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Aran (4th Job)

Aran

Aran (Beginner) > Aran (1st Job) > Aran (2nd Job) > Aran (3rd Job) > Aran (4th Job)

PVE

Over Swing Master Level: 30
Type: Passive Pre-requisite: Full Swing Lv. 20
Description:

Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

Level 1: Double Swing MP Cost: 14, Damage: 244% x2, Triple Swing MP Cost: 16, Damage: 305% x2, Combo Fenrir Damage: 11%
Level 2: Double Swing MP Cost: 14, Damage: 248% x2, Triple Swing MP Cost: 16, Damage: 310% x2, Combo Fenrir Damage: 12%
Level 3: Double Swing MP Cost: 14, Damage: 252% x2, Triple Swing MP Cost: 16, Damage: 315% x2, Combo Fenrir Damage: 13%
Level 4: Double Swing MP Cost: 14, Damage: 256% x2, Triple Swing MP Cost: 16, Damage: 320% x2, Combo Fenrir Damage: 14%
Level 5: Double Swing MP Cost: 14, Damage: 260% x2, Triple Swing MP Cost: 16, Damage: 325% x2, Combo Fenrir Damage: 15%
Level 6: Double Swing MP Cost: 14, Damage: 264% x2, Triple Swing MP Cost: 16, Damage: 330% x2, Combo Fenrir Damage: 16%
Level 7: Double Swing MP Cost: 14, Damage: 268% x2, Triple Swing MP Cost: 16, Damage: 335% x2, Combo Fenrir Damage: 17%
Level 8: Double Swing MP Cost: 14, Damage: 272% x2, Triple Swing MP Cost: 16, Damage: 340% x2, Combo Fenrir Damage: 18%
Level 9: Double Swing MP Cost: 14, Damage: 276% x2, Triple Swing MP Cost: 16, Damage: 345% x2, Combo Fenrir Damage: 19%
Level 10: Double Swing MP Cost: 16, Damage: 280% x2, Triple Swing MP Cost: 18, Damage: 350% x2, Combo Fenrir Damage: 20%
Level 11: Double Swing MP Cost: 16, Damage: 284% x2, Triple Swing MP Cost: 18, Damage: 355% x2, Combo Fenrir Damage: 21%
Level 12: Double Swing MP Cost: 16, Damage: 288% x2, Triple Swing MP Cost: 18, Damage: 360% x2, Combo Fenrir Damage: 22%
Level 13: Double Swing MP Cost: 16, Damage: 292% x2, Triple Swing MP Cost: 18, Damage: 365% x2, Combo Fenrir Damage: 23%
Level 14: Double Swing MP Cost: 16, Damage: 296% x2, Triple Swing MP Cost: 18, Damage: 370% x2, Combo Fenrir Damage: 24%
Level 15: Double Swing MP Cost: 16, Damage: 300% x2, Triple Swing MP Cost: 18, Damage: 375% x2, Combo Fenrir Damage: 25%
Level 16: Double Swing MP Cost: 16, Damage: 304% x2, Triple Swing MP Cost: 18, Damage: 380% x2, Combo Fenrir Damage: 26%
Level 17: Double Swing MP Cost: 16, Damage: 308% x2, Triple Swing MP Cost: 18, Damage: 385% x2, Combo Fenrir Damage: 27%
Level 18: Double Swing MP Cost: 16, Damage: 312% x2, Triple Swing MP Cost: 18, Damage: 390% x2, Combo Fenrir Damage: 28%
Level 19: Double Swing MP Cost: 16, Damage: 316% x2, Triple Swing MP Cost: 18, Damage: 395% x2, Combo Fenrir Damage: 29%
Level 20: Double Swing MP Cost: 18, Damage: 320% x2, Triple Swing MP Cost: 20, Damage: 400% x2, Combo Fenrir Damage: 30%
Level 21: Double Swing MP Cost: 18, Damage: 324% x2, Triple Swing MP Cost: 20, Damage: 405% x2, Combo Fenrir Damage: 31%
Level 22: Double Swing MP Cost: 18, Damage: 328% x2, Triple Swing MP Cost: 20, Damage: 410% x2, Combo Fenrir Damage: 32%
Level 23: Double Swing MP Cost: 18, Damage: 332% x2, Triple Swing MP Cost: 20, Damage: 415% x2, Combo Fenrir Damage: 33%
Level 24: Double Swing MP Cost: 18, Damage: 336% x2, Triple Swing MP Cost: 20, Damage: 420% x2, Combo Fenrir Damage: 34%
Level 25: Double Swing MP Cost: 18, Damage: 340% x2, Triple Swing MP Cost: 20, Damage: 425% x2, Combo Fenrir Damage: 35%
Level 26: Double Swing MP Cost: 18, Damage: 344% x2, Triple Swing MP Cost: 20, Damage: 430% x2, Combo Fenrir Damage: 36%
Level 27: Double Swing MP Cost: 18, Damage: 348% x2, Triple Swing MP Cost: 20, Damage: 435% x2, Combo Fenrir Damage: 37%
Level 28: Double Swing MP Cost: 18, Damage: 352% x2, Triple Swing MP Cost: 20, Damage: 440% x2, Combo Fenrir Damage: 38%
Level 29: Double Swing MP Cost: 18, Damage: 356% x2, Triple Swing MP Cost: 20, Damage: 445% x2, Combo Fenrir Damage: 39%
Level 30: Double Swing MP Cost: 20, Damage: 360% x2, Triple Swing MP Cost: 22, Damage: 450% x2, Combo Fenrir Damage: 40%
Level 31: Double Swing MP Cost: 20, Damage: 364% x2, Triple Swing MP Cost: 22, Damage: 455% x2, Combo Fenrir Damage: 41%
Level 32: Double Swing MP Cost: 20, Damage: 368% x2, Triple Swing MP Cost: 22, Damage: 460% x2, Combo Fenrir Damage: 42%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
High Mastery Master Level: 20
Type: Passive Pre-requisite: Polearm Mastery Level 20
Description:

Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.

Level 1: Polearm Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Polearm Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Polearm Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Polearm Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Polearm Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Polearm Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Polearm Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Polearm Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Polearm Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Polearm Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Final Blow Master Level: 30
Type: Active Pre-requisite: Triple Swing Lv. 20
Description:

Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Can only be used after using Triple Swing.
[Command: Triple Swing + ↓ + Attack Key]

Level 1: MP Cost: 20, Damage: 210%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5%
Level 2: MP Cost: 20, Damage: 215%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
Level 3: MP Cost: 20, Damage: 220%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
Level 4: MP Cost: 20, Damage: 225%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
Level 5: MP Cost: 20, Damage: 230%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
Level 6: MP Cost: 20, Damage: 235%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
Level 7: MP Cost: 20, Damage: 240%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
Level 8: MP Cost: 20, Damage: 245%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
Level 9: MP Cost: 20, Damage: 250%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
Level 10: MP Cost: 25, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
Level 11: MP Cost: 25, Damage: 260%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
Level 12: MP Cost: 25, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
Level 13: MP Cost: 25, Damage: 270%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
Level 14: MP Cost: 25, Damage: 275%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
Level 15: MP Cost: 25, Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
Level 16: MP Cost: 25, Damage: 285%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
Level 17: MP Cost: 25, Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
Level 18: MP Cost: 25, Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
Level 19: MP Cost: 25, Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
Level 20: MP Cost: 30, Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
Level 21: MP Cost: 30, Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
Level 22: MP Cost: 30, Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
Level 23: MP Cost: 30, Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
Level 24: MP Cost: 30, Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
Level 25: MP Cost: 30, Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
Level 26: MP Cost: 30, Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
Level 27: MP Cost: 30, Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
Level 28: MP Cost: 30, Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
Level 29: MP Cost: 30, Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
Level 30: MP Cost: 35, Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
Level 31: MP Cost: 35, Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
Level 32: MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Freeze Standing Master Level: 20
Type: Supportive
Description:

Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 30, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 220 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
High Defense Master Level: 20
Type: Passive
Description:

A new defense technique that permanently decreases damage received from enemies and increases HP.

Level 1: Damage Taken: -6.5%, Max HP: +1%
Level 2: Damage Taken: -6.5%, Max HP: +2%
Level 3: Damage Taken: -8%, Max HP: +3%
Level 4: Damage Taken: -8%, Max HP: +4%
Level 5: Damage Taken: -9.5%, Max HP: +5%
Level 6: Damage Taken: -9.5%, Max HP: +6%
Level 7: Damage Taken: -11%, Max HP: +7%
Level 8: Damage Taken: -11%, Max HP: +8%
Level 9: Damage Taken: -12.5%, Max HP: +9%
Level 10: Damage Taken: -12.5%, Max HP: +10%
Level 11: Damage Taken: -14%, Max HP: +11%
Level 12: Damage Taken: -14%, Max HP: +12%
Level 13: Damage Taken: -15.5%, Max HP: +13%
Level 14: Damage Taken: -15.5%, Max HP: +14%
Level 15: Damage Taken: -17%, Max HP: +15%
Level 16: Damage Taken: -17%, Max HP: +16%
Level 17: Damage Taken: -18.5%, Max HP: +17%
Level 18: Damage Taken: -18.5%, Max HP: +18%
Level 19: Damage Taken: -20%, Max HP: +19%
Level 20: Damage Taken: -20%, Max HP: +20%
Level 21: Damage Taken: -21.5%, Max HP: +21%
Level 22: Damage Taken: -21.5%, Max HP: +22%
Level 23: Damage Taken: -16.5%
Level 24: Damage Taken: -17%
Level 25: Damage Taken: -17.5%
Level 26: Damage Taken: -18%
Level 27: Damage Taken: -18.5%
Level 28: Damage Taken: -19%
Level 29: Damage Taken: -19.5%
Level 30: Damage Taken: -20%
Level 31: Damage Taken: -20.5%
Level 32: Damage Taken: -21%
Combo Tempest Master Level: 30
Type: Active Pre-requisite: Combo Fenrir Lv. 20
Description:

Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200.
[Command: ↓→ + Attack Key]

Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
Level 2: Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
Level 3: Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
Level 4: Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
Level 5: Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
Level 6: Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
Level 7: Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
Level 8: Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
Level 9: Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
Level 10: Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
Level 11: Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
Level 12: Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
Level 13: Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
Level 14: Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
Level 15: Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
Level 16: Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
Level 17: Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
Level 18: Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
Level 19: Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
Level 20: Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
Level 21: Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
Level 22: Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
Level 23: Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
Level 24: Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
Level 25: Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
Level 26: Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
Level 27: Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
Level 28: Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
Level 29: Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
Level 31: Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
Level 32: Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Combo Barrier Master Level: 30
Type: Supportive Pre-requisite: Combo Drain Lv. 10
Description:

Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when Combo Count is 150 or more.
[Command: Up Arrow Key, Right Arrow Key + Attack Key]

Level 1: Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 5.5ime sec
Level 2: Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 6ime sec
Level 3: Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 6.5ime sec
Level 4: Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 7ime sec
Level 5: Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 7.5ime sec
Level 6: Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 8ime sec
Level 7: Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 8.5ime sec
Level 8: Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 9ime sec
Level 9: Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 9.5ime sec
Level 10: Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 10ime sec
Level 11: Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 10.5ime sec
Level 12: Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 11ime sec
Level 13: Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 11.5ime sec
Level 14: Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 12ime sec
Level 15: Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 12.5ime sec
Level 16: Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 13ime sec
Level 17: Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 13.5ime sec
Level 18: Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 14ime sec
Level 19: Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 14.5ime sec
Level 20: Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 15ime sec
Level 21: Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 15.5ime sec
Level 22: Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 16ime sec
Level 23: Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 16.5ime sec
Level 24: Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 17ime sec
Level 25: Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 17.5ime sec
Level 26: Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 18ime sec
Level 27: Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 18.5ime sec
Level 28: Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 19ime sec
Level 29: Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 19.5ime sec
Level 30: Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 20ime sec
Level 31: Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 20.5ime sec
Level 32: Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 21ime sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sudden Strike Master Level: 10
Type: Passive
Description:

Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.

Level 1: Final Charge and Final Toss Damage: +5%
Level 2: Final Charge and Final Toss Damage: +10%
Level 3: Final Charge and Final Toss Damage: +15%
Level 4: Final Charge and Final Toss Damage: +20%
Level 5: Final Charge and Final Toss Damage: +25%
Level 6: Final Charge and Final Toss Damage: +30%
Level 7: Final Charge and Final Toss Damage: +35%
Level 8: Final Charge and Final Toss Damage: +40%
Level 9: Final Charge and Final Toss Damage: +45%
Level 10: Final Charge and Final Toss Damage: +50%
Level 11: Final Charge and Final Toss Damage: +55%
Level 12: Final Charge and Final Toss Damage: +60%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Advanced Final Attack Master Level: 32
Type: Passive Pre-requisite: Final Attack Lv. 20
Description:

Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.

Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack

PVP

Over Swing (PVP) Master Level: 30
Type: Passive Pre-requisite: Full Swing Lv. 20
Description:

Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

Level 1: Double Swing MP Cost: 14, Damage: 202% x2, Triple Swing MP Cost: 16, Damage: 262% x2, Combo Fenrir Damage: 11%
Level 2: Double Swing MP Cost: 14, Damage: 204% x2, Triple Swing MP Cost: 16, Damage: 264% x2, Combo Fenrir Damage: 12%
Level 3: Double Swing MP Cost: 14, Damage: 206% x2, Triple Swing MP Cost: 16, Damage: 266% x2, Combo Fenrir Damage: 13%
Level 4: Double Swing MP Cost: 14, Damage: 208% x2, Triple Swing MP Cost: 16, Damage: 268% x2, Combo Fenrir Damage: 14%
Level 5: Double Swing MP Cost: 14, Damage: 210% x2, Triple Swing MP Cost: 16, Damage: 270% x2, Combo Fenrir Damage: 15%
Level 6: Double Swing MP Cost: 14, Damage: 212% x2, Triple Swing MP Cost: 16, Damage: 272% x2, Combo Fenrir Damage: 16%
Level 7: Double Swing MP Cost: 14, Damage: 214% x2, Triple Swing MP Cost: 16, Damage: 274% x2, Combo Fenrir Damage: 17%
Level 8: Double Swing MP Cost: 14, Damage: 216% x2, Triple Swing MP Cost: 16, Damage: 276% x2, Combo Fenrir Damage: 18%
Level 9: Double Swing MP Cost: 14, Damage: 218% x2, Triple Swing MP Cost: 16, Damage: 278% x2, Combo Fenrir Damage: 19%
Level 10: Double Swing MP Cost: 16, Damage: 220% x2, Triple Swing MP Cost: 18, Damage: 280% x2, Combo Fenrir Damage: 20%
Level 11: Double Swing MP Cost: 16, Damage: 222% x2, Triple Swing MP Cost: 18, Damage: 282% x2, Combo Fenrir Damage: 21%
Level 12: Double Swing MP Cost: 16, Damage: 224% x2, Triple Swing MP Cost: 18, Damage: 284% x2, Combo Fenrir Damage: 22%
Level 13: Double Swing MP Cost: 16, Damage: 226% x2, Triple Swing MP Cost: 18, Damage: 286% x2, Combo Fenrir Damage: 23%
Level 14: Double Swing MP Cost: 16, Damage: 228% x2, Triple Swing MP Cost: 18, Damage: 288% x2, Combo Fenrir Damage: 24%
Level 15: Double Swing MP Cost: 16, Damage: 230% x2, Triple Swing MP Cost: 18, Damage: 290% x2, Combo Fenrir Damage: 25%
Level 16: Double Swing MP Cost: 16, Damage: 232% x2, Triple Swing MP Cost: 18, Damage: 292% x2, Combo Fenrir Damage: 26%
Level 17: Double Swing MP Cost: 16, Damage: 234% x2, Triple Swing MP Cost: 18, Damage: 294% x2, Combo Fenrir Damage: 27%
Level 18: Double Swing MP Cost: 16, Damage: 236% x2, Triple Swing MP Cost: 18, Damage: 296% x2, Combo Fenrir Damage: 28%
Level 19: Double Swing MP Cost: 16, Damage: 238% x2, Triple Swing MP Cost: 18, Damage: 298% x2, Combo Fenrir Damage: 29%
Level 20: Double Swing MP Cost: 18, Damage: 240% x2, Triple Swing MP Cost: 20, Damage: 300% x2, Combo Fenrir Damage: 30%
Level 21: Double Swing MP Cost: 18, Damage: 242% x2, Triple Swing MP Cost: 20, Damage: 302% x2, Combo Fenrir Damage: 31%
Level 22: Double Swing MP Cost: 18, Damage: 244% x2, Triple Swing MP Cost: 20, Damage: 304% x2, Combo Fenrir Damage: 32%
Level 23: Double Swing MP Cost: 18, Damage: 246% x2, Triple Swing MP Cost: 20, Damage: 306% x2, Combo Fenrir Damage: 33%
Level 24: Double Swing MP Cost: 18, Damage: 248% x2, Triple Swing MP Cost: 20, Damage: 308% x2, Combo Fenrir Damage: 34%
Level 25: Double Swing MP Cost: 18, Damage: 250% x2, Triple Swing MP Cost: 20, Damage: 310% x2, Combo Fenrir Damage: 35%
Level 26: Double Swing MP Cost: 18, Damage: 252% x2, Triple Swing MP Cost: 20, Damage: 312% x2, Combo Fenrir Damage: 36%
Level 27: Double Swing MP Cost: 18, Damage: 254% x2, Triple Swing MP Cost: 20, Damage: 314% x2, Combo Fenrir Damage: 37%
Level 28: Double Swing MP Cost: 18, Damage: 256% x2, Triple Swing MP Cost: 20, Damage: 316% x2, Combo Fenrir Damage: 38%
Level 29: Double Swing MP Cost: 18, Damage: 258% x2, Triple Swing MP Cost: 20, Damage: 318% x2, Combo Fenrir Damage: 39%
Level 30: Double Swing MP Cost: 20, Damage: 260% x2, Triple Swing MP Cost: 22, Damage: 320% x2, Combo Fenrir Damage: 40%
Level 31: Double Swing MP Cost: 20, Damage: 262% x2, Triple Swing MP Cost: 22, Damage: 322% x2, Combo Fenrir Damage: 41%
Level 32: Double Swing MP Cost: 20, Damage: 264% x2, Triple Swing MP Cost: 22, Damage: 324% x2, Combo Fenrir Damage: 42%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
High Mastery Master Level: 20
Type: Passive Pre-requisite: Polearm Mastery Level 20
Description:

Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.

Level 1: Polearm Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Polearm Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Polearm Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Polearm Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Polearm Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Polearm Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Polearm Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Polearm Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Polearm Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Polearm Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Final Blow (PVP) Master Level: 30
Type: Active Pre-requisite: Triple Swing Lv. 20
Description:

Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used after using Triple Swing.
[Command: Triple Swing + ↓ + Attack Key]

Level 1: MP Cost: 20, Damage: 426% Max Enemies Hit: 6, Critical Rate: +100%
Level 2: MP Cost: 20, Damage: 432% Max Enemies Hit: 6, Critical Rate: +100%
Level 3: MP Cost: 20, Damage: 438% Max Enemies Hit: 6, Critical Rate: +100%
Level 4: MP Cost: 20, Damage: 444% Max Enemies Hit: 6, Critical Rate: +100%
Level 5: MP Cost: 20, Damage: 450% Max Enemies Hit: 6, Critical Rate: +100%
Level 6: MP Cost: 20, Damage: 456% Max Enemies Hit: 6, Critical Rate: +100%
Level 7: MP Cost: 20, Damage: 462% Max Enemies Hit: 6, Critical Rate: +100%
Level 8: MP Cost: 20, Damage: 468% Max Enemies Hit: 6, Critical Rate: +100%
Level 9: MP Cost: 20, Damage: 474% Max Enemies Hit: 6, Critical Rate: +100%
Level 10: MP Cost: 25, Damage: 480% Max Enemies Hit: 6, Critical Rate: +100%
Level 11: MP Cost: 25, Damage: 486% Max Enemies Hit: 6, Critical Rate: +100%
Level 12: MP Cost: 25, Damage: 492% Max Enemies Hit: 6, Critical Rate: +100%
Level 13: MP Cost: 25, Damage: 498% Max Enemies Hit: 6, Critical Rate: +100%
Level 14: MP Cost: 25, Damage: 504% Max Enemies Hit: 6, Critical Rate: +100%
Level 15: MP Cost: 25, Damage: 510% Max Enemies Hit: 6, Critical Rate: +100%
Level 16: MP Cost: 25, Damage: 516% Max Enemies Hit: 6, Critical Rate: +100%
Level 17: MP Cost: 25, Damage: 522% Max Enemies Hit: 6, Critical Rate: +100%
Level 18: MP Cost: 25, Damage: 528% Max Enemies Hit: 6, Critical Rate: +100%
Level 19: MP Cost: 25, Damage: 534% Max Enemies Hit: 6, Critical Rate: +100%
Level 20: MP Cost: 30, Damage: 540% Max Enemies Hit: 6, Critical Rate: +100%
Level 21: MP Cost: 30, Damage: 546% Max Enemies Hit: 6, Critical Rate: +100%
Level 22: MP Cost: 30, Damage: 552% Max Enemies Hit: 6, Critical Rate: +100%
Level 23: MP Cost: 30, Damage: 558% Max Enemies Hit: 6, Critical Rate: +100%
Level 24: MP Cost: 30, Damage: 564% Max Enemies Hit: 6, Critical Rate: +100%
Level 25: MP Cost: 30, Damage: 570% Max Enemies Hit: 6, Critical Rate: +100%
Level 26: MP Cost: 30, Damage: 576% Max Enemies Hit: 6, Critical Rate: +100%
Level 27: MP Cost: 30, Damage: 582% Max Enemies Hit: 6, Critical Rate: +100%
Level 28: MP Cost: 30, Damage: 588% Max Enemies Hit: 6, Critical Rate: +100%
Level 29: MP Cost: 30, Damage: 594% Max Enemies Hit: 6, Critical Rate: +100%
Level 30: MP Cost: 35, Damage: 600% Max Enemies Hit: 6, Critical Rate: +100%
Level 31: MP Cost: 35, Damage: 606% Max Enemies Hit: 6, Critical Rate: +100%
Level 32: MP Cost: 35, Damage: 612% Max Enemies Hit: 6, Critical Rate: +100%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Freeze Standing Master Level: 20
Type: Supportive
Description:

Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 30, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 220 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
High Defense Master Level: 20
Type: Passive
Description:

A new defense technique that permanently decreases damage received from enemies and increases HP.

Level 1: Damage Taken: -6.5%, Max HP: +1%
Level 2: Damage Taken: -6.5%, Max HP: +2%
Level 3: Damage Taken: -8%, Max HP: +3%
Level 4: Damage Taken: -8%, Max HP: +4%
Level 5: Damage Taken: -9.5%, Max HP: +5%
Level 6: Damage Taken: -9.5%, Max HP: +6%
Level 7: Damage Taken: -11%, Max HP: +7%
Level 8: Damage Taken: -11%, Max HP: +8%
Level 9: Damage Taken: -12.5%, Max HP: +9%
Level 10: Damage Taken: -12.5%, Max HP: +10%
Level 11: Damage Taken: -14%, Max HP: +11%
Level 12: Damage Taken: -14%, Max HP: +12%
Level 13: Damage Taken: -15.5%, Max HP: +13%
Level 14: Damage Taken: -15.5%, Max HP: +14%
Level 15: Damage Taken: -17%, Max HP: +15%
Level 16: Damage Taken: -17%, Max HP: +16%
Level 17: Damage Taken: -18.5%, Max HP: +17%
Level 18: Damage Taken: -18.5%, Max HP: +18%
Level 19: Damage Taken: -20%, Max HP: +19%
Level 20: Damage Taken: -20%, Max HP: +20%
Level 21: Damage Taken: -21.5%, Max HP: +21%
Level 22: Damage Taken: -21.5%, Max HP: +22%
Level 23: Damage Taken: -16.5%
Level 24: Damage Taken: -17%
Level 25: Damage Taken: -17.5%
Level 26: Damage Taken: -18%
Level 27: Damage Taken: -18.5%
Level 28: Damage Taken: -19%
Level 29: Damage Taken: -19.5%
Level 30: Damage Taken: -20%
Level 31: Damage Taken: -20.5%
Level 32: Damage Taken: -21%
Combo Tempest (PVP) Master Level: 30
Type: Active Pre-requisite: Combo Fenrir Lv. 20
Description:

Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. Can only be used when Combo Count reaches 200.
[Command: ↓→ + Attack Key]

Level 1: Damage: 192% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 2: Damage: 196% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 3: Damage: 200% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 4: Damage: 204% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 5: Damage: 208% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 6: Damage: 212% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 7: Damage: 216% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 8: Damage: 220% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 9: Damage: 224% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 10: Damage: 228% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 11: Damage: 232% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 12: Damage: 236% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 13: Damage: 240% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 14: Damage: 244% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 15: Damage: 248% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 16: Damage: 252% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 17: Damage: 256% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 18: Damage: 260% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 19: Damage: 264% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 20: Damage: 268% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 21: Damage: 272% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 22: Damage: 276% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 23: Damage: 280% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 24: Damage: 284% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 25: Damage: 288% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 26: Damage: 292% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 27: Damage: 296% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 28: Damage: 300% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 29: Damage: 304% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 30: Damage: 308% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 31: Damage: 312% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
Level 32: Damage: 316% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 0 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Combo Barrier Master Level: 30
Type: Supportive Pre-requisite: Combo Drain Lv. 10
Description:

Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when Combo Count is 150 or more.
[Command: Up Arrow Key, Right Arrow Key + Attack Key]

Level 1: Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 5.5ime sec
Level 2: Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 6ime sec
Level 3: Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 6.5ime sec
Level 4: Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 7ime sec
Level 5: Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 7.5ime sec
Level 6: Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 8ime sec
Level 7: Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 8.5ime sec
Level 8: Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 9ime sec
Level 9: Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 9.5ime sec
Level 10: Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 10ime sec
Level 11: Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 10.5ime sec
Level 12: Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 11ime sec
Level 13: Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 11.5ime sec
Level 14: Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 12ime sec
Level 15: Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 12.5ime sec
Level 16: Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 13ime sec
Level 17: Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 13.5ime sec
Level 18: Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 14ime sec
Level 19: Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 14.5ime sec
Level 20: Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 15ime sec
Level 21: Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 15.5ime sec
Level 22: Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 16ime sec
Level 23: Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 16.5ime sec
Level 24: Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 17ime sec
Level 25: Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 17.5ime sec
Level 26: Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 18ime sec
Level 27: Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 18.5ime sec
Level 28: Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 19ime sec
Level 29: Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 19.5ime sec
Level 30: Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 20ime sec
Level 31: Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 20.5ime sec
Level 32: Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 21ime sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sudden Strike Master Level: 10
Type: Passive
Description:

Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.

Level 1: Final Charge and Final Toss Damage: +5%
Level 2: Final Charge and Final Toss Damage: +10%
Level 3: Final Charge and Final Toss Damage: +15%
Level 4: Final Charge and Final Toss Damage: +20%
Level 5: Final Charge and Final Toss Damage: +25%
Level 6: Final Charge and Final Toss Damage: +30%
Level 7: Final Charge and Final Toss Damage: +35%
Level 8: Final Charge and Final Toss Damage: +40%
Level 9: Final Charge and Final Toss Damage: +45%
Level 10: Final Charge and Final Toss Damage: +50%
Level 11: Final Charge and Final Toss Damage: +55%
Level 12: Final Charge and Final Toss Damage: +60%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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