Assassin
1st | 2nd | 3rd | 4th | |||
Rogue | > | Assassin | > | Hermit | > | Night Lord |
> | Bandit | > | Chief Bandit | > | Shadower |
Requirement: Level 30
Head back to Thieves' Hideaway once you've reached Lv 30, which is located at the cafe in Kerning City. Go inside, talk to Dark Lord. He'll give you a letter and you've to pass it to the job advancement instructor near Kerning City. After giving the letter, you'll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles.
Once you've collected 30 Dark Marbles, talk to the instructor, and he'll award you with a Proof of a Hero. Go back to Kerning City Thieves' Hideaway, and talk to Dark Lord once again, where then you'll advance as the Assassin.
PVE
Claw Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. |
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Level 1: Claw Master: +12%, Accuracy: +6, Throwing Stars: +10 | ||
Level 2: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 | ||
Level 3: Claw Master: +16%, Accuracy: +18, Throwing Stars: +30 | ||
Level 4: Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 | ||
Level 5: Claw Master: +20%, Accuracy: +30, Throwing Stars: +50 | ||
Level 6: Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 | ||
Level 7: Claw Master: +24%, Accuracy: +42, Throwing Stars: +70 | ||
Level 8: Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 | ||
Level 9: Claw Master: +28%, Accuracy: +54, Throwing Stars: +90 | ||
Level 10: Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 | ||
Level 11: Claw Master: +32%, Accuracy: +66, Throwing Stars: +110 | ||
Level 12: Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 | ||
Level 13: Claw Master: +36%, Accuracy: +78, Throwing Stars: +130 | ||
Level 14: Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 | ||
Level 15: Claw Master: +40%, Accuracy: +90, Throwing Stars: +150 | ||
Level 16: Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 | ||
Level 17: Claw Master: +44%, Accuracy: +102, Throwing Stars: +170 | ||
Level 18: Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 | ||
Level 19: Claw Master: +48%, Accuracy: +114, Throwing Stars: +190 | ||
Level 20: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200 |
Critical Throw | Master Level: 30 | |
Type: Passive | Pre-requisite: Claw Mastery Lv. 3 | |
Description: Enhances Critical Attack Rate and Minimum Critical Damage. |
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Level 1: Crit Rate: +5%, Minimum Crit Damage: +1% | ||
Level 2: Crit Rate: +8%, Minimum Crit Damage: +1% | ||
Level 3: Crit Rate: +8%, Minimum Crit Damage: +2% | ||
Level 4: Crit Rate: +11%, Minimum Crit Damage: +2% | ||
Level 5: Crit Rate: +11%, Minimum Crit Damage: +3% | ||
Level 6: Crit Rate: +14%, Minimum Crit Damage: +3% | ||
Level 7: Crit Rate: +14%, Minimum Crit Damage: +4% | ||
Level 8: Crit Rate: +17%, Minimum Crit Damage: +4% | ||
Level 9: Crit Rate: +17%, Minimum Crit Damage: +5% | ||
Level 10: Crit Rate: +20%, Minimum Crit Damage: +5% | ||
Level 11: Crit Rate: +20%, Minimum Crit Damage: +6% | ||
Level 12: Crit Rate: +23%, Minimum Crit Damage: +6% | ||
Level 13: Crit Rate: +23%, Minimum Crit Damage: +7% | ||
Level 14: Crit Rate: +26%, Minimum Crit Damage: +7% | ||
Level 15: Crit Rate: +26%, Minimum Crit Damage: +8% | ||
Level 16: Crit Rate: +29%, Minimum Crit Damage: +8% | ||
Level 17: Crit Rate: +29%, Minimum Crit Damage: +9% | ||
Level 18: Crit Rate: +32%, Minimum Crit Damage: +9% | ||
Level 19: Crit Rate: +32%, Minimum Crit Damage: +10% | ||
Level 20: Crit Rate: +35%, Minimum Crit Damage: +10% | ||
Level 21: Crit Rate: +35%, Minimum Crit Damage: +11% | ||
Level 22: Crit Rate: +38%, Minimum Crit Damage: +11% | ||
Level 23: Crit Rate: +38%, Minimum Crit Damage: +12% | ||
Level 24: Crit Rate: +41%, Minimum Crit Damage: +12% | ||
Level 25: Crit Rate: +41%, Minimum Crit Damage: +13% | ||
Level 26: Crit Rate: +44%, Minimum Crit Damage: +13% | ||
Level 27: Crit Rate: +44%, Minimum Crit Damage: +14% | ||
Level 28: Crit Rate: +47%, Minimum Crit Damage: +14% | ||
Level 29: Crit Rate: +47%, Minimum Crit Damage: +15% | ||
Level 30: Crit Rate: +50%, Minimum Crit Damage: +15% |
Claw Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Claw Mastery Lv. 5 | |
Description: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Flash Jump | Master Level: 10 | |
Type: Supportive | ||
Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. |
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Level 1: MP Cost: 40, jumps a certain distance | ||
Level 2: MP Cost: 38, jumps a certain distance | ||
Level 3: MP Cost: 36, jumps a certain distance | ||
Level 4: MP Cost: 34, jumps a certain distance | ||
Level 5: MP Cost: 32, jumps a certain distance | ||
Level 6: MP Cost: 30, jumps a certain distance | ||
Level 7: MP Cost: 28, jumps a certain distance | ||
Level 8: MP Cost: 26, jumps a certain distance | ||
Level 9: MP Cost: 24, jumps a certain distance | ||
Level 10: MP Cost: 22, jumps a certain distance |
Shuriken Burst | Master Level: 20 | |
Type: Active | ||
Description: Throws an exploding shuriken to damage the target and nearby enemies. |
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Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4 | ||
Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4 | ||
Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4 | ||
Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4 | ||
Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4 | ||
Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4 |
Physical Training | Master Level: 10 | |
Type: Passive | ||
Description: Permanently improves LUK and DEX through sheer physical training. |
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Level 1: Permanently increases LUK by 3 and DEX by 3 | ||
Level 2: Permanently increases LUK by 6 and DEX by 6 | ||
Level 3: Permanently increases LUK by 9 and DEX by 9 | ||
Level 4: Permanently increases LUK by 12 and DEX by 12 | ||
Level 5: Permanently increases LUK by 15 and DEX by 15 | ||
Level 6: Permanently increases LUK by 18 and DEX by 18 | ||
Level 7: Permanently increases LUK by 21 and DEX by 21 | ||
Level 8: Permanently increases LUK by 24 and DEX by 24 | ||
Level 9: Permanently increases LUK by 27 and DEX by 27 | ||
Level 10: Permanently increases LUK by 30 and DEX by 30 |
Gust Charm | Master Level: 20 | |
Type: Supportive | ||
Description: Solidifies the wind to damage and knock back enemies. |
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Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350 | ||
Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350 |
PVP
Claw Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. |
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Level 1: Claw Master: +12%, Accuracy: +6, Throwing Stars: +10 | ||
Level 2: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20 | ||
Level 3: Claw Master: +16%, Accuracy: +18, Throwing Stars: +30 | ||
Level 4: Claw Master: +18%, Accuracy: +24, Throwing Stars: +40 | ||
Level 5: Claw Master: +20%, Accuracy: +30, Throwing Stars: +50 | ||
Level 6: Claw Master: +22%, Accuracy: +36, Throwing Stars: +60 | ||
Level 7: Claw Master: +24%, Accuracy: +42, Throwing Stars: +70 | ||
Level 8: Claw Master: +26%, Accuracy: +48, Throwing Stars: +80 | ||
Level 9: Claw Master: +28%, Accuracy: +54, Throwing Stars: +90 | ||
Level 10: Claw Master: +30%, Accuracy: +60, Throwing Stars: +100 | ||
Level 11: Claw Master: +32%, Accuracy: +66, Throwing Stars: +110 | ||
Level 12: Claw Master: +34%, Accuracy: +72, Throwing Stars: +120 | ||
Level 13: Claw Master: +36%, Accuracy: +78, Throwing Stars: +130 | ||
Level 14: Claw Master: +38%, Accuracy: +84, Throwing Stars: +140 | ||
Level 15: Claw Master: +40%, Accuracy: +90, Throwing Stars: +150 | ||
Level 16: Claw Master: +42%, Accuracy: +96, Throwing Stars: +160 | ||
Level 17: Claw Master: +44%, Accuracy: +102, Throwing Stars: +170 | ||
Level 18: Claw Master: +46%, Accuracy: +108, Throwing Stars: +180 | ||
Level 19: Claw Master: +48%, Accuracy: +114, Throwing Stars: +190 | ||
Level 20: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200 |
Critical Throw | Master Level: 30 | |
Type: Passive | Pre-requisite: Claw Mastery Lv. 3 | |
Description: Enhances Critical Attack Rate and Minimum Critical Damage. |
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Level 1: Crit Rate: +5%, Minimum Crit Damage: +1% | ||
Level 2: Crit Rate: +8%, Minimum Crit Damage: +1% | ||
Level 3: Crit Rate: +8%, Minimum Crit Damage: +2% | ||
Level 4: Crit Rate: +11%, Minimum Crit Damage: +2% | ||
Level 5: Crit Rate: +11%, Minimum Crit Damage: +3% | ||
Level 6: Crit Rate: +14%, Minimum Crit Damage: +3% | ||
Level 7: Crit Rate: +14%, Minimum Crit Damage: +4% | ||
Level 8: Crit Rate: +17%, Minimum Crit Damage: +4% | ||
Level 9: Crit Rate: +17%, Minimum Crit Damage: +5% | ||
Level 10: Crit Rate: +20%, Minimum Crit Damage: +5% | ||
Level 11: Crit Rate: +20%, Minimum Crit Damage: +6% | ||
Level 12: Crit Rate: +23%, Minimum Crit Damage: +6% | ||
Level 13: Crit Rate: +23%, Minimum Crit Damage: +7% | ||
Level 14: Crit Rate: +26%, Minimum Crit Damage: +7% | ||
Level 15: Crit Rate: +26%, Minimum Crit Damage: +8% | ||
Level 16: Crit Rate: +29%, Minimum Crit Damage: +8% | ||
Level 17: Crit Rate: +29%, Minimum Crit Damage: +9% | ||
Level 18: Crit Rate: +32%, Minimum Crit Damage: +9% | ||
Level 19: Crit Rate: +32%, Minimum Crit Damage: +10% | ||
Level 20: Crit Rate: +35%, Minimum Crit Damage: +10% | ||
Level 21: Crit Rate: +35%, Minimum Crit Damage: +11% | ||
Level 22: Crit Rate: +38%, Minimum Crit Damage: +11% | ||
Level 23: Crit Rate: +38%, Minimum Crit Damage: +12% | ||
Level 24: Crit Rate: +41%, Minimum Crit Damage: +12% | ||
Level 25: Crit Rate: +41%, Minimum Crit Damage: +13% | ||
Level 26: Crit Rate: +44%, Minimum Crit Damage: +13% | ||
Level 27: Crit Rate: +44%, Minimum Crit Damage: +14% | ||
Level 28: Crit Rate: +47%, Minimum Crit Damage: +14% | ||
Level 29: Crit Rate: +47%, Minimum Crit Damage: +15% | ||
Level 30: Crit Rate: +50%, Minimum Crit Damage: +15% |
Claw Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Claw Mastery Lv. 5 | |
Description: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Haste | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. |
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Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1 | ||
Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2 | ||
Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3 | ||
Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4 | ||
Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5 | ||
Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6 | ||
Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7 | ||
Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8 | ||
Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9 | ||
Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10 | ||
Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11 | ||
Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12 | ||
Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13 | ||
Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14 | ||
Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15 | ||
Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16 | ||
Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17 | ||
Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18 | ||
Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19 | ||
Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20 |
Drain | Master Level: 20 | |
Type: Active | ||
Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. |
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Level 1: MP Cost: 12, Damage: 220%, Absorbs 17% of the damage | ||
Level 2: MP Cost: 12, Damage: 224%, Absorbs 24% of the damage | ||
Level 3: MP Cost: 12, Damage: 228%, Absorbs 31% of the damage | ||
Level 4: MP Cost: 12, Damage: 232%, Absorbs 38% of the damage | ||
Level 5: MP Cost: 15, Damage: 236%, Absorbs 45% of the damage | ||
Level 6: MP Cost: 15, Damage: 240%, Absorbs 52% of the damage | ||
Level 7: MP Cost: 15, Damage: 244%, Absorbs 59% of the damage | ||
Level 8: MP Cost: 15, Damage: 248%, Absorbs 66% of the damage | ||
Level 9: MP Cost: 15, Damage: 252%, Absorbs 73% of the damage | ||
Level 10: MP Cost: 18, Damage: 256%, Absorbs 80% of the damage | ||
Level 11: MP Cost: 18, Damage: 260%, Absorbs 87% of the damage | ||
Level 12: MP Cost: 18, Damage: 264%, Absorbs 94% of the damage | ||
Level 13: MP Cost: 18, Damage: 268%, Absorbs 101% of the damage | ||
Level 14: MP Cost: 18, Damage: 272%, Absorbs 108% of the damage | ||
Level 15: MP Cost: 21, Damage: 276%, Absorbs 115% of the damage | ||
Level 16: MP Cost: 21, Damage: 280%, Absorbs 122% of the damage | ||
Level 17: MP Cost: 21, Damage: 284%, Absorbs 129% of the damage | ||
Level 18: MP Cost: 21, Damage: 288%, Absorbs 136% of the damage | ||
Level 19: MP Cost: 21, Damage: 292%, Absorbs 143% of the damage | ||
Level 20: MP Cost: 24, Damage: 296%, Absorbs 150% of the damage |
Shadow Resistance | Master Level: 20 | |
Type: Passive | ||
Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. |
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Level 1: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% | ||
Level 2: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% | ||
Level 3: Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2% | ||
Level 4: Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2% | ||
Level 5: Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3% | ||
Level 6: Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3% | ||
Level 7: Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4% | ||
Level 8: Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4% | ||
Level 9: Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% | ||
Level 10: Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% | ||
Level 11: Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | ||
Level 12: Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | ||
Level 13: Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% | ||
Level 14: Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% | ||
Level 15: Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% | ||
Level 16: Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% | ||
Level 17: Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% | ||
Level 18: Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% | ||
Level 19: Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% | ||
Level 20: Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% |