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Dark Knight

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Swordman > Fighter > Crusader > Hero
> Page > White Knight > Paladin
> Spearman > Dragon Knight > Dark Knight

Requirement: Level 120

PVE

Aura of the Beholden Master Level: 20
Type: Passive Pre-requisite: Beholden Lv. 1
Description:

The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.

Level 1: 120 restored every 9 sec
Level 2: 140 restored every 9 sec
Level 3: 160 restored every 9 sec
Level 4: 180 restored every 8 sec
Level 5: 200 restored every 8 sec
Level 6: 220 restored every 8 sec
Level 7: 240 restored every 8 sec
Level 8: 260 restored every 7 sec
Level 9: 280 restored every 7 sec
Level 10: 300 restored every 7 sec
Level 11: 320 restored every 7 sec
Level 12: 340 restored every 6 sec
Level 13: 360 restored every 6 sec
Level 14: 380 restored every 6 sec
Level 15: 400 restored every 6 sec
Level 16: 420 restored every 5 sec
Level 17: 440 restored every 5 sec
Level 18: 460 restored every 5 sec
Level 19: 480 restored every 5 sec
Level 20: 500 restored every 4 sec
Level 21: 520 restored every 4 sec
Level 22: 540 restored every 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Revenge of the Beholden Master Level: 10
Type: Passive Pre-requisite: Beholden Lv. 1
Description:

Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight's HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.

Level 1: When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 10 sec
Level 2: When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 9 sec
Level 3: When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 9 sec
Level 4: When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 8 sec
Level 5: When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 8 sec
Level 6: When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 7 sec
Level 7: When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 7 sec
Level 8: When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 6 sec
Level 9: When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 6 sec
Level 10: When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 5 sec
Level 11: When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 5 sec
Level 12: When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Dark Impale Master Level: 30
Type: Active
Description:

Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.

Level 1: MP Cost: 23, Damage: 122%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
Level 2: MP Cost: 23, Damage: 124%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
Level 3: MP Cost: 23, Damage: 126%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7%
Level 4: MP Cost: 26, Damage: 128%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7%
Level 5: MP Cost: 26, Damage: 130%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
Level 6: MP Cost: 26, Damage: 132%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
Level 7: MP Cost: 29, Damage: 134%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
Level 8: MP Cost: 29, Damage: 136%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
Level 9: MP Cost: 29, Damage: 138%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10%
Level 10: MP Cost: 32, Damage: 140%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10%
Level 11: MP Cost: 32, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
Level 12: MP Cost: 32, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
Level 13: MP Cost: 35, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
Level 14: MP Cost: 35, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
Level 15: MP Cost: 35, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13%
Level 16: MP Cost: 38, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13%
Level 17: MP Cost: 38, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
Level 18: MP Cost: 38, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
Level 19: MP Cost: 41, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
Level 20: MP Cost: 41, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
Level 21: MP Cost: 41, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16%
Level 22: MP Cost: 44, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16%
Level 23: MP Cost: 44, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
Level 24: MP Cost: 44, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
Level 25: MP Cost: 47, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
Level 26: MP Cost: 47, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
Level 27: MP Cost: 47, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19%
Level 28: MP Cost: 50, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19%
Level 29: MP Cost: 50, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
Level 30: MP Cost: 50, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
Level 31: MP Cost: 53, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
Level 32: MP Cost: 53, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hex of the Beholden Master Level: 20
Type: Active Pre-requisite: Beholden Lv. 1
Description:

The black spirit periodically buffs the you.

Level 1: Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec
Level 2: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec
Level 3: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec
Level 4: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec
Level 5: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec
Level 6: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec
Level 7: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec
Level 8: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec
Level 9: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec
Level 10: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec
Level 11: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec
Level 12: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec
Level 13: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec
Level 14: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec
Level 15: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec
Level 16: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec
Level 17: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec
Level 18: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec
Level 19: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec
Level 20: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec
Level 21: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec
Level 22: Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Power Stance Master Level: 30
Type: Active
Description:

With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 30, Knock-back Resist Chance: 37%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 39%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 41%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 43%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 45%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 47%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 49%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 51%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 53%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 55%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 57%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 59%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 61%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 63%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 65%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 67%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 69%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 71%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 73%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 75%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 77%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 79%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 81%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 83%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 85%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 87%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 89%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 91%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 93%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 95%, Duration: 300 sec
Level 31: MP Cost: 60, Knock-back Resist Chance: 97%, Duration: 310 sec
Level 32: MP Cost: 60, Knock-back Resist Chance: 99%, Duration: 320 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Beholden Master Level: 10
Type: Active
Description:

Summons the Beholden. The Beholden's power increases your weapon mastery.

Level 1: MP Cost: 114, Duration: 11 min, Weapon Mastery: +2%
Level 2: MP Cost: 108, Duration: 12 min, Weapon Mastery: +4%
Level 3: MP Cost: 102, Duration: 13 min, Weapon Mastery: +6%
Level 4: MP Cost: 96, Duration: 14 min, Weapon Mastery: +8%
Level 5: MP Cost: 90, Duration: 15 min, Weapon Mastery: +10%
Level 6: MP Cost: 84, Duration: 16 min, Weapon Mastery: +12%
Level 7: MP Cost: 78, Duration: 17 min, Weapon Mastery: +14%
Level 8: MP Cost: 72, Duration: 18 min, Weapon Mastery: +16%
Level 9: MP Cost: 66, Duration: 19 min, Weapon Mastery: +18%
Level 10: MP Cost: 60, Duration: 20 min, Weapon Mastery: +20%
Level 11: MP Cost: 54, Duration: 21 min, Weapon Mastery: +22%
Level 12: MP Cost: 48, Duration: 22 min, Weapon Mastery: +24%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Berserk Master Level: 30
Type: Passive
Description:

When your HP drops past a set amount, the dormant spirit within you awakens to increase your damage, movement speed, Critical Rate, and Minimum Critical Damage.

Level 1: HP Threshold: 78%, Damage: +31%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
Level 2: HP Threshold: 76%, Damage: +32%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
Level 3: HP Threshold: 74%, Damage: +33%, Movement Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2%
Level 4: HP Threshold: 72%, Damage: +34%, Movement Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2%
Level 5: HP Threshold: 70%, Damage: +35%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
Level 6: HP Threshold: 68%, Damage: +36%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
Level 7: HP Threshold: 66%, Damage: +37%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
Level 8: HP Threshold: 64%, Damage: +38%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
Level 9: HP Threshold: 62%, Damage: +39%, Movement Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5%
Level 10: HP Threshold: 60%, Damage: +40%, Movement Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5%
Level 11: HP Threshold: 58%, Damage: +41%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
Level 12: HP Threshold: 56%, Damage: +42%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
Level 13: HP Threshold: 54%, Damage: +43%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
Level 14: HP Threshold: 52%, Damage: +44%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
Level 15: HP Threshold: 50%, Damage: +45%, Movement Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8%
Level 16: HP Threshold: 48%, Damage: +46%, Movement Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8%
Level 17: HP Threshold: 46%, Damage: +47%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
Level 18: HP Threshold: 44%, Damage: +48%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
Level 19: HP Threshold: 42%, Damage: +49%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
Level 20: HP Threshold: 40%, Damage: +50%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
Level 21: HP Threshold: 38%, Damage: +51%, Movement Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11%
Level 22: HP Threshold: 36%, Damage: +52%, Movement Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11%
Level 23: HP Threshold: 34%, Damage: +53%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
Level 24: HP Threshold: 32%, Damage: +54%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
Level 25: HP Threshold: 30%, Damage: +55%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
Level 26: HP Threshold: 28%, Damage: +56%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
Level 27: HP Threshold: 26%, Damage: +57%, Movement Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14%
Level 28: HP Threshold: 24%, Damage: +58%, Movement Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14%
Level 29: HP Threshold: 22%, Damage: +59%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
Level 30: HP Threshold: 20%, Damage: +60%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
Level 31: HP Threshold: 18%, Damage: +61%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
Level 32: HP Threshold: 16%, Damage: +62%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Monster Magnet Master Level: 30
Type: Active
Description:

Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, Damage: 60%, Max Monsters Pulled: 1, Stun Duration: 1 sec
Level 2: MP Cost: 10, Damage: 70%, Max Monsters Pulled: 1, Stun Duration: 1 sec
Level 3: MP Cost: 10, Damage: 80%, Max Monsters Pulled: 1, Stun Duration: 1 sec
Level 4: MP Cost: 10, Damage: 90%, Max Monsters Pulled: 1, Stun Duration: 1 sec
Level 5: MP Cost: 12, Damage: 100%, Max Monsters Pulled: 1, Stun Duration: 1 sec
Level 6: MP Cost: 12, Damage: 110%, Max Monsters Pulled: 2, Stun Duration: 1 sec
Level 7: MP Cost: 12, Damage: 120%, Max Monsters Pulled: 2, Stun Duration: 2 sec
Level 8: MP Cost: 12, Damage: 130%, Max Monsters Pulled: 2, Stun Duration: 2 sec
Level 9: MP Cost: 12, Damage: 140%, Max Monsters Pulled: 2, Stun Duration: 2 sec
Level 10: MP Cost: 14, Damage: 150%, Max Monsters Pulled: 2, Stun Duration: 2 sec
Level 11: MP Cost: 14, Damage: 160%, Max Monsters Pulled: 3, Stun Duration: 2 sec
Level 12: MP Cost: 14, Damage: 170%, Max Monsters Pulled: 3, Stun Duration: 2 sec
Level 13: MP Cost: 14, Damage: 180%, Max Monsters Pulled: 3, Stun Duration: 3 sec
Level 14: MP Cost: 14, Damage: 190%, Max Monsters Pulled: 3, Stun Duration: 3 sec
Level 15: MP Cost: 16, Damage: 200%, Max Monsters Pulled: 3, Stun Duration: 3 sec
Level 16: MP Cost: 16, Damage: 210%, Max Monsters Pulled: 4, Stun Duration: 3 sec
Level 17: MP Cost: 16, Damage: 220%, Max Monsters Pulled: 4, Stun Duration: 3 sec
Level 18: MP Cost: 16, Damage: 230%, Max Monsters Pulled: 4, Stun Duration: 3 sec
Level 19: MP Cost: 16, Damage: 240%, Max Monsters Pulled: 4, Stun Duration: 4 sec
Level 20: MP Cost: 18, Damage: 250%, Max Monsters Pulled: 4, Stun Duration: 4 sec
Level 21: MP Cost: 18, Damage: 260%, Max Monsters Pulled: 5, Stun Duration: 4 sec
Level 22: MP Cost: 18, Damage: 270%, Max Monsters Pulled: 5, Stun Duration: 4 sec
Level 23: MP Cost: 18, Damage: 280%, Max Monsters Pulled: 5, Stun Duration: 4 sec
Level 24: MP Cost: 18, Damage: 290%, Max Monsters Pulled: 5, Stun Duration: 4 sec
Level 25: MP Cost: 20, Damage: 300%, Max Monsters Pulled: 5, Stun Duration: 5 sec
Level 26: MP Cost: 20, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 27: MP Cost: 20, Damage: 320%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 28: MP Cost: 20, Damage: 330%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 29: MP Cost: 20, Damage: 340%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 30: MP Cost: 22, Damage: 350%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 31: MP Cost: 22, Damage: 360%, Max Monsters Pulled: 7, Stun Duration: 6 sec
Level 32: MP Cost: 22, Damage: 370%, Max Monsters Pulled: 7, Stun Duration: 6 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rush Master Level: 30
Type: Active
Description:

Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 20, Damage: 155%, Max Monsters Pushed: 15
Level 2: MP Cost: 20, Damage: 160%, Max Monsters Pushed: 15
Level 3: MP Cost: 20, Damage: 165%, Max Monsters Pushed: 15
Level 4: MP Cost: 23, Damage: 170%, Max Monsters Pushed: 15
Level 5: MP Cost: 23, Damage: 175%, Max Monsters Pushed: 15
Level 6: MP Cost: 23, Damage: 180%, Max Monsters Pushed: 15
Level 7: MP Cost: 26, Damage: 185%, Max Monsters Pushed: 15
Level 8: MP Cost: 26, Damage: 190%, Max Monsters Pushed: 15
Level 9: MP Cost: 26, Damage: 195%, Max Monsters Pushed: 15
Level 10: MP Cost: 29, Damage: 200%, Max Monsters Pushed: 15
Level 11: MP Cost: 29, Damage: 205%, Max Monsters Pushed: 15
Level 12: MP Cost: 29, Damage: 210%, Max Monsters Pushed: 15
Level 13: MP Cost: 32, Damage: 215%, Max Monsters Pushed: 15
Level 14: MP Cost: 32, Damage: 220%, Max Monsters Pushed: 15
Level 15: MP Cost: 32, Damage: 225%, Max Monsters Pushed: 15
Level 16: MP Cost: 35, Damage: 230%, Max Monsters Pushed: 15
Level 17: MP Cost: 35, Damage: 235%, Max Monsters Pushed: 15
Level 18: MP Cost: 35, Damage: 240%, Max Monsters Pushed: 15
Level 19: MP Cost: 38, Damage: 245%, Max Monsters Pushed: 15
Level 20: MP Cost: 38, Damage: 250%, Max Monsters Pushed: 15
Level 21: MP Cost: 38, Damage: 255%, Max Monsters Pushed: 15
Level 22: MP Cost: 41, Damage: 260%, Max Monsters Pushed: 15
Level 23: MP Cost: 41, Damage: 265%, Max Monsters Pushed: 15
Level 24: MP Cost: 41, Damage: 270%, Max Monsters Pushed: 15
Level 25: MP Cost: 44, Damage: 275%, Max Monsters Pushed: 15
Level 26: MP Cost: 44, Damage: 280%, Max Monsters Pushed: 15
Level 27: MP Cost: 44, Damage: 285%, Max Monsters Pushed: 15
Level 28: MP Cost: 47, Damage: 290%, Max Monsters Pushed: 15
Level 29: MP Cost: 47, Damage: 295%, Max Monsters Pushed: 15
Level 30: MP Cost: 47, Damage: 300%, Max Monsters Pushed: 15
Level 31: MP Cost: 50, Damage: 305%, Max Monsters Pushed: 15
Level 32: MP Cost: 50, Damage: 310%, Max Monsters Pushed: 15
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Aura of the Beholder Master Level: 20
Type: Passive Pre-requisite: Beholder Lv. 1
Description:

The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.

Level 1: 60 restored every 9 sec
Level 2: 70 restored every 9 sec
Level 3: 80 restored every 9 sec
Level 4: 90 restored every 8 sec
Level 5: 100 restored every 8 sec
Level 6: 110 restored every 8 sec
Level 7: 120 restored every 8 sec
Level 8: 130 restored every 7 sec
Level 9: 140 restored every 7 sec
Level 10: 150 restored every 7 sec
Level 11: 160 restored every 7 sec
Level 12: 170 restored every 6 sec
Level 13: 180 restored every 6 sec
Level 14: 190 restored every 6 sec
Level 15: 200 restored every 6 sec
Level 16: 210 restored every 5 sec
Level 17: 220 restored every 5 sec
Level 18: 230 restored every 5 sec
Level 19: 240 restored every 5 sec
Level 20: 250 restored every 4 sec
Level 21: 260 restored every 4 sec
Level 22: 270 restored every 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Revenge of the Beholden Master Level: 10
Type: Passive Pre-requisite: Beholden Lv. 1
Description:

Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight's HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.

Level 1: When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 10 sec
Level 2: When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 9 sec
Level 3: When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 9 sec
Level 4: When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 8 sec
Level 5: When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 8 sec
Level 6: When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 7 sec
Level 7: When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 7 sec
Level 8: When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 6 sec
Level 9: When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 6 sec
Level 10: When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 5 sec
Level 11: When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 5 sec
Level 12: When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Recovery
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hex of the Beholder Master Level: 20
Type: Active Pre-requisite: Beholder Lv. 1
Description:

The black spirit periodically buffs the you.

Level 1: Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec
Level 2: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec
Level 3: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec
Level 4: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec
Level 5: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec
Level 6: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec
Level 7: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec
Level 8: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec
Level 9: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec
Level 10: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec
Level 11: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec
Level 12: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec
Level 13: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec
Level 14: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec
Level 15: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec
Level 16: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec
Level 17: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec
Level 18: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec
Level 19: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec
Level 20: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec
Level 21: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec
Level 22: Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Power Stance Master Level: 30
Type: Active
Description:

With great concentration, you hold your ground when struck, resisting knock-back effects.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec
Level 31: MP Cost: 60, Knock-back Resist Chance: 92%, Duration: 310 sec
Level 32: MP Cost: 60, Knock-back Resist Chance: 94%, Duration: 320 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Beholder Master Level: 10
Type: Active
Description:

Summons the Beholder. The Beholder's power increases your weapon mastery.

Level 1: MP Cost: 114, Duration: 11 min, Weapon Mastery: +2%
Level 2: MP Cost: 108, Duration: 12 min, Weapon Mastery: +4%
Level 3: MP Cost: 102, Duration: 13 min, Weapon Mastery: +6%
Level 4: MP Cost: 96, Duration: 14 min, Weapon Mastery: +8%
Level 5: MP Cost: 90, Duration: 15 min, Weapon Mastery: +10%
Level 6: MP Cost: 84, Duration: 16 min, Weapon Mastery: +12%
Level 7: MP Cost: 78, Duration: 17 min, Weapon Mastery: +14%
Level 8: MP Cost: 72, Duration: 18 min, Weapon Mastery: +16%
Level 9: MP Cost: 66, Duration: 19 min, Weapon Mastery: +18%
Level 10: MP Cost: 60, Duration: 20 min, Weapon Mastery: +20%
Level 11: MP Cost: 54, Duration: 21 min, Weapon Mastery: +22%
Level 12: MP Cost: 48, Duration: 22 min, Weapon Mastery: +24%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Berserk Master Level: 30
Type: Passive
Description:

When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1.

Level 1: HP Threshold: 0%, Damage: +6%, Dragon Buster Attack Count: +1
Level 2: HP Threshold: 0%, Damage: +7%, Dragon Buster Attack Count: +1
Level 3: HP Threshold: 0%, Damage: +8%, Dragon Buster Attack Count: +1
Level 4: HP Threshold: 0%, Damage: +9%, Dragon Buster Attack Count: +1
Level 5: HP Threshold: 0%, Damage: +10%, Dragon Buster Attack Count: +1
Level 6: HP Threshold: 0%, Damage: +11%, Dragon Buster Attack Count: +1
Level 7: HP Threshold: 0%, Damage: +12%, Dragon Buster Attack Count: +1
Level 8: HP Threshold: 0%, Damage: +13%, Dragon Buster Attack Count: +1
Level 9: HP Threshold: 0%, Damage: +14%, Dragon Buster Attack Count: +1
Level 10: HP Threshold: 0%, Damage: +15%, Dragon Buster Attack Count: +1
Level 11: HP Threshold: 0%, Damage: +16%, Dragon Buster Attack Count: +1
Level 12: HP Threshold: 0%, Damage: +17%, Dragon Buster Attack Count: +1
Level 13: HP Threshold: 0%, Damage: +18%, Dragon Buster Attack Count: +1
Level 14: HP Threshold: 0%, Damage: +19%, Dragon Buster Attack Count: +1
Level 15: HP Threshold: 0%, Damage: +20%, Dragon Buster Attack Count: +1
Level 16: HP Threshold: 0%, Damage: +21%, Dragon Buster Attack Count: +1
Level 17: HP Threshold: 0%, Damage: +22%, Dragon Buster Attack Count: +1
Level 18: HP Threshold: 0%, Damage: +23%, Dragon Buster Attack Count: +1
Level 19: HP Threshold: 0%, Damage: +24%, Dragon Buster Attack Count: +1
Level 20: HP Threshold: 0%, Damage: +25%, Dragon Buster Attack Count: +1
Level 21: HP Threshold: 0%, Damage: +26%, Dragon Buster Attack Count: +1
Level 22: HP Threshold: 0%, Damage: +27%, Dragon Buster Attack Count: +1
Level 23: HP Threshold: 0%, Damage: +28%, Dragon Buster Attack Count: +1
Level 24: HP Threshold: 0%, Damage: +29%, Dragon Buster Attack Count: +1
Level 25: HP Threshold: 0%, Damage: +30%, Dragon Buster Attack Count: +1
Level 26: HP Threshold: 0%, Damage: +31%, Dragon Buster Attack Count: +1
Level 27: HP Threshold: 0%, Damage: +32%, Dragon Buster Attack Count: +1
Level 28: HP Threshold: 0%, Damage: +33%, Dragon Buster Attack Count: +1
Level 29: HP Threshold: 0%, Damage: +34%, Dragon Buster Attack Count: +1
Level 30: HP Threshold: 0%, Damage: +35%, Dragon Buster Attack Count: +1
Level 31: HP Threshold: 0%, Damage: +36%, Dragon Buster Attack Count: +1
Level 32: HP Threshold: 0%, Damage: +37%, Dragon Buster Attack Count: +1
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Monster Magnet Master Level: 30
Type: Active
Description:

Pull multiple monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.

Level 1: MP Cost: 10, Damage: 241%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 2: MP Cost: 10, Damage: 244%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 3: MP Cost: 10, Damage: 247%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 4: MP Cost: 10, Damage: 250%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 5: MP Cost: 12, Damage: 253%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 6: MP Cost: 12, Damage: 256%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 7: MP Cost: 12, Damage: 259%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 8: MP Cost: 12, Damage: 262%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 9: MP Cost: 12, Damage: 265%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 10: MP Cost: 14, Damage: 268%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 11: MP Cost: 14, Damage: 271%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 12: MP Cost: 14, Damage: 274%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 13: MP Cost: 14, Damage: 277%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 14: MP Cost: 14, Damage: 280%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 15: MP Cost: 16, Damage: 283%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 16: MP Cost: 16, Damage: 286%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 17: MP Cost: 16, Damage: 289%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 18: MP Cost: 16, Damage: 292%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 19: MP Cost: 16, Damage: 295%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 20: MP Cost: 18, Damage: 298%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 21: MP Cost: 18, Damage: 301%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 22: MP Cost: 18, Damage: 304%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 23: MP Cost: 18, Damage: 307%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 24: MP Cost: 18, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 25: MP Cost: 20, Damage: 313%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 26: MP Cost: 20, Damage: 316%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 27: MP Cost: 20, Damage: 319%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 28: MP Cost: 20, Damage: 322%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 29: MP Cost: 20, Damage: 325%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 30: MP Cost: 22, Damage: 328%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 31: MP Cost: 22, Damage: 331%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 32: MP Cost: 22, Damage: 334%, Max Monsters Pulled: 6, Stun Duration: 1 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rush Master Level: 30
Type: Active
Description:

Dash forward and push back multiple monsters.

Level 1: MP Cost: 20, Damage: 175%, Max Monsters Pushed: 6
Level 2: MP Cost: 20, Damage: 178%, Max Monsters Pushed: 6
Level 3: MP Cost: 20, Damage: 181%, Max Monsters Pushed: 6
Level 4: MP Cost: 23, Damage: 184%, Max Monsters Pushed: 6
Level 5: MP Cost: 23, Damage: 187%, Max Monsters Pushed: 6
Level 6: MP Cost: 23, Damage: 190%, Max Monsters Pushed: 6
Level 7: MP Cost: 26, Damage: 193%, Max Monsters Pushed: 6
Level 8: MP Cost: 26, Damage: 196%, Max Monsters Pushed: 6
Level 9: MP Cost: 26, Damage: 199%, Max Monsters Pushed: 6
Level 10: MP Cost: 29, Damage: 202%, Max Monsters Pushed: 6
Level 11: MP Cost: 29, Damage: 205%, Max Monsters Pushed: 6
Level 12: MP Cost: 29, Damage: 208%, Max Monsters Pushed: 6
Level 13: MP Cost: 32, Damage: 211%, Max Monsters Pushed: 6
Level 14: MP Cost: 32, Damage: 214%, Max Monsters Pushed: 6
Level 15: MP Cost: 32, Damage: 217%, Max Monsters Pushed: 6
Level 16: MP Cost: 35, Damage: 220%, Max Monsters Pushed: 6
Level 17: MP Cost: 35, Damage: 223%, Max Monsters Pushed: 6
Level 18: MP Cost: 35, Damage: 226%, Max Monsters Pushed: 6
Level 19: MP Cost: 38, Damage: 229%, Max Monsters Pushed: 6
Level 20: MP Cost: 38, Damage: 232%, Max Monsters Pushed: 6
Level 21: MP Cost: 38, Damage: 235%, Max Monsters Pushed: 6
Level 22: MP Cost: 41, Damage: 238%, Max Monsters Pushed: 6
Level 23: MP Cost: 41, Damage: 241%, Max Monsters Pushed: 6
Level 24: MP Cost: 41, Damage: 244%, Max Monsters Pushed: 6
Level 25: MP Cost: 44, Damage: 247%, Max Monsters Pushed: 6
Level 26: MP Cost: 44, Damage: 250%, Max Monsters Pushed: 6
Level 27: MP Cost: 44, Damage: 253%, Max Monsters Pushed: 6
Level 28: MP Cost: 47, Damage: 256%, Max Monsters Pushed: 6
Level 29: MP Cost: 47, Damage: 259%, Max Monsters Pushed: 6
Level 30: MP Cost: 47, Damage: 262%, Max Monsters Pushed: 6
Level 31: MP Cost: 50, Damage: 265%, Max Monsters Pushed: 6
Level 32: MP Cost: 50, Damage: 268%, Max Monsters Pushed: 6
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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