Night Walker (2nd Job)
PVE
Claw Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. |
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Level 1: Claw Master: +12%, Accuracy: +6, Throwing Stars: +10 | ||
Level 2: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 | ||
Level 3: Claw Master: +16%, Accuracy: +18, Throwing Stars: +30 | ||
Level 4: Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 | ||
Level 5: Claw Master: +20%, Accuracy: +30, Throwing Stars: +50 | ||
Level 6: Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 | ||
Level 7: Claw Master: +24%, Accuracy: +42, Throwing Stars: +70 | ||
Level 8: Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 | ||
Level 9: Claw Master: +28%, Accuracy: +54, Throwing Stars: +90 | ||
Level 10: Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 | ||
Level 11: Claw Master: +32%, Accuracy: +66, Throwing Stars: +110 | ||
Level 12: Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 | ||
Level 13: Claw Master: +36%, Accuracy: +78, Throwing Stars: +130 | ||
Level 14: Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 | ||
Level 15: Claw Master: +40%, Accuracy: +90, Throwing Stars: +150 | ||
Level 16: Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 | ||
Level 17: Claw Master: +44%, Accuracy: +102, Throwing Stars: +170 | ||
Level 18: Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 | ||
Level 19: Claw Master: +48%, Accuracy: +114, Throwing Stars: +190 | ||
Level 20: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200 |
Critical Throw | Master Level: 20 | |
Type: Passive | ||
Description: Increases your Critical Rate and the minimum Critical Damage. |
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Level 1: Crit Rate: +12%, Minimum Crit Damage: +5% | ||
Level 2: Crit Rate: +14%, Minimum Crit Damage: +6% | ||
Level 3: Crit Rate: +16%, Minimum Crit Damage: +6% | ||
Level 4: Crit Rate: +18%, Minimum Crit Damage: +7% | ||
Level 5: Crit Rate: +20%, Minimum Crit Damage: +7% | ||
Level 6: Crit Rate: +22%, Minimum Crit Damage: +8% | ||
Level 7: Crit Rate: +24%, Minimum Crit Damage: +8% | ||
Level 8: Crit Rate: +26%, Minimum Crit Damage: +9% | ||
Level 9: Crit Rate: +28%, Minimum Crit Damage: +9% | ||
Level 10: Crit Rate: +30%, Minimum Crit Damage: +10% | ||
Level 11: Crit Rate: +32%, Minimum Crit Damage: +10% | ||
Level 12: Crit Rate: +34%, Minimum Crit Damage: +11% | ||
Level 13: Crit Rate: +36%, Minimum Crit Damage: +11% | ||
Level 14: Crit Rate: +38%, Minimum Crit Damage: +12% | ||
Level 15: Crit Rate: +40%, Minimum Crit Damage: +12% | ||
Level 16: Crit Rate: +42%, Minimum Crit Damage: +13% | ||
Level 17: Crit Rate: +44%, Minimum Crit Damage: +13% | ||
Level 18: Crit Rate: +46%, Minimum Crit Damage: +14% | ||
Level 19: Crit Rate: +48%, Minimum Crit Damage: +14% | ||
Level 20: Crit Rate: +50%, Minimum Crit Damage: +15% |
Claw Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Claw Mastery Lv. 5 | |
Description: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Flash Jump | Master Level: 10 | |
Type: Supportive | ||
Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. |
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Level 1: MP Cost: 40, jumps a certain distance | ||
Level 2: MP Cost: 38, jumps a certain distance | ||
Level 3: MP Cost: 36, jumps a certain distance | ||
Level 4: MP Cost: 34, jumps a certain distance | ||
Level 5: MP Cost: 32, jumps a certain distance | ||
Level 6: MP Cost: 30, jumps a certain distance | ||
Level 7: MP Cost: 28, jumps a certain distance | ||
Level 8: MP Cost: 26, jumps a certain distance | ||
Level 9: MP Cost: 24, jumps a certain distance | ||
Level 10: MP Cost: 22, jumps a certain distance |
Vampire | Master Level: 20 | |
Type: Active | ||
Description: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP. |
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Level 1: MP Cost: 12, Damage: 71%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 2: MP Cost: 12, Damage: 72%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 3: MP Cost: 12, Damage: 73%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 4: MP Cost: 12, Damage: 74%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 5: MP Cost: 12, Damage: 75%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP | ||
Level 6: MP Cost: 12, Damage: 76%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 7: MP Cost: 12, Damage: 77%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 8: MP Cost: 12, Damage: 78%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 9: MP Cost: 12, Damage: 79%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 10: MP Cost: 12, Damage: 80%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 3% of the damage as HP | ||
Level 11: MP Cost: 24, Damage: 81%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 12: MP Cost: 24, Damage: 82%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 13: MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 14: MP Cost: 24, Damage: 84%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 15: MP Cost: 24, Damage: 85%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 4% of the damage as HP | ||
Level 16: MP Cost: 24, Damage: 86%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 17: MP Cost: 24, Damage: 87%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 18: MP Cost: 24, Damage: 88%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 19: MP Cost: 24, Damage: 89%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 20: MP Cost: 24, Damage: 90%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP |
Physical Training | Master Level: 10 | |
Type: Passive | ||
Description: Permanently improves STR and DEX through sheer physical training. |
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Level 1: Permanently increase STR by 3 and DEX by 3. | ||
Level 2: Permanently increase STR by 6 and DEX by 6. | ||
Level 3: Permanently increase STR by 9 and DEX by 9. | ||
Level 4: Permanently increase STR by 12 and DEX by 12. | ||
Level 5: Permanently increase STR by 15 and DEX by 15. | ||
Level 6: Permanently increase STR by 18 and DEX by 18. | ||
Level 7: Permanently increase STR by 21 and DEX by 21. | ||
Level 8: Permanently increase STR by 24 and DEX by 24. | ||
Level 9: Permanently increase STR by 27 and DEX by 27. | ||
Level 10: Permanently increase STR by 30 and DEX by 30. |
Shuriken Burst | Master Level: 20 | |
Type: Active | ||
Description: Throws an exploding shuriken to damage the target and nearby enemies. |
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Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4 |
Gust Charm | Master Level: 20 | |
Type: Supportive | ||
Description: Solidifies the wind to damage and knock back enemies. |
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Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350 |
PVP
Claw Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. |
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Level 1: Claw Master: +12%, Accuracy: +6, Throwing Stars: +10 | ||
Level 2: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 | ||
Level 3: Claw Master: +16%, Accuracy: +18, Throwing Stars: +30 | ||
Level 4: Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 | ||
Level 5: Claw Master: +20%, Accuracy: +30, Throwing Stars: +50 | ||
Level 6: Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 | ||
Level 7: Claw Master: +24%, Accuracy: +42, Throwing Stars: +70 | ||
Level 8: Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 | ||
Level 9: Claw Master: +28%, Accuracy: +54, Throwing Stars: +90 | ||
Level 10: Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 | ||
Level 11: Claw Master: +32%, Accuracy: +66, Throwing Stars: +110 | ||
Level 12: Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 | ||
Level 13: Claw Master: +36%, Accuracy: +78, Throwing Stars: +130 | ||
Level 14: Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 | ||
Level 15: Claw Master: +40%, Accuracy: +90, Throwing Stars: +150 | ||
Level 16: Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 | ||
Level 17: Claw Master: +44%, Accuracy: +102, Throwing Stars: +170 | ||
Level 18: Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 | ||
Level 19: Claw Master: +48%, Accuracy: +114, Throwing Stars: +190 | ||
Level 20: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200 |
Critical Throw | Master Level: 20 | |
Type: Passive | ||
Description: Increases your Critical Rate and the minimum Critical Damage. |
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Level 1: Crit Rate: +12%, Minimum Crit Damage: +5% | ||
Level 2: Crit Rate: +14%, Minimum Crit Damage: +6% | ||
Level 3: Crit Rate: +16%, Minimum Crit Damage: +6% | ||
Level 4: Crit Rate: +18%, Minimum Crit Damage: +7% | ||
Level 5: Crit Rate: +20%, Minimum Crit Damage: +7% | ||
Level 6: Crit Rate: +22%, Minimum Crit Damage: +8% | ||
Level 7: Crit Rate: +24%, Minimum Crit Damage: +8% | ||
Level 8: Crit Rate: +26%, Minimum Crit Damage: +9% | ||
Level 9: Crit Rate: +28%, Minimum Crit Damage: +9% | ||
Level 10: Crit Rate: +30%, Minimum Crit Damage: +10% | ||
Level 11: Crit Rate: +32%, Minimum Crit Damage: +10% | ||
Level 12: Crit Rate: +34%, Minimum Crit Damage: +11% | ||
Level 13: Crit Rate: +36%, Minimum Crit Damage: +11% | ||
Level 14: Crit Rate: +38%, Minimum Crit Damage: +12% | ||
Level 15: Crit Rate: +40%, Minimum Crit Damage: +12% | ||
Level 16: Crit Rate: +42%, Minimum Crit Damage: +13% | ||
Level 17: Crit Rate: +44%, Minimum Crit Damage: +13% | ||
Level 18: Crit Rate: +46%, Minimum Crit Damage: +14% | ||
Level 19: Crit Rate: +48%, Minimum Crit Damage: +14% | ||
Level 20: Crit Rate: +50%, Minimum Crit Damage: +15% |
Claw Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Claw Mastery Lv. 5 | |
Description: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Haste | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. |
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Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1 | ||
Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2 | ||
Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3 | ||
Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4 | ||
Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5 | ||
Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6 | ||
Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7 | ||
Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8 | ||
Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9 | ||
Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10 | ||
Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11 | ||
Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12 | ||
Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13 | ||
Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14 | ||
Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15 | ||
Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16 | ||
Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17 | ||
Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18 | ||
Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19 | ||
Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20 |
Flash Jump | Master Level: 10 | |
Type: Supportive | ||
Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. |
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Level 1: MP Cost: 40, jumps a certain distance | ||
Level 2: MP Cost: 38, jumps a certain distance | ||
Level 3: MP Cost: 36, jumps a certain distance | ||
Level 4: MP Cost: 34, jumps a certain distance | ||
Level 5: MP Cost: 32, jumps a certain distance | ||
Level 6: MP Cost: 30, jumps a certain distance | ||
Level 7: MP Cost: 28, jumps a certain distance | ||
Level 8: MP Cost: 26, jumps a certain distance | ||
Level 9: MP Cost: 24, jumps a certain distance | ||
Level 10: MP Cost: 22, jumps a certain distance |
Vanish | Master Level: 10 | |
Type: Active | Pre-requisite: Dark Sight Lv. 10 | |
Description: Inflicts additional damage on monsters when used while Dark Sight is active. Dark Sight deactivates as soon as this skill is applied |
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Level 1: Damage: 103% | ||
Level 2: Damage: 106% | ||
Level 3: Damage: 109% | ||
Level 4: Damage: 112% | ||
Level 5: Damage: 115% | ||
Level 6: Damage: 118% | ||
Level 7: Damage: 121% | ||
Level 8: Damage: 124% | ||
Level 9: Damage: 127% | ||
Level 10: Damage: 130% |
Vampire (PVP) | Master Level: 20 | |
Type: Active | ||
Description: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP. |
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Level 1: MP Cost: 12, Damage: 41%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP | ||
Level 2: MP Cost: 12, Damage: 42%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 3: MP Cost: 12, Damage: 43%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 6% of the damage as HP | ||
Level 4: MP Cost: 12, Damage: 44%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 8% of the damage as HP | ||
Level 5: MP Cost: 12, Damage: 45%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 10% of the damage as HP | ||
Level 6: MP Cost: 12, Damage: 46%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 12% of the damage as HP | ||
Level 7: MP Cost: 12, Damage: 47%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 14% of the damage as HP | ||
Level 8: MP Cost: 12, Damage: 48%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 16% of the damage as HP | ||
Level 9: MP Cost: 12, Damage: 49%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 18% of the damage as HP | ||
Level 10: MP Cost: 12, Damage: 50%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 20% of the damage as HP | ||
Level 11: MP Cost: 24, Damage: 51%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 22% of the damage as HP | ||
Level 12: MP Cost: 24, Damage: 52%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 24% of the damage as HP | ||
Level 13: MP Cost: 24, Damage: 53%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 26% of the damage as HP | ||
Level 14: MP Cost: 24, Damage: 54%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 28% of the damage as HP | ||
Level 15: MP Cost: 24, Damage: 55%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 30% of the damage as HP | ||
Level 16: MP Cost: 24, Damage: 56%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 32% of the damage as HP | ||
Level 17: MP Cost: 24, Damage: 57%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 34% of the damage as HP | ||
Level 18: MP Cost: 24, Damage: 58%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 36% of the damage as HP | ||
Level 19: MP Cost: 24, Damage: 59%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 38% of the damage as HP | ||
Level 20: MP Cost: 24, Damage: 60%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 40% of the damage as HP |