/ BBBBB A NNN NN DDDDD IIIIII TTTTTT /// / BB B AAA NN N NN DD D II TTTT //// / BB B AA AA NN N NN DD D II TT ///// / BBBBB AA AA NN N NN DD D II TT ///// / BB B AAAAAAAAA NN N NN DD D II TT ///// / BB B AA AA NN N NN DD D II TT ///// / BBBBB AA AA NN NNN DDDDDD IIIIII TT ///// Guide for the Bandit-sin. Contents~ (Note: press ALT+F to quickly search for a topic) I. Updates II. Introduction/Maple Island III. Beginning your Adventure/Maple Island IV. First Job Adv. V. 1st Job Skills VI. Clothes/Weapons VII. Training Locations VIII. Second Job Adv. IX. 2nd Job Skills X. Clothes/Weapons XI. Training Locations XII. Third Job Adv. XIII. 3rd Job Skills IXV. Clothes/Weapons XV. Training Locations xVI. Money Making Tips. XVII. Credits I. Updates 5/31/07: Creation of guide. 5/8/2008: The 1 year update! Added Funded and Unfunded sections. Updated locations Fixed typos Fixed builds Added More 3rd Job builds Added Stat builds Add more to 3rd Job info Updated Copyright Added contact info II. Introduction/Maple Island Bandits are becoming more and more popular these days, and I was tired of seeing guides that just didn't have what I was looking for. So now, I've made one of my own and hope it does well. First off, Bandits need A LOT of money. Which is a huge problem for most people. And Bandit-sins may be awesome at first, but they need more money than pure bandits. It's a good thing that we get a great skill called Pick Pocket (see 3rd job skills for details)! Only problem is, it doesn't come untill lvl 70. So, I've devised my own devious plan to make good money, and still have extra to gloat about. OH YA! I almost forgot, if you ever see a * anywhere, that means if you're having trouble finding the place, go too http://global.hidden-street.net/ for help. Also, for those of you who don't know, A Bandit-Sin, or sindit, is a Rouge who starts like an Assassin, but takes the Bandit as 2nd Job Advancement. III. Beginning your Adventure/Maple Island First off, we need to make your character. These are what you must have for a CB-sin. STR: 4/5 (at MOST 5) DEX: XX (anything) INT: 4/5 (at MOST 5) LUK: XX (anything) Rouges and Mages do really low damage untill 1st job, so listen carefully. Everytime you lvl, put ALL of your stats into DEX untill it's reached 26, most people say 25, but just to make it even, 26. Plus it's extra damage as a noob. Now I will explain the easiest build for lvl 1-7, skill wise. This build doesn't really count for anything, so just do it as you see fit if you want. LVL 2: +1 Three Snails; 1 (Throws snails shells at enemy; throws green) LVL 3: +1 Three Snails; 2 (Throws Blue) LVL 4: +1 Recovery; 2 (Heals at rapid speed, 10 minuet cooldown) LVL 5: +1 Recovery; 2 LVL 6: +1 Nimble Feet; 1 (increases speed, 15 minuet cooldown) LVL 7: +1 Nimble Feet; 2 Here are the best training locations for lvls 1-10 LVL 1-5: Snail Hunting Ground I LVL 6-7: Snail Hunting Ground II LVL 8-9, do all the quests you can, but don't go to Shanks for that last one quite yet. LVL 8-9: If you aren't LVL 9 yet, go train at Rainbow Street: Split Road untill you have 914 exp. Now go to Shanks and take your free ride to Victoria Island. Then do Olaf's quests. (More info below) IV. First Job Adv. Now, in order to take your 1st Job Adv., you must return to Southperry and talk to someone named Shanks (Note: be sure to have at least 250 mesos by now or have completed Luca's quest chain). Now you're in AN ENTIRLY NEW ISLAND, called Victory (you'll learn many new islands later). Before you go to Kerning City to take your Job Adv., look for someone named Olaf, take his quiz AND take his quest; BE SURE TO TAKE PATH OF THEIF. Now, head back to the far left side of the map and talk to someone named Phil and get a ticket (100 mesos) to KERNING CITY. From here, walk into the Cafe* and talk to the Dark Lord (cool name, huh?)... HURRAY FOR.. Rouge? Well... you are just beginning your journey to a Bandit. Now this is where the fun begins. V. 1st Job Skills This is where I explain what to put your skills into (most people also place that whole 2 pages worth of boring stuff like what they do... but you have the skills on your page! You should be able to figure it out.) Remember, this is for BANDIT-SINS.. so no whining. This is the FUNDED Bandit-sin build LVL 10: +1 Lucky Seven; 1 (Throws two stars and does more damage.) LVL 11: +2 Lucky Seven; 3 / +1 Nimble Body; 1 (increases accuracy and avoid.) LVL 12: +2 Nimble Body; 3 / +1 Keen Eyes; 1 (Increase range for stars) LVL 13: +3 Keen Eyes; 4 LVL 14: +3 Keen Eyes: 7 LVL 15: +1 Keen Eyes: MAXED / +2 Lucky Seven; 5 LVL 16: +3 Nimble Body; 4 LVL 17: +3 Nimble Body; 7 LVL 18: +3 Nimble Body; 10 LVL 19: +3 Nimble Body; 13 LVL 20: +3 Nimble Body: 16 LVL 21: +3 Nimble Body: 19 LVL 22: +1 Nimble Body; MAXED / +2 Lucky Seven; 7 LVL 23: +3 Lucky Seven; 10 LVL 24: +3 Lucky Sevem; 13 LVL 25: +3 Lucky Seven; 16 LVL 26: +3 Lucky Seven; 19 LVL 27: +1 Lucky Seven; MAXED / +2 Disorder; 2 (decreases Weapon Deffense) LVL 28: +1 Disorder; 3 / +2 Dark Sight; 2 (makes all PHYSICAL attacks void) LVL 29: +3 Dark Sight; 5 LVL 30: +3 Dark Sight: 8 This is the UNFUNDED Bandit-sin build LVL 10: +1 Lucky Seven; 1 (Throws two stars and does more damage.) LVL 11: +3 Lucky Seven; 4 LVL 12: +3 Lucky Seven; 7 LVL 13: +3 Lucky Seven; 10 LVL 14: +3 Lucky Seven; 13 LVL 15: +3 Lucky Seven; 16 LVL 16: +3 Lucky Seven; 19 LVL 17: +1 Lucky Seven; MAXED / +2 Nimble Body; 2 (Increases ACC and AVD.) LVL 18: +1 Nimble Body; 3 / +2 Keen Eyes; 2 (Increases throwing range.) LVL 19: +3 Keen Eyes; 5 LVL 20: +3 Keen Eyes; MAXED LVL 21: +3 Nimble Body; 6 LVL 22: +3 Nimble Body; 9 LVL 23: +3 Nimble Body; 12 LVL 24: +3 Nimble Body; 15 LVL 25: +3 Nimble Body; 18 LVL 26: +2 Nimble Body; MAXED / +1 Disorder (pretty much useless, but needed for Dark Sight) LVL 27: +2 Disorder; 3 / +1 Dark Sight; 1 (immune to all PHYSICAL attacks) LVL 28: +3 Dark Sight; 4 LVL 29: +3 Dark Sight; 7 LVL 30: +3 Dark Sigh; 10 This is the STAT build Well, nothing changes. But the formula is DEX = LVL x 2 LUK = XXX STR = 4/5 INT = 4/5 VI. Clothes/Weapons This is FUNDED gear LVL 10: Buy lvl 10 gear. Keep sandals untill lvl 11, buy Gomushin. Get a +7 100% Granier and use 2 sets of Tobi LVL 15: Get lvl 15 Gear. Keep Gomushin. Get a Gold Titan, non-scrolled (they sell better). Get a Black Duo as well. LVL 20: Get lvl 20 Dark Gear. Sell Gold Titan and trade it in for a Admantium Igor (non-scrolled). Get Bronze Mischeif from quest then upgrade to Dark Mischeif. Keep Tobi for a while. LVL 25: Get 25 Dark Gear. And a +7 Meba. Keep or sell Dark Mischeif. Get Whitebottom shoes in Henesys LVL 30: Get 30 Dark Gear. Keep +7 Meba if you like it. Get 1 set of Steelys and 3 Tobi. Keep Whitebottom Shoes. Get a Silver or Gold Sylvia. This is UNFUNDED gear LVL 10: Keep your "noob" gear, buy the Granier and use Subi. LVL 15: Buy the Top and Bottom, buy Gomushin and stick with Granier Scroll it even if you want*. LVL 20: Buy the WHOLE lvl 20 outfit, get the Igor or make a +7 (100%) Granier. Or just save your money for now. LVL 25: Stick with the lvl 25 gear, get a Meba a scroll it +7 if you DID NOT get a Igor OR +7 Granier. Use Kumbi if you can. At level 26 buy the Whitebottom shoes in Henesys. LVL 30: Stick with lvl 20 or 25 gear. GET a +7 Meba, and GET Kumbi. ~ ~ ~ VII. Training Locations In this section I'll explain where to train for 1st Job. LVL 10-13: Slime Tree (Victoria Road: Dungeon, Southern Forest I)* LVL 14-16: Slime Tree if you like it. Mushrooms*. LVL 17-22: Green Mushrooms. Pig Beach*. LVL 23-25: Pig Beach if you like it. Horned Mushrooms. Kerning PQ*. Wild Boar (FUNDED ONLY) LVL 26-30: Kerning PQ. Wild Boar*. VIII. Second Job Adv. CONGRADULATIONS! You finally made it to lvl 30 and are ready to take on the next challenge. Don't get too excited becuase now you have to fight monsters you may not have seen before to get 2nd Job and be a Bandit. Go back to Kerning and talk to the Dark Lord. He will give you a letter to take to the Theif Job Instructor. Now head to Construction Site North of Kerning City and find the job instructor there. He will take you to a room full of Blue Mushroom and Cold Eye. Gather 30 of the Dark Marbles they drop and talk to the job instructor again. Now return to Dark Lord and give him the signed letter. HURRAY FOR BANDIT-NESS! Now go ahead a gloat to your friends. You've Earned it. IX. 2nd Job Skills Well, here's the list of your add ons for 2nd job. There is no seperate funded or unfunded for this, it's going to be tough untill 40. Good luck LVL 30: +1 Savage Blow; 1 (attacks with large damage) LVL 31: +3 Savage Blow; 4 LVL 32: +3 Savage Blow; 7 LvL 33: +3 Savage Blow; 10 LVL 34: +3 Savage Blow; 13 LVL 35: +3 Savage Blow; 16 LVL 36: +3 Savage Blow; 19 LVL 37: +3 Savage Blow; 22 LVL 38: +3 Savage Blow; 25 LVL 39: +3 Savage Blow; 28 LVL 40: +2 Savage Blow; MAXED / +1 Dagger Mastery; 1 (increses minimal damage) LVL 41: +3 Dagger Mastery; 4 LVL 42: +1 Dagger Mastery; 5 / +2 Haste; 2 (increases speed and jump) LVL 43: +3 Haste; 5 LVL 44: +3 Haste; 8 LVL 45: +3 Haste; 11 LVL 46: +3 Dagger Mastery; 8 LVL 47: +3 Dagger Mastery; 11 LVL 48: +3 Dagger Mastery; 14 LVL 49: +3 Dagger Mastery; 17 LVL 50: +3 Dagger Mastery; MAXED LVL 51: +3 Dagger Booster; 3 (increases attacking speed) LVL 52: +3 Dagger Booster; 6 LVL 53: +3 Dagger Booster; 9 LVL 54: +3 Dagger Booster; 12 LVL 55: +3 Dagger Booster; 15 LVL 56: +3 Dagger Booster; 18 LVL 57: +2 Dagger Booster; MAXED / +1 Haste; 12 LVL 58: +3 Haste; 15 LVL 59: +3 Haste; 18 LVL 60: +2 Haste; MAXED / +1 Endure; 1 (increase amount of HP and MP gained) LVL 61: +3 Endure; 4 LVL 62: +3 Endure; 7 LVL 63: +3 Endure; 10 LVL 64: +3 Endure; 13 LVL 65: +3 Endure: 16 LVL 66: +3 Endure: 19 LVL 67: +1 Endure; MAXED / +2 Steal; 2 (steals an item from monsters, may fail) LVL 68: +3 Steal; 5 LVL 69: +3 Steal; 8 LVL 70: +3 Steal; 11 This is STAT build Everything stays pretty much the same, but it trips on you now. LVLs 30-40 formula STR = 4/5 DEX = x2 LVL LUK = XXX INT = 4/5 LVLs 41-70 STR = 4/5 DEX = +1 every lvl LUK = XXX INT = 4/5 X. Clothes/Weapons Well, here we go again (lol) This is FUNDED gear LVL 30: Get 30 Dark Gear. Keep +7 Meba if you like it. Get 1 set of Steelys and 3 Tobi. Keep Whitebottom Shoes. Get a Silver or Gold Sylvia. Get Snowshoes too, scroll them with 60% jumps and speeds. LVL 40: Find an above avarage K-Fan from drops and scroll it with 60%. Get 40 gear. Sell Stars and Claws LVL 50: Find an above avarage Shinkta and scroll it with 60%. Get a Work Glove with 8 attk. Get lvl 50 suit. LVL 60: DO THE QUEST THAT GIVE THE LVL 60 GEAR. It's fun and it's quick. Get a cleric or someone to help kill Touromacis. Check hidden street to find what drops Ancient Scroll. Buy a +4 LUK, 83 WEP attk Geta (Deadly Fin) or better. LVL 70: You CAN get 70 gear, I don't recommend it. It's not that great, it's expensive, and rare. But get the Blood Hat. Get a VERY good group to help you get Kandine. Then scroll it yourself. Or TRY and get the Nebula Dagger 1* This is the UNFUNDED gear. LVL 30: Stick with lvl 20 or 25 gear. GET a +7 Meba, and GET Kumbi. Get Snowshoes too. scroll them. LVL 35: Get the lvl 35 gear. Keep the Meba and Kumbi. LVL 40: You CAN stay with lvl 35 gear, but at least buy a Dark Pilfer. WOO HOO!! You can finally kiss Claws good bye and use daggers now. Since you've maxed Savage Blow anyway. DON'T get the lvl 40 dagger Get a really good K-fan from Fire Boar, LVL 50: If you didn't get lvl 40 gear, get lvl 50. Get a 63+ attk Shinkta from Zombie Lupin, if you can. LVL 60: DO THE QUEST THAT GIVES YOU LVL 60 GEAR. It's fun, and it's quick. Get a Cleric or someone to help you get the Tourosmacis' horns. Check Hidden-Street on what drops Ancient Scroll. Get a geta with 83 wep attk if you can. (Note: Geta is also Deadly Fin) LVL 70: THIS IS NOT RECOMMENDED. It's not much better than lvl 60 gear, it's hard to get from drop, and it's MAJOR expensive. Keep the Geta, or get one if you haven't all ready. At least get the blood hat. XI. Training Locations Now we're talking powerful. ;3 LVL 30-38: Wild Boar. Fire Boar. LVL 39-45: Fire Boar. Zombie Lupin (Hidden Street: Tree Dungeon, Monkey Forest I)* . Copper Drakes. Drakes. LVL 46-53: Zombie Lupin (Hidden Street: Tree Dungeon, Monkey Forest I)*. Jr. Yeti. Dark Stone Gollem. Stone Gollem. Drakes. Copper Drakes*. LVL 54-60: Jr. Yeti. Forest of Gollem*. Minor Zombies. LVL 61-70: Forest of Gollem. Minor Zombies. Jr. Yeti. XII. Third Job Adv. Well, it seems that you've finally made it to Lvl 70! How does it feel? But there's no time to waste, make sure a have a Dark Crystal, or 10 Dark Crystal ores. Now, make your way to El Nath and talk to the Theif Job Instructor in the big house. He will tell you to get the Necklace of Strength from Dark Lord. So return to Kerning and talk to Dark Lord. In order for him to give you the Necklace of Strength, he wants you to defeat his clone. Now head to the Swamp of Dispair II* and talk to the Door of Dimension. Now head to the only portal here, make sure you ALWAYS keep your health ABOVE 1k, he does alot of damage and summons Touromacis to back him up. Once you hav defeated him, talk to the stone and you will be in Kerning again. Get to Dark Lord and give him the Black Charm. Now you have the Necklace of Strength, so return to El Nath WITH a Dark Crystal in hand. Now you must get the Necklace of Wisdom, which is located at Sharp Cliff II*. (look for the hidden-street called Holy Ground at Snowfield.) Be sure to have an EXCELLENT knowladge of Maple Story, or hope that Hidden-street is up and running. I myself even had trouble answering the questions without Hidden-Street, and I've played this game since v.16! If you even get ONE wrong, you'll need to find ANOTHER Dark Crystal and do it over. Once you've completed this, return to Arec and give him the Necklace of Wisdom. AWESOME! You made 3rd Job Adv.! Well, now it only gets better from here on. XIII. 3rd job Skills Be prepared for the most deadly class of them all. CHEIF BANDIT!!!! This is the Bomb Build, VERY powerful at the beginning. but it gets VERY expensive, very quickly if not done right. A tip is that in order to explode correctly, don't just throw down 50k then bomb it. It does alot of blast damage, but it isn't that effective. Throw down a bunch of 1.5ks THEN blow them all up at once! Now it's 94k totat compared to 75k total damage. Also, use pickpocket and Meso Boom to your advantage. This is a boss build all the way, so the only way you're going to make it anywhere is if you attack Zakum all the time at 80+. Difficulty: HARD LVL 70: +1 Meso Explosion; 1 (Explode mesos with devistating power) LVL 71: +2 Meso Explosion; 3 / +1 Pickpocket; 1 (forces enemy to drop mesos) LVL 72: +2 Assulter; 2 (strikes with great speed) / +1 Meso Explosion; 4 LVL 73: +3 Meso Explosion; 7 LVL 74: +3 Meso Explosion; 10 LVL 75: +3 Meso Explosion; 13 LVL 76: +3 Meso Explosion; 16 LVL 77: +3 Meso Explosion; 19 LVL 78: +3 Meso Explosion; 22 LVL 79: +3 Meso Explosion; 25 LVL 80: +3 Meso Explosion; 28 LVL 81: +2 Meso Explosion; MAXED / +1 Assaulter; 3 LVL 82: +3 Assaulter; 6 LVL 83: +3 Assaulter; 9 LVL 84: +3 Assaulter; 12 LVL 85: +3 Assaulter; 15 LVL 86: +3 Assaulter; 18 LVL 87: +3 Assaulter; 21 LVL 88: +3 Assaulter; 24 LVL 89: +3 Assaulter; 27 LVL 90: +3 Assaulter; MAXED LVL 91: +3 Pickpocket; 4 LVL 92: +1 Pickpocket; 5 / +2 Chakra; 2 (uses mp to recover hp) LVL 93: +3 Band of Theives; 3 (summons other "selves" to attack) LVL 94: +3 Band of Theives; 6 LVL 95: +3 Band of Theives; 9 LVL 96: +3 Band of Theives; 12 LVL 97: +3 Band of Theives; 15 LVL 98: +3 Band of Theives; 18 LVL 99: +3 Band of Theives; 21 LVL 100: +3 Band of Theives; 24 LVL 101: +3 Band of Theives; 27 LVL 102: +3 Band of Theives; MAXED LVL 103: +3 Pickpocket; 8 LVL 104: +3 Pickpocket; 11 LVL 105: +3 Pickpocket; 14 LVL 106: +3 Pickpocket; 17 LVL 107: +3 Pickpocket; MAXED LVL 108: +3 Shield Mastery; 3 (increases Weapon Defense with sheild equiped) LVL 109: +3 Shield Mastery; 6 LVL 110: +3 Shield Mastery; 9 LVL 111: +1 Shield Mastery; 10 / +2 Chakra LVL 112: +3 Chakra; 5 LVL 113: +3 Chakra; 8 LVL 114: +3 Chakra; 11 LVL 115: +3 Chakra; 14 LVL 116: +3 Chakra; 17 LVL 117: +3 Chakra; 20 LVL 118: +3 Chakra; 23 LVL 119: +3 Chakra; 26 LVL 120: +3 Chakra; 29 Here's the Ninja Build. It's the one most do, but it's very effective. Assaulter is the main tactic here, Assaulter's neat because unlike Meso Boom, it actually ignores the enemie's armor when it's maxed. Woot! But you're also closer to the enemy so you'll need a GOOD sheild and Sheild Mastery and Meso Guard are used here. This is more for fighting solo bosses or more stronger enemies like a Super Yeti (lol). Difficulty: EASY LVL 70: +1 Assaulter; 1 (strikes with devistating speed.) LVL 71: +3 Assaulter; 4 LVL 72: +3 Assaulter; 7 LVL 73: +3 Assaulter; 10 LVL 74: +3 Chakra; 3 (transfers mana into health while still.) LVL 75: +3 Meso Guard; 3 (uses mesos to decrease damage dealt.) LVL 76: +3 Meso Guard; 6 LVL 77: +3 Meso Guard; 9 LVL 78: +1 Meso Guard; 10 / +2 Meso Explosion; 2 (uses mesos to explode.) LVL 79: +1 Meso Explosion; 3 / +2 Pickpocket; 2 LVL 80: +3 Pickpocket; 5 LVL 81: +3 Assaulter; 13 LVL 82: +3 Assaulter; 16 LVL 83: +3 Assaulter; 19 LVL 84: +3 Assaulter; 21 LVL 85: +3 Assaulter; 24 LVL 86: +3 Assaulter; 27 LVL 87: +3 Assaulter; MAXED!!! LVL 88: +3 Meso Guard; 13 LVL 89: +3 Meso Guard; 16 LVL 90: +3 Meso Guard; 19 LVL 91: +1 Meso Guard; MAXED / +2 Pickpocket; 10 LVL 92: +3 Pickpocket; 8 LVL 93: +3 Pickpocket; 11 LVL 94: +3 Pickpocket; 14 LVL 95: +3 Pickpocket; 17 LVL 96: +3 Pickpocket; MAXED LVL 97: +3 Sheild Mastery; 3 (increases defense with sheild.) LVL 98: +3 Sheild Mastery; 6 LVL 99: +3 Sheild Mastery; 9 LVL 100: +3 Sheild Mastery; 12 LVL 101: +3 Sheild Mastery; 15 LVL 102: +3 Sheild Mastery; 18 LVL 103: +2 Sheild Mastery; MAXED / +1 Band of Theives; 1 (attacks with bandits.) LVL 104: +3 BoF; 4 LVL 105: +3 BoF; 7 LVL 106: +3 BoF; 10 LVL 107: +3 BoF; 13 LVL 108: +3 BoF; 16 LVL 109: +3 BoF; 19 LVL 110: +3 BoF; 21 LVL 111: +3 BoF; 24 LVL 112: +3 BoF; 27 LVL 113: +3 BoF; MAXED LVL 114: +3 Meso Explosion; 6 LVL 115: +3 Meso Explosion; 9 LVL 116: +3 Meso Explosion; 12 LVL 117: +3 Meso Explosion; 15 LVL 118: +1 Meso Explosion; 16 / +2 Chakra; 5 LVL 119: +3 Chakra; 8 LVL 120: +3 Chakra; 11 The last build is the Ambush build. Pretty powerful, but can be difficult use without practice. It combines BoF and Assaulter to make a deadly combo. VERY effective when fighting groups. Difficulty: MEDIUM LVL 70: +1 Band of Theives; 1 (amushes the enemy with other "selves".) LVL 71: +3 BoF; 4 LVL 72: +3 BoF; 7 LVL 73: +3 BoF; 10 LVL 74: +3 BoF; 13 LVL 75: +3 BoF; 16 LVL 76: +3 BoF; 19 LVL 77: +3 BoF; 22 LVL 78: +3 BoF; 25 LVL 79: +3 BoF; 28 LVL 80: +2 BoF; MAXED / +1 Assaulter; 1 (attacks with devistating speed.) LVL 81: +3 Assaulter; 4 LVL 82: +3 Assaulter; 7 LVL 83: +3 Assaulter; 10 LVL 84: +3 Assaulter; 13 LVL 85: +3 Assaulter; 16 LVL 86: +3 Assaulter; 19 LVL 87: +3 Assaulter; 22 LVL 88: +3 Assaulter; 25 LVL 89: +3 Assaulter; 28 LVL 90: +2 Assaulter; MAXED / +1 Chakra; 1 (transefers mana into health while still.) LVL 91: +2 Chakra; 3 / +1 Meso Guard; 1 (uses mesos to decrease damage dealt.) LVL 92: +3 Meso Guard; 4 LVL 93: +3 Meso Guard; 7 LVL 94: +3 Meso Guard; 10 LVL 95: +3 Meso Guard; 13 LVL 96: +3 Meso Guard; 16 LVL 97: +3 Meso Guard; 19 LVL 98: +1 Meso Guard; MAXED / +2 Meso Explosion; 2 (uses mesos to explode.) LVL 99: +1 Meso Explosion; 3 / +2 Pickpocket; 2 (makes enemy drop mesos.) LVL 100: +3 Pickpocket; 5 LVL 101: +3 Pickpocket; 8 LVL 102: +3 Pickpocket; 11 LVL 103: +3 Pickpocket; 14 LVL 104: +3 Pickpocket; 17 LVL 105: +3 Pickpocket; MAXED LVL 106: +3 Sheild Mastery; 3 (increases armor with sheilds.) LVL 107: +3 Sheild Mastery; 6 LVL 108: +3 Sheild Mastery; 9 LVL 109: +3 Sheild Mastery; 12 LVL 110: +3 Sheild Mastery; 15 LVL 111: +3 Sheild Mastery; 18 LVL 112: +2 Sheild Mastery; MAXED / +1 Meso Explosion; 4 LVL 113: +3 Meso Explosion; 7 LVL 114: +3 Meso Explosion; 10 LVL 115: +3 Meso Explosion; 13 LVL 116: +3 Meso Explosion; 16 LVL 117: +3 Chakra; 6 LVL 118: +3 Chakra; 9 LVL 119: +3 Chakra; 12 LVL 120: +3 Chakra; 15 Here's the STAT build. Formula's the same all the way through. STR = 4/5 DEX = +1 per LVL INT = 4/5 LUK = XXX IXV. Clothes/Weapons This is the FUNDED gear. LVL 70: You CAN get 70 gear, I don't recommend it. It's not that great, it's expensive, and rare. But get the Blood Hat. Get a VERY good group to help you get Kandine. Then scroll it yourself. Or TRY and get the Nebula Dagger 1* LVL 80: Get the complete Dark set. Get 11+ attk Work Glove. Get a 93 W.ATK, +4 LUK or better Dragon Tail. Get new snowshoes with 5 or more DEX. LVL 90: Get an above avarage Varkit, sell it, then get a good scrolled one for a little more. Get the 90 Dark Outfit if you have NX... or not. Don't buy it unless you're lazy because it should be easy enough to find now. LVL 100+: Get the whole 100+ Dark Set and Blood Dagger. Now, you're pimpin. This is the UNFUNDED gear. LVL 70: THIS IS NOT RECOMMENDED. It's not much better than lvl 60 gear, it's hard to get from drop, and it's MAJOR expensive. Keep the Geta, or get one if you haven't all ready. At least get the blood hat. LVL 80: Get the Dark Set, and find a 93 W.ATK, +4 LUK Dragon Tail if you can. Try and find a good 8 or more W.ATK Work Glove if you can too. SCROLL Snow shoes for JUMP, 60% ONLY. hope for +5 DEX or better. LVL 90: Look for a good party to get your Varkit, try and get it avarage. Sell that, then buy a good scrolled one for a little more, but it's worth it. You can get the lvl 90 outfit, i wouldn't unless I had NX. Also, FIND the lvl 90 stuff, you should be able too by now. LVL 100: Get the whole 100+ Dark Set and the Blood Dagger. Now, you're pimpin. XV. Training Locations Some people like to have this a referance. Well, here it is. Bomb Build: 70-80: Soul Teddy, Yeti, Buffy, Lazy Buffy. Gobi 80-90: Master Soul Teddy, Touromacis, Tourospear, Klock, Pianus, Papulatus, Gobi 90-100: Pianus, Papulatus, Zakum, Gobi, Shark, Cold Shark, Squids 100-110: Zakum 110-120: Zakum, just about anything you want. O,O go crazy. Ninja Build: 70-80: Soul Teddy, Jr. Yeti Transformed, Jr. Dark Yeti, Buffy 80-90: Master Soul Teddy, Lazy Buffy. Dark Yeti, Yeti, Papulatus 90-100: Papulatus, Pianus, Death Teddy, Master Death Teddy, Squids 100-110: Master Death Teddy, Red/Blue/Black Kentarus, Bain, Blue Dragon Turtle, Phantom Watch, Squids, Red Dragon Turtle, Gigantic Sprit Viking, Zakum, Papulatus, Pianus 110-120: Just about anywhere you want, go crazy, your a god now! Ambush Build: 70-80: Buffy, Lazzy Buffy, Gobi (CAREFUL HERE!!!) 80-90: Lazy Buffy, Gual Ghost Pirate, Ghost Pirate, Papulatus 90-100: Dark Yeti and Pepe, Gobi, Spirit Viking, Papulauts 100-110: Gobi, Squids, Pianus, Papulatus, Zakum (CAREFUL HERE!!!) 110-120: Again, go anywhere, you're a god now! XVI. Money Making Tips Well, ESPECIALLY follow my clothing/weapons guides. Get NX and buy a store as well. Check hidden-street too see what things I said you should train off of, and see witch one gives the best drops. Also, for places like F.o.G. and Touromacis/spears, the longer you train there, the more likely you are to get a good drop like 60% glove attk or Golden Hinkle. As for that, get a mule and put the NX shop on him. Put up shop overnight and when you go to school, the longer the shop's open, the more likely it is too sell. I may come up with a few more good ideas later, so be sure to check up once in a while. (Sorry, nothing really new here T-T) XVII. Credits Me (Oizumi03) My best friend (Cam) My other friend (Hayden) My other friend xP (Saluun) http://www.hidden-street.net/ http://sauna.gibbed.us/ And everyone else that helped make this guide possible. (..... hehe, lol?) Oizumi's Guides, tips, and help (C) 2008 contact me at oizumikun3@yahoo.com for information, or anything else. Good luck to you all!!!