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Phantom (3rd Job)

Phantom

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Phantom (Beginner)   Phantom (1st Job) > Phantom (2nd Job) > Phantom (3rd Job) > Phantom (4th Job)

PVE

Rapier Wit Master Level: 20
Type: Active
Description:

Forms a giant sword with cards, then charges and performs multiple attacks.
Link with Carte Mille to reduce post-attack downtime. Permanently increases Carte Mille's damage.

Level 1: Active Effects - MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage; Passive Effects - Increases Brise Carte damage by 12%
Level 2: Active Effects - MP Cost: 31, While moving - Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 162% damage; Passive Effects - Increases Brise Carte damage by 14%
Level 3: Active Effects - MP Cost: 31, While moving - Damage: 185%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 168% damage; Passive Effects - Increases Brise Carte damage by 16%
Level 4: Active Effects - MP Cost: 32, While moving - Damage: 190%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 174% damage; Passive Effects - Increases Brise Carte damage by 18%
Level 5: Active Effects - MP Cost: 32, While moving - Damage: 195%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 180% damage; Passive Effects - Increases Brise Carte damage by 20%
Level 6: Active Effects - MP Cost: 33, While moving - Damage: 200%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 186% damage; Passive Effects - Increases Brise Carte damage by 22%
Level 7: Active Effects - MP Cost: 33, While moving - Damage: 205%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 192% damage; Passive Effects - Increases Brise Carte damage by 24%
Level 8: Active Effects - MP Cost: 34, While moving - Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 198% damage; Passive Effects - Increases Brise Carte damage by 26%
Level 9: Active Effects - MP Cost: 34, While moving - Damage: 215%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 204% damage; Passive Effects - Increases Brise Carte damage by 28%
Level 10: Active Effects - MP Cost: 35, While moving - Damage: 220%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 210% damage; Passive Effects - Increases Brise Carte damage by 30%
Level 11: Active Effects - MP Cost: 35, While moving - Damage: 225%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 216% damage; Passive Effects - Increases Brise Carte damage by 32%
Level 12: Active Effects - MP Cost: 36, While moving - Damage: 230%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 222% damage; Passive Effects - Increases Brise Carte damage by 34%
Level 13: Active Effects - MP Cost: 36, While moving - Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 228% damage; Passive Effects - Increases Brise Carte damage by 36%
Level 14: Active Effects - MP Cost: 37, While moving - Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 234% damage; Passive Effects - Increases Brise Carte damage by 38%
Level 15: Active Effects - MP Cost: 37, While moving - Damage: 245%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 240% damage; Passive Effects - Increases Brise Carte damage by 40%
Level 16: Active Effects - MP Cost: 38, While moving - Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 246% damage; Passive Effects - Increases Brise Carte damage by 42%
Level 17: Active Effects - MP Cost: 38, While moving - Damage: 255%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 252% damage; Passive Effects - Increases Brise Carte damage by 44%
Level 18: Active Effects - MP Cost: 39, While moving - Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 258% damage; Passive Effects - Increases Brise Carte damage by 46%
Level 19: Active Effects - MP Cost: 39, While moving - Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 264% damage; Passive Effects - Increases Brise Carte damage by 48%
Level 20: Active Effects - MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage; Passive Effects - Increases Brise Carte damage by 50%
Lune Master Level: 20
Type: Passive
Description:

Enjoys the cool evening moonlight to increase Attack and Accuracy.

Level 1: MP Cost: 42, Duration: 50, Attack: +3, Accruacy: +10
Level 2: MP Cost: 44, Duration: 60, Attack: +3, Accruacy: +20
Level 3: MP Cost: 46, Duration: 70, Attack: +6, Accruacy: +30
Level 4: MP Cost: 48, Duration: 80, Attack: +6, Accruacy: +40
Level 5: MP Cost: 50, Duration: 90, Attack: +9, Accruacy: +50
Level 6: MP Cost: 52, Duration: 100, Attack: +9, Accruacy: +60
Level 7: MP Cost: 54, Duration: 110, Attack: +12, Accruacy: +70
Level 8: MP Cost: 56, Duration: 120, Attack: +12, Accruacy: +80
Level 9: MP Cost: 58, Duration: 130, Attack: +15, Accruacy: +90
Level 10: MP Cost: 60, Duration: 140, Attack: +15, Accruacy: +100
Level 11: MP Cost: 62, Duration: 150, Attack: +18, Accruacy: +110
Level 12: MP Cost: 64, Duration: 160, Attack: +18, Accruacy: +120
Level 13: MP Cost: 66, Duration: 170, Attack: +21, Accruacy: +130
Level 14: MP Cost: 68, Duration: 180, Attack: +21, Accruacy: +140
Level 15: MP Cost: 70, Duration: 190, Attack: +24, Accruacy: +150
Level 16: MP Cost: 72, Duration: 200, Attack: +24, Accruacy: +160
Level 17: MP Cost: 74, Duration: 210, Attack: +27, Accruacy: +170
Level 18: MP Cost: 76, Duration: 220, Attack: +27, Accruacy: +180
Level 19: MP Cost: 78, Duration: 230, Attack: +30, Accruacy: +190
Level 20: MP Cost: 80, Duration: 240, Attack: +30, Accruacy: +200
Bad Luck Ward Master Level: 20
Type: Passive
Description:

Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.

Level 1: MP Cost: 40, Duration: 50, Max HP: +11%, Max MP: +11%, Elemental Resistance +2%, Abnormal Status Resistance +2%
Level 2: MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4%
Level 3: MP Cost: 44, Duration: 70, Max HP: +13%, Max MP: +13%, Elemental Resistance +6%, Abnormal Status Resistance +6%
Level 4: MP Cost: 48, Duration: 80, Max HP: +14%, Max MP: +14%, Elemental Resistance +8%, Abnormal Status Resistance +8%
Level 5: MP Cost: 48, Duration: 90, Max HP: +15%, Max MP: +15%, Elemental Resistance +10%, Abnormal Status Resistance +10%
Level 6: MP Cost: 52, Duration: 100, Max HP: +16%, Max MP: +16%, Elemental Resistance +12%, Abnormal Status Resistance +12%
Level 7: MP Cost: 52, Duration: 110, Max HP: +17%, Max MP: +17%, Elemental Resistance +14%, Abnormal Status Resistance +14%
Level 8: MP Cost: 56, Duration: 120, Max HP: +18%, Max MP: +18%, Elemental Resistance +16%, Abnormal Status Resistance +16%
Level 9: MP Cost: 56, Duration: 130, Max HP: +19%, Max MP: +19%, Elemental Resistance +18%, Abnormal Status Resistance +18%
Level 10: MP Cost: 60, Duration: 140, Max HP: +20%, Max MP: +20%, Elemental Resistance +20%, Abnormal Status Resistance +20%
Level 11: MP Cost: 60, Duration: 150, Max HP: +21%, Max MP: +21%, Elemental Resistance +22%, Abnormal Status Resistance +22%
Level 12: MP Cost: 64, Duration: 160, Max HP: +22%, Max MP: +22%, Elemental Resistance +24%, Abnormal Status Resistance +24%
Level 13: MP Cost: 64, Duration: 170, Max HP: +23%, Max MP: +23%, Elemental Resistance +26%, Abnormal Status Resistance +26%
Level 14: MP Cost: 68, Duration: 180, Max HP: +24%, Max MP: +24%, Elemental Resistance +28%, Abnormal Status Resistance +28%
Level 15: MP Cost: 68, Duration: 190, Max HP: +25%, Max MP: +25%, Elemental Resistance +30%, Abnormal Status Resistance +30%
Level 16: MP Cost: 72, Duration: 200, Max HP: +26%, Max MP: +26%, Elemental Resistance +32%, Abnormal Status Resistance +32%
Level 17: MP Cost: 72, Duration: 210, Max HP: +27%, Max MP: +27%, Elemental Resistance +34%, Abnormal Status Resistance +34%
Level 18: MP Cost: 76, Duration: 220, Max HP: +28%, Max MP: +28%, Elemental Resistance +36%, Abnormal Status Resistance +36%
Level 19: MP Cost: 76, Duration: 230, Max HP: +29%, Max MP: +29%, Elemental Resistance +38%, Abnormal Status Resistance +38%
Level 20: MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%
Final Feint Master Level: 20
Type: Supportive
Description:

Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.

Level 1: Active Effects - MP Cost: 300, Upon death, you revive with 5% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 3; ?After using buff: 1755 sec Cooldown
Level 2: Active Effects - MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 6; ?After using buff: 1710 sec Cooldown
Level 3: Active Effects - MP Cost: 300, Upon death, you revive with 15% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 9; ?After using buff: 1665 sec Cooldown
Level 4: Active Effects - MP Cost: 300, Upon death, you revive with 20% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 12; ?After using buff: 1620 sec Cooldown
Level 5: Active Effects - MP Cost: 300, Upon death, you revive with 25% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 15; ?After using buff: 1575 sec Cooldown
Level 6: Active Effects - MP Cost: 300, Upon death, you revive with 30% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 18; ?After using buff: 1530 sec Cooldown
Level 7: Active Effects - MP Cost: 300, Upon death, you revive with 35% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 21; ?After using buff: 1485 sec Cooldown
Level 8: Active Effects - MP Cost: 300, Upon death, you revive with 40% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 24; ?After using buff: 1440 sec Cooldown
Level 9: Active Effects - MP Cost: 300, Upon death, you revive with 45% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 27; ?After using buff: 1395 sec Cooldown
Level 10: Active Effects - MP Cost: 300, Upon death, you revive with 50% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 30; ?After using buff: 1350 sec Cooldown
Level 11: Active Effects - MP Cost: 300, Upon death, you revive with 55% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 33; ?After using buff: 1305 sec Cooldown
Level 12: Active Effects - MP Cost: 300, Upon death, you revive with 60% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 36; ?After using buff: 1260 sec Cooldown
Level 13: Active Effects - MP Cost: 300, Upon death, you revive with 65% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 39; ?After using buff: 1215 sec Cooldown
Level 14: Active Effects - MP Cost: 300, Upon death, you revive with 70% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 42; ?After using buff: 1170 sec Cooldown
Level 15: Active Effects - MP Cost: 300, Upon death, you revive with 75% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 45; ?After using buff: 1125 sec Cooldown
Level 16: Active Effects - MP Cost: 300, Upon death, you revive with 80% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 48; ?After using buff: 1080 sec Cooldown
Level 17: Active Effects - MP Cost: 300, Upon death, you revive with 85% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 51; ?After using buff: 1035 sec Cooldown
Level 18: Active Effects - MP Cost: 300, Upon death, you revive with 90% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 54; ?After using buff: 990 sec Cooldown
Level 19: Active Effects - MP Cost: 300, Upon death, you revive with 95% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 57; ?After using buff: 945 sec Cooldown
Level 20: Active Effects - MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec; Passive Effects: Permanently increases LUK by 60; ?After using buff: 900 sec Cooldown
Impeccable Memory III Master Level: 20
Type: Supportive
Description:

Lets you use 3rd job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using Loadout.

Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
Blason Fantome Master Level: 20
Type: Active
Description:

Marks enemies with Phantom's coat of arms before slicing them to bits.

Level 1: MP Cost: 25, Damage: 168%, Number of Attacks: 4, Max Enemies Hit: 8
Level 2: MP Cost: 25, Damage: 171%, Number of Attacks: 4, Max Enemies Hit: 8
Level 3: MP Cost: 25, Damage: 174%, Number of Attacks: 4, Max Enemies Hit: 8
Level 4: MP Cost: 26, Damage: 177%, Number of Attacks: 4, Max Enemies Hit: 8
Level 5: MP Cost: 26, Damage: 180%, Number of Attacks: 4, Max Enemies Hit: 8
Level 6: MP Cost: 26, Damage: 183%, Number of Attacks: 4, Max Enemies Hit: 8
Level 7: MP Cost: 26, Damage: 186%, Number of Attacks: 4, Max Enemies Hit: 8
Level 8: MP Cost: 27, Damage: 189%, Number of Attacks: 4, Max Enemies Hit: 8
Level 9: MP Cost: 27, Damage: 192%, Number of Attacks: 4, Max Enemies Hit: 8
Level 10: MP Cost: 27, Damage: 195%, Number of Attacks: 4, Max Enemies Hit: 8
Level 11: MP Cost: 27, Damage: 198%, Number of Attacks: 4, Max Enemies Hit: 8
Level 12: MP Cost: 28, Damage: 201%, Number of Attacks: 4, Max Enemies Hit: 8
Level 13: MP Cost: 28, Damage: 204%, Number of Attacks: 4, Max Enemies Hit: 8
Level 14: MP Cost: 28, Damage: 207%, Number of Attacks: 4, Max Enemies Hit: 8
Level 15: MP Cost: 28, Damage: 210%, Number of Attacks: 4, Max Enemies Hit: 8
Level 16: MP Cost: 29, Damage: 213%, Number of Attacks: 4, Max Enemies Hit: 8
Level 17: MP Cost: 29, Damage: 216%, Number of Attacks: 4, Max Enemies Hit: 8
Level 18: MP Cost: 29, Damage: 219%, Number of Attacks: 4, Max Enemies Hit: 8
Level 19: MP Cost: 29, Damage: 222%, Number of Attacks: 4, Max Enemies Hit: 8
Level 20: MP Cost: 30, Damage: 225%, Number of Attacks: 4, Max Enemies Hit: 8
Mist Mask Master Level: 20
Type: Passive
Description:

Permanently increases Avoidability chance.

Level 1: Additional Avoidability Chance: 11%
Level 2: Additional Avoidability Chance: 12%
Level 3: Additional Avoidability Chance: 13%
Level 4: Additional Avoidability Chance: 14%
Level 5: Additional Avoidability Chance: 15%
Level 6: Additional Avoidability Chance: 16%
Level 7: Additional Avoidability Chance: 17%
Level 8: Additional Avoidability Chance: 18%
Level 9: Additional Avoidability Chance: 19%
Level 10: Additional Avoidability Chance: 20%
Level 11: Additional Avoidability Chance: 21%
Level 12: Additional Avoidability Chance: 22%
Level 13: Additional Avoidability Chance: 23%
Level 14: Additional Avoidability Chance: 24%
Level 15: Additional Avoidability Chance: 25%
Level 16: Additional Avoidability Chance: 26%
Level 17: Additional Avoidability Chance: 27%
Level 18: Additional Avoidability Chance: 28%
Level 19: Additional Avoidability Chance: 29%
Level 20: Additional Avoidability Chance: 30%
Piercing Vision Master Level: 20
Type: Passive
Description:

Permanently increases Critical Rate.

Level 1: Permanently increases Critical Rate by 12%
Level 2: Permanently increases Critical Rate by 14%
Level 3: Permanently increases Critical Rate by 16%
Level 4: Permanently increases Critical Rate by 18%
Level 5: Permanently increases Critical Rate by 20%
Level 6: Permanently increases Critical Rate by 22%
Level 7: Permanently increases Critical Rate by 24%
Level 8: Permanently increases Critical Rate by 26%
Level 9: Permanently increases Critical Rate by 28%
Level 10: Permanently increases Critical Rate by 30%
Level 11: Permanently increases Critical Rate by 32%
Level 12: Permanently increases Critical Rate by 34%
Level 13: Permanently increases Critical Rate by 36%
Level 14: Permanently increases Critical Rate by 38%
Level 15: Permanently increases Critical Rate by 40%
Level 16: Permanently increases Critical Rate by 42%
Level 17: Permanently increases Critical Rate by 44%
Level 18: Permanently increases Critical Rate by 46%
Level 19: Permanently increases Critical Rate by 48%
Level 20: Permanently increases Critical Rate by 50%
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