This database is currently out of date. A new updated database is available here: http://www.hidden-street.net/gms

Home
  • Home
  • Guides
  • Forum
  • Guild

Affiliates

  • Sleepywood.net
  • MapleTip
  • Basil Market
  • Aqua Road Radio
  • Perion Corner
  • Maple Radio
  • Maple News
  • Maple Dictionary

Database Updates

  • Fighter
  • Crusader
  • Brandish
  • Quick Motion
  • Waffle
    Corrected description.
View more

Donation

Have a dollar or two to spare?
Why should I donate?
Consider donating to help us with the high server costs of our database!
Read more details »

Home

Paladin

1st   2nd   3rd   4th
Swordman > Fighter > Crusader > Hero
> Page > White Knight > Paladin
> Spearman > Dragon Knight > Dark Knight

Requirement: Level 120

PVE

Achilles Master Level: 30
Type: Passive
Description:

Permanently increases your defensive abilities so you take less damage from enemies.

Level 1: Damage Taken: -5.5%
Level 2: Damage Taken: -6.0%
Level 3: Damage Taken: -6.5%
Level 4: Damage Taken: -7.0%
Level 5: Damage Taken: -7.5%
Level 6: Damage Taken: -8.0%
Level 7: Damage Taken: -8.5%
Level 8: Damage Taken: -9.0%
Level 9: Damage Taken: -9.5%
Level 10: Damage Taken: -10.0%
Level 11: Damage Taken: -10.5%
Level 12: Damage Taken: -11.0%
Level 13: Damage Taken: -11.5%
Level 14: Damage Taken: -12.0%
Level 15: Damage Taken: -12.5%
Level 16: Damage Taken: -13.0%
Level 17: Damage Taken: -13.5%
Level 18: Damage Taken: -14.0%
Level 19: Damage Taken: -14.5%
Level 20: Damage Taken: -15.0%
Level 21: Damage Taken: -15.5%
Level 22: Damage Taken: -16.0%
Level 23: Damage Taken: -16.5%
Level 24: Damage Taken: -17.0%
Level 25: Damage Taken: -17.5%
Level 26: Damage Taken: -18.0%
Level 27: Damage Taken: -18.5%
Level 28: Damage Taken: -19.0%
Level 29: Damage Taken: -19.5%
Level 30: Damage Taken: -20.0%
Level 31: Damage Taken: -20.5%
Level 32: Damage Taken: -21.0%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Guardian Master Level: 30
Type: Passive
Description:

Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.

Level 1: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec
Level 2: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec
Level 3: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec
Level 4: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec
Level 5: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec
Level 6: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec
Level 7: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec
Level 8: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec
Level 9: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec
Level 10: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec
Level 11: All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec
Level 12: All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec
Level 13: All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec
Level 14: All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec
Level 15: All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec
Level 16: All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec
Level 17: All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec
Level 18: All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec
Level 19: All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec
Level 20: All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec
Level 21: All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec
Level 22: All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec
Level 23: All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec
Level 24: All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec
Level 25: All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec
Level 26: All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec
Level 27: All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec
Level 28: All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec
Level 29: All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec
Level 30: All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec
Level 31: All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec
Level 32: All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Divine Shield Master Level: 10
Type: Passive
Description:

Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Weapon Attack#. The shield lasts for 90 seconds and cannot be generated again for a short time once activated. Does not deactivate from enemy attacks.

Level 1: Shield Proc Chance (when hit): 3%, Weapon ATT: +12, Number of Times Damage is Absorbed: 1, Cooldown: 30 sec
Level 2: Shield Proc Chance (when hit): 6%, Weapon ATT: +14, Number of Times Damage is Absorbed: 2, Cooldown: 30 sec
Level 3: Shield Proc Chance (when hit): 9%, Weapon ATT: +16, Number of Times Damage is Absorbed: 3, Cooldown: 30 sec
Level 4: Shield Proc Chance (when hit): 12%, Weapon ATT: +18, Number of Times Damage is Absorbed: 4, Cooldown: 30 sec
Level 5: Shield Proc Chance (when hit): 15%, Weapon ATT: +20, Number of Times Damage is Absorbed: 5, Cooldown: 30 sec
Level 6: Shield Proc Chance (when hit): 18%, Weapon ATT: +22, Number of Times Damage is Absorbed: 6, Cooldown: 30 sec
Level 7: Shield Proc Chance (when hit): 21%, Weapon ATT: +24, Number of Times Damage is Absorbed: 7, Cooldown: 30 sec
Level 8: Shield Proc Chance (when hit): 24%, Weapon ATT: +26, Number of Times Damage is Absorbed: 8, Cooldown: 30 sec
Level 9: Shield Proc Chance (when hit): 27%, Weapon ATT: +28, Number of Times Damage is Absorbed: 9, Cooldown: 30 sec
Level 10: Shield Proc Chance (when hit): 30%, Weapon ATT: +30, Number of Times Damage is Absorbed: 10, Cooldown: 30 sec
Level 11: Shield Proc Chance (when hit): 33%, Weapon ATT: +32, Number of Times Damage is Absorbed: 11, Cooldown: 30 sec
Level 12: Shield Proc Chance (when hit): 36%, Weapon ATT: +34, Number of Times Damage is Absorbed: 12, Cooldown: 30 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Power Stance Master Level: 30
Type: Active
Description:

With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 30, Knock-back Resist Chance: 37%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 39%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 41%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 43%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 45%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 47%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 49%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 51%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 53%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 55%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 57%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 59%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 61%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 63%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 65%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 67%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 69%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 71%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 73%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 75%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 77%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 79%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 81%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 83%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 85%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 87%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 89%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 91%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 93%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 95%, Duration: 300 sec
Level 31: MP Cost: 60, Knock-back Resist Chance: 97%, Duration: 310 sec
Level 32: MP Cost: 60, Knock-back Resist Chance: 99%, Duration: 320 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Advanced Charge Master Level: 10
Type: Passive Pre-requisite: Charge Blow Lv. 30
Description:

Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.

Level 1: Damage: 520%. Max Monsters Hit: 5, Weapon Mastery: +52% when charged.
Level 2: Damage: 540%. Max Monsters Hit: 5, Weapon Mastery: +54% when charged.
Level 3: Damage: 560%. Max Monsters Hit: 5, Weapon Mastery: +56% when charged.
Level 4: Damage: 580%. Max Monsters Hit: 5, Weapon Mastery: +58% when charged.
Level 5: Damage: 600%. Max Monsters Hit: 5, Weapon Mastery: +60% when charged.
Level 6: Damage: 620%. Max Monsters Hit: 6, Weapon Mastery: +62% when charged.
Level 7: Damage: 640%. Max Monsters Hit: 6, Weapon Mastery: +64% when charged.
Level 8: Damage: 660%. Max Monsters Hit: 6, Weapon Mastery: +66% when charged.
Level 9: Damage: 680%. Max Monsters Hit: 6, Weapon Mastery: +68% when charged.
Level 10: Damage: 700%. Max Monsters Hit: 6, Weapon Mastery: +70% when charged.
Level 11: Damage: 720%. Max Monsters Hit: 7, Weapon Mastery: +72% when charged.
Level 12: Damage: 740%. Max Monsters Hit: 7, Weapon Mastery: +74% when charged.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Heaven's Hammer Master Level: 30
Type: Active
Description:

Slam a large hammer into the ground, dealing damage to multiple enemies.

Level 1: MP Cost: 31, Damage: 830%, Max Monsters Hit: 15, Cooldown: 330 sec
Level 2: MP Cost: 32, Damage: 860%, Max Monsters Hit: 15, Cooldown: 320 sec
Level 3: MP Cost: 33, Damage: 890%, Max Monsters Hit: 15, Cooldown: 310 sec
Level 4: MP Cost: 34, Damage: 920%, Max Monsters Hit: 15, Cooldown: 300 sec
Level 5: MP Cost: 35, Damage: 950%, Max Monsters Hit: 15, Cooldown: 290 sec
Level 6: MP Cost: 36, Damage: 980%, Max Monsters Hit: 15, Cooldown: 280 sec
Level 7: MP Cost: 37, Damage: 1010%, Max Monsters Hit: 15, Cooldown: 270 sec
Level 8: MP Cost: 38, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 260 sec
Level 9: MP Cost: 39, Damage: 1070%, Max Monsters Hit: 15, Cooldown: 250 sec
Level 10: MP Cost: 40, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 240 sec
Level 11: MP Cost: 41, Damage: 1130%, Max Monsters Hit: 15, Cooldown: 230 sec
Level 12: MP Cost: 42, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 220 sec
Level 13: MP Cost: 43, Damage: 1190%, Max Monsters Hit: 15, Cooldown: 210 sec
Level 14: MP Cost: 44, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 200 sec
Level 15: MP Cost: 45, Damage: 1250%, Max Monsters Hit: 15, Cooldown: 190 sec
Level 16: MP Cost: 46, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 180 sec
Level 17: MP Cost: 47, Damage: 1310%, Max Monsters Hit: 15, Cooldown: 170 sec
Level 18: MP Cost: 48, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 160 sec
Level 19: MP Cost: 49, Damage: 1370%, Max Monsters Hit: 15, Cooldown: 150 sec
Level 20: MP Cost: 50, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 140 sec
Level 21: MP Cost: 51, Damage: 1430%, Max Monsters Hit: 15, Cooldown: 130 sec
Level 22: MP Cost: 52, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 120 sec
Level 23: MP Cost: 53, Damage: 1490%, Max Monsters Hit: 15, Cooldown: 110 sec
Level 24: MP Cost: 54, Damage: 1520%, Max Monsters Hit: 15, Cooldown: 100 sec
Level 25: MP Cost: 55, Damage: 1550%, Max Monsters Hit: 15, Cooldown: 90 sec
Level 26: MP Cost: 56, Damage: 1580%, Max Monsters Hit: 15, Cooldown: 80 sec
Level 27: MP Cost: 57, Damage: 1610%, Max Monsters Hit: 15, Cooldown: 70 sec
Level 28: MP Cost: 58, Damage: 1640%, Max Monsters Hit: 15, Cooldown: 60 sec
Level 29: MP Cost: 59, Damage: 1670%, Max Monsters Hit: 15, Cooldown: 50 sec
Level 30: MP Cost: 60, Damage: 1700%, Max Monsters Hit: 15, Cooldown: 40 sec
Level 31: MP Cost: 61, Damage: 1730%, Max Monsters Hit: 15, Cooldown: 30 sec
Level 32: MP Cost: 62, Damage: 1760%, Max Monsters Hit: 15, Cooldown: 20 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rush Master Level: 30
Type: Active
Description:

Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 20, Damage: 155%, Max Monsters Pushed: 15
Level 2: MP Cost: 20, Damage: 160%, Max Monsters Pushed: 15
Level 3: MP Cost: 20, Damage: 165%, Max Monsters Pushed: 15
Level 4: MP Cost: 23, Damage: 170%, Max Monsters Pushed: 15
Level 5: MP Cost: 23, Damage: 175%, Max Monsters Pushed: 15
Level 6: MP Cost: 23, Damage: 180%, Max Monsters Pushed: 15
Level 7: MP Cost: 26, Damage: 185%, Max Monsters Pushed: 15
Level 8: MP Cost: 26, Damage: 190%, Max Monsters Pushed: 15
Level 9: MP Cost: 26, Damage: 195%, Max Monsters Pushed: 15
Level 10: MP Cost: 29, Damage: 200%, Max Monsters Pushed: 15
Level 11: MP Cost: 29, Damage: 205%, Max Monsters Pushed: 15
Level 12: MP Cost: 29, Damage: 210%, Max Monsters Pushed: 15
Level 13: MP Cost: 32, Damage: 215%, Max Monsters Pushed: 15
Level 14: MP Cost: 32, Damage: 220%, Max Monsters Pushed: 15
Level 15: MP Cost: 32, Damage: 225%, Max Monsters Pushed: 15
Level 16: MP Cost: 35, Damage: 230%, Max Monsters Pushed: 15
Level 17: MP Cost: 35, Damage: 235%, Max Monsters Pushed: 15
Level 18: MP Cost: 35, Damage: 240%, Max Monsters Pushed: 15
Level 19: MP Cost: 38, Damage: 245%, Max Monsters Pushed: 15
Level 20: MP Cost: 38, Damage: 250%, Max Monsters Pushed: 15
Level 21: MP Cost: 38, Damage: 255%, Max Monsters Pushed: 15
Level 22: MP Cost: 41, Damage: 260%, Max Monsters Pushed: 15
Level 23: MP Cost: 41, Damage: 265%, Max Monsters Pushed: 15
Level 24: MP Cost: 41, Damage: 270%, Max Monsters Pushed: 15
Level 25: MP Cost: 44, Damage: 275%, Max Monsters Pushed: 15
Level 26: MP Cost: 44, Damage: 280%, Max Monsters Pushed: 15
Level 27: MP Cost: 44, Damage: 285%, Max Monsters Pushed: 15
Level 28: MP Cost: 47, Damage: 290%, Max Monsters Pushed: 15
Level 29: MP Cost: 47, Damage: 295%, Max Monsters Pushed: 15
Level 30: MP Cost: 47, Damage: 300%, Max Monsters Pushed: 15
Level 31: MP Cost: 50, Damage: 305%, Max Monsters Pushed: 15
Level 32: MP Cost: 50, Damage: 310%, Max Monsters Pushed: 15
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Blast Master Level: 30
Type: Active
Description:

Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.

Level 1: MP Cost: 15, Number of Attacks: 4, Damage: 202%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1%
Level 2: MP Cost: 15, Number of Attacks: 4, Damage: 204%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1%
Level 3: MP Cost: 15, Number of Attacks: 4, Damage: 206%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1%
Level 4: MP Cost: 16, Number of Attacks: 4, Damage: 208%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2%
Level 5: MP Cost: 16, Number of Attacks: 4, Damage: 210%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2%
Level 6: MP Cost: 16, Number of Attacks: 4, Damage: 212%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2%
Level 7: MP Cost: 17, Number of Attacks: 4, Damage: 214%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3%
Level 8: MP Cost: 17, Number of Attacks: 4, Damage: 216%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3%
Level 9: MP Cost: 17, Number of Attacks: 4, Damage: 218%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3%
Level 10: MP Cost: 18, Number of Attacks: 4, Damage: 220%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4%
Level 11: MP Cost: 18, Number of Attacks: 4, Damage: 222%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4%
Level 12: MP Cost: 18, Number of Attacks: 4, Damage: 224%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4%
Level 13: MP Cost: 19, Number of Attacks: 4, Damage: 226%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5%
Level 14: MP Cost: 19, Number of Attacks: 4, Damage: 228%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5%
Level 15: MP Cost: 19, Number of Attacks: 4, Damage: 230%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5%
Level 16: MP Cost: 20, Number of Attacks: 4, Damage: 232%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6%
Level 17: MP Cost: 20, Number of Attacks: 4, Damage: 234%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6%
Level 18: MP Cost: 20, Number of Attacks: 4, Damage: 236%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6%
Level 19: MP Cost: 21, Number of Attacks: 4, Damage: 238%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7%
Level 20: MP Cost: 21, Number of Attacks: 4, Damage: 240%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7%
Level 21: MP Cost: 21, Number of Attacks: 4, Damage: 242%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7%
Level 22: MP Cost: 22, Number of Attacks: 4, Damage: 244%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8%
Level 23: MP Cost: 22, Number of Attacks: 4, Damage: 246%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8%
Level 24: MP Cost: 22, Number of Attacks: 4, Damage: 248%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8%
Level 25: MP Cost: 23, Number of Attacks: 4, Damage: 250%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9%
Level 26: MP Cost: 23, Number of Attacks: 4, Damage: 252%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9%
Level 27: MP Cost: 23, Number of Attacks: 4, Damage: 254%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9%
Level 28: MP Cost: 24, Number of Attacks: 4, Damage: 256%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10%
Level 29: MP Cost: 24, Number of Attacks: 4, Damage: 258%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10%
Level 30: MP Cost: 24, Number of Attacks: 4, Damage: 260%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10%
Level 31: MP Cost: 25, Number of Attacks: 4, Damage: 262%, DEF Ignore Chance: 31%, Additional Crit Rate: 51%, Instant Death Chance: 11%
Level 32: MP Cost: 25, Number of Attacks: 4, Damage: 264%, DEF Ignore Chance: 31%, Additional Crit Rate: 52%, Instant Death Chance: 11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Holy Charge Master Level: 20
Type: Passive
Description:

Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.

Level 1: MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec
Level 2: MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec
Level 3: MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec
Level 4: MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec
Level 5: MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec
Level 6: MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec
Level 7: MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec
Level 8: MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec
Level 9: MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec
Level 10: MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec
Level 11: MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec
Level 12: MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec
Level 13: MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec
Level 14: MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec
Level 15: MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec
Level 16: MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec
Level 17: MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec
Level 18: MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec
Level 19: MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec
Level 20: MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec
Level 21: MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: 151%, Seal Chance when Charge Blow is used: 94%, Seal Duration: 6 sec
Level 22: MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: 152%, Seal Chance when Charge Blow is used: 98%, Seal Duration: 6 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Achilles Master Level: 30
Type: Passive
Description:

Permanently increases your defensive abilities so you take less damage from enemies.

Level 1: Damage Taken: -0.5%
Level 2: Damage Taken: -1.0%
Level 3: Damage Taken: -1.5%
Level 4: Damage Taken: -2.0%
Level 5: Damage Taken: -2.5%
Level 6: Damage Taken: -3.0%
Level 7: Damage Taken: -3.5%
Level 8: Damage Taken: -4.0%
Level 9: Damage Taken: -4.5%
Level 10: Damage Taken: -5.0%
Level 11: Damage Taken: -5.5%
Level 12: Damage Taken: -6.0%
Level 13: Damage Taken: -6.5%
Level 14: Damage Taken: -7.0%
Level 15: Damage Taken: -7.5%
Level 16: Damage Taken: -8.0%
Level 17: Damage Taken: -8.5%
Level 18: Damage Taken: -9.0%
Level 19: Damage Taken: -9.5%
Level 20: Damage Taken: -10.0%
Level 21: Damage Taken: -10.5%
Level 22: Damage Taken: -11.0%
Level 23: Damage Taken: -11.5%
Level 24: Damage Taken: -12.0%
Level 25: Damage Taken: -12.5%
Level 26: Damage Taken: -13.0%
Level 27: Damage Taken: -13.5%
Level 28: Damage Taken: -14.0%
Level 29: Damage Taken: -14.5%
Level 30: Damage Taken: -15.0%
Level 31: Damage Taken: -15.5%
Level 32: Damage Taken: -16.0%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Guardian Master Level: 30
Type: Passive
Description:

Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.

Level 1: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 1% chance, Stun Duration: 1 sec
Level 2: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 1% chance, Stun Duration: 1 sec
Level 3: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 1% chance, Stun Duration: 1 sec
Level 4: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 1% chance, Stun Duration: 1 sec
Level 5: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 1% chance, Stun Duration: 1 sec
Level 6: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 1% chance, Stun Duration: 1 sec
Level 7: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 2% chance, Stun Duration: 1 sec
Level 8: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 2% chance, Stun Duration: 1 sec
Level 9: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 2% chance, Stun Duration: 1 sec
Level 10: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 2% chance, Stun Duration: 1 sec
Level 11: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 2% chance, Stun Duration: 1 sec
Level 12: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 2% chance, Stun Duration: 1 sec
Level 13: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 3% chance, Stun Duration: 1 sec
Level 14: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 3% chance, Stun Duration: 1 sec
Level 15: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 3% chance, Stun Duration: 1 sec
Level 16: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 3% chance, Stun Duration: 1 sec
Level 17: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 3% chance, Stun Duration: 1 sec
Level 18: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 3% chance, Stun Duration: 1 sec
Level 19: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 4% chance, Stun Duration: 1 sec
Level 20: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 4% chance, Stun Duration: 1 sec
Level 21: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 4% chance, Stun Duration: 1 sec
Level 22: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 4% chance, Stun Duration: 1 sec
Level 23: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 4% chance, Stun Duration: 1 sec
Level 24: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 4% chance, Stun Duration: 1 sec
Level 25: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 5% chance, Stun Duration: 1 sec
Level 26: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 5% chance, Stun Duration: 1 sec
Level 27: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 5% chance, Stun Duration: 1 sec
Level 28: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 5% chance, Stun Duration: 1 sec
Level 29: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 5% chance, Stun Duration: 1 sec
Level 30: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 5% chance, Stun Duration: 1 sec
Level 31: All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 6% chance, Stun Duration: 1 sec
Level 32: All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 6% chance, Stun Duration: 1 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Divine Shield Master Level: 10
Type: Supportive
Description:

Generates a protective shield when hit that absorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated.

Level 1: Shield Proc Chance (when hit): 1%, Weapon ATT: +0, Number of Times Damage is Absorbed: 1, Cooldown: 40 sec
Level 2: Shield Proc Chance (when hit): 1%, Weapon ATT: +0, Number of Times Damage is Absorbed: 1, Cooldown: 40 sec
Level 3: Shield Proc Chance (when hit): 2%, Weapon ATT: +0, Number of Times Damage is Absorbed: 2, Cooldown: 40 sec
Level 4: Shield Proc Chance (when hit): 2%, Weapon ATT: +0, Number of Times Damage is Absorbed: 2, Cooldown: 40 sec
Level 5: Shield Proc Chance (when hit): 3%, Weapon ATT: +0, Number of Times Damage is Absorbed: 3, Cooldown: 40 sec
Level 6: Shield Proc Chance (when hit): 3%, Weapon ATT: +0, Number of Times Damage is Absorbed: 3, Cooldown: 40 sec
Level 7: Shield Proc Chance (when hit): 4%, Weapon ATT: +0, Number of Times Damage is Absorbed: 4, Cooldown: 40 sec
Level 8: Shield Proc Chance (when hit): 4%, Weapon ATT: +0, Number of Times Damage is Absorbed: 4, Cooldown: 40 sec
Level 9: Shield Proc Chance (when hit): 5%, Weapon ATT: +0, Number of Times Damage is Absorbed: 5, Cooldown: 40 sec
Level 10: Shield Proc Chance (when hit): 5%, Weapon ATT: +0, Number of Times Damage is Absorbed: 5, Cooldown: 40 sec
Level 11: Shield Proc Chance (when hit): 6%, Weapon ATT: +0, Number of Times Damage is Absorbed: 6, Cooldown: 40 sec
Level 12: Shield Proc Chance (when hit): 6%, Weapon ATT: +0, Number of Times Damage is Absorbed: 6, Cooldown: 40 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Power Stance Master Level: 30
Type: Active
Description:

With great concentration, you hold your ground when struck, resisting knock-back effects.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec
Level 31: MP Cost: 60, Knock-back Resist Chance: 92%, Duration: 310 sec
Level 32: MP Cost: 60, Knock-back Resist Chance: 94%, Duration: 320 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Recovery
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Advanced Charge Master Level: 10
Type: Passive Pre-requisite: Charge Blow Lv. 30
Description:

Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.

Level 1: Damage: 280%. Max Monsters Hit: 5, Number of Attacks: 2, Weapon Mastery: +52% when charged.
Level 2: Damage: 290%. Max Monsters Hit: 5, Number of Attacks: 2, Weapon Mastery: +54% when charged.
Level 3: Damage: 300%. Max Monsters Hit: 5, Number of Attacks: 2, Weapon Mastery: +56% when charged.
Level 4: Damage: 310%. Max Monsters Hit: 5, Number of Attacks: 2, Weapon Mastery: +58% when charged.
Level 5: Damage: 320%. Max Monsters Hit: 5, Number of Attacks: 2, Weapon Mastery: +60% when charged.
Level 6: Damage: 330%. Max Monsters Hit: 6, Number of Attacks: 2, Weapon Mastery: +62% when charged.
Level 7: Damage: 340%. Max Monsters Hit: 6, Number of Attacks: 2, Weapon Mastery: +64% when charged.
Level 8: Damage: 350%. Max Monsters Hit: 6, Number of Attacks: 2, Weapon Mastery: +66% when charged.
Level 9: Damage: 360%. Max Monsters Hit: 6, Number of Attacks: 2, Weapon Mastery: +68% when charged.
Level 10: Damage: 370%. Max Monsters Hit: 6, Number of Attacks: 2, Weapon Mastery: +70% when charged.
Level 11: Damage: 380%. Max Monsters Hit: 7, Number of Attacks: 2, Weapon Mastery: +72% when charged.
Level 12: Damage: 390%. Max Monsters Hit: 7, Number of Attacks: 2, Weapon Mastery: +74% when charged.
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Heaven's Hammer Master Level: 30
Type: Active
Description:

Slam a large hammer into the ground, dealing damage to multiple enemies.

Level 1: MP Cost: 31, Damage: 622% Max Monsters Hit: 15, Cooldown: 330 sec
Level 2: MP Cost: 32, Damage: 632% Max Monsters Hit: 15, Cooldown: 320 sec
Level 3: MP Cost: 33, Damage: 642% Max Monsters Hit: 15, Cooldown: 310 sec
Level 4: MP Cost: 34, Damage: 652% Max Monsters Hit: 15, Cooldown: 300 sec
Level 5: MP Cost: 35, Damage: 662% Max Monsters Hit: 15, Cooldown: 290 sec
Level 6: MP Cost: 36, Damage: 672% Max Monsters Hit: 15, Cooldown: 280 sec
Level 7: MP Cost: 37, Damage: 682% Max Monsters Hit: 15, Cooldown: 270 sec
Level 8: MP Cost: 38, Damage: 692% Max Monsters Hit: 15, Cooldown: 260 sec
Level 9: MP Cost: 39, Damage: 702% Max Monsters Hit: 15, Cooldown: 250 sec
Level 10: MP Cost: 40, Damage: 712% Max Monsters Hit: 15, Cooldown: 240 sec
Level 11: MP Cost: 41, Damage: 722% Max Monsters Hit: 15, Cooldown: 230 sec
Level 12: MP Cost: 42, Damage: 732% Max Monsters Hit: 15, Cooldown: 220 sec
Level 13: MP Cost: 43, Damage: 742% Max Monsters Hit: 15, Cooldown: 210 sec
Level 14: MP Cost: 44, Damage: 752% Max Monsters Hit: 15, Cooldown: 200 sec
Level 15: MP Cost: 45, Damage: 762% Max Monsters Hit: 15, Cooldown: 190 sec
Level 16: MP Cost: 46, Damage: 772% Max Monsters Hit: 15, Cooldown: 180 sec
Level 17: MP Cost: 47, Damage: 782% Max Monsters Hit: 15, Cooldown: 170 sec
Level 18: MP Cost: 48, Damage: 792% Max Monsters Hit: 15, Cooldown: 160 sec
Level 19: MP Cost: 49, Damage: 802% Max Monsters Hit: 15, Cooldown: 150 sec
Level 20: MP Cost: 50, Damage: 812% Max Monsters Hit: 15, Cooldown: 140 sec
Level 21: MP Cost: 51, Damage: 822% Max Monsters Hit: 15, Cooldown: 130 sec
Level 22: MP Cost: 52, Damage: 832% Max Monsters Hit: 15, Cooldown: 120 sec
Level 23: MP Cost: 53, Damage: 842% Max Monsters Hit: 15, Cooldown: 110 sec
Level 24: MP Cost: 54, Damage: 852% Max Monsters Hit: 15, Cooldown: 100 sec
Level 25: MP Cost: 55, Damage: 862% Max Monsters Hit: 15, Cooldown: 90 sec
Level 26: MP Cost: 56, Damage: 872% Max Monsters Hit: 15, Cooldown: 80 sec
Level 27: MP Cost: 57, Damage: 882% Max Monsters Hit: 15, Cooldown: 70 sec
Level 28: MP Cost: 58, Damage: 892% Max Monsters Hit: 15, Cooldown: 60 sec
Level 29: MP Cost: 59, Damage: 902% Max Monsters Hit: 15, Cooldown: 50 sec
Level 30: MP Cost: 60, Damage: 912% Max Monsters Hit: 15, Cooldown: 40 sec
Level 31: MP Cost: 61, Damage: 922% Max Monsters Hit: 15, Cooldown: 30 sec
Level 32: MP Cost: 62, Damage: 932% Max Monsters Hit: 15, Cooldown: 20 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rush Master Level: 30
Type: Active
Description:

Dash forward and push back multiple monsters.

Level 1: MP Cost: 20, Damage: 175%, Max Monsters Pushed: 6
Level 2: MP Cost: 20, Damage: 178%, Max Monsters Pushed: 6
Level 3: MP Cost: 20, Damage: 181%, Max Monsters Pushed: 6
Level 4: MP Cost: 23, Damage: 184%, Max Monsters Pushed: 6
Level 5: MP Cost: 23, Damage: 187%, Max Monsters Pushed: 6
Level 6: MP Cost: 23, Damage: 190%, Max Monsters Pushed: 6
Level 7: MP Cost: 26, Damage: 193%, Max Monsters Pushed: 6
Level 8: MP Cost: 26, Damage: 196%, Max Monsters Pushed: 6
Level 9: MP Cost: 26, Damage: 199%, Max Monsters Pushed: 6
Level 10: MP Cost: 29, Damage: 202%, Max Monsters Pushed: 6
Level 11: MP Cost: 29, Damage: 205%, Max Monsters Pushed: 6
Level 12: MP Cost: 29, Damage: 208%, Max Monsters Pushed: 6
Level 13: MP Cost: 32, Damage: 211%, Max Monsters Pushed: 6
Level 14: MP Cost: 32, Damage: 214%, Max Monsters Pushed: 6
Level 15: MP Cost: 32, Damage: 217%, Max Monsters Pushed: 6
Level 16: MP Cost: 35, Damage: 220%, Max Monsters Pushed: 6
Level 17: MP Cost: 35, Damage: 223%, Max Monsters Pushed: 6
Level 18: MP Cost: 35, Damage: 226%, Max Monsters Pushed: 6
Level 19: MP Cost: 38, Damage: 229%, Max Monsters Pushed: 6
Level 20: MP Cost: 38, Damage: 232%, Max Monsters Pushed: 6
Level 21: MP Cost: 38, Damage: 235%, Max Monsters Pushed: 6
Level 22: MP Cost: 41, Damage: 238%, Max Monsters Pushed: 6
Level 23: MP Cost: 41, Damage: 241%, Max Monsters Pushed: 6
Level 24: MP Cost: 41, Damage: 244%, Max Monsters Pushed: 6
Level 25: MP Cost: 44, Damage: 247%, Max Monsters Pushed: 6
Level 26: MP Cost: 44, Damage: 250%, Max Monsters Pushed: 6
Level 27: MP Cost: 44, Damage: 253%, Max Monsters Pushed: 6
Level 28: MP Cost: 47, Damage: 256%, Max Monsters Pushed: 6
Level 29: MP Cost: 47, Damage: 259%, Max Monsters Pushed: 6
Level 30: MP Cost: 47, Damage: 262%, Max Monsters Pushed: 6
Level 31: MP Cost: 50, Damage: 265%, Max Monsters Pushed: 6
Level 32: MP Cost: 50, Damage: 268%, Max Monsters Pushed: 6
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Blast Master Level: 30
Type: Active
Description:

Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.

Level 1: MP Cost: 15, Number of Attacks: 3, Damage: 132%, DEF Ignore Chance: 6%, Additional Crit Rate: 11%, Instant Death Chance: 1%
Level 2: MP Cost: 15, Number of Attacks: 3, Damage: 134%, DEF Ignore Chance: 6%, Additional Crit Rate: 12%, Instant Death Chance: 1%
Level 3: MP Cost: 15, Number of Attacks: 3, Damage: 136%, DEF Ignore Chance: 7%, Additional Crit Rate: 13%, Instant Death Chance: 1%
Level 4: MP Cost: 16, Number of Attacks: 3, Damage: 138%, DEF Ignore Chance: 7%, Additional Crit Rate: 14%, Instant Death Chance: 2%
Level 5: MP Cost: 16, Number of Attacks: 3, Damage: 140%, DEF Ignore Chance: 8%, Additional Crit Rate: 15%, Instant Death Chance: 2%
Level 6: MP Cost: 16, Number of Attacks: 3, Damage: 142%, DEF Ignore Chance: 8%, Additional Crit Rate: 16%, Instant Death Chance: 2%
Level 7: MP Cost: 17, Number of Attacks: 3, Damage: 144%, DEF Ignore Chance: 9%, Additional Crit Rate: 17%, Instant Death Chance: 3%
Level 8: MP Cost: 17, Number of Attacks: 3, Damage: 146%, DEF Ignore Chance: 9%, Additional Crit Rate: 18%, Instant Death Chance: 3%
Level 9: MP Cost: 17, Number of Attacks: 3, Damage: 148%, DEF Ignore Chance: 10%, Additional Crit Rate: 19%, Instant Death Chance: 3%
Level 10: MP Cost: 18, Number of Attacks: 3, Damage: 150%, DEF Ignore Chance: 10%, Additional Crit Rate: 20%, Instant Death Chance: 4%
Level 11: MP Cost: 18, Number of Attacks: 3, Damage: 152%, DEF Ignore Chance: 11%, Additional Crit Rate: 21%, Instant Death Chance: 4%
Level 12: MP Cost: 18, Number of Attacks: 3, Damage: 154%, DEF Ignore Chance: 11%, Additional Crit Rate: 22%, Instant Death Chance: 4%
Level 13: MP Cost: 19, Number of Attacks: 3, Damage: 156%, DEF Ignore Chance: 12%, Additional Crit Rate: 23%, Instant Death Chance: 5%
Level 14: MP Cost: 19, Number of Attacks: 3, Damage: 158%, DEF Ignore Chance: 12%, Additional Crit Rate: 24%, Instant Death Chance: 5%
Level 15: MP Cost: 19, Number of Attacks: 3, Damage: 160%, DEF Ignore Chance: 13%, Additional Crit Rate: 25%, Instant Death Chance: 5%
Level 16: MP Cost: 20, Number of Attacks: 3, Damage: 162%, DEF Ignore Chance: 13%, Additional Crit Rate: 26%, Instant Death Chance: 6%
Level 17: MP Cost: 20, Number of Attacks: 3, Damage: 164%, DEF Ignore Chance: 14%, Additional Crit Rate: 27%, Instant Death Chance: 6%
Level 18: MP Cost: 20, Number of Attacks: 3, Damage: 166%, DEF Ignore Chance: 14%, Additional Crit Rate: 28%, Instant Death Chance: 6%
Level 19: MP Cost: 21, Number of Attacks: 3, Damage: 168%, DEF Ignore Chance: 15%, Additional Crit Rate: 29%, Instant Death Chance: 7%
Level 20: MP Cost: 21, Number of Attacks: 3, Damage: 170%, DEF Ignore Chance: 15%, Additional Crit Rate: 30%, Instant Death Chance: 7%
Level 21: MP Cost: 21, Number of Attacks: 3, Damage: 172%, DEF Ignore Chance: 16%, Additional Crit Rate: 31%, Instant Death Chance: 7%
Level 22: MP Cost: 22, Number of Attacks: 3, Damage: 174%, DEF Ignore Chance: 16%, Additional Crit Rate: 32%, Instant Death Chance: 8%
Level 23: MP Cost: 22, Number of Attacks: 3, Damage: 176%, DEF Ignore Chance: 17%, Additional Crit Rate: 33%, Instant Death Chance: 8%
Level 24: MP Cost: 22, Number of Attacks: 3, Damage: 178%, DEF Ignore Chance: 17%, Additional Crit Rate: 34%, Instant Death Chance: 8%
Level 25: MP Cost: 23, Number of Attacks: 3, Damage: 180%, DEF Ignore Chance: 18%, Additional Crit Rate: 35%, Instant Death Chance: 9%
Level 26: MP Cost: 23, Number of Attacks: 3, Damage: 182%, DEF Ignore Chance: 18%, Additional Crit Rate: 36%, Instant Death Chance: 9%
Level 27: MP Cost: 23, Number of Attacks: 3, Damage: 184%, DEF Ignore Chance: 19%, Additional Crit Rate: 37%, Instant Death Chance: 9%
Level 28: MP Cost: 24, Number of Attacks: 3, Damage: 186%, DEF Ignore Chance: 19%, Additional Crit Rate: 38%, Instant Death Chance: 10%
Level 29: MP Cost: 24, Number of Attacks: 3, Damage: 188%, DEF Ignore Chance: 20%, Additional Crit Rate: 39%, Instant Death Chance: 10%
Level 30: MP Cost: 24, Number of Attacks: 3, Damage: 190%, DEF Ignore Chance: 20%, Additional Crit Rate: 40%, Instant Death Chance: 10%
Level 31: MP Cost: 25, Number of Attacks: 3, Damage: 192%, DEF Ignore Chance: 21%, Additional Crit Rate: 41%, Instant Death Chance: 11%
Level 32: MP Cost: 25, Number of Attacks: 3, Damage: 194%, DEF Ignore Chance: 21%, Additional Crit Rate: 42%, Instant Death Chance: 11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Divine Charge Master Level: 20
Type: Passive
Description:

Imbue your weapon with Holy power for a time.

Level 1: MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: +106%
Level 2: MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: +107%
Level 3: MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: +108%
Level 4: MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: +109%
Level 5: MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: +110%
Level 6: MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: +111%
Level 7: MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: +112%
Level 8: MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: +113%
Level 9: MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: +114%
Level 10: MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: +115%
Level 11: MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: +116%
Level 12: MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: +117%
Level 13: MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: +118%
Level 14: MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: +119%
Level 15: MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: +120%
Level 16: MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: +121%
Level 17: MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: +122%
Level 18: MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: +123%
Level 19: MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: +124%
Level 20: MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: +125%
Level 21: MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: +126%
Level 22: MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: +127%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Top

Database

  • General
    • Experience Table
    • Pet Closeness Table
  • Tools
    • Character Avoidance Calculator
    • Character Damage Calculator
    • Monster Avoidance Calculator
    • Monster Damage Calculator
  • Characters
    • Admin
    • Adventurers
    • Cygnus Knights
    • Guild
    • Legends
    • Resistance
  • Equipment
    • Accessories
    • Armours
    • Taming Mob
    • Android
    • Weapons
    • Monster Card Set
  • Items
    • Useable Items
    • Ores
    • Misc. Items
    • Set-up
    • Maker Items
    • Profession Items
  • Item Synthesis
    • Common
    • Bowman
    • Magician
    • Pirate
    • Thief
    • Warrior
    • Weapon Forging
    • iTCG Forging
  • Item Maker
    • Warrior
    • Magician
    • Bowman
    • Thief
    • Pirate
    • Etc
    • Useable
  • Maps
    • Amoria
    • Edelstein
    • Ellin
    • Ereve
    • Maple Island
    • Masteria
    • Ossyria
    • Rien
    • Victoria Island
    • World Tour
  • Monsters
    • Monster List
    • Element Weakness List
    • Boss List
    • Event Monsters
    • Level 1-10
    • Level 11-20
    • Level 21-30
    • Level 31-40
    • Level 41-50
    • Level 51-60
    • Level 61-70
    • Level 71-80
    • Level 81-90
    • Level 91-100
    • Level 101-120
    • Level 121-140
    • Level 141-160
    • Level 161-180
    • Level 181-200
  • NPC & Towns
    • NPC List
    • Aquaroad
    • Ariant
    • El Nath
    • Ellinia
    • Henesys
    • Herb Town
    • Kerning City
    • Korean Folk Town
    • Leafre
    • Lith Harbor
    • Ludibrium
    • Malaysia : Kampung Village
    • Malaysia : Trend Zone
    • Mu Lung
    • Mushroom Shrine
    • Nautilus Port
    • New Leaf City
    • Omega Sector
    • Orbis
    • Perion
    • Showa
    • Singapore : Boat Quay Town
    • Singapore : CBD
    • Sleepywood
  • Reactor
  • Quests
    • Quest List
    • Quests with Fame
    • Quest with Repeatable
    • Events
    • Cygnus Knights
    • Hero With The Lost Memory
    • New Hero
    • Resistance
    • Maple Island
    • Level 1-10
    • Level 11-20
    • Level 21-30
    • Level 31-40
    • Level 41-50
    • Level 51-65
    • Level 66-200
    • Exchange Quest (Crimsonwood)
    • Exchange Quest (Orbis)
    • Exchange Quest (Showa)
  • Guild Quests
    • Sharenian
  • Party Quests
    • Amoria
    • Construction Site
    • Crimsonwood Keep
    • Dimensional Crack
    • Dragon Rider
    • Escape
    • Forest of Poison Haze
    • Ghost Ship in the Sea Mist
    • Lord Pirate
    • Ice Knight
    • Kenta in Danger
    • Kerning City
    • Romeo and Juliet
    • Moon Bunny
    • Monster Carnival
    • Monster Carnival 2
    • Mu Lung Dojo
    • Nett's Pyramid
    • Remnants of Goddess
    • Resurrection of the Hoblin King
  • Cash Shop
    • Beauty Parlor
    • Gachapon

Who's online

There are currently 0 users and 120 guests online.
GMs will never ask for your username and password. Even Hidden Street staff will never ask for it.
Copyright © 2004-2011 Hidden Street. Privacy Policy

MapleStory and any related images and content are copyrighted by Nexon.

Hidden Street is a fansite set up to provide cohesive and comprehensive information to MapleStory gamers. Advertisements found in this site are to support server and related costs of maintaining this website.