Cannon Shooter (2nd Job)
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Cannon Shooter (1st Job) | > | Cannon Shooter (2nd Job) | > | Cannon Shooter (3rd Job) | > | Cannon Shooter (4th Job) |
PVE
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Scatter Shot | Master Level: 20 |
Type: Active | ||
Description: Attack multiple enemies at once by firing a multitude of small bombs. |
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Level 1: MP Cost: 16, Damage: 123%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 2: MP Cost: 16, Damage: 126%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 3: MP Cost: 16, Damage: 129%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 4: MP Cost: 16, Damage: 132%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 5: MP Cost: 18, Damage: 135%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 6: MP Cost: 18, Damage: 138%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 7: MP Cost: 18, Damage: 141%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 8: MP Cost: 18, Damage: 144%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 9: MP Cost: 18, Damage: 147%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 10: MP Cost: 20, Damage: 150%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 11: MP Cost: 20, Damage: 153%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 12: MP Cost: 20, Damage: 156%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 13: MP Cost: 20, Damage: 159%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 14: MP Cost: 20, Damage: 162%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 15: MP Cost: 22, Damage: 165%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 16: MP Cost: 22, Damage: 168%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 17: MP Cost: 22, Damage: 171%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 18: MP Cost: 22, Damage: 174%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 19: MP Cost: 22, Damage: 177%, Max Enemies Hit: 4, Number of Attacks: 2 | ||
Level 20: MP Cost: 24, Damage: 180%, Max Enemies Hit: 4, Number of Attacks: 2 |
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Barrel Bomb | Master Level: 20 |
Type: Active | ||
Description: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding. |
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Level 1: MP Cost: 20, Damage: 21%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%, Explode dealing 193% damage after moving a fixed distance. | ||
Level 2: MP Cost: 20, Damage: 22%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 196% damage after moving a fixed distance. | ||
Level 3: MP Cost: 20, Damage: 23%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 199% damage after moving a fixed distance. | ||
Level 4: MP Cost: 20, Damage: 24%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 202% damage after moving a fixed distance. | ||
Level 5: MP Cost: 22, Damage: 25%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 205% damage after moving a fixed distance. | ||
Level 6: MP Cost: 22, Damage: 26%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 208% damage after moving a fixed distance. | ||
Level 7: MP Cost: 22, Damage: 27%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 211% damage after moving a fixed distance. | ||
Level 8: MP Cost: 22, Damage: 28%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 214% damage after moving a fixed distance. | ||
Level 9: MP Cost: 22, Damage: 29%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 217% damage after moving a fixed distance. | ||
Level 10: MP Cost: 24, Damage: 30%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 220% damage after moving a fixed distance. | ||
Level 11: MP Cost: 24, Damage: 31%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 223% damage after moving a fixed distance. | ||
Level 12: MP Cost: 24, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 226% damage after moving a fixed distance. | ||
Level 13: MP Cost: 24, Damage: 33%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 229% damage after moving a fixed distance. | ||
Level 14: MP Cost: 24, Damage: 34%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 232% damage after moving a fixed distance. | ||
Level 15: MP Cost: 26, Damage: 35%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 235% damage after moving a fixed distance. | ||
Level 16: MP Cost: 26, Damage: 36%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 238% damage after moving a fixed distance. | ||
Level 17: MP Cost: 26, Damage: 37%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 241% damage after moving a fixed distance. | ||
Level 18: MP Cost: 26, Damage: 38%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 244% damage after moving a fixed distance. | ||
Level 19: MP Cost: 26, Damage: 39%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 247% damage after moving a fixed distance. | ||
Level 20: MP Cost: 28, Damage: 40%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 250% damage after moving a fixed distance. |
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Cannon Booster | Master Level: 20 |
Type: Supportive | Pre-requisite: Cannon Mastery Lv. 5 | |
Description: Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. |
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Level 1: MP Cost: 30, Duration: 10 sec. | ||
Level 2: MP Cost: 29, Duration: 20 sec. | ||
Level 3: MP Cost: 28, Duration: 30 sec. | ||
Level 4: MP Cost: 27, Duration: 40 sec. | ||
Level 5: MP Cost: 26, Duration: 50 sec. | ||
Level 6: MP Cost: 25, Duration: 60 sec. | ||
Level 7: MP Cost: 24, Duration: 70 sec. | ||
Level 8: MP Cost: 23, Duration: 80 sec. | ||
Level 9: MP Cost: 22, Duration: 90 sec. | ||
Level 10: MP Cost: 21, Duration: 100 sec. | ||
Level 11: MP Cost: 20, Duration: 110 sec. | ||
Level 12: MP Cost: 19, Duration: 120 sec. | ||
Level 13: MP Cost: 18, Duration: 130 sec. | ||
Level 14: MP Cost: 17, Duration: 140 sec. | ||
Level 15: MP Cost: 16, Duration: 150 sec. | ||
Level 16: MP Cost: 15, Duration: 160 sec. | ||
Level 17: MP Cost: 14, Duration: 170 sec. | ||
Level 18: MP Cost: 13, Duration: 180 sec. | ||
Level 19: MP Cost: 12, Duration: 190 sec. | ||
Level 20: MP Cost: 11, Duration: 200 sec. |
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Monkey Magic | Master Level: 20 |
Type: Supportive | ||
Description: Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs. |
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Level 1: MP Cost: 30, Duration: 15 sec, HP: +15, MP: +15, All Stats: +1, Speed: +1, Jump +1, Accuracy: +8, Avoidability +8 | ||
Level 2: MP Cost: 30, Duration: 30 sec, HP: +30, MP: +30, All Stats: +2, Speed: +1, Jump +1, Accuracy: +16, Avoidability +16 | ||
Level 3: MP Cost: 30, Duration: 45 sec, HP: +45, MP: +45, All Stats: +3, Speed: +2, Jump +1, Accuracy: +24, Avoidability +24 | ||
Level 4: MP Cost: 35, Duration: 60 sec, HP: +60, MP: +60, All Stats: +4, Speed: +2, Jump +1, Accuracy: +32, Avoidability +32 | ||
Level 5: MP Cost: 35, Duration: 75 sec, HP: +75, MP: +75, All Stats: +5, Speed: +3, Jump +2, Accuracy: +40, Avoidability +40 | ||
Level 6: MP Cost: 35, Duration: 90 sec, HP: +90, MP: +90, All Stats: +6, Speed: +3, Jump +2, Accuracy: +48, Avoidability +48 | ||
Level 7: MP Cost: 35, Duration: 105 sec, HP: +105, MP: +105, All Stats: +7, Speed: +4, Jump +2, Accuracy: +56, Avoidability +56 | ||
Level 8: MP Cost: 40, Duration: 120 sec, HP: +120, MP: +120, All Stats: +8, Speed: +4, Jump +2, Accuracy: +64, Avoidability +64 | ||
Level 9: MP Cost: 40, Duration: 135 sec, HP: +135, MP: +135, All Stats: +9, Speed: +5, Jump +3, Accuracy: +72, Avoidability +72 | ||
Level 10: MP Cost: 40, Duration: 150 sec, HP: +150, MP: +150, All Stats: +10, Speed: +5, Jump +3, Accuracy: +80, Avoidability +80 | ||
Level 11: MP Cost: 40, Duration: 165 sec, HP: +165, MP: +165, All Stats: +11, Speed: +6, Jump +3, Accuracy: +88, Avoidability +88 | ||
Level 12: MP Cost: 45, Duration: 180 sec, HP: +180, MP: +180, All Stats: +12, Speed: +6, Jump +3, Accuracy: +96, Avoidability +96 | ||
Level 13: MP Cost: 45, Duration: 195 sec, HP: +195, MP: +195, All Stats: +13, Speed: +7, Jump +4, Accuracy: +104, Avoidability +104 | ||
Level 14: MP Cost: 45, Duration: 210 sec, HP: +210, MP: +210, All Stats: +14, Speed: +7, Jump +4, Accuracy: +112, Avoidability +112 | ||
Level 15: MP Cost: 45, Duration: 225 sec, HP: +225, MP: +225, All Stats: +15, Speed: +8, Jump +4, Accuracy: +120, Avoidability +120 | ||
Level 16: MP Cost: 50, Duration: 240 sec, HP: +240, MP: +240, All Stats: +16, Speed: +8, Jump +4, Accuracy: +128, Avoidability +128 | ||
Level 17: MP Cost: 50, Duration: 255 sec, HP: +255, MP: +255, All Stats: +17, Speed: +9, Jump +5, Accuracy: +136, Avoidability +136 | ||
Level 18: MP Cost: 50, Duration: 270 sec, HP: +270, MP: +270, All Stats: +18, Speed: +9, Jump +5, Accuracy: +144, Avoidability +144 | ||
Level 19: MP Cost: 50, Duration: 285 sec, HP: +285, MP: +285, All Stats: +19, Speed: +10, Jump +5, Accuracy: +152, Avoidability +152 | ||
Level 20: MP Cost: 55, Duration: 300 sec, HP: +300, MP: +300, All Stats: +20, Speed: +10, Jump +5, Accuracy: +160, Avoidability +160 |
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Critical Fire | Master Level: 15 |
Type: Passive | ||
Description: Permanently increases your Critical Rate and the minimum Critical Damage. |
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Level 1: Permanently increases Critical Rate by 6% and Minimum Critical Damage by +6% | ||
Level 2: Permanently increases Critical Rate by 7% and Minimum Critical Damage by +6% | ||
Level 3: Permanently increases Critical Rate by 8% and Minimum Critical Damage by +6% | ||
Level 4: Permanently increases Critical Rate by 9% and Minimum Critical Damage by +7% | ||
Level 5: Permanently increases Critical Rate by 10% and Minimum Critical Damage by +7% | ||
Level 6: Permanently increases Critical Rate by 11% and Minimum Critical Damage by +7% | ||
Level 7: Permanently increases Critical Rate by 12% and Minimum Critical Damage by +8% | ||
Level 8: Permanently increases Critical Rate by 13% and Minimum Critical Damage by +8% | ||
Level 9: Permanently increases Critical Rate by 14% and Minimum Critical Damage by +8% | ||
Level 10: Permanently increases Critical Rate by 15% and Minimum Critical Damage by +9% | ||
Level 11: Permanently increases Critical Rate by 16% and Minimum Critical Damage by +9% | ||
Level 12: Permanently increases Critical Rate by 17% and Minimum Critical Damage by +9% | ||
Level 13: Permanently increases Critical Rate by 18% and Minimum Critical Damage by +10% | ||
Level 14: Permanently increases Critical Rate by 19% and Minimum Critical Damage by +10% | ||
Level 15: Permanently increases Critical Rate by 20% and Minimum Critical Damage by +10% |
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Cannon Mastery | Master Level: 20 |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of cannons. |
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Level 1: Cannon Mastery: +12%, Accuracy: +6 | ||
Level 2: Cannon Mastery: +14%, Accuracy: +12 | ||
Level 3: Cannon Mastery: +16%, Accuracy: +18 | ||
Level 4: Cannon Mastery: +18%, Accuracy: +24 | ||
Level 5: Cannon Mastery: +20%, Accuracy: +30 | ||
Level 6: Cannon Mastery: +22%, Accuracy: +36 | ||
Level 7: Cannon Mastery: +24%, Accuracy: +42 | ||
Level 8: Cannon Mastery: +26%, Accuracy: +48 | ||
Level 9: Cannon Mastery: +28%, Accuracy: +54 | ||
Level 10: Cannon Mastery: +30%, Accuracy: +60 | ||
Level 11: Cannon Mastery: +32%, Accuracy: +66 | ||
Level 12: Cannon Mastery: +34%, Accuracy: +72 | ||
Level 13: Cannon Mastery: +36%, Accuracy: +78 | ||
Level 14: Cannon Mastery: +38%, Accuracy: +84 | ||
Level 15: Cannon Mastery: +40%, Accuracy: +90 | ||
Level 16: Cannon Mastery: +42%, Accuracy: +96 | ||
Level 17: Cannon Mastery: +44%, Accuracy: +102 | ||
Level 18: Cannon Mastery: +46%, Accuracy: +108 | ||
Level 19: Cannon Mastery: +48%, Accuracy: +114 | ||
Level 20: Cannon Mastery: +50%, Accuracy: +120 |
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Pirate Training | Master Level: 10 |
Type: Passive | ||
Description: Increases STR and DEX through secret Pirate training. |
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Level 1: Permanently increase STR by 3 and DEX by 3. | ||
Level 2: Permanently increase STR by 6 and DEX by 6. | ||
Level 3: Permanently increase STR by 9 and DEX by 9. | ||
Level 4: Permanently increase STR by 12 and DEX by 12. | ||
Level 5: Permanently increase STR by 15 and DEX by 15. | ||
Level 6: Permanently increase STR by 18 and DEX by 18. | ||
Level 7: Permanently increase STR by 21 and DEX by 21. | ||
Level 8: Permanently increase STR by 24 and DEX by 24. | ||
Level 9: Permanently increase STR by 27 and DEX by 27. | ||
Level 10: Permanently increase STR by 30 and DEX by 30. |