Aran (3rd Job)
PVE
Full Swing | Master Level: 20 | |
Type: Passive | Pre-requisite: Triple Swing Lv. 20 | |
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash. |
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Level 1: Double Swing MP Cost: 6,Damage: 167%, Triple Swing MP Cost: 8, Damage: 426%, Combo Smash Damage: 12% | ||
Level 2: Double Swing MP Cost: 6,Damage: 169%, Triple Swing MP Cost: 8, Damage: 432%, Combo Smash Damage: 14% | ||
Level 3: Double Swing MP Cost: 6,Damage: 171%, Triple Swing MP Cost: 8, Damage: 438%, Combo Smash Damage: 16% | ||
Level 4: Double Swing MP Cost: 6,Damage: 173%, Triple Swing MP Cost: 8, Damage: 444%, Combo Smash Damage: 18% | ||
Level 5: Double Swing MP Cost: 6,Damage: 175%, Triple Swing MP Cost: 8, Damage: 450%, Combo Smash Damage: 20% | ||
Level 6: Double Swing MP Cost: 6,Damage: 177%, Triple Swing MP Cost: 8, Damage: 456%, Combo Smash Damage: 22% | ||
Level 7: Double Swing MP Cost: 9,Damage: 179%, Triple Swing MP Cost: 11, Damage: 462%, Combo Smash Damage: 24% | ||
Level 8: Double Swing MP Cost: 9,Damage: 181%, Triple Swing MP Cost: 11, Damage: 468%, Combo Smash Damage: 26% | ||
Level 9: Double Swing MP Cost: 9,Damage: 183%, Triple Swing MP Cost: 11, Damage: 474%, Combo Smash Damage: 28% | ||
Level 10: Double Swing MP Cost: 9,Damage: 185%, Triple Swing MP Cost: 11, Damage: 480%, Combo Smash Damage: 30% | ||
Level 11: Double Swing MP Cost: 9,Damage: 187%, Triple Swing MP Cost: 11, Damage: 486%, Combo Smash Damage: 32% | ||
Level 12: Double Swing MP Cost: 9,Damage: 189%, Triple Swing MP Cost: 11, Damage: 492%, Combo Smash Damage: 34% | ||
Level 13: Double Swing MP Cost: 9,Damage: 191%, Triple Swing MP Cost: 11, Damage: 498%, Combo Smash Damage: 36% | ||
Level 14: Double Swing MP Cost: 12,Damage: 193%, Triple Swing MP Cost: 14, Damage: 504%, Combo Smash Damage: 38% | ||
Level 15: Double Swing MP Cost: 12,Damage: 195%, Triple Swing MP Cost: 14, Damage: 510%, Combo Smash Damage: 40% | ||
Level 16: Double Swing MP Cost: 12,Damage: 197%, Triple Swing MP Cost: 14, Damage: 516%, Combo Smash Damage: 42% | ||
Level 17: Double Swing MP Cost: 12,Damage: 199%, Triple Swing MP Cost: 14, Damage: 522%, Combo Smash Damage: 44% | ||
Level 18: Double Swing MP Cost: 12,Damage: 201%, Triple Swing MP Cost: 14, Damage: 528%, Combo Smash Damage: 46% | ||
Level 19: Double Swing MP Cost: 12,Damage: 203%, Triple Swing MP Cost: 14, Damage: 534%, Combo Smash Damage: 48% | ||
Level 20: Double Swing MP Cost: 12,Damage: 205%, Triple Swing MP Cost: 14, Damage: 540%, Combo Smash Damage: 50% | ||
Remarks:
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Combo Critical | Master Level: 20 | |
Type: Passive | Pre-requisite: Combo Ability Lv. 10 | |
Description: Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. |
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Level 1: Critical Hit Rate: +1%, Critical Maximum Damage: +1%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1 | ||
Level 2: Critical Hit Rate: +2%, Critical Maximum Damage: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1 | ||
Level 3: Critical Hit Rate: +3%, Critical Maximum Damage: +3%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2 | ||
Level 4: Critical Hit Rate: +4%, Critical Maximum Damage: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2 | ||
Level 5: Critical Hit Rate: +5%, Critical Maximum Damage: +5%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3 | ||
Level 6: Critical Hit Rate: +6%, Critical Maximum Damage: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3 | ||
Level 7: Critical Hit Rate: +7%, Critical Maximum Damage: +7%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4 | ||
Level 8: Critical Hit Rate: +8%, Critical Maximum Damage: +8%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 4 | ||
Level 9: Critical Hit Rate: +9%, Critical Maximum Damage: +9%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5 | ||
Level 10: Critical Hit Rate: +10%, Critical Maximum Damage: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5 | ||
Level 11: Critical Hit Rate: +11%, Critical Maximum Damage: +11%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6 | ||
Level 12: Critical Hit Rate: +12%, Critical Maximum Damage: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6 | ||
Level 13: Critical Hit Rate: +13%, Critical Maximum Damage: +13%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7 | ||
Level 14: Critical Hit Rate: +14%, Critical Maximum Damage: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7 | ||
Level 15: Critical Hit Rate: +15%, Critical Maximum Damage: +15%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8 | ||
Level 16: Critical Hit Rate: +16%, Critical Maximum Damage: +16%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8 | ||
Level 17: Critical Hit Rate: +17%, Critical Maximum Damage: +17%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9 | ||
Level 18: Critical Hit Rate: +18%, Critical Maximum Damage: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9 | ||
Level 19: Critical Hit Rate: +19%, Critical Maximum Damage: +19%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10 | ||
Level 20: Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10 |
Final Toss | Master Level: 20 | |
Type: Active | Pre-requisite: Triple Swing Lv. 20 | |
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing. |
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Level 1: MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 43% | ||
Level 2: MP Cost: 16, Damage: 274%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 46% | ||
Level 3: MP Cost: 16, Damage: 281%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 49% | ||
Level 4: MP Cost: 17, Damage: 288%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 52% | ||
Level 5: MP Cost: 17, Damage: 295%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 55% | ||
Level 6: MP Cost: 18, Damage: 302%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 58% | ||
Level 7: MP Cost: 18, Damage: 309%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 61% | ||
Level 8: MP Cost: 19, Damage: 316%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 64% | ||
Level 9: MP Cost: 19, Damage: 323%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 67% | ||
Level 10: MP Cost: 20, Damage: 330%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 70% | ||
Level 11: MP Cost: 20, Damage: 337%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 73% | ||
Level 12: MP Cost: 21, Damage: 344%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 76% | ||
Level 13: MP Cost: 21, Damage: 351%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 79% | ||
Level 14: MP Cost: 22, Damage: 358%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 82% | ||
Level 15: MP Cost: 22, Damage: 365%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 85% | ||
Level 16: MP Cost: 23, Damage: 372%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 88% | ||
Level 17: MP Cost: 23, Damage: 379%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 91% | ||
Level 18: MP Cost: 24, Damage: 386%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 94% | ||
Level 19: MP Cost: 24, Damage: 393%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 97% | ||
Level 20: MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100% |
Rolling Spin | Master Level: 20 | |
Type: Active | ||
Description: Jump in place and attack surrounding enemies. Has a chance to stun targets. |
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Level 1: MP Cost: 25, Damage: 84% x4, Max Enemies Hit: 4, Stun Chance: 33%, Stun Duration: 2 sec | ||
Level 2: MP Cost: 26, Damage: 88% x4, Max Enemies Hit: 4, Stun Chance: 36%, Stun Duration: 2 sec | ||
Level 3: MP Cost: 26, Damage: 92% x4, Max Enemies Hit: 4, Stun Chance: 39%, Stun Duration: 2 sec | ||
Level 4: MP Cost: 27, Damage: 96% x4, Max Enemies Hit: 4, Stun Chance: 42%, Stun Duration: 2 sec | ||
Level 5: MP Cost: 27, Damage: 100% x4, Max Enemies Hit: 4, Stun Chance: 45%, Stun Duration: 2 sec | ||
Level 6: MP Cost: 28, Damage: 104% x4, Max Enemies Hit: 4, Stun Chance: 48%, Stun Duration: 2 sec | ||
Level 7: MP Cost: 28, Damage: 108% x4, Max Enemies Hit: 4, Stun Chance: 51%, Stun Duration: 2 sec | ||
Level 8: MP Cost: 29, Damage: 112% x4, Max Enemies Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec | ||
Level 9: MP Cost: 29, Damage: 116% x4, Max Enemies Hit: 4, Stun Chance: 57%, Stun Duration: 2 sec | ||
Level 10: MP Cost: 30, Damage: 120% x4, Max Enemies Hit: 5, Stun Chance: 60%, Stun Duration: 2 sec | ||
Level 11: MP Cost: 30, Damage: 124% x4, Max Enemies Hit: 5, Stun Chance: 63%, Stun Duration: 2 sec | ||
Level 12: MP Cost: 31, Damage: 128% x4, Max Enemies Hit: 5, Stun Chance: 66%, Stun Duration: 2 sec | ||
Level 13: MP Cost: 31, Damage: 132% x4, Max Enemies Hit: 5, Stun Chance: 69%, Stun Duration: 2 sec | ||
Level 14: MP Cost: 32, Damage: 136% x4, Max Enemies Hit: 5, Stun Chance: 72%, Stun Duration: 2 sec | ||
Level 15: MP Cost: 32, Damage: 140% x4, Max Enemies Hit: 5, Stun Chance: 75%, Stun Duration: 2 sec | ||
Level 16: MP Cost: 33, Damage: 144% x4, Max Enemies Hit: 5, Stun Chance: 78%, Stun Duration: 2 sec | ||
Level 17: MP Cost: 33, Damage: 148% x4, Max Enemies Hit: 5, Stun Chance: 81%, Stun Duration: 2 sec | ||
Level 18: MP Cost: 34, Damage: 152% x4, Max Enemies Hit: 5, Stun Chance: 84%, Stun Duration: 2 sec | ||
Level 19: MP Cost: 34, Damage: 156% x4, Max Enemies Hit: 5, Stun Chance: 87%, Stun Duration: 2 sec | ||
Level 20: MP Cost: 35, Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec |
Might | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt. |
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Level 1: MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon DEF: +25, Magic DEF: +25, Knock-back Damage Requirement: -90% | ||
Level 2: MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon DEF: +35, Magic DEF: +35, Knock-back Damage Requirement: -82% | ||
Level 3: MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon DEF: +45, Magic DEF: +45, Knock-back Damage Requirement: -82% | ||
Level 4: MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon DEF: +55, Magic DEF: +55, Knock-back Damage Requirement: -74% | ||
Level 5: MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon DEF: +65, Magic DEF: +65, Knock-back Damage Requirement: -74% | ||
Level 6: MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon DEF: +75, Magic DEF: +75, Knock-back Damage Requirement: -66% | ||
Level 7: MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon DEF: +85, Magic DEF: +85, Knock-back Damage Requirement: -66% | ||
Level 8: MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon DEF: +95, Magic DEF: +95, Knock-back Damage Requirement: -58% | ||
Level 9: MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon DEF: +105, Magic DEF: +105, Knock-back Damage Requirement: -58% | ||
Level 10: MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon DEF: +115, Magic DEF: +115, Knock-back Damage Requirement: -50% | ||
Level 11: MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon DEF: +125, Magic DEF: +125, Knock-back Damage Requirement: -50% | ||
Level 12: MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon DEF: +135, Magic DEF: +135, Knock-back Damage Requirement: -42% | ||
Level 13: MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon DEF: +145, Magic DEF: +145, Knock-back Damage Requirement: -42% | ||
Level 14: MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon DEF: +155, Magic DEF: +155, Knock-back Damage Requirement: -34% | ||
Level 15: MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon DEF: +165, Magic DEF: +165, Knock-back Damage Requirement: -34% | ||
Level 16: MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon DEF: +175, Magic DEF: +175, Knock-back Damage Requirement: -26% | ||
Level 17: MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon DEF: +185, Magic DEF: +185, Knock-back Damage Requirement: -26% | ||
Level 18: MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon DEF: +195, Magic DEF: +195, Knock-back Damage Requirement: -18% | ||
Level 19: MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon DEF: +205, Magic DEF: +205, Knock-back Damage Requirement: -18% | ||
Level 20: MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10% |
Combo Recharge | Master Level: 20 | |
Type: Active | ||
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. |
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Level 1: Cost: 48% HP and 240 MP, Combo Count: +55, Cooldown: 87 sec | ||
Level 2: Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec | ||
Level 3: Cost: 44% HP and 220 MP, Combo Count: +65, Cooldown: 81 sec | ||
Level 4: Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec | ||
Level 5: Cost: 40% HP and 200 MP, Combo Count: +75, Cooldown: 75 sec | ||
Level 6: Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec | ||
Level 7: Cost: 36% HP and 180 MP, Combo Count: +85, Cooldown: 69 sec | ||
Level 8: Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec | ||
Level 9: Cost: 32% HP and 160 MP, Combo Count: +95, Cooldown: 63 sec | ||
Level 10: Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec | ||
Level 11: Cost: 28% HP and 140 MP, Combo Count: +105, Cooldown: 57 sec | ||
Level 12: Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec | ||
Level 13: Cost: 24% HP and 120 MP, Combo Count: +115, Cooldown: 51 sec | ||
Level 14: Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec | ||
Level 15: Cost: 20% HP and 100 MP, Combo Count: +125, Cooldown: 45 sec | ||
Level 16: Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec | ||
Level 17: Cost: 16% HP and 80 MP, Combo Count: +135, Cooldown: 39 sec | ||
Level 18: Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec | ||
Level 19: Cost: 12% HP and 60 MP, Combo Count: +145, Cooldown: 33 sec | ||
Level 20: Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec |
Cleaving Blows | Master Level: 10 | |
Type: Active | ||
Description: Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters. |
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Level 1: Defense Ignored: 22%, Damage Against Boss Monster: +2% | ||
Level 2: Defense Ignored: 24%, Damage Against Boss Monster: +4% | ||
Level 3: Defense Ignored: 26%, Damage Against Boss Monster: +6% | ||
Level 4: Defense Ignored: 28%, Damage Against Boss Monster: +8% | ||
Level 5: Defense Ignored: 30%, Damage Against Boss Monster: +10% | ||
Level 6: Defense Ignored: 32%, Damage Against Boss Monster: +12% | ||
Level 7: Defense Ignored: 34%, Damage Against Boss Monster: +14% | ||
Level 8: Defense Ignored: 36%, Damage Against Boss Monster: +16% | ||
Level 9: Defense Ignored: 38%, Damage Against Boss Monster: +18% | ||
Level 10: Defense Ignored: 40%, Damage Against Boss Monster: +20% |
Combo Judgment | Master Level: 20 | |
Type: Active | Pre-requisite: Combo Fenrir Lv. 10 | |
Description: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when Combo Count is 100 or higher. |
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Level 1: Damage: 379%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 2: Damage: 388%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 3: Damage: 397%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 4: Damage: 406%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 5: Damage: 415%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 6: Damage: 424%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 7: Damage: 433%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 8: Damage: 442%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 9: Damage: 451%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec | ||
Level 10: Damage: 460%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 11: Damage: 469%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 12: Damage: 478%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 13: Damage: 487%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 14: Damage: 496%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 15: Damage: 505%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 16: Damage: 514%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 17: Damage: 523%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 18: Damage: 532%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 19: Damage: 541%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec | ||
Level 20: Damage: 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec |
Maha Blessing | Master Level: 10 | |
Type: Passive | ||
Description: Increases party members' Attack with the blessings of Maha, the spirit of the polearm. |
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Level 1: MP Cost: 10, Weapon ATT: +3, Magic ATT: +3, Duration: 10 sec | ||
Level 2: MP Cost: 10, Weapon ATT: +6, Magic ATT: +6, Duration: 20 sec | ||
Level 3: MP Cost: 11, Weapon ATT: +9, Magic ATT: +9, Duration: 30 sec | ||
Level 4: MP Cost: 11, Weapon ATT: +12, Magic ATT: +12, Duration: 40 sec | ||
Level 5: MP Cost: 11, Weapon ATT: +15, Magic ATT: +15, Duration: 50 sec | ||
Level 6: MP Cost: 12, Weapon ATT: +18, Magic ATT: +18, Duration: 60 sec | ||
Level 7: MP Cost: 12, Weapon ATT: +21, Magic ATT: +21, Duration: 70 sec | ||
Level 8: MP Cost: 12, Weapon ATT: +24, Magic ATT: +24, Duration: 80 sec | ||
Level 9: MP Cost: 13, Weapon ATT: +27, Magic ATT: +27, Duration: 90 sec | ||
Level 10: MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 100 sec |
(hidden) Full Swing - Double Swing | Master Level: 20 | |
Type: Active | ||
Description: | ||
Level 1: - |
(hidden) Full Swing - Triple Swing | Master Level: 20 | |
Type: Active | ||
Description: | ||
Level 1: - |
PVP
Full Swing (PVP) | Master Level: 20 | |
Type: Passive | Pre-requisite: Triple Swing Lv. 20 | |
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash. |
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Level 1: Double Swing MP Cost: 6, Damage: 167%, Triple Swing MP Cost: 8, Damage: 364%, Combo Smash Damage: 12% | ||
Level 2: Double Swing MP Cost: 6, Damage: 169%, Triple Swing MP Cost: 8, Damage: 368%, Combo Smash Damage: 14% | ||
Level 3: Double Swing MP Cost: 6, Damage: 171%, Triple Swing MP Cost: 8, Damage: 372%, Combo Smash Damage: 16% | ||
Level 4: Double Swing MP Cost: 6, Damage: 173%, Triple Swing MP Cost: 8, Damage: 376%, Combo Smash Damage: 18% | ||
Level 5: Double Swing MP Cost: 6, Damage: 175%, Triple Swing MP Cost: 8, Damage: 380%, Combo Smash Damage: 20% | ||
Level 6: Double Swing MP Cost: 6, Damage: 177%, Triple Swing MP Cost: 8, Damage: 384%, Combo Smash Damage: 22% | ||
Level 7: Double Swing MP Cost: 9, Damage: 179%, Triple Swing MP Cost: 11, Damage: 388%, Combo Smash Damage: 24% | ||
Level 8: Double Swing MP Cost: 9, Damage: 181%, Triple Swing MP Cost: 11, Damage: 392%, Combo Smash Damage: 26% | ||
Level 9: Double Swing MP Cost: 9, Damage: 183%, Triple Swing MP Cost: 11, Damage: 396%, Combo Smash Damage: 28% | ||
Level 10: Double Swing MP Cost: 9, Damage: 185%, Triple Swing MP Cost: 11, Damage: 400%, Combo Smash Damage: 30% | ||
Level 11: Double Swing MP Cost: 9, Damage: 187%, Triple Swing MP Cost: 11, Damage: 404%, Combo Smash Damage: 32% | ||
Level 12: Double Swing MP Cost: 9, Damage: 189%, Triple Swing MP Cost: 11, Damage: 408%, Combo Smash Damage: 34% | ||
Level 13: Double Swing MP Cost: 9, Damage: 191%, Triple Swing MP Cost: 11, Damage: 412%, Combo Smash Damage: 36% | ||
Level 14: Double Swing MP Cost: 12, Damage: 193%, Triple Swing MP Cost: 14, Damage: 416%, Combo Smash Damage: 38% | ||
Level 15: Double Swing MP Cost: 12, Damage: 195%, Triple Swing MP Cost: 14, Damage: 420%, Combo Smash Damage: 40% | ||
Level 16: Double Swing MP Cost: 12, Damage: 197%, Triple Swing MP Cost: 14, Damage: 424%, Combo Smash Damage: 42% | ||
Level 17: Double Swing MP Cost: 12, Damage: 199%, Triple Swing MP Cost: 14, Damage: 428%, Combo Smash Damage: 44% | ||
Level 18: Double Swing MP Cost: 12, Damage: 201%, Triple Swing MP Cost: 14, Damage: 432%, Combo Smash Damage: 46% | ||
Level 19: Double Swing MP Cost: 12, Damage: 203%, Triple Swing MP Cost: 14, Damage: 436%, Combo Smash Damage: 48% | ||
Level 20: Double Swing MP Cost: 12, Damage: 205%, Triple Swing MP Cost: 14, Damage: 440%, Combo Smash Damage: 50% | ||
Remarks:
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Combo Critical (PVP) | Master Level: 20 | |
Type: Passive | Pre-requisite: Combo Ability Lv. 10 | |
Description: Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. |
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Level 1: Critical HIt Rate: +12%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 2: Critical HIt Rate: +14%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 3: Critical HIt Rate: +16%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 4: Critical HIt Rate: +18%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 5: Critical HIt Rate: +20%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 6: Critical HIt Rate: +22%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 7: Critical HIt Rate: +24%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 8: Critical HIt Rate: +26%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 9: Critical HIt Rate: +28%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 10: Critical HIt Rate: +30%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 11: Critical HIt Rate: +32%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 12: Critical HIt Rate: +34%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 13: Critical HIt Rate: +36%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 14: Critical HIt Rate: +38%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 15: Critical HIt Rate: +40%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 16: Critical HIt Rate: +42%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 17: Critical HIt Rate: +44%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 18: Critical HIt Rate: +46%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 19: Critical HIt Rate: +48%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 | ||
Level 20: Critical HIt Rate: +50%, Critical Hit Rate (per 10 combos): +0%, Max Stacks: 0 |
Final Toss (PVP) | Master Level: 20 | |
Type: Active | Pre-requisite: Triple Swing Lv. 20 | |
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing. |
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Level 1: MP Cost: 15, Damage: 138%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 21% | ||
Level 2: MP Cost: 16, Damage: 140%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 22% | ||
Level 3: MP Cost: 16, Damage: 142%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 23% | ||
Level 4: MP Cost: 17, Damage: 144%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 24% | ||
Level 5: MP Cost: 17, Damage: 146%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 25% | ||
Level 6: MP Cost: 18, Damage: 148%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 26% | ||
Level 7: MP Cost: 18, Damage: 150%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 27% | ||
Level 8: MP Cost: 19, Damage: 152%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 28% | ||
Level 9: MP Cost: 19, Damage: 154%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 29% | ||
Level 10: MP Cost: 20, Damage: 156%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 30% | ||
Level 11: MP Cost: 20, Damage: 158%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 31% | ||
Level 12: MP Cost: 21, Damage: 160%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 32% | ||
Level 13: MP Cost: 21, Damage: 162%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 33% | ||
Level 14: MP Cost: 22, Damage: 164%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 34% | ||
Level 15: MP Cost: 22, Damage: 166%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 35% | ||
Level 16: MP Cost: 23, Damage: 168%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 36% | ||
Level 17: MP Cost: 23, Damage: 170%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 37% | ||
Level 18: MP Cost: 24, Damage: 172%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 38% | ||
Level 19: MP Cost: 24, Damage: 174%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 39% | ||
Level 20: MP Cost: 25, Damage: 176%, Max Enemies Hit: 6, Addition Damage (to airborne enemies): 40% |
Rolling Spin (PVP) | Master Level: 20 | |
Type: Active | ||
Description: Jump in place and attack surrounding enemies. Has a chance to stun targets. |
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Level 1: MP Cost: 25, Damage: 48% x4, Max Enemies Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 2: MP Cost: 26, Damage: 49% x4, Max Enemies Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 3: MP Cost: 26, Damage: 50% x4, Max Enemies Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 4: MP Cost: 27, Damage: 51% x4, Max Enemies Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 5: MP Cost: 27, Damage: 52% x4, Max Enemies Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 6: MP Cost: 28, Damage: 53% x4, Max Enemies Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 7: MP Cost: 28, Damage: 54% x4, Max Enemies Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 8: MP Cost: 29, Damage: 55% x4, Max Enemies Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 9: MP Cost: 29, Damage: 56% x4, Max Enemies Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 10: MP Cost: 30, Damage: 57% x4, Max Enemies Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 11: MP Cost: 30, Damage: 58% x4, Max Enemies Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 12: MP Cost: 31, Damage: 59% x4, Max Enemies Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 13: MP Cost: 31, Damage: 60% x4, Max Enemies Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 14: MP Cost: 32, Damage: 61% x4, Max Enemies Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 15: MP Cost: 32, Damage: 62% x4, Max Enemies Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 16: MP Cost: 33, Damage: 63% x4, Max Enemies Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 17: MP Cost: 33, Damage: 64% x4, Max Enemies Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 18: MP Cost: 34, Damage: 65% x4, Max Enemies Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 19: MP Cost: 34, Damage: 66% x4, Max Enemies Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 20: MP Cost: 35, Damage: 67% x4, Max Enemies Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec |
Might (PVP) | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt. |
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Level 1: MP Cost: 60, Duration: 25 sec, Weapon ATT: +1, Weapon DEF: +25, Magic DEF: +25, Knock-back Damage Requirement: -90% | ||
Level 2: MP Cost: 57, Duration: 30 sec, Weapon ATT: +1, Weapon DEF: +35, Magic DEF: +35, Knock-back Damage Requirement: -82% | ||
Level 3: MP Cost: 57, Duration: 35 sec, Weapon ATT: +2, Weapon DEF: +45, Magic DEF: +45, Knock-back Damage Requirement: -82% | ||
Level 4: MP Cost: 54, Duration: 40 sec, Weapon ATT: +2, Weapon DEF: +55, Magic DEF: +55, Knock-back Damage Requirement: -74% | ||
Level 5: MP Cost: 54, Duration: 45 sec, Weapon ATT: +3, Weapon DEF: +65, Magic DEF: +65, Knock-back Damage Requirement: -74% | ||
Level 6: MP Cost: 51, Duration: 50 sec, Weapon ATT: +3, Weapon DEF: +75, Magic DEF: +75, Knock-back Damage Requirement: -66% | ||
Level 7: MP Cost: 51, Duration: 55 sec, Weapon ATT: +4, Weapon DEF: +85, Magic DEF: +85, Knock-back Damage Requirement: -66% | ||
Level 8: MP Cost: 48, Duration: 60 sec, Weapon ATT: +4, Weapon DEF: +95, Magic DEF: +95, Knock-back Damage Requirement: -58% | ||
Level 9: MP Cost: 48, Duration: 65 sec, Weapon ATT: +5, Weapon DEF: +105, Magic DEF: +105, Knock-back Damage Requirement: -58% | ||
Level 10: MP Cost: 45, Duration: 70 sec, Weapon ATT: +5, Weapon DEF: +115, Magic DEF: +115, Knock-back Damage Requirement: -50% | ||
Level 11: MP Cost: 45, Duration: 75 sec, Weapon ATT: +6, Weapon DEF: +125, Magic DEF: +125, Knock-back Damage Requirement: -50% | ||
Level 12: MP Cost: 42, Duration: 80 sec, Weapon ATT: +6, Weapon DEF: +135, Magic DEF: +135, Knock-back Damage Requirement: -42% | ||
Level 13: MP Cost: 42, Duration: 85 sec, Weapon ATT: +7, Weapon DEF: +145, Magic DEF: +145, Knock-back Damage Requirement: -42% | ||
Level 14: MP Cost: 39, Duration: 90 sec, Weapon ATT: +7, Weapon DEF: +155, Magic DEF: +155, Knock-back Damage Requirement: -34% | ||
Level 15: MP Cost: 39, Duration: 95 sec, Weapon ATT: +8, Weapon DEF: +165, Magic DEF: +165, Knock-back Damage Requirement: -34% | ||
Level 16: MP Cost: 36, Duration: 100 sec, Weapon ATT: +8, Weapon DEF: +175, Magic DEF: +175, Knock-back Damage Requirement: -26% | ||
Level 17: MP Cost: 36, Duration: 105 sec, Weapon ATT: +9, Weapon DEF: +185, Magic DEF: +185, Knock-back Damage Requirement: -26% | ||
Level 18: MP Cost: 33, Duration: 110 sec, Weapon ATT: +9, Weapon DEF: +195, Magic DEF: +195, Knock-back Damage Requirement: -18% | ||
Level 19: MP Cost: 33, Duration: 115 sec, Weapon ATT: +10, Weapon DEF: +205, Magic DEF: +205, Knock-back Damage Requirement: -18% | ||
Level 20: MP Cost: 30, Duration: 120 sec, Weapon ATT: +10, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10% |
Combo Recharge | Master Level: 20 | |
Type: Active | ||
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. |
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Level 1: Cost: 48% HP and 240 MP, Combo Count: +55, Cooldown: 87 sec | ||
Level 2: Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec | ||
Level 3: Cost: 44% HP and 220 MP, Combo Count: +65, Cooldown: 81 sec | ||
Level 4: Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec | ||
Level 5: Cost: 40% HP and 200 MP, Combo Count: +75, Cooldown: 75 sec | ||
Level 6: Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec | ||
Level 7: Cost: 36% HP and 180 MP, Combo Count: +85, Cooldown: 69 sec | ||
Level 8: Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec | ||
Level 9: Cost: 32% HP and 160 MP, Combo Count: +95, Cooldown: 63 sec | ||
Level 10: Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec | ||
Level 11: Cost: 28% HP and 140 MP, Combo Count: +105, Cooldown: 57 sec | ||
Level 12: Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec | ||
Level 13: Cost: 24% HP and 120 MP, Combo Count: +115, Cooldown: 51 sec | ||
Level 14: Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec | ||
Level 15: Cost: 20% HP and 100 MP, Combo Count: +125, Cooldown: 45 sec | ||
Level 16: Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec | ||
Level 17: Cost: 16% HP and 80 MP, Combo Count: +135, Cooldown: 39 sec | ||
Level 18: Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec | ||
Level 19: Cost: 12% HP and 60 MP, Combo Count: +145, Cooldown: 33 sec | ||
Level 20: Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec |
Cleaving Blows | Master Level: 10 | |
Type: Active | ||
Description: Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters. |
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Level 1: Defense Ignored: 22%, Damage Against Boss Monster: +2% | ||
Level 2: Defense Ignored: 24%, Damage Against Boss Monster: +4% | ||
Level 3: Defense Ignored: 26%, Damage Against Boss Monster: +6% | ||
Level 4: Defense Ignored: 28%, Damage Against Boss Monster: +8% | ||
Level 5: Defense Ignored: 30%, Damage Against Boss Monster: +10% | ||
Level 6: Defense Ignored: 32%, Damage Against Boss Monster: +12% | ||
Level 7: Defense Ignored: 34%, Damage Against Boss Monster: +14% | ||
Level 8: Defense Ignored: 36%, Damage Against Boss Monster: +16% | ||
Level 9: Defense Ignored: 38%, Damage Against Boss Monster: +18% | ||
Level 10: Defense Ignored: 40%, Damage Against Boss Monster: +20% |
Combo Judgment (PVP) | Master Level: 20 | |
Type: Active | Pre-requisite: Combo Fenrir Lv. 10 | |
Description: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when Combo Count is 100 or higher. |
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Level 1: Damage: 570%, Max Enemies Hit: 6, Damage Over Time: 52% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 2: Damage: 580%, Max Enemies Hit: 6, Damage Over Time: 54% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 3: Damage: 590%, Max Enemies Hit: 6, Damage Over Time: 56% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 4: Damage: 600%, Max Enemies Hit: 6, Damage Over Time: 58% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 5: Damage: 610%, Max Enemies Hit: 7, Damage Over Time: 60% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 6: Damage: 620%, Max Enemies Hit: 7, Damage Over Time: 62% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 7: Damage: 630%, Max Enemies Hit: 7, Damage Over Time: 64% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 8: Damage: 640%, Max Enemies Hit: 7, Damage Over Time: 66% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 9: Damage: 650%, Max Enemies Hit: 7, Damage Over Time: 68% damage every 1 sec for 3 sec, Freeze Duration: 2 sec | ||
Level 10: Damage: 660%, Max Enemies Hit: 8, Damage Over Time: 70% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 11: Damage: 670%, Max Enemies Hit: 8, Damage Over Time: 72% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 12: Damage: 680%, Max Enemies Hit: 8, Damage Over Time: 74% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 13: Damage: 690%, Max Enemies Hit: 8, Damage Over Time: 76% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 14: Damage: 700%, Max Enemies Hit: 8, Damage Over Time: 78% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 15: Damage: 710%, Max Enemies Hit: 9, Damage Over Time: 80% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 16: Damage: 720%, Max Enemies Hit: 9, Damage Over Time: 82% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 17: Damage: 730%, Max Enemies Hit: 9, Damage Over Time: 84% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 18: Damage: 740%, Max Enemies Hit: 9, Damage Over Time: 86% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 19: Damage: 750%, Max Enemies Hit: 9, Damage Over Time: 88% damage every 1 sec for 4 sec, Freeze Duration: 2 sec | ||
Level 20: Damage: 760%, Max Enemies Hit: 10, Damage Over Time: 90% damage every 1 sec for 5 sec, Freeze Duration: 2 sec |
(hidden) Full Swing - Double Swing | Master Level: 20 | |
Type: Active | ||
Description: | ||
Level 1: - |
(hidden) Full Swing - Triple Swing | Master Level: 20 | |
Type: Active | ||
Description: | ||
Level 1: - |