Night Lord
1st | 2nd | 3rd | 4th | |||
Rogue | > | Assassin | > | Hermit | > | Night Lord |
> | Bandit | > | Chief Bandit | > | Shadower |
Requirement: Level 120
PVE
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Taunt | Master Level: 20 | |
Type: Active | Pre-requisite: Shadow Shifter Lv. 10 | |
Description: Provokes up to 6 enemies, increasing EXP and item drops. |
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Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11% | ||
Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12% | ||
Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13% | ||
Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14% | ||
Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15% | ||
Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16% | ||
Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17% | ||
Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18% | ||
Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19% | ||
Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20% | ||
Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21% | ||
Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22% | ||
Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23% | ||
Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24% | ||
Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25% | ||
Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26% | ||
Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27% | ||
Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28% | ||
Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29% | ||
Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30% | ||
Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31% | ||
Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Shadow Shifter | Master Level: 30 | |
Type: Passive | ||
Description: Grants a chance to summon a wooden doll to take damage in your place. |
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Level 1: Proc Rate: 16% | ||
Level 2: Proc Rate: 17% | ||
Level 3: Proc Rate: 18% | ||
Level 4: Proc Rate: 19% | ||
Level 5: Proc Rate: 20% | ||
Level 6: Proc Rate: 21% | ||
Level 7: Proc Rate: 22% | ||
Level 8: Proc Rate: 23% | ||
Level 9: Proc Rate: 24% | ||
Level 10: Proc Rate: 25% | ||
Level 11: Proc Rate: 26% | ||
Level 12: Proc Rate: 27% | ||
Level 13: Proc Rate: 28% | ||
Level 14: Proc Rate: 29% | ||
Level 15: Proc Rate: 30% | ||
Level 16: Proc Rate: 31% | ||
Level 17: Proc Rate: 32% | ||
Level 18: Proc Rate: 33% | ||
Level 19: Proc Rate: 34% | ||
Level 20: Proc Rate: 35% | ||
Level 21: Proc Rate: 36% | ||
Level 22: Proc Rate: 37% | ||
Level 23: Proc Rate: 38% | ||
Level 24: Proc Rate: 39% | ||
Level 25: Proc Rate: 40% | ||
Level 26: Proc Rate: 41% | ||
Level 27: Proc Rate: 42% | ||
Level 28: Proc Rate: 43% | ||
Level 29: Proc Rate: 44% | ||
Level 30: Proc Rate: 45% | ||
Level 31: Proc Rate: 46% | ||
Level 32: Proc Rate: 47% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Toxic Venom | Master Level: 10 | |
Type: Passive | Pre-requisite: Level 20 Venom | |
Description: Increases Venom's poison chance and permanently increases poison damage. |
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Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times | ||
Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times | ||
Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times | ||
Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times | ||
Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times | ||
Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 4 times | ||
Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Claw Expert | Master Level: 30 | |
Type: Passive | Pre-requisite: Level 20 Claw Mastery | |
Description: Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability. |
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Level 1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% | ||
Level 2: Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% | ||
Level 3: Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% | ||
Level 4: Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% | ||
Level 5: Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% | ||
Level 6: Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% | ||
Level 7: Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% | ||
Level 8: Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% | ||
Level 9: Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% | ||
Level 10: Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% | ||
Level 11: Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% | ||
Level 12: Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% | ||
Level 13: Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% | ||
Level 14: Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% | ||
Level 15: Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% | ||
Level 16: Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% | ||
Level 17: Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% | ||
Level 18: Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% | ||
Level 19: Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% | ||
Level 20: Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% | ||
Level 21: Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% | ||
Level 22: Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% | ||
Level 23: Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% | ||
Level 24: Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% | ||
Level 25: Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% | ||
Level 26: Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% | ||
Level 27: Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% | ||
Level 28: Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% | ||
Level 29: Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% | ||
Level 30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% | ||
Level 31: Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +15%, Avoidability: +16% | ||
Level 32: Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +15%, Avoidability: +16% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Quad Star | Master Level: 30 | |
Type: Active | ||
Description: Masterfully unleash four throwing stars. |
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Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4 | ||
Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4 | ||
Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4 | ||
Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4 | ||
Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4 | ||
Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4 | ||
Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4 | ||
Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4 | ||
Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4 | ||
Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4 | ||
Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4 | ||
Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4 | ||
Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4 | ||
Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4 | ||
Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4 | ||
Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4 | ||
Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4 | ||
Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4 | ||
Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4 | ||
Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4 | ||
Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4 | ||
Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4 | ||
Level 23: MP Cost: 22, Damage: 265%, Number of Attacks: 4 | ||
Level 24: MP Cost: 23, Damage: 269%, Number of Attacks: 4 | ||
Level 25: MP Cost: 23, Damage: 273%, Number of Attacks: 4 | ||
Level 26: MP Cost: 24, Damage: 277%, Number of Attacks: 4 | ||
Level 27: MP Cost: 24, Damage: 281%, Number of Attacks: 4 | ||
Level 28: MP Cost: 25, Damage: 285%, Number of Attacks: 4 | ||
Level 29: MP Cost: 25, Damage: 289%, Number of Attacks: 4 | ||
Level 30: MP Cost: 26, Damage: 293%, Number of Attacks: 4 | ||
Level 31: MP Cost: 27, Damage: 297%, Number of Attacks: 4 | ||
Level 32: MP Cost: 28, Damage: 301%, Number of Attacks: 4 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sudden Raid | Master Level: 30 | |
Type: Active | ||
Description: Calls in a horde of friends to set the stage on fire. |
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Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec | ||
Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec | ||
Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec | ||
Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec | ||
Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec | ||
Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec | ||
Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec | ||
Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec | ||
Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec | ||
Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec | ||
Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec | ||
Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec | ||
Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec | ||
Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec | ||
Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec | ||
Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec | ||
Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec | ||
Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec | ||
Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec | ||
Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec | ||
Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec | ||
Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec | ||
Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec | ||
Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec | ||
Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec | ||
Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec | ||
Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec | ||
Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec | ||
Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec | ||
Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec | ||
Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec | ||
Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Frailty Curse | Master Level: 30 | |
Type: Active | ||
Description: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range. |
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Level 1: MP Cost: 21, Duration: 21 sec, Attack and DEF of enemies inside: -11%, Movement Speed of enemies inside: --41, Cooldown: 59 sec | ||
Level 2: MP Cost: 11, Duration: 11 sec, Attack and DEF of enemies inside: -1%, Movement Speed of enemies inside: --31, Cooldown: 69 sec | ||
Level 3: MP Cost: 13, Duration: 12 sec, Attack and DEF of enemies inside: -2%, Movement Speed of enemies inside: --32, Cooldown: 68 sec | ||
Level 4: MP Cost: 13, Duration: 13 sec, Attack and DEF of enemies inside: -3%, Movement Speed of enemies inside: --33, Cooldown: 67 sec | ||
Level 5: MP Cost: 15, Duration: 14 sec, Attack and DEF of enemies inside: -4%, Movement Speed of enemies inside: --34, Cooldown: 66 sec | ||
Level 6: MP Cost: 15, Duration: 15 sec, Attack and DEF of enemies inside: -5%, Movement Speed of enemies inside: --35, Cooldown: 65 sec | ||
Level 7: MP Cost: 17, Duration: 16 sec, Attack and DEF of enemies inside: -6%, Movement Speed of enemies inside: --36, Cooldown: 64 sec | ||
Level 8: MP Cost: 17, Duration: 17 sec, Attack and DEF of enemies inside: -7%, Movement Speed of enemies inside: --37, Cooldown: 63 sec | ||
Level 9: MP Cost: 19, Duration: 18 sec, Attack and DEF of enemies inside: -8%, Movement Speed of enemies inside: --38, Cooldown: 62 sec | ||
Level 10: MP Cost: 19, Duration: 19 sec, Attack and DEF of enemies inside: -9%, Movement Speed of enemies inside: --39, Cooldown: 61 sec | ||
Level 11: MP Cost: 21, Duration: 20 sec, Attack and DEF of enemies inside: -10%, Movement Speed of enemies inside: --40, Cooldown: 60 sec | ||
Level 12: MP Cost: 23, Duration: 22 sec, Attack and DEF of enemies inside: -12%, Movement Speed of enemies inside: --42, Cooldown: 58 sec | ||
Level 13: MP Cost: 23, Duration: 23 sec, Attack and DEF of enemies inside: -13%, Movement Speed of enemies inside: --43, Cooldown: 57 sec | ||
Level 14: MP Cost: 25, Duration: 24 sec, Attack and DEF of enemies inside: -14%, Movement Speed of enemies inside: --44, Cooldown: 56 sec | ||
Level 15: MP Cost: 25, Duration: 25 sec, Attack and DEF of enemies inside: -15%, Movement Speed of enemies inside: --45, Cooldown: 55 sec | ||
Level 16: MP Cost: 27, Duration: 26 sec, Attack and DEF of enemies inside: -16%, Movement Speed of enemies inside: --46, Cooldown: 54 sec | ||
Level 17: MP Cost: 27, Duration: 27 sec, Attack and DEF of enemies inside: -17%, Movement Speed of enemies inside: --47, Cooldown: 53 sec | ||
Level 18: MP Cost: 29, Duration: 28 sec, Attack and DEF of enemies inside: -18%, Movement Speed of enemies inside: --48, Cooldown: 52 sec | ||
Level 19: MP Cost: 29, Duration: 29 sec, Attack and DEF of enemies inside: -19%, Movement Speed of enemies inside: --49, Cooldown: 51 sec | ||
Level 20: MP Cost: 31, Duration: 30 sec, Attack and DEF of enemies inside: -20%, Movement Speed of enemies inside: --50, Cooldown: 50 sec | ||
Level 21: MP Cost: 31, Duration: 31 sec, Attack and DEF of enemies inside: -21%, Movement Speed of enemies inside: --51, Cooldown: 49 sec | ||
Level 22: MP Cost: 33, Duration: 32 sec, Attack and DEF of enemies inside: -22%, Movement Speed of enemies inside: --52, Cooldown: 48 sec | ||
Level 23: MP Cost: 33, Duration: 33 sec, Attack and DEF of enemies inside: -23%, Movement Speed of enemies inside: --53, Cooldown: 47 sec | ||
Level 24: MP Cost: 35, Duration: 34 sec, Attack and DEF of enemies inside: -24%, Movement Speed of enemies inside: --54, Cooldown: 46 sec | ||
Level 25: MP Cost: 35, Duration: 35 sec, Attack and DEF of enemies inside: -25%, Movement Speed of enemies inside: --55, Cooldown: 45 sec | ||
Level 26: MP Cost: 37, Duration: 36 sec, Attack and DEF of enemies inside: -26%, Movement Speed of enemies inside: --56, Cooldown: 44 sec | ||
Level 27: MP Cost: 37, Duration: 37 sec, Attack and DEF of enemies inside: -27%, Movement Speed of enemies inside: --57, Cooldown: 43 sec | ||
Level 28: MP Cost: 39, Duration: 38 sec, Attack and DEF of enemies inside: -28%, Movement Speed of enemies inside: --58, Cooldown: 42 sec | ||
Level 29: MP Cost: 39, Duration: 39 sec, Attack and DEF of enemies inside: -29%, Movement Speed of enemies inside: --59, Cooldown: 41 sec | ||
Level 30: MP Cost: 41, Duration: 40 sec, Attack and DEF of enemies inside: -30%, Movement Speed of enemies inside: --60, Cooldown: 40 sec | ||
Level 31: MP Cost: 41, Duration: 41 sec, Attack and DEF of enemies inside: -31%, Movement Speed of enemies inside: --61, Cooldown: 39 sec | ||
Level 32: MP Cost: 43, Duration: 42 sec, Attack and DEF of enemies inside: -32%, Movement Speed of enemies inside: --62, Cooldown: 38 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Dark Harmony | Master Level: 30 | |
Type: Active | ||
Description: Become one with the darkenss to deal more damage. |
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Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1% | ||
Level 2: MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2% | ||
Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 99 sec, Passive Effects - Enemy DEF Ignored: 3% | ||
Level 4: MP Cost: 16, Weapon ATT: +14, Duration: 102 sec, Passive Effects - Enemy DEF Ignored: 4% | ||
Level 5: MP Cost: 16, Weapon ATT: +15, Duration: 105 sec, Passive Effects - Enemy DEF Ignored: 5% | ||
Level 6: MP Cost: 17, Weapon ATT: +16, Duration: 108 sec, Passive Effects - Enemy DEF Ignored: 6% | ||
Level 7: MP Cost: 17, Weapon ATT: +17, Duration: 111 sec, Passive Effects - Enemy DEF Ignored: 7% | ||
Level 8: MP Cost: 17, Weapon ATT: +18, Duration: 114 sec, Passive Effects - Enemy DEF Ignored: 8% | ||
Level 9: MP Cost: 18, Weapon ATT: +19, Duration: 117 sec, Passive Effects - Enemy DEF Ignored: 9% | ||
Level 10: MP Cost: 18, Weapon ATT: +20, Duration: 120 sec, Passive Effects - Enemy DEF Ignored: 10% | ||
Level 11: MP Cost: 18, Weapon ATT: +21, Duration: 123 sec, Passive Effects - Enemy DEF Ignored: 11% | ||
Level 12: MP Cost: 19, Weapon ATT: +22, Duration: 126 sec, Passive Effects - Enemy DEF Ignored: 12% | ||
Level 13: MP Cost: 19, Weapon ATT: +23, Duration: 129 sec, Passive Effects - Enemy DEF Ignored: 13% | ||
Level 14: MP Cost: 19, Weapon ATT: +24, Duration: 132 sec, Passive Effects - Enemy DEF Ignored: 14% | ||
Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 135 sec, Passive Effects - Enemy DEF Ignored: 15% | ||
Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 138 sec, Passive Effects - Enemy DEF Ignored: 16% | ||
Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 141 sec, Passive Effects - Enemy DEF Ignored: 17% | ||
Level 18: MP Cost: 21, Weapon ATT: +28, Duration: 144 sec, Passive Effects - Enemy DEF Ignored: 18% | ||
Level 19: MP Cost: 21, Weapon ATT: +29, Duration: 147 sec, Passive Effects - Enemy DEF Ignored: 19% | ||
Level 20: MP Cost: 21, Weapon ATT: +30, Duration: 150 sec, Passive Effects - Enemy DEF Ignored: 20% | ||
Level 21: MP Cost: 22, Weapon ATT: +31, Duration: 153 sec, Passive Effects - Enemy DEF Ignored: 21% | ||
Level 22: MP Cost: 22, Weapon ATT: +32, Duration: 156 sec, Passive Effects - Enemy DEF Ignored: 22% | ||
Level 23: MP Cost: 22, Weapon ATT: +33, Duration: 159 sec, Passive Effects - Enemy DEF Ignored: 23% | ||
Level 24: MP Cost: 23, Weapon ATT: +34, Duration: 162 sec, Passive Effects - Enemy DEF Ignored: 24% | ||
Level 25: MP Cost: 23, Weapon ATT: +35, Duration: 165 sec, Passive Effects - Enemy DEF Ignored: 25% | ||
Level 26: MP Cost: 23, Weapon ATT: +36, Duration: 168 sec, Passive Effects - Enemy DEF Ignored: 26% | ||
Level 27: MP Cost: 24, Weapon ATT: +37, Duration: 171 sec, Passive Effects - Enemy DEF Ignored: 27% | ||
Level 28: MP Cost: 24, Weapon ATT: +38, Duration: 174 sec, Passive Effects - Enemy DEF Ignored: 28% | ||
Level 29: MP Cost: 24, Weapon ATT: +39, Duration: 177 sec, Passive Effects - Enemy DEF Ignored: 29% | ||
Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec, Passive Effects - Enemy DEF Ignored: 30% | ||
Level 31: MP Cost: 25, Weapon ATT: +41, Duration: 183 sec, Passive Effects - Enemy DEF Ignored: 31% | ||
Level 32: MP Cost: 25, Weapon ATT: +42, Duration: 186 sec, Passive Effects - Enemy DEF Ignored: 32% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
PVP
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Taunt | Master Level: 20 | |
Type: Active | Pre-requisite: Shadow Shifter Lv. 10 | |
Description: Provokes up to 6 enemies, increasing EXP and item drops. |
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Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11% | ||
Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12% | ||
Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13% | ||
Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14% | ||
Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15% | ||
Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16% | ||
Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17% | ||
Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18% | ||
Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19% | ||
Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20% | ||
Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21% | ||
Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22% | ||
Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23% | ||
Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24% | ||
Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25% | ||
Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26% | ||
Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27% | ||
Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28% | ||
Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29% | ||
Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30% | ||
Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31% | ||
Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Triple Throw | Master Level: 30 | |
Type: Active | ||
Description: Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF. |
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Level 1: MP Cost: 11, Damage: 151%, DEF Ignored: 1% | ||
Level 2: MP Cost: 11, Damage: 154%, DEF Ignored: 1% | ||
Level 3: MP Cost: 12, Damage: 157%, DEF Ignored: 2% | ||
Level 4: MP Cost: 12, Damage: 160%, DEF Ignored: 2% | ||
Level 5: MP Cost: 12, Damage: 163%, DEF Ignored: 3% | ||
Level 6: MP Cost: 13, Damage: 166%, DEF Ignored: 3% | ||
Level 7: MP Cost: 13, Damage: 169%, DEF Ignored: 4% | ||
Level 8: MP Cost: 13, Damage: 172%, DEF Ignored: 4% | ||
Level 9: MP Cost: 14, Damage: 175%, DEF Ignored: 5% | ||
Level 10: MP Cost: 14, Damage: 178%, DEF Ignored: 5% | ||
Level 11: MP Cost: 14, Damage: 181%, DEF Ignored: 6% | ||
Level 12: MP Cost: 15, Damage: 184%, DEF Ignored: 6% | ||
Level 13: MP Cost: 15, Damage: 187%, DEF Ignored: 7% | ||
Level 14: MP Cost: 15, Damage: 190%, DEF Ignored: 7% | ||
Level 15: MP Cost: 16, Damage: 193%, DEF Ignored: 8% | ||
Level 16: MP Cost: 16, Damage: 196%, DEF Ignored: 8% | ||
Level 17: MP Cost: 16, Damage: 199%, DEF Ignored: 9% | ||
Level 18: MP Cost: 17, Damage: 202%, DEF Ignored: 9% | ||
Level 19: MP Cost: 17, Damage: 205%, DEF Ignored: 10% | ||
Level 20: MP Cost: 17, Damage: 208%, DEF Ignored: 10% | ||
Level 21: MP Cost: 18, Damage: 211%, DEF Ignored: 11% | ||
Level 22: MP Cost: 18, Damage: 214%, DEF Ignored: 11% | ||
Level 23: MP Cost: 18, Damage: 217%, DEF Ignored: 12% | ||
Level 24: MP Cost: 19, Damage: 220%, DEF Ignored: 12% | ||
Level 25: MP Cost: 19, Damage: 223%, DEF Ignored: 13% | ||
Level 26: MP Cost: 19, Damage: 226%, DEF Ignored: 13% | ||
Level 27: MP Cost: 20, Damage: 229%, DEF Ignored: 14% | ||
Level 28: MP Cost: 20, Damage: 232%, DEF Ignored: 14% | ||
Level 29: MP Cost: 20, Damage: 235%, DEF Ignored: 15% | ||
Level 30: MP Cost: 21, Damage: 238%, DEF Ignored: 15% | ||
Level 31: MP Cost: 21, Damage: 241%, DEF Ignored: 16% | ||
Level 32: MP Cost: 21, Damage: 244%, DEF Ignored: 16% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Shadow Stars | Master Level: 10 | |
Type: Active | ||
Description: Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time. |
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Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec | ||
Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec | ||
Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec | ||
Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec | ||
Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec | ||
Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec | ||
Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec | ||
Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec | ||
Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec | ||
Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Expert Throwing Star Handling | Master Level: 10 | |
Type: Passive | Pre-requisite: Spirit Javelin Lv. 5 | |
Description: Increases the damage for Lucky Seven, Drain, Avenger and Shadow Meso. Also, there is a chance that throwing stars will not be consumed, and a chance to recharge 1 throwing star. (You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.) When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. |
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Level 1: Damage Bonus: 7% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 1% | ||
Level 2: Damage Bonus: 9% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 2% | ||
Level 3: Damage Bonus: 11% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 3% | ||
Level 4: Damage Bonus: 13% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 4% | ||
Level 5: Damage Bonus: 15% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 5% | ||
Level 6: Damage Bonus: 17% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 6% | ||
Level 7: Damage Bonus: 19% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 7% | ||
Level 8: Damage Bonus: 21% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 8% | ||
Level 9: Damage Bonus: 23% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 9% | ||
Level 10: Damage Bonus: 25% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 10% | ||
Level 11: Damage Bonus: 27% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 11% | ||
Level 12: Damage Bonus: 29% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 12% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Shadow Shifter | Master Level: 30 | |
Type: Passive | ||
Description: Grants a chance to summon a wooden doll to take damage in your place. |
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Level 1: Proc Rate: 6% | ||
Level 2: Proc Rate: 6% | ||
Level 3: Proc Rate: 7% | ||
Level 4: Proc Rate: 7% | ||
Level 5: Proc Rate: 8% | ||
Level 6: Proc Rate: 8% | ||
Level 7: Proc Rate: 9% | ||
Level 8: Proc Rate: 9% | ||
Level 9: Proc Rate: 10% | ||
Level 10: Proc Rate: 10% | ||
Level 11: Proc Rate: 11% | ||
Level 12: Proc Rate: 11% | ||
Level 13: Proc Rate: 12% | ||
Level 14: Proc Rate: 12% | ||
Level 15: Proc Rate: 13% | ||
Level 16: Proc Rate: 13% | ||
Level 17: Proc Rate: 14% | ||
Level 18: Proc Rate: 14% | ||
Level 19: Proc Rate: 15% | ||
Level 20: Proc Rate: 15% | ||
Level 21: Proc Rate: 16% | ||
Level 22: Proc Rate: 16% | ||
Level 23: Proc Rate: 17% | ||
Level 24: Proc Rate: 17% | ||
Level 25: Proc Rate: 18% | ||
Level 26: Proc Rate: 18% | ||
Level 27: Proc Rate: 19% | ||
Level 28: Proc Rate: 19% | ||
Level 29: Proc Rate: 20% | ||
Level 30: Proc Rate: 20% | ||
Level 31: Proc Rate: 21% | ||
Level 32: Proc Rate: 21% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Venomous Star | Master Level: 30 | |
Type: Active | ||
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. |
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Level 1: Poison Chance: 1%, 62% damage every 1 sec for 3 sec | ||
Level 2: Poison Chance: 1%, 64% damage every 1 sec for 3 sec | ||
Level 3: Poison Chance: 1%, 66% damage every 1 sec for 3 sec | ||
Level 4: Poison Chance: 2%, 68% damage every 1 sec for 3 sec | ||
Level 5: Poison Chance: 2%, 70% damage every 1 sec for 3 sec | ||
Level 6: Poison Chance: 2%, 72% damage every 1 sec for 3 sec | ||
Level 7: Poison Chance: 3%, 74% damage every 1 sec for 3 sec | ||
Level 8: Poison Chance: 3%, 76% damage every 1 sec for 3 sec | ||
Level 9: Poison Chance: 3%, 78% damage every 1 sec for 3 sec | ||
Level 10: Poison Chance: 4%, 80% damage every 1 sec for 3 sec | ||
Level 11: Poison Chance: 4%, 82% damage every 1 sec for 3 sec | ||
Level 12: Poison Chance: 4%, 84% damage every 1 sec for 3 sec | ||
Level 13: Poison Chance: 5%, 86% damage every 1 sec for 3 sec | ||
Level 14: Poison Chance: 5%, 88% damage every 1 sec for 3 sec | ||
Level 15: Poison Chance: 5%, 90% damage every 1 sec for 3 sec | ||
Level 16: Poison Chance: 6%, 92% damage every 1 sec for 4 sec | ||
Level 17: Poison Chance: 6%, 94% damage every 1 sec for 4 sec | ||
Level 18: Poison Chance: 6%, 96% damage every 1 sec for 4 sec | ||
Level 19: Poison Chance: 7%, 98% damage every 1 sec for 4 sec | ||
Level 20: Poison Chance: 7%, 100% damage every 1 sec for 4 sec | ||
Level 21: Poison Chance: 7%, 102% damage every 1 sec for 4 sec | ||
Level 22: Poison Chance: 8%, 104% damage every 1 sec for 4 sec | ||
Level 23: Poison Chance: 8%, 106% damage every 1 sec for 4 sec | ||
Level 24: Poison Chance: 8%, 108% damage every 1 sec for 4 sec | ||
Level 25: Poison Chance: 9%, 110% damage every 1 sec for 4 sec | ||
Level 26: Poison Chance: 9%, 112% damage every 1 sec for 4 sec | ||
Level 27: Poison Chance: 9%, 114% damage every 1 sec for 4 sec | ||
Level 28: Poison Chance: 10%, 116% damage every 1 sec for 4 sec | ||
Level 29: Poison Chance: 10%, 118% damage every 1 sec for 4 sec | ||
Level 30: Poison Chance: 10%, 120% damage every 1 sec for 4 sec | ||
Level 31: Poison Chance: 11%, 122% damage every 1 sec for 5 sec | ||
Level 32: Poison Chance: 11%, 124% damage every 1 sec for 5 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Ninja Ambush | Master Level: 30 | |
Type: Active | Pre-requisite: Shadow Shifter Lv. 5 | |
Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1. |
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Level 1: MP Cost: 16, Damage: 124%, Duration: 6 sec | ||
Level 2: MP Cost: 16, Damage: 128%, Duration: 6 sec | ||
Level 3: MP Cost: 16, Damage: 132%, Duration: 6 sec | ||
Level 4: MP Cost: 20, Damage: 136%, Duration: 6 sec | ||
Level 5: MP Cost: 20, Damage: 140%, Duration: 6 sec | ||
Level 6: MP Cost: 20, Damage: 144%, Duration: 6 sec | ||
Level 7: MP Cost: 20, Damage: 148%, Duration: 7 sec | ||
Level 8: MP Cost: 24, Damage: 152%, Duration: 7 sec | ||
Level 9: MP Cost: 24, Damage: 156%, Duration: 7 sec | ||
Level 10: MP Cost: 24, Damage: 160%, Duration: 7 sec | ||
Level 11: MP Cost: 24, Damage: 164%, Duration: 7 sec | ||
Level 12: MP Cost: 28, Damage: 168%, Duration: 7 sec | ||
Level 13: MP Cost: 28, Damage: 172%, Duration: 8 sec | ||
Level 14: MP Cost: 28, Damage: 176%, Duration: 8 sec | ||
Level 15: MP Cost: 28, Damage: 180%, Duration: 8 sec | ||
Level 16: MP Cost: 32, Damage: 184%, Duration: 8 sec | ||
Level 17: MP Cost: 32, Damage: 188%, Duration: 8 sec | ||
Level 18: MP Cost: 32, Damage: 192%, Duration: 8 sec | ||
Level 19: MP Cost: 32, Damage: 196%, Duration: 9 sec | ||
Level 20: MP Cost: 36, Damage: 200%, Duration: 9 sec | ||
Level 21: MP Cost: 36, Damage: 204%, Duration: 9 sec | ||
Level 22: MP Cost: 36, Damage: 208%, Duration: 9 sec | ||
Level 23: MP Cost: 36, Damage: 212%, Duration: 9 sec | ||
Level 24: MP Cost: 40, Damage: 216%, Duration: 9 sec | ||
Level 25: MP Cost: 40, Damage: 220%, Duration: 10 sec | ||
Level 26: MP Cost: 40, Damage: 224%, Duration: 10 sec | ||
Level 27: MP Cost: 40, Damage: 228%, Duration: 10 sec | ||
Level 28: MP Cost: 44, Damage: 232%, Duration: 10 sec | ||
Level 29: MP Cost: 44, Damage: 236%, Duration: 10 sec | ||
Level 30: MP Cost: 44, Damage: 240%, Duration: 10 sec | ||
Level 31: MP Cost: 44, Damage: 244%, Duration: 11 sec | ||
Level 32: MP Cost: 48, Damage: 248%, Duration: 11 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Ninja Storm | Master Level: 30 | |
Type: Active | ||
Description: Summons ninjas who spin like tornadoes, pushing back surrounding monsters. |
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Level 1: MP Cost: 16, Damage: 221%, Knock-back Chance: 22%, Range: 100 | ||
Level 2: MP Cost: 16, Damage: 224%, Knock-back Chance: 24%, Range: 100 | ||
Level 3: MP Cost: 17, Damage: 227%, Knock-back Chance: 26%, Range: 100 | ||
Level 4: MP Cost: 17, Damage: 230%, Knock-back Chance: 28%, Range: 100 | ||
Level 5: MP Cost: 17, Damage: 233%, Knock-back Chance: 30%, Range: 100 | ||
Level 6: MP Cost: 18, Damage: 236%, Knock-back Chance: 32%, Range: 100 | ||
Level 7: MP Cost: 18, Damage: 239%, Knock-back Chance: 34%, Range: 150 | ||
Level 8: MP Cost: 18, Damage: 242%, Knock-back Chance: 36%, Range: 150 | ||
Level 9: MP Cost: 19, Damage: 245%, Knock-back Chance: 38%, Range: 150 | ||
Level 10: MP Cost: 19, Damage: 248%, Knock-back Chance: 40%, Range: 150 | ||
Level 11: MP Cost: 19, Damage: 251%, Knock-back Chance: 42%, Range: 150 | ||
Level 12: MP Cost: 20, Damage: 254%, Knock-back Chance: 44%, Range: 150 | ||
Level 13: MP Cost: 20, Damage: 257%, Knock-back Chance: 46%, Range: 200 | ||
Level 14: MP Cost: 20, Damage: 260%, Knock-back Chance: 48%, Range: 200 | ||
Level 15: MP Cost: 21, Damage: 263%, Knock-back Chance: 50%, Range: 200 | ||
Level 16: MP Cost: 21, Damage: 266%, Knock-back Chance: 52%, Range: 200 | ||
Level 17: MP Cost: 21, Damage: 269%, Knock-back Chance: 54%, Range: 200 | ||
Level 18: MP Cost: 22, Damage: 272%, Knock-back Chance: 56%, Range: 200 | ||
Level 19: MP Cost: 22, Damage: 275%, Knock-back Chance: 58%, Range: 250 | ||
Level 20: MP Cost: 22, Damage: 278%, Knock-back Chance: 60%, Range: 250 | ||
Level 21: MP Cost: 23, Damage: 281%, Knock-back Chance: 62%, Range: 250 | ||
Level 22: MP Cost: 23, Damage: 284%, Knock-back Chance: 64%, Range: 250 | ||
Level 23: MP Cost: 23, Damage: 287%, Knock-back Chance: 66%, Range: 250 | ||
Level 24: MP Cost: 24, Damage: 290%, Knock-back Chance: 68%, Range: 250 | ||
Level 25: MP Cost: 24, Damage: 293%, Knock-back Chance: 70%, Range: 300 | ||
Level 26: MP Cost: 24, Damage: 296%, Knock-back Chance: 72%, Range: 300 | ||
Level 27: MP Cost: 25, Damage: 299%, Knock-back Chance: 74%, Range: 300 | ||
Level 28: MP Cost: 25, Damage: 302%, Knock-back Chance: 76%, Range: 300 | ||
Level 29: MP Cost: 25, Damage: 305%, Knock-back Chance: 78%, Range: 300 | ||
Level 30: MP Cost: 26, Damage: 308%, Knock-back Chance: 80%, Range: 300 | ||
Level 31: MP Cost: 26, Damage: 311%, Knock-back Chance: 82%, Range: 350 | ||
Level 32: MP Cost: 26, Damage: 314%, Knock-back Chance: 84%, Range: 350 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |