“Bandits are the one and only true combo-fighers.” ***IMPORTANT NOTE: This is a very large guide. You can use Ctrl + F to search something very quickly if you’re only looking for a certain thing in this guide. Be prepared to read a lot if you’re not experienced with Bandits yet.*** ==================================== SHADYPANDA’S GUIDE TO THE LUK BANDIT ==================================== Version 1.2 ========== Disclaimer ========== This guide is copyrighted by ShadyPanda, a Chief Bandit in the server Bera of the Global MapleStory version©. Don’t copy and paste this guide on any other website without my permission. Basically, don’t steal my guide. =( It took me a lot of time to write it, and it’s really frustrating when you see that somebody uses very much of your work in their own guide. You can always contact me in-game on MapleStory on my Chief Bandit, “ShadyPanda”, or my merchanter, “Merchanterrr”. Another way to contact me is by sending me an e-mail to the following address: niels_lotgerink@live.nl. I check my e-mail every day, so a reply is guaranteed. However, please put some effort in your e-mail. I usually just skip e-mails with a lot of grammatical errors in it, because it’s very hard to understand a question that way, making it hard for me to answer it as well. No, I’m not a grammar nazi, I just want to receive e-mails with good grammatical questions, so it makes it easier for me to answer them. Please, don’t add me to MSN, just e-mail me. If you’re sending me a question by e-mail, you’re giving me more time to give you a more accurate answer as well. After getting several e-mails from other people and reading the entire guide again by myself (yes, I really did that, and it took a while), I decided that I made quite a lot of mistakes. This guide is here to correct all the mistakes, and add new and better things to the way of a LUK Bandit. This is the second version of my previous guide, which could be found on this website as well. It’s my first guide about Bandits, but I’m pretty well experienced with them. If you find any mistakes in this guide, please e-mail them to me. Don’t contact me in-game to mention mistakes in my guide, it takes too long to tell it to me. When you’re sending me an e-mail about a mistake in my guide, please be accurate about it’s location. For example, don’t e-mail me things as: “There’s a mistake in the SP distribution of the third job.” This is simply too vague, because then I have to start read it all again, until I find the mistake. Please copy the sentence(s) which contain mistakes, and put them between quotes. (Quotes are the “” signs) ========================= INTRODUCTION ABOUT MYSELF ========================= Allow me to introduce myself for a bit before we’ll start with this guide. I’m Niels, and I live in The Netherlands. (This should be very handy for the Dutch people, because they can just ask me a question in Dutch) I only have one active character, a level 82 Chief Bandit called “ShadyPanda”, and a merchanter called “Merchanterrr” in the server Bera of the Global MapleStory version. I stopped with training my Chief Bandit a while ago, because I couldn’t be arsed to train him anymore and I don’t want to start over with a new character. So basically, I’ll be and stay level 82 for a while. I’m currently playing MapleStory for a bit longer than two years. My friend Alex (PandaShadows from Bera) made me become addicted to the large amount of skills that Chief Bandits possess. In the beginning only three skills made me want to make a Chief Bandit, which are Assaulter, Band of Thieves and Meso Explosion. After training and training it became more clearly that I also really wanted to have Pickpocket and Meso Guard. I’ve been watching a lot of Chief Bandit videos to keep me motivated when I was still at the lower levels, and it really helped. Because of all the videos I’ve been watching I was motivated enough to level my Chief Bandit until now, level 82. This is pretty much it. I won’t let you wait much longer. Now let’s head on to the Table of Contents! ================= Table of Contents ================= 1.1 : Comparisons I. LUK Bandits & STR Bandits II. Pros III. Cons 1.2 : How to start 1.3 : The first job advancement I. Introduction II. How to get your job III. Skill comparisons IV. SP distribution V. AP distribution VI. Training spots 1.4 : The second job advancement I. Introduction II. How to get your job III. Skill comparisons IV. Low-DEX V. SP distribution VI. AP distribution VII. Training spots 1.5 : The third job advancement I. Introduction II. How to get your job III. Third job questions & answers IV. Skill comparisons V. SP distribution VI. AP distribution VII. Training spots 1.6 : What to add in the future 1.7 : Credits 1.8 : Questions & Answers and updates ================= 1.1 : Comparisons ================= I. LUK Bandits & STR Bandits There are two active types of Bandits in the MapleStory world: LUK Bandits and STR Bandits. There are also DEX-less Bandits, but those are way less comon than these two groups of Bandits. What is actually the difference between both? To start with, LUK Bandits require the ability called “LUCK”, (this will appear on your stat bar as “LUK”) while STR Bandits require the ability called “STRENGHT”. (This will appear on your stat bar as “STR”) Now, don’t get confused. You will probably think that STR Bandits are stronger, because they have the ability STR, which would usually add a lot of damage to your damage range. In the Bandit situation that is not the case. Bandits are dependant about an ability called “Hands”. STR adds very few hands, while LUK adds more. Therefore, LUK Bandits are stronger. However, the damage of LUK Bandits is more unstable than the damage of STR Bandits. STR Bandits do less damage, but their damage is more stable. Also, STR daggers are a lot cheaper than LUK daggers, because there are more LUK Bandits than there are STR Bandits. II. Pros Every class has pros (advantages) and cons (disadvantages), so Bandits do as well. Every class has their own pros and cons. I’m going to state a few pros of being a Bandit now. - Bandits have a huge amount of avoidability, meaning that you have to spend less mesos on HP potions because you’ll get hit fewer. - Bandits have a huge amount of skills which keep most of their players motivated enough to level them. - When your Bandit is at it’s second job, it will get a skill called “Haste”. This skill boosts it’s speed and jump incredibly, making it way more easy to train. - Bandits attack very fast, and with the skill called “Dagger Booster”, which you’ll get during your second job, they will attack even faster. - When your Bandit advances to a Chief Bandit, it will be able to get the most powerful skill in MapleStory, called “Meso Explosion”. You drop your own mesos on the ground, and this skill will apply a huge amount of damage to the monsters around the bags of money you’ve dropped. III. Cons I will state the cons (disadvantages) of being a Bandit now. - Bandits are melee, which is not that great all the time. They have to walk up close to their enemy, which increases the change of getting hit. - Bandits have low HP and weapon defence, meaning you have to use HP pots faster because you’ll lose quite a lot of HP when you get hit. - Bandits waste a lot of MP. Their primary second job skill, “Savage Blow”, requires 27 MP each time you use it at level 30. This is really a lot if you’ve just started with your Bandit. - Bandits will not be able to apply much damage to monsters with a high weapon defence until they max out a skill called “Assaulter”. - Bandits have the most powerful skill in MapleStory, called “Meso Explosion”. However, this skill will drain your money like hell. If you’re not funded, it’s wise to not use Meso Explosion a lot. =================== 1.2 : How to start? =================== After reading the pros and the cons, you might be thinking: “Ok, I want to give it a shot, but how do I make a character and what do I do with it?” The first thing you have to do, is to create your own character. Simply log on into your MapleStory account and select the world and channel where you wish to play in. Watch at the right side of your monitor. You’ll see a wooden pole with wooden boards attached to it. You have to click on “Create Character”. You’ll be at the main menu to create your character now. Insert the name you’d like to call your character, and click on “check”. If the name is already being used, you have to make up another one. Give your character the look that you like the most by clicking on the arrows next to the possibilities. After you’ve done all of that, you have to look at the right side of your monitor again. You will see the following information: STR: (a mark from 4 up to 13) DEX: (a mark from 4 up to 13) INT: (a mark from 4 up to 13) LUK: (a mark from 4 up to 13) Bandits require DEX and LUK, so only focus on those two. Keep STR and INT on a low mark, like 4 or 5. However, in some cases your LUK can be 4, while your INT is 8. To change this, you simply have to click on the “Generate” button underneath it, which will give new marks to all the stats. Keep hitting the “Generate” button until you get the following results: STR: 4 DEX: random mark INT: 4 LUK: random mark However, it takes quite a lot of patience to get these stats. If you don’t have a lot of patience, you can go for one of these two results: STR: 4 DEX: random mark INT: 5 LUK: random mark STR: 5 DEX: random mark INT: 4 LUK: random mark These results are the best results you can get, so I suggest that you try and get those. Hit the “OK” button to create your character. If correctly, your character should have a ray of light around it now. If it hasn’t, you only have to click once on your character. Click on “Select Character” to start playing. Talk to the first person you’ll see on your monitor now. You’ll be transported to another map, called the “Training Camp”. Walk all the way to the left, and enter the portal you’ll see there. Talk to the first person you see in that map. He’ll reduce your HP, but he gives you an apple as well. Press on “I” and click on “Use”. Double-click on the apple to regain your HP. Talk to the same person again, he’ll give you potions and experience. From now on, talk to everybody you see in that map, and do what they ask you to do until you are at the far right of the map. Talk to the girl on the stairway, and you’ll be transported back outside. Talk to the girl you’ll see there, and you’ll be transported to the training maps. Train at the green snails you’ll see in that map until you hit level 10. ***IMPORTANT NOTE: You need ATLEAST 25 DEX to become a Bandit, so add DEX everytime you level until you get it to 25. You can do this by pressing on “S” and hit the arrow next to DEX. After you’ve got 25 DEX, you can put the rest of your ability points into LUK.*** =============================== 1.3 : The first job advancement =============================== I. Introduction The first job of a Bandit is called a “Rogue”. This will be your first job. During your first job you can distribute your skills in two ways: Bandit-wise and Assassin-wise. Bandits use daggers and cutters, and Assassins use claws and throwing stars. However, because this is a LUK Bandit guide, we will be focussing on the Bandit way. II. How to get your job Now you’re level 10, you’re ready to get your first job. If you trained on the green snails, you should still be in the first map of the training island. You have to get off this island now, because you can only get your job on the next island. Walk to the right, and enter the portal. Do this with every map you’re in to until you’re in a map with two portals; one on top and one at the bottom end of the map. Enter the bottom portal. You’re in “Southperry” now. Walk to the right of Southperry, and talk to “Shanks”. He’ll give you a ride on his boat to the other island. However, you need 150 mesos to get on the boat. If you don’t have 150 mesos yet, go back to the monsters and kill some for mesos! After you’ve paid Shanks, you should be on “Victoria Island”, in the city “Lith Harbor”. You should be on a boat now. Leave the boat, and talk to a person called “Phil”, who is located near the boat. Select “Please take me somewhere else” and select “Kerning City”. You’re at Kerning City now. Go and find a place called the “Jazz Bar”. It should be somewhere at the middle of Kerning City. When you’ve found it, enter the building. Walk to the left, and climb down the ladder. You’ll see a vampire looking ninja hanging on the ceiling. This is your job master. Talk to him, and you’ll be a Rogue. III. Skill comparisons I’m going to give good and/or bad comments to all the skills you can get during your first job. Nimble Body [Master Level: 20] Pre-requisite: - Type: Passive Description: Increases accuracy and avoidability. Level 1: Accuracy +1, avoidability +1 Level 2: Accuracy +2, avoidability +2 Level 3: Accuracy +3, avoidability +3 Level 4: Accuracy +4, avoidability +4 Level 5: Accuracy +5, avoidability +5 Level 6: Accuracy +6, avoidability +6 Level 7: Accuracy +7, avoidability +7 Level 8: Accuracy +8, avoidability +8 Level 9: Accuracy +9, avoidability +9 Level 10: Accuracy +10, avoidability +10 Level 11: Accuracy +11, avoidability +11 Level 12: Accuracy +12, avoidability +12 Level 13: Accuracy +13, avoidability +13 Level 14: Accuracy +14, avoidability +14 Level 15: Accuracy +15, avoidability +15 Level 16: Accuracy +16, avoidability +16 Level 17: Accuracy +17, avoidability +17 Level 18: Accuracy +18, avoidability +18 Level 19: Accuracy +19, avoidability +19 Level 20: Accuracy +20, avoidability +20 My comments: This skill is useful. It increases the accuracy (needed to hit monsters properly) and the avoidability (needed to avoid monsters). It’s not much, but everything helps. Keen Eyes [Master Level: 8] Pre-requisite: Level 3 Nimble Body Type: Passive Description: Increases the range of attack using throwing weapons such as throwing stars & knives. Level 1: Range of attack for throwing weapon: +25 Level 2: Range of attack for throwing weapon: +50 Level 3: Range of attack for throwing weapon: +75 Level 4: Range of attack for throwing weapon: +100 Level 5: Range of attack for throwing weapon: +125 Level 6: Range of attack for throwing weapon: +150 Level 7: Range of attack for throwing weapon: +175 Level 8: Range of attack for throwing weapon: +200 My comments: This skill is completely useless to Bandits. This skill is needed for Assassins, but we’re focussing on the Bandit. Bandits don’t need this skill. Don’t put any points into this skill. Disorder [Master Level: 20] Pre-requisite: - Type: Supportive Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however. Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds Level 19: MP -10; Enemy's weapon attack -18, weapon def. -19 for 58 seconds Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds My comments: This skill is pretty useless. You won’t be using this skill during your second and third job and later on. You only need this skill at level 3 to enable the skill “Dark Sight”. Dark Sight [Master Level: 20] Pre-requisite: Level 3 Disorder Type: Supportive Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. Level 1: MP -24; Disappear for 10 seconds, speed -30 Level 2: MP -23; Disappear for 20 seconds, speed -28 Level 3: MP -22; Disappear for 30 seconds, speed -26 Level 4: MP -21; Disappear for 40 seconds, speed -24 Level 5: MP -20; Disappear for 50 seconds, speed -22 Level 6: MP -19; Disappear for 60 seconds, speed -20 Level 7: MP -18; Disappear for 70 seconds, speed -18 Level 8: MP -17; Disappear for 80 seconds, speed -16 Level 9: MP -16; Disappear for 90 seconds, speed -14 Level 10: MP -15; Disappear for 100 seconds, speed -12 Level 11: MP -14; Disappear for 110 seconds, speed -10 Level 12: MP -13; Disappear for 120 seconds, speed -8 Level 13: MP -12; Disappear for 130 seconds, speed -7 Level 14: MP -11; Disappear for 140 seconds, speed -6 Level 15: MP -10; Disappear for 150 seconds, speed -5 Level 16: MP -9; Disappear for 160 seconds, speed -4 Level 17: MP -8; Disappear for 170 seconds, speed -3 Level 18: MP -7; Disappear for 180 seconds, speed -2 Level 19: MP -6; Disappear for 190 seconds, speed -1 Level 20: MP -5; Disappear for 200 seconds, regular moving speed My comments: This skill is very useful and important. If you use it, you can’t be touched by any monster. However, you will get hit if a monster uses a magic attack on you. You need this skill later on, so max it as far as possible. If this skill is being used in combination with the second job skill “Haste”, you will be moving and jumping with the amount of speed and jump provided by Haste. Double Stab [Master Level: 20] Pre-requisite: - Type: Active Description: Use MP to quickly stab an enemy twice at once using a dagger. Level 1: MP -6; Damage 65% x 2 Hits Level 2: MP -6; Damage 68% x 2 Hits Level 3: MP -6; Damage 71% x 2 Hits Level 4: MP -6; Damage 74% x 2 Hits Level 5: MP -7; Damage 78% x 2 Hits Level 6: MP -7; Damage 81% x 2 Hits Level 7: MP -7; Damage 84% x 2 Hits Level 8: MP -8 Damage 88% x 2 Hits Level 9: MP -8 Damage 91% x 2 Hits Level 10: MP -9; Damage 95% x 2 Hits Level 11: MP -9; Damage 98% x 2 Hits Level 12: MP -10; Damage 102% x 2 Hits Level 13: MP -10; Damage 105% x 2 Hits Level 14: MP -11; Damage 109% x 2 Hits Level 15: MP -11; Damage 112% x 2 Hits Level 16: MP -12; Damage 116% x 2 Hits Level 17: MP -12; Damage 119% x 2 Hits Level 18: MP -13; Damage 123% x 2 Hits Level 19: MP -13; Damage 126% x 2 Hits Level 20: MP -14; Damage 130% x 2 Hits My comments: This is the most important skill you will get during your first job. This is the skill you should max out first. You’ll be using this attack until level 30, and a while after level 30. It uses MP to quickly stab an enemy twice with your dagger. It is your primary attack. Lucky Seven [Master Level: 20] Pre-requisite: - Type: Active Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Level 1: MP -8; Damage 58% x 2 Hits Level 2: MP -8; Damage 62% x 2 Hits Level 3: MP -8; Damage 66% x 2 Hits Level 4: MP -8; Damage 70% x 2 Hits Level 5: MP -9; Damage 76% x 2 Hits Level 6: MP -9; Damage 80% x 2 Hits Level 7: MP -9; Damage 84% x 2 Hits Level 8: MP -10; Damage 90% x 2 Hits Level 9: MP -10; Damage 94% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 11: MP -11; Damage 104% x 2 Hits Level 12: MP -12; Damage 110% x 2 Hits Level 13: MP -12; Damage 114% x 2 Hits Level 14: MP -13; Damage 120% x 2 Hits Level 15: MP -13; Damage 124% x 2 Hits Level 16: MP -14; Damage 130% x 2 Hits Level 17: MP -14; Damage 134% x 2 Hits Level 18: MP -15; Damage 140% x 2 Hits Level 19: MP -15; Damage 144% x 2 Hits Level 20: MP -16; Damage 150% x 2 Hits My comments: This skill is completely worthless to Bandits. This skill is being used by Assassins to throw their throwing stars. Bandits don’t need this skill. Don’t put any points into this skill. IV. SP distribution You should use your skill points wisely. If you’re using them as I’ll state below, then you’ve got the best build. Level 10: +1 Double Stab Level 11: +3 Double Stab Level 12: +3 Double Stab Level 13: +3 Double Stab Level 14: +3 Double Stab Level 15: +3 Double Stab Level 16: +3 Double Stab Level 17: +1 Double Stab - +2 Nimble Body Level 18: +3 Nimble Body Level 19: +3 Nimble Body Level 20: +3 Nimble Body Level 21: +3 Nimble Body Level 22: +3 Nimble Body Level 23: +3 Nimble Body Level 24: +3 Disorder Level 25: +3 Dark Sight Level 26: +3 Dark Sight Level 27: +3 Dark Sight Level 28: +3 Dark Sight Level 29: +3 Dark Sight Level 30: +3 Dark Sight V. AP distribution You should use your ability points wisely. They determine your damage range. If you use them incorrectly, you will do less damage than you actually should do. If you’re using them as I’ll state below, you’ll be fine. Level 10: LUK +5 Level 11: LUK +5 Level 12: LUK +5 Level 13: DEX +1 – LUK +4 Level 14: DEX +2 – LUK +3 Level 15: DEX +2 – LUK +3 Level 16: DEX +2 – LUK +3 Level 17: DEX +2 – LUK +3 Level 18: DEX +2 – LUK +3 Level 19: DEX +2 – LUK +3 Level 20: DEX +2 – LUK +3 Level 21: DEX +2 – LUK +3 Level 22: DEX +2 – LUK +3 Level 23: DEX +2 – LUK +3 Level 24: DEX +2 – LUK +3 Level 25: DEX +2 – LUK +3 Level 26: DEX +2 – LUK +3 Level 27: DEX +2 – LUK +3 Level 28: DEX +2 – LUK +3 Level 29: DEX +2 – LUK +3 Level 30: DEX +2 – LUK +3 Your AP build should be as followed: DEX = two times your level. (I.e: At level 20 your DEX should be 20 x 2 = 40 DEX) LUK = the rest of all your AP points earned during leveling. VI. Training spots I’ll state the training spots below. I also mention for how many levels you should be training there. Level 10-15: Henesys Hunting Ground (Slimes and Snails) Level 15-20: Pig Beach (Pigs and Ribbon Pigs. Watch out for the iron pig!) Level 20-25: Pig Beach (Pigs and Ribbon Pigs. Watch out for the iron pig!) Kerning City (Kerning City Party Quest) Forest of Wisdom (Green Mushrooms) Level 25-30: Kerning City (Kerning City Party Quest) Forest of Wisdom (Green Mushrooms) Ant Tunnel I (Horny Mushrooms and Zombie Mushrooms) ================================ 1.4 : The second job advancement ================================ I. Introduction A Rogue can choose between two jobs: Bandit and Assassin. We’ve been working with daggers for 20 levels now, so we’ll pick the Bandit. The second job is an upgrade of your previous job, with new and fresh skills. This will make your Bandit more enjoyable to play with. II. How to get your job Head over to Kerning City, enter the Jazz Bar and talk to Dark Lord. Leave the Jazz Bar after you’re done talking, and leave Kerning City at the right portal. Keep entering a new map until you get to “Construction Site North of Kerning City”. Move towards the green blinking dot. He’s your second job instructor. Talk to him, and you’ll be transported to another map. Collect 30 Dark Marbles by killing the monsters. When you’re done, talk to the same person, and head back to Dark Lord. Talk to him and pick the Bandit side. You won’t get another job until you’ve reached level 70. III. Skill comparisons I’m going to give good and/or bad comments to all the skills you can get during your second job. Dagger Master [Master Level: 20] Pre-requisite: - Type: Passive Description: Increases the dagger mastery and accuracy. It only applies when the character has a dagger in hand. Level 1: Dagger mastery 15%, accuracy +1 Level 2: Dagger mastery 15%, accuracy +2 Level 3: Dagger mastery 20%, accuracy +3 Level 4: Dagger mastery 20%, accuracy +4 Level 5: Dagger mastery 25%, accuracy +5 Level 6: Dagger mastery 25%, accuracy +6 Level 7: Dagger mastery 30%, accuracy +7 Level 8: Dagger mastery 30%, accuracy +8 Level 9: Dagger mastery 35%, accuracy +9 Level 10: Dagger mastery 35%, accuracy +10 Level 11: Dagger mastery 40%, accuracy +11 Level 12: Dagger mastery 40%, accuracy +12 Level 13: Dagger mastery 45%, accuracy +13 Level 14: Dagger mastery 45%, accuracy +14 Level 15: Dagger mastery 50%, accuracy +15 Level 16: Dagger mastery 50%, accuracy +16 Level 17: Dagger mastery 55%, accuracy +17 Level 18: Dagger mastery 55%, accuracy +18 Level 19: Dagger mastery 60%, accuracy +19 Level 20: Dagger mastery 60%, accuracy +20 My comments: This skill is very important for Bandits. It makes your damage more stable and increases your accuracy, which really helps hitting monsters more frequently if you’re missing certain monsters. You should get this skill as your first skill. Endure [Master Level: 20] Pre-requisite: - Type: Passive Description: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP. Level 1: Additional recovery of HP +3, MP +1 every 29 seconds Level 2: Additional recovery of HP +6, MP +1 every 28 seconds Level 3: Additional recovery of HP +9, MP +1 every 27 seconds Level 4: Additional recovery of HP +12, MP +1 every 26 seconds Level 5: Additional recovery of HP +15, MP +1 every 25 seconds Level 6: Additional recovery of HP +18, MP +1 every 24 seconds Level 7: Additional recovery of HP +21, MP +1 every 23 seconds Level 8: Additional recovery of HP +24, MP +1 every 22 seconds Level 9: Additional recovery of HP +27, MP +1 every 21 seconds Level 10: Additional recovery of HP +30, MP +1 every 20 seconds Level 11: Additional recovery of HP +33, MP +1 every 19 seconds Level 12: Additional recovery of HP +36, MP +1 every 18 seconds Level 13: Additional recovery of HP +39, MP +1 every 17 seconds Level 14: Additional recovery of HP +42, MP +1 every 16 seconds Level 15: Additional recovery of HP +45, MP +1 every 15 seconds Level 16: Additional recovery of HP +48, MP +1 every 14 seconds Level 17: Additional recovery of HP +51, MP +1 every 13 seconds Level 18: Additional recovery of HP +54, MP +1 every 12 seconds Level 19: Additional recovery of HP +57, MP +1 every 11 seconds Level 20: Additional recovery of HP +60, MP +1 every 10 seconds My comments: This skill is very useful as well. It recovers HP and MP during battle. You don’t have to stand still to regain your HP and MP when you have this skill. This will save you a few pots. It isn’t helping you incredibly well, but every bit will do. However, this should be your last skill to max. Dagger Booster [Master Level: 20] Pre-requisite: Level 5 Dagger Mastery Type: Supportive Description: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only applies when the character has a dagger in hand. Level 1: HP -29, MP -29; Improves dagger speed for 10 seconds Level 2: HP -28, MP -28; Improves dagger speed for 20 seconds Level 3: HP -27, MP -27; Improves dagger speed for 30 seconds Level 4: HP -26, MP -26; Improves dagger speed for 40 seconds Level 5: HP -25, MP -25; Improves dagger speed for 50 seconds Level 6: HP -24, MP -24; Improves dagger speed for 60 seconds Level 7: HP -23, MP -23; Improves dagger speed for 70 seconds Level 8: HP -22, MP -22; Improves dagger speed for 80 seconds Level 9: HP -21, MP -21; Improves dagger speed for 90 seconds Level 10: HP -20, MP -20; Improves dagger speed for 100 seconds Level 11: HP -19, MP -19; Improves dagger speed for 110 seconds Level 12: HP -18, MP -18; Improves dagger speed for 120 seconds Level 13: HP -17, MP -17; Improves dagger speed for 130 seconds Level 14: HP -16, MP -16; Improves dagger speed for 140 seconds Level 15: HP -15, MP -15; Improves dagger speed for 150 seconds Level 16: HP -14, MP -14; Improves dagger speed for 160 seconds Level 17: HP -13, MP -13; Improves dagger speed for 170 seconds Level 18: HP -12, MP -12; Improves dagger speed for 180 seconds Level 19: HP -11, MP -11; Improves dagger speed for 190 seconds Level 20: HP -10, MP -10; Improves dagger speed for 200 seconds My comments: This skill is very important to improve your attacking speed with a dagger. This skill enables you to kill more monsters each minute. You’ll be using this skill during your entire Bandit carreer. Haste [Master Level: 20] Pre-requisite: - Type: Supportive Description: Temporarily improves the speed and jumping ability of every member of the party. Level 1: MP -15; Speed +2, jump +1 for 10 seconds Level 2: MP -15; Speed +4, jump +2 for 20 seconds Level 3: MP -15; Speed +6, jump +3 for 30 seconds Level 4: MP -15; Speed +8, jump +4 for 40 seconds Level 5: MP -15; Speed +10, jump +5 for 50 seconds Level 6: MP -15; Speed +12, jump +6 for 60 seconds Level 7: MP -15; Speed +14, jump +7 for 70 seconds Level 8: MP -15; Speed +16, jump +8 for 80 seconds Level 9: MP -15; Speed +18, jump +9 for 90 seconds Level 10: MP -30; Speed +20, jump +10 for 100 seconds Level 11: MP -30; Speed +22, jump +11 for 110 seconds Level 12: MP -30; Speed +24, jump +12 for 120 seconds Level 13: MP -30; Speed +26, jump +13 for 130 seconds Level 14: MP -30; Speed +28, jump +14 for 140 seconds Level 15: MP -30; Speed +30, jump +15 for 150 seconds Level 16: MP -30; Speed +32, jump +16 for 160 seconds Level 17: MP -30; Speed +34, jump +17 for 170 seconds Level 18: MP -30; Speed +36, jump +18 for 180 seconds Level 19: MP -30; Speed +38, jump +19 for 190 seconds Level 20: MP -30; Speed +40, jump +20 for 200 seconds My comments: This is the most important skill you’ll get after Savage Blow. This skill boosts your speed and jump incredibly. Bandits really need this boost to train efficiently, since they’re melee and don’t attack fast enough to stop all the monsters coming towards them. You’ll be using this skill during your entire Bandit carreer. Steal [Master Level: 30] Pre-requisite: Level 5 Haste Type: Active Description: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process. Level 1: MP -12; 11% success rate to steal, apply 42% in damage Level 2: MP -12; 12% success rate to steal, apply 44% in damage Level 3: MP -12; 13% success rate to steal, apply 46% in damage Level 4: MP -12; 14% success rate to steal, apply 48% in damage Level 5: MP -12; 15% success rate to steal, apply 50% in damage Level 6: MP -12; 16% success rate to steal, apply 52% in damage Level 7: MP -12; 17% success rate to steal, apply 54% in damage Level 8: MP -12; 18% success rate to steal, apply 56% in damage Level 9: MP -12; 19% success rate to steal, apply 58% in damage Level 10: MP -12; 20% success rate to steal, apply 60% in damage Level 11: MP -12; 21% success rate to steal, apply 62% in damage Level 12: MP -12; 22% success rate to steal, apply 64% in damage Level 13: MP -12; 23% success rate to steal, apply 66% in damage Level 14: MP -12; 24% success rate to steal, apply 68% in damage Level 15: MP -12; 25% success rate to steal, apply 70% in damage Level 16: MP -24; 26% success rate to steal, apply 72% in damage Level 17: MP -24; 27% success rate to steal, apply 74% in damage Level 18: MP -24; 28% success rate to steal, apply 76% in damage Level 19: MP -24; 29% success rate to steal, apply 78% in damage Level 20: MP -24; 30% success rate to steal, apply 80% in damage Level 21: MP -24; 31% success rate to steal, apply 82% in damage Level 22: MP -24; 32% success rate to steal, apply 84% in damage Level 23: MP -24; 33% success rate to steal, apply 86% in damage Level 24: MP -24; 34% success rate to steal, apply 88% in damage Level 25: MP -24; 35% success rate to steal, apply 90% in damage Level 26: MP -24; 36% success rate to steal, apply 92% in damage Level 27: MP -24; 37% success rate to steal, apply 94% in damage Level 28: MP -24; 38% success rate to steal, apply 96% in damage Level 29: MP -24; 39% success rate to steal, apply 98% in damage Level 30: MP -24; 40% success rate to steal, apply 100% in damage My comments: This skill is pretty much worthless for Bandits. You never use it while training. The only reason why you could take this skill is to mess around a bit. If you’re taking this skill, take it as your last skill. Savage Blow [Master Level: 30] Pre-requisite: - Type: Active Description: Use MP to attack an enemy up to 6 times in a row with a dagger. Level 1: MP -9; Attack 2x with 22% damage Level 2: MP -9; Attack 2x with 24% damage Level 3: MP -9; Attack 2x with 26% damage Level 4: MP -9; Attack 2x with 28% damage Level 5: MP -9; Attack 2x with 30% damage Level 6: MP -9; Attack 2x with 32% damage Level 7: MP -9; Attack 2x with 34% damage Level 8: MP -9; Attack 2x with 36% damage Level 9: MP -9; Attack 2x with 38% damage Level 10: MP -9; Attack 2x with 40% damage Level 11: MP -18; Attack 4x with 42% damage Level 12: MP -18; Attack 4x with 44% damage Level 13: MP -18; Attack 4x with 46% damage Level 14: MP -18; Attack 4x with 48% damage Level 15: MP -18; Attack 4x with 50% damage Level 16: MP -18; Attack 4x with 52% damage Level 17: MP -18; Attack 4x with 54% damage Level 18: MP -18; Attack 4x with 56% damage Level 19: MP -18; Attack 4x with 58% damage Level 20: MP -18; Attack 4x with 60% damage Level 21: MP -27; Attack 6x with 62% damage Level 22: MP -27; Attack 6x with 64% damage Level 23: MP -27; Attack 6x with 66% damage Level 24: MP -27; Attack 6x with 68% damage Level 25: MP -27; Attack 6x with 70% damage Level 26: MP -27; Attack 6x with 72% damage Level 27: MP -27; Attack 6x with 74% damage Level 28: MP -27; Attack 6x with 76% damage Level 29: MP -27; Attack 6x with 78% damage Level 30: MP -27; Attack 6x with 80% damage My comments: This is the most important skill you’ll get during your second job. This is your primary attacking skill. This skill drains quite a lot of MP from level 21 on, but the damage will be good. This skill hits an enemy up to six times with high damage. You’ll be using this skill until you have a good Meso Explosion/Assaulter level. IV. Low-DEX This is very important for those who want to cap their DEX at an early level to increase their damage. Low-DEX means that you cap your DEX at a certain level to cover it up with DEX equips. This is very useful because you’ll be able to put more points into LUK, which will increase your damage. However, you end up having less accuracy than if you go regular DEX, because DEX gives more accuracy than LUK. I.e: You cap your DEX at level 80, and you want to have just enough DEX to be able to equip the level 80 dagger (you need 120 DEX to do so). If you do so, you need DEX equips to cover those points up. If you’re capping your DEX at level 80, you need 120 – 80 = 40 DEX. You have to get these by wearing equips which are scrolled for DEX. It doesn’t matter which equips it are, just any which add enough DEX. So you’re basically adding points into LUK during your entire Bandit carreer, unless you’re planning on getting a higher leveled dagger. If you do so, you could either just add ability points into DEX or get better DEX equips. V. SP distribution You should use your skill points wisely. If you’re using them as I’ll state below, then you’ve got the best build. Level 30: +1 Savage Blow Level 31: +3 Dagger Mastery Level 32: +3 Dagger Mastery Level 33: +3 Dagger Mastery Level 34: +3 Dagger Mastery Level 35: +3 Dagger Mastery Level 36: +3 Dagger Mastery Level 37: +1 Dagger Mastery - +2 Savage Blow Level 38: +3 Savage Blow Level 39: +3 Savage Blow Level 40: +3 Savage Blow Level 41: +3 Savage Blow Level 42: +3 Savage Blow Level 43: +3 Savage Blow Level 44: +3 Savage Blow Level 45: +3 Savage Blow Level 46: +3 Savage Blow Level 47: +3 Dagger Booster Level 48: +3 Dagger Booster Level 49: +3 Haste Level 50: +3 Haste Level 51: +3 Haste Level 52: +3 Haste Level 53: +3 Haste Level 54: +3 Haste Level 55: +2 Haste - +1 Dagger Booster Level 56: +3 Dagger Booster Level 57: +3 Dagger Booster Level 58: +3 Dagger Booster Level 59: +3 Dagger Booster Level 60: +1 Dagger Booster - +1 Dagger Mastery - +1 Dark Sight Level 61: +1 Dark Sight - +2 Endure Level 62: +3 Endure Level 63: +3 Endure Level 64: +3 Endure Level 65: +3 Endure Level 66: +3 Endure Level 67: +3 Endure Level 68: +3 Steal Level 69: +3 Steal Level 70: +3 Steal VI. AP distribution ***IMPORTANT NOTE: If you’re willing to cap your DEX earlier, follow this build until you reached the amount of DEX where you’d like to cap it at.*** You should use your ability points wisely. They determine your damage range. If you use them incorrectly, you will do less damage than you actually should do. If you’re using them as I’ll state below, you’ll be fine. Level 31: LUK +3 - DEX +2 Level 32: LUK +3 - DEX +2 Level 33: LUK +3 - DEX +2 Level 34: LUK +3 - DEX +2 Level 35: LUK +3 - DEX +2 Level 36: LUK +3 - DEX +2 Level 37: LUK +3 - DEX +2 Level 38: LUK +3 - DEX +2 Level 39: LUK +3 - DEX +2 Level 40: LUK +3 - DEX +2 Level 41: LUK +4 - DEX +1 Level 42: LUK +4 - DEX +1 Level 43: LUK +4 - DEX +1 Level 44: LUK +4 - DEX +1 Level 45: LUK +4 - DEX +1 Level 46: LUK +4 - DEX +1 Level 47: LUK +4 - DEX +1 Level 48: LUK +4 - DEX +1 Level 49: LUK +4 - DEX +1 Level 50: LUK +4 - DEX +1 Level 51: LUK +4 - DEX +1 Level 52: LUK +4 - DEX +1 Level 53: LUK +4 - DEX +1 Level 54: LUK +4 - DEX +1 Level 55: LUK +4 - DEX +1 Level 56: LUK +4 - DEX +1 Level 57: LUK +4 - DEX +1 Level 58: LUK +4 - DEX +1 Level 59: LUK +4 - DEX +1 Level 60: LUK +4 - DEX +1 Level 61: LUK +4 - DEX +1 Level 62: LUK +4 - DEX +1 Level 63: LUK +4 - DEX +1 Level 64: LUK +4 - DEX +1 Level 65: LUK +4 - DEX +1 Level 66: LUK +4 - DEX +1 Level 67: LUK +4 - DEX +1 Level 68: LUK +4 - DEX +1 Level 69: LUK +4 - DEX +1 Level 70: LUK +4 - DEX +1 Your AP build should be as followed: DEX = your level + 40 LUK = the rest of your AP points VII. Training spots I’ll state the training spots below. I also mention for how many levels you should be training there. Level 30-35: Ant Tunnel I (Horny Mushrooms and Zombie Mushrooms) Sky Terrace (Brown Teddies) Excavation Site (Rocky Masks and Wooden Masks) Level 35-40: Sky Terrace (Brown Teddies) Excavation Site (Rocky Masks and Wooden Masks) Ludibrium (Ludibrium Party Quest) Land of Wild Boar I/II (Wild Boars) Level 40-45: Ludibrium (Ludibrium Party Quest) Land of Wild Boar I/II (Wild Boars) The Burnt Land I (Fire Boars) The Cave of Evil Eye I/II/III/IV/V (Evil Eyes) The Path of Time <1> / Lost Time <1> (Platoon Chronos) Dangerous Valley I (Copper Drakes and Fire Boars) The Dangerous Cave (Fly Eyes) Level 45-50: Ludibrium (Ludibrium Party Quest) The Burnt Land I (Fire Boars) The Cave of Evil Eye I/II/III/IV/V (Evil Eyes) The Path of Time <1> / Lost Time <1> (Platoon Chronos) Dangerous Valley I (Copper Drakes and Fire Boars) Monkey Forest: Tree Dungeon (Zombie Lupins) The Dangerous Cave (Fly Eyes) The Path of Time <4> / Lost Time <2> (Master Chronos) Level 50-55: Ludibrium (Ludibrium Maze Party Quest) Orbis (Orbis Party Quest) Monkey Forest: Tree Dungeon (Zombie Lupins) The Path of Time <4> / Lost Time <2> (Master Chronos) A Night In The Forest (Dark Cloud Foxes and Paper Lantern Ghosts) Level 55-60: Ludibrium (Ludibrium Maze Party Quest) Orbis (Orbis Party Quest) A Night In The Forest (Dark Cloud Foxes and Paper Lantern Ghosts) The Forest of Dead Trees I/II/III/IV (Coolie Zombies) Forest of Golem (Dark Stone Golems and Mix Golems) Mountain Cliffs (Gryphons) Practice Field: Beginner (Straw Target Dummies) Level 60-70: Ludibrium (Ludibrium Maze Party Quest) Orbis (Orbis Party Quest) The Forest of Dead Trees I/II/III/IV (Coolie Zombies) Forest of Golem (Dark Stone Golems and Mix Golems) Mountain Cliffs (Gryphons) Practice Field: Beginner (Straw Target Dummies) =============================== 1.5 : The third job advancement =============================== I. Introduction The third job of a Bandit is a Chief Bandit. Chief Bandits possess the most powerful skill of MapleStory, called “Meso Explosion”. Also, they can summon other thieves to help them fight during a battle, and get a very powerful skill called “Assaulter’. This skill will slash through a monster with incredible power and speed. You need this skill to train at monsters with a high weapon defence later on. Besides these skills, you’ll get another very important skill, called “Meso Guard”. This skill is very important to train later on when you’re fighting against monsters which do a lot of damage to you. Meso Guard cuts 50% off the damage received, and will take a percentage of that damage off your mesos. I’ll explain this skill in the comparisons of skills. II. How to get your job ***IMPORTANT NOTE: Be sure to have at least one Dark Crystal (not a Black Crystal) in your inventory. You need to have the refined one, not just an ore. You need this to start the questions during your third job.*** Head over to “El Nath”, and enter the building which is located on top of a hill, on the right side of El Nath. Talk to a guy called “Arec”. He’s your third job master. After you’re done talking to him, take the boat to Victoria Island. Head over to Dark Lord, and talk to him. After you’re done talking to him, you have to find the “Door of Dimension”, which is located at the map “Monkey Swamp II”. In order to get there, you have to go to the map “Dangerous Croco II”. Walk all the way to the top of that map, and climb up on one of the two very long ropes on the top left of the map. You’ll be at the map “Monkey Swamp I” now. Walk to the right, and enter the wooden house. Now you’re at Monkey Swamp II, climb your way up, and talk to the “Door of Dimension”. You’ll be at “The Path of the Glittering Crystal” now. Walk to the right, and enter the portal. You have to beat the clone of Dark Lord in this map, and pick up the “Black Charm”. Be awared, he’ll summon Tauromacis’ when he’s at a certain HP level. After you’ve beat him, head back to Dark Lord and talk to him. You’ll lose the Black Charm, and you’ll get the “Necklace of Strenght” in return. Now, take the boat to Orbis, and go to El Nath again. Give the Necklace of Strenght to Arec. Now, head over to “Holy Grounds at a Snowfield”. This is a hidden-street at the map “Sharp Cliff II”, which is marked as a wooden door at the top of the map. Walk your way down, and answer the five questions which the tower-like thingy will ask you. In order to do this, you need a Dark Crystal. If you fail to answer a question, you have to start over again, meaning you need another Dark Crystal. If you’ve given the correct answers to all the questions, you’ll obtain the “Necklace of Wisdom”. Now, go back to Arec and give him the Necklace of Wisdom. You’ll be a Chief Bandit now. Until level 120, you won’t be able to get another job. Nexon has yet to add the fourth job to the game, but it won’t take that long anymore. III. Third job questions & answers In order for you to give the right answers to the questions all at once, you can use the relating answers to the questions which I’m stating here. There are six different sets of questions with their answers, and I’ll post them all in this paragraph. You only get one set of five questions. ***IMPORTANT NOTE: The questions might be asked a little bit different than I stated below. I tried to explain the questions as good as possible for you. The questions are being asked in this order as I state them below.*** Set 1 1. Which NPC can’t be seen in Ellinia? Answer: Roel 2. Which monster will you not see in Orbis? Answer: Croco 3. Which monster is the highest level of the following monsters?: Green Mushroom, Stump, Bubbling, Axe Stump, Octopus. Answer: Axe Stump 4. Which combination of the medicine and effect is correct? ***IMPORTANT NOTE: This question tells you to choose the correct one, but the answer has to be the wrong one.*** Answer: Sunrise Dew – 3000 HP 5. Which NPC is not related to PET? Answer: Vicious Set 2 1. Which NPC can’t be seen in Henesys? Answer: Teo 2. Which monster will you not see on Maple Island? Answer: Pig 3. Which item do you have to give to Maya in Henesys in order to cure her sickness? Answer: Weird Medicine 4. Which town is not located at Victoria Island? Answer: Mushroom Town 5. Which monster can’t be seen at Victoria Island and in Sleepywood? Answer: Jr. Sentinel Set 3 1. Who of the following persons is not a member of Alpha Platoon? Answer: Peter Staff Sergeant 2. Which material is not needed for “Awaken Hero’s Gladius”? Answer: Fairy Wing 3. Which NPC is not located in Kerning City? Answer: Luke 4. Which monster is related to the monster’s drop? Answer: Nependeath – Nependeath’s Seed 5. Which of the following monsters can fly? Answer: Malady Set 4 1. Which description is related to the abnormal status? Answer: Weakened – You can’t jump 2. Which NPC can’t be seen at Ossyria? Answer: Sophia 3. Which quest requires the highest level? Answer: Alcaster and the Dark Crystal 4. Which NPC can’t be seen in Lith Harbor? Answer: Shane 5. Which medicine is related to the effect? Pizza – 400 HP Set 5 1. What NPC do you meet at first in MapleStory? Answer: Heena 2. How much experience does it require to level from level 1 to level 2? Answer: 15 3. Which NPC can’t be found in El Nath? Answer: Elma 4. Which job is not a second job? Answer: Mage 5. Which quest is repeatable? Answer: Arwen and the Glass Shoe Set 6 1. Which monster is related to the monster’s drop? Answer: Stirge – Stirge’s Wing 2. Which NPC can’t be found in Perion? Answer: Francois 3. Who is Alex the Runaway Kid’s father? Answer: Chief Stan 4. What will the second job instructor give you after you’ve gathered 30 Dark Marbles? Answer: Proof of Hero 5. Which requirement is related to it’s job? Answer: Bowman – 25 DEX IV. Skill comparisons I’m going to give good and/or bad comments to all the skills you can get during your second job. Shield Master [Master Level: 20] Pre-requisite: - Type: Passive Description: Increases the def. of the equipped shield. Only works when the shield is equipped. Level 1: Defensive power +5% when shield is equipped Level 2: Defensive power +10% when shield is equipped Level 3: Defensive power +15% when shield is equipped Level 4: Defensive power +20% when shield is equipped Level 5: Defensive power +25% when shield is equipped Level 6: Defensive power +30% when shield is equipped Level 7: Defensive power +35% when shield is equipped Level 8: Defensive power +40% when shield is equipped Level 9: Defensive power +45% when shield is equipped Level 10: Defensive power +50% when shield is equipped Level 11: Defensive power +55% when shield is equipped Level 12: Defensive power +60% when shield is equipped Level 13: Defensive power +65% when shield is equipped Level 14: Defensive power +70% when shield is equipped Level 15: Defensive power +75% when shield is equipped Level 16: Defensive power +80% when shield is equipped Level 17: Defensive power +85% when shield is equipped Level 18: Defensive power +90% when shield is equipped Level 19: Defensive power +95% when shield is equipped Level 20: Defensive power +100% when shield is equipped My comments: This skill is completely useless. Sure, it increases your weapon defence, but it won’t get a lot of damage off. Don’t put any SP’s into this skill! Chakra [Master Level: 30] Pre-requisite: - Type: Supportive Description: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved. Level 1: MP -15, Recovery rate 9%; Damage 200% during the recovery if hit Level 2: MP -15, Recovery rate 18%; Damage 196% during the recovery if hit Level 3: MP -15, Recovery rate 27%; Damage 192% during the recovery if hit Level 4: MP -15, Recovery rate 36%; Damage 188% during the recovery if hit Level 5: MP -15, Recovery rate 45%; Damage 184% during the recovery if hit Level 6: MP -15, Recovery rate 54%; Damage 180% during the recovery if hit Level 7: MP -15, Recovery rate 62%; Damage 176% during the recovery if hit Level 8: MP -15, Recovery rate 70%; Damage 172% during the recovery if hit Level 9: MP -15, Recovery rate 78%; Damage 168% during the recovery if hit Level 10: MP -15, Recovery rate 86%; Damage 164% during the recovery if hit Level 11: MP -21, Recovery rate 94%; Damage 160% during the recovery if hit Level 12: MP -21, Recovery rate 101%; Damage 157% during the recovery if hit Level 13: MP -21, Recovery rate 108%; Damage 154% during the recovery if hit Level 14: MP -21, Recovery rate 115%; Damage 151% during the recovery if hit Level 15: MP -21, Recovery rate 122%; Damage 148% during the recovery if hit Level 16: MP -21, Recovery rate 129%; Damage 145% during the recovery if hit Level 17: MP -21, Recovery rate 135%; Damage 142% during the recovery if hit Level 18: MP -21, Recovery rate 141%; Damage 139% during the recovery if hit Level 19: MP -21, Recovery rate 147%; Damage 136% during the recovery if hit Level 20: MP -21, Recovery rate 153%; Damage 133% during the recovery if hit Level 21: MP -27, Recovery rate 159%; Damage 130% during the recovery if hit Level 22: MP -27, Recovery rate 164%; Damage 128% during the recovery if hit Level 23: MP -27, Recovery rate 169%; Damage 126% during the recovery if hit Level 24: MP -27, Recovery rate 174%; Damage 124% during the recovery if hit Level 25: MP -27, Recovery rate 179%; Damage 122% during the recovery if hit Level 26: MP -27, Recovery rate 184%; Damage 120% during the recovery if hit Level 27: MP -27, Recovery rate 188%; Damage 118% during the recovery if hit Level 28: MP -27, Recovery rate 192%; Damage 116% during the recovery if hit Level 29: MP -27, Recovery rate 196%; Damage 114% during the recovery if hit Level 30: MP -27, Recovery rate 200%; Damage 112% during the recovery if hit My comments: This skill is needed to get a very important skill, called “Meso Guard”. Only put three SP’s into this skill. Don’t do anything with it, unless it’s the last possible skill to max if you don’t count Shield Mastery. Assaulter [Master Level: 30] Pre-requisite: - Type: Active Description: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate. Level 1: MP -12; Basic attack 210%, stun success rate 22% Level 2: MP -12; Basic attack 220%, stun success rate 24% Level 3: MP -12; Basic attack 230%, stun success rate 26% Level 4: MP -12; Basic attack 240%, stun success rate 28% Level 5: MP -12; Basic attack 250%, stun success rate 30% Level 6: MP -12; Basic attack 260%, stun success rate 32% Level 7: MP -12; Basic attack 270%, stun success rate 34% Level 8: MP -12; Basic attack 280%, stun success rate 36% Level 9: MP -12; Basic attack 290%, stun success rate 38% Level 10: MP -12; Basic attack 300%, stun success rate 40% Level 11: MP -19; Basic attack 310%, stun success rate 42% Level 12: MP -19; Basic attack 320%, stun success rate 44% Level 13: MP -19; Basic attack 330%, stun success rate 46% Level 14: MP -19; Basic attack 340%, stun success rate 48% Level 15: MP -19; Basic attack 350%, stun success rate 50% Level 16: MP -19; Basic attack 360%, stun success rate 52% Level 17: MP -19; Basic attack 370%, stun success rate 54% Level 18: MP -19; Basic attack 380%, stun success rate 56% Level 19: MP -19; Basic attack 390%, stun success rate 58% Level 20: MP -19; Basic attack 400%, stun success rate 60% Level 21: MP -26; Basic attack 405%, stun success rate 62% Level 22: MP -26; Basic attack 410%, stun success rate 64% Level 23: MP -26; Basic attack 415%, stun success rate 66% Level 24: MP -26; Basic attack 420%, stun success rate 68% Level 25: MP -26; Basic attack 425%, stun success rate 70% Level 26: MP -26; Basic attack 430%, stun success rate 72% Level 27: MP -26; Basic attack 435%, stun success rate 74% Level 28: MP -26; Basic attack 440%, stun success rate 76% Level 29: MP -26; Basic attack 445%, stun success rate 78% Level 30: MP -26; Basic attack 450%, stun success rate 80% My comments: This is the most important skill you’ll get if you’re planning on solo’ing monsters and/or train in parties a lot at your higher levels. If you’re going to Ludibrium or Himes later on, you won’t be dealing a lot of damage to the high weapon defence monsters there with Savage Blow and Band of Thieves. This is where Assaulter comes very handy. Assaulter denies the weapon defence of the monsters, while Savage Blow and Band of Thieves don’t. With this skill you’ll be able to train very efficiently at those kind of monsters. Pickpocket [Master Level: 20] Pre-requisite: Level 3 Meso Explosion Type: Supportive Description: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level. Level 1: MP -31; Success rate 22% for 90 seconds Level 2: MP -32; Success rate 24% for 90 seconds Level 3: MP -33; Success rate 26% for 90 seconds Level 4: MP -34; Success rate 28% for 90 seconds Level 5: MP -35; Success rate 30% for 90 seconds Level 6: MP -36; Success rate 32% for 120 seconds Level 7: MP -37; Success rate 34% for 120 seconds Level 8: MP -38; Success rate 36% for 120 seconds Level 9: MP -39; Success rate 38% for 120 seconds Level 10: MP -40; Success rate 40% for 120 seconds Level 11: MP -41; Success rate 42% for 150 seconds Level 12: MP -42; Success rate 44% for 150 seconds Level 13: MP -43; Success rate 46% for 150 seconds Level 14: MP -44; Success rate 48% for 150 seconds Level 15: MP -45; Success rate 50% for 150 seconds Level 16: MP -46; Success rate 52% for 180 seconds Level 17: MP -47; Success rate 54% for 180 seconds Level 18: MP -48; Success rate 56% for 180 seconds Level 19: MP -49; Success rate 58% for 180 seconds Level 20: MP -50; Success rate 60% for 180 seconds My comments: This skill is very useful when you use it in combination with Savage Blow, Band of Thieves and Meso Explosion. This skill enables the monsters to drop extra mesos while you’re attacking them, depending on the level and the damage. You can use Savage Blow to make them drop a lot of mesos, use Band of Thieves to lure them into the mesos mob, and use Meso Explosion to apply even more damage to the monsters. Band of Thieves [Master Level: 30] Pre-requisite: - Type: Active Description: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6. Level 1: MP -10; Basic attack 110%, 1 "other self" will attack enemies Level 2: MP -10; Basic attack 120%, 1 "other self" will attack enemies Level 3: MP -10; Basic attack 130%, 1 "other self" will attack enemies Level 4: MP -10; Basic attack 140%, 1 "other self" will attack enemies Level 5: MP -10; Basic attack 150%, 1 "other self" will attack enemies Level 6: MP -10; Basic attack 160%, 1 "other self" will attack enemies Level 7: MP -20; Basic attack 120%, 2 "other self" will attack enemies Level 8: MP -20; Basic attack 130%, 2 "other self" will attack enemies Level 9: MP -20; Basic attack 140%, 2 "other self" will attack enemies Level 10: MP -20; Basic attack 150%, 2 "other self" will attack enemies Level 11: MP -20; Basic attack 160%, 2 "other self" will attack enemies Level 12: MP -20; Basic attack 170%, 2 "other self" will attack enemies Level 13: MP -30; Basic attack 130%, 3 "other self" will attack enemies Level 14: MP -30; Basic attack 140%, 3 "other self" will attack enemies Level 15: MP -30; Basic attack 150%, 3 "other self" will attack enemies Level 16: MP -30; Basic attack 160%, 3 "other self" will attack enemies Level 17: MP -30; Basic attack 170%, 3 "other self" will attack enemies Level 18: MP -30; Basic attack 180%, 3 "other self" will attack enemies Level 19: MP -40; Basic attack 140%, 4 "other selves" will attack enemies Level 20: MP -40; Basic attack 150%, 4 "other selves" will attack enemies Level 21: MP -40; Basic attack 160%, 4 "other selves" will attack enemies Level 22: MP -40; Basic attack 170%, 4 "other selves" will attack enemies Level 23: MP -40; Basic attack 180%, 4 "other selves" will attack enemies Level 24: MP -40; Basic attack 190%, 4 "other selves" will attack enemies Level 25: MP -50; Basic attack 160%, 5 "other selves" will attack enemies Level 26: MP -50; Basic attack 170%, 5 "other selves" will attack enemies Level 27: MP -50; Basic attack 180%, 5 "other selves" will attack enemies Level 28: MP -50; Basic attack 190%, 5 "other selves" will attack enemies Level 29: MP -50; Basic attack 200%, 5 "other selves" will attack enemies Level 30: MP -50; Basic attack 210%, 5 "other selves" will attack enemies My comments: This skill is very useful. This skill is the first mob attack you’ll get. It can summon up to 5 other thieves to help you in battle, apart from the hit you’re already doing when using the skill. The amount of damage is pretty high for a mob attack, making it pretty useful. However, this skill isn’t very good when you’re fighting against high weapon defence monsters. You should only use this skill to mob the monsters to a spot then. Meso Guard [Master Level: 20] Pre-requisite: Level 3 Chakra Type: Supportive Description: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up. Level 1: MP -20; Use mesos to guard 90% of the physical damage received for 33 seconds. Level 2: MP -20; Use mesos to guard 90% of the physical damage received for 36 seconds. Level 3: MP -20; Use mesos to guard 89% of the physical damage received for 39 seconds. Level 4: MP -20; Use mesos to guard 89% of the physical damage received for 42 seconds. Level 5: MP -20; Use mesos to guard 88% of the physical damage received for 53 seconds. Level 6: MP -25; Use mesos to guard 88% of the physical damage received for 56 seconds. Level 7: MP -25; Use mesos to guard 87% of the physical damage received for 59 seconds. Level 8: MP -25; Use mesos to guard 87% of the physical damage received for 62 seconds. Level 9: MP -25; Use mesos to guard 86% of the physical damage received for 65 seconds. Level 10: MP -25; Use mesos to guard 86% of the physical damage received for 76 seconds. Level 11: MP -30; Use mesos to guard 85% of the physical damage received for 79 seconds. Level 12: MP -30; Use mesos to guard 85% of the physical damage received for 82 seconds. Level 13: MP -30; Use mesos to guard 84% of the physical damage received for 85 seconds. Level 14: MP -30; Use mesos to guard 84% of the physical damage received for 88 seconds. Level 15: MP -30; Use mesos to guard 83% of the physical damage received for 99 seconds. Level 16: MP -35; Use mesos to guard 82% of the physical damage received for 102 seconds. Level 17: MP -35; Use mesos to guard 81% of the physical damage received for 105 seconds. Level 18: MP -35; Use mesos to guard 80% of the physical damage received for 108 seconds. Level 19: MP -35; Use mesos to guard 79% of the physical damage received for 111 seconds. Level 20: MP -35; Use mesos to guard 78% of the physical damage received for 120 seconds. My comments: This skill has a quite confusing description. The in-game description says: “Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.” This description is not correct. When this skill is turned on, it takes all damage from you and halves it, taking mesos from you for a certain percentage of the damage halved. This skill will really save you money. You’d rather use this skill than using a potion to heal. Let’s say you take 2000 damage from a monster. When your Meso Guard is at level 1, it’ll halve the damage, and take 90% of the halved damage off your mesos. So, it halves the 2000, making you only take 1000 damage. 90% of the other halve will be taken off your mesos; 1000/100*90 = 900 mesos. Now, let’s say a potion that heals 1000 HP costs 1100 mesos. You’ll save 200 mesos each time you get hit. It not only saves you money, it also saves you time to re-pot and potions. This means that you have more slots for potions, so you have more time to train. Meso Guard is highly needed for Chief Bandits. Meso Explosion [Master Level: 30] Pre-requisite: - Type: Active Description: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this. Level 1: MP -18; Mastery 50%, explode up to 10 Level 2: MP -18; Mastery 52%, explode up to 10 Level 3: MP -18; Mastery 54%, explode up to 10 Level 4: MP -18; Mastery 56%, explode up to 10 Level 5: MP -18; Mastery 58%, explode up to 10 Level 6: MP -18; Mastery 60%, explode up to 12 Level 7: MP -18; Mastery 62%, explode up to 12 Level 8: MP -18; Mastery 64%, explode up to 12 Level 9: MP -18; Mastery 66%, explode up to 12 Level 10: MP -18; Mastery 68%, explode up to 12 Level 11: MP -24; Mastery 70%, explode up to 14 Level 12: MP -24; Mastery 72%, explode up to 14 Level 13: MP -24; Mastery 74%, explode up to 14 Level 14: MP -24; Mastery 76%, explode up to 14 Level 15: MP -24; Mastery 78%, explode up to 14 Level 16: MP -24; Mastery 80%, explode up to 16 Level 17: MP -24; Mastery 82%, explode up to 16 Level 18: MP -24; Mastery 84%, explode up to 16 Level 19: MP -24; Mastery 86%, explode up to 16 Level 20: MP -24; Mastery 88%, explode up to 16 Level 21: MP -30; Mastery 90%, explode up to 18 Level 22: MP -30; Mastery 92%, explode up to 18 Level 23: MP -30; Mastery 93%, explode up to 18 Level 24: MP -30; Mastery 94%, explode up to 18 Level 25: MP -30; Mastery 95%, explode up to 18 Level 26: MP -30; Mastery 96%, explode up to 20 Level 27: MP -30; Mastery 97%, explode up to 20 Level 28: MP -30; Mastery 98%, explode up to 20 Level 29: MP -30; Mastery 99%, explode up to 20 Level 30: MP -30; Mastery 100%, explode up to 20 My comments: This skill is the most damaging skill of MapleStory. If Meso Explosion is at level 1, and you drop bags with enough money, you can deal damage with six digits. When this skill is maxed, it can blow up to 20 bags at a time. This skill is the driving force of all the Zakum runs. It allows them to kill Zakum fast and efficiently. However, it takes a while to drop 20 bags of money, which is the biggest problem of this skill. While dropping, you can easilly get killed if you or your Priest don’t pay attention. This skill is very efficient when you use it in combination with Pickpocket. However, only explode the money when you have a mob of monsters around your mesos, otherwise it’ll do less damage than a six-hit Savage Blow. There are two more disadvantages about Meso Explosion. Your bags of mesos can get looted while you’re dropping them, which is really annoying, because then you have to start over with dropping, slowing down your training speed. The last disadvantage is that it takes a huge chunk out of your mesos. If you’re unfunded I don’t suggest you do use Meso Explosion a lot. V. SP distribution There are three different skill builds for Chief Bandits. These builds depend on three things: 1.) How much mesos you possess 2.) What equips you possess 3.) Where you plan to train on The three different skill builds for Chief Bandits are: Meso Explosion first, Band of Thieves first, or Assaulter first. I’ll start with Assaulter. This build is for the Chief Bandits who want to take on tougher monsters very fast. For the first few levels you’ll be training at easy monsters, which you can kill efficiently with Savage Blow. You’ll stay there until you get a good level of Assaulter and Meso Guard. After level 79 you can move to Death Teddies and maybe Himes (Dreamy Ghosts). Assaulter is a very powerful attack, so you can take on tougher monsters very fast. Level 70: +1 Assaulter Level 71: +3 Assaulter Level 72: +3 Assaulter Level 73: +3 Assaulter Level 74: +3 Chakra Level 75: +3 Meso Guard Level 76: +3 Assaulter Level 77: +3 Assaulter Level 78: +3 Assaulter Level 79: +3 Assaulter Level 80: +3 Assaulter Level 81: +3 Assaulter Level 82: +2 Assaulter - +1 Meso Explosion Level 83: +3 Meso Guard Level 84: +3 Band of Thieves Level 85: +3 Band of Thieves Level 86: +3 Band of Thieves Level 87: +3 Band of Thieves Level 88: +3 Band of Thieves Level 89: +3 Band of Thieves Level 90: +3 Band of Thieves Level 91: +3 Band of Thieves Level 92: +3 Band of Thieves Level 93: +3 Band of Thieves Level 94: +3 Meso Explosion Level 95: +3 Meso Explosion Level 96: +3 Meso Explosion Level 97: +3 Meso Guard Level 98: +3 Meso Explosion Level 99: +3 Meso Guard Level 100: +3 Meso Explosion Level 101: +3 Meso Guard Level 102: +3 Meso Explosion Level 103: +3 Meso Guard Level 104: +3 Meso Explosion Level 105: +3 Meso Explosion Level 106: +3 Meso Explosion Level 107: +2 Meso Explosion - +1 Meso Guard Level 108: +1 Meso Guard - +2 Pickpocket Level 109: +3 Pickpocket Level 110: +3 Pickpocket Level 111: +3 Pickpocket Level 112: +3 Pickpocket Level 113: +3 Pickpocket Level 114: +3 Pickpocket Level 115: +3 Chakra Level 116: +3 Chakra Level 117: +3 Chakra Level 118: +3 Chakra Level 119: +3 Chakra Level 120: +3 Chakra Band of Thieves. This build will enable you to train more efficiently at Forest of Golem, Water Goblins, etc. You’ll be there for a very long time, though, since Band of Thieves isn’t really efficient to train at Ludibrium with. You have to wait until you get a decent level Assaulter before you can move to other monsters. This build will force you to stay at maps where you can mob monsters very easilly. All of these maps are for the 7x-9x Chief Bandits. Level 70: +1 Assaulter Level 71: +3 Band of Thieves Level 72: +3 Band of Thieves Level 73: +3 Band of Thieves Level 74: +3 Band of Thieves Level 75: +3 Band of Thieves Level 76: +3 Band of Thieves Level 77: +3 Chakra Level 78: +3 Meso Guard Level 79: +3 Assaulter Level 80: +3 Assaulter Level 81: +3 Assaulter Level 82: +3 Meso Explosion Level 83: +3 Assaulter Level 84: +3 Assaulter Level 85: +3 Assaulter Level 86: +3 Assaulter Level 87: +3 Assaulter Level 88: +3 Assaulter Level 89: +2 Assaulter - +1 Pickpocket Level 90: +3 Meso Guard Level 91: +3 Band of Thieves Level 92: +3 Band of Thieves Level 93: +3 Band of Thieves Level 94: +3 Band of Thieves Level 94: +3 Meso Guard Level 95: +3 Meso Guard Level 96: +3 Meso Explosion Level 97: +3 Meso Guard Level 98: +3 Meso Guard Level 99: +3 Meso Explosion Level 100: +2 Meso Guard - +1 Meso Explosion Level 101: +3 Meso Explosion Level 102: +3 Meso Explosion Level 103: +3 Meso Explosion Level 104: +3 Meso Explosion Level 105: +3 Meso Explosion Level 106: +3 Meso Explosion Level 107: +2 Meso Explosion - +1 Pickpocket Level 108: +3 Pickpocket Level 109: +3 Pickpocket Level 110: +3 Pickpocket Level 111: +3 Pickpocket Level 112: +3 Pickpocket Level 113: +3 Pickpocket Level 114: +3 Chakra Level 115: +3 Chakra Level 116: +3 Chakra Level 117: +3 Chakra Level 118: +3 Chakra Level 119: +3 Chakra Level 120: +3 Chakra Meso Explosion. This build allows you to gain the fastest experience. You must have a lot of mesos and be skilled with Meso Explosion when you use it at Gobies, though. If you’re using this build, I would suggest you to buy equips for higher levels before starting to use Meso Explosion while training. Level 70: +1 Meso Explosion Level 71: +3 Chakra Level 72: +3 Meso Guard Level 73: +3 Meso Guard Level 74: +2 Meso Explosion - +1 Assaulter Level 75: +3 Assaulter Level 76: +3 Assaulter Level 77: +3 Assaulter Level 78: +3 Assaulter Level 79: +3 Assaulter Level 80: +3 Assaulter We’re adding Assaulter so you can minimize your costs while Goby’ing. You can drop six bundles of 600 mesos, kill the house with Assaulter, and then blow up the Gobies. This will save you a lot of money. Level 81: +3 Assaulter Level 82: +3 Assaulter Level 83: +3 Assaulter Level 84: +2 Assaulter - +1 Band of Thieves Level 85: +3 Band of Thieves Level 86: +3 Band of Thieves Level 87: +3 Band of Thieves Level 88: +3 Band of Thieves Level 89: +3 Band of Thieves Level 90: +3 Band of Thieves Level 91: +3 Band of Thieves Level 92: +3 Band of Thieves Level 93: +3 Band of Thieves Level 94: +2 Band of Thieves - +1 Pickpocket We’re adding Band of Thieves to handle the Gobies you miss when you’re using Meso Explosion. Level 95: +1 Meso Guard - +2 Meso Explosion Level 96: +1 Meso Guard - +2 Meso Explosion Level 97: +1 Meso Guard - +2 Meso Explosion Level 98: +1 Meso Guard - +2 Meso Explosion Level 99: +1 Meso Guard - +2 Meso Explosion Level 100: +3 Pickpocket Level 101: +1 Meso Guard - +2 Meso Explosion Level 102: +1 Meso Guard - +2 Meso Explosion Level 103: +1 Meso Guard - +2 Meso Explosion Level 104: +1 Meso Guard - +2 Meso Explosion Level 105: +1 Meso Guard - +2 Meso Explosion Level 106: +3 Pickpocket Level 107: +1 Meso Guard - +2 Meso Explosion Level 108: +1 Meso Guard - +2 Meso Explosion Level 109: +1 Meso Guard - +2 Meso Explosion Level 110: +1 Meso Guard - +1 Meso Explosion - +1 Pickpocket Level 111: +3 Pickpocket Level 112: +3 Pickpocket Level 113: +3 Pickpocket Level 114: +3 Pickpocket Level 115: +3 Chakra Level 116: +3 Chakra Level 117: +3 Chakra Level 118: +3 Chakra Level 119: +3 Chakra Level 120: +3 Chakra VI. AP distribution ***IMPORTANT NOTE: If you’re willing to cap your DEX earlier, follow this build until you reached the amount of DEX where you’d like to cap it at.*** Level 70: DEX +1 - LUK +4 Level 71: DEX +1 - LUK +4 Level 72: DEX +1 - LUK +4 Level 73: DEX +1 - LUK +4 Level 74: DEX +1 - LUK +4 Level 75: DEX +1 - LUK +4 Level 76: DEX +1 - LUK +4 Level 77: DEX +1 - LUK +4 Level 78: DEX +1 - LUK +4 Level 79: DEX +1 - LUK +4 Level 80: DEX +1 - LUK +4 Level 81: DEX +1 - LUK +4 Level 82: DEX +1 - LUK +4 Level 83: DEX +1 - LUK +4 Level 84: DEX +1 - LUK +4 Level 85: DEX +1 - LUK +4 Level 86: DEX +1 - LUK +4 Level 87: DEX +1 - LUK +4 Level 88: DEX +1 - LUK +4 Level 89: DEX +1 - LUK +4 Level 90: DEX +1 - LUK +4 Level 91: DEX +1 - LUK +4 Level 92: DEX +1 - LUK +4 Level 93: DEX +1 - LUK +4 Level 94: DEX +1 - LUK +4 Level 95: DEX +1 - LUK +4 Level 96: DEX +1 - LUK +4 Level 97: DEX +1 - LUK +4 Level 98: DEX +1 - LUK +4 Level 99: DEX +1 - LUK +4 Level 100: DEX +1 - LUK +4 Level 101: DEX +1 - LUK +4 Level 102: DEX +1 - LUK +4 Level 103: DEX +1 - LUK +4 Level 104: DEX +1 - LUK +4 Level 105: DEX +1 - LUK +4 Level 106: DEX +1 - LUK +4 Level 107: DEX +1 - LUK +4 Level 108: DEX +1 - LUK +4 Level 109: DEX +1 - LUK +4 Level 110: DEX +1 - LUK +4 Level 111: DEX +1 - LUK +4 Level 112: DEX +1 - LUK +4 Level 113: DEX +1 - LUK +4 Level 114: DEX +1 - LUK +4 Level 115: DEX +1 - LUK +4 Level 116: DEX +1 - LUK +4 Level 117: DEX +1 - LUK +4 Level 118: DEX +1 - LUK +4 Level 119: DEX +1 - LUK +4 Level 120: DEX +1 - LUK +4 Your AP build should be as followed: DEX = your level + 40 LUK = the rest of your AP points VII. Training spots I’ll state the training spots below. I also mention for how many levels you should be training there. Level 70-80: Forest of Golem (Dark Stone Golems and Mix Golems) Vanished Village (Water Goblins) Practice Field: Beginner (Straw Target Dummies) Mountain Cliffs (Gryphons) Forest of Dead Trees I/II/III/IV (Coolie Zombies) Hot Sands (Clangs and Torties) Haunted House (Voodoos and Hoodoos) Deep Sea Gorge II (Gobies) Level 80-90: Mountain Cliffs (Gryphons) Wolf Spider Cavern (Wolf Spiders) Forest of Golem (Dark Stone Golems and Mix Golems) Deep Sea Gorge II (Gobies) Forgotten Path of Time <3> (Death Teddies) Haunted House (Voodoos and Hoodoos) Level 90-100: Encounter With The Buddha (Himes) Forest of Golem (Dark Stone Golems and Mix Golems) Deep Sea Gorge II (Gobies) Warped Path of Time <4> (Spirit Vikings) Haunted House (Voodoos and Hoodoos) Red-Nose Pirate Den 2/3 (Pirates) Level 100-110: Dangerous Sea Gorge I/II (Squids) Warped Path of Time <4> (Spirit Vikings) Twisted Time (Gigantic Spirit Vikings) Forgotten Path of Time <4> (Phantom Watches) Forbidden Time (Grim Phantom Watches) Deep Sea Gorge II (Gobies) Encounter With The Buddha (Himes) Red-Nose Pirate Den 2/3 (Pirates, only if you solo) Level 110-120: Encounter With The Buddha (Himes) Dangerous Sea Gorge I/II (Squids) Zakum (Only if you can get into a good Zakum guild) Deep Sea Gorge II (Gobies) Level 120+: Encounter With The Buddha (Himes) Deep Sea Gorge II (Gobies) These two spots for level 120+ are recommended until Nexon releases the higher leveled parts of Leafre. ================================= 1.6 : What to add in the future ================================= Of course this guide is still far from finished, but I just can’t add other things right now. I still have to wait for the fourth job to come out, and experience it by myself. After I’ve done that, I’ll be adding it to my guide. Of course there will come new training areas with new and better monsters to train on, so I have to add those as well. ============= 1.7 : Credits ============= Credits to PandaShadows for motivating me enough to make a Chief Bandit by myself. Credits to BluDrag0rn. He helped me out with a lot of things, and he’s one of my best friends. Credits to all my buddies and guildies for helping me during my Bandit life and supporting me. Thanks guys! ===================================== 1.8 : Questions & Answers and updates ===================================== If you have any questions, you can e-mail them to niels_lotgerink@live.nl, or contact me in-game on ShadyPanda or Merchanterrr. I will add your question(s) to this paragraph with the answer(s) which are related to your question(s), so other people may not have to send me an e-mail, because they have the same question as I stated in this paragraph. Last update: Wednesday, January 2nd 2008 Updated: Re-made the entire guide