Jett (1st Job)
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PVE
Comet Booster | Master Level: 10 | |
Type: Passive | ||
Description: Permanently increases Accuracy, Max Movement Speed, and Jump. |
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Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1 | ||
Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2 | ||
Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3 | ||
Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4 | ||
Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5 | ||
Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6 | ||
Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7 | ||
Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8 | ||
Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9 | ||
Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10 |
Shadow Heart | Master Level: 10 | |
Type: Passive | ||
Description: Increases your Critical Rate and minimum Critical Damage. |
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Level 1: Critical Rate: +2%, Minimum Critical Damage: +1% | ||
Level 2: Critical Rate: +4%, Minimum Critical Damage: +2% | ||
Level 3: Critical Rate: +6%, Minimum Critical Damage: +3% | ||
Level 4: Critical Rate: +8%, Minimum Critical Damage: +4% | ||
Level 5: Critical Rate: +10%, Minimum Critical Damage: +5% | ||
Level 6: Critical Rate: +12%, Minimum Critical Damage: +6% | ||
Level 7: Critical Rate: +14%, Minimum Critical Damage: +7% | ||
Level 8: Critical Rate: +16%, Minimum Critical Damage: +8% | ||
Level 9: Critical Rate: +18%, Minimum Critical Damage: +9% | ||
Level 10: Critical Rate: +20%, Minimum Critical Damage: +10% |
Tornado Uppercut | Master Level: 20 | |
Type: Active | ||
Description: Performs a super-fast uppercut, creating a tornado that attacks enemies. |
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Level 1: MP Cost: 17, Damage: 274%, Max Enemies Hit: 6 | ||
Level 2: MP Cost: 17, Damage: 278%, Max Enemies Hit: 6 | ||
Level 3: MP Cost: 17, Damage: 282%, Max Enemies Hit: 6 | ||
Level 4: MP Cost: 17, Damage: 286%, Max Enemies Hit: 6 | ||
Level 5: MP Cost: 17, Damage: 290%, Max Enemies Hit: 6 | ||
Level 6: MP Cost: 19, Damage: 294%, Max Enemies Hit: 6 | ||
Level 7: MP Cost: 19, Damage: 298%, Max Enemies Hit: 6 | ||
Level 8: MP Cost: 19, Damage: 302%, Max Enemies Hit: 6 | ||
Level 9: MP Cost: 19, Damage: 306%, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 19, Damage: 310%, Max Enemies Hit: 6 | ||
Level 11: MP Cost: 21, Damage: 314%, Max Enemies Hit: 6 | ||
Level 12: MP Cost: 21, Damage: 318%, Max Enemies Hit: 6 | ||
Level 13: MP Cost: 21, Damage: 322%, Max Enemies Hit: 6 | ||
Level 14: MP Cost: 21, Damage: 326%, Max Enemies Hit: 6 | ||
Level 15: MP Cost: 21, Damage: 330%, Max Enemies Hit: 6 | ||
Level 16: MP Cost: 23, Damage: 334%, Max Enemies Hit: 6 | ||
Level 17: MP Cost: 23, Damage: 338%, Max Enemies Hit: 6 | ||
Level 18: MP Cost: 23, Damage: 342%, Max Enemies Hit: 6 | ||
Level 19: MP Cost: 23, Damage: 346%, Max Enemies Hit: 6 | ||
Level 20: MP Cost: 23, Damage: 350%, Max Enemies Hit: 6 |
Glide Blast | Master Level: 10 | |
Type: Supportive | ||
Description: Move forward during a jump by tumbling. Movement distance increases as the skill level increases. |
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Level 1: MP Cost: 11, jumps a certain distance | ||
Level 2: MP Cost: 12, jumps a certain distance | ||
Level 3: MP Cost: 13, jumps a certain distance | ||
Level 4: MP Cost: 14, jumps a certain distance | ||
Level 5: MP Cost: 15, jumps a certain distance | ||
Level 6: MP Cost: 16, jumps a certain distance | ||
Level 7: MP Cost: 17, jumps a certain distance | ||
Level 8: MP Cost: 18, jumps a certain distance | ||
Level 9: MP Cost: 19, jumps a certain distance | ||
Level 10: MP Cost: 20, jumps a certain distance |
Double Shot | Master Level: 20 | |
Type: Active | ||
Description: Fires two consecutive shots at the enemy. |
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Level 1: MP Cost: 4, Damage: 127%, Range: 380 | ||
Level 2: MP Cost: 4, Damage: 129%, Range: 380 | ||
Level 3: MP Cost: 4, Damage: 131%, Range: 380 | ||
Level 4: MP Cost: 4, Damage: 133%, Range: 380 | ||
Level 5: MP Cost: 4, Damage: 135%, Range: 380 | ||
Level 6: MP Cost: 5, Damage: 137%, Range: 380 | ||
Level 7: MP Cost: 5, Damage: 139%, Range: 380 | ||
Level 8: MP Cost: 5, Damage: 141%, Range: 380 | ||
Level 9: MP Cost: 5, Damage: 143%, Range: 380 | ||
Level 10: MP Cost: 5, Damage: 145%, Range: 380 | ||
Level 11: MP Cost: 5, Damage: 147%, Range: 380 | ||
Level 12: MP Cost: 6, Damage: 149%, Range: 380 | ||
Level 13: MP Cost: 6, Damage: 151%, Range: 380 | ||
Level 14: MP Cost: 6, Damage: 153%, Range: 380 | ||
Level 15: MP Cost: 6, Damage: 155%, Range: 380 | ||
Level 16: MP Cost: 6, Damage: 157%, Range: 380 | ||
Level 17: MP Cost: 6, Damage: 159%, Range: 380 | ||
Level 18: MP Cost: 7, Damage: 161%, Range: 380 | ||
Level 19: MP Cost: 7, Damage: 163%, Range: 380 | ||
Level 20: MP Cost: 7, Damage: 165%, Range: 380 |