Blade Lord
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Requirement: Level 70
PVE
Bloody Storm | Master Level: 10 | |
Type: Active | Pre-requisite: Level 20 Slash Storm | |
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. |
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Level 1: MP Cost: 35, Damage: 198%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 2: MP Cost: 35, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 3: MP Cost: 40, Damage: 204%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
Level 4: MP Cost: 40, Damage: 207%, Number of Attacks: 2, Max Enemies Hit: 7 | ||
Level 5: MP Cost: 40, Damage: 210%, Number of Attacks: 2, Max Enemies Hit: 7 | ||
Level 6: MP Cost: 45, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 7 | ||
Level 7: MP Cost: 45, Damage: 216%, Number of Attacks: 2, Max Enemies Hit: 7 | ||
Level 8: MP Cost: 45, Damage: 219%, Number of Attacks: 2, Max Enemies Hit: 8 | ||
Level 9: MP Cost: 50, Damage: 222%, Number of Attacks: 2, Max Enemies Hit: 8 | ||
Level 10: MP Cost: 50, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 8 |
Advanced Dark Sight | Master Level: 10 | |
Type: Passive | Pre-requisite: Dark Sight Lv. 10 | |
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage. |
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Level 1: Maintain Dark Sight Chance: 13%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 1% | ||
Level 2: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 2% | ||
Level 3: Maintain Dark Sight Chance: 21%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 3% | ||
Level 4: Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 4% | ||
Level 5: Maintain Dark Sight Chance: 29%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 5% | ||
Level 6: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 6% | ||
Level 7: Maintain Dark Sight Chance: 37%. Dark Sight Trigger Chance: 14%, Dark Sight Damage Bonus: 7% | ||
Level 8: Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 8% | ||
Level 9: Maintain Dark Sight Chance: 45%. Dark Sight Trigger Chance: 18%, Dark Sight Damage Bonus: 9% | ||
Level 10: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 10% |
Mirror Image | Master Level: 30 | |
Type: Supportive | Pre-requisite: Lv.11 or above: Master Book required | |
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. |
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Level 1: MP Cost: 40, Damage: 12%, Duration: 60 sec | ||
Level 2: MP Cost: 40, Damage: 14%, Duration: 60 sec | ||
Level 3: MP Cost: 40, Damage: 16%, Duration: 60 sec | ||
Level 4: MP Cost: 44, Damage: 18%, Duration: 60 sec | ||
Level 5: MP Cost: 44, Damage: 20%, Duration: 60 sec | ||
Level 6: MP Cost: 44, Damage: 22%, Duration: 60 sec | ||
Level 7: MP Cost: 44, Damage: 24%, Duration: 60 sec | ||
Level 8: MP Cost: 48, Damage: 26%, Duration: 60 sec | ||
Level 9: MP Cost: 48, Damage: 28%, Duration: 60 sec | ||
Level 10: MP Cost: 48, Damage: 30%, Duration: 100 sec | ||
Level 11: MP Cost: 48, Damage: 32%, Duration: 100 sec | ||
Level 12: MP Cost: 52, Damage: 34%, Duration: 100 sec | ||
Level 13: MP Cost: 52, Damage: 36%, Duration: 100 sec | ||
Level 14: MP Cost: 52, Damage: 38%, Duration: 100 sec | ||
Level 15: MP Cost: 52, Damage: 40%, Duration: 100 sec | ||
Level 16: MP Cost: 56, Damage: 42%, Duration: 100 sec | ||
Level 17: MP Cost: 56, Damage: 44%, Duration: 100 sec | ||
Level 18: MP Cost: 56, Damage: 46%, Duration: 100 sec | ||
Level 19: MP Cost: 56, Damage: 48%, Duration: 100 sec | ||
Level 20: MP Cost: 60, Damage: 50%, Duration: 140 sec | ||
Level 21: MP Cost: 60, Damage: 52%, Duration: 140 sec | ||
Level 22: MP Cost: 60, Damage: 54%, Duration: 140 sec | ||
Level 23: MP Cost: 60, Damage: 56%, Duration: 140 sec | ||
Level 24: MP Cost: 64, Damage: 58%, Duration: 140 sec | ||
Level 25: MP Cost: 64, Damage: 60%, Duration: 140 sec | ||
Level 26: MP Cost: 64, Damage: 62%, Duration: 140 sec | ||
Level 27: MP Cost: 64, Damage: 64%, Duration: 140 sec | ||
Level 28: MP Cost: 68, Damage: 66%, Duration: 140 sec | ||
Level 29: MP Cost: 68, Damage: 68%, Duration: 140 sec | ||
Level 30: MP Cost: 68, Damage: 70%, Duration: 180 sec |
Flying Assaulter | Master Level: 20 | |
Type: Active | Pre-requisite: Lv. 20 Self Haste. Lv.6 or above: Mastery Book required | |
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump. |
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Level 1: MP Cost: 24, Damage: 204% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 2: MP Cost: 24, Damage: 208% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 3: MP Cost: 24, Damage: 212% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 4: MP Cost: 28, Damage: 216% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 5: MP Cost: 28, Damage: 220% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec | ||
Level 6: MP Cost: 28, Damage: 224% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec | ||
Level 7: MP Cost: 28, Damage: 228% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec | ||
Level 8: MP Cost: 32, Damage: 232% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 5 sec | ||
Level 9: MP Cost: 32, Damage: 236% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 10: MP Cost: 32, Damage: 240% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 11: MP Cost: 32, Damage: 244% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 12: MP Cost: 36, Damage: 248% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 13: MP Cost: 36, Damage: 252% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec | ||
Level 14: MP Cost: 36, Damage: 256% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec | ||
Level 15: MP Cost: 36, Damage: 260% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec | ||
Level 16: MP Cost: 40, Damage: 264% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec | ||
Level 17: MP Cost: 40, Damage: 268% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
Level 18: MP Cost: 40, Damage: 272% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
Level 19: MP Cost: 40, Damage: 276% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
Level 20: MP Cost: 44, Damage: 280% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec |
Chains of Hell | Master Level: 20 | |
Type: Active | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range. |
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Level 1: MP Cost: 50, Number of Attacks: 10, Damage: 61%, Critical Hit Rate: +100% | ||
Level 2: MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100% | ||
Level 3: MP Cost: 50, Number of Attacks: 10, Damage: 63%, Critical Hit Rate: +100% | ||
Level 4: MP Cost: 55, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100% | ||
Level 5: MP Cost: 55, Number of Attacks: 10, Damage: 65%, Critical Hit Rate: +100% | ||
Level 6: MP Cost: 55, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100% | ||
Level 7: MP Cost: 55, Number of Attacks: 10, Damage: 67%, Critical Hit Rate: +100% | ||
Level 8: MP Cost: 60, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100% | ||
Level 9: MP Cost: 60, Number of Attacks: 10, Damage: 69%, Critical Hit Rate: +100% | ||
Level 10: MP Cost: 60, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100% | ||
Level 11: MP Cost: 60, Number of Attacks: 10, Damage: 71%, Critical Hit Rate: +100% | ||
Level 12: MP Cost: 65, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100% | ||
Level 13: MP Cost: 65, Number of Attacks: 10, Damage: 73%, Critical Hit Rate: +100% | ||
Level 14: MP Cost: 65, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100% | ||
Level 15: MP Cost: 65, Number of Attacks: 10, Damage: 75%, Critical Hit Rate: +100% | ||
Level 16: MP Cost: 70, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100% | ||
Level 17: MP Cost: 70, Number of Attacks: 10, Damage: 77%, Critical Hit Rate: +100% | ||
Level 18: MP Cost: 70, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100% | ||
Level 19: MP Cost: 70, Number of Attacks: 10, Damage: 79%, Critical Hit Rate: +100% | ||
Level 20: MP Cost: 75, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100% |
Life Drain | Master Level: 10 | |
Type: Passive | ||
Description: Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP. |
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Level 1: Proc Chance: 1%, Restores 1% of the damage as HP | ||
Level 2: Proc Chance: 1%, Restores 2% of the damage as HP | ||
Level 3: Proc Chance: 2%, Restores 3% of the damage as HP | ||
Level 4: Proc Chance: 2%, Restores 4% of the damage as HP | ||
Level 5: Proc Chance: 3%, Restores 5% of the damage as HP | ||
Level 6: Proc Chance: 3%, Restores 6% of the damage as HP | ||
Level 7: Proc Chance: 4%, Restores 7% of the damage as HP | ||
Level 8: Proc Chance: 4%, Restores 8% of the damage as HP | ||
Level 9: Proc Chance: 5%, Restores 9% of the damage as HP | ||
Level 10: Proc Chance: 5%, Restores 10% of the damage as HP |
Enveloping Darkness | Master Level: 20 | |
Type: Passive | ||
Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. |
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Level 1: MaxHP: +1%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% | ||
Level 2: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | ||
Level 3: MaxHP: +3%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% | ||
Level 4: MaxHP: +4%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% | ||
Level 5: MaxHP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% | ||
Level 6: MaxHP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11% | ||
Level 7: MaxHP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13% | ||
Level 8: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% | ||
Level 9: MaxHP: +9%, Abnormal Status Resistance: +15%, Elemental Resistance: +15% | ||
Level 10: MaxHP: +10%, Abnormal Status Resistance: +17%, Elemental Resistance: +17% | ||
Level 11: MaxHP: +11%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% | ||
Level 12: MaxHP: +12%, Abnormal Status Resistance: +19%, Elemental Resistance: +19% | ||
Level 13: MaxHP: +13%, Abnormal Status Resistance: +21%, Elemental Resistance: +21% | ||
Level 14: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22% | ||
Level 15: MaxHP: +15%, Abnormal Status Resistance: +23%, Elemental Resistance: +23% | ||
Level 16: MaxHP: +16%, Abnormal Status Resistance: +25%, Elemental Resistance: +25% | ||
Level 17: MaxHP: +17%, Abnormal Status Resistance: +26%, Elemental Resistance: +26% | ||
Level 18: MaxHP: +18%, Abnormal Status Resistance: +27%, Elemental Resistance: +27% | ||
Level 19: MaxHP: +19%, Abnormal Status Resistance: +29%, Elemental Resistance: +29% | ||
Level 20: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30% |
PVP
Bloody Storm | Master Level: 10 | |
Type: Active | Pre-requisite: Level 20 Slash Storm | |
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. |
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Level 1: MP Cost: 35, Damage: 188%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 35, Damage: 191%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 40, Damage: 194%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 40, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 40, Damage: 200%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 45, Damage: 203%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 45, Damage: 206%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 45, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 50, Damage: 212%, Number of Attacks: 2, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 50, Damage: 215%, Number of Attacks: 2, Max Enemies Hit: 4 |
Advanced Dark Sight | Master Level: 10 | |
Type: Passive | Pre-requisite: Dark Sight Lv. 10 | |
Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage. |
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Level 1: Maintain Dark Sight Chance: 2%. Dark Sight Trigger Chance: 1%, Dark Sight Damage Bonus: 6% | ||
Level 2: Maintain Dark Sight Chance: 4%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 7% | ||
Level 3: Maintain Dark Sight Chance: 6%. Dark Sight Trigger Chance: 3%, Dark Sight Damage Bonus: 8% | ||
Level 4: Maintain Dark Sight Chance: 8%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 9% | ||
Level 5: Maintain Dark Sight Chance: 10%. Dark Sight Trigger Chance: 5%, Dark Sight Damage Bonus: 10% | ||
Level 6: Maintain Dark Sight Chance: 12%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 11% | ||
Level 7: Maintain Dark Sight Chance: 14%. Dark Sight Trigger Chance: 7%, Dark Sight Damage Bonus: 12% | ||
Level 8: Maintain Dark Sight Chance: 16%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 13% | ||
Level 9: Maintain Dark Sight Chance: 18%. Dark Sight Trigger Chance: 9%, Dark Sight Damage Bonus: 14% | ||
Level 10: Maintain Dark Sight Chance: 20%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 15% |
Mirror Image | Master Level: 30 | |
Type: Supportive | Pre-requisite: Lv.11 or above: Master Book required | |
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. |
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Level 1: MP Cost: 40, Damage: 1%, Duration: 60 sec | ||
Level 2: MP Cost: 40, Damage: 2%, Duration: 60 sec | ||
Level 3: MP Cost: 40, Damage: 3%, Duration: 60 sec | ||
Level 4: MP Cost: 44, Damage: 4%, Duration: 60 sec | ||
Level 5: MP Cost: 44, Damage: 5%, Duration: 60 sec | ||
Level 6: MP Cost: 44, Damage: 6%, Duration: 60 sec | ||
Level 7: MP Cost: 44, Damage: 7%, Duration: 60 sec | ||
Level 8: MP Cost: 48, Damage: 8%, Duration: 60 sec | ||
Level 9: MP Cost: 48, Damage: 9%, Duration: 60 sec | ||
Level 10: MP Cost: 48, Damage: 10%, Duration: 100 sec | ||
Level 11: MP Cost: 48, Damage: 11%, Duration: 100 sec | ||
Level 12: MP Cost: 52, Damage: 12%, Duration: 100 sec | ||
Level 13: MP Cost: 52, Damage: 13%, Duration: 100 sec | ||
Level 14: MP Cost: 52, Damage: 14%, Duration: 100 sec | ||
Level 15: MP Cost: 52, Damage: 15%, Duration: 100 sec | ||
Level 16: MP Cost: 56, Damage: 16%, Duration: 100 sec | ||
Level 17: MP Cost: 56, Damage: 17%, Duration: 100 sec | ||
Level 18: MP Cost: 56, Damage: 18%, Duration: 100 sec | ||
Level 19: MP Cost: 56, Damage: 19%, Duration: 100 sec | ||
Level 20: MP Cost: 60, Damage: 20%, Duration: 140 sec | ||
Level 21: MP Cost: 60, Damage: 21%, Duration: 140 sec | ||
Level 22: MP Cost: 60, Damage: 22%, Duration: 140 sec | ||
Level 23: MP Cost: 60, Damage: 23%, Duration: 140 sec | ||
Level 24: MP Cost: 64, Damage: 24%, Duration: 140 sec | ||
Level 25: MP Cost: 64, Damage: 25%, Duration: 140 sec | ||
Level 26: MP Cost: 64, Damage: 26%, Duration: 140 sec | ||
Level 27: MP Cost: 64, Damage: 27%, Duration: 140 sec | ||
Level 28: MP Cost: 68, Damage: 28%, Duration: 140 sec | ||
Level 29: MP Cost: 68, Damage: 29%, Duration: 140 sec | ||
Level 30: MP Cost: 68, Damage: 30%, Duration: 180 sec |
Owl Spirit | Master Level: 20 | |
Type: Active | ||
Description: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase. |
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Level 1: MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 110% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 2: MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 3: MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 4: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 5: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 114% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 6: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 7: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 8: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 118% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 9: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 118% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 10: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 11: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 12: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 122% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 13: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 122% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 14: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 15: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 16: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 126% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 17: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 126% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 18: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 19: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec | ||
Level 20: MP Cost: 37, Instant Kill Chance: 0%, Damage Bonus: 130% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec |
Flying Assaulter | Master Level: 20 | |
Type: Active | Pre-requisite: Lv. 20 Self Haste. Lv.6 or above: Mastery Book required | |
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump. |
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Level 1: MP Cost: 24, Damage: 232% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 2: MP Cost: 24, Damage: 236% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 3: MP Cost: 24, Damage: 240% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 4: MP Cost: 28, Damage: 244% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 5: MP Cost: 28, Damage: 248% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 6: MP Cost: 28, Damage: 252% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 7: MP Cost: 28, Damage: 256% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 8: MP Cost: 32, Damage: 260% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 9: MP Cost: 32, Damage: 264% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 10: MP Cost: 32, Damage: 268% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 11: MP Cost: 32, Damage: 272% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 12: MP Cost: 36, Damage: 276% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 13: MP Cost: 36, Damage: 280% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 14: MP Cost: 36, Damage: 284% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 15: MP Cost: 36, Damage: 288% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 16: MP Cost: 40, Damage: 292% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 17: MP Cost: 40, Damage: 296% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 18: MP Cost: 40, Damage: 300% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 19: MP Cost: 40, Damage: 304% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 20: MP Cost: 44, Damage: 308% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec |
Chains of Hell | Master Level: 20 | |
Type: Active | Pre-requisite: Lv.11 or above: Mastery Book required | |
Description: When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range. |
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Level 1: MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100% | ||
Level 2: MP Cost: 50, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100% | ||
Level 3: MP Cost: 50, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100% | ||
Level 4: MP Cost: 55, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100% | ||
Level 5: MP Cost: 55, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100% | ||
Level 6: MP Cost: 55, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100% | ||
Level 7: MP Cost: 55, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100% | ||
Level 8: MP Cost: 60, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100% | ||
Level 9: MP Cost: 60, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100% | ||
Level 10: MP Cost: 60, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100% | ||
Level 11: MP Cost: 60, Number of Attacks: 10, Damage: 82%, Critical Hit Rate: +100% | ||
Level 12: MP Cost: 65, Number of Attacks: 10, Damage: 84%, Critical Hit Rate: +100% | ||
Level 13: MP Cost: 65, Number of Attacks: 10, Damage: 86%, Critical Hit Rate: +100% | ||
Level 14: MP Cost: 65, Number of Attacks: 10, Damage: 88%, Critical Hit Rate: +100% | ||
Level 15: MP Cost: 65, Number of Attacks: 10, Damage: 90%, Critical Hit Rate: +100% | ||
Level 16: MP Cost: 70, Number of Attacks: 10, Damage: 92%, Critical Hit Rate: +100% | ||
Level 17: MP Cost: 70, Number of Attacks: 10, Damage: 94%, Critical Hit Rate: +100% | ||
Level 18: MP Cost: 70, Number of Attacks: 10, Damage: 96%, Critical Hit Rate: +100% | ||
Level 19: MP Cost: 70, Number of Attacks: 10, Damage: 98%, Critical Hit Rate: +100% | ||
Level 20: MP Cost: 75, Number of Attacks: 10, Damage: 100%, Critical Hit Rate: +100% |
Life Drain | Master Level: 10 | |
Type: Passive | ||
Description: Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP. |
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Level 1: Proc Chance: 1%, Restores 6% of the damage as HP | ||
Level 2: Proc Chance: 1%, Restores 12% of the damage as HP | ||
Level 3: Proc Chance: 2%, Restores 18% of the damage as HP | ||
Level 4: Proc Chance: 2%, Restores 24% of the damage as HP | ||
Level 5: Proc Chance: 3%, Restores 30% of the damage as HP | ||
Level 6: Proc Chance: 3%, Restores 36% of the damage as HP | ||
Level 7: Proc Chance: 4%, Restores 42% of the damage as HP | ||
Level 8: Proc Chance: 4%, Restores 48% of the damage as HP | ||
Level 9: Proc Chance: 5%, Restores 54% of the damage as HP | ||
Level 10: Proc Chance: 5%, Restores 60% of the damage as HP |