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Phantom (2nd Job)

Phantom

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Phantom (Beginner)   Phantom (1st Job) > Phantom (2nd Job) > Phantom (3rd Job) > Phantom (4th Job)

PVE

Carte Mille Master Level: 20
Type: Active
Description:

Launches a torrent of cards that knocks back enemies.

Level 1: MP Cost: 21, Damage: 206%, Max Enemies Hit: 10, Knocks back enemies
Level 2: MP Cost: 22, Damage: 212%, Max Enemies Hit: 10, Knocks back enemies
Level 3: MP Cost: 23, Damage: 218%, Max Enemies Hit: 10, Knocks back enemies
Level 4: MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks back enemies
Level 5: MP Cost: 25, Damage: 230%, Max Enemies Hit: 10, Knocks back enemies
Level 6: MP Cost: 26, Damage: 236%, Max Enemies Hit: 10, Knocks back enemies
Level 7: MP Cost: 27, Damage: 242%, Max Enemies Hit: 10, Knocks back enemies
Level 8: MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks back enemies
Level 9: MP Cost: 29, Damage: 254%, Max Enemies Hit: 10, Knocks back enemies
Level 10: MP Cost: 30, Damage: 260%, Max Enemies Hit: 10, Knocks back enemies
Level 11: MP Cost: 31, Damage: 266%, Max Enemies Hit: 10, Knocks back enemies
Level 12: MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks back enemies
Level 13: MP Cost: 33, Damage: 278%, Max Enemies Hit: 10, Knocks back enemies
Level 14: MP Cost: 34, Damage: 284%, Max Enemies Hit: 10, Knocks back enemies
Level 15: MP Cost: 35, Damage: 290%, Max Enemies Hit: 10, Knocks back enemies
Level 16: MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks back enemies
Level 17: MP Cost: 37, Damage: 302%, Max Enemies Hit: 10, Knocks back enemies
Level 18: MP Cost: 38, Damage: 308%, Max Enemies Hit: 10, Knocks back enemies
Level 19: MP Cost: 39, Damage: 314%, Max Enemies Hit: 10, Knocks back enemies
Level 20: MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies
Calling Card Master Level: 20
Type: Active
Description:

Launches enchanted cards at enemies.

Level 1: MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 3
Level 2: MP Cost: 15, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 3
Level 3: MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3
Level 4: MP Cost: 15, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3
Level 5: MP Cost: 15, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3
Level 6: MP Cost: 17, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3
Level 7: MP Cost: 17, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3
Level 8: MP Cost: 17, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 3
Level 9: MP Cost: 17, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 3
Level 10: MP Cost: 17, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 3
Level 11: MP Cost: 17, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
Level 12: MP Cost: 19, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3
Level 13: MP Cost: 19, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3
Level 14: MP Cost: 19, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3
Level 15: MP Cost: 19, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3
Level 16: MP Cost: 19, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 3
Level 17: MP Cost: 19, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 3
Level 18: MP Cost: 21, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 3
Level 19: MP Cost: 21, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 3
Level 20: MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 3
Impeccable Memory II Master Level: 20
Type: Passive
Description:

Lets you use 2nd job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using Loadout.

Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
Level 14: MP Cost: MP to use the equipped skill.Skill Level of the stolen skill cannot be over 14
Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
Cane Booster Master Level: 20
Type: Supportive Pre-requisite: Level 5 Cane Mastery
Description:

Uses MP to temporarily increase the attack speed of your canes by 2 levels.
Required Skill: Cane Mastery Lv. 5

Level 1: MP Cost: 49, Duration: 12 sec
Level 2: MP Cost: 48, Duration: 24 sec
Level 3: MP Cost: 47, Duration: 36 sec
Level 4: MP Cost: 46, Duration: 48 sec
Level 5: MP Cost: 45, Duration: 60 sec
Level 6: MP Cost: 44, Duration: 72 sec
Level 7: MP Cost: 43, Duration: 84 sec
Level 8: MP Cost: 42, Duration: 96 sec
Level 9: MP Cost: 41, Duration: 108 sec
Level 10: MP Cost: 40, Duration: 120 sec
Level 11: MP Cost: 39, Duration: 132 sec
Level 12: MP Cost: 38, Duration: 144 sec
Level 13: MP Cost: 37, Duration: 156 sec
Level 14: MP Cost: 36, Duration: 168 sec
Level 15: MP Cost: 35, Duration: 180 sec
Level 16: MP Cost: 34, Duration: 192 sec
Level 17: MP Cost: 33, Duration: 204 sec
Level 18: MP Cost: 32, Duration: 216 sec
Level 19: MP Cost: 31, Duration: 228 sec
Level 20: MP Cost: 30, Duration: 240 sec
Cane Mastery Master Level: 20
Type: Passive
Description:

Increases the weapon mastery and Accuracy of canes.

Level 1: Cane Mastery: +12%, Accuracy: +10
Level 2: Cane Mastery: +14%, Accuracy: +20
Level 3: Cane Mastery: +16%, Accuracy: +30
Level 4: Cane Mastery: +18%, Accuracy: +40
Level 5: Cane Mastery: +20%, Accuracy: +50
Level 6: Cane Mastery: +22%, Accuracy: +60
Level 7: Cane Mastery: +24%, Accuracy: +70
Level 8: Cane Mastery: +26%, Accuracy: +80
Level 9: Cane Mastery: +28%, Accuracy: +90
Level 10: Cane Mastery: +30%, Accuracy: +100
Level 11: Cane Mastery: +32%, Accuracy: +110
Level 12: Cane Mastery: +34%, Accuracy: +120
Level 13: Cane Mastery: +36%, Accuracy: +130
Level 14: Cane Mastery: +38%, Accuracy: +140
Level 15: Cane Mastery: +40%, Accuracy: +150
Level 16: Cane Mastery: +42%, Accuracy: +160
Level 17: Cane Mastery: +44%, Accuracy: +170
Level 18: Cane Mastery: +46%, Accuracy: +180
Level 19: Cane Mastery: +48%, Accuracy: +190
Level 20: Cane Mastery: +50%, Accuracy: +200
Devil's Luck Master Level: 10
Type: Passive
Description:

Permanently increases LUK.

Level 1: Permanently increases LUK by 4
Level 2: Permanently increases LUK by 8
Level 3: Permanently increases LUK by 12
Level 4: Permanently increases LUK by 16
Level 5: Permanently increases LUK by 20
Level 6: Permanently increases LUK by 24
Level 7: Permanently increases LUK by 28
Level 8: Permanently increases LUK by 32
Level 9: Permanently increases LUK by 36
Level 10: Permanently increases LUK by 40
Carte Blanc Master Level: 10
Type: Passive
Description:

Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck.

Level 1: Upon a successful critical attack, card appears at 6% chance, Damage: 106%, ?Deck +1
Level 2: Upon a successful critical attack, card appears at 12% chance, Damage: 112%, ?Deck +1
Level 3: Upon a successful critical attack, card appears at 18% chance, Damage: 118%, ?Deck +1
Level 4: Upon a successful critical attack, card appears at 24% chance, Damage: 124%, ?Deck +1
Level 5: Upon a successful critical attack, card appears at 30% chance, Damage: 130%, ?Deck +1
Level 6: Upon a successful critical attack, card appears at 36% chance, Damage: 136%, ?Deck +1
Level 7: Upon a successful critical attack, card appears at 42% chance, Damage: 142%, ?Deck +1
Level 8: Upon a successful critical attack, card appears at 48% chance, Damage: 148%, ?Deck +1
Level 9: Upon a successful critical attack, card appears at 54% chance, Damage: 154%, ?Deck +1
Level 10: Upon a successful critical attack, card appears at 60% chance, Damage: 160%, ?Deck +1
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