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Blade Specialist

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Rogue > Blade Recruit > Blade Acolyte > Blade Specialist > Blade Lord > Blade Master

Requirement: Level 55

PVE

Tornado Spin Master Level: 20
Type: Active Pre-requisite: Level 6 and above: Mastery Book required
Description:

Quickly dashes forward with a spinning attack to deal damage to multiple enemies.
Dash Activation: Arrow keys →→ or ←←, Spin Attack: Hit attack key while dashing
Level 20 effects: Links to Flying Assaulter Lv. 10

Level 1: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 205%, Max Enemies Hit: 3
Level 2: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 210%, Max Enemies Hit: 3
Level 3: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 215%, Max Enemies Hit: 3
Level 4: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 220%, Max Enemies Hit: 3
Level 5: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 225%, Max Enemies Hit: 3
Level 6: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 230%, Max Enemies Hit: 4
Level 7: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 235%, Max Enemies Hit: 4
Level 8: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 240%, Max Enemies Hit: 4
Level 9: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 245%, Max Enemies Hit: 4
Level 10: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 250%, Max Enemies Hit: 4
Level 11: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 255%, Max Enemies Hit: 5
Level 12: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 260%, Max Enemies Hit: 5
Level 13: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 265%, Max Enemies Hit: 5
Level 14: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 270%, Max Enemies Hit: 5
Level 15: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 275%, Max Enemies Hit: 5
Level 16: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 280%, Max Enemies Hit: 6
Level 17: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 285%, Max Enemies Hit: 6
Level 18: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 290%, Max Enemies Hit: 6
Level 19: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 295%, Max Enemies Hit: 6
Level 20: MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 300%, Max Enemies Hit: 6
Flashbang Master Level: 5
Type: Active
Description:

Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.

Level 1: 1 MP Cost: 45, Damage: 170%, Blind Chance: 40%, Accuracy: -4% for 10 sec, Cooldown: 60 sec
Level 2: 2 MP Cost: 50, Damage: 190%, Blind Chance: 50%, Accuracy: -8% for 20 sec, Cooldown: 60 sec
Level 3: 3 MP Cost: 55, Damage: 210%, Blind Chance: 60%, Accuracy: -12% for 30 sec, Cooldown: 60 sec
Level 4: 4 MP Cost: 60, Damage: 230%, Blind Chance: 70%, Accuracy: -16% for 40 sec, Cooldown: 60 sec
Level 5: 5 MP Cost: 65, Damage: 250%, Blind Chance: 80%, Accuracy: -20% for 50 sec, Cooldown: 60 sec
Upper Stab Master Level: 20
Type: Active
Description:

Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.

Level 1: MP Cost: 30, Damage: 202%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 32%
Level 2: MP Cost: 30, Damage: 204%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 34%
Level 3: MP Cost: 30, Damage: 206%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 36%
Level 4: MP Cost: 30, Damage: 208%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 38%
Level 5: MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 40%
Level 6: MP Cost: 35, Damage: 212%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 42%
Level 7: MP Cost: 35, Damage: 214%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44%
Level 8: MP Cost: 35, Damage: 216%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 46%
Level 9: MP Cost: 35, Damage: 218%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48%
Level 10: MP Cost: 35, Damage: 220%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 50%
Level 11: MP Cost: 35, Damage: 222%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 52%
Level 12: MP Cost: 40, Damage: 224%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 54%
Level 13: MP Cost: 40, Damage: 226%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 56%
Level 14: MP Cost: 40, Damage: 228%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 58%
Level 15: MP Cost: 40, Damage: 230%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 60%
Level 16: MP Cost: 40, Damage: 232%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 62%
Level 17: MP Cost: 40, Damage: 234%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 64%
Level 18: MP Cost: 45, Damage: 236%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 66%
Level 19: MP Cost: 45, Damage: 238%, Max Enemies Hit: 5, Bonus Damage (to airborne enemies): 68%
Level 20: MP Cost: 45, Damage: 240%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 70%
Venom Master Level: 20
Type: Passive
Description:

Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec
Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec
Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
Level 5: Poison Chance: 15%, 60% damage every 1 sec for 3 sec
Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec
Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec
Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec
Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec
Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec
Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec
Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec
Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec

PVP

Tornado Spin Master Level: 20
Type: Active Pre-requisite: Level 6 and above: Mastery Book required
Description:

Quickly dashes forward with a spinning attack to deal damage to multiple enemies.
Dash Activation: Arrow keys →→ or ←←, Spin Attack: Hit attack key while dashing
Level 20 effects: Links to Flying Assaulter Lv. 10

Level 1: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 350%, Max Enemies Hit: 4
Level 2: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 356%, Max Enemies Hit: 4
Level 3: MP Cost: 30, Dash Speed: 140%, With extra MP Cost: 8, Spin Attack Damage: 362%, Max Enemies Hit: 4
Level 4: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 8, Spin Attack Damage: 368%, Max Enemies Hit: 4
Level 5: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 374%, Max Enemies Hit: 4
Level 6: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 380%, Max Enemies Hit: 4
Level 7: MP Cost: 28, Dash Speed: 143%, With extra MP Cost: 10, Spin Attack Damage: 386%, Max Enemies Hit: 4
Level 8: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 392%, Max Enemies Hit: 4
Level 9: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 10, Spin Attack Damage: 398%, Max Enemies Hit: 4
Level 10: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 404%, Max Enemies Hit: 4
Level 11: MP Cost: 26, Dash Speed: 146%, With extra MP Cost: 12, Spin Attack Damage: 410%, Max Enemies Hit: 4
Level 12: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 416%, Max Enemies Hit: 4
Level 13: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 422%, Max Enemies Hit: 4
Level 14: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 12, Spin Attack Damage: 428%, Max Enemies Hit: 4
Level 15: MP Cost: 24, Dash Speed: 149%, With extra MP Cost: 14, Spin Attack Damage: 434%, Max Enemies Hit: 4
Level 16: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 440%, Max Enemies Hit: 4
Level 17: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 446%, Max Enemies Hit: 4
Level 18: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 452%, Max Enemies Hit: 4
Level 19: MP Cost: 22, Dash Speed: 152%, With extra MP Cost: 14, Spin Attack Damage: 458%, Max Enemies Hit: 4
Level 20: MP Cost: 20, Dash Speed: 155%, With extra MP Cost: 16, Spin Attack Damage: 464%, Max Enemies Hit: 4
Flashbang Master Level: 5
Type: Active
Description:

Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate.

Level 1: MP Cost: 45, Damage: 95%, Blind Chance: 8%, Accuracy: -32% for 2 sec, Cooldown: 80 sec
Level 2: MP Cost: 50, Damage: 105%, Blind Chance: 16%, Accuracy: -34% for 4 sec, Cooldown: 75 sec
Level 3: MP Cost: 55, Damage: 115%, Blind Chance: 24%, Accuracy: -36% for 6 sec, Cooldown: 70 sec
Level 4: MP Cost: 60, Damage: 125%, Blind Chance: 32%, Accuracy: -38% for 8 sec, Cooldown: 65 sec
Level 5: MP Cost: 65, Damage: 135%, Blind Chance: 40%, Accuracy: -40% for 10 sec, Cooldown: 60 sec
Flash Jump Master Level: 10
Type: Supportive
Description:

Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

Level 1: MP Cost: 40, jumps a certain distance
Level 2: MP Cost: 38, jumps a certain distance
Level 3: MP Cost: 36, jumps a certain distance
Level 4: MP Cost: 34, jumps a certain distance
Level 5: MP Cost: 32, jumps a certain distance
Level 6: MP Cost: 30, jumps a certain distance
Level 7: MP Cost: 28, jumps a certain distance
Level 8: MP Cost: 26, jumps a certain distance
Level 9: MP Cost: 24, jumps a certain distance
Level 10: MP Cost: 22, jumps a certain distance
Upper Stab Master Level: 20
Type: Active
Description:

Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.

Level 1: MP Cost: 30, Damage: 137%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 21%
Level 2: MP Cost: 30, Damage: 142%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 22%
Level 3: MP Cost: 30, Damage: 147%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 23%
Level 4: MP Cost: 30, Damage: 152%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 24%
Level 5: MP Cost: 30, Damage: 157%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 25%
Level 6: MP Cost: 35, Damage: 162%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 26%
Level 7: MP Cost: 35, Damage: 167%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 27%
Level 8: MP Cost: 35, Damage: 172%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 28%
Level 9: MP Cost: 35, Damage: 177%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 29%
Level 10: MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 30%
Level 11: MP Cost: 35, Damage: 187%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 31%
Level 12: MP Cost: 40, Damage: 192%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 32%
Level 13: MP Cost: 40, Damage: 197%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 33%
Level 14: MP Cost: 40, Damage: 202%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 34%
Level 15: MP Cost: 40, Damage: 207%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 35%
Level 16: MP Cost: 40, Damage: 212%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 36%
Level 17: MP Cost: 40, Damage: 217%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 37%
Level 18: MP Cost: 45, Damage: 222%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 38%
Level 19: MP Cost: 45, Damage: 227%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 39%
Level 20: MP Cost: 45, Damage: 232%, Max Enemies Hit: 3, Bonus Damage (to airborne enemies): 40%
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