Wild Hunter (4th Job)
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Requirement: Level 120 and above
PVE
Wild Arrow Blast | Master Level: 30 | |
Type: Active | ||
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. |
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Level 1: MP Cost: 8, Damage: 183% per arrow | ||
Level 2: MP Cost: 8, Damage: 186% per arrow | ||
Level 3: MP Cost: 8, Damage: 189% per arrow | ||
Level 4: MP Cost: 8, Damage: 192% per arrow | ||
Level 5: MP Cost: 8, Damage: 195% per arrow | ||
Level 6: MP Cost: 8, Damage: 198% per arrow | ||
Level 7: MP Cost: 8, Damage: 201% per arrow | ||
Level 8: MP Cost: 8, Damage: 204% per arrow | ||
Level 9: MP Cost: 8, Damage: 207% per arrow | ||
Level 10: MP Cost: 8, Damage: 210% per arrow | ||
Level 11: MP Cost: 9, Damage: 213% per arrow | ||
Level 12: MP Cost: 9, Damage: 216% per arrow | ||
Level 13: MP Cost: 9, Damage: 219% per arrow | ||
Level 14: MP Cost: 9, Damage: 222% per arrow | ||
Level 15: MP Cost: 9, Damage: 225% per arrow | ||
Level 16: MP Cost: 9, Damage: 228% per arrow | ||
Level 17: MP Cost: 9, Damage: 231% per arrow | ||
Level 18: MP Cost: 9, Damage: 234% per arrow | ||
Level 19: MP Cost: 9, Damage: 237% per arrow | ||
Level 20: MP Cost: 9, Damage: 240% per arrow | ||
Level 21: MP Cost: 10, Damage: 243% per arrow | ||
Level 22: MP Cost: 10, Damage: 246% per arrow | ||
Level 23: MP Cost: 10, Damage: 249% per arrow | ||
Level 24: MP Cost: 10, Damage: 252% per arrow | ||
Level 25: MP Cost: 10, Damage: 255% per arrow | ||
Level 26: MP Cost: 10, Damage: 258% per arrow | ||
Level 27: MP Cost: 10, Damage: 261% per arrow | ||
Level 28: MP Cost: 10, Damage: 264% per arrow | ||
Level 29: MP Cost: 10, Damage: 267% per arrow | ||
Level 30: MP Cost: 10, Damage: 270% per arrow | ||
Level 31: MP Cost: 11, Damage: 273% per arrow | ||
Level 32: MP Cost: 11, Damage: 276% per arrow | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sonic Roar | Master Level: 30 | |
Type: Active | ||
Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. |
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Level 1: MP Cost: 40, Damage: 662%, Max Monsters Hit: 8, Stun Chance: 42%, Stun Duration: 5 sec | ||
Level 2: MP Cost: 40, Damage: 674%, Max Monsters Hit: 8, Stun Chance: 44%, Stun Duration: 5 sec | ||
Level 3: MP Cost: 44, Damage: 686%, Max Monsters Hit: 8, Stun Chance: 46%, Stun Duration: 5 sec | ||
Level 4: MP Cost: 44, Damage: 698%, Max Monsters Hit: 8, Stun Chance: 48%, Stun Duration: 5 sec | ||
Level 5: MP Cost: 44, Damage: 710%, Max Monsters Hit: 8, Stun Chance: 50%, Stun Duration: 5 sec | ||
Level 6: MP Cost: 48, Damage: 722%, Max Monsters Hit: 8, Stun Chance: 52%, Stun Duration: 6 sec | ||
Level 7: MP Cost: 48, Damage: 734%, Max Monsters Hit: 8, Stun Chance: 54%, Stun Duration: 6 sec | ||
Level 8: MP Cost: 48, Damage: 746%, Max Monsters Hit: 8, Stun Chance: 56%, Stun Duration: 6 sec | ||
Level 9: MP Cost: 52, Damage: 758%, Max Monsters Hit: 8, Stun Chance: 58%, Stun Duration: 6 sec | ||
Level 10: MP Cost: 52, Damage: 770%, Max Monsters Hit: 8, Stun Chance: 60%, Stun Duration: 6 sec | ||
Level 11: MP Cost: 52, Damage: 782%, Max Monsters Hit: 8, Stun Chance: 62%, Stun Duration: 7 sec | ||
Level 12: MP Cost: 56, Damage: 794%, Max Monsters Hit: 8, Stun Chance: 64%, Stun Duration: 7 sec | ||
Level 13: MP Cost: 56, Damage: 806%, Max Monsters Hit: 8, Stun Chance: 66%, Stun Duration: 7 sec | ||
Level 14: MP Cost: 56, Damage: 818%, Max Monsters Hit: 8, Stun Chance: 68%, Stun Duration: 7 sec | ||
Level 15: MP Cost: 60, Damage: 830%, Max Monsters Hit: 8, Stun Chance: 70%, Stun Duration: 7 sec | ||
Level 16: MP Cost: 60, Damage: 842%, Max Monsters Hit: 8, Stun Chance: 72%, Stun Duration: 8 sec | ||
Level 17: MP Cost: 60, Damage: 854%, Max Monsters Hit: 8, Stun Chance: 74%, Stun Duration: 8 sec | ||
Level 18: MP Cost: 64, Damage: 866%, Max Monsters Hit: 8, Stun Chance: 76%, Stun Duration: 8 sec | ||
Level 19: MP Cost: 64, Damage: 878%, Max Monsters Hit: 8, Stun Chance: 78%, Stun Duration: 8 sec | ||
Level 20: MP Cost: 64, Damage: 890%, Max Monsters Hit: 8, Stun Chance: 80%, Stun Duration: 8 sec | ||
Level 21: MP Cost: 68, Damage: 902%, Max Monsters Hit: 8, Stun Chance: 82%, Stun Duration: 9 sec | ||
Level 22: MP Cost: 68, Damage: 914%, Max Monsters Hit: 8, Stun Chance: 84%, Stun Duration: 9 sec | ||
Level 23: MP Cost: 68, Damage: 926%, Max Monsters Hit: 8, Stun Chance: 86%, Stun Duration: 9 sec | ||
Level 24: MP Cost: 72, Damage: 938%, Max Monsters Hit: 8, Stun Chance: 88%, Stun Duration: 9 sec | ||
Level 25: MP Cost: 72, Damage: 950%, Max Monsters Hit: 8, Stun Chance: 90%, Stun Duration: 9 sec | ||
Level 26: MP Cost: 72, Damage: 962%, Max Monsters Hit: 8, Stun Chance: 92%, Stun Duration: 10 sec | ||
Level 27: MP Cost: 76, Damage: 974%, Max Monsters Hit: 8, Stun Chance: 94%, Stun Duration: 10 sec | ||
Level 28: MP Cost: 76, Damage: 986%, Max Monsters Hit: 8, Stun Chance: 96%, Stun Duration: 10 sec | ||
Level 29: MP Cost: 76, Damage: 998%, Max Monsters Hit: 8, Stun Chance: 98%, Stun Duration: 10 sec | ||
Level 30: MP Cost: 80, Damage: 1010%, Max Monsters Hit: 8, Stun Chance: 100%, Stun Duration: 10 sec | ||
Level 31: MP Cost: 80, Damage: 1022%, Max Monsters Hit: 8, Stun Chance: 102%, Stun Duration: 11 sec | ||
Level 32: MP Cost: 80, Damage: 1034%, Max Monsters Hit: 8, Stun Chance: 104%, Stun Duration: 11 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Exploding Arrows | Master Level: 30 | |
Type: Active | ||
Description: Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun. |
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Level 1: MP Cost: 350, Damage: 64%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 415%, Stun Chance: 100%, Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 68%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 430%, Stun Chance: 100%, Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 72%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 445%, Stun Chance: 100%, Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 76%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 460%, Stun Chance: 100%, Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 80%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 475%, Stun Chance: 100%, Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 84%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 490%, Stun Chance: 100%, Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 88%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 505%, Stun Chance: 100%, Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 92%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 520%, Stun Chance: 100%, Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 96%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 535%, Stun Chance: 100%, Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 100%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 550%, Stun Chance: 100%, Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 104%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 565%, Stun Chance: 100%, Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 108%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 580%, Stun Chance: 100%, Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 112%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 595%, Stun Chance: 100%, Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 116%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 610%, Stun Chance: 100%, Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 120%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 625%, Stun Chance: 100%, Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 124%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 640%, Stun Chance: 100%, Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 128%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 655%, Stun Chance: 100%, Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 132%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 670%, Stun Chance: 100%, Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 136%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 685%, Stun Chance: 100%, Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 140%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 700%, Stun Chance: 100%, Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 144%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 715%, Stun Chance: 100%, Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 148%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 730%, Stun Chance: 100%, Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 152%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 745%, Stun Chance: 100%, Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 156%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 760%, Stun Chance: 100%, Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 160%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 775%, Stun Chance: 100%, Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 164%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 790%, Stun Chance: 100%, Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 168%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 805%, Stun Chance: 100%, Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 172%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 820%, Stun Chance: 100%, Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 176%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 835%, Stun Chance: 100%, Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 180%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 850%, Stun Chance: 100%, Cooldown: 30 sec | ||
Level 31: MP Cost: 350, Damage: 184%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 865%, Stun Chance: 100%, Cooldown: 30 sec | ||
Level 32: MP Cost: 350, Damage: 188%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 880%, Stun Chance: 100%, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Crossbow Expert | Master Level: 30 | |
Type: Passive | Pre-requisite: Crossbow Mastery Lv. 20 | |
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage. |
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Level 1: Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% | ||
Level 2: Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% | ||
Level 3: Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% | ||
Level 4: Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% | ||
Level 5: Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% | ||
Level 6: Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% | ||
Level 7: Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% | ||
Level 8: Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% | ||
Level 9: Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% | ||
Level 10: Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% | ||
Level 11: Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% | ||
Level 12: Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% | ||
Level 13: Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% | ||
Level 14: Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% | ||
Level 15: Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% | ||
Level 16: Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% | ||
Level 17: Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% | ||
Level 18: Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% | ||
Level 19: Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% | ||
Level 20: Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% | ||
Level 21: Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% | ||
Level 22: Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% | ||
Level 23: Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% | ||
Level 24: Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% | ||
Level 25: Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% | ||
Level 26: Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% | ||
Level 27: Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% | ||
Level 28: Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% | ||
Level 29: Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% | ||
Level 30: Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% | ||
Level 31: Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% | ||
Level 32: Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sharp Eyes | Master Level: 30 | |
Type: Supportive | ||
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. |
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Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec | ||
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec | ||
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec | ||
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec | ||
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec | ||
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec | ||
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec | ||
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec | ||
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec | ||
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec | ||
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec | ||
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec | ||
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec | ||
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec | ||
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec | ||
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec | ||
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec | ||
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec | ||
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec | ||
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec | ||
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec | ||
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec | ||
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec | ||
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec | ||
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec | ||
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec | ||
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec | ||
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec | ||
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec | ||
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec | ||
Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec | ||
Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Stink Bomb Shot | Master Level: 10 | |
Type: Supportive | ||
Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them. |
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Level 1: MP Cost: 30, EXP Earned: +4% EXP | ||
Level 2: MP Cost: 35, EXP Earned: +8% EXP | ||
Level 3: MP Cost: 40, EXP Earned: +12% EXP | ||
Level 4: MP Cost: 40, EXP Earned: +16% EXP | ||
Level 5: MP Cost: 45, EXP Earned: +20% EXP | ||
Level 6: MP Cost: 50, EXP Earned: +24% EXP | ||
Level 7: MP Cost: 50, EXP Earned: +28% EXP | ||
Level 8: MP Cost: 55, EXP Earned: +32% EXP | ||
Level 9: MP Cost: 60, EXP Earned: +36% EXP | ||
Level 10: MP Cost: 60, EXP Earned: +40% EXP | ||
Level 11: MP Cost: 65, EXP Earned: +44% EXP | ||
Level 12: MP Cost: 70, EXP Earned: +48% EXP | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Wild Instinct | Master Level: 10 | |
Type: Passive | ||
Description: You ignore a portion of an enemy's defense when attacking. Also, you have a chance to dodge enemy attacks. |
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Level 1: Monster DEF Ignored: 2%, Dodge Chance: 1% | ||
Level 2: Monster DEF Ignored: 4%, Dodge Chance: 2% | ||
Level 3: Monster DEF Ignored: 6%, Dodge Chance: 3% | ||
Level 4: Monster DEF Ignored: 8%, Dodge Chance: 4% | ||
Level 5: Monster DEF Ignored: 10%, Dodge Chance: 5% | ||
Level 6: Monster DEF Ignored: 12%, Dodge Chance: 6% | ||
Level 7: Monster DEF Ignored: 14%, Dodge Chance: 7% | ||
Level 8: Monster DEF Ignored: 16%, Dodge Chance: 8% | ||
Level 9: Monster DEF Ignored: 18%, Dodge Chance: 9% | ||
Level 10: Monster DEF Ignored: 20%, Dodge Chance: 10% | ||
Level 11: Monster DEF Ignored: 22%, Dodge Chance: 11% | ||
Level 12: Monster DEF Ignored: 24%, Dodge Chance: 12% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Advanced Final Attack | Master Level: 32 | |
Type: Passive | Pre-requisite: Final Attack Lv. 20 | |
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. |
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Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Also has a 41% chance of activating 152% damage Final Attack | ||
Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Also has a 42% chance of activating 154% damage Final Attack | ||
Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Also has a 43% chance of activating 156% damage Final Attack | ||
Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Also has a 44% chance of activating 158% damage Final Attack | ||
Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Also has a 45% chance of activating 160% damage Final Attack | ||
Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Also has a 46% chance of activating 162% damage Final Attack | ||
Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 47% chance of activating 164% damage Final Attack | ||
Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 48% chance of activating 166% damage Final Attack | ||
Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Also has a 49% chance of activating 168% damage Final Attack | ||
Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 170% damage Final Attack | ||
Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 172% damage Final Attack | ||
Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 52% chance of activating 174% damage Final Attack | ||
Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Also has a 53% chance of activating 176% damage Final Attack | ||
Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Also has a 54% chance of activating 178% damage Final Attack | ||
Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 55% chance of activating 180% damage Final Attack | ||
Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Also has a 56% chance of activating 182% damage Final Attack | ||
Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Also has a 57% chance of activating 184% damage Final Attack | ||
Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Also has a 58% chance of activating 186% damage Final Attack | ||
Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Also has a 59% chance of activating 188% damage Final Attack | ||
Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Also has a 60% chance of activating 190% damage Final Attack | ||
Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Also has a 61% chance of activating 192% damage Final Attack | ||
Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Also has a 62% chance of activating 194% damage Final Attack | ||
Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Also has a 63% chance of activating 196% damage Final Attack | ||
Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Also has a 64% chance of activating 198% damage Final Attack | ||
Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Also has a 65% chance of activating 200% damage Final Attack | ||
Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Also has a 66% chance of activating 202% damage Final Attack | ||
Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Also has a 67% chance of activating 204% damage Final Attack | ||
Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Also has a 68% chance of activating 206% damage Final Attack | ||
Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Also has a 69% chance of activating 208% damage Final Attack | ||
Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Also has a 70% chance of activating 210% damage Final Attack | ||
Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Also has a 71% chance of activating 212% damage Final Attack | ||
Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Also has a 72% chance of activating 214% damage Final Attack |
PVP
Wild Arrow Blast (PVP) | Master Level: 30 | |
Type: Active | ||
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. |
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Level 1: MP Cost: 8, Damage: 132% per arrow | ||
Level 2: MP Cost: 8, Damage: 134% per arrow | ||
Level 3: MP Cost: 8, Damage: 136% per arrow | ||
Level 4: MP Cost: 8, Damage: 138% per arrow | ||
Level 5: MP Cost: 8, Damage: 140% per arrow | ||
Level 6: MP Cost: 8, Damage: 142% per arrow | ||
Level 7: MP Cost: 8, Damage: 144% per arrow | ||
Level 8: MP Cost: 8, Damage: 146% per arrow | ||
Level 9: MP Cost: 8, Damage: 148% per arrow | ||
Level 10: MP Cost: 8, Damage: 150% per arrow | ||
Level 11: MP Cost: 9, Damage: 152% per arrow | ||
Level 12: MP Cost: 9, Damage: 154% per arrow | ||
Level 13: MP Cost: 9, Damage: 156% per arrow | ||
Level 14: MP Cost: 9, Damage: 158% per arrow | ||
Level 15: MP Cost: 9, Damage: 160% per arrow | ||
Level 16: MP Cost: 9, Damage: 162% per arrow | ||
Level 17: MP Cost: 9, Damage: 164% per arrow | ||
Level 18: MP Cost: 9, Damage: 166% per arrow | ||
Level 19: MP Cost: 9, Damage: 168% per arrow | ||
Level 20: MP Cost: 9, Damage: 170% per arrow | ||
Level 21: MP Cost: 10, Damage: 172% per arrow | ||
Level 22: MP Cost: 10, Damage: 174% per arrow | ||
Level 23: MP Cost: 10, Damage: 176% per arrow | ||
Level 24: MP Cost: 10, Damage: 178% per arrow | ||
Level 25: MP Cost: 10, Damage: 180% per arrow | ||
Level 26: MP Cost: 10, Damage: 182% per arrow | ||
Level 27: MP Cost: 10, Damage: 184% per arrow | ||
Level 28: MP Cost: 10, Damage: 186% per arrow | ||
Level 29: MP Cost: 10, Damage: 188% per arrow | ||
Level 30: MP Cost: 10, Damage: 190% per arrow | ||
Level 31: MP Cost: 11, Damage: 192% per arrow | ||
Level 32: MP Cost: 11, Damage: 194% per arrow | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sonic Roar (PVP) | Master Level: 30 | |
Type: Active | ||
Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. |
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Level 1: MP Cost: 40, Damage: 514%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 2: MP Cost: 40, Damage: 524%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 3: MP Cost: 44, Damage: 534%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 4: MP Cost: 44, Damage: 544%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 5: MP Cost: 44, Damage: 554%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 6: MP Cost: 48, Damage: 564%, Max Monsters Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec | ||
Level 7: MP Cost: 48, Damage: 574%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 8: MP Cost: 48, Damage: 584%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 9: MP Cost: 52, Damage: 594%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 10: MP Cost: 52, Damage: 604%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 11: MP Cost: 52, Damage: 614%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 12: MP Cost: 56, Damage: 624%, Max Monsters Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec | ||
Level 13: MP Cost: 56, Damage: 634%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 14: MP Cost: 56, Damage: 644%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 15: MP Cost: 60, Damage: 654%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 16: MP Cost: 60, Damage: 664%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 17: MP Cost: 60, Damage: 674%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 18: MP Cost: 64, Damage: 684%, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec | ||
Level 19: MP Cost: 64, Damage: 694%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 20: MP Cost: 64, Damage: 704%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 21: MP Cost: 68, Damage: 714%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 22: MP Cost: 68, Damage: 724%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 23: MP Cost: 68, Damage: 734%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 24: MP Cost: 72, Damage: 744%, Max Monsters Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec | ||
Level 25: MP Cost: 72, Damage: 754%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 26: MP Cost: 72, Damage: 764%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 27: MP Cost: 76, Damage: 774%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 28: MP Cost: 76, Damage: 784%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 29: MP Cost: 76, Damage: 794%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 30: MP Cost: 80, Damage: 804%, Max Monsters Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec | ||
Level 31: MP Cost: 80, Damage: 814%, Max Monsters Hit: 4, Stun Chance: 6%, Stun Duration: 1 sec | ||
Level 32: MP Cost: 80, Damage: 824%, Max Monsters Hit: 4, Stun Chance: 6%, Stun Duration: 1 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Exploding Arrows (PVP) | Master Level: 30 | |
Type: Active | ||
Description: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies. |
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Level 1: MP Cost: 350, Damage: 54%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 229%, Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 55%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 234%, Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 56%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 239%, Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 57%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 244%, Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 58%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 249%, Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 59%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 254%, Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 60%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 259%, Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 61%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 264%, Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 62%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 269%, Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 63%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 274%, Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 64%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 279%, Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 65%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 284%, Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 66%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 289%, Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 67%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 294%, Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 68%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 299%, Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 69%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 304%, Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 70%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 309%, Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 71%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 314%, Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 72%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 319%, Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 73%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 324%, Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 74%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 329%, Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 75%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 334%, Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 76%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 339%, Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 77%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 344%, Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 78%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 349%, Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 79%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 354%, Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 80%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 359%, Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 81%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 364%, Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 82%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 369%, Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 83%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 374%, Cooldown: 30 sec | ||
Level 31: MP Cost: 350, Damage: 84%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 379%, Cooldown: 30 sec | ||
Level 32: MP Cost: 350, Damage: 85%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 384%, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Crossbow Expert | Master Level: 30 | |
Type: Passive | Pre-requisite: Crossbow Mastery Lv. 20 | |
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage. |
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Level 1: Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% | ||
Level 2: Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% | ||
Level 3: Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% | ||
Level 4: Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% | ||
Level 5: Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% | ||
Level 6: Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% | ||
Level 7: Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% | ||
Level 8: Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% | ||
Level 9: Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% | ||
Level 10: Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% | ||
Level 11: Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% | ||
Level 12: Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% | ||
Level 13: Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% | ||
Level 14: Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% | ||
Level 15: Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% | ||
Level 16: Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% | ||
Level 17: Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% | ||
Level 18: Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% | ||
Level 19: Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% | ||
Level 20: Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% | ||
Level 21: Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% | ||
Level 22: Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% | ||
Level 23: Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% | ||
Level 24: Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% | ||
Level 25: Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% | ||
Level 26: Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% | ||
Level 27: Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% | ||
Level 28: Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% | ||
Level 29: Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% | ||
Level 30: Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% | ||
Level 31: Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% | ||
Level 32: Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Sharp Eyes | Master Level: 30 | |
Type: Supportive | ||
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. |
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Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec | ||
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec | ||
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec | ||
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec | ||
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec | ||
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec | ||
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec | ||
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec | ||
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec | ||
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec | ||
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec | ||
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec | ||
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec | ||
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec | ||
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec | ||
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec | ||
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec | ||
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec | ||
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec | ||
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec | ||
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec | ||
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec | ||
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec | ||
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec | ||
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec | ||
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec | ||
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec | ||
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec | ||
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec | ||
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec | ||
Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec | ||
Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Stink Bomb Shot | Master Level: 10 | |
Type: Supportive | ||
Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them. |
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Level 1: MP Cost: 30, EXP Earned: +4% EXP | ||
Level 2: MP Cost: 35, EXP Earned: +8% EXP | ||
Level 3: MP Cost: 40, EXP Earned: +12% EXP | ||
Level 4: MP Cost: 40, EXP Earned: +16% EXP | ||
Level 5: MP Cost: 45, EXP Earned: +20% EXP | ||
Level 6: MP Cost: 50, EXP Earned: +24% EXP | ||
Level 7: MP Cost: 50, EXP Earned: +28% EXP | ||
Level 8: MP Cost: 55, EXP Earned: +32% EXP | ||
Level 9: MP Cost: 60, EXP Earned: +36% EXP | ||
Level 10: MP Cost: 60, EXP Earned: +40% EXP | ||
Level 11: MP Cost: 65, EXP Earned: +44% EXP | ||
Level 12: MP Cost: 70, EXP Earned: +48% EXP | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Wild Instinct | Master Level: 10 | |
Type: Passive | ||
Description: You ignore a portion of an enemy's defense when attacking. Also, you have a chance to dodge enemy attacks. |
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Level 1: Monster DEF Ignored: 2%, Dodge Chance: 1% | ||
Level 2: Monster DEF Ignored: 4%, Dodge Chance: 2% | ||
Level 3: Monster DEF Ignored: 6%, Dodge Chance: 3% | ||
Level 4: Monster DEF Ignored: 8%, Dodge Chance: 4% | ||
Level 5: Monster DEF Ignored: 10%, Dodge Chance: 5% | ||
Level 6: Monster DEF Ignored: 12%, Dodge Chance: 6% | ||
Level 7: Monster DEF Ignored: 14%, Dodge Chance: 7% | ||
Level 8: Monster DEF Ignored: 16%, Dodge Chance: 8% | ||
Level 9: Monster DEF Ignored: 18%, Dodge Chance: 9% | ||
Level 10: Monster DEF Ignored: 20%, Dodge Chance: 10% | ||
Level 11: Monster DEF Ignored: 22%, Dodge Chance: 11% | ||
Level 12: Monster DEF Ignored: 24%, Dodge Chance: 12% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Advanced Final Attack | Master Level: 32 | |
Type: Passive | Pre-requisite: Final Attack Lv. 20 | |
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. |
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Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Also has a 41% chance of activating 152% damage Final Attack | ||
Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Also has a 42% chance of activating 154% damage Final Attack | ||
Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Also has a 43% chance of activating 156% damage Final Attack | ||
Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Also has a 44% chance of activating 158% damage Final Attack | ||
Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Also has a 45% chance of activating 160% damage Final Attack | ||
Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Also has a 46% chance of activating 162% damage Final Attack | ||
Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 47% chance of activating 164% damage Final Attack | ||
Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 48% chance of activating 166% damage Final Attack | ||
Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Also has a 49% chance of activating 168% damage Final Attack | ||
Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 170% damage Final Attack | ||
Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 172% damage Final Attack | ||
Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 52% chance of activating 174% damage Final Attack | ||
Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Also has a 53% chance of activating 176% damage Final Attack | ||
Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Also has a 54% chance of activating 178% damage Final Attack | ||
Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 55% chance of activating 180% damage Final Attack | ||
Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Also has a 56% chance of activating 182% damage Final Attack | ||
Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Also has a 57% chance of activating 184% damage Final Attack | ||
Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Also has a 58% chance of activating 186% damage Final Attack | ||
Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Also has a 59% chance of activating 188% damage Final Attack | ||
Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Also has a 60% chance of activating 190% damage Final Attack | ||
Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Also has a 61% chance of activating 192% damage Final Attack | ||
Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Also has a 62% chance of activating 194% damage Final Attack | ||
Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Also has a 63% chance of activating 196% damage Final Attack | ||
Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Also has a 64% chance of activating 198% damage Final Attack | ||
Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Also has a 65% chance of activating 200% damage Final Attack | ||
Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Also has a 66% chance of activating 202% damage Final Attack | ||
Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Also has a 67% chance of activating 204% damage Final Attack | ||
Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Also has a 68% chance of activating 206% damage Final Attack | ||
Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Also has a 69% chance of activating 208% damage Final Attack | ||
Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Also has a 70% chance of activating 210% damage Final Attack | ||
Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Also has a 71% chance of activating 212% damage Final Attack | ||
Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Also has a 72% chance of activating 214% damage Final Attack |