Cannon Shooter (4th Job)
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PVE
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Cannon Bazooka | Master Level: 30 |
Type: Active | ||
Description: Fires a powerful shot that deals damage to multiple enemies nearby. |
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Level 1: MP Cost: 50, Damage: 484%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 2: MP Cost: 50, Damage: 488%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 3: MP Cost: 50, Damage: 492%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 4: MP Cost: 50, Damage: 496%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 5: MP Cost: 50, Damage: 500%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 6: MP Cost: 55, Damage: 504%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 7: MP Cost: 55, Damage: 508%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 8: MP Cost: 55, Damage: 512%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 9: MP Cost: 55, Damage: 516%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 10: MP Cost: 55, Damage: 520%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 11: MP Cost: 55, Damage: 524%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 12: MP Cost: 60, Damage: 528%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 13: MP Cost: 60, Damage: 532%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 14: MP Cost: 60, Damage: 536%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 15: MP Cost: 60, Damage: 540%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 16: MP Cost: 60, Damage: 544%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 17: MP Cost: 60, Damage: 548%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 18: MP Cost: 65, Damage: 552%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 19: MP Cost: 65, Damage: 556%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 20: MP Cost: 65, Damage: 560%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 21: MP Cost: 65, Damage: 564%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 22: MP Cost: 65, Damage: 568%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 23: MP Cost: 65, Damage: 572%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 24: MP Cost: 70, Damage: 576%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 25: MP Cost: 70, Damage: 580%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 26: MP Cost: 70, Damage: 584%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 27: MP Cost: 70, Damage: 588%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 28: MP Cost: 70, Damage: 592%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 29: MP Cost: 70, Damage: 596%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 30: MP Cost: 75, Damage: 600%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 31: MP Cost: 75, Damage: 654%, Max Enemies Hit: 6, Number of Attacks: 2. | ||
Level 32: MP Cost: 75, Damage: 658%, Max Enemies Hit: 6, Number of Attacks: 2. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Cannon Barrage | Master Level: 30 |
Type: Active | ||
Description: Focus your firepower on enemies ahead of you. Additional critical chance is applied. |
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Level 1: MP Cost: 45, Number of Attacks: 5, Damage: 198%, Bonus Critical Rate: 1% | ||
Level 2: MP Cost: 45, Number of Attacks: 5, Damage: 201%, Bonus Critical Rate: 1% | ||
Level 3: MP Cost: 45, Number of Attacks: 5, Damage: 204%, Bonus Critical Rate: 2% | ||
Level 4: MP Cost: 45, Number of Attacks: 5, Damage: 207%, Bonus Critical Rate: 2% | ||
Level 5: MP Cost: 48, Number of Attacks: 5, Damage: 210%, Bonus Critical Rate: 3% | ||
Level 6: MP Cost: 48, Number of Attacks: 5, Damage: 213%, Bonus Critical Rate: 3% | ||
Level 7: MP Cost: 48, Number of Attacks: 5, Damage: 216%, Bonus Critical Rate: 4% | ||
Level 8: MP Cost: 48, Number of Attacks: 5, Damage: 219%, Bonus Critical Rate: 4% | ||
Level 9: MP Cost: 48, Number of Attacks: 5, Damage: 222%, Bonus Critical Rate: 5% | ||
Level 10: MP Cost: 51, Number of Attacks: 5, Damage: 225%, Bonus Critical Rate: 5% | ||
Level 11: MP Cost: 51, Number of Attacks: 5, Damage: 228%, Bonus Critical Rate: 6% | ||
Level 12: MP Cost: 51, Number of Attacks: 5, Damage: 231%, Bonus Critical Rate: 6% | ||
Level 13: MP Cost: 51, Number of Attacks: 5, Damage: 234%, Bonus Critical Rate: 7% | ||
Level 14: MP Cost: 51, Number of Attacks: 5, Damage: 237%, Bonus Critical Rate: 7% | ||
Level 15: MP Cost: 54, Number of Attacks: 5, Damage: 240%, Bonus Critical Rate: 8% | ||
Level 16: MP Cost: 54, Number of Attacks: 5, Damage: 243%, Bonus Critical Rate: 8% | ||
Level 17: MP Cost: 54, Number of Attacks: 5, Damage: 246%, Bonus Critical Rate: 9% | ||
Level 18: MP Cost: 54, Number of Attacks: 5, Damage: 249%, Bonus Critical Rate: 9% | ||
Level 19: MP Cost: 54, Number of Attacks: 5, Damage: 252%, Bonus Critical Rate: 10% | ||
Level 20: MP Cost: 57, Number of Attacks: 5, Damage: 255%, Bonus Critical Rate: 10% | ||
Level 21: MP Cost: 57, Number of Attacks: 5, Damage: 258%, Bonus Critical Rate: 11% | ||
Level 22: MP Cost: 57, Number of Attacks: 5, Damage: 261%, Bonus Critical Rate: 11% | ||
Level 23: MP Cost: 57, Number of Attacks: 5, Damage: 264%, Bonus Critical Rate: 12% | ||
Level 24: MP Cost: 57, Number of Attacks: 5, Damage: 267%, Bonus Critical Rate: 12% | ||
Level 25: MP Cost: 60, Number of Attacks: 5, Damage: 270%, Bonus Critical Rate: 13% | ||
Level 26: MP Cost: 60, Number of Attacks: 5, Damage: 273%, Bonus Critical Rate: 13% | ||
Level 27: MP Cost: 60, Number of Attacks: 5, Damage: 276%, Bonus Critical Rate: 14% | ||
Level 28: MP Cost: 60, Number of Attacks: 5, Damage: 279%, Bonus Critical Rate: 14% | ||
Level 29: MP Cost: 60, Number of Attacks: 5, Damage: 282%, Bonus Critical Rate: 15% | ||
Level 30: MP Cost: 63, Number of Attacks: 5, Damage: 285%, Bonus Critical Rate: 15% | ||
Level 31: MP Cost: 63, Number of Attacks: 5, Damage: 308%, Bonus Critical Rate: 16% | ||
Level 32: MP Cost: 63, Number of Attacks: 5, Damage: 311%, Bonus Critical Rate: 16% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Nautilus Strike | Master Level: 30 |
Type: Active | ||
Description: Order the Nautilus to attack multiple enemies at once. |
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Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec | ||
Level 31: MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec | ||
Level 32: MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Anchors Aweigh | Master Level: 15 |
Type: Active | ||
Description: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. |
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Level 1: MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 160% damage at fixed intervals. When duration has run out, will explode to deal 308% additional damage | ||
Level 2: MP Cost: 62, Summon Duration: 7 sec. Pulls the enemy forward while dealing 170% damage at fixed intervals. When duration has run out, will explode to deal 316% additional damage | ||
Level 3: MP Cost: 62, Summon Duration: 8 sec. Pulls the enemy forward while dealing 180% damage at fixed intervals. When duration has run out, will explode to deal 324% additional damage | ||
Level 4: MP Cost: 62, Summon Duration: 9 sec. Pulls the enemy forward while dealing 190% damage at fixed intervals. When duration has run out, will explode to deal 332% additional damage | ||
Level 5: MP Cost: 62, Summon Duration: 10 sec. Pulls the enemy forward while dealing 200% damage at fixed intervals. When duration has run out, will explode to deal 340% additional damage | ||
Level 6: MP Cost: 74, Summon Duration: 11 sec. Pulls the enemy forward while dealing 210% damage at fixed intervals. When duration has run out, will explode to deal 348% additional damage | ||
Level 7: MP Cost: 74, Summon Duration: 12 sec. Pulls the enemy forward while dealing 220% damage at fixed intervals. When duration has run out, will explode to deal 356% additional damage | ||
Level 8: MP Cost: 74, Summon Duration: 13 sec. Pulls the enemy forward while dealing 230% damage at fixed intervals. When duration has run out, will explode to deal 364% additional damage | ||
Level 9: MP Cost: 74, Summon Duration: 14 sec. Pulls the enemy forward while dealing 240% damage at fixed intervals. When duration has run out, will explode to deal 372% additional damage | ||
Level 10: MP Cost: 74, Summon Duration: 15 sec. Pulls the enemy forward while dealing 250% damage at fixed intervals. When duration has run out, will explode to deal 380% additional damage | ||
Level 11: MP Cost: 86, Summon Duration: 16 sec. Pulls the enemy forward while dealing 260% damage at fixed intervals. When duration has run out, will explode to deal 388% additional damage | ||
Level 12: MP Cost: 86, Summon Duration: 17 sec. Pulls the enemy forward while dealing 270% damage at fixed intervals. When duration has run out, will explode to deal 396% additional damage | ||
Level 13: MP Cost: 86, Summon Duration: 18 sec. Pulls the enemy forward while dealing 280% damage at fixed intervals. When duration has run out, will explode to deal 404% additional damage | ||
Level 14: MP Cost: 86, Summon Duration: 19 sec. Pulls the enemy forward while dealing 290% damage at fixed intervals. When duration has run out, will explode to deal 412% additional damage | ||
Level 15: MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 300% damage at fixed intervals. When duration has run out, will explode to deal 420% additional damage | ||
Level 16: MP Cost: 98, Summon Duration: 21 sec. Pulls the enemy forward while dealing 520% damage at fixed intervals. When duration has run out, will explode to deal 628% additional damage | ||
Level 17: MP Cost: 98, Summon Duration: 22 sec. Pulls the enemy forward while dealing 540% damage at fixed intervals. When duration has run out, will explode to deal 636% additional damage | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Monkey Militia | Master Level: 15 |
Type: Supportive | ||
Description: Summons Artillery Monkey Twins to aid you in battle. |
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Level 1: MP Cost: 40, Summon Duration: 32 sec, Damage: 280%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 2: MP Cost: 40, Summon Duration: 34 sec, Damage: 285%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 3: MP Cost: 40, Summon Duration: 36 sec, Damage: 290%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 4: MP Cost: 40, Summon Duration: 38 sec, Damage: 295%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 5: MP Cost: 50, Summon Duration: 40 sec, Damage: 300%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 6: MP Cost: 50, Summon Duration: 42 sec, Damage: 305%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 7: MP Cost: 50, Summon Duration: 44 sec, Damage: 310%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 8: MP Cost: 50, Summon Duration: 46 sec, Damage: 315%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 9: MP Cost: 50, Summon Duration: 48 sec, Damage: 320%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 10: MP Cost: 60, Summon Duration: 50 sec, Damage: 325%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 11: MP Cost: 60, Summon Duration: 52 sec, Damage: 330%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 12: MP Cost: 60, Summon Duration: 54 sec, Damage: 335%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 13: MP Cost: 60, Summon Duration: 56 sec, Damage: 340%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 14: MP Cost: 60, Summon Duration: 58 sec, Damage: 345%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 15: MP Cost: 70, Summon Duration: 60 sec, Damage: 350%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 16: MP Cost: 70, Summon Duration: 62 sec, Damage: 355%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
Level 17: MP Cost: 70, Summon Duration: 64 sec, Damage: 360%, Max Enemies Hit: 1, Cooldown: 10 sec. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Maple Warrior | Master Level: 30 |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Hero's Will | Master Level: 5 |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Double Down | Master Level: 5 |
Type: Supportive | Pre-requisite: Roll of the Dice Lv. 20 | |
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. |
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Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec | ||
Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec | ||
Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec | ||
Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec | ||
Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec | ||
Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec | ||
Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Mega Monkey Magic | Master Level: 30 |
Type: Supportive | ||
Description: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs. |
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Level 1: MP Cost: 60, Duration: 300 sec, HP: +323, MP: +323, All Stats: +25, Speed: +11, Jump +6, Accuracy: +163, Avoidability +163 | ||
Level 2: MP Cost: 60, Duration: 300 sec, HP: +336, MP: +336, All Stats: +26, Speed: +11, Jump +6, Accuracy: +166, Avoidability +166 | ||
Level 3: MP Cost: 60, Duration: 300 sec, HP: +349, MP: +349, All Stats: +26, Speed: +11, Jump +6, Accuracy: +169, Avoidability +169 | ||
Level 4: MP Cost: 60, Duration: 300 sec, HP: +362, MP: +362, All Stats: +27, Speed: +11, Jump +6, Accuracy: +172, Avoidability +172 | ||
Level 5: MP Cost: 60, Duration: 300 sec, HP: +375, MP: +375, All Stats: +27, Speed: +11, Jump +6, Accuracy: +175, Avoidability +175 | ||
Level 6: MP Cost: 60, Duration: 300 sec, HP: +388, MP: +388, All Stats: +28, Speed: +11, Jump +6, Accuracy: +178, Avoidability +178 | ||
Level 7: MP Cost: 65, Duration: 300 sec, HP: +401, MP: +401, All Stats: +28, Speed: +12, Jump +7, Accuracy: +181, Avoidability +181 | ||
Level 8: MP Cost: 65, Duration: 300 sec, HP: +414, MP: +414, All Stats: +29, Speed: +12, Jump +7, Accuracy: +184, Avoidability +184 | ||
Level 9: MP Cost: 65, Duration: 300 sec, HP: +427, MP: +427, All Stats: +29, Speed: +12, Jump +7, Accuracy: +187, Avoidability +187 | ||
Level 10: MP Cost: 65, Duration: 300 sec, HP: +440, MP: +440, All Stats: +30, Speed: +12, Jump +7, Accuracy: +190, Avoidability +190 | ||
Level 11: MP Cost: 65, Duration: 300 sec, HP: +453, MP: +453, All Stats: +30, Speed: +12, Jump +7, Accuracy: +193, Avoidability +193 | ||
Level 12: MP Cost: 65, Duration: 300 sec, HP: +466, MP: +466, All Stats: +31, Speed: +12, Jump +7, Accuracy: +196, Avoidability +196 | ||
Level 13: MP Cost: 70, Duration: 300 sec, HP: +479, MP: +479, All Stats: +31, Speed: +13, Jump +8, Accuracy: +199, Avoidability +199 | ||
Level 14: MP Cost: 70, Duration: 300 sec, HP: +492, MP: +492, All Stats: +32, Speed: +13, Jump +8, Accuracy: +202, Avoidability +202 | ||
Level 15: MP Cost: 70, Duration: 300 sec, HP: +505, MP: +505, All Stats: +32, Speed: +13, Jump +8, Accuracy: +205, Avoidability +205 | ||
Level 16: MP Cost: 70, Duration: 300 sec, HP: +518, MP: +518, All Stats: +33, Speed: +13, Jump +8, Accuracy: +208, Avoidability +208 | ||
Level 17: MP Cost: 70, Duration: 300 sec, HP: +531, MP: +531, All Stats: +33, Speed: +13, Jump +8, Accuracy: +211, Avoidability +211 | ||
Level 18: MP Cost: 70, Duration: 300 sec, HP: +544, MP: +544, All Stats: +34, Speed: +13, Jump +8, Accuracy: +214, Avoidability +214 | ||
Level 19: MP Cost: 75, Duration: 300 sec, HP: +557, MP: +557, All Stats: +34, Speed: +14, Jump +9, Accuracy: +217, Avoidability +217 | ||
Level 20: MP Cost: 75, Duration: 300 sec, HP: +570, MP: +570, All Stats: +35, Speed: +14, Jump +9, Accuracy: +220, Avoidability +220 | ||
Level 21: MP Cost: 75, Duration: 300 sec, HP: +583, MP: +583, All Stats: +35, Speed: +14, Jump +9, Accuracy: +223, Avoidability +223 | ||
Level 22: MP Cost: 75, Duration: 300 sec, HP: +596, MP: +596, All Stats: +36, Speed: +14, Jump +9, Accuracy: +226, Avoidability +226 | ||
Level 23: MP Cost: 75, Duration: 300 sec, HP: +609, MP: +609, All Stats: +36, Speed: +14, Jump +9, Accuracy: +229, Avoidability +229 | ||
Level 24: MP Cost: 75, Duration: 300 sec, HP: +622, MP: +622, All Stats: +37, Speed: +14, Jump +9, Accuracy: +232, Avoidability +232 | ||
Level 25: MP Cost: 80, Duration: 300 sec, HP: +635, MP: +635, All Stats: +37, Speed: +15, Jump +10, Accuracy: +235, Avoidability +235 | ||
Level 26: MP Cost: 80, Duration: 300 sec, HP: +648, MP: +648, All Stats: +38, Speed: +15, Jump +10, Accuracy: +238, Avoidability +238 | ||
Level 27: MP Cost: 80, Duration: 300 sec, HP: +661, MP: +661, All Stats: +38, Speed: +15, Jump +10, Accuracy: +241, Avoidability +241 | ||
Level 28: MP Cost: 80, Duration: 300 sec, HP: +674, MP: +674, All Stats: +39, Speed: +15, Jump +10, Accuracy: +244, Avoidability +244 | ||
Level 29: MP Cost: 80, Duration: 300 sec, HP: +687, MP: +687, All Stats: +39, Speed: +15, Jump +10, Accuracy: +247, Avoidability +247 | ||
Level 30: MP Cost: 80, Duration: 300 sec, HP: +700, MP: +700, All Stats: +40, Speed: +15, Jump +10, Accuracy: +250, Avoidability +250 | ||
Level 31: MP Cost: 85, Duration: 300 sec, HP: +713, MP: +713, All Stats: +40, Speed: +16, Jump +11, Accuracy: +253, Avoidability +253 | ||
Level 32: MP Cost: 85, Duration: 300 sec, HP: +726, MP: +726, All Stats: +41, Speed: +16, Jump +11, Accuracy: +256, Avoidability +256 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Cannon Overload | Master Level: 30 |
Type: Passive | ||
Description: Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored. |
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Level 1: Permanently increases damage to 11%. Enemy DEF ignored by 5%. | ||
Level 2: Permanently increases damage to 12%. Enemy DEF ignored by 6%. | ||
Level 3: Permanently increases damage to 13%. Enemy DEF ignored by 6%. | ||
Level 4: Permanently increases damage to 14%. Enemy DEF ignored by 7%. | ||
Level 5: Permanently increases damage to 15%. Enemy DEF ignored by 7%. | ||
Level 6: Permanently increases damage to 16%. Enemy DEF ignored by 8%. | ||
Level 7: Permanently increases damage to 17%. Enemy DEF ignored by 8%. | ||
Level 8: Permanently increases damage to 18%. Enemy DEF ignored by 9%. | ||
Level 9: Permanently increases damage to 19%. Enemy DEF ignored by 9%. | ||
Level 10: Permanently increases damage to 20%. Enemy DEF ignored by 10%. | ||
Level 11: Permanently increases damage to 21%. Enemy DEF ignored by 10%. | ||
Level 12: Permanently increases damage to 22%. Enemy DEF ignored by 11%. | ||
Level 13: Permanently increases damage to 23%. Enemy DEF ignored by 11%. | ||
Level 14: Permanently increases damage to 24%. Enemy DEF ignored by 12%. | ||
Level 15: Permanently increases damage to 25%. Enemy DEF ignored by 12%. | ||
Level 16: Permanently increases damage to 26%. Enemy DEF ignored by 13%. | ||
Level 17: Permanently increases damage to 27%. Enemy DEF ignored by 13%. | ||
Level 18: Permanently increases damage to 28%. Enemy DEF ignored by 14%. | ||
Level 19: Permanently increases damage to 29%. Enemy DEF ignored by 14%. | ||
Level 20: Permanently increases damage to 30%. Enemy DEF ignored by 15%. | ||
Level 21: Permanently increases damage to 31%. Enemy DEF ignored by 15%. | ||
Level 22: Permanently increases damage to 32%. Enemy DEF ignored by 16%. | ||
Level 23: Permanently increases damage to 33%. Enemy DEF ignored by 16%. | ||
Level 24: Permanently increases damage to 34%. Enemy DEF ignored by 17%. | ||
Level 25: Permanently increases damage to 35%. Enemy DEF ignored by 17%. | ||
Level 26: Permanently increases damage to 36%. Enemy DEF ignored by 18%. | ||
Level 27: Permanently increases damage to 37%. Enemy DEF ignored by 18%. | ||
Level 28: Permanently increases damage to 38%. Enemy DEF ignored by 19%. | ||
Level 29: Permanently increases damage to 39%. Enemy DEF ignored by 19%. | ||
Level 30: Permanently increases damage to 40%. Enemy DEF ignored by 20%. | ||
Level 31: Permanently increases damage to 41%. Enemy DEF ignored by 20%. | ||
Level 32: Permanently increases damage to 42%. Enemy DEF ignored by 21%. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
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Pirate's Spirit | Master Level: 30 |
Type: Passive | ||
Description: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time. |
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Level 1: Active Effect - MP Cost: 50, Duration: 10 sec, Stance Chance: 22%; Passive Effect - Permanently increases chance of counterattack by 1% | ||
Level 2: Active Effect - MP Cost: 50, Duration: 20 sec, Stance Chance: 24%; Passive Effect - Permanently increases chance of counterattack by 1% | ||
Level 3: Active Effect - MP Cost: 50, Duration: 30 sec, Stance Chance: 26%; Passive Effect - Permanently increases chance of counterattack by 2% | ||
Level 4: Active Effect - MP Cost: 50, Duration: 40 sec, Stance Chance: 28%; Passive Effect - Permanently increases chance of counterattack by 2% | ||
Level 5: Active Effect - MP Cost: 55, Duration: 50 sec, Stance Chance: 30%; Passive Effect - Permanently increases chance of counterattack by 3% | ||
Level 6: Active Effect - MP Cost: 55, Duration: 60 sec, Stance Chance: 32%; Passive Effect - Permanently increases chance of counterattack by 3% | ||
Level 7: Active Effect - MP Cost: 55, Duration: 70 sec, Stance Chance: 34%; Passive Effect - Permanently increases chance of counterattack by 4% | ||
Level 8: Active Effect - MP Cost: 55, Duration: 80 sec, Stance Chance: 36%; Passive Effect - Permanently increases chance of counterattack by 4% | ||
Level 9: Active Effect - MP Cost: 55, Duration: 90 sec, Stance Chance: 38%; Passive Effect - Permanently increases chance of counterattack by 5% | ||
Level 10: Active Effect - MP Cost: 60, Duration: 100 sec, Stance Chance: 40%; Passive Effect - Permanently increases chance of counterattack by 5% | ||
Level 11: Active Effect - MP Cost: 60, Duration: 110 sec, Stance Chance: 42%; Passive Effect - Permanently increases chance of counterattack by 6% | ||
Level 12: Active Effect - MP Cost: 60, Duration: 120 sec, Stance Chance: 44%; Passive Effect - Permanently increases chance of counterattack by 6% | ||
Level 13: Active Effect - MP Cost: 60, Duration: 130 sec, Stance Chance: 46%; Passive Effect - Permanently increases chance of counterattack by 7% | ||
Level 14: Active Effect - MP Cost: 60, Duration: 140 sec, Stance Chance: 48%; Passive Effect - Permanently increases chance of counterattack by 7% | ||
Level 15: Active Effect - MP Cost: 65, Duration: 150 sec, Stance Chance: 50%; Passive Effect - Permanently increases chance of counterattack by 8% | ||
Level 16: Active Effect - MP Cost: 65, Duration: 160 sec, Stance Chance: 52%; Passive Effect - Permanently increases chance of counterattack by 8% | ||
Level 17: Active Effect - MP Cost: 65, Duration: 170 sec, Stance Chance: 54%; Passive Effect - Permanently increases chance of counterattack by 9% | ||
Level 18: Active Effect - MP Cost: 65, Duration: 180 sec, Stance Chance: 56%; Passive Effect - Permanently increases chance of counterattack by 9% | ||
Level 19: Active Effect - MP Cost: 65, Duration: 190 sec, Stance Chance: 58%; Passive Effect - Permanently increases chance of counterattack by 10% | ||
Level 20: Active Effect - MP Cost: 70, Duration: 200 sec, Stance Chance: 60%; Passive Effect - Permanently increases chance of counterattack by 10% | ||
Level 21: Active Effect - MP Cost: 70, Duration: 210 sec, Stance Chance: 62%; Passive Effect - Permanently increases chance of counterattack by 11% | ||
Level 22: Active Effect - MP Cost: 70, Duration: 220 sec, Stance Chance: 64%; Passive Effect - Permanently increases chance of counterattack by 12% | ||
Level 23: Active Effect - MP Cost: 70, Duration: 230 sec, Stance Chance: 66%; Passive Effect - Permanently increases chance of counterattack by 12% | ||
Level 24: Active Effect - MP Cost: 70, Duration: 240 sec, Stance Chance: 68%; Passive Effect - Permanently increases chance of counterattack by 13% | ||
Level 25: Active Effect - MP Cost: 75, Duration: 250 sec, Stance Chance: 70%; Passive Effect - Permanently increases chance of counterattack by 13% | ||
Level 26: Active Effect - MP Cost: 75, Duration: 260 sec, Stance Chance: 72%; Passive Effect - Permanently increases chance of counterattack by 14% | ||
Level 27: Active Effect - MP Cost: 75, Duration: 270 sec, Stance Chance: 74%; Passive Effect - Permanently increases chance of counterattack by 14% | ||
Level 28: Active Effect - MP Cost: 75, Duration: 280 sec, Stance Chance: 76%; Passive Effect - Permanently increases chance of counterattack by 15% | ||
Level 29: Active Effect - MP Cost: 75, Duration: 290 sec, Stance Chance: 78%; Passive Effect - Permanently increases chance of counterattack by 15% | ||
Level 30: Active Effect - MP Cost: 80, Duration: 300 sec, Stance Chance: 80%; Passive Effect - Permanently increases chance of counterattack by 16% | ||
Level 31: Active Effect - MP Cost: 80, Duration: 310 sec, Stance Chance: 82%; Passive Effect - Permanently increases chance of counterattack by 16% | ||
Level 32: Active Effect - MP Cost: 80, Duration: 320 sec, Stance Chance: 84%; Passive Effect - Permanently increases chance of counterattack by 17% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |