Blade Specialist
1st | 2nd | 3rd | 4th | 5th | 6th | |||||
Rogue | > | Blade Recruit | > | Blade Acolyte | > | Blade Specialist | > | Blade Lord | > | Blade Master |
Requirement: Level 55
PVE
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Tornado Spin | Master Level: 20 |
Type: Active | Pre-requisite: Level 6 and above: Mastery Book required | |
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. |
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Level 1: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 205%, Max Enemies Hit: 3 | ||
Level 2: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 210%, Max Enemies Hit: 3 | ||
Level 3: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 215%, Max Enemies Hit: 3 | ||
Level 4: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 220%, Max Enemies Hit: 3 | ||
Level 5: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 225%, Max Enemies Hit: 3 | ||
Level 6: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 230%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 235%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 240%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 245%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 250%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 255%, Max Enemies Hit: 5 | ||
Level 12: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 260%, Max Enemies Hit: 5 | ||
Level 13: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 265%, Max Enemies Hit: 5 | ||
Level 14: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 270%, Max Enemies Hit: 5 | ||
Level 15: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 275%, Max Enemies Hit: 5 | ||
Level 16: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 280%, Max Enemies Hit: 6 | ||
Level 17: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 285%, Max Enemies Hit: 6 | ||
Level 18: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 290%, Max Enemies Hit: 6 | ||
Level 19: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 295%, Max Enemies Hit: 6 | ||
Level 20: MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 300%, Max Enemies Hit: 6 |
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Flashbang | Master Level: 5 |
Type: Active | ||
Description: Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration. |
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Level 1: 1 MP Cost: 45, Damage: 170%, Blind Chance: 40%, Accuracy: -4% for 10 sec, Cooldown: 60 sec | ||
Level 2: 2 MP Cost: 50, Damage: 190%, Blind Chance: 50%, Accuracy: -8% for 20 sec, Cooldown: 60 sec | ||
Level 3: 3 MP Cost: 55, Damage: 210%, Blind Chance: 60%, Accuracy: -12% for 30 sec, Cooldown: 60 sec | ||
Level 4: 4 MP Cost: 60, Damage: 230%, Blind Chance: 70%, Accuracy: -16% for 40 sec, Cooldown: 60 sec | ||
Level 5: 5 MP Cost: 65, Damage: 250%, Blind Chance: 80%, Accuracy: -20% for 50 sec, Cooldown: 60 sec |
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Upper Stab | Master Level: 20 |
Type: Active | ||
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. |
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Level 1: MP Cost: 30, Damage: 202%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 32% | ||
Level 2: MP Cost: 30, Damage: 204%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 34% | ||
Level 3: MP Cost: 30, Damage: 206%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 36% | ||
Level 4: MP Cost: 30, Damage: 208%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 38% | ||
Level 5: MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 40% | ||
Level 6: MP Cost: 35, Damage: 212%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 42% | ||
Level 7: MP Cost: 35, Damage: 214%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44% | ||
Level 8: MP Cost: 35, Damage: 216%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 46% | ||
Level 9: MP Cost: 35, Damage: 218%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48% | ||
Level 10: MP Cost: 35, Damage: 220%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 50% | ||
Level 11: MP Cost: 35, Damage: 222%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 52% | ||
Level 12: MP Cost: 40, Damage: 224%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 54% | ||
Level 13: MP Cost: 40, Damage: 226%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 56% | ||
Level 14: MP Cost: 40, Damage: 228%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 58% | ||
Level 15: MP Cost: 40, Damage: 230%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 60% | ||
Level 16: MP Cost: 40, Damage: 232%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 62% | ||
Level 17: MP Cost: 40, Damage: 234%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 64% | ||
Level 18: MP Cost: 45, Damage: 236%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 66% | ||
Level 19: MP Cost: 45, Damage: 238%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 68% | ||
Level 20: MP Cost: 45, Damage: 240%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 70% |
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Venom | Master Level: 20 |
Type: Passive | ||
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. |
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Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec | ||
Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec | ||
Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec | ||
Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec | ||
Level 5: Poison Chance: 15%, 60% damage every 1 sec for 3 sec | ||
Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec | ||
Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec | ||
Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec | ||
Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec | ||
Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec | ||
Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec | ||
Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec | ||
Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec | ||
Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec | ||
Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec | ||
Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec | ||
Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec | ||
Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec | ||
Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec | ||
Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec |
PVP
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Tornado Spin | Master Level: 20 |
Type: Active | Pre-requisite: Level 6 and above: Mastery Book required | |
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. |
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Level 1: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 350%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 356%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 362%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 368%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 374%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 380%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 386%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 392%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 398%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 404%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 410%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 416%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 422%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 428%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 434%, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 440%, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 446%, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 452%, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 458%, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 464%, Max Enemies Hit: 4 |
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Flashbang | Master Level: 5 |
Type: Active | ||
Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate. |
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Level 1: MP Cost: 45, Damage: 95%, Blind Chance: 8%, Accuracy: -32% for 2 sec, Cooldown: 80 sec | ||
Level 2: MP Cost: 50, Damage: 105%, Blind Chance: 16%, Accuracy: -34% for 4 sec, Cooldown: 75 sec | ||
Level 3: MP Cost: 55, Damage: 115%, Blind Chance: 24%, Accuracy: -36% for 6 sec, Cooldown: 70 sec | ||
Level 4: MP Cost: 60, Damage: 125%, Blind Chance: 32%, Accuracy: -38% for 8 sec, Cooldown: 65 sec | ||
Level 5: MP Cost: 65, Damage: 135%, Blind Chance: 40%, Accuracy: -40% for 10 sec, Cooldown: 60 sec |
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Flash Jump | Master Level: 10 |
Type: Supportive | ||
Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. |
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Level 1: MP Cost: 40, jumps a certain distance | ||
Level 2: MP Cost: 38, jumps a certain distance | ||
Level 3: MP Cost: 36, jumps a certain distance | ||
Level 4: MP Cost: 34, jumps a certain distance | ||
Level 5: MP Cost: 32, jumps a certain distance | ||
Level 6: MP Cost: 30, jumps a certain distance | ||
Level 7: MP Cost: 28, jumps a certain distance | ||
Level 8: MP Cost: 26, jumps a certain distance | ||
Level 9: MP Cost: 24, jumps a certain distance | ||
Level 10: MP Cost: 22, jumps a certain distance |
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Upper Stab | Master Level: 20 |
Type: Active | ||
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. |
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Level 1: MP Cost: 30, Damage: 137%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 21% | ||
Level 2: MP Cost: 30, Damage: 142%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 22% | ||
Level 3: MP Cost: 30, Damage: 147%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 23% | ||
Level 4: MP Cost: 30, Damage: 152%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 24% | ||
Level 5: MP Cost: 30, Damage: 157%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 25% | ||
Level 6: MP Cost: 35, Damage: 162%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 26% | ||
Level 7: MP Cost: 35, Damage: 167%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 27% | ||
Level 8: MP Cost: 35, Damage: 172%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 28% | ||
Level 9: MP Cost: 35, Damage: 177%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 29% | ||
Level 10: MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 30% | ||
Level 11: MP Cost: 35, Damage: 187%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 31% | ||
Level 12: MP Cost: 40, Damage: 192%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 32% | ||
Level 13: MP Cost: 40, Damage: 197%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 33% | ||
Level 14: MP Cost: 40, Damage: 202%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 34% | ||
Level 15: MP Cost: 40, Damage: 207%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 35% | ||
Level 16: MP Cost: 40, Damage: 212%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 36% | ||
Level 17: MP Cost: 40, Damage: 217%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 37% | ||
Level 18: MP Cost: 45, Damage: 222%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 38% | ||
Level 19: MP Cost: 45, Damage: 227%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 39% | ||
Level 20: MP Cost: 45, Damage: 232%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 40% |