This database is currently out of date. A new updated database is available here: http://www.hidden-street.net/gms

Home
  • Home
  • Guides
  • Forum
  • Guild

Affiliates

  • Sleepywood.net
  • MapleTip
  • Basil Market
  • Aqua Road Radio
  • Perion Corner
  • Maple Radio
  • Maple News
  • Maple Dictionary

Database Updates

  • Fighter
  • Crusader
  • Brandish
  • Quick Motion
  • Waffle
    Corrected description.
View more

Donation

Have a dollar or two to spare?
Why should I donate?
Consider donating to help us with the high server costs of our database!
Read more details »

Home

Shadower

1st   2nd   3rd   4th
Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower

Requirement: Level 120

PVE

Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadow Shifter Master Level: 30
Type: Passive
Description:

Grants a chance to summon a wooden doll to take damage in your place.

Level 1: Proc Rate: 16%
Level 2: Proc Rate: 17%
Level 3: Proc Rate: 18%
Level 4: Proc Rate: 19%
Level 5: Proc Rate: 20%
Level 6: Proc Rate: 21%
Level 7: Proc Rate: 22%
Level 8: Proc Rate: 23%
Level 9: Proc Rate: 24%
Level 10: Proc Rate: 25%
Level 11: Proc Rate: 26%
Level 12: Proc Rate: 27%
Level 13: Proc Rate: 28%
Level 14: Proc Rate: 29%
Level 15: Proc Rate: 30%
Level 16: Proc Rate: 31%
Level 17: Proc Rate: 32%
Level 18: Proc Rate: 33%
Level 19: Proc Rate: 34%
Level 20: Proc Rate: 35%
Level 21: Proc Rate: 36%
Level 22: Proc Rate: 37%
Level 23: Proc Rate: 38%
Level 24: Proc Rate: 39%
Level 25: Proc Rate: 40%
Level 26: Proc Rate: 41%
Level 27: Proc Rate: 42%
Level 28: Proc Rate: 43%
Level 29: Proc Rate: 44%
Level 30: Proc Rate: 45%
Level 31: Proc Rate: 46%
Level 32: Proc Rate: 47%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Boomerang Stab Master Level: 30
Type: Active
Description:

Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.

Level 1: Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec; Passive Effects - Damage: +5% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 2: Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec; Passive Effects - Damage: +5% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 3: Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec; Passive Effects - Damage: +7% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 4: Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec; Passive Effects - Damage: +7% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 5: Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec; Passive Effects - Damage: +7% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 6: Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec; Passive Effects - Damage: +9% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 7: Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec; Passive Effects - Damage: +9% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 8: Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec; Passive Effects - Damage: +9% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 9: Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec; Passive Effects - Damage: +11% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 10: Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec; Passive Effects - Damage: +11% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 11: Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec; Passive Effects - Damage: +11% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 12: Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec; Passive Effects - Damage: +13% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 13: Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec; Passive Effects - Damage: +13% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 14: Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec; Passive Effects - Damage: +13% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 15: Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec; Passive Effects - Damage: +15% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 16: Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec; Passive Effects - Damage: +15% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 17: Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec; Passive Effects - Damage: +15% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 18: Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec; Passive Effects - Damage: +17% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 19: Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec; Passive Effects - Damage: +17% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 20: Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec; Passive Effects - Damage: +17% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 21: Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec; Passive Effects - Damage: +19% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 22: Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec; Passive Effects - Damage: +19% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 23: Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec; Passive Effects - Damage: +19% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 24: Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec; Passive Effects - Damage: +21% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 25: Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec; Passive Effects - Damage: +21% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 26: Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec; Passive Effects - Damage: +21% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 27: Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec; Passive Effects - Damage: +23% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 28: Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec; Passive Effects - Damage: +23% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 29: Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec; Passive Effects - Damage: +23% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 30: Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec; Passive Effects - Damage: +25% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 31: Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec; Passive Effects - Damage: +25% for Savage Blow, Steal, Muspelheim, and Edge Carnival
Level 32: Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec; Passive Effects - Damage: +25% for Savage Blow, Steal, Muspelheim, and Edge Carnival
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Smokescreen Master Level: 30
Type: Active
Description:

Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.

Level 1: MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec
Level 2: MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec
Level 3: MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec
Level 4: MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec
Level 5: MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec
Level 6: MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec
Level 7: MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec
Level 8: MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec
Level 9: MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec
Level 10: MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec
Level 11: MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec
Level 12: MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec
Level 13: MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec
Level 14: MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec
Level 15: MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec
Level 16: MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec
Level 17: MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec
Level 18: MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec
Level 19: MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec
Level 20: MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec
Level 21: MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec
Level 22: MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec
Level 23: MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec
Level 24: MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec
Level 25: MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec
Level 26: MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec
Level 27: MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec
Level 28: MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec
Level 29: MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec
Level 30: MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec
Level 31: MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec
Level 32: MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Assassinate Master Level: 30
Type: Active
Description:

Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.

Level 1: MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5
Level 2: MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5
Level 3: MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5
Level 4: MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5
Level 5: MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5
Level 6: MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5
Level 7: MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5
Level 8: MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5
Level 9: MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5
Level 10: MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5
Level 11: MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5
Level 12: MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5
Level 13: MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5
Level 14: MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5
Level 15: MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5
Level 16: MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5
Level 17: MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5
Level 18: MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5
Level 19: MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5
Level 20: MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5
Level 21: MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5
Level 22: MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5
Level 23: MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5
Level 24: MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5
Level 25: MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5
Level 26: MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5
Level 27: MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5
Level 28: MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5
Level 29: MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5
Level 30: MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5
Level 31: MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5
Level 32: MP Cost: 44, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Toxic Venom Master Level: 10
Type: Passive Pre-requisite: Level 20 Venom
Description:

Increases Venom's poison chance and permanently increases poison damage.
Required Skill: Venom Lv. 20

Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 4 times
Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadower Instinct Master Level: 20
Type: Active
Description:

Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.

Level 1: MP Cost: 10, Duration: 41 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon attack
Level 2: MP Cost: 10, Duration: 42 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon attack
Level 3: MP Cost: 12, Duration: 43 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon attack
Level 4: MP Cost: 12, Duration: 44 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon attack
Level 5: MP Cost: 12, Duration: 45 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon attack
Level 6: MP Cost: 14, Duration: 46 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon attack
Level 7: MP Cost: 14, Duration: 47 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon attack
Level 8: MP Cost: 14, Duration: 48 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon attack
Level 9: MP Cost: 16, Duration: 49 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon attack
Level 10: MP Cost: 16, Duration: 50 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon attack
Level 11: MP Cost: 16, Duration: 51 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon attack
Level 12: MP Cost: 18, Duration: 52 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon attack
Level 13: MP Cost: 18, Duration: 53 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon attack
Level 14: MP Cost: 18, Duration: 54 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon attack
Level 15: MP Cost: 20, Duration: 55 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon attack
Level 16: MP Cost: 20, Duration: 56 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon attack
Level 17: MP Cost: 20, Duration: 57 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon attack
Level 18: MP Cost: 22, Duration: 58 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon attack
Level 19: MP Cost: 22, Duration: 59 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon attack
Level 20: MP Cost: 22, Duration: 60 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon attack
Level 21: MP Cost: 22, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon attack
Level 22: MP Cost: 22, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count); Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon attack
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sudden Raid Master Level: 30
Type: Active
Description:

Calls in a horde of friends to set the stage on fire.

Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Dagger Expert Master Level: 30
Type: Passive Pre-requisite: Level 20 Dagger Mastery
Description:

Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.
Required Skill: Dagger Mastery Lv. 20

Level 1: Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
Level 2: Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
Level 3: Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
Level 4: Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
Level 5: Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
Level 6: Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
Level 7: Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
Level 8: Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
Level 9: Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
Level 10: Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
Level 11: Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
Level 12: Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
Level 13: Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
Level 14: Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
Level 15: Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
Level 16: Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
Level 17: Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
Level 18: Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
Level 19: Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
Level 20: Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
Level 21: Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
Level 22: Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
Level 23: Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
Level 24: Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
Level 25: Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
Level 26: Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
Level 27: Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
Level 28: Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
Level 29: Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
Level 30: Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
Level 31: Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
Level 32: Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Taunt Master Level: 20
Type: Active Pre-requisite: Shadow Shifter Lv. 10
Description:

Provokes up to 6 enemies, increasing EXP and item drops.
Required Skill: Shadow Shifter Lv. 10

Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11%
Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12%
Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13%
Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14%
Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15%
Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16%
Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17%
Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18%
Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19%
Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20%
Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21%
Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22%
Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23%
Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24%
Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25%
Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26%
Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27%
Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28%
Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29%
Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30%
Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31%
Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Meso Mastery Master Level: 10
Type: Supportive
Description:

Increase the amount of mesos that drop. Skills that use mesos become more efficient.

Level 1: Mesos Dropped (by monsters): 2%, Pick Pocket Meso Drop Rate: 2%, Meso Guard Damage Guard Rate: 1%, Mesos Consumed by Meso Guard: -2%, Meso Explosion Damage (per shot): +6%
Level 2: Mesos Dropped (by monsters): 4%, Pick Pocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12%
Level 3: Mesos Dropped (by monsters): 6%, Pick Pocket Meso Drop Rate: 6%, Meso Guard Damage Guard Rate: 3%, Mesos Consumed by Meso Guard: -6%, Meso Explosion Damage (per shot): +18%
Level 4: Mesos Dropped (by monsters): 8%, Pick Pocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24%
Level 5: Mesos Dropped (by monsters): 10%, Pick Pocket Meso Drop Rate: 10%, Meso Guard Damage Guard Rate: 5%, Mesos Consumed by Meso Guard: -10%, Meso Explosion Damage (per shot): +30%
Level 6: Mesos Dropped (by monsters): 12%, Pick Pocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36%
Level 7: Mesos Dropped (by monsters): 14%, Pick Pocket Meso Drop Rate: 14%, Meso Guard Damage Guard Rate: 7%, Mesos Consumed by Meso Guard: -14%, Meso Explosion Damage (per shot): +42%
Level 8: Mesos Dropped (by monsters): 16%, Pick Pocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48%
Level 9: Mesos Dropped (by monsters): 18%, Pick Pocket Meso Drop Rate: 18%, Meso Guard Damage Guard Rate: 9%, Mesos Consumed by Meso Guard: -18%, Meso Explosion Damage (per shot): +54%
Level 10: Mesos Dropped (by monsters): 20%, Pick Pocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%
Shadow Shifter Master Level: 30
Type: Passive
Description:

Grants a chance to summon a wooden doll to take damage in your place.

Level 1: Proc Rate: 4%
Level 2: Proc Rate: 4%
Level 3: Proc Rate: 4%
Level 4: Proc Rate: 4%
Level 5: Proc Rate: 4%
Level 6: Proc Rate: 4%
Level 7: Proc Rate: 4%
Level 8: Proc Rate: 5%
Level 9: Proc Rate: 5%
Level 10: Proc Rate: 5%
Level 11: Proc Rate: 5%
Level 12: Proc Rate: 5%
Level 13: Proc Rate: 5%
Level 14: Proc Rate: 5%
Level 15: Proc Rate: 6%
Level 16: Proc Rate: 6%
Level 17: Proc Rate: 6%
Level 18: Proc Rate: 6%
Level 19: Proc Rate: 6%
Level 20: Proc Rate: 6%
Level 21: Proc Rate: 6%
Level 22: Proc Rate: 7%
Level 23: Proc Rate: 7%
Level 24: Proc Rate: 7%
Level 25: Proc Rate: 7%
Level 26: Proc Rate: 7%
Level 27: Proc Rate: 7%
Level 28: Proc Rate: 7%
Level 29: Proc Rate: 8%
Level 30: Proc Rate: 8%
Level 31: Proc Rate: 8%
Level 32: Proc Rate: 8%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Ninja Ambush Master Level: 30
Type: Active Pre-requisite: Shadow Shifter Lv. 5
Description:

Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.

Level 1: MP Cost: 16, Damage: 124%, Duration: 6 sec
Level 2: MP Cost: 16, Damage: 128%, Duration: 6 sec
Level 3: MP Cost: 16, Damage: 132%, Duration: 6 sec
Level 4: MP Cost: 20, Damage: 136%, Duration: 6 sec
Level 5: MP Cost: 20, Damage: 140%, Duration: 6 sec
Level 6: MP Cost: 20, Damage: 144%, Duration: 6 sec
Level 7: MP Cost: 20, Damage: 148%, Duration: 7 sec
Level 8: MP Cost: 24, Damage: 152%, Duration: 7 sec
Level 9: MP Cost: 24, Damage: 156%, Duration: 7 sec
Level 10: MP Cost: 24, Damage: 160%, Duration: 7 sec
Level 11: MP Cost: 24, Damage: 164%, Duration: 7 sec
Level 12: MP Cost: 28, Damage: 168%, Duration: 7 sec
Level 13: MP Cost: 28, Damage: 172%, Duration: 8 sec
Level 14: MP Cost: 28, Damage: 176%, Duration: 8 sec
Level 15: MP Cost: 28, Damage: 180%, Duration: 8 sec
Level 16: MP Cost: 32, Damage: 184%, Duration: 8 sec
Level 17: MP Cost: 32, Damage: 188%, Duration: 8 sec
Level 18: MP Cost: 32, Damage: 192%, Duration: 8 sec
Level 19: MP Cost: 32, Damage: 196%, Duration: 9 sec
Level 20: MP Cost: 36, Damage: 200%, Duration: 9 sec
Level 21: MP Cost: 36, Damage: 204%, Duration: 9 sec
Level 22: MP Cost: 36, Damage: 208%, Duration: 9 sec
Level 23: MP Cost: 36, Damage: 212%, Duration: 9 sec
Level 24: MP Cost: 40, Damage: 216%, Duration: 9 sec
Level 25: MP Cost: 40, Damage: 220%, Duration: 10 sec
Level 26: MP Cost: 40, Damage: 224%, Duration: 10 sec
Level 27: MP Cost: 40, Damage: 228%, Duration: 10 sec
Level 28: MP Cost: 44, Damage: 232%, Duration: 10 sec
Level 29: MP Cost: 44, Damage: 236%, Duration: 10 sec
Level 30: MP Cost: 44, Damage: 240%, Duration: 10 sec
Level 31: MP Cost: 44, Damage: 244%, Duration: 11 sec
Level 32: MP Cost: 48, Damage: 248%, Duration: 11 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Boomerang Step Master Level: 30
Type: Active
Description:

Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.

Level 1: Active Effects - MP Cost: 11, Damage: 248% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 2: Active Effects - MP Cost: 12, Damage: 253% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 3: Active Effects - MP Cost: 13, Damage: 258% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 4: Active Effects - MP Cost: 14, Damage: 263% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 5: Active Effects - MP Cost: 15, Damage: 268% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 6: Active Effects - MP Cost: 16, Damage: 273% x2, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 7: Active Effects - MP Cost: 17, Damage: 278% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 8: Active Effects - MP Cost: 18, Damage: 283% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 9: Active Effects - MP Cost: 19, Damage: 288% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 10: Active Effects - MP Cost: 20, Damage: 293% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 11: Active Effects - MP Cost: 21, Damage: 298% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 12: Active Effects - MP Cost: 22, Damage: 303% x2, Max Monsters Hit: 3, Stun Chance: 2%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 13: Active Effects - MP Cost: 23, Damage: 308% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 14: Active Effects - MP Cost: 24, Damage: 313% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 15: Active Effects - MP Cost: 25, Damage: 318% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 16: Active Effects - MP Cost: 26, Damage: 323% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 17: Active Effects - MP Cost: 27, Damage: 328% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 18: Active Effects - MP Cost: 28, Damage: 333% x2, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 19: Active Effects - MP Cost: 29, Damage: 338% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 20: Active Effects - MP Cost: 30, Damage: 343% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 21: Active Effects - MP Cost: 31, Damage: 348% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 22: Active Effects - MP Cost: 32, Damage: 353% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 23: Active Effects - MP Cost: 33, Damage: 358% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 24: Active Effects - MP Cost: 34, Damage: 363% x2, Max Monsters Hit: 3, Stun Chance: 4%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 25: Active Effects - MP Cost: 35, Damage: 368% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 26: Active Effects - MP Cost: 36, Damage: 373% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 27: Active Effects - MP Cost: 37, Damage: 378% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 28: Active Effects - MP Cost: 38, Damage: 383% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 29: Active Effects - MP Cost: 39, Damage: 388% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 30: Active Effects - MP Cost: 40, Damage: 393% x2, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 31: Active Effects - MP Cost: 41, Damage: 398% x2, Max Monsters Hit: 3, Stun Chance: 6%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
Level 32: Active Effects - MP Cost: 42, Damage: 403% x2, Max Monsters Hit: 3, Stun Chance: 6%, Stun Duration: 1 sec. Passive Effects - Damage: +% for Savage Blow, Steal, and Assaulter
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Smokescreen Master Level: 30
Type: Supportive
Description:

Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. [Cooldown: 6 min]

Level 1: MP Cost: 16, Duration: 5 sec
Level 2: MP Cost: 18, Duration: 5 sec
Level 3: MP Cost: 18, Duration: 5 sec
Level 4: MP Cost: 20, Duration: 5 sec
Level 5: MP Cost: 20, Duration: 5 sec
Level 6: MP Cost: 22, Duration: 5 sec
Level 7: MP Cost: 22, Duration: 5 sec
Level 8: MP Cost: 24, Duration: 5 sec
Level 9: MP Cost: 24, Duration: 5 sec
Level 10: MP Cost: 26, Duration: 5 sec
Level 11: MP Cost: 26, Duration: 6 sec
Level 12: MP Cost: 28, Duration: 6 sec
Level 13: MP Cost: 28, Duration: 6 sec
Level 14: MP Cost: 30, Duration: 6 sec
Level 15: MP Cost: 30, Duration: 6 sec
Level 16: MP Cost: 32, Duration: 6 sec
Level 17: MP Cost: 32, Duration: 6 sec
Level 18: MP Cost: 34, Duration: 6 sec
Level 19: MP Cost: 34, Duration: 6 sec
Level 20: MP Cost: 36, Duration: 6 sec
Level 21: MP Cost: 36, Duration: 7 sec
Level 22: MP Cost: 38, Duration: 7 sec
Level 23: MP Cost: 38, Duration: 7 sec
Level 24: MP Cost: 40, Duration: 7 sec
Level 25: MP Cost: 40, Duration: 7 sec
Level 26: MP Cost: 42, Duration: 7 sec
Level 27: MP Cost: 42, Duration: 7 sec
Level 28: MP Cost: 44, Duration: 7 sec
Level 29: MP Cost: 44, Duration: 7 sec
Level 30: MP Cost: 46, Duration: 7 sec
Level 31: MP Cost: 46, Duration: 8 sec
Level 32: MP Cost: 48, Duration: 8 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Venomous Stab Master Level: 30
Type: Active
Description:

Poison is permanently applied to your dagger, so you have a choice to Poison enemies. The poison is not stackable, and the enemy's HP cannot drop below 1.

Level 1: Poison Chance: 1%, 62% damage every 1 sec for 3 sec
Level 2: Poison Chance: 1%, 64% damage every 1 sec for 3 sec
Level 3: Poison Chance: 1%, 66% damage every 1 sec for 3 sec
Level 4: Poison Chance: 2%, 68% damage every 1 sec for 3 sec
Level 5: Poison Chance: 2%, 70% damage every 1 sec for 3 sec
Level 6: Poison Chance: 2%, 72% damage every 1 sec for 3 sec
Level 7: Poison Chance: 3%, 74% damage every 1 sec for 3 sec
Level 8: Poison Chance: 3%, 76% damage every 1 sec for 3 sec
Level 9: Poison Chance: 3%, 78% damage every 1 sec for 3 sec
Level 10: Poison Chance: 4%, 80% damage every 1 sec for 3 sec
Level 11: Poison Chance: 4%, 82% damage every 1 sec for 3 sec
Level 12: Poison Chance: 4%, 84% damage every 1 sec for 3 sec
Level 13: Poison Chance: 5%, 86% damage every 1 sec for 3 sec
Level 14: Poison Chance: 5%, 88% damage every 1 sec for 3 sec
Level 15: Poison Chance: 5%, 90% damage every 1 sec for 3 sec
Level 16: Poison Chance: 6%, 92% damage every 1 sec for 4 sec
Level 17: Poison Chance: 6%, 94% damage every 1 sec for 4 sec
Level 18: Poison Chance: 6%, 96% damage every 1 sec for 4 sec
Level 19: Poison Chance: 7%, 98% damage every 1 sec for 4 sec
Level 20: Poison Chance: 7%, 100% damage every 1 sec for 4 sec
Level 21: Poison Chance: 7%, 102% damage every 1 sec for 4 sec
Level 22: Poison Chance: 8%, 104% damage every 1 sec for 4 sec
Level 23: Poison Chance: 8%, 106% damage every 1 sec for 4 sec
Level 24: Poison Chance: 8%, 108% damage every 1 sec for 4 sec
Level 25: Poison Chance: 9%, 110% damage every 1 sec for 4 sec
Level 26: Poison Chance: 9%, 112% damage every 1 sec for 4 sec
Level 27: Poison Chance: 9%, 114% damage every 1 sec for 4 sec
Level 28: Poison Chance: 10%, 116% damage every 1 sec for 4 sec
Level 29: Poison Chance: 10%, 118% damage every 1 sec for 4 sec
Level 30: Poison Chance: 10%, 120% damage every 1 sec for 4 sec
Level 31: Poison Chance: 11%, 122% damage every 1 sec for 5 sec
Level 32: Poison Chance: 11%, 124% damage every 1 sec for 5 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Assassinate Master Level: 30
Type: Active
Description:

While using Dark Sight, you attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do.

Level 1: MP Cost: 30, Damage: 303%, Damage Charge Time: 0 sec
Level 2: MP Cost: 30, Damage: 307%, Damage Charge Time: 0 sec
Level 3: MP Cost: 30, Damage: 311%, Damage Charge Time: 0 sec
Level 4: MP Cost: 32, Damage: 315%, Damage Charge Time: 0 sec
Level 5: MP Cost: 32, Damage: 319%, Damage Charge Time: 0 sec
Level 6: MP Cost: 32, Damage: 323%, Damage Charge Time: 0 sec
Level 7: MP Cost: 32, Damage: 327%, Damage Charge Time: 0 sec
Level 8: MP Cost: 34, Damage: 331%, Damage Charge Time: 0 sec
Level 9: MP Cost: 34, Damage: 335%, Damage Charge Time: 0 sec
Level 10: MP Cost: 34, Damage: 339%, Damage Charge Time: 0 sec
Level 11: MP Cost: 34, Damage: 343%, Damage Charge Time: 0 sec
Level 12: MP Cost: 36, Damage: 347%, Damage Charge Time: 0 sec
Level 13: MP Cost: 36, Damage: 351%, Damage Charge Time: 0 sec
Level 14: MP Cost: 36, Damage: 355%, Damage Charge Time: 0 sec
Level 15: MP Cost: 36, Damage: 359%, Damage Charge Time: 0 sec
Level 16: MP Cost: 38, Damage: 363%, Damage Charge Time: 0 sec
Level 17: MP Cost: 38, Damage: 367%, Damage Charge Time: 0 sec
Level 18: MP Cost: 38, Damage: 371%, Damage Charge Time: 0 sec
Level 19: MP Cost: 38, Damage: 375%, Damage Charge Time: 0 sec
Level 20: MP Cost: 40, Damage: 379%, Damage Charge Time: 0 sec
Level 21: MP Cost: 40, Damage: 383%, Damage Charge Time: 0 sec
Level 22: MP Cost: 40, Damage: 387%, Damage Charge Time: 0 sec
Level 23: MP Cost: 40, Damage: 391%, Damage Charge Time: 0 sec
Level 24: MP Cost: 42, Damage: 395%, Damage Charge Time: 0 sec
Level 25: MP Cost: 42, Damage: 399%, Damage Charge Time: 0 sec
Level 26: MP Cost: 42, Damage: 403%, Damage Charge Time: 0 sec
Level 27: MP Cost: 42, Damage: 407%, Damage Charge Time: 0 sec
Level 28: MP Cost: 44, Damage: 411%, Damage Charge Time: 0 sec
Level 29: MP Cost: 44, Damage: 415%, Damage Charge Time: 0 sec
Level 30: MP Cost: 44, Damage: 419%, Damage Charge Time: 0 sec
Level 31: MP Cost: 44, Damage: 423%, Damage Charge Time: 0 sec
Level 32: MP Cost: 46, Damage: 427%, Damage Charge Time: 0 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Top

Database

  • General
    • Experience Table
    • Pet Closeness Table
  • Tools
    • Character Avoidance Calculator
    • Character Damage Calculator
    • Monster Avoidance Calculator
    • Monster Damage Calculator
  • Characters
    • Admin
    • Adventurers
    • Cygnus Knights
    • Guild
    • Legends
    • Resistance
  • Equipment
    • Accessories
    • Armours
    • Taming Mob
    • Android
    • Weapons
    • Monster Card Set
  • Items
    • Useable Items
    • Ores
    • Misc. Items
    • Set-up
    • Maker Items
    • Profession Items
  • Item Synthesis
    • Common
    • Bowman
    • Magician
    • Pirate
    • Thief
    • Warrior
    • Weapon Forging
    • iTCG Forging
  • Item Maker
    • Warrior
    • Magician
    • Bowman
    • Thief
    • Pirate
    • Etc
    • Useable
  • Maps
    • Amoria
    • Edelstein
    • Ellin
    • Ereve
    • Maple Island
    • Masteria
    • Ossyria
    • Rien
    • Victoria Island
    • World Tour
  • Monsters
    • Monster List
    • Element Weakness List
    • Boss List
    • Event Monsters
    • Level 1-10
    • Level 11-20
    • Level 21-30
    • Level 31-40
    • Level 41-50
    • Level 51-60
    • Level 61-70
    • Level 71-80
    • Level 81-90
    • Level 91-100
    • Level 101-120
    • Level 121-140
    • Level 141-160
    • Level 161-180
    • Level 181-200
  • NPC & Towns
    • NPC List
    • Aquaroad
    • Ariant
    • El Nath
    • Ellinia
    • Henesys
    • Herb Town
    • Kerning City
    • Korean Folk Town
    • Leafre
    • Lith Harbor
    • Ludibrium
    • Malaysia : Kampung Village
    • Malaysia : Trend Zone
    • Mu Lung
    • Mushroom Shrine
    • Nautilus Port
    • New Leaf City
    • Omega Sector
    • Orbis
    • Perion
    • Showa
    • Singapore : Boat Quay Town
    • Singapore : CBD
    • Sleepywood
  • Reactor
  • Quests
    • Quest List
    • Quests with Fame
    • Quest with Repeatable
    • Events
    • Cygnus Knights
    • Hero With The Lost Memory
    • New Hero
    • Resistance
    • Maple Island
    • Level 1-10
    • Level 11-20
    • Level 21-30
    • Level 31-40
    • Level 41-50
    • Level 51-65
    • Level 66-200
    • Exchange Quest (Crimsonwood)
    • Exchange Quest (Orbis)
    • Exchange Quest (Showa)
  • Guild Quests
    • Sharenian
  • Party Quests
    • Amoria
    • Construction Site
    • Crimsonwood Keep
    • Dimensional Crack
    • Dragon Rider
    • Escape
    • Forest of Poison Haze
    • Ghost Ship in the Sea Mist
    • Lord Pirate
    • Ice Knight
    • Kenta in Danger
    • Kerning City
    • Romeo and Juliet
    • Moon Bunny
    • Monster Carnival
    • Monster Carnival 2
    • Mu Lung Dojo
    • Nett's Pyramid
    • Remnants of Goddess
    • Resurrection of the Hoblin King
  • Cash Shop
    • Beauty Parlor
    • Gachapon

Who's online

There are currently 0 users and 83 guests online.
GMs will never ask for your username and password. Even Hidden Street staff will never ask for it.
Copyright © 2004-2011 Hidden Street. Privacy Policy

MapleStory and any related images and content are copyrighted by Nexon.

Hidden Street is a fansite set up to provide cohesive and comprehensive information to MapleStory gamers. Advertisements found in this site are to support server and related costs of maintaining this website.