump: +20, Cooldown: 196 sec | ||
Level 22: MP Cost: 64, Super Transformation Duration: 180 sec, Weapon ATT: +, Weapon DEF: +330, Magic DEF: +330, Movement Speed: +40, Jump: +20, Cooldown: 192 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Speed Infusion | Master Level: 20 | |
Type: Supportive | Pre-requisite: Knuckle Booster Lv. 20 | |
Description: Uses HP and MP to double your team's attack speed. This can be combined with other boosters. |
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Level 1: Cost: -78 HP and 78 MP, Duration: 110 sec | ||
Level 2: Cost: -76 HP and 76 MP, Duration: 120 sec | ||
Level 3: Cost: -74 HP and 74 MP, Duration: 130 sec | ||
Level 4: Cost: -72 HP and 72 MP, Duration: 140 sec | ||
Level 5: Cost: -70 HP and 70 MP, Duration: 150 sec | ||
Level 6: Cost: -68 HP and 68 MP, Duration: 160 sec | ||
Level 7: Cost: -66 HP and 66 MP, Duration: 170 sec | ||
Level 8: Cost: -64 HP and 64 MP, Duration: 180 sec | ||
Level 9: Cost: -62 HP and 62 MP, Duration: 190 sec | ||
Level 10: Cost: -60 HP and 60 MP, Duration: 200 sec | ||
Level 11: Cost: -58 HP and 58 MP, Duration: 210 sec | ||
Level 12: Cost: -56 HP and 56 MP, Duration: 220 sec | ||
Level 13: Cost: -54 HP and 54 MP, Duration: 230 sec | ||
Level 14: Cost: -52 HP and 52 MP, Duration: 240 sec | ||
Level 15: Cost: -50 HP and 50 MP, Duration: 250 sec | ||
Level 16: Cost: -48 HP and 48 MP, Duration: 260 sec | ||
Level 17: Cost: -46 HP and 46 MP, Duration: 270 sec | ||
Level 18: Cost: -44 HP and 44 MP, Duration: 280 sec | ||
Level 19: Cost: -42 HP and 42 MP, Duration: 290 sec | ||
Level 20: Cost: -40 HP and 40 MP, Duration: 300 sec | ||
Level 21: Cost: -38 HP and 38 MP, Duration: 310 sec | ||
Level 22: Cost: -36 HP and 36 MP, Duration: 320 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Time Leap | Master Level: 5 | |
Type: Supportive | ||
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap. |
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Level 1: MP Cost: 465, Cooldown: 45 min | ||
Level 2: MP Cost: 450, Cooldown: 40 min | ||
Level 3: MP Cost: 435, Cooldown: 35 min | ||
Level 4: MP Cost: 420, Cooldown: 30 min | ||
Level 5: MP Cost: 405, Cooldown: 25 min | ||
Level 6: MP Cost: 390, Cooldown: 20 min | ||
Level 7: MP Cost: 375, Cooldown: 15 min | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Pirate's Revenge | Master Level: 10 | |
Type: Passive | ||
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. |
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Level 1: Proc Chance: 1%, Damage: +1%, Duration: 6 sec | ||
Level 2: Proc Chance: 2%, Damage: +2%, Duration: 7 sec | ||
Level 3: Proc Chance: 3%, Damage: +3%, Duration: 8 sec | ||
Level 4: Proc Chance: 4%, Damage: +4%, Duration: 9 sec | ||
Level 5: Proc Chance: 5%, Damage: +5%, Duration: 10 sec | ||
Level 6: Proc Chance: 6%, Damage: +6%, Duration: 11 sec | ||
Level 7: Proc Chance: 7%, Damage: +7%, Duration: 12 sec | ||
Level 8: Proc Chance: 8%, Damage: +8%, Duration: 13 sec | ||
Level 9: Proc Chance: 9%, Damage: +9%, Duration: 14 sec | ||
Level 10: Proc Chance: 10%, Damage: +10%, Duration: 15 sec | ||
Level 11: Proc Chance: 11%, Damage: +11%, Duration: 16 sec | ||
Level 12: Proc Chance: 12%, Damage: +12%, Duration: 17 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Pirate's Rage | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Demolition | Master Level: 30 | |
Type: Active | Pre-requisite: Super Transformation Lv. 1 | |
Description: Deliver consecutive attacks to a monster by attacking it at blinding speed. Ignores a certain amount of enemy DEF. Only available when in a state of Super Transformation. |
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Level 1: MP Cost: 20, Number of Attacks: , Damage: 142%, DEF Ignored: 5% | ||
Level 2: MP Cost: 20, Number of Attacks: , Damage: 144%, DEF Ignored: 6% | ||
Level 3: MP Cost: 20, Number of Attacks: , Damage: 146%, DEF Ignored: 6% | ||
Level 4: MP Cost: 20, Number of Attacks: , Damage: 148%, DEF Ignored: 7% | ||
Level 5: MP Cost: 25, Number of Attacks: , Damage: 150%, DEF Ignored: 7% | ||
Level 6: MP Cost: 25, Number of Attacks: , Damage: 152%, DEF Ignored: 8% | ||
Level 7: MP Cost: 25, Number of Attacks: , Damage: 154%, DEF Ignored: 8% | ||
Level 8: MP Cost: 25, Number of Attacks: , Damage: 156%, DEF Ignored: 9% | ||
Level 9: MP Cost: 25, Number of Attacks: , Damage: 158%, DEF Ignored: 9% | ||
Level 10: MP Cost: 30, Number of Attacks: , Damage: 160%, DEF Ignored: 10% | ||
Level 11: MP Cost: 30, Number of Attacks: , Damage: 162%, DEF Ignored: 10% | ||
Level 12: MP Cost: 30, Number of Attacks: , Damage: 164%, DEF Ignored: 11% | ||
Level 13: MP Cost: 30, Number of Attacks: , Damage: 166%, DEF Ignored: 11% | ||
Level 14: MP Cost: 30, Number of Attacks: , Damage: 168%, DEF Ignored: 12% | ||
Level 15: MP Cost: 35, Number of Attacks: , Damage: 170%, DEF Ignored: 12% | ||
Level 16: MP Cost: 35, Number of Attacks: , Damage: 172%, DEF Ignored: 13% | ||
Level 17: MP Cost: 35, Number of Attacks: , Damage: 174%, DEF Ignored: 13% | ||
Level 18: MP Cost: 35, Number of Attacks: , Damage: 176%, DEF Ignored: 14% | ||
Level 19: MP Cost: 35, Number of Attacks: , Damage: 178%, DEF Ignored: 14% | ||
Level 20: MP Cost: 40, Number of Attacks: , Damage: 180%, DEF Ignored: 15% | ||
Level 21: MP Cost: 40, Number of Attacks: , Damage: 182%, DEF Ignored: 15% | ||
Level 22: MP Cost: 40, Number of Attacks: , Damage: 184%, DEF Ignored: 16% | ||
Level 23: MP Cost: 40, Number of Attacks: , Damage: 186%, DEF Ignored: 16% | ||
Level 24: MP Cost: 40, Number of Attacks: , Damage: 188%, DEF Ignored: 17% | ||
Level 25: MP Cost: 45, Number of Attacks: , Damage: 190%, DEF Ignored: 17% | ||
Level 26: MP Cost: 45, Number of Attacks: , Damage: 192%, DEF Ignored: 18% | ||
Level 27: MP Cost: 45, Number of Attacks: , Damage: 194%, DEF Ignored: 18% | ||
Level 28: MP Cost: 45, Number of Attacks: , Damage: 196%, DEF Ignored: 19% | ||
Level 29: MP Cost: 45, Number of Attacks: , Damage: 198%, DEF Ignored: 19% | ||
Level 30: MP Cost: 50, Number of Attacks: , Damage: 200%, DEF Ignored: 20% | ||
Level 31: MP Cost: 50, Number of Attacks: , Damage: 202%, DEF Ignored: 20% | ||
Level 32: MP Cost: 50, Number of Attacks: , Damage: 204%, DEF Ignored: 21% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Snatch | Master Level: 30 | |
Type: Active | Pre-requisite: Super Transformation Lv. 1 | |
Description: Damages a monsters that's far away and drags it to you. Only available when in a state of Super Transformation. |
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Level 1: MP Cost: 11, Damage: 313%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 2: MP Cost: 12, Damage: 319%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 3: MP Cost: 13, Damage: 325%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 4: MP Cost: 14, Damage: 331%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 5: MP Cost: 15, Damage: 337%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 6: MP Cost: 16, Damage: 343%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 7: MP Cost: 17, Damage: 349%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 8: MP Cost: 18, Damage: 355%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 9: MP Cost: 19, Damage: 361%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 10: MP Cost: 20, Damage: 367%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 11: MP Cost: 21, Damage: 373%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 12: MP Cost: 22, Damage: 379%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 13: MP Cost: 23, Damage: 385%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 14: MP Cost: 24, Damage: 391%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 15: MP Cost: 25, Damage: 397%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 16: MP Cost: 26, Damage: 403%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 17: MP Cost: 27, Damage: 409%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 18: MP Cost: 28, Damage: 415%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 19: MP Cost: 29, Damage: 421%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 20: MP Cost: 30, Damage: 427%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 21: MP Cost: 31, Damage: 433%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 22: MP Cost: 32, Damage: 439%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 23: MP Cost: 33, Damage: 445%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 24: MP Cost: 34, Damage: 451%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 25: MP Cost: 35, Damage: 457%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 26: MP Cost: 36, Damage: 463%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 27: MP Cost: 37, Damage: 469%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 28: MP Cost: 38, Damage: 475%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 29: MP Cost: 39, Damage: 481%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 30: MP Cost: 40, Damage: 487%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 31: MP Cost: 41, Damage: 493%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
Level 32: MP Cost: 42, Damage: 499%, Max Monsters Hit: 6 enemies, Stun Duration: 1 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Dragon Strike | Master Level: 30 | |
Type: Active | ||
Description: Summons a sleeping dragon from the depths of the ground damage multiple monsters. |
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Level 1: MP Cost: 20, Damage: 510%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 21, Damage: 515%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 21, Damage: 520%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 22, Damage: 525%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 22, Damage: 530%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 23, Damage: 535%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 23, Damage: 540%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 24, Damage: 545%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 24, Damage: 550%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 25, Damage: 555%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 25, Damage: 560%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 26, Damage: 565%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 26, Damage: 570%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 27, Damage: 575%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 27, Damage: 580%, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 28, Damage: 585%, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 28, Damage: 590%, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 29, Damage: 595%, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 29, Damage: 600%, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 30, Damage: 605%, Max Enemies Hit: 4 | ||
Level 21: MP Cost: 30, Damage: 610%, Max Enemies Hit: 4 | ||
Level 22: MP Cost: 31, Damage: 615%, Max Enemies Hit: 4 | ||
Level 23: MP Cost: 31, Damage: 620%, Max Enemies Hit: 4 | ||
Level 24: MP Cost: 32, Damage: 625%, Max Enemies Hit: 4 | ||
Level 25: MP Cost: 32, Damage: 630%, Max Enemies Hit: 4 | ||
Level 26: MP Cost: 33, Damage: 635%, Max Enemies Hit: 4 | ||
Level 27: MP Cost: 33, Damage: 640%, Max Enemies Hit: 4 | ||
Level 28: MP Cost: 34, Damage: 645%, Max Enemies Hit: 4 | ||
Level 29: MP Cost: 34, Damage: 650%, Max Enemies Hit: 4 | ||
Level 30: MP Cost: 35, Damage: 655%, Max Enemies Hit: 4 | ||
Level 31: MP Cost: 35, Damage: 660%, Max Enemies Hit: 4 | ||
Level 32: MP Cost: 36, Damage: 665%, Max Enemies Hit: 4 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Barrage | Master Level: 30 | |
Type: Active | ||
Description: Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete. |
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Level 1: MP Cost: 20, Number of Attacks: 6, Damage: 117% | ||
Level 2: MP Cost: 20, Number of Attacks: 6, Damage: 119% | ||
Level 3: MP Cost: 20, Number of Attacks: 6, Damage: 121% | ||
Level 4: MP Cost: 20, Number of Attacks: 6, Damage: 123% | ||
Level 5: MP Cost: 23, Number of Attacks: 6, Damage: 125% | ||
Level 6: MP Cost: 23, Number of Attacks: 6, Damage: 127% | ||
Level 7: MP Cost: 23, Number of Attacks: 6, Damage: 129% | ||
Level 8: MP Cost: 23, Number of Attacks: 6, Damage: 131% | ||
Level 9: MP Cost: 23, Number of Attacks: 6, Damage: 133% | ||
Level 10: MP Cost: 26, Number of Attacks: 6, Damage: 135% | ||
Level 11: MP Cost: 26, Number of Attacks: 6, Damage: 137% | ||
Level 12: MP Cost: 26, Number of Attacks: 6, Damage: 139% | ||
Level 13: MP Cost: 26, Number of Attacks: 6, Damage: 141% | ||
Level 14: MP Cost: 26, Number of Attacks: 6, Damage: 143% | ||
Level 15: MP Cost: 29, Number of Attacks: 6, Damage: 145% | ||
Level 16: MP Cost: 29, Number of Attacks: 6, Damage: 147% | ||
Level 17: MP Cost: 29, Number of Attacks: 6, Damage: 149% | ||
Level 18: MP Cost: 29, Number of Attacks: 6, Damage: 151% | ||
Level 19: MP Cost: 29, Number of Attacks: 6, Damage: 153% | ||
Level 20: MP Cost: 32, Number of Attacks: 6, Damage: 155% | ||
Level 21: MP Cost: 32, Number of Attacks: 6, Damage: 157% | ||
Level 22: MP Cost: 32, Number of Attacks: 6, Damage: 159% | ||
Level 23: MP Cost: 32, Number of Attacks: 6, Damage: 161% | ||
Level 24: MP Cost: 32, Number of Attacks: 6, Damage: 163% | ||
Level 25: MP Cost: 35, Number of Attacks: 6, Damage: 165% | ||
Level 26: MP Cost: 35, Number of Attacks: 6, Damage: 167% | ||
Level 27: MP Cost: 35, Number of Attacks: 6, Damage: 169% | ||
Level 28: MP Cost: 35, Number of Attacks: 6, Damage: 171% | ||
Level 29: MP Cost: 35, Number of Attacks: 6, Damage: 173% | ||
Level 30: MP Cost: 38, Number of Attacks: 6, Damage: 175% | ||
Level 31: MP Cost: 38, Number of Attacks: 6, Damage: 177% | ||
Level 32: MP Cost: 38, Number of Attacks: 6, Damage: 179% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |