Jett (4th Job)
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PVE
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mighty Meteor | Master Level: 20 | |
Type: Supportive | ||
Description: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage. |
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Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1% | ||
Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2% | ||
Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3% | ||
Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4% | ||
Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5% | ||
Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6% | ||
Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7% | ||
Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8% | ||
Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9% | ||
Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10% | ||
Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11% | ||
Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12% | ||
Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13% | ||
Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14% | ||
Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15% | ||
Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16% | ||
Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17% | ||
Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18% | ||
Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19% | ||
Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20% | ||
Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21% | ||
Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases the stats of all party members. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Rapid Fire | Master Level: 30 | |
Type: Active | Pre-requisite: Level 20 Triple Fire | |
Description: Fires bullets very quickly. Hold down the skill key to shoot longer. |
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Level 1: MP Cost: 6, Damage: 243% per shot | ||
Level 2: MP Cost: 6, Damage: 246% per shot | ||
Level 3: MP Cost: 6, Damage: 249% per shot | ||
Level 4: MP Cost: 6, Damage: 252% per shot | ||
Level 5: MP Cost: 6, Damage: 255% per shot | ||
Level 6: MP Cost: 6, Damage: 258% per shot | ||
Level 7: MP Cost: 6, Damage: 261% per shot | ||
Level 8: MP Cost: 6, Damage: 264% per shot | ||
Level 9: MP Cost: 6, Damage: 267% per shot | ||
Level 10: MP Cost: 7, Damage: 270% per shot | ||
Level 11: MP Cost: 7, Damage: 273% per shot | ||
Level 12: MP Cost: 7, Damage: 276% per shot | ||
Level 13: MP Cost: 7, Damage: 279% per shot | ||
Level 14: MP Cost: 7, Damage: 282% per shot | ||
Level 15: MP Cost: 7, Damage: 285% per shot | ||
Level 16: MP Cost: 7, Damage: 288% per shot | ||
Level 17: MP Cost: 7, Damage: 291% per shot | ||
Level 18: MP Cost: 7, Damage: 294% per shot | ||
Level 19: MP Cost: 7, Damage: 297% per shot | ||
Level 20: MP Cost: 8, Damage: 300% per shot | ||
Level 21: MP Cost: 8, Damage: 303% per shot | ||
Level 22: MP Cost: 8, Damage: 306% per shot | ||
Level 23: MP Cost: 8, Damage: 309% per shot | ||
Level 24: MP Cost: 8, Damage: 312% per shot | ||
Level 25: MP Cost: 8, Damage: 315% per shot | ||
Level 26: MP Cost: 8, Damage: 318% per shot | ||
Level 27: MP Cost: 8, Damage: 321% per shot | ||
Level 28: MP Cost: 8, Damage: 324% per shot | ||
Level 29: MP Cost: 8, Damage: 327% per shot | ||
Level 30: MP Cost: 9, Damage: 330% per shot | ||
Level 31: MP Cost: 9, Damage: 333% per shot | ||
Level 32: MP Cost: 9, Damage: 336% per shot | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Brain Scrambler | Master Level: 30 | |
Type: Active | ||
Description: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd. |
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Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 10 sec | ||
Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 9 sec | ||
Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 8 sec | ||
Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 7 sec | ||
Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 6 sec | ||
Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec | ||
Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec | ||
Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Suborbital Bombardier | Master Level: 30 | |
Type: Active | ||
Description: Summons a sharpshooting giant robot that fires a hefty barrage of bullets. |
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Level 1: MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 2: MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 3: MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 4: MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 5: MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 6: MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 7: MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 8: MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 9: MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 10: MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 11: MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 12: MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 13: MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 14: MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 15: MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 16: MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 17: MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 18: MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 19: MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 20: MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 21: MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 22: MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 23: MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 24: MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 25: MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 26: MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 27: MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 28: MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 29: MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 30: MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 31: MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
Level 32: MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Starfall | Master Level: 30 | |
Type: Active | ||
Description: Order your spaceship to attack multiple enemies at once. |
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Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec | ||
Level 31: MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec | ||
Level 32: MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Double Down | Master Level: 5 | |
Type: Active | Pre-requisite: Level 20 Luck of the Die | |
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. |
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Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec. Cooldown: 200 sec | ||
Level 2: MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec. Cooldown: 200 sec | ||
Level 3: MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec. Cooldown: 200 sec | ||
Level 4: MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec. Cooldown: 200 sec | ||
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec. Cooldown: 200 sec | ||
Level 6: MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec. Cooldown: 200 sec | ||
Level 7: MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec. Cooldown: 200 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Relentless | Master Level: 20 | |
Type: Supportive | ||
Description: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect. |
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Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability --15 | ||
Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability --30 | ||
Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability --45 | ||
Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability --60 | ||
Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability --75 | ||
Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability --90 | ||
Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability --105 | ||
Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability --120 | ||
Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability --135 | ||
Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability --150 | ||
Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability --165 | ||
Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability --180 | ||
Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability --195 | ||
Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability --210 | ||
Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability --225 | ||
Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability --240 | ||
Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability --255 | ||
Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability --270 | ||
Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability --285 | ||
Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300 | ||
Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability --315 | ||
Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability --330 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Counterattack | Master Level: 10 | |
Type: Supportive | ||
Description: Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds. |
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Level 1: Upon being hit, damage +6% at 4% chance, Duration: 18 sec. | ||
Level 2: Upon being hit, damage +7% at 8% chance, Duration: 21 sec. | ||
Level 3: Upon being hit, damage +8% at 12% chance, Duration: 24 sec. | ||
Level 4: Upon being hit, damage +9% at 16% chance, Duration: 27 sec. | ||
Level 5: Upon being hit, damage +10% at 20% chance, Duration: 30 sec. | ||
Level 6: Upon being hit, damage +11% at 24% chance, Duration: 33 sec. | ||
Level 7: Upon being hit, damage +12% at 28% chance, Duration: 36 sec. | ||
Level 8: Upon being hit, damage +13% at 32% chance, Duration: 39 sec. | ||
Level 9: Upon being hit, damage +14% at 36% chance, Duration: 42 sec. | ||
Level 10: Upon being hit, damage +15% at 40% chance, Duration: 45 sec. | ||
Level 11: Upon being hit, damage +16% at 44% chance, Duration: 48 sec. | ||
Level 12: Upon being hit, damage +17% at 48% chance, Duration: 51 sec. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Collateral Damage | Master Level: 20 | |
Type: Passive | ||
Description: Increases critical rate and critical damage. Grants additional critical rate and damage against bosses. |
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Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1% | ||
Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2% | ||
Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3% | ||
Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4% | ||
Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5% | ||
Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6% | ||
Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7% | ||
Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8% | ||
Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9% | ||
Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10% | ||
Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11% | ||
Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12% | ||
Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13% | ||
Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14% | ||
Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15% | ||
Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16% | ||
Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17% | ||
Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18% | ||
Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19% | ||
Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20% |