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Night Walker (3rd Job)

1st job > 2nd job > 3rd job

PVE

Shadow Partner Master Level: 20
Type: Supportive
Description:

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Level 1: MP Cost: 40, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec
Level 2: MP Cost: 44, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec
Level 3: MP Cost: 44, consumes 1 Summoning Rock, Attack: 16%, Duration: 60 sec
Level 4: MP Cost: 48, consumes 1 Summoning Rock, Attack: 18%, Duration: 60 sec
Level 5: MP Cost: 48, consumes 1 Summoning Rock, Attack: 20%, Duration: 90 sec
Level 6: MP Cost: 52, consumes 1 Summoning Rock, Attack: 22%, Duration: 90 sec
Level 7: MP Cost: 52, consumes 1 Summoning Rock, Attack: 24%, Duration: 90 sec
Level 8: MP Cost: 56, consumes 1 Summoning Rock, Attack: 26%, Duration: 90 sec
Level 9: MP Cost: 56, consumes 1 Summoning Rock, Attack: 28%, Duration: 90 sec
Level 10: MP Cost: 60, consumes 1 Summoning Rock, Attack: 30%, Duration: 120 sec
Level 11: MP Cost: 60, consumes 1 Summoning Rock, Attack: 32%, Duration: 120 sec
Level 12: MP Cost: 64, consumes 1 Summoning Rock, Attack: 34%, Duration: 120 sec
Level 13: MP Cost: 64, consumes 1 Summoning Rock, Attack: 36%, Duration: 120 sec
Level 14: MP Cost: 68, consumes 1 Summoning Rock, Attack: 38%, Duration: 120 sec
Level 15: MP Cost: 68, consumes 1 Summoning Rock, Attack: 40%, Duration: 150 sec
Level 16: MP Cost: 72, consumes 1 Summoning Rock, Attack: 42%, Duration: 150 sec
Level 17: MP Cost: 72, consumes 1 Summoning Rock, Attack: 44%, Duration: 150 sec
Level 18: MP Cost: 76, consumes 1 Summoning Rock, Attack: 46%, Duration: 150 sec
Level 19: MP Cost: 76, consumes 1 Summoning Rock, Attack: 48%, Duration: 150 sec
Level 20: MP Cost: 80, consumes 1 Summoning Rock, Attack: 50%, Duration: 180 sec
Level 21: MP Cost: 80, consumes 1 Summoning Rock, Attack: 52%, Duration: 180 sec
Level 22: MP Cost: 84, consumes 1 Summoning Rock, Attack: 54%, Duration: 180 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadow Web Master Level: 20
Type: Supportive
Description:

Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.

Level 1: MP Cost: 10, Bind Chance: 43%, Duration: 5 sec
Level 2: MP Cost: 10, Bind Chance: 46%, Duration: 5 sec
Level 3: MP Cost: 10, Bind Chance: 49%, Duration: 5 sec
Level 4: MP Cost: 12, Bind Chance: 52%, Duration: 5 sec
Level 5: MP Cost: 12, Bind Chance: 55%, Duration: 5 sec
Level 6: MP Cost: 12, Bind Chance: 58%, Duration: 6 sec
Level 7: MP Cost: 12, Bind Chance: 61%, Duration: 6 sec
Level 8: MP Cost: 14, Bind Chance: 64%, Duration: 6 sec
Level 9: MP Cost: 14, Bind Chance: 67%, Duration: 6 sec
Level 10: MP Cost: 14, Bind Chance: 70%, Duration: 6 sec
Level 11: MP Cost: 14, Bind Chance: 73%, Duration: 7 sec
Level 12: MP Cost: 16, Bind Chance: 76%, Duration: 7 sec
Level 13: MP Cost: 16, Bind Chance: 79%, Duration: 7 sec
Level 14: MP Cost: 16, Bind Chance: 82%, Duration: 7 sec
Level 15: MP Cost: 16, Bind Chance: 85%, Duration: 7 sec
Level 16: MP Cost: 18, Bind Chance: 88%, Duration: 8 sec
Level 17: MP Cost: 18, Bind Chance: 91%, Duration: 8 sec
Level 18: MP Cost: 18, Bind Chance: 94%, Duration: 8 sec
Level 19: MP Cost: 18, Bind Chance: 97%, Duration: 8 sec
Level 20: MP Cost: 20, Bind Chance: 100%, Duration: 8 sec
Level 21: MP Cost: 20, Bind Chance: 103%, Duration: 9 sec
Level 22: MP Cost: 20, Bind Chance: 106%, Duration: 9 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Avenger Master Level: 20
Type: Active
Description:

Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.

Level 1: MP Cost: 16, Consumes 3 throwing stars, Damage: 324%, Max Monsters Hit: 4
Level 2: MP Cost: 16, Consumes 3 throwing stars, Damage: 328%, Max Monsters Hit: 4
Level 3: MP Cost: 16, Consumes 3 throwing stars, Damage: 332%, Max Monsters Hit: 4
Level 4: MP Cost: 16, Consumes 3 throwing stars, Damage: 336%, Max Monsters Hit: 4
Level 5: MP Cost: 16, Consumes 3 throwing stars, Damage: 340%, Max Monsters Hit: 4
Level 6: MP Cost: 16, Consumes 3 throwing stars, Damage: 344%, Max Monsters Hit: 4
Level 7: MP Cost: 16, Consumes 3 throwing stars, Damage: 348%, Max Monsters Hit: 4
Level 8: MP Cost: 23, Consumes 3 throwing stars, Damage: 352%, Max Monsters Hit: 5
Level 9: MP Cost: 23, Consumes 3 throwing stars, Damage: 356%, Max Monsters Hit: 5
Level 10: MP Cost: 23, Consumes 3 throwing stars, Damage: 360%, Max Monsters Hit: 5
Level 11: MP Cost: 23, Consumes 3 throwing stars, Damage: 364%, Max Monsters Hit: 5
Level 12: MP Cost: 23, Consumes 3 throwing stars, Damage: 368%, Max Monsters Hit: 5
Level 13: MP Cost: 23, Consumes 3 throwing stars, Damage: 372%, Max Monsters Hit: 5
Level 14: MP Cost: 23, Consumes 3 throwing stars, Damage: 376%, Max Monsters Hit: 5
Level 15: MP Cost: 23, Consumes 3 throwing stars, Damage: 380%, Max Monsters Hit: 6
Level 16: MP Cost: 30, Consumes 3 throwing stars, Damage: 384%, Max Monsters Hit: 6
Level 17: MP Cost: 30, Consumes 3 throwing stars, Damage: 388%, Max Monsters Hit: 6
Level 18: MP Cost: 30, Consumes 3 throwing stars, Damage: 392%, Max Monsters Hit: 6
Level 19: MP Cost: 30, Consumes 3 throwing stars, Damage: 396%, Max Monsters Hit: 6
Level 20: MP Cost: 30, Consumes 3 throwing stars, Damage: 400%, Max Monsters Hit: 6
Level 21: MP Cost: 30, Consumes 3 throwing stars, Damage: 404%, Max Monsters Hit: 6
Level 22: MP Cost: 30, Consumes 3 throwing stars, Damage: 408%, Max Monsters Hit: 7
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Alchemist Master Level: 20
Type: Passive
Description:

Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.

Level 1: Recovery Rate: +112%, Duration: +112%
Level 2: Recovery Rate: +114%, Duration: +114%
Level 3: Recovery Rate: +116%, Duration: +116%
Level 4: Recovery Rate: +118%, Duration: +118%
Level 5: Recovery Rate: +120%, Duration: +120%
Level 6: Recovery Rate: +122%, Duration: +122%
Level 7: Recovery Rate: +124%, Duration: +124%
Level 8: Recovery Rate: +126%, Duration: +126%
Level 9: Recovery Rate: +128%, Duration: +128%
Level 10: Recovery Rate: +130%, Duration: +130%
Level 11: Recovery Rate: +132%, Duration: +132%
Level 12: Recovery Rate: +134%, Duration: +134%
Level 13: Recovery Rate: +136%, Duration: +136%
Level 14: Recovery Rate: +138%, Duration: +138%
Level 15: Recovery Rate: +140%, Duration: +140%
Level 16: Recovery Rate: +142%, Duration: +142%
Level 17: Recovery Rate: +144%, Duration: +144%
Level 18: Recovery Rate: +146%, Duration: +146%
Level 19: Recovery Rate: +148%, Duration: +148%
Level 20: Recovery Rate: +150%, Duration: +150%
Level 21: Recovery Rate: +152%, Duration: +152%
Level 22: Recovery Rate: +154%, Duration: +154%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Venom Master Level: 20
Type: Active
Description:

Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Level 1: Poison Chance: 11%, 53% damage every 1 sec for 4 sec
Level 2: Poison Chance: 12%, 56% damage every 1 sec for 4 sec
Level 3: Poison Chance: 13%, 59% damage every 1 sec for 4 sec
Level 4: Poison Chance: 14%, 62% damage every 1 sec for 4 sec
Level 5: Poison Chance: 15%, 65% damage every 1 sec for 5 sec
Level 6: Poison Chance: 16%, 68% damage every 1 sec for 5 sec
Level 7: Poison Chance: 17%, 71% damage every 1 sec for 5 sec
Level 8: Poison Chance: 18%, 74% damage every 1 sec for 5 sec
Level 9: Poison Chance: 19%, 77% damage every 1 sec for 5 sec
Level 10: Poison Chance: 20%, 80% damage every 1 sec for 6 sec
Level 11: Poison Chance: 21%, 83% damage every 1 sec for 6 sec
Level 12: Poison Chance: 22%, 86% damage every 1 sec for 6 sec
Level 13: Poison Chance: 23%, 89% damage every 1 sec for 6 sec
Level 14: Poison Chance: 24%, 92% damage every 1 sec for 6 sec
Level 15: Poison Chance: 25%, 95% damage every 1 sec for 7 sec
Level 16: Poison Chance: 26%, 98% damage every 1 sec for 7 sec
Level 17: Poison Chance: 27%, 101% damage every 1 sec for 7 sec
Level 18: Poison Chance: 28%, 104% damage every 1 sec for 7 sec
Level 19: Poison Chance: 29%, 107% damage every 1 sec for 7 sec
Level 20: Poison Chance: 30%, 110% damage every 1 sec for 8 sec
Level 21: Poison Chance: 31%, 113% damage every 1 sec for 8 sec
Level 22: Poison Chance: 32%, 116% damage every 1 sec for 8 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Remarks:
  • This skill can be obtained from [Skill] Another New Skill for Night Walker (Level 110 and above) quest.
Triple Throw Master Level: 20
Type: Active
Description:

Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF.

Level 1: MP Cost: 11, Damage: 194%, DEF Ignored: 1%
Level 2: MP Cost: 11, Damage: 197%, DEF Ignored: 1%
Level 3: MP Cost: 12, Damage: 200%, DEF Ignored: 2%
Level 4: MP Cost: 12, Damage: 203%, DEF Ignored: 2%
Level 5: MP Cost: 12, Damage: 206%, DEF Ignored: 3%
Level 6: MP Cost: 13, Damage: 209%, DEF Ignored: 3%
Level 7: MP Cost: 13, Damage: 212%, DEF Ignored: 4%
Level 8: MP Cost: 13, Damage: 215%, DEF Ignored: 4%
Level 9: MP Cost: 14, Damage: 218%, DEF Ignored: 5%
Level 10: MP Cost: 14, Damage: 221%, DEF Ignored: 5%
Level 11: MP Cost: 14, Damage: 224%, DEF Ignored: 6%
Level 12: MP Cost: 15, Damage: 227%, DEF Ignored: 6%
Level 13: MP Cost: 15, Damage: 230%, DEF Ignored: 7%
Level 14: MP Cost: 15, Damage: 233%, DEF Ignored: 7%
Level 15: MP Cost: 16, Damage: 236%, DEF Ignored: 8%
Level 16: MP Cost: 16, Damage: 239%, DEF Ignored: 8%
Level 17: MP Cost: 16, Damage: 242%, DEF Ignored: 9%
Level 18: MP Cost: 17, Damage: 245%, DEF Ignored: 9%
Level 19: MP Cost: 17, Damage: 248%, DEF Ignored: 10%
Level 20: MP Cost: 17, Damage: 251%, DEF Ignored: 10%
Level 21: MP Cost: 18, Damage: 254%, DEF Ignored: 11%
Level 22: MP Cost: 18, Damage: 257%, DEF Ignored: 11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Remarks:
  • This skill can be obtained from [Skill] A New Skill for Night Walkers (Level 100 and above) quest.
Poison Bomb Master Level: 30
Type: Active
Description:

Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage.

Level 1: MP Cost: 21, Damage: 83%, Duration: 4, Damage Over Time: 62% damage every 1 sec for 4 sec
Level 2: MP Cost: 22, Damage: 86%, Duration: 4, Damage Over Time: 64% damage every 1 sec for 4 sec
Level 3: MP Cost: 23, Damage: 89%, Duration: 4, Damage Over Time: 66% damage every 1 sec for 4 sec
Level 4: MP Cost: 24, Damage: 92%, Duration: 8, Damage Over Time: 68% damage every 1 sec for 4 sec
Level 5: MP Cost: 25, Damage: 95%, Duration: 8, Damage Over Time: 70% damage every 1 sec for 5 sec
Level 6: MP Cost: 26, Damage: 98%, Duration: 8, Damage Over Time: 72% damage every 1 sec for 5 sec
Level 7: MP Cost: 27, Damage: 101%, Duration: 12, Damage Over Time: 74% damage every 1 sec for 5 sec
Level 8: MP Cost: 28, Damage: 104%, Duration: 12, Damage Over Time: 76% damage every 1 sec for 5 sec
Level 9: MP Cost: 29, Damage: 107%, Duration: 12, Damage Over Time: 78% damage every 1 sec for 5 sec
Level 10: MP Cost: 30, Damage: 110%, Duration: 16, Damage Over Time: 80% damage every 1 sec for 6 sec
Level 11: MP Cost: 31, Damage: 113%, Duration: 16, Damage Over Time: 82% damage every 1 sec for 6 sec
Level 12: MP Cost: 32, Damage: 116%, Duration: 16, Damage Over Time: 84% damage every 1 sec for 6 sec
Level 13: MP Cost: 33, Damage: 119%, Duration: 20, Damage Over Time: 86% damage every 1 sec for 6 sec
Level 14: MP Cost: 34, Damage: 122%, Duration: 20, Damage Over Time: 88% damage every 1 sec for 6 sec
Level 15: MP Cost: 35, Damage: 125%, Duration: 20, Damage Over Time: 90% damage every 1 sec for 7 sec
Level 16: MP Cost: 36, Damage: 128%, Duration: 24, Damage Over Time: 92% damage every 1 sec for 7 sec
Level 17: MP Cost: 37, Damage: 131%, Duration: 24, Damage Over Time: 94% damage every 1 sec for 7 sec
Level 18: MP Cost: 38, Damage: 134%, Duration: 24, Damage Over Time: 96% damage every 1 sec for 7 sec
Level 19: MP Cost: 39, Damage: 137%, Duration: 28, Damage Over Time: 98% damage every 1 sec for 7 sec
Level 20: MP Cost: 40, Damage: 140%, Duration: 28, Damage Over Time: 100% damage every 1 sec for 8 sec
Level 21: MP Cost: 41, Damage: 143%, Duration: 28, Damage Over Time: 102% damage every 1 sec for 8 sec
Level 22: MP Cost: 42, Damage: 146%, Duration: 32, Damage Over Time: 104% damage every 1 sec for 8 sec
Level 23: MP Cost: 43, Damage: 149%, Duration: 32, Damage Over Time: 106% damage every 1 sec for 8 sec
Level 24: MP Cost: 44, Damage: 152%, Duration: 32, Damage Over Time: 108% damage every 1 sec for 8 sec
Level 25: MP Cost: 45, Damage: 155%, Duration: 36, Damage Over Time: 110% damage every 1 sec for 9 sec
Level 26: MP Cost: 46, Damage: 158%, Duration: 36, Damage Over Time: 112% damage every 1 sec for 9 sec
Level 27: MP Cost: 47, Damage: 161%, Duration: 36, Damage Over Time: 114% damage every 1 sec for 9 sec
Level 28: MP Cost: 48, Damage: 164%, Duration: 40, Damage Over Time: 116% damage every 1 sec for 9 sec
Level 29: MP Cost: 49, Damage: 167%, Duration: 40, Damage Over Time: 118% damage every 1 sec for 9 sec
Level 30: MP Cost: 50, Damage: 170%, Duration: 40, Damage Over Time: 120% damage every 1 sec for 10 sec
Level 31: MP Cost: 51, Damage: 173%, Duration: 44, Damage Over Time: 122% damage every 1 sec for 10 sec
Level 32: MP Cost: 52, Damage: 176%, Duration: 44, Damage Over Time: 124% damage every 1 sec for 10 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Empress's Shout Master Level: 1
Type: Passive
Description:

MaxHP and MaxMP are permanently increased when this skill is acquired.

Level 1: MaxHP and MaxMP +20%
Remarks:
  • This skill is invisible.

Empress's Prayer Master Level: 1
Type: Supportive
Description:

ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills.
Cooldown: 1 day

Level 1: MP Cost: 30, Weapon and Magic ATT +4%
Remarks:
  • This skill is invisible.

Dark Flare Master Level: 1
Type: Supportive
Description:

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Level 1: MP Cost: 100, Duration: 60 sec, Reflects 1300% damage, Cooldown: 60 sec

PVP

Shadow Partner (PVP) Master Level: 20
Type: Supportive
Description:

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Level 1: MP Cost: 40, consumes 1 Summoning Rock, Attack: 11%, Duration: 60 sec
Level 2: MP Cost: 44, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec
Level 3: MP Cost: 44, consumes 1 Summoning Rock, Attack: 13%, Duration: 60 sec
Level 4: MP Cost: 48, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec
Level 5: MP Cost: 48, consumes 1 Summoning Rock, Attack: 15%, Duration: 60 sec
Level 6: MP Cost: 52, consumes 1 Summoning Rock, Attack: 16%, Duration: 100 sec
Level 7: MP Cost: 52, consumes 1 Summoning Rock, Attack: 17%, Duration: 100 sec
Level 8: MP Cost: 56, consumes 1 Summoning Rock, Attack: 18%, Duration: 100 sec
Level 9: MP Cost: 56, consumes 1 Summoning Rock, Attack: 19%, Duration: 100 sec
Level 10: MP Cost: 60, consumes 1 Summoning Rock, Attack: 20%, Duration: 100 sec
Level 11: MP Cost: 60, consumes 1 Summoning Rock, Attack: 21%, Duration: 100 sec
Level 12: MP Cost: 64, consumes 1 Summoning Rock, Attack: 22%, Duration: 140 sec
Level 13: MP Cost: 64, consumes 1 Summoning Rock, Attack: 23%, Duration: 140 sec
Level 14: MP Cost: 68, consumes 1 Summoning Rock, Attack: 24%, Duration: 140 sec
Level 15: MP Cost: 68, consumes 1 Summoning Rock, Attack: 25%, Duration: 140 sec
Level 16: MP Cost: 72, consumes 1 Summoning Rock, Attack: 26%, Duration: 140 sec
Level 17: MP Cost: 72, consumes 1 Summoning Rock, Attack: 27%, Duration: 140 sec
Level 18: MP Cost: 76, consumes 1 Summoning Rock, Attack: 28%, Duration: 180 sec
Level 19: MP Cost: 76, consumes 1 Summoning Rock, Attack: 29%, Duration: 180 sec
Level 20: MP Cost: 80, consumes 1 Summoning Rock, Attack: 30%, Duration: 180 sec
Level 21: MP Cost: 80, consumes 1 Summoning Rock, Attack: 31%, Duration: 180 sec
Level 22: MP Cost: 84, consumes 1 Summoning Rock, Attack: 32%, Duration: 180 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadow Web (PVP) Master Level: 20
Type: Supportive
Description:

Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.

Level 1: MP Cost: 10, Bind Chance: 12%, Duration: 2 sec
Level 2: MP Cost: 10, Bind Chance: 14%, Duration: 2 sec
Level 3: MP Cost: 10, Bind Chance: 16%, Duration: 2 sec
Level 4: MP Cost: 12, Bind Chance: 18%, Duration: 2 sec
Level 5: MP Cost: 12, Bind Chance: 20%, Duration: 2 sec
Level 6: MP Cost: 12, Bind Chance: 22%, Duration: 3 sec
Level 7: MP Cost: 12, Bind Chance: 24%, Duration: 3 sec
Level 8: MP Cost: 14, Bind Chance: 26%, Duration: 3 sec
Level 9: MP Cost: 14, Bind Chance: 28%, Duration: 3 sec
Level 10: MP Cost: 14, Bind Chance: 30%, Duration: 3 sec
Level 11: MP Cost: 14, Bind Chance: 32%, Duration: 4 sec
Level 12: MP Cost: 16, Bind Chance: 34%, Duration: 4 sec
Level 13: MP Cost: 16, Bind Chance: 36%, Duration: 4 sec
Level 14: MP Cost: 16, Bind Chance: 38%, Duration: 4 sec
Level 15: MP Cost: 16, Bind Chance: 40%, Duration: 4 sec
Level 16: MP Cost: 18, Bind Chance: 42%, Duration: 5 sec
Level 17: MP Cost: 18, Bind Chance: 44%, Duration: 5 sec
Level 18: MP Cost: 18, Bind Chance: 46%, Duration: 5 sec
Level 19: MP Cost: 18, Bind Chance: 48%, Duration: 5 sec
Level 20: MP Cost: 20, Bind Chance: 50%, Duration: 5 sec
Level 21: MP Cost: 20, Bind Chance: 52%, Duration: 6 sec
Level 22: MP Cost: 20, Bind Chance: 54%, Duration: 6 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Avenger (PVP) Master Level: 20
Type: Active
Description:

Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.

Level 1: MP Cost: 16, Consumes 3 throwing stars, Damage: 289%, Max Monsters Hit: 4
Level 2: MP Cost: 16, Consumes 3 throwing stars, Damage: 293%, Max Monsters Hit: 4
Level 3: MP Cost: 16, Consumes 3 throwing stars, Damage: 297%, Max Monsters Hit: 4
Level 4: MP Cost: 16, Consumes 3 throwing stars, Damage: 301%, Max Monsters Hit: 4
Level 5: MP Cost: 16, Consumes 3 throwing stars, Damage: 305%, Max Monsters Hit: 4
Level 6: MP Cost: 16, Consumes 3 throwing stars, Damage: 309%, Max Monsters Hit: 4
Level 7: MP Cost: 16, Consumes 3 throwing stars, Damage: 313%, Max Monsters Hit: 4
Level 8: MP Cost: 23, Consumes 3 throwing stars, Damage: 317%, Max Monsters Hit: 4
Level 9: MP Cost: 23, Consumes 3 throwing stars, Damage: 321%, Max Monsters Hit: 4
Level 10: MP Cost: 23, Consumes 3 throwing stars, Damage: 325%, Max Monsters Hit: 4
Level 11: MP Cost: 23, Consumes 3 throwing stars, Damage: 329%, Max Monsters Hit: 4
Level 12: MP Cost: 23, Consumes 3 throwing stars, Damage: 333%, Max Monsters Hit: 4
Level 13: MP Cost: 23, Consumes 3 throwing stars, Damage: 337%, Max Monsters Hit: 4
Level 14: MP Cost: 23, Consumes 3 throwing stars, Damage: 341%, Max Monsters Hit: 4
Level 15: MP Cost: 30, Consumes 3 throwing stars, Damage: 345%, Max Monsters Hit: 4
Level 16: MP Cost: 30, Consumes 3 throwing stars, Damage: 349%, Max Monsters Hit: 4
Level 17: MP Cost: 30, Consumes 3 throwing stars, Damage: 353%, Max Monsters Hit: 4
Level 18: MP Cost: 30, Consumes 3 throwing stars, Damage: 357%, Max Monsters Hit: 4
Level 19: MP Cost: 30, Consumes 3 throwing stars, Damage: 361%, Max Monsters Hit: 4
Level 20: MP Cost: 30, Consumes 3 throwing stars, Damage: 365%, Max Monsters Hit: 4
Level 21: MP Cost: 30, Consumes 3 throwing stars, Damage: 369%, Max Monsters Hit: 4
Level 22: MP Cost: 37, Consumes 3 throwing stars, Damage: 373%, Max Monsters Hit: 4
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Alchemist Master Level: 20
Type: Passive
Description:

Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.

Level 1: Recovery Rate: +112%, Duration: +112%
Level 2: Recovery Rate: +114%, Duration: +114%
Level 3: Recovery Rate: +116%, Duration: +116%
Level 4: Recovery Rate: +118%, Duration: +118%
Level 5: Recovery Rate: +120%, Duration: +120%
Level 6: Recovery Rate: +122%, Duration: +122%
Level 7: Recovery Rate: +124%, Duration: +124%
Level 8: Recovery Rate: +126%, Duration: +126%
Level 9: Recovery Rate: +128%, Duration: +128%
Level 10: Recovery Rate: +130%, Duration: +130%
Level 11: Recovery Rate: +132%, Duration: +132%
Level 12: Recovery Rate: +134%, Duration: +134%
Level 13: Recovery Rate: +136%, Duration: +136%
Level 14: Recovery Rate: +138%, Duration: +138%
Level 15: Recovery Rate: +140%, Duration: +140%
Level 16: Recovery Rate: +142%, Duration: +142%
Level 17: Recovery Rate: +144%, Duration: +144%
Level 18: Recovery Rate: +146%, Duration: +146%
Level 19: Recovery Rate: +148%, Duration: +148%
Level 20: Recovery Rate: +150%, Duration: +150%
Level 21: Recovery Rate: +152%, Duration: +152%
Level 22: Recovery Rate: +154%, Duration: +154%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Venom (PVP) Master Level: 20
Type: Active
Description:

Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Level 1: Poison Chance: 1%, 52% damage every 1 sec for 2 sec
Level 2: Poison Chance: 1%, 54% damage every 1 sec for 2 sec
Level 3: Poison Chance: 2%, 56% damage every 1 sec for 2 sec
Level 4: Poison Chance: 2%, 58% damage every 1 sec for 2 sec
Level 5: Poison Chance: 3%, 60% damage every 1 sec for 2 sec
Level 6: Poison Chance: 3%, 62% damage every 1 sec for 2 sec
Level 7: Poison Chance: 4%, 64% damage every 1 sec for 2 sec
Level 8: Poison Chance: 4%, 66% damage every 1 sec for 2 sec
Level 9: Poison Chance: 5%, 68% damage every 1 sec for 2 sec
Level 10: Poison Chance: 5%, 70% damage every 1 sec for 3 sec
Level 11: Poison Chance: 6%, 72% damage every 1 sec for 3 sec
Level 12: Poison Chance: 6%, 74% damage every 1 sec for 3 sec
Level 13: Poison Chance: 7%, 76% damage every 1 sec for 3 sec
Level 14: Poison Chance: 7%, 78% damage every 1 sec for 3 sec
Level 15: Poison Chance: 8%, 80% damage every 1 sec for 3 sec
Level 16: Poison Chance: 8%, 82% damage every 1 sec for 3 sec
Level 17: Poison Chance: 9%, 84% damage every 1 sec for 3 sec
Level 18: Poison Chance: 9%, 86% damage every 1 sec for 3 sec
Level 19: Poison Chance: 10%, 88% damage every 1 sec for 3 sec
Level 20: Poison Chance: 10%, 90% damage every 1 sec for 4 sec
Level 21: Poison Chance: 11%, 92% damage every 1 sec for 4 sec
Level 22: Poison Chance: 11%, 94% damage every 1 sec for 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Triple Throw (PVP) Master Level: 20
Type: Active
Description:

Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF.

Level 1: MP Cost: 11, Damage: 154%, DEF Ignored: 1%
Level 2: MP Cost: 11, Damage: 156%, DEF Ignored: 1%
Level 3: MP Cost: 12, Damage: 158%, DEF Ignored: 2%
Level 4: MP Cost: 12, Damage: 160%, DEF Ignored: 2%
Level 5: MP Cost: 12, Damage: 162%, DEF Ignored: 3%
Level 6: MP Cost: 13, Damage: 164%, DEF Ignored: 3%
Level 7: MP Cost: 13, Damage: 166%, DEF Ignored: 4%
Level 8: MP Cost: 13, Damage: 168%, DEF Ignored: 4%
Level 9: MP Cost: 14, Damage: 170%, DEF Ignored: 5%
Level 10: MP Cost: 14, Damage: 172%, DEF Ignored: 5%
Level 11: MP Cost: 14, Damage: 174%, DEF Ignored: 6%
Level 12: MP Cost: 15, Damage: 176%, DEF Ignored: 6%
Level 13: MP Cost: 15, Damage: 178%, DEF Ignored: 7%
Level 14: MP Cost: 15, Damage: 180%, DEF Ignored: 7%
Level 15: MP Cost: 16, Damage: 182%, DEF Ignored: 8%
Level 16: MP Cost: 16, Damage: 184%, DEF Ignored: 8%
Level 17: MP Cost: 16, Damage: 186%, DEF Ignored: 9%
Level 18: MP Cost: 17, Damage: 188%, DEF Ignored: 9%
Level 19: MP Cost: 17, Damage: 190%, DEF Ignored: 10%
Level 20: MP Cost: 17, Damage: 192%, DEF Ignored: 10%
Level 21: MP Cost: 18, Damage: 194%, DEF Ignored: 11%
Level 22: MP Cost: 18, Damage: 196%, DEF Ignored: 11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Poison Bomb (PVP) Master Level: 30
Type: Active
Description:

Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage.

Level 1: MP Cost: 21, Damage: 56%, Duration: 4, Damage Over Time: 76% damage every 1 sec for 5 sec
Level 2: MP Cost: 22, Damage: 58%, Duration: 4, Damage Over Time: 77% damage every 1 sec for 5 sec
Level 3: MP Cost: 23, Damage: 60%, Duration: 4, Damage Over Time: 78% damage every 1 sec for 5 sec
Level 4: MP Cost: 24, Damage: 62%, Duration: 4, Damage Over Time: 79% damage every 1 sec for 5 sec
Level 5: MP Cost: 25, Damage: 64%, Duration: 4, Damage Over Time: 80% damage every 1 sec for 5 sec
Level 6: MP Cost: 26, Damage: 66%, Duration: 4, Damage Over Time: 81% damage every 1 sec for 5 sec
Level 7: MP Cost: 27, Damage: 68%, Duration: 4, Damage Over Time: 82% damage every 1 sec for 5 sec
Level 8: MP Cost: 28, Damage: 70%, Duration: 4, Damage Over Time: 83% damage every 1 sec for 5 sec
Level 9: MP Cost: 29, Damage: 72%, Duration: 4, Damage Over Time: 84% damage every 1 sec for 5 sec
Level 10: MP Cost: 30, Damage: 74%, Duration: 4, Damage Over Time: 85% damage every 1 sec for 6 sec
Level 11: MP Cost: 31, Damage: 76%, Duration: 4, Damage Over Time: 86% damage every 1 sec for 6 sec
Level 12: MP Cost: 32, Damage: 78%, Duration: 4, Damage Over Time: 87% damage every 1 sec for 6 sec
Level 13: MP Cost: 33, Damage: 80%, Duration: 4, Damage Over Time: 88% damage every 1 sec for 6 sec
Level 14: MP Cost: 34, Damage: 82%, Duration: 4, Damage Over Time: 89% damage every 1 sec for 6 sec
Level 15: MP Cost: 35, Damage: 84%, Duration: 4, Damage Over Time: 90% damage every 1 sec for 6 sec
Level 16: MP Cost: 36, Damage: 86%, Duration: 8, Damage Over Time: 91% damage every 1 sec for 6 sec
Level 17: MP Cost: 37, Damage: 88%, Duration: 8, Damage Over Time: 92% damage every 1 sec for 6 sec
Level 18: MP Cost: 38, Damage: 90%, Duration: 8, Damage Over Time: 93% damage every 1 sec for 6 sec
Level 19: MP Cost: 39, Damage: 92%, Duration: 8, Damage Over Time: 94% damage every 1 sec for 6 sec
Level 20: MP Cost: 40, Damage: 94%, Duration: 8, Damage Over Time: 95% damage every 1 sec for 7 sec
Level 21: MP Cost: 41, Damage: 96%, Duration: 8, Damage Over Time: 96% damage every 1 sec for 7 sec
Level 22: MP Cost: 42, Damage: 98%, Duration: 8, Damage Over Time: 97% damage every 1 sec for 7 sec
Level 23: MP Cost: 43, Damage: 100%, Duration: 8, Damage Over Time: 98% damage every 1 sec for 7 sec
Level 24: MP Cost: 44, Damage: 102%, Duration: 8, Damage Over Time: 99% damage every 1 sec for 7 sec
Level 25: MP Cost: 45, Damage: 104%, Duration: 8, Damage Over Time: 100% damage every 1 sec for 7 sec
Level 26: MP Cost: 46, Damage: 106%, Duration: 8, Damage Over Time: 101% damage every 1 sec for 7 sec
Level 27: MP Cost: 47, Damage: 108%, Duration: 8, Damage Over Time: 102% damage every 1 sec for 7 sec
Level 28: MP Cost: 48, Damage: 110%, Duration: 8, Damage Over Time: 103% damage every 1 sec for 7 sec
Level 29: MP Cost: 49, Damage: 112%, Duration: 8, Damage Over Time: 104% damage every 1 sec for 7 sec
Level 30: MP Cost: 50, Damage: 114%, Duration: 8, Damage Over Time: 105% damage every 1 sec for 8 sec
Level 31: MP Cost: 51, Damage: 116%, Duration: 12, Damage Over Time: 106% damage every 1 sec for 8 sec
Level 32: MP Cost: 52, Damage: 118%, Duration: 12, Damage Over Time: 107% damage every 1 sec for 8 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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