Blade Master
1st | 2nd | 3rd | 4th | 5th | 6th | |||||
Rogue | > | Blade Recruit | > | Blade Acolyte | > | Blade Specialist | > | Blade Lord | > | Blade Master |
Requirement: Level 120
PVE
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
||
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Final Cut | Master Level: 30 | |
Type: Active | ||
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. |
||
Level 1: MP Cost: 150, HP Cost, 45%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +11%, Duration: 10 sec, Cooldown: 148 sec | ||
Level 2: MP Cost: 150, HP Cost, 45%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +12%, Duration: 10 sec, Cooldown: 146 sec | ||
Level 3: MP Cost: 150, HP Cost, 45%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +13%, Duration: 13 sec, Cooldown: 144 sec | ||
Level 4: MP Cost: 150, HP Cost, 45%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +14%, Duration: 13 sec, Cooldown: 142 sec | ||
Level 5: MP Cost: 150, HP Cost, 45%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +15%, Duration: 13 sec, Cooldown: 140 sec | ||
Level 6: MP Cost: 200, HP Cost, 40%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +16%, Duration: 16 sec, Cooldown: 138 sec | ||
Level 7: MP Cost: 200, HP Cost, 40%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +17%, Duration: 16 sec, Cooldown: 136 sec | ||
Level 8: MP Cost: 200, HP Cost, 40%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +18%, Duration: 16 sec, Cooldown: 134 sec | ||
Level 9: MP Cost: 200, HP Cost, 40%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +19%, Duration: 19 sec, Cooldown: 132 sec | ||
Level 10: MP Cost: 200, HP Cost, 40%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +20%, Duration: 19 sec, Cooldown: 130 sec | ||
Level 11: MP Cost: 200, HP Cost, 40%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +21%, Duration: 19 sec, Cooldown: 128 sec | ||
Level 12: MP Cost: 250, HP Cost, 35%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +22%, Duration: 22 sec, Cooldown: 126 sec | ||
Level 13: MP Cost: 250, HP Cost, 35%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +23%, Duration: 22 sec, Cooldown: 124 sec | ||
Level 14: MP Cost: 250, HP Cost, 35%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +24%, Duration: 22 sec, Cooldown: 122 sec | ||
Level 15: MP Cost: 250, HP Cost, 35%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +25%, Duration: 25 sec, Cooldown: 120 sec | ||
Level 16: MP Cost: 250, HP Cost, 35%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +26%, Duration: 25 sec, Cooldown: 118 sec | ||
Level 17: MP Cost: 250, HP Cost, 35%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +27%, Duration: 25 sec, Cooldown: 116 sec | ||
Level 18: MP Cost: 300, HP Cost, 30%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +28%, Duration: 28 sec, Cooldown: 114 sec | ||
Level 19: MP Cost: 300, HP Cost, 30%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +29%, Duration: 28 sec, Cooldown: 112 sec | ||
Level 20: MP Cost: 300, HP Cost, 30%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +30%, Duration: 28 sec, Cooldown: 110 sec | ||
Level 21: MP Cost: 300, HP Cost, 30%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +31%, Duration: 31 sec, Cooldown: 108 sec | ||
Level 22: MP Cost: 300, HP Cost, 30%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +32%, Duration: 31 sec, Cooldown: 106 sec | ||
Level 23: MP Cost: 300, HP Cost, 30%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +33%, Duration: 31 sec, Cooldown: 104 sec | ||
Level 24: MP Cost: 350, HP Cost, 25%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +34%, Duration: 34 sec, Cooldown: 102 sec | ||
Level 25: MP Cost: 350, HP Cost, 25%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +35%, Duration: 34 sec, Cooldown: 100 sec | ||
Level 26: MP Cost: 350, HP Cost, 25%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +36%, Duration: 34 sec, Cooldown: 98 sec | ||
Level 27: MP Cost: 350, HP Cost, 25%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +37%, Duration: 37 sec, Cooldown: 96 sec | ||
Level 28: MP Cost: 350, HP Cost, 25%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +38%, Duration: 37 sec, Cooldown: 94 sec | ||
Level 29: MP Cost: 350, HP Cost, 25%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +39%, Duration: 37 sec, Cooldown: 92 sec | ||
Level 30: MP Cost: 400, HP Cost, 20%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +40%, Duration: 40 sec, Cooldown: 90 sec | ||
Level 31: MP Cost: 400, HP Cost, 20%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +41%, Duration: 40 sec, Cooldown: 88 sec | ||
Level 32: MP Cost: 400, HP Cost, 20%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +42%, Duration: 40 sec, Cooldown: 86 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Monster Bomb | Master Level: 30 | |
Type: Active | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike. |
||
Level 1: MP Cost: 30, Damage: 1215% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 2: MP Cost: 30, Damage: 1230% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 3: MP Cost: 30, Damage: 1245% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 4: MP Cost: 30, Damage: 1260% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 5: MP Cost: 35, Damage: 1275% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 6: MP Cost: 35, Damage: 1290% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 7: MP Cost: 35, Damage: 1305% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 8: MP Cost: 35, Damage: 1320% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 9: MP Cost: 35, Damage: 1335% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 10: MP Cost: 40, Damage: 1350% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 11: MP Cost: 40, Damage: 1365% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 12: MP Cost: 40, Damage: 1380% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 13: MP Cost: 40, Damage: 1395% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 14: MP Cost: 40, Damage: 1410% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 15: MP Cost: 45, Damage: 1425% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 16: MP Cost: 45, Damage: 1440% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 17: MP Cost: 45, Damage: 1455% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 18: MP Cost: 45, Damage: 1470% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 19: MP Cost: 45, Damage: 1485% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 20: MP Cost: 50, Damage: 1500% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 21: MP Cost: 50, Damage: 1515% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 22: MP Cost: 50, Damage: 1530% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 23: MP Cost: 50, Damage: 1545% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 24: MP Cost: 50, Damage: 1560% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 25: MP Cost: 55, Damage: 1575% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 26: MP Cost: 55, Damage: 1590% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 27: MP Cost: 55, Damage: 1605% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 28: MP Cost: 55, Damage: 1620% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 29: MP Cost: 55, Damage: 1635% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 30: MP Cost: 60, Damage: 1650% explosion damage after 3 sec, Cooldown: 4 sec | ||
Level 31: MP Cost: 60, Damage: 1665% explosion damage after 3 sec, Cooldown: 4 sec | ||
Level 32: MP Cost: 60, Damage: 1680% explosion damage after 3 sec, Cooldown: 4 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Blade Fury | Master Level: 30 | |
Type: Active | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Spin furiously to damage nearby enemies. |
||
Level 1: MP Cost: 40, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 2: MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 3: MP Cost: 40, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 4: MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 5: MP Cost: 40, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 6: MP Cost: 45, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 7: MP Cost: 45, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 8: MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 9: MP Cost: 45, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 10: MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 45, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 50, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 50, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 50, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 50, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 50, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 50, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 55, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 55, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 55, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 21: MP Cost: 55, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 22: MP Cost: 55, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 23: MP Cost: 55, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 24: MP Cost: 60, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 25: MP Cost: 60, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 26: MP Cost: 60, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 27: MP Cost: 60, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 28: MP Cost: 60, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 29: MP Cost: 60, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
Level 30: MP Cost: 65, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
Level 31: MP Cost: 65, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
Level 32: MP Cost: 65, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mirrored Target | Master Level: 30 | |
Type: Passive | Pre-requisite: Required Skill: Lv. 30 Mirror Image. Lv.11 or above: Mastery Book required | |
Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active. |
||
Level 1: Active Effects - MP Cost: 60, Dummy HP: 400, Dummy Duration: 15 seconds\nPassive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2% | ||
Level 2: Active Effects - MP Cost: 65, Dummy HP: 800, Dummy Duration: 20 seconds\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4% | ||
Level 3: Active Effects - MP Cost: 65, Dummy HP: 1200, Dummy Duration: 20 seconds\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6% | ||
Level 4: Active Effects - MP Cost: 70, Dummy HP: 1600, Dummy Duration: 25 seconds\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8% | ||
Level 5: Active Effects - MP Cost: 70, Dummy HP: 2000, Dummy Duration: 25 seconds\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10% | ||
Level 6: Active Effects - MP Cost: 75, Dummy HP: 2400, Dummy Duration: 30 seconds\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12% | ||
Level 7: Active Effects - MP Cost: 75, Dummy HP: 2800, Dummy Duration: 30 seconds\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14% | ||
Level 8: Active Effects - MP Cost: 80, Dummy HP: 3200, Dummy Duration: 35 seconds\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16% | ||
Level 9: Active Effects - MP Cost: 80, Dummy HP: 3600, Dummy Duration: 35 seconds\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18% | ||
Level 10: Active Effects - MP Cost: 85, Dummy HP: 4000, Dummy Duration: 40 seconds\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20% | ||
Level 11: Active Effects - MP Cost: 85, Dummy HP: 4400, Dummy Duration: 40 seconds\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22% | ||
Level 12: Active Effects - MP Cost: 90, Dummy HP: 4800, Dummy Duration: 45 seconds\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24% | ||
Level 13: Active Effects - MP Cost: 90, Dummy HP: 5200, Dummy Duration: 45 seconds\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26% | ||
Level 14: Active Effects - MP Cost: 95, Dummy HP: 5600, Dummy Duration: 50 seconds\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28% | ||
Level 15: Active Effects - MP Cost: 95, Dummy HP: 6000, Dummy Duration: 50 seconds\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30% | ||
Level 16: Active Effects - MP Cost: 100, Dummy HP: 6400, Dummy Duration: 55 seconds\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32% | ||
Level 17: Active Effects - MP Cost: 100, Dummy HP: 6800, Dummy Duration: 55 seconds\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34% | ||
Level 18: Active Effects - MP Cost: 105, Dummy HP: 7200, Dummy Duration: 60 seconds\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36% | ||
Level 19: Active Effects - MP Cost: 105, Dummy HP: 7600, Dummy Duration: 60 seconds\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38% | ||
Level 20: Active Effects - MP Cost: 110, Dummy HP: 8000, Dummy Duration: 65 seconds\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40% | ||
Level 21: Active Effects - MP Cost: 110, Dummy HP: 8400, Dummy Duration: 65 seconds\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42% | ||
Level 22: Active Effects - MP Cost: 115, Dummy HP: 8800, Dummy Duration: 70 seconds\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44% | ||
Level 23: Active Effects - MP Cost: 115, Dummy HP: 9200, Dummy Duration: 70 seconds\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46% | ||
Level 24: Active Effects - MP Cost: 120, Dummy HP: 9600, Dummy Duration: 75 seconds\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48% | ||
Level 25: Active Effects - MP Cost: 120, Dummy HP: 10,000, Dummy Duration: 75 seconds\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50% | ||
Level 26: Active Effects - MP Cost: 125, Dummy HP: 10,400, Dummy Duration: 80 seconds\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52% | ||
Level 27: Active Effects - MP Cost: 125, Dummy HP: 10,800, Dummy Duration: 80 seconds\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54% | ||
Level 28: Active Effects - MP Cost: 130, Dummy HP: 11,200, Dummy Duration: 85 seconds\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56% | ||
Level 29: Active Effects - MP Cost: 130, Dummy HP: 11,600, Dummy Duration: 85 seconds\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58% | ||
Level 30: Active Effects - MP Cost: 135, Dummy HP: 12,000, Dummy Duration: 90 seconds\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60% | ||
Level 31: Active Effects - MP Cost: 135, Dummy HP: 12,400, Dummy Duration: 90 seconds\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62% | ||
Level 32: Active Effects - MP Cost: 140, Dummy HP: 12,800, Dummy Duration: 95 seconds\nPassive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Thorns | Master Level: 30 | |
Type: Supportive | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck. |
||
Level 1: MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32% | ||
Level 2: MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34% | ||
Level 3: MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36% | ||
Level 4: MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38% | ||
Level 5: MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40% | ||
Level 6: MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42% | ||
Level 7: MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44% | ||
Level 8: MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46% | ||
Level 9: MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48% | ||
Level 10: MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50% | ||
Level 11: MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52% | ||
Level 12: MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54% | ||
Level 13: MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56% | ||
Level 14: MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58% | ||
Level 15: MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60% | ||
Level 16: MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62% | ||
Level 17: MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64% | ||
Level 18: MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66% | ||
Level 19: MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68% | ||
Level 20: MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70% | ||
Level 21: MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72% | ||
Level 22: MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74% | ||
Level 23: MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76% | ||
Level 24: MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78% | ||
Level 25: MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80% | ||
Level 26: MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82% | ||
Level 27: MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84% | ||
Level 28: MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86% | ||
Level 29: MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88% | ||
Level 30: MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90% | ||
Level 31: MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92% | ||
Level 32: MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
||
Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Phantom Blow | Master Level: 30 | |
Type: Active | ||
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. |
||
Level 1: MP Cost: 30, Number of Attacks: 6, Damage: 76%, Enemy DEF Ignored: 6% | ||
Level 2: MP Cost: 30, Number of Attacks: 6, Damage: 77%, Enemy DEF Ignored: 6% | ||
Level 3: MP Cost: 30, Number of Attacks: 6, Damage: 78%, Enemy DEF Ignored: 7% | ||
Level 4: MP Cost: 30, Number of Attacks: 6, Damage: 79%, Enemy DEF Ignored: 7% | ||
Level 5: MP Cost: 32, Number of Attacks: 6, Damage: 80%, Enemy DEF Ignored: 8% | ||
Level 6: MP Cost: 32, Number of Attacks: 6, Damage: 81%, Enemy DEF Ignored: 8% | ||
Level 7: MP Cost: 32, Number of Attacks: 6, Damage: 82%, Enemy DEF Ignored: 9% | ||
Level 8: MP Cost: 32, Number of Attacks: 6, Damage: 83%, Enemy DEF Ignored: 9% | ||
Level 9: MP Cost: 32, Number of Attacks: 6, Damage: 84%, Enemy DEF Ignored: 10% | ||
Level 10: MP Cost: 34, Number of Attacks: 6, Damage: 85%, Enemy DEF Ignored: 10% | ||
Level 11: MP Cost: 34, Number of Attacks: 6, Damage: 86%, Enemy DEF Ignored: 11% | ||
Level 12: MP Cost: 34, Number of Attacks: 6, Damage: 87%, Enemy DEF Ignored: 11% | ||
Level 13: MP Cost: 34, Number of Attacks: 6, Damage: 88%, Enemy DEF Ignored: 12% | ||
Level 14: MP Cost: 34, Number of Attacks: 6, Damage: 89%, Enemy DEF Ignored: 12% | ||
Level 15: MP Cost: 36, Number of Attacks: 6, Damage: 90%, Enemy DEF Ignored: 13% | ||
Level 16: MP Cost: 36, Number of Attacks: 6, Damage: 91%, Enemy DEF Ignored: 13% | ||
Level 17: MP Cost: 36, Number of Attacks: 6, Damage: 92%, Enemy DEF Ignored: 14% | ||
Level 18: MP Cost: 36, Number of Attacks: 6, Damage: 93%, Enemy DEF Ignored: 14% | ||
Level 19: MP Cost: 36, Number of Attacks: 6, Damage: 94%, Enemy DEF Ignored: 15% | ||
Level 20: MP Cost: 38, Number of Attacks: 6, Damage: 95%, Enemy DEF Ignored: 15% | ||
Level 21: MP Cost: 38, Number of Attacks: 6, Damage: 96%, Enemy DEF Ignored: 16% | ||
Level 22: MP Cost: 38, Number of Attacks: 6, Damage: 97%, Enemy DEF Ignored: 16% | ||
Level 23: MP Cost: 38, Number of Attacks: 6, Damage: 98%, Enemy DEF Ignored: 17% | ||
Level 24: MP Cost: 38, Number of Attacks: 6, Damage: 99%, Enemy DEF Ignored: 17% | ||
Level 25: MP Cost: 40, Number of Attacks: 6, Damage: 100%, Enemy DEF Ignored: 18% | ||
Level 26: MP Cost: 40, Number of Attacks: 6, Damage: 101%, Enemy DEF Ignored: 18% | ||
Level 27: MP Cost: 40, Number of Attacks: 6, Damage: 102%, Enemy DEF Ignored: 19% | ||
Level 28: MP Cost: 40, Number of Attacks: 6, Damage: 103%, Enemy DEF Ignored: 19% | ||
Level 29: MP Cost: 40, Number of Attacks: 6, Damage: 104%, Enemy DEF Ignored: 20% | ||
Level 30: MP Cost: 42, Number of Attacks: 6, Damage: 105%, Enemy DEF Ignored: 20% | ||
Level 31: MP Cost: 42, Number of Attacks: 6, Damage: 106%, Enemy DEF Ignored: 21% | ||
Level 32: MP Cost: 42, Number of Attacks: 6, Damage: 107%, Enemy DEF Ignored: 21% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sharpness | Master Level: 10 | |
Type: Passive | ||
Description: Increases your Critical Hit Rate and minimum Critical Damage. |
||
Level 1: Crit Rate: +7%, Minimum Crit Damage: +2% | ||
Level 2: Crit Rate: +9%, Minimum Crit Damage: +4% | ||
Level 3: Crit Rate: +11%, Minimum Crit Damage: +6% | ||
Level 4: Crit Rate: +13%, Minimum Crit Damage: +8% | ||
Level 5: Crit Rate: +15%, Minimum Crit Damage: +10% | ||
Level 6: Crit Rate: +17%, Minimum Crit Damage: +12% | ||
Level 7: Crit Rate: +19%, Minimum Crit Damage: +14% | ||
Level 8: Crit Rate: +21%, Minimum Crit Damage: +16% | ||
Level 9: Crit Rate: +23%, Minimum Crit Damage: +18% | ||
Level 10: Crit Rate: +25%, Minimum Crit Damage: +20% | ||
Level 11: Crit Rate: +27%, Minimum Crit Damage: +22% | ||
Level 12: Crit Rate: +29%, Minimum Crit Damage: +24% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sudden Raid | Master Level: 30 | |
Type: Active | ||
Description: Calls in a horde of friends to set the stage on fire. |
||
Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec | ||
Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec | ||
Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec | ||
Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec | ||
Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec | ||
Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec | ||
Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec | ||
Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec | ||
Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec | ||
Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec | ||
Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec | ||
Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec | ||
Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec | ||
Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec | ||
Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec | ||
Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec | ||
Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec | ||
Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec | ||
Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec | ||
Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec | ||
Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec | ||
Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec | ||
Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec | ||
Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec | ||
Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec | ||
Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec | ||
Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec | ||
Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec | ||
Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec | ||
Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec | ||
Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec | ||
Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
PVP
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
||
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Venom | Master Level: 30 | |
Type: Passive | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom. |
||
Level 1: Poison Chance: 1%, 62% damage every 1 sec for 3 sec | ||
Level 2: Poison Chance: 1%, 64% damage every 1 sec for 3 sec | ||
Level 3: Poison Chance: 1%, 66% damage every 1 sec for 3 sec | ||
Level 4: Poison Chance: 2%, 68% damage every 1 sec for 3 sec | ||
Level 5: Poison Chance: 2%, 70% damage every 1 sec for 3 sec | ||
Level 6: Poison Chance: 2%, 72% damage every 1 sec for 3 sec | ||
Level 7: Poison Chance: 3%, 74% damage every 1 sec for 3 sec | ||
Level 8: Poison Chance: 3%, 76% damage every 1 sec for 3 sec | ||
Level 9: Poison Chance: 3%, 78% damage every 1 sec for 3 sec | ||
Level 10: Poison Chance: 4%, 80% damage every 1 sec for 3 sec | ||
Level 11: Poison Chance: 4%, 82% damage every 1 sec for 3 sec | ||
Level 12: Poison Chance: 4%, 84% damage every 1 sec for 3 sec | ||
Level 13: Poison Chance: 5%, 86% damage every 1 sec for 3 sec | ||
Level 14: Poison Chance: 5%, 88% damage every 1 sec for 3 sec | ||
Level 15: Poison Chance: 5%, 90% damage every 1 sec for 3 sec | ||
Level 16: Poison Chance: 6%, 92% damage every 1 sec for 4 sec | ||
Level 17: Poison Chance: 6%, 94% damage every 1 sec for 4 sec | ||
Level 18: Poison Chance: 6%, 96% damage every 1 sec for 4 sec | ||
Level 19: Poison Chance: 7%, 98% damage every 1 sec for 4 sec | ||
Level 20: Poison Chance: 7%, 100% damage every 1 sec for 4 sec | ||
Level 21: Poison Chance: 7%, 102% damage every 1 sec for 4 sec | ||
Level 22: Poison Chance: 8%, 104% damage every 1 sec for 4 sec | ||
Level 23: Poison Chance: 8%, 106% damage every 1 sec for 4 sec | ||
Level 24: Poison Chance: 8%, 108% damage every 1 sec for 4 sec | ||
Level 25: Poison Chance: 9%, 110% damage every 1 sec for 4 sec | ||
Level 26: Poison Chance: 9%, 112% damage every 1 sec for 4 sec | ||
Level 27: Poison Chance: 9%, 114% damage every 1 sec for 4 sec | ||
Level 28: Poison Chance: 10%, 116% damage every 1 sec for 4 sec | ||
Level 29: Poison Chance: 10%, 118% damage every 1 sec for 4 sec | ||
Level 30: Poison Chance: 10%, 120% damage every 1 sec for 4 sec | ||
Level 31: Poison Chance: 11%, 122% damage every 1 sec for 5 sec | ||
Level 32: Poison Chance: 11%, 124% damage every 1 sec for 5 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Final Cut | Master Level: 30 | |
Type: Active | ||
Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. |
||
Level 1: MP Cost: 150, HP Cost, 35%, Damage: 865%, Max Enemies Hit: 6, Instant Death Chance: 1%, Damage Increase: 101% for 1 sec, Cooldown: 88 sec | ||
Level 2: MP Cost: 150, HP Cost, 35%, Damage: 880%, Max Enemies Hit: 6, Instant Death Chance: 1%, Damage Increase: 101% for 1 sec, Cooldown: 86 sec | ||
Level 3: MP Cost: 150, HP Cost, 35%, Damage: 895%, Max Enemies Hit: 6, Instant Death Chance: 2%, Damage Increase: 101% for 1 sec, Cooldown: 84 sec | ||
Level 4: MP Cost: 150, HP Cost, 35%, Damage: 910%, Max Enemies Hit: 6, Instant Death Chance: 2%, Damage Increase: 102% for 2 sec, Cooldown: 82 sec | ||
Level 5: MP Cost: 150, HP Cost, 35%, Damage: 925%, Max Enemies Hit: 6, Instant Death Chance: 3%, Damage Increase: 102% for 2 sec, Cooldown: 80 sec | ||
Level 6: MP Cost: 200, HP Cost, 30%, Damage: 940%, Max Enemies Hit: 6, Instant Death Chance: 3%, Damage Increase: 102% for 2 sec, Cooldown: 78 sec | ||
Level 7: MP Cost: 200, HP Cost, 30%, Damage: 955%, Max Enemies Hit: 6, Instant Death Chance: 4%, Damage Increase: 103% for 3 sec, Cooldown: 76 sec | ||
Level 8: MP Cost: 200, HP Cost, 30%, Damage: 970%, Max Enemies Hit: 6, Instant Death Chance: 4%, Damage Increase: 103% for 3 sec, Cooldown: 74 sec | ||
Level 9: MP Cost: 200, HP Cost, 30%, Damage: 985%, Max Enemies Hit: 6, Instant Death Chance: 5%, Damage Increase: 103% for 3 sec, Cooldown: 72 sec | ||
Level 10: MP Cost: 200, HP Cost, 30%, Damage: 1000%, Max Enemies Hit: 6, Instant Death Chance: 5%, Damage Increase: 104% for 4 sec, Cooldown: 70 sec | ||
Level 11: MP Cost: 200, HP Cost, 30%, Damage: 1015%, Max Enemies Hit: 6, Instant Death Chance: 6%, Damage Increase: 104% for 4 sec, Cooldown: 68 sec | ||
Level 12: MP Cost: 250, HP Cost, 25%, Damage: 1030%, Max Enemies Hit: 6, Instant Death Chance: 6%, Damage Increase: 104% for 4 sec, Cooldown: 66 sec | ||
Level 13: MP Cost: 250, HP Cost, 25%, Damage: 1045%, Max Enemies Hit: 6, Instant Death Chance: 7%, Damage Increase: 105% for 5 sec, Cooldown: 64 sec | ||
Level 14: MP Cost: 250, HP Cost, 25%, Damage: 1060%, Max Enemies Hit: 6, Instant Death Chance: 7%, Damage Increase: 105% for 5 sec, Cooldown: 62 sec | ||
Level 15: MP Cost: 250, HP Cost, 25%, Damage: 1075%, Max Enemies Hit: 6, Instant Death Chance: 8%, Damage Increase: 105% for 5 sec, Cooldown: 60 sec | ||
Level 16: MP Cost: 250, HP Cost, 25%, Damage: 1090%, Max Enemies Hit: 6, Instant Death Chance: 8%, Damage Increase: 106% for 6 sec, Cooldown: 58 sec | ||
Level 17: MP Cost: 250, HP Cost, 25%, Damage: 1105%, Max Enemies Hit: 6, Instant Death Chance: 9%, Damage Increase: 106% for 6 sec, Cooldown: 56 sec | ||
Level 18: MP Cost: 300, HP Cost, 20%, Damage: 1120%, Max Enemies Hit: 6, Instant Death Chance: 9%, Damage Increase: 106% for 6 sec, Cooldown: 54 sec | ||
Level 19: MP Cost: 300, HP Cost, 20%, Damage: 1135%, Max Enemies Hit: 6, Instant Death Chance: 10%, Damage Increase: 107% for 7 sec, Cooldown: 52 sec | ||
Level 20: MP Cost: 300, HP Cost, 20%, Damage: 1150%, Max Enemies Hit: 6, Instant Death Chance: 10%, Damage Increase: 107% for 7 sec, Cooldown: 50 sec | ||
Level 21: MP Cost: 300, HP Cost, 20%, Damage: 1165%, Max Enemies Hit: 6, Instant Death Chance: 11%, Damage Increase: 107% for 7 sec, Cooldown: 48 sec | ||
Level 22: MP Cost: 300, HP Cost, 20%, Damage: 1180%, Max Enemies Hit: 6, Instant Death Chance: 11%, Damage Increase: 108% for 8 sec, Cooldown: 46 sec | ||
Level 23: MP Cost: 300, HP Cost, 20%, Damage: 1195%, Max Enemies Hit: 6, Instant Death Chance: 12%, Damage Increase: 108% for 8 sec, Cooldown: 44 sec | ||
Level 24: MP Cost: 350, HP Cost, 15%, Damage: 1210%, Max Enemies Hit: 6, Instant Death Chance: 12%, Damage Increase: 108% for 8 sec, Cooldown: 42 sec | ||
Level 25: MP Cost: 350, HP Cost, 15%, Damage: 1225%, Max Enemies Hit: 6, Instant Death Chance: 13%, Damage Increase: 109% for 9 sec, Cooldown: 40 sec | ||
Level 26: MP Cost: 350, HP Cost, 15%, Damage: 1240%, Max Enemies Hit: 6, Instant Death Chance: 13%, Damage Increase: 109% for 9 sec, Cooldown: 38 sec | ||
Level 27: MP Cost: 350, HP Cost, 15%, Damage: 1255%, Max Enemies Hit: 6, Instant Death Chance: 14%, Damage Increase: 109% for 9 sec, Cooldown: 36 sec | ||
Level 28: MP Cost: 350, HP Cost, 15%, Damage: 1270%, Max Enemies Hit: 6, Instant Death Chance: 14%, Damage Increase: 110% for 10 sec, Cooldown: 34 sec | ||
Level 29: MP Cost: 350, HP Cost, 15%, Damage: 1285%, Max Enemies Hit: 6, Instant Death Chance: 15%, Damage Increase: 110% for 10 sec, Cooldown: 32 sec | ||
Level 30: MP Cost: 400, HP Cost, 10%, Damage: 1300%, Max Enemies Hit: 6, Instant Death Chance: 15%, Damage Increase: 110% for 10 sec, Cooldown: 30 sec | ||
Level 31: MP Cost: 400, HP Cost, 10%, Damage: 1315%, Max Enemies Hit: 6, Instant Death Chance: 16%, Damage Increase: 111% for 11 sec, Cooldown: 28 sec | ||
Level 32: MP Cost: 400, HP Cost, 10%, Damage: 1330%, Max Enemies Hit: 6, Instant Death Chance: 16%, Damage Increase: 111% for 11 sec, Cooldown: 26 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Monster Bomb | Master Level: 30 | |
Type: Active | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike. |
||
Level 1: MP Cost: 30, Damage: 618% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 2: MP Cost: 30, Damage: 638% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 3: MP Cost: 30, Damage: 658% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 4: MP Cost: 30, Damage: 678% explosion damage after 3 sec, Cooldown: 28 sec | ||
Level 5: MP Cost: 35, Damage: 698% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 6: MP Cost: 35, Damage: 718% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 7: MP Cost: 35, Damage: 738% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 8: MP Cost: 35, Damage: 758% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 9: MP Cost: 35, Damage: 778% explosion damage after 3 sec, Cooldown: 24 sec | ||
Level 10: MP Cost: 40, Damage: 798% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 11: MP Cost: 40, Damage: 818% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 12: MP Cost: 40, Damage: 838% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 13: MP Cost: 40, Damage: 858% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 14: MP Cost: 40, Damage: 878% explosion damage after 3 sec, Cooldown: 20 sec | ||
Level 15: MP Cost: 45, Damage: 898% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 16: MP Cost: 45, Damage: 918% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 17: MP Cost: 45, Damage: 938% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 18: MP Cost: 45, Damage: 958% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 19: MP Cost: 45, Damage: 978% explosion damage after 3 sec, Cooldown: 16 sec | ||
Level 20: MP Cost: 50, Damage: 998% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 21: MP Cost: 50, Damage: 1018% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 22: MP Cost: 50, Damage: 1038% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 23: MP Cost: 50, Damage: 1058% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 24: MP Cost: 50, Damage: 1078% explosion damage after 3 sec, Cooldown: 12 sec | ||
Level 25: MP Cost: 55, Damage: 1098% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 26: MP Cost: 55, Damage: 1118% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 27: MP Cost: 55, Damage: 1138% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 28: MP Cost: 55, Damage: 1158% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 29: MP Cost: 55, Damage: 1178% explosion damage after 3 sec, Cooldown: 8 sec | ||
Level 30: MP Cost: 60, Damage: 1198% explosion damage after 3 sec, Cooldown: 4 sec | ||
Level 31: MP Cost: 60, Damage: 1218% explosion damage after 3 sec, Cooldown: 4 sec | ||
Level 32: MP Cost: 60, Damage: 1238% explosion damage after 3 sec, Cooldown: 4 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Blade Fury | Master Level: 30 | |
Type: Active | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Spin furiously to damage nearby enemies. |
||
Level 1: MP Cost: 40, Damage: 133%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 2: MP Cost: 40, Damage: 135%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 3: MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 4: MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 5: MP Cost: 40, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 6: MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 7: MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 8: MP Cost: 45, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 9: MP Cost: 45, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 10: MP Cost: 45, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 11: MP Cost: 45, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 12: MP Cost: 50, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 13: MP Cost: 50, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 14: MP Cost: 50, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 15: MP Cost: 50, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 16: MP Cost: 50, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 17: MP Cost: 50, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 18: MP Cost: 55, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 19: MP Cost: 55, Damage: 169%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 20: MP Cost: 55, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 21: MP Cost: 55, Damage: 173%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 22: MP Cost: 55, Damage: 175%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 23: MP Cost: 55, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 24: MP Cost: 60, Damage: 179%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 25: MP Cost: 60, Damage: 181%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 26: MP Cost: 60, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 27: MP Cost: 60, Damage: 185%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 28: MP Cost: 60, Damage: 187%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 29: MP Cost: 60, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 30: MP Cost: 65, Damage: 191%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 31: MP Cost: 65, Damage: 193%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
Level 32: MP Cost: 65, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 3 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mirrored Target | Master Level: 30 | |
Type: Passive | Pre-requisite: Required Skill: Lv. 30 Mirror Image. Lv.11 or above: Mastery Book required | |
Description: Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active. |
||
Level 1: Active Effects - MP Cost: 60, Dummy HP: 100, Dummy Duration: 15 seconds. Passive Effects - Dodge Chance: 1%, Weapon DEF: +2%, Magic DEF: +2% | ||
Level 2: Active Effects - MP Cost: 65, Dummy HP: 200, Dummy Duration: 20 seconds. Passive Effects - Dodge Chance: 1%, Weapon DEF: +4%, Magic DEF: +4% | ||
Level 3: Active Effects - MP Cost: 65, Dummy HP: 300, Dummy Duration: 20 seconds. Passive Effects - Dodge Chance: 2%, Weapon DEF: +6%, Magic DEF: +6% | ||
Level 4: Active Effects - MP Cost: 70, Dummy HP: 400, Dummy Duration: 25 seconds. Passive Effects - Dodge Chance: 2%, Weapon DEF: +8%, Magic DEF: +8% | ||
Level 5: Active Effects - MP Cost: 70, Dummy HP: 500, Dummy Duration: 25 seconds. Passive Effects - Dodge Chance: 3%, Weapon DEF: +10%, Magic DEF: +10% | ||
Level 6: Active Effects - MP Cost: 75, Dummy HP: 600, Dummy Duration: 30 seconds. Passive Effects - Dodge Chance: 3%, Weapon DEF: +12%, Magic DEF: +12% | ||
Level 7: Active Effects - MP Cost: 75, Dummy HP: 700, Dummy Duration: 30 seconds. Passive Effects - Dodge Chance: 4%, Weapon DEF: +14%, Magic DEF: +14% | ||
Level 8: Active Effects - MP Cost: 80, Dummy HP: 800, Dummy Duration: 35 seconds. Passive Effects - Dodge Chance: 4%, Weapon DEF: +16%, Magic DEF: +16% | ||
Level 9: Active Effects - MP Cost: 80, Dummy HP: 900, Dummy Duration: 35 seconds. Passive Effects - Dodge Chance: 5%, Weapon DEF: +18%, Magic DEF: +18% | ||
Level 10: Active Effects - MP Cost: 85, Dummy HP: 1000, Dummy Duration: 40 seconds. Passive Effects - Dodge Chance: 5%, Weapon DEF: +20%, Magic DEF: +20% | ||
Level 11: Active Effects - MP Cost: 85, Dummy HP: 1100, Dummy Duration: 40 seconds. Passive Effects - Dodge Chance: 6%, Weapon DEF: +22%, Magic DEF: +22% | ||
Level 12: Active Effects - MP Cost: 90, Dummy HP: 1200, Dummy Duration: 45 seconds. Passive Effects - Dodge Chance: 6%, Weapon DEF: +24%, Magic DEF: +24% | ||
Level 13: Active Effects - MP Cost: 90, Dummy HP: 1300, Dummy Duration: 45 seconds. Passive Effects - Dodge Chance: 7%, Weapon DEF: +26%, Magic DEF: +26% | ||
Level 14: Active Effects - MP Cost: 95, Dummy HP: 1400, Dummy Duration: 50 seconds. Passive Effects - Dodge Chance: 7%, Weapon DEF: +28%, Magic DEF: +28% | ||
Level 15: Active Effects - MP Cost: 95, Dummy HP: 1500, Dummy Duration: 50 seconds. Passive Effects - Dodge Chance: 8%, Weapon DEF: +30%, Magic DEF: +30% | ||
Level 16: Active Effects - MP Cost: 100, Dummy HP: 1600, Dummy Duration: 55 seconds. Passive Effects - Dodge Chance: 8%, Weapon DEF: +32%, Magic DEF: +32% | ||
Level 17: Active Effects - MP Cost: 100, Dummy HP: 1700, Dummy Duration: 55 seconds. Passive Effects - Dodge Chance: 9%, Weapon DEF: +34%, Magic DEF: +34% | ||
Level 18: Active Effects - MP Cost: 105, Dummy HP: 1800, Dummy Duration: 60 seconds. Passive Effects - Dodge Chance: 9%, Weapon DEF: +36%, Magic DEF: +36% | ||
Level 19: Active Effects - MP Cost: 105, Dummy HP: 1900, Dummy Duration: 60 seconds. Passive Effects - Dodge Chance: 10%, Weapon DEF: +38%, Magic DEF: +38% | ||
Level 20: Active Effects - MP Cost: 110, Dummy HP: 2000, Dummy Duration: 65 seconds. Passive Effects - Dodge Chance: 10%, Weapon DEF: +40%, Magic DEF: +40% | ||
Level 21: Active Effects - MP Cost: 110, Dummy HP: 2100, Dummy Duration: 65 seconds. Passive Effects - Dodge Chance: 11%, Weapon DEF: +42%, Magic DEF: +42% | ||
Level 22: Active Effects - MP Cost: 115, Dummy HP: 2200, Dummy Duration: 70 seconds. Passive Effects - Dodge Chance: 11%, Weapon DEF: +44%, Magic DEF: +44% | ||
Level 23: Active Effects - MP Cost: 115, Dummy HP: 2300, Dummy Duration: 70 seconds. Passive Effects - Dodge Chance: 12%, Weapon DEF: +46%, Magic DEF: +46% | ||
Level 24: Active Effects - MP Cost: 120, Dummy HP: 2400, Dummy Duration: 75 seconds. Passive Effects - Dodge Chance: 12%, Weapon DEF: +48%, Magic DEF: +48% | ||
Level 25: Active Effects - MP Cost: 120, Dummy HP: 2500, Dummy Duration: 75 seconds. Passive Effects - Dodge Chance: 13%, Weapon DEF: +50%, Magic DEF: +50% | ||
Level 26: Active Effects - MP Cost: 125, Dummy HP: 2600, Dummy Duration: 80 seconds. Passive Effects - Dodge Chance: 13%, Weapon DEF: +52%, Magic DEF: +52% | ||
Level 27: Active Effects - MP Cost: 125, Dummy HP: 2700, Dummy Duration: 80 seconds. Passive Effects - Dodge Chance: 14%, Weapon DEF: +54%, Magic DEF: +54% | ||
Level 28: Active Effects - MP Cost: 130, Dummy HP: 2800, Dummy Duration: 85 seconds. Passive Effects - Dodge Chance: 14%, Weapon DEF: +56%, Magic DEF: +56% | ||
Level 29: Active Effects - MP Cost: 130, Dummy HP: 2900, Dummy Duration: 85 seconds. Passive Effects - Dodge Chance: 15%, Weapon DEF: +58%, Magic DEF: +58% | ||
Level 30: Active Effects - MP Cost: 135, Dummy HP: 3000, Dummy Duration: 90 seconds. Passive Effects - Dodge Chance: 15%, Weapon DEF: +60%, Magic DEF: +60% | ||
Level 31: Active Effects - MP Cost: 135, Dummy HP: 3100, Dummy Duration: 90 seconds. Passive Effects - Dodge Chance: 16%, Weapon DEF: +62%, Magic DEF: +62% | ||
Level 32: Active Effects - MP Cost: 140, Dummy HP: 3200, Dummy Duration: 95 seconds. Passive Effects - Dodge Chance: 16%, Weapon DEF: +64%, Magic DEF: +64% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Thorns | Master Level: 30 | |
Type: Supportive | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck. |
||
Level 1: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 32% | ||
Level 2: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 34% | ||
Level 3: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 36% | ||
Level 4: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 38% | ||
Level 5: MP Cost: 40, ATT: + for 110 sec, Knock-back Resistance Rate: 40% | ||
Level 6: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 42% | ||
Level 7: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 44% | ||
Level 8: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 46% | ||
Level 9: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 48% | ||
Level 10: MP Cost: 50, ATT: + for 130 sec, Knock-back Resistance Rate: 50% | ||
Level 11: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 52% | ||
Level 12: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 54% | ||
Level 13: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 56% | ||
Level 14: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 58% | ||
Level 15: MP Cost: 60, ATT: + for 150 sec, Knock-back Resistance Rate: 60% | ||
Level 16: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 62% | ||
Level 17: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 64% | ||
Level 18: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 66% | ||
Level 19: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 68% | ||
Level 20: MP Cost: 70, ATT: + for 170 sec, Knock-back Resistance Rate: 70% | ||
Level 21: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 72% | ||
Level 22: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 74% | ||
Level 23: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 76% | ||
Level 24: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 78% | ||
Level 25: MP Cost: 80, ATT: + for 190 sec, Knock-back Resistance Rate: 80% | ||
Level 26: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 82% | ||
Level 27: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 84% | ||
Level 28: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 86% | ||
Level 29: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 88% | ||
Level 30: MP Cost: 90, ATT: + for 210 sec, Knock-back Resistance Rate: 90% | ||
Level 31: MP Cost: 100, ATT: + for 210 sec, Knock-back Resistance Rate: 92% | ||
Level 32: MP Cost: 100, ATT: + for 210 sec, Knock-back Resistance Rate: 94% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
||
Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Phantom Blow | Master Level: 30 | |
Type: Active | ||
Description: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. |
||
Level 1: MP Cost: 30, Number of Attacks: , Damage: 107%, Enemy DEF Ignored: 6% | ||
Level 2: MP Cost: 30, Number of Attacks: , Damage: 108%, Enemy DEF Ignored: 6% | ||
Level 3: MP Cost: 30, Number of Attacks: , Damage: 109%, Enemy DEF Ignored: 7% | ||
Level 4: MP Cost: 30, Number of Attacks: , Damage: 110%, Enemy DEF Ignored: 7% | ||
Level 5: MP Cost: 32, Number of Attacks: , Damage: 111%, Enemy DEF Ignored: 8% | ||
Level 6: MP Cost: 32, Number of Attacks: , Damage: 112%, Enemy DEF Ignored: 8% | ||
Level 7: MP Cost: 32, Number of Attacks: , Damage: 113%, Enemy DEF Ignored: 9% | ||
Level 8: MP Cost: 32, Number of Attacks: , Damage: 114%, Enemy DEF Ignored: 9% | ||
Level 9: MP Cost: 32, Number of Attacks: , Damage: 115%, Enemy DEF Ignored: 10% | ||
Level 10: MP Cost: 34, Number of Attacks: , Damage: 116%, Enemy DEF Ignored: 10% | ||
Level 11: MP Cost: 34, Number of Attacks: , Damage: 117%, Enemy DEF Ignored: 11% | ||
Level 12: MP Cost: 34, Number of Attacks: , Damage: 118%, Enemy DEF Ignored: 11% | ||
Level 13: MP Cost: 34, Number of Attacks: , Damage: 119%, Enemy DEF Ignored: 12% | ||
Level 14: MP Cost: 34, Number of Attacks: , Damage: 120%, Enemy DEF Ignored: 12% | ||
Level 15: MP Cost: 36, Number of Attacks: , Damage: 121%, Enemy DEF Ignored: 13% | ||
Level 16: MP Cost: 36, Number of Attacks: , Damage: 122%, Enemy DEF Ignored: 13% | ||
Level 17: MP Cost: 36, Number of Attacks: , Damage: 123%, Enemy DEF Ignored: 14% | ||
Level 18: MP Cost: 36, Number of Attacks: , Damage: 124%, Enemy DEF Ignored: 14% | ||
Level 19: MP Cost: 36, Number of Attacks: , Damage: 125%, Enemy DEF Ignored: 15% | ||
Level 20: MP Cost: 38, Number of Attacks: , Damage: 126%, Enemy DEF Ignored: 15% | ||
Level 21: MP Cost: 38, Number of Attacks: , Damage: 127%, Enemy DEF Ignored: 16% | ||
Level 22: MP Cost: 38, Number of Attacks: , Damage: 128%, Enemy DEF Ignored: 16% | ||
Level 23: MP Cost: 38, Number of Attacks: , Damage: 129%, Enemy DEF Ignored: 17% | ||
Level 24: MP Cost: 38, Number of Attacks: , Damage: 130%, Enemy DEF Ignored: 17% | ||
Level 25: MP Cost: 40, Number of Attacks: , Damage: 131%, Enemy DEF Ignored: 18% | ||
Level 26: MP Cost: 40, Number of Attacks: , Damage: 132%, Enemy DEF Ignored: 18% | ||
Level 27: MP Cost: 40, Number of Attacks: , Damage: 133%, Enemy DEF Ignored: 19% | ||
Level 28: MP Cost: 40, Number of Attacks: , Damage: 134%, Enemy DEF Ignored: 19% | ||
Level 29: MP Cost: 40, Number of Attacks: , Damage: 135%, Enemy DEF Ignored: 20% | ||
Level 30: MP Cost: 42, Number of Attacks: , Damage: 136%, Enemy DEF Ignored: 20% | ||
Level 31: MP Cost: 42, Number of Attacks: , Damage: 137%, Enemy DEF Ignored: 21% | ||
Level 32: MP Cost: 42, Number of Attacks: , Damage: 138%, Enemy DEF Ignored: 21% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sharpness | Master Level: 10 | |
Type: Passive | ||
Description: Increases your Critical Hit Rate and minimum Critical Damage. |
||
Level 1: Crit Rate: +7%, Minimum Crit Damage: +2% | ||
Level 2: Crit Rate: +9%, Minimum Crit Damage: +4% | ||
Level 3: Crit Rate: +11%, Minimum Crit Damage: +6% | ||
Level 4: Crit Rate: +13%, Minimum Crit Damage: +8% | ||
Level 5: Crit Rate: +15%, Minimum Crit Damage: +10% | ||
Level 6: Crit Rate: +17%, Minimum Crit Damage: +12% | ||
Level 7: Crit Rate: +19%, Minimum Crit Damage: +14% | ||
Level 8: Crit Rate: +21%, Minimum Crit Damage: +16% | ||
Level 9: Crit Rate: +23%, Minimum Crit Damage: +18% | ||
Level 10: Crit Rate: +25%, Minimum Crit Damage: +20% | ||
Level 11: Crit Rate: +27%, Minimum Crit Damage: +22% | ||
Level 12: Crit Rate: +29%, Minimum Crit Damage: +24% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |