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Phantom (4th Job)

Phantom

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Phantom (Beginner)   Phantom (1st Job) > Phantom (2nd Job) > Phantom (3rd Job) > Phantom (4th Job)

PVE

Aria Amour Master Level: 30
Type: Supportive
Description:

Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.

Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44
Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51
Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58
Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65
Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72
Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79
Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86
Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93
Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100
Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107
Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114
Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121
Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128
Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135
Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142
Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149
Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156
Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163
Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170
Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177
Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184
Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191
Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198
Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205
Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212
Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219
Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226
Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233
Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247
Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Tempest Master Level: 30
Type: Active
Description:

Creates an expanding tornado of cards to blast through enemies.

Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%; Cooldown: 15 sec
Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%; Cooldown: 15 sec
Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%; Cooldown: 15 sec
Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%; Cooldown: 15 sec
Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%; Cooldown: 15 sec
Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%; Cooldown: 15 sec
Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%; Cooldown: 15 sec
Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%; Cooldown: 15 sec
Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%; Cooldown: 15 sec
Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%; Cooldown: 14 sec
Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%; Cooldown: 14 sec
Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%; Cooldown: 14 sec
Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%; Cooldown: 14 sec
Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%; Cooldown: 14 sec
Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%; Cooldown: 14 sec
Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%; Cooldown: 14 sec
Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%; Cooldown: 14 sec
Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%; Cooldown: 14 sec
Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%; Cooldown: 14 sec
Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%; Cooldown: 13 sec
Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%; Cooldown: 13 sec
Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%; Cooldown: 13 sec
Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%; Cooldown: 13 sec
Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%; Cooldown: 13 sec
Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%; Cooldown: 13 sec
Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%; Cooldown: 13 sec
Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%; Cooldown: 13 sec
Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%; Cooldown: 13 sec
Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%; Cooldown: 13 sec
Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%; Cooldown: 12 sec
Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%; Cooldown: 12 sec
Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%; Cooldown: 12 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Pouvoir Emprunte Master Level: 20
Type: Supportive
Description:

Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.

Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied: Attack: Attack +2; Damage Ignored: Damage Received -2%; Damage Reflect: Reflects 30% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 117 sec
Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied: Attack: Attack +4; Damage Ignored: Damage Received -4%; Damage Reflect: Reflects 60% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 114 sec
Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied: Attack: Attack +6; Damage Ignored: Damage Received -6%; Damage Reflect: Reflects 90% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 111 sec
Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied: Attack: Attack +8; Damage Ignored: Damage Received -8%; Damage Reflect: Reflects 120% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 108 sec
Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied: Attack: Attack +10; Damage Ignored: Damage Received -10%; Damage Reflect: Reflects 150% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 105 sec
Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied: Attack: Attack +12; Damage Ignored: Damage Received -12%; Damage Reflect: Reflects 180% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 102 sec
Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied: Attack: Attack +14; Damage Ignored: Damage Received -14%; Damage Reflect: Reflects 210% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 99 sec
Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied: Attack: Attack +16; Damage Ignored: Damage Received -16%; Damage Reflect: Reflects 240% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 96 sec
Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied: Attack: Attack +18; Damage Ignored: Damage Received -18%; Damage Reflect: Reflects 270% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 93 sec
Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied: Attack: Attack +20; Damage Ignored: Damage Received -20%; Damage Reflect: Reflects 300% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 90 sec
Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied: Attack: Attack +22; Damage Ignored: Damage Received -22%; Damage Reflect: Reflects 330% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 87 sec
Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied: Attack: Attack +24; Damage Ignored: Damage Received -24%; Damage Reflect: Reflects 360% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 84 sec
Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied: Attack: Attack +26; Damage Ignored: Damage Received -26%; Damage Reflect: Reflects 390% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 81 sec
Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied: Attack: Attack +28; Damage Ignored: Damage Received -28%; Damage Reflect: Reflects 420% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 78 sec
Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied: Attack: Attack +30; Damage Ignored: Damage Received -30%; Damage Reflect: Reflects 450% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 75 sec
Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied: Attack: Attack +32; Damage Ignored: Damage Received -32%; Damage Reflect: Reflects 480% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 72 sec
Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied: Attack: Attack +34; Damage Ignored: Damage Received -34%; Damage Reflect: Reflects 510% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 69 sec
Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied: Attack: Attack +36; Damage Ignored: Damage Received -36%; Damage Reflect: Reflects 540% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 66 sec
Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied: Attack: Attack +38; Damage Ignored: Damage Received -38%; Damage Reflect: Reflects 570% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 63 sec
Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +40; Damage Ignored: Damage Received -40%; Damage Reflect: Reflects 600% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 60 sec
Level 21: MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +42; Damage Ignored: Damage Received -42%; Damage Reflect: Reflects 630% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 57 sec
Level 22: MP Cost: 61, Max Enemies: 12, Buffs applied: Attack: Attack +44; Damage Ignored: Damage Received -44%; Damage Reflect: Reflects 660% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 54 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Mille Aiguilles Master Level: 30
Type: Active
Description:

Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking.

Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Impeccable Memory IV Master Level: 30
Type: Passive
Description:

Lets you use 4th job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using Loadout.

Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
Level 21: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 21
Level 22: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 22
Level 23: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 23
Level 24: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 24
Level 25: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 25
Level 26: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 26
Level 27: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 27
Level 28: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 28
Level 29: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 29
Level 30: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30
Penombre Master Level: 20
Type: Passive
Description:

Leaps back and throws a powerful card attack.
Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.

Level 1: Active Effects - MP Cost: 40, Damage: 505%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +12%
Level 2: Active Effects - MP Cost: 41, Damage: 510%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +14%
Level 3: Active Effects - MP Cost: 41, Damage: 515%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +16%
Level 4: Active Effects - MP Cost: 42, Damage: 520%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +18%
Level 5: Active Effects - MP Cost: 42, Damage: 525%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +20%
Level 6: Active Effects - MP Cost: 43, Damage: 530%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +22%
Level 7: Active Effects - MP Cost: 43, Damage: 535%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +24%
Level 8: Active Effects - MP Cost: 44, Damage: 540%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +26%
Level 9: Active Effects - MP Cost: 44, Damage: 545%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +28%
Level 10: Active Effects - MP Cost: 45, Damage: 550%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +30%
Level 11: Active Effects - MP Cost: 45, Damage: 555%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +32%
Level 12: Active Effects - MP Cost: 46, Damage: 560%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +34%
Level 13: Active Effects - MP Cost: 46, Damage: 565%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +36%
Level 14: Active Effects - MP Cost: 47, Damage: 570%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +38%
Level 15: Active Effects - MP Cost: 47, Damage: 575%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +40%
Level 16: Active Effects - MP Cost: 48, Damage: 580%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +42%
Level 17: Active Effects - MP Cost: 48, Damage: 585%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +44%
Level 18: Active Effects - MP Cost: 49, Damage: 590%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +46%
Level 19: Active Effects - MP Cost: 49, Damage: 595%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +48%
Level 20: Active Effects - MP Cost: 50, Damage: 600%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +50%
Level 21: Active Effects - MP Cost: 50, Damage: 605%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +52%
Level 22: Active Effects - MP Cost: 51, Damage: 610%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +54%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Cane Expert Master Level: 30
Type: Passive Pre-requisite: Level 20 Cane Mastery
Description:

Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.
Required Skill: Cane Mastery Lv. 20

Level 1: Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
Level 23: Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
Level 24: Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
Level 25: Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
Level 26: Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
Level 27: Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
Level 28: Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
Level 29: Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
Level 30: Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Level 31: Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
Level 32: Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Carte Noir Master Level: 20
Type: Passive
Description:

Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck.
Also permanently increases Avoidability chance.

Level 1: Upon a successful critical attack, card appears at 62% chance, Damage: 163%, Deck +1; Additional Avoidability Chance +1%
Level 2: Upon a successful critical attack, card appears at 64% chance, Damage: 166%, Deck +1; Additional Avoidability Chance +2%
Level 3: Upon a successful critical attack, card appears at 66% chance, Damage: 169%, Deck +1; Additional Avoidability Chance +3%
Level 4: Upon a successful critical attack, card appears at 68% chance, Damage: 172%, Deck +1; Additional Avoidability Chance +4%
Level 5: Upon a successful critical attack, card appears at 70% chance, Damage: 175%, Deck +1; Additional Avoidability Chance +5%
Level 6: Upon a successful critical attack, card appears at 72% chance, Damage: 178%, Deck +1; Additional Avoidability Chance +6%
Level 7: Upon a successful critical attack, card appears at 74% chance, Damage: 181%, Deck +1; Additional Avoidability Chance +7%
Level 8: Upon a successful critical attack, card appears at 76% chance, Damage: 184%, Deck +1; Additional Avoidability Chance +8%
Level 9: Upon a successful critical attack, card appears at 78% chance, Damage: 187%, Deck +1; Additional Avoidability Chance +9%
Level 10: Upon a successful critical attack, card appears at 80% chance, Damage: 190%, Deck +1; Additional Avoidability Chance +10%
Level 11: Upon a successful critical attack, card appears at 82% chance, Damage: 193%, Deck +1; Additional Avoidability Chance +11%
Level 12: Upon a successful critical attack, card appears at 84% chance, Damage: 196%, Deck +1; Additional Avoidability Chance +12%
Level 13: Upon a successful critical attack, card appears at 86% chance, Damage: 199%, Deck +1; Additional Avoidability Chance +13%
Level 14: Upon a successful critical attack, card appears at 88% chance, Damage: 202%, Deck +1; Additional Avoidability Chance +14%
Level 15: Upon a successful critical attack, card appears at 90% chance, Damage: 205%, Deck +1; Additional Avoidability Chance +15%
Level 16: Upon a successful critical attack, card appears at 92% chance, Damage: 208%, Deck +1; Additional Avoidability Chance +16%
Level 17: Upon a successful critical attack, card appears at 94% chance, Damage: 211%, Deck +1; Additional Avoidability Chance +17%
Level 18: Upon a successful critical attack, card appears at 96% chance, Damage: 214%, Deck +1; Additional Avoidability Chance +18%
Level 19: Upon a successful critical attack, card appears at 98% chance, Damage: 217%, Deck +1; Additional Avoidability Chance +19%
Level 20: Upon a successful critical attack, card appears at 100% chance, Damage: 220%, Deck +1; Additional Avoidability Chance +20%
Level 21: Upon a successful critical attack, card appears at 102% chance, Damage: 223%, Deck +1; Additional Avoidability Chance +21%
Level 22: Upon a successful critical attack, card appears at 104% chance, Damage: 226%, Deck +1; Additional Avoidability Chance +22%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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