WWWWWWWW WWWWWWWw KKKKKK KKKKK wwwwwwww wwwwwwww KKKKKK KKKKKKK wwwwwwww www wwwwwwww KKKKKK KKKKKKK wwwwwww wwwww wwwwwwww KKKKKK KKKKKK wwwwwwwwwwwwwwwwwwwww KKKKKKKKKKKK wwwwwwwwwwwwwwwwwww KKKKKKKKKKKKK wwwwwww wwwwwww KKKKKK KKKKKK www www KKKKKK KKKKKKKK ___________________________________________________________________ BY: Sanchit Kamble All rights reserved Created 7/7/07 =p V 1.0 Updated 7/29/07 v 2.0 For all those that just couldn't find what they were looking for in all those "other" White Knight Guides. xD This one is 1337 Preface Alright, just about every mapler knows the break down of the classess, mage, theif, bowman, and the esteemed warrior made so famous in GMS by Tiger, the higest level warrior in GMS. Personaly I play in Broa. Look for my WK Xtream0Spear. =p ok Lets begin. So when u do 2nd job advancement we get to choose figher, spearman, or page. Now figher and spearman are the most common choices probably because of thier party skills and higher damage in 2nd job, but in 3rd job WK out damage Sadars and Dk's when training on fire weak monsters ( yay ludi ). Version 2.0 updated includes: 1: fixing some of my typos 2: better training areas 3: some touch ups ======================================================================================= I. Pros/Cons II. WK skill distribution III. Training areas> kinda unorthodox < IV. Weapon usage V. Pick up lines VI. some legalstuff ======================================================================================= I. Pros/cons Pros. 1. High 3rd job dmg than sadar and spearman 2. more MP than sadar 3. more hp than spearman(without HB) 4. kick ass elemental skills 5. can make great pickup lines with element skills*more are the bottom* 6: Mobbing is fast and easy with elemental charges paired with chargeblow allowing monsters to be stunned 7: replaces wizards with stronger elemental skills and more hp Cons. 1. Have to use same attacking skills most of the time like power strike and slash blast 2. less mp than spearman 3. less hp than sadar 4. no cool screen shake skills like dragon roar and shout 5. still no party skills 6. limited to waht we can train on effectivly =/ kinda. 7: suck for bosses because bosses are not affected by elemental magic. II. SKill distribution Level 70 Fire charge 1 Level 71 Fire charge 4 Level 72 Fire charge 7 Level 73 Fire charge 10 Level 74 Fire charge 13 Level 75 Fire charge 16 Level 76 Fire charge 19 Level 77 Fire charge 22 Level 78 Fire charge 25 Level 79 Fire charge 28 Level 80 Fire charge 30 charge blow 1 Level 81 Charge blow 4 Level 82 Charge blow 7 Level 83 Charge blow 10 Level 84 Charge blow 13 Level 85 Charge blow 16 Level 86 Charge blow 19 Level 87 Charge blow 22 Level 88 Charge blow 25 Level 89 Charge blow 28 Level 90 Charge blow 30 Thunder Charge 1 Level 91 Thunder Charge 4 Level 92 Thunder Charge 7 Level 93 Thunder Charge 10 Level 94 Thunder Charge 13 Level 95 Thunder Charge 16 Level 96 Thunder Charge 19 Level 97 Thunder Charge 22 Level 98 Thunder Charge 25 Level 99 Thunder Charge 28 Level 100 Thunder Charge 30 Ice charge 1 Level 101 Ice charge 4 Level 102 Ice charge 7 Level 103 Ice charge 10 Level 104 Ice charge 13 Level 105 Ice charge 16 Level 106 Ice charge 19 Level 107 Ice charge 22 Level 108 Ice charge 25 Level 109 Ice charge 28 Level 110 Ice charge 30 magic crash 1 Level 111 Magic crash 4 Level 112 Magic crash 7 Level 113 Magic crash 10 Level 114 Magic crash 13 Level 115 Magic crash 16 Level 116 Magic crash 19 Level 117 Magic crash 1, Mp recovery 2 Level 118 Mp recovery 5 Level 119 Mp recovery 8 Level 120 Mp recovery 11 III. Traingin area. This is kinda unorthodox. =) ok lvl 70 - 79 train on hunting area 1, one map west of hennesy =p jk jk jk... ok for real lvl 70-73 train at coolies until fire charge is at level 10 lvl 73-lvl 80 train at yetis and at lvl 76 you can choose to move upto yeti and pepe. here you will get great exp in ice valley 1 and 2. like 830 from YnP and 390 from transformed yetis =p and great drops. Level 80 move to ludibrium and train on the ghost pirates that are fire weak using fire charge. these guys can pack a wholop so pack a bunch of ice cream pops and be shure to take some dex pills to ensure that you can hit the 100%. LVL 90 so the the ghost vikings level 100 then you can train on wahtever the hell u want, im not even that far yet, =p still at duals.!!! IV. Weapons. Swords i chose swords because i had a bunch of money and they look cooler Pages should btw use blunt weapons, one because they are cheap as hell, but slightly stronger. But they are slower. lukily BW booster makes things even out. V. Pick up lines with elemental charges! =p you will be a []0.[].[]\/[].[]0 ok 1. fire charge. Is it hot in here,*flame charge* or is it just You? nope nope its jsut you =p 2. Fire charge. Its getting hot in here*flame charge* so take off all your cloths! 3. Ice charge. Bhuurrr*ice charge* its cold, gimme a hug cuz u so HOT*flame charge* 4. lightning charge. ZAP*lightning charge* ouch, you electrify me baby PS PS PS PS PS PS PS PS PS PS PS PS PS PS PS Lightning charge is 1.5% more damage to lightning weak Fire charge is 2% damage to fire weak Ice is 1.5% more damage to ice weak( also freeze animation ) VI. Legal stuff Umm not much to say but that this stuff all writen above is all original, non of it was coppied from other forums, databases, or such. All was created from my personal experiences and ideas. Any similarites to taht of other guides is only coincidental and i do claim all rights to this guide. copywrited 2006-2007 by Sanchit Kamble Yall chek out my FaceBook : Sanchit Kamble TY, Nexon/ Hidden-street/ Basil/ Wizet/ Maplers/ Too all my firends on maple/ Looking for a wife in Maple, should have NX, but i will pay for wedding.!