Mercedes (2nd Job)
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PVE
Piercing Storm | Master Level: 20 | |
Type: Active | ||
Description: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies. |
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Level 1: MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 2: MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 3: MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 4: MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 5: MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 6: MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 7: MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 8: MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 9: MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 10: MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 11: MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 12: MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 13: MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 14: MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 15: MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 16: MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 17: MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 18: MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 19: MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. | ||
Level 20: MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4. |
Rising Rush | Master Level: 15 | |
Type: Active | ||
Description: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. |
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Level 1: MP Cost: 20, Damage: 102%, Launch Damage: 182%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 2%. | ||
Level 2: MP Cost: 20, Damage: 104%, Launch Damage: 184%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 4%. | ||
Level 3: MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6%. | ||
Level 4: MP Cost: 21, Damage: 108%, Launch Damage: 188%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 8%. | ||
Level 5: MP Cost: 21, Damage: 110%, Launch Damage: 190%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 10%. | ||
Level 6: MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12%. | ||
Level 7: MP Cost: 22, Damage: 114%, Launch Damage: 194%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 14%. | ||
Level 8: MP Cost: 22, Damage: 116%, Launch Damage: 196%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 16%. | ||
Level 9: MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18%. | ||
Level 10: MP Cost: 23, Damage: 120%, Launch Damage: 200%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 20%. | ||
Level 11: MP Cost: 23, Damage: 122%, Launch Damage: 202%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 22%. | ||
Level 12: MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24%. | ||
Level 13: MP Cost: 24, Damage: 126%, Launch Damage: 206%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 26%. | ||
Level 14: MP Cost: 24, Damage: 128%, Launch Damage: 208%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 28%. | ||
Level 15: MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%. |
Parting Shot | Master Level: 5 | |
Type: Active | Pre-requisite: Rising Rush Lv. 1 | |
Description: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. |
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Level 1: MP Cost: 12, Damage: 36%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 2: MP Cost: 12, Damage: 42%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 3: MP Cost: 12, Damage: 48%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 4: MP Cost: 12, Damage: 54%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 5: MP Cost: 16, Damage: 60%, Number of Attacks: 4, Max Enemies Hit: 8 |
Dual Bowguns Boost | Master Level: 20 | |
Type: Active | Pre-requisite: Dual Bowguns Mastery Lv. 5 | |
Description: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. |
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Level 1: MP Cost: 30, Duration: 10 sec. | ||
Level 2: MP Cost: 29, Duration: 20 sec. | ||
Level 3: MP Cost: 28, Duration: 30 sec. | ||
Level 4: MP Cost: 27, Duration: 40 sec. | ||
Level 5: MP Cost: 26, Duration: 50 sec. | ||
Level 6: MP Cost: 25, Duration: 60 sec. | ||
Level 7: MP Cost: 24, Duration: 70 sec. | ||
Level 8: MP Cost: 23, Duration: 80 sec. | ||
Level 9: MP Cost: 22, Duration: 90 sec. | ||
Level 10: MP Cost: 21, Duration: 100 sec. | ||
Level 11: MP Cost: 20, Duration: 110 sec. | ||
Level 12: MP Cost: 19, Duration: 120 sec. | ||
Level 13: MP Cost: 18, Duration: 130 sec. | ||
Level 14: MP Cost: 17, Duration: 140 sec. | ||
Level 15: MP Cost: 16, Duration: 150 sec. | ||
Level 16: MP Cost: 15, Duration: 160 sec. | ||
Level 17: MP Cost: 14, Duration: 170 sec. | ||
Level 18: MP Cost: 13, Duration: 180 sec. | ||
Level 19: MP Cost: 12, Duration: 190 sec. | ||
Level 20: MP Cost: 11, Duration: 200 sec. |
Spirit Surge | Master Level: 15 | |
Type: Supportive | ||
Description: Increases Damage and Critical Chance for a fixed period of time. |
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Level 1: MP Cost: 25, Damage: 1%, Duration: 68 sec, Critical Chance: +1%. | ||
Level 2: MP Cost: 25, Damage: 2%, Duration: 76 sec, Critical Chance: +2%. | ||
Level 3: MP Cost: 25, Damage: 3%, Duration: 84 sec, Critical Chance: +3%. | ||
Level 4: MP Cost: 30, Damage: 4%, Duration: 92 sec, Critical Chance: +4%. | ||
Level 5: MP Cost: 30, Damage: 5%, Duration: 100 sec, Critical Chance: +5%. | ||
Level 6: MP Cost: 30, Damage: 6%, Duration: 108 sec, Critical Chance: +6%. | ||
Level 7: MP Cost: 35, Damage: 7%, Duration: 116 sec, Critical Chance: +7%. | ||
Level 8: MP Cost: 35, Damage: 8%, Duration: 124 sec, Critical Chance: +8%. | ||
Level 9: MP Cost: 35, Damage: 9%, Duration: 132 sec, Critical Chance: +9%. | ||
Level 10: MP Cost: 40, Damage: 10%, Duration: 140 sec, Critical Chance: +10%. | ||
Level 11: MP Cost: 40, Damage: 11%, Duration: 148 sec, Critical Chance: +11%. | ||
Level 12: MP Cost: 40, Damage: 12%, Duration: 156 sec, Critical Chance: +12%. | ||
Level 13: MP Cost: 45, Damage: 13%, Duration: 164 sec, Critical Chance: +13%. | ||
Level 14: MP Cost: 45, Damage: 14%, Duration: 172 sec, Critical Chance: +14%. | ||
Level 15: MP Cost: 45, Damage: 15%, Duration: 180 sec, Critical Chance: +15%. |
Dual Bowguns Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Dual Bowguns. |
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Level 1: Dual Bowguns Mastery: +12%, Accuracy: +6. | ||
Level 2: Dual Bowguns Mastery: +14%, Accuracy: +12. | ||
Level 3: Dual Bowguns Mastery: +16%, Accuracy: +18. | ||
Level 4: Dual Bowguns Mastery: +18%, Accuracy: +24. | ||
Level 5: Dual Bowguns Mastery: +20%, Accuracy: +30. | ||
Level 6: Dual Bowguns Mastery: +22%, Accuracy: +36. | ||
Level 7: Dual Bowguns Mastery: +24%, Accuracy: +42. | ||
Level 8: Dual Bowguns Mastery: +26%, Accuracy: +48. | ||
Level 9: Dual Bowguns Mastery: +28%, Accuracy: +54. | ||
Level 10: Dual Bowguns Mastery: +30%, Accuracy: +60. | ||
Level 11: Dual Bowguns Mastery: +32%, Accuracy: +66. | ||
Level 12: Dual Bowguns Mastery: +34%, Accuracy: +72. | ||
Level 13: Dual Bowguns Mastery: +36%, Accuracy: +78. | ||
Level 14: Dual Bowguns Mastery: +38%, Accuracy: +84. | ||
Level 15: Dual Bowguns Mastery: +40%, Accuracy: +90. | ||
Level 16: Dual Bowguns Mastery: +42%, Accuracy: +96. | ||
Level 17: Dual Bowguns Mastery: +44%, Accuracy: +102. | ||
Level 18: Dual Bowguns Mastery: +46%, Accuracy: +108. | ||
Level 19: Dual Bowguns Mastery: +48%, Accuracy: +114. | ||
Level 20: Dual Bowguns Mastery: +50%, Accuracy: +120. |
Final Attack: Dual Bowguns | Master Level: 20 | |
Type: Passive | Pre-requisite: Dual Bowguns Mastery Lv. 3 | |
Description: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped. |
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Level 1: 2-hit Final Attack takes place at 2% chance, 1st Hit: 55% Damage, 2nd Hit: 26% Damage | ||
Level 2: 2-hit Final Attack takes place at 4% chance, 1st Hit: 57% Damage, 2nd Hit: 26% Damage | ||
Level 3: 2-hit Final Attack takes place at 6% chance, 1st Hit: 57% Damage, 2nd Hit: 30% Damage | ||
Level 4: 2-hit Final Attack takes place at 8% chance, 1st Hit: 59% Damage, 2nd Hit: 30% Damage | ||
Level 5: 2-hit Final Attack takes place at 10% chance, 1st Hit: 59% Damage, 2nd Hit: 30% Damage | ||
Level 6: 2-hit Final Attack takes place at 12% chance, 1st Hit: 61% Damage, 2nd Hit: 34% Damage | ||
Level 7: 2-hit Final Attack takes place at 14% chance, 1st Hit: 61% Damage, 2nd Hit: 34% Damage | ||
Level 8: 2-hit Final Attack takes place at 16% chance, 1st Hit: 63% Damage, 2nd Hit: 34% Damage | ||
Level 9: 2-hit Final Attack takes place at 18% chance, 1st Hit: 63% Damage, 2nd Hit: 38% Damage | ||
Level 10: 2-hit Final Attack takes place at 20% chance, 1st Hit: 65% Damage, 2nd Hit: 38% Damage | ||
Level 11: 2-hit Final Attack takes place at 22% chance, 1st Hit: 65% Damage, 2nd Hit: 38% Damage | ||
Level 12: 2-hit Final Attack takes place at 24% chance, 1st Hit: 67% Damage, 2nd Hit: 42% Damage | ||
Level 13: 2-hit Final Attack takes place at 26% chance, 1st Hit: 67% Damage, 2nd Hit: 42% Damage | ||
Level 14: 2-hit Final Attack takes place at 28% chance, 1st Hit: 69% Damage, 2nd Hit: 42% Damage | ||
Level 15: 2-hit Final Attack takes place at 30% chance, 1st Hit: 69% Damage, 2nd Hit: 46% Damage | ||
Level 16: 2-hit Final Attack takes place at 32% chance, 1st Hit: 71% Damage, 2nd Hit: 46% Damage | ||
Level 17: 2-hit Final Attack takes place at 34% chance, 1st Hit: 71% Damage, 2nd Hit: 46% Damage | ||
Level 18: 2-hit Final Attack takes place at 36% chance, 1st Hit: 73% Damage, 2nd Hit: 50% Damage | ||
Level 19: 2-hit Final Attack takes place at 38% chance, 1st Hit: 73% Damage, 2nd Hit: 50% Damage | ||
Level 20: 2-hit Final Attack takes place at 40% chance, 1st Hit: 75% Damage, 2nd Hit: 50% Damage |
Physical Training | Master Level: 10 | |
Type: Passive | ||
Description: Improves STR and DEX permanently through physical training. |
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Level 1: Permanently increase STR by 3 and DEX by 3. | ||
Level 2: Permanently increase STR by 6 and DEX by 6. | ||
Level 3: Permanently increase STR by 9 and DEX by 9. | ||
Level 4: Permanently increase STR by 12 and DEX by 12. | ||
Level 5: Permanently increase STR by 15 and DEX by 15. | ||
Level 6: Permanently increase STR by 18 and DEX by 18. | ||
Level 7: Permanently increase STR by 21 and DEX by 21. | ||
Level 8: Permanently increase STR by 24 and DEX by 24. | ||
Level 9: Permanently increase STR by 27 and DEX by 27. | ||
Level 10: Permanently increase STR by 30 and DEX by 30. |