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Cannon Shooter (3rd Job)

Cannon Shooter

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Cannon Shooter (1st Job) > Cannon Shooter (2nd Job) > Cannon Shooter (3rd Job) > Cannon Shooter (4th Job)

PVE

Cannon Spike Master Level: 20
Type: Active
Description:

Fires a sharp cannonball that can penetrate multiple enemies.

Level 1: MP Cost: 28, Damage: 132%, Max Enemies Hit: 6, Number of Attacks: 3
Level 2: MP Cost: 28, Damage: 134%, Max Enemies Hit: 6, Number of Attacks: 3
Level 3: MP Cost: 28, Damage: 136%, Max Enemies Hit: 6, Number of Attacks: 3
Level 4: MP Cost: 28, Damage: 138%, Max Enemies Hit: 6, Number of Attacks: 3
Level 5: MP Cost: 30, Damage: 140%, Max Enemies Hit: 6, Number of Attacks: 3
Level 6: MP Cost: 30, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 3
Level 7: MP Cost: 30, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 3
Level 8: MP Cost: 30, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 3
Level 9: MP Cost: 30, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 3
Level 10: MP Cost: 32, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 3
Level 11: MP Cost: 32, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 3
Level 12: MP Cost: 32, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 3
Level 13: MP Cost: 32, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 3
Level 14: MP Cost: 32, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 3
Level 15: MP Cost: 34, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 3
Level 16: MP Cost: 34, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 3
Level 17: MP Cost: 34, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 3
Level 18: MP Cost: 34, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 3
Level 19: MP Cost: 34, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 3
Level 20: MP Cost: 36, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 3
Monkey Madness Master Level: 20
Type: Active
Description:

Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.

Level 1: Active Effects - MP Cost: 30, Damage: 223%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 45%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +3%
Level 2: Active Effects - MP Cost: 30, Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +3%
Level 3: Active Effects - MP Cost: 30, Damage: 229%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +6%
Level 4: Active Effects - MP Cost: 30, Damage: 232%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +6%
Level 5: Active Effects - MP Cost: 34, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +9%
Level 6: Active Effects - MP Cost: 34, Damage: 238%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +9%
Level 7: Active Effects - MP Cost: 34, Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +12%
Level 8: Active Effects - MP Cost: 34, Damage: 244%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +12%
Level 9: Active Effects - MP Cost: 34, Damage: 247%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +15%
Level 10: Active Effects - MP Cost: 38, Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +15%
Level 11: Active Effects - MP Cost: 38, Damage: 253%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +18%
Level 12: Active Effects - MP Cost: 38, Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +18%
Level 13: Active Effects - MP Cost: 38, Damage: 259%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +21%
Level 14: Active Effects - MP Cost: 38, Damage: 262%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +21%
Level 15: Active Effects - MP Cost: 42, Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +24%
Level 16: Active Effects - MP Cost: 42, Damage: 268%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +24%
Level 17: Active Effects - MP Cost: 42, Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +27%
Level 18: Active Effects - MP Cost: 42, Damage: 274%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +27%
Level 19: Active Effects - MP Cost: 42, Damage: 277%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +30%
Level 20: Active Effects - MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec; Passive Effects - Barrel Bomb: +30%
Monkey Wave Master Level: 20
Type: Active
Description:

Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.

Level 1: MP Cost: 35, Max Damage: 380%, Stun Chance: 45%, When Critical is hit: 2% chance of full strength
Level 2: MP Cost: 35, Max Damage: 400%, Stun Chance: 50%, When Critical is hit: 2% chance of full strength
Level 3: MP Cost: 35, Max Damage: 420%, Stun Chance: 50%, When Critical is hit: 4% chance of full strength
Level 4: MP Cost: 35, Max Damage: 440%, Stun Chance: 55%, When Critical is hit: 4% chance of full strength
Level 5: MP Cost: 40, Max Damage: 460%, Stun Chance: 55%, When Critical is hit: 6% chance of full strength
Level 6: MP Cost: 40, Max Damage: 480%, Stun Chance: 60%, When Critical is hit: 6% chance of full strength
Level 7: MP Cost: 40, Max Damage: 500%, Stun Chance: 60%, When Critical is hit: 8% chance of full strength
Level 8: MP Cost: 40, Max Damage: 520%, Stun Chance: 65%, When Critical is hit: 8% chance of full strength
Level 9: MP Cost: 40, Max Damage: 540%, Stun Chance: 65%, When Critical is hit: 10% chance of full strength
Level 10: MP Cost: 45, Max Damage: 560%, Stun Chance: 70%, When Critical is hit: 10% chance of full strength
Level 11: MP Cost: 45, Max Damage: 580%, Stun Chance: 70%, When Critical is hit: 12% chance of full strength
Level 12: MP Cost: 45, Max Damage: 600%, Stun Chance: 75%, When Critical is hit: 12% chance of full strength
Level 13: MP Cost: 45, Max Damage: 620%, Stun Chance: 75%, When Critical is hit: 14% chance of full strength
Level 14: MP Cost: 45, Max Damage: 640%, Stun Chance: 80%, When Critical is hit: 14% chance of full strength
Level 15: MP Cost: 50, Max Damage: 660%, Stun Chance: 80%, When Critical is hit: 16% chance of full strength
Level 16: MP Cost: 50, Max Damage: 680%, Stun Chance: 85%, When Critical is hit: 16% chance of full strength
Level 17: MP Cost: 50, Max Damage: 700%, Stun Chance: 85%, When Critical is hit: 18% chance of full strength
Level 18: MP Cost: 50, Max Damage: 720%, Stun Chance: 90%, When Critical is hit: 18% chance of full strength
Level 19: MP Cost: 50, Max Damage: 740%, Stun Chance: 90%, When Critical is hit: 20% chance of full strength
Level 20: MP Cost: 55, Max Damage: 760%, Stun Chance: 95%, When Critical is hit: 20% chance of full strength
Cannon Jump Master Level: 15
Type: Active
Description:

Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.

Level 1: MP Cost: 60, Damage: 168%, Max Enemies Hit: 6
Level 2: MP Cost: 60, Damage: 171%, Max Enemies Hit: 6
Level 3: MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
Level 4: MP Cost: 55, Damage: 177%, Max Enemies Hit: 6
Level 5: MP Cost: 55, Damage: 180%, Max Enemies Hit: 6
Level 6: MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
Level 7: MP Cost: 50, Damage: 186%, Max Enemies Hit: 6
Level 8: MP Cost: 50, Damage: 189%, Max Enemies Hit: 6
Level 9: MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
Level 10: MP Cost: 45, Damage: 195%, Max Enemies Hit: 6
Level 11: MP Cost: 45, Damage: 198%, Max Enemies Hit: 6
Level 12: MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
Level 13: MP Cost: 40, Damage: 204%, Max Enemies Hit: 6
Level 14: MP Cost: 40, Damage: 207%, Max Enemies Hit: 6
Level 15: MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Barrel Roulette Master Level: 10
Type: Active
Description:

Explodes an Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.

Level 1: MP Cost: 35, Buff Duration: 186 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 3% chance for 3 sec. Cooldown time: 57 sec
Level 2: MP Cost: 40, Buff Duration: 192 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 6% chance for 3 sec. Cooldown time: 54 sec
Level 3: MP Cost: 40, Buff Duration: 198 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 9% chance for 3 sec. Cooldown time: 51 sec
Level 4: MP Cost: 45, Buff Duration: 204 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 12% chance for 3 sec. Cooldown time: 48 sec
Level 5: MP Cost: 45, Buff Duration: 210 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 15% chance for 4 sec. Cooldown time: 45 sec
Level 6: MP Cost: 50, Buff Duration: 216 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 18% chance for 4 sec. Cooldown time: 42 sec
Level 7: MP Cost: 50, Buff Duration: 222 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 21% chance for 4 sec. Cooldown time: 39 sec
Level 8: MP Cost: 55, Buff Duration: 228 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 24% chance for 4 sec. Cooldown time: 36 sec
Level 9: MP Cost: 55, Buff Duration: 234 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 27% chance for 4 sec. Cooldown time: 33 sec
Level 10: MP Cost: 60, Buff Duration: 240 sec; When attacking, darkness, stun, freeze, or slow status will be applied to target at 30% chance for 5 sec. Cooldown time: 30 sec
Luck of the Die Master Level: 20
Type: Supportive
Description:

Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.

Level 1: MP Cost: 40, Buff Duration: 66 sec; Cooldown: 480 sec
Level 2: MP Cost: 40, Buff Duration: 72 sec; Cooldown: 450 sec
Level 3: MP Cost: 40, Buff Duration: 78 sec; Cooldown: 450 sec
Level 4: MP Cost: 40, Buff Duration: 84 sec; Cooldown: 420 sec
Level 5: MP Cost: 45, Buff Duration: 90 sec; Cooldown: 420 sec
Level 6: MP Cost: 45, Buff Duration: 96 sec; Cooldown: 390 sec
Level 7: MP Cost: 45, Buff Duration: 102 sec; Cooldown: 390 sec
Level 8: MP Cost: 45, Buff Duration: 108 sec; Cooldown: 360 sec
Level 9: MP Cost: 45, Buff Duration: 114 sec; Cooldown: 360 sec
Level 10: MP Cost: 50, Buff Duration: 120 sec; Cooldown: 330 sec
Level 11: MP Cost: 50, Buff Duration: 126 sec; Cooldown: 330 sec
Level 12: MP Cost: 50, Buff Duration: 132 sec; Cooldown: 300 sec
Level 13: MP Cost: 50, Buff Duration: 138 sec; Cooldown: 300 sec
Level 14: MP Cost: 50, Buff Duration: 144 sec; Cooldown: 270 sec
Level 15: MP Cost: 55, Buff Duration: 150 sec; Cooldown: 270 sec
Level 16: MP Cost: 55, Buff Duration: 156 sec; Cooldown: 240 sec
Level 17: MP Cost: 55, Buff Duration: 162 sec; Cooldown: 240 sec
Level 18: MP Cost: 55, Buff Duration: 168 sec; Cooldown: 210 sec
Level 19: MP Cost: 55, Buff Duration: 174 sec; Cooldown: 210 sec
Level 20: MP Cost: 60, Buff Duration: 180 sec; Cooldown: 180 sec
Reinforced Cannon Master Level: 15
Type: Passive
Description:

Permanently increases ATT and Attack Speed by strengthening the cannon.

Level 1: Permanently increases ATT by 2 and Attack Speed by 1.
Level 2: Permanently increases ATT by 4 and Attack Speed by 1.
Level 3: Permanently increases ATT by 6 and Attack Speed by 1.
Level 4: Permanently increases ATT by 8 and Attack Speed by 1.
Level 5: Permanently increases ATT by 10 and Attack Speed by 1.
Level 6: Permanently increases ATT by 12 and Attack Speed by 1.
Level 7: Permanently increases ATT by 14 and Attack Speed by 1.
Level 8: Permanently increases ATT by 16 and Attack Speed by 1.
Level 9: Permanently increases ATT by 18 and Attack Speed by 1.
Level 10: Permanently increases ATT by 20 and Attack Speed by 1.
Level 11: Permanently increases ATT by 22 and Attack Speed by 1.
Level 12: Permanently increases ATT by 24 and Attack Speed by 1.
Level 13: Permanently increases ATT by 26 and Attack Speed by 1.
Level 14: Permanently increases ATT by 28 and Attack Speed by 1.
Level 15: Permanently increases ATT by 30 and Attack Speed by 1.
Pirate Rush Master Level: 20
Type: Passive
Description:

Permanently increases HP, DEF, and Abnormal Status Resistance.

Level 1: HP: +1%, DEF +12%, Abnormal Status Resistance +1%.
Level 2: HP: +2%, DEF +14%, Abnormal Status Resistance +2%.
Level 3: HP: +3%, DEF +16%, Abnormal Status Resistance +3%.
Level 4: HP: +4%, DEF +18%, Abnormal Status Resistance +4%.
Level 5: HP: +5%, DEF +20%, Abnormal Status Resistance +5%.
Level 6: HP: +6%, DEF +22%, Abnormal Status Resistance +6%.
Level 7: HP: +7%, DEF +24%, Abnormal Status Resistance +7%.
Level 8: HP: +8%, DEF +26%, Abnormal Status Resistance +8%.
Level 9: HP: +9%, DEF +28%, Abnormal Status Resistance +9%.
Level 10: HP: +10%, DEF +30%, Abnormal Status Resistance +10%.
Level 11: HP: +11%, DEF +32%, Abnormal Status Resistance +11%.
Level 12: HP: +12%, DEF +34%, Abnormal Status Resistance +12%.
Level 13: HP: +13%, DEF +36%, Abnormal Status Resistance +13%.
Level 14: HP: +14%, DEF +38%, Abnormal Status Resistance +14%.
Level 15: HP: +15%, DEF +40%, Abnormal Status Resistance +15%.
Level 16: HP: +16%, DEF +42%, Abnormal Status Resistance +16%.
Level 17: HP: +17%, DEF +44%, Abnormal Status Resistance +17%.
Level 18: HP: +18%, DEF +46%, Abnormal Status Resistance +18%.
Level 19: HP: +19%, DEF +48%, Abnormal Status Resistance +19%.
Level 20: HP: +20%, DEF +50%, Abnormal Status Resistance +20%.
Monkey Wave Master Level: 20
Type: Active
Description:

Allows you to immediately cast Monkey Wave with the maximum effect.

Level 1: -
Counter Crush Master Level: 15
Type: Passive
Description:

When hit, there is a chance of countering the attack by swinging the cannon.

Level 1: 6% chance of blocking an enemy attack and countering with 104% damage.
Level 2: 7% chance of blocking an enemy attack and countering with 108% damage.
Level 3: 8% chance of blocking an enemy attack and countering with 112% damage.
Level 4: 9% chance of blocking an enemy attack and countering with 116% damage.
Level 5: 10% chance of blocking an enemy attack and countering with 120% damage.
Level 6: 11% chance of blocking an enemy attack and countering with 124% damage.
Level 7: 12% chance of blocking an enemy attack and countering with 128% damage.
Level 8: 13% chance of blocking an enemy attack and countering with 132% damage.
Level 9: 14% chance of blocking an enemy attack and countering with 136% damage.
Level 10: 15% chance of blocking an enemy attack and countering with 140% damage.
Level 11: 16% chance of blocking an enemy attack and countering with 144% damage.
Level 12: 17% chance of blocking an enemy attack and countering with 148% damage.
Level 13: 18% chance of blocking an enemy attack and countering with 152% damage.
Level 14: 19% chance of blocking an enemy attack and countering with 156% damage.
Level 15: 20% chance of blocking an enemy attack and countering with 160% damage.
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