Phantom (3rd Job)
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PVE
Rapier Wit | Master Level: 20 | |
Type: Active | ||
Description: Forms a giant sword with cards, then charges and performs multiple attacks. |
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Level 1: Active Effects - MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage; Passive Effects - Increases Brise Carte damage by 12% | ||
Level 2: Active Effects - MP Cost: 31, While moving - Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 162% damage; Passive Effects - Increases Brise Carte damage by 14% | ||
Level 3: Active Effects - MP Cost: 31, While moving - Damage: 185%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 168% damage; Passive Effects - Increases Brise Carte damage by 16% | ||
Level 4: Active Effects - MP Cost: 32, While moving - Damage: 190%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 174% damage; Passive Effects - Increases Brise Carte damage by 18% | ||
Level 5: Active Effects - MP Cost: 32, While moving - Damage: 195%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 180% damage; Passive Effects - Increases Brise Carte damage by 20% | ||
Level 6: Active Effects - MP Cost: 33, While moving - Damage: 200%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 186% damage; Passive Effects - Increases Brise Carte damage by 22% | ||
Level 7: Active Effects - MP Cost: 33, While moving - Damage: 205%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 192% damage; Passive Effects - Increases Brise Carte damage by 24% | ||
Level 8: Active Effects - MP Cost: 34, While moving - Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 198% damage; Passive Effects - Increases Brise Carte damage by 26% | ||
Level 9: Active Effects - MP Cost: 34, While moving - Damage: 215%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 204% damage; Passive Effects - Increases Brise Carte damage by 28% | ||
Level 10: Active Effects - MP Cost: 35, While moving - Damage: 220%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 210% damage; Passive Effects - Increases Brise Carte damage by 30% | ||
Level 11: Active Effects - MP Cost: 35, While moving - Damage: 225%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 216% damage; Passive Effects - Increases Brise Carte damage by 32% | ||
Level 12: Active Effects - MP Cost: 36, While moving - Damage: 230%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 222% damage; Passive Effects - Increases Brise Carte damage by 34% | ||
Level 13: Active Effects - MP Cost: 36, While moving - Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 228% damage; Passive Effects - Increases Brise Carte damage by 36% | ||
Level 14: Active Effects - MP Cost: 37, While moving - Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 234% damage; Passive Effects - Increases Brise Carte damage by 38% | ||
Level 15: Active Effects - MP Cost: 37, While moving - Damage: 245%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 240% damage; Passive Effects - Increases Brise Carte damage by 40% | ||
Level 16: Active Effects - MP Cost: 38, While moving - Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 246% damage; Passive Effects - Increases Brise Carte damage by 42% | ||
Level 17: Active Effects - MP Cost: 38, While moving - Damage: 255%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 252% damage; Passive Effects - Increases Brise Carte damage by 44% | ||
Level 18: Active Effects - MP Cost: 39, While moving - Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 258% damage; Passive Effects - Increases Brise Carte damage by 46% | ||
Level 19: Active Effects - MP Cost: 39, While moving - Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 264% damage; Passive Effects - Increases Brise Carte damage by 48% | ||
Level 20: Active Effects - MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage; Passive Effects - Increases Brise Carte damage by 50% |
Lune | Master Level: 20 | |
Type: Passive | ||
Description: Enjoys the cool evening moonlight to increase Attack and Accuracy. |
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Level 1: MP Cost: 42, Duration: 50, Attack: +3, Accruacy: +10 | ||
Level 2: MP Cost: 44, Duration: 60, Attack: +3, Accruacy: +20 | ||
Level 3: MP Cost: 46, Duration: 70, Attack: +6, Accruacy: +30 | ||
Level 4: MP Cost: 48, Duration: 80, Attack: +6, Accruacy: +40 | ||
Level 5: MP Cost: 50, Duration: 90, Attack: +9, Accruacy: +50 | ||
Level 6: MP Cost: 52, Duration: 100, Attack: +9, Accruacy: +60 | ||
Level 7: MP Cost: 54, Duration: 110, Attack: +12, Accruacy: +70 | ||
Level 8: MP Cost: 56, Duration: 120, Attack: +12, Accruacy: +80 | ||
Level 9: MP Cost: 58, Duration: 130, Attack: +15, Accruacy: +90 | ||
Level 10: MP Cost: 60, Duration: 140, Attack: +15, Accruacy: +100 | ||
Level 11: MP Cost: 62, Duration: 150, Attack: +18, Accruacy: +110 | ||
Level 12: MP Cost: 64, Duration: 160, Attack: +18, Accruacy: +120 | ||
Level 13: MP Cost: 66, Duration: 170, Attack: +21, Accruacy: +130 | ||
Level 14: MP Cost: 68, Duration: 180, Attack: +21, Accruacy: +140 | ||
Level 15: MP Cost: 70, Duration: 190, Attack: +24, Accruacy: +150 | ||
Level 16: MP Cost: 72, Duration: 200, Attack: +24, Accruacy: +160 | ||
Level 17: MP Cost: 74, Duration: 210, Attack: +27, Accruacy: +170 | ||
Level 18: MP Cost: 76, Duration: 220, Attack: +27, Accruacy: +180 | ||
Level 19: MP Cost: 78, Duration: 230, Attack: +30, Accruacy: +190 | ||
Level 20: MP Cost: 80, Duration: 240, Attack: +30, Accruacy: +200 |
Bad Luck Ward | Master Level: 20 | |
Type: Passive | ||
Description: Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance. |
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Level 1: MP Cost: 40, Duration: 50, Max HP: +11%, Max MP: +11%, Elemental Resistance +2%, Abnormal Status Resistance +2% | ||
Level 2: MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4% | ||
Level 3: MP Cost: 44, Duration: 70, Max HP: +13%, Max MP: +13%, Elemental Resistance +6%, Abnormal Status Resistance +6% | ||
Level 4: MP Cost: 48, Duration: 80, Max HP: +14%, Max MP: +14%, Elemental Resistance +8%, Abnormal Status Resistance +8% | ||
Level 5: MP Cost: 48, Duration: 90, Max HP: +15%, Max MP: +15%, Elemental Resistance +10%, Abnormal Status Resistance +10% | ||
Level 6: MP Cost: 52, Duration: 100, Max HP: +16%, Max MP: +16%, Elemental Resistance +12%, Abnormal Status Resistance +12% | ||
Level 7: MP Cost: 52, Duration: 110, Max HP: +17%, Max MP: +17%, Elemental Resistance +14%, Abnormal Status Resistance +14% | ||
Level 8: MP Cost: 56, Duration: 120, Max HP: +18%, Max MP: +18%, Elemental Resistance +16%, Abnormal Status Resistance +16% | ||
Level 9: MP Cost: 56, Duration: 130, Max HP: +19%, Max MP: +19%, Elemental Resistance +18%, Abnormal Status Resistance +18% | ||
Level 10: MP Cost: 60, Duration: 140, Max HP: +20%, Max MP: +20%, Elemental Resistance +20%, Abnormal Status Resistance +20% | ||
Level 11: MP Cost: 60, Duration: 150, Max HP: +21%, Max MP: +21%, Elemental Resistance +22%, Abnormal Status Resistance +22% | ||
Level 12: MP Cost: 64, Duration: 160, Max HP: +22%, Max MP: +22%, Elemental Resistance +24%, Abnormal Status Resistance +24% | ||
Level 13: MP Cost: 64, Duration: 170, Max HP: +23%, Max MP: +23%, Elemental Resistance +26%, Abnormal Status Resistance +26% | ||
Level 14: MP Cost: 68, Duration: 180, Max HP: +24%, Max MP: +24%, Elemental Resistance +28%, Abnormal Status Resistance +28% | ||
Level 15: MP Cost: 68, Duration: 190, Max HP: +25%, Max MP: +25%, Elemental Resistance +30%, Abnormal Status Resistance +30% | ||
Level 16: MP Cost: 72, Duration: 200, Max HP: +26%, Max MP: +26%, Elemental Resistance +32%, Abnormal Status Resistance +32% | ||
Level 17: MP Cost: 72, Duration: 210, Max HP: +27%, Max MP: +27%, Elemental Resistance +34%, Abnormal Status Resistance +34% | ||
Level 18: MP Cost: 76, Duration: 220, Max HP: +28%, Max MP: +28%, Elemental Resistance +36%, Abnormal Status Resistance +36% | ||
Level 19: MP Cost: 76, Duration: 230, Max HP: +29%, Max MP: +29%, Elemental Resistance +38%, Abnormal Status Resistance +38% | ||
Level 20: MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40% |
Final Feint | Master Level: 20 | |
Type: Supportive | ||
Description: Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently. |
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Level 1: Active Effects - MP Cost: 300, Upon death, you revive with 5% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 3; ?After using buff: 1755 sec Cooldown | ||
Level 2: Active Effects - MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 6; ?After using buff: 1710 sec Cooldown | ||
Level 3: Active Effects - MP Cost: 300, Upon death, you revive with 15% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 9; ?After using buff: 1665 sec Cooldown | ||
Level 4: Active Effects - MP Cost: 300, Upon death, you revive with 20% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 12; ?After using buff: 1620 sec Cooldown | ||
Level 5: Active Effects - MP Cost: 300, Upon death, you revive with 25% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 15; ?After using buff: 1575 sec Cooldown | ||
Level 6: Active Effects - MP Cost: 300, Upon death, you revive with 30% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 18; ?After using buff: 1530 sec Cooldown | ||
Level 7: Active Effects - MP Cost: 300, Upon death, you revive with 35% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 21; ?After using buff: 1485 sec Cooldown | ||
Level 8: Active Effects - MP Cost: 300, Upon death, you revive with 40% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 24; ?After using buff: 1440 sec Cooldown | ||
Level 9: Active Effects - MP Cost: 300, Upon death, you revive with 45% of Max HP. Makes you invincible for 2 sec; Passive Effects: Permanently increases LUK by 27; ?After using buff: 1395 sec Cooldown | ||
Level 10: Active Effects - MP Cost: 300, Upon death, you revive with 50% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 30; ?After using buff: 1350 sec Cooldown | ||
Level 11: Active Effects - MP Cost: 300, Upon death, you revive with 55% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 33; ?After using buff: 1305 sec Cooldown | ||
Level 12: Active Effects - MP Cost: 300, Upon death, you revive with 60% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 36; ?After using buff: 1260 sec Cooldown | ||
Level 13: Active Effects - MP Cost: 300, Upon death, you revive with 65% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 39; ?After using buff: 1215 sec Cooldown | ||
Level 14: Active Effects - MP Cost: 300, Upon death, you revive with 70% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 42; ?After using buff: 1170 sec Cooldown | ||
Level 15: Active Effects - MP Cost: 300, Upon death, you revive with 75% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 45; ?After using buff: 1125 sec Cooldown | ||
Level 16: Active Effects - MP Cost: 300, Upon death, you revive with 80% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 48; ?After using buff: 1080 sec Cooldown | ||
Level 17: Active Effects - MP Cost: 300, Upon death, you revive with 85% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 51; ?After using buff: 1035 sec Cooldown | ||
Level 18: Active Effects - MP Cost: 300, Upon death, you revive with 90% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 54; ?After using buff: 990 sec Cooldown | ||
Level 19: Active Effects - MP Cost: 300, Upon death, you revive with 95% of Max HP. Makes you invincible for 3 sec; Passive Effects: Permanently increases LUK by 57; ?After using buff: 945 sec Cooldown | ||
Level 20: Active Effects - MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec; Passive Effects: Permanently increases LUK by 60; ?After using buff: 900 sec Cooldown |
Impeccable Memory III | Master Level: 20 | |
Type: Supportive | ||
Description: Lets you use 3rd job skills stolen from Explorers. |
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Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1 | ||
Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2 | ||
Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3 | ||
Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4 | ||
Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5 | ||
Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6 | ||
Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7 | ||
Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8 | ||
Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9 | ||
Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10 | ||
Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11 | ||
Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12 | ||
Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13 | ||
Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14 | ||
Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15 | ||
Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16 | ||
Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17 | ||
Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18 | ||
Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19 | ||
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20 |
Blason Fantome | Master Level: 20 | |
Type: Active | ||
Description: Marks enemies with Phantom's coat of arms before slicing them to bits. |
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Level 1: MP Cost: 25, Damage: 168%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 2: MP Cost: 25, Damage: 171%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 3: MP Cost: 25, Damage: 174%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 4: MP Cost: 26, Damage: 177%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 5: MP Cost: 26, Damage: 180%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 6: MP Cost: 26, Damage: 183%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 7: MP Cost: 26, Damage: 186%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 8: MP Cost: 27, Damage: 189%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 9: MP Cost: 27, Damage: 192%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 10: MP Cost: 27, Damage: 195%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 11: MP Cost: 27, Damage: 198%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 12: MP Cost: 28, Damage: 201%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 13: MP Cost: 28, Damage: 204%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 14: MP Cost: 28, Damage: 207%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 15: MP Cost: 28, Damage: 210%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 16: MP Cost: 29, Damage: 213%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 17: MP Cost: 29, Damage: 216%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 18: MP Cost: 29, Damage: 219%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 19: MP Cost: 29, Damage: 222%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 20: MP Cost: 30, Damage: 225%, Number of Attacks: 4, Max Enemies Hit: 8 |
Mist Mask | Master Level: 20 | |
Type: Passive | ||
Description: Permanently increases Avoidability chance. |
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Level 1: Additional Avoidability Chance: 11% | ||
Level 2: Additional Avoidability Chance: 12% | ||
Level 3: Additional Avoidability Chance: 13% | ||
Level 4: Additional Avoidability Chance: 14% | ||
Level 5: Additional Avoidability Chance: 15% | ||
Level 6: Additional Avoidability Chance: 16% | ||
Level 7: Additional Avoidability Chance: 17% | ||
Level 8: Additional Avoidability Chance: 18% | ||
Level 9: Additional Avoidability Chance: 19% | ||
Level 10: Additional Avoidability Chance: 20% | ||
Level 11: Additional Avoidability Chance: 21% | ||
Level 12: Additional Avoidability Chance: 22% | ||
Level 13: Additional Avoidability Chance: 23% | ||
Level 14: Additional Avoidability Chance: 24% | ||
Level 15: Additional Avoidability Chance: 25% | ||
Level 16: Additional Avoidability Chance: 26% | ||
Level 17: Additional Avoidability Chance: 27% | ||
Level 18: Additional Avoidability Chance: 28% | ||
Level 19: Additional Avoidability Chance: 29% | ||
Level 20: Additional Avoidability Chance: 30% |
Piercing Vision | Master Level: 20 | |
Type: Passive | ||
Description: Permanently increases Critical Rate. |
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Level 1: Permanently increases Critical Rate by 12% | ||
Level 2: Permanently increases Critical Rate by 14% | ||
Level 3: Permanently increases Critical Rate by 16% | ||
Level 4: Permanently increases Critical Rate by 18% | ||
Level 5: Permanently increases Critical Rate by 20% | ||
Level 6: Permanently increases Critical Rate by 22% | ||
Level 7: Permanently increases Critical Rate by 24% | ||
Level 8: Permanently increases Critical Rate by 26% | ||
Level 9: Permanently increases Critical Rate by 28% | ||
Level 10: Permanently increases Critical Rate by 30% | ||
Level 11: Permanently increases Critical Rate by 32% | ||
Level 12: Permanently increases Critical Rate by 34% | ||
Level 13: Permanently increases Critical Rate by 36% | ||
Level 14: Permanently increases Critical Rate by 38% | ||
Level 15: Permanently increases Critical Rate by 40% | ||
Level 16: Permanently increases Critical Rate by 42% | ||
Level 17: Permanently increases Critical Rate by 44% | ||
Level 18: Permanently increases Critical Rate by 46% | ||
Level 19: Permanently increases Critical Rate by 48% | ||
Level 20: Permanently increases Critical Rate by 50% |