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Night Lord

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Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower

Requirement: Level 120

PVE

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Taunt Master Level: 20
Type: Active Pre-requisite: Shadow Shifter Lv. 10
Description:

Provokes up to 6 enemies, increasing EXP and item drops.
Required Skill: Shadow Shifter Lv. 10

Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11%
Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12%
Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13%
Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14%
Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15%
Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16%
Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17%
Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18%
Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19%
Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20%
Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21%
Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22%
Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23%
Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24%
Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25%
Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26%
Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27%
Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28%
Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29%
Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30%
Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31%
Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadow Shifter Master Level: 30
Type: Passive
Description:

Grants a chance to summon a wooden doll to take damage in your place.

Level 1: Proc Rate: 16%
Level 2: Proc Rate: 17%
Level 3: Proc Rate: 18%
Level 4: Proc Rate: 19%
Level 5: Proc Rate: 20%
Level 6: Proc Rate: 21%
Level 7: Proc Rate: 22%
Level 8: Proc Rate: 23%
Level 9: Proc Rate: 24%
Level 10: Proc Rate: 25%
Level 11: Proc Rate: 26%
Level 12: Proc Rate: 27%
Level 13: Proc Rate: 28%
Level 14: Proc Rate: 29%
Level 15: Proc Rate: 30%
Level 16: Proc Rate: 31%
Level 17: Proc Rate: 32%
Level 18: Proc Rate: 33%
Level 19: Proc Rate: 34%
Level 20: Proc Rate: 35%
Level 21: Proc Rate: 36%
Level 22: Proc Rate: 37%
Level 23: Proc Rate: 38%
Level 24: Proc Rate: 39%
Level 25: Proc Rate: 40%
Level 26: Proc Rate: 41%
Level 27: Proc Rate: 42%
Level 28: Proc Rate: 43%
Level 29: Proc Rate: 44%
Level 30: Proc Rate: 45%
Level 31: Proc Rate: 46%
Level 32: Proc Rate: 47%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Toxic Venom Master Level: 10
Type: Passive Pre-requisite: Level 20 Venom
Description:

Increases Venom's poison chance and permanently increases poison damage.
Required Skill: Venom Lv. 20

Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 4 times
Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Claw Expert Master Level: 30
Type: Passive Pre-requisite: Level 20 Claw Mastery
Description:

Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.
Required Skill: Claw Mastery Lv. 20

Level 1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
Level 2: Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
Level 3: Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
Level 4: Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
Level 5: Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
Level 6: Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
Level 7: Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
Level 8: Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
Level 9: Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
Level 10: Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
Level 11: Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
Level 12: Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
Level 13: Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
Level 14: Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
Level 15: Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
Level 16: Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
Level 17: Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
Level 18: Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
Level 19: Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
Level 20: Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
Level 21: Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
Level 22: Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
Level 23: Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
Level 24: Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
Level 25: Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
Level 26: Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
Level 27: Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
Level 28: Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
Level 29: Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
Level 30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
Level 31: Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +15%, Avoidability: +16%
Level 32: Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +15%, Avoidability: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Quad Star Master Level: 30
Type: Active
Description:

Masterfully unleash four throwing stars.

Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4
Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4
Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4
Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4
Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4
Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4
Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4
Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4
Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4
Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4
Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4
Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4
Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4
Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4
Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4
Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4
Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4
Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4
Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4
Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4
Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4
Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4
Level 23: MP Cost: 22, Damage: 265%, Number of Attacks: 4
Level 24: MP Cost: 23, Damage: 269%, Number of Attacks: 4
Level 25: MP Cost: 23, Damage: 273%, Number of Attacks: 4
Level 26: MP Cost: 24, Damage: 277%, Number of Attacks: 4
Level 27: MP Cost: 24, Damage: 281%, Number of Attacks: 4
Level 28: MP Cost: 25, Damage: 285%, Number of Attacks: 4
Level 29: MP Cost: 25, Damage: 289%, Number of Attacks: 4
Level 30: MP Cost: 26, Damage: 293%, Number of Attacks: 4
Level 31: MP Cost: 27, Damage: 297%, Number of Attacks: 4
Level 32: MP Cost: 28, Damage: 301%, Number of Attacks: 4
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sudden Raid Master Level: 30
Type: Active
Description:

Calls in a horde of friends to set the stage on fire.

Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Frailty Curse Master Level: 30
Type: Active
Description:

Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.

Level 1: MP Cost: 21, Duration: 21 sec, Attack and DEF of enemies inside: -11%, Movement Speed of enemies inside: --41, Cooldown: 59 sec
Level 2: MP Cost: 11, Duration: 11 sec, Attack and DEF of enemies inside: -1%, Movement Speed of enemies inside: --31, Cooldown: 69 sec
Level 3: MP Cost: 13, Duration: 12 sec, Attack and DEF of enemies inside: -2%, Movement Speed of enemies inside: --32, Cooldown: 68 sec
Level 4: MP Cost: 13, Duration: 13 sec, Attack and DEF of enemies inside: -3%, Movement Speed of enemies inside: --33, Cooldown: 67 sec
Level 5: MP Cost: 15, Duration: 14 sec, Attack and DEF of enemies inside: -4%, Movement Speed of enemies inside: --34, Cooldown: 66 sec
Level 6: MP Cost: 15, Duration: 15 sec, Attack and DEF of enemies inside: -5%, Movement Speed of enemies inside: --35, Cooldown: 65 sec
Level 7: MP Cost: 17, Duration: 16 sec, Attack and DEF of enemies inside: -6%, Movement Speed of enemies inside: --36, Cooldown: 64 sec
Level 8: MP Cost: 17, Duration: 17 sec, Attack and DEF of enemies inside: -7%, Movement Speed of enemies inside: --37, Cooldown: 63 sec
Level 9: MP Cost: 19, Duration: 18 sec, Attack and DEF of enemies inside: -8%, Movement Speed of enemies inside: --38, Cooldown: 62 sec
Level 10: MP Cost: 19, Duration: 19 sec, Attack and DEF of enemies inside: -9%, Movement Speed of enemies inside: --39, Cooldown: 61 sec
Level 11: MP Cost: 21, Duration: 20 sec, Attack and DEF of enemies inside: -10%, Movement Speed of enemies inside: --40, Cooldown: 60 sec
Level 12: MP Cost: 23, Duration: 22 sec, Attack and DEF of enemies inside: -12%, Movement Speed of enemies inside: --42, Cooldown: 58 sec
Level 13: MP Cost: 23, Duration: 23 sec, Attack and DEF of enemies inside: -13%, Movement Speed of enemies inside: --43, Cooldown: 57 sec
Level 14: MP Cost: 25, Duration: 24 sec, Attack and DEF of enemies inside: -14%, Movement Speed of enemies inside: --44, Cooldown: 56 sec
Level 15: MP Cost: 25, Duration: 25 sec, Attack and DEF of enemies inside: -15%, Movement Speed of enemies inside: --45, Cooldown: 55 sec
Level 16: MP Cost: 27, Duration: 26 sec, Attack and DEF of enemies inside: -16%, Movement Speed of enemies inside: --46, Cooldown: 54 sec
Level 17: MP Cost: 27, Duration: 27 sec, Attack and DEF of enemies inside: -17%, Movement Speed of enemies inside: --47, Cooldown: 53 sec
Level 18: MP Cost: 29, Duration: 28 sec, Attack and DEF of enemies inside: -18%, Movement Speed of enemies inside: --48, Cooldown: 52 sec
Level 19: MP Cost: 29, Duration: 29 sec, Attack and DEF of enemies inside: -19%, Movement Speed of enemies inside: --49, Cooldown: 51 sec
Level 20: MP Cost: 31, Duration: 30 sec, Attack and DEF of enemies inside: -20%, Movement Speed of enemies inside: --50, Cooldown: 50 sec
Level 21: MP Cost: 31, Duration: 31 sec, Attack and DEF of enemies inside: -21%, Movement Speed of enemies inside: --51, Cooldown: 49 sec
Level 22: MP Cost: 33, Duration: 32 sec, Attack and DEF of enemies inside: -22%, Movement Speed of enemies inside: --52, Cooldown: 48 sec
Level 23: MP Cost: 33, Duration: 33 sec, Attack and DEF of enemies inside: -23%, Movement Speed of enemies inside: --53, Cooldown: 47 sec
Level 24: MP Cost: 35, Duration: 34 sec, Attack and DEF of enemies inside: -24%, Movement Speed of enemies inside: --54, Cooldown: 46 sec
Level 25: MP Cost: 35, Duration: 35 sec, Attack and DEF of enemies inside: -25%, Movement Speed of enemies inside: --55, Cooldown: 45 sec
Level 26: MP Cost: 37, Duration: 36 sec, Attack and DEF of enemies inside: -26%, Movement Speed of enemies inside: --56, Cooldown: 44 sec
Level 27: MP Cost: 37, Duration: 37 sec, Attack and DEF of enemies inside: -27%, Movement Speed of enemies inside: --57, Cooldown: 43 sec
Level 28: MP Cost: 39, Duration: 38 sec, Attack and DEF of enemies inside: -28%, Movement Speed of enemies inside: --58, Cooldown: 42 sec
Level 29: MP Cost: 39, Duration: 39 sec, Attack and DEF of enemies inside: -29%, Movement Speed of enemies inside: --59, Cooldown: 41 sec
Level 30: MP Cost: 41, Duration: 40 sec, Attack and DEF of enemies inside: -30%, Movement Speed of enemies inside: --60, Cooldown: 40 sec
Level 31: MP Cost: 41, Duration: 41 sec, Attack and DEF of enemies inside: -31%, Movement Speed of enemies inside: --61, Cooldown: 39 sec
Level 32: MP Cost: 43, Duration: 42 sec, Attack and DEF of enemies inside: -32%, Movement Speed of enemies inside: --62, Cooldown: 38 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Dark Harmony Master Level: 30
Type: Active
Description:

Become one with the darkenss to deal more damage.

Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1%
Level 2: MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2%
Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 99 sec, Passive Effects - Enemy DEF Ignored: 3%
Level 4: MP Cost: 16, Weapon ATT: +14, Duration: 102 sec, Passive Effects - Enemy DEF Ignored: 4%
Level 5: MP Cost: 16, Weapon ATT: +15, Duration: 105 sec, Passive Effects - Enemy DEF Ignored: 5%
Level 6: MP Cost: 17, Weapon ATT: +16, Duration: 108 sec, Passive Effects - Enemy DEF Ignored: 6%
Level 7: MP Cost: 17, Weapon ATT: +17, Duration: 111 sec, Passive Effects - Enemy DEF Ignored: 7%
Level 8: MP Cost: 17, Weapon ATT: +18, Duration: 114 sec, Passive Effects - Enemy DEF Ignored: 8%
Level 9: MP Cost: 18, Weapon ATT: +19, Duration: 117 sec, Passive Effects - Enemy DEF Ignored: 9%
Level 10: MP Cost: 18, Weapon ATT: +20, Duration: 120 sec, Passive Effects - Enemy DEF Ignored: 10%
Level 11: MP Cost: 18, Weapon ATT: +21, Duration: 123 sec, Passive Effects - Enemy DEF Ignored: 11%
Level 12: MP Cost: 19, Weapon ATT: +22, Duration: 126 sec, Passive Effects - Enemy DEF Ignored: 12%
Level 13: MP Cost: 19, Weapon ATT: +23, Duration: 129 sec, Passive Effects - Enemy DEF Ignored: 13%
Level 14: MP Cost: 19, Weapon ATT: +24, Duration: 132 sec, Passive Effects - Enemy DEF Ignored: 14%
Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 135 sec, Passive Effects - Enemy DEF Ignored: 15%
Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 138 sec, Passive Effects - Enemy DEF Ignored: 16%
Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 141 sec, Passive Effects - Enemy DEF Ignored: 17%
Level 18: MP Cost: 21, Weapon ATT: +28, Duration: 144 sec, Passive Effects - Enemy DEF Ignored: 18%
Level 19: MP Cost: 21, Weapon ATT: +29, Duration: 147 sec, Passive Effects - Enemy DEF Ignored: 19%
Level 20: MP Cost: 21, Weapon ATT: +30, Duration: 150 sec, Passive Effects - Enemy DEF Ignored: 20%
Level 21: MP Cost: 22, Weapon ATT: +31, Duration: 153 sec, Passive Effects - Enemy DEF Ignored: 21%
Level 22: MP Cost: 22, Weapon ATT: +32, Duration: 156 sec, Passive Effects - Enemy DEF Ignored: 22%
Level 23: MP Cost: 22, Weapon ATT: +33, Duration: 159 sec, Passive Effects - Enemy DEF Ignored: 23%
Level 24: MP Cost: 23, Weapon ATT: +34, Duration: 162 sec, Passive Effects - Enemy DEF Ignored: 24%
Level 25: MP Cost: 23, Weapon ATT: +35, Duration: 165 sec, Passive Effects - Enemy DEF Ignored: 25%
Level 26: MP Cost: 23, Weapon ATT: +36, Duration: 168 sec, Passive Effects - Enemy DEF Ignored: 26%
Level 27: MP Cost: 24, Weapon ATT: +37, Duration: 171 sec, Passive Effects - Enemy DEF Ignored: 27%
Level 28: MP Cost: 24, Weapon ATT: +38, Duration: 174 sec, Passive Effects - Enemy DEF Ignored: 28%
Level 29: MP Cost: 24, Weapon ATT: +39, Duration: 177 sec, Passive Effects - Enemy DEF Ignored: 29%
Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec, Passive Effects - Enemy DEF Ignored: 30%
Level 31: MP Cost: 25, Weapon ATT: +41, Duration: 183 sec, Passive Effects - Enemy DEF Ignored: 31%
Level 32: MP Cost: 25, Weapon ATT: +42, Duration: 186 sec, Passive Effects - Enemy DEF Ignored: 32%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Taunt Master Level: 20
Type: Active Pre-requisite: Shadow Shifter Lv. 10
Description:

Provokes up to 6 enemies, increasing EXP and item drops.
Required Skill: Shadow Shifter Lv. 10

Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11%
Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12%
Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13%
Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14%
Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15%
Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16%
Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17%
Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18%
Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19%
Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20%
Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21%
Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22%
Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23%
Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24%
Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25%
Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26%
Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27%
Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28%
Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29%
Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30%
Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31%
Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Triple Throw Master Level: 30
Type: Active
Description:

Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF.

Level 1: MP Cost: 11, Damage: 151%, DEF Ignored: 1%
Level 2: MP Cost: 11, Damage: 154%, DEF Ignored: 1%
Level 3: MP Cost: 12, Damage: 157%, DEF Ignored: 2%
Level 4: MP Cost: 12, Damage: 160%, DEF Ignored: 2%
Level 5: MP Cost: 12, Damage: 163%, DEF Ignored: 3%
Level 6: MP Cost: 13, Damage: 166%, DEF Ignored: 3%
Level 7: MP Cost: 13, Damage: 169%, DEF Ignored: 4%
Level 8: MP Cost: 13, Damage: 172%, DEF Ignored: 4%
Level 9: MP Cost: 14, Damage: 175%, DEF Ignored: 5%
Level 10: MP Cost: 14, Damage: 178%, DEF Ignored: 5%
Level 11: MP Cost: 14, Damage: 181%, DEF Ignored: 6%
Level 12: MP Cost: 15, Damage: 184%, DEF Ignored: 6%
Level 13: MP Cost: 15, Damage: 187%, DEF Ignored: 7%
Level 14: MP Cost: 15, Damage: 190%, DEF Ignored: 7%
Level 15: MP Cost: 16, Damage: 193%, DEF Ignored: 8%
Level 16: MP Cost: 16, Damage: 196%, DEF Ignored: 8%
Level 17: MP Cost: 16, Damage: 199%, DEF Ignored: 9%
Level 18: MP Cost: 17, Damage: 202%, DEF Ignored: 9%
Level 19: MP Cost: 17, Damage: 205%, DEF Ignored: 10%
Level 20: MP Cost: 17, Damage: 208%, DEF Ignored: 10%
Level 21: MP Cost: 18, Damage: 211%, DEF Ignored: 11%
Level 22: MP Cost: 18, Damage: 214%, DEF Ignored: 11%
Level 23: MP Cost: 18, Damage: 217%, DEF Ignored: 12%
Level 24: MP Cost: 19, Damage: 220%, DEF Ignored: 12%
Level 25: MP Cost: 19, Damage: 223%, DEF Ignored: 13%
Level 26: MP Cost: 19, Damage: 226%, DEF Ignored: 13%
Level 27: MP Cost: 20, Damage: 229%, DEF Ignored: 14%
Level 28: MP Cost: 20, Damage: 232%, DEF Ignored: 14%
Level 29: MP Cost: 20, Damage: 235%, DEF Ignored: 15%
Level 30: MP Cost: 21, Damage: 238%, DEF Ignored: 15%
Level 31: MP Cost: 21, Damage: 241%, DEF Ignored: 16%
Level 32: MP Cost: 21, Damage: 244%, DEF Ignored: 16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadow Stars Master Level: 10
Type: Active
Description:

Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.

Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec
Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec
Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec
Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec
Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec
Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec
Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec
Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Expert Throwing Star Handling Master Level: 10
Type: Passive Pre-requisite: Spirit Javelin Lv. 5
Description:

Increases the damage for Lucky Seven, Drain, Avenger and Shadow Meso.

Also, there is a chance that throwing stars will not be consumed, and a chance to recharge 1 throwing star.

(You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.)

When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack.

Level 1: Damage Bonus: 7% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 1%
Level 2: Damage Bonus: 9% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 2%
Level 3: Damage Bonus: 11% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 3%
Level 4: Damage Bonus: 13% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 4%
Level 5: Damage Bonus: 15% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 5%
Level 6: Damage Bonus: 17% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 6%
Level 7: Damage Bonus: 19% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 7%
Level 8: Damage Bonus: 21% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 8%
Level 9: Damage Bonus: 23% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 9%
Level 10: Damage Bonus: 25% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 10%
Level 11: Damage Bonus: 27% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 11%
Level 12: Damage Bonus: 29% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 12%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Shadow Shifter Master Level: 30
Type: Passive
Description:

Grants a chance to summon a wooden doll to take damage in your place.

Level 1: Proc Rate: 6%
Level 2: Proc Rate: 6%
Level 3: Proc Rate: 7%
Level 4: Proc Rate: 7%
Level 5: Proc Rate: 8%
Level 6: Proc Rate: 8%
Level 7: Proc Rate: 9%
Level 8: Proc Rate: 9%
Level 9: Proc Rate: 10%
Level 10: Proc Rate: 10%
Level 11: Proc Rate: 11%
Level 12: Proc Rate: 11%
Level 13: Proc Rate: 12%
Level 14: Proc Rate: 12%
Level 15: Proc Rate: 13%
Level 16: Proc Rate: 13%
Level 17: Proc Rate: 14%
Level 18: Proc Rate: 14%
Level 19: Proc Rate: 15%
Level 20: Proc Rate: 15%
Level 21: Proc Rate: 16%
Level 22: Proc Rate: 16%
Level 23: Proc Rate: 17%
Level 24: Proc Rate: 17%
Level 25: Proc Rate: 18%
Level 26: Proc Rate: 18%
Level 27: Proc Rate: 19%
Level 28: Proc Rate: 19%
Level 29: Proc Rate: 20%
Level 30: Proc Rate: 20%
Level 31: Proc Rate: 21%
Level 32: Proc Rate: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Venomous Star Master Level: 30
Type: Active
Description:

Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Level 1: Poison Chance: 1%, 62% damage every 1 sec for 3 sec
Level 2: Poison Chance: 1%, 64% damage every 1 sec for 3 sec
Level 3: Poison Chance: 1%, 66% damage every 1 sec for 3 sec
Level 4: Poison Chance: 2%, 68% damage every 1 sec for 3 sec
Level 5: Poison Chance: 2%, 70% damage every 1 sec for 3 sec
Level 6: Poison Chance: 2%, 72% damage every 1 sec for 3 sec
Level 7: Poison Chance: 3%, 74% damage every 1 sec for 3 sec
Level 8: Poison Chance: 3%, 76% damage every 1 sec for 3 sec
Level 9: Poison Chance: 3%, 78% damage every 1 sec for 3 sec
Level 10: Poison Chance: 4%, 80% damage every 1 sec for 3 sec
Level 11: Poison Chance: 4%, 82% damage every 1 sec for 3 sec
Level 12: Poison Chance: 4%, 84% damage every 1 sec for 3 sec
Level 13: Poison Chance: 5%, 86% damage every 1 sec for 3 sec
Level 14: Poison Chance: 5%, 88% damage every 1 sec for 3 sec
Level 15: Poison Chance: 5%, 90% damage every 1 sec for 3 sec
Level 16: Poison Chance: 6%, 92% damage every 1 sec for 4 sec
Level 17: Poison Chance: 6%, 94% damage every 1 sec for 4 sec
Level 18: Poison Chance: 6%, 96% damage every 1 sec for 4 sec
Level 19: Poison Chance: 7%, 98% damage every 1 sec for 4 sec
Level 20: Poison Chance: 7%, 100% damage every 1 sec for 4 sec
Level 21: Poison Chance: 7%, 102% damage every 1 sec for 4 sec
Level 22: Poison Chance: 8%, 104% damage every 1 sec for 4 sec
Level 23: Poison Chance: 8%, 106% damage every 1 sec for 4 sec
Level 24: Poison Chance: 8%, 108% damage every 1 sec for 4 sec
Level 25: Poison Chance: 9%, 110% damage every 1 sec for 4 sec
Level 26: Poison Chance: 9%, 112% damage every 1 sec for 4 sec
Level 27: Poison Chance: 9%, 114% damage every 1 sec for 4 sec
Level 28: Poison Chance: 10%, 116% damage every 1 sec for 4 sec
Level 29: Poison Chance: 10%, 118% damage every 1 sec for 4 sec
Level 30: Poison Chance: 10%, 120% damage every 1 sec for 4 sec
Level 31: Poison Chance: 11%, 122% damage every 1 sec for 5 sec
Level 32: Poison Chance: 11%, 124% damage every 1 sec for 5 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Ninja Ambush Master Level: 30
Type: Active Pre-requisite: Shadow Shifter Lv. 5
Description:

Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1.

Level 1: MP Cost: 16, Damage: 124%, Duration: 6 sec
Level 2: MP Cost: 16, Damage: 128%, Duration: 6 sec
Level 3: MP Cost: 16, Damage: 132%, Duration: 6 sec
Level 4: MP Cost: 20, Damage: 136%, Duration: 6 sec
Level 5: MP Cost: 20, Damage: 140%, Duration: 6 sec
Level 6: MP Cost: 20, Damage: 144%, Duration: 6 sec
Level 7: MP Cost: 20, Damage: 148%, Duration: 7 sec
Level 8: MP Cost: 24, Damage: 152%, Duration: 7 sec
Level 9: MP Cost: 24, Damage: 156%, Duration: 7 sec
Level 10: MP Cost: 24, Damage: 160%, Duration: 7 sec
Level 11: MP Cost: 24, Damage: 164%, Duration: 7 sec
Level 12: MP Cost: 28, Damage: 168%, Duration: 7 sec
Level 13: MP Cost: 28, Damage: 172%, Duration: 8 sec
Level 14: MP Cost: 28, Damage: 176%, Duration: 8 sec
Level 15: MP Cost: 28, Damage: 180%, Duration: 8 sec
Level 16: MP Cost: 32, Damage: 184%, Duration: 8 sec
Level 17: MP Cost: 32, Damage: 188%, Duration: 8 sec
Level 18: MP Cost: 32, Damage: 192%, Duration: 8 sec
Level 19: MP Cost: 32, Damage: 196%, Duration: 9 sec
Level 20: MP Cost: 36, Damage: 200%, Duration: 9 sec
Level 21: MP Cost: 36, Damage: 204%, Duration: 9 sec
Level 22: MP Cost: 36, Damage: 208%, Duration: 9 sec
Level 23: MP Cost: 36, Damage: 212%, Duration: 9 sec
Level 24: MP Cost: 40, Damage: 216%, Duration: 9 sec
Level 25: MP Cost: 40, Damage: 220%, Duration: 10 sec
Level 26: MP Cost: 40, Damage: 224%, Duration: 10 sec
Level 27: MP Cost: 40, Damage: 228%, Duration: 10 sec
Level 28: MP Cost: 44, Damage: 232%, Duration: 10 sec
Level 29: MP Cost: 44, Damage: 236%, Duration: 10 sec
Level 30: MP Cost: 44, Damage: 240%, Duration: 10 sec
Level 31: MP Cost: 44, Damage: 244%, Duration: 11 sec
Level 32: MP Cost: 48, Damage: 248%, Duration: 11 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Ninja Storm Master Level: 30
Type: Active
Description:

Summons ninjas who spin like tornadoes, pushing back surrounding monsters.

Level 1: MP Cost: 16, Damage: 221%, Knock-back Chance: 22%, Range: 100
Level 2: MP Cost: 16, Damage: 224%, Knock-back Chance: 24%, Range: 100
Level 3: MP Cost: 17, Damage: 227%, Knock-back Chance: 26%, Range: 100
Level 4: MP Cost: 17, Damage: 230%, Knock-back Chance: 28%, Range: 100
Level 5: MP Cost: 17, Damage: 233%, Knock-back Chance: 30%, Range: 100
Level 6: MP Cost: 18, Damage: 236%, Knock-back Chance: 32%, Range: 100
Level 7: MP Cost: 18, Damage: 239%, Knock-back Chance: 34%, Range: 150
Level 8: MP Cost: 18, Damage: 242%, Knock-back Chance: 36%, Range: 150
Level 9: MP Cost: 19, Damage: 245%, Knock-back Chance: 38%, Range: 150
Level 10: MP Cost: 19, Damage: 248%, Knock-back Chance: 40%, Range: 150
Level 11: MP Cost: 19, Damage: 251%, Knock-back Chance: 42%, Range: 150
Level 12: MP Cost: 20, Damage: 254%, Knock-back Chance: 44%, Range: 150
Level 13: MP Cost: 20, Damage: 257%, Knock-back Chance: 46%, Range: 200
Level 14: MP Cost: 20, Damage: 260%, Knock-back Chance: 48%, Range: 200
Level 15: MP Cost: 21, Damage: 263%, Knock-back Chance: 50%, Range: 200
Level 16: MP Cost: 21, Damage: 266%, Knock-back Chance: 52%, Range: 200
Level 17: MP Cost: 21, Damage: 269%, Knock-back Chance: 54%, Range: 200
Level 18: MP Cost: 22, Damage: 272%, Knock-back Chance: 56%, Range: 200
Level 19: MP Cost: 22, Damage: 275%, Knock-back Chance: 58%, Range: 250
Level 20: MP Cost: 22, Damage: 278%, Knock-back Chance: 60%, Range: 250
Level 21: MP Cost: 23, Damage: 281%, Knock-back Chance: 62%, Range: 250
Level 22: MP Cost: 23, Damage: 284%, Knock-back Chance: 64%, Range: 250
Level 23: MP Cost: 23, Damage: 287%, Knock-back Chance: 66%, Range: 250
Level 24: MP Cost: 24, Damage: 290%, Knock-back Chance: 68%, Range: 250
Level 25: MP Cost: 24, Damage: 293%, Knock-back Chance: 70%, Range: 300
Level 26: MP Cost: 24, Damage: 296%, Knock-back Chance: 72%, Range: 300
Level 27: MP Cost: 25, Damage: 299%, Knock-back Chance: 74%, Range: 300
Level 28: MP Cost: 25, Damage: 302%, Knock-back Chance: 76%, Range: 300
Level 29: MP Cost: 25, Damage: 305%, Knock-back Chance: 78%, Range: 300
Level 30: MP Cost: 26, Damage: 308%, Knock-back Chance: 80%, Range: 300
Level 31: MP Cost: 26, Damage: 311%, Knock-back Chance: 82%, Range: 350
Level 32: MP Cost: 26, Damage: 314%, Knock-back Chance: 84%, Range: 350
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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