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White Knight

1st   2nd   3rd   4th
Swordman > Fighter > Crusader > Hero
> Page > White Knight > Paladin
> Spearman > Dragon Knight > Dark Knight

Requirement: Level 70

Go to El Nath - Chief Residence and speak to Tylus. After talking to Tylus, head back to Victoria Island and talk to "Dances with Balrog" which is located in Perion. Next, find the Door of Dimension located at Ant Tunnel Park and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.

Return to "Dances with Balrog" and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Tylus. Head on to the Holy Ground at the Snowfield (Sharp Cliff II) and answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Tylus in El Nath and give him the Necklace of Wisdom.

View all the 3rd job questions here.

PVE

Shield Mastery Master Level: 20
Type: Passive
Description:

Increases Weapon Defense and Magic Defense when a shield is equipped. Gives your shield a chance to block enemy attacks.

Level 1: Weapon/Magic DEF: +10%, Guard Chance: 1%
Level 2: Weapon/Magic DEF: +20%, Guard Chance: 1%
Level 3: Weapon/Magic DEF: +30%, Guard Chance: 2%
Level 4: Weapon/Magic DEF: +40%, Guard Chance: 2%
Level 5: Weapon/Magic DEF: +50%, Guard Chance: 3%
Level 6: Weapon/Magic DEF: +60%, Guard Chance: 3%
Level 7: Weapon/Magic DEF: +70%, Guard Chance: 4%
Level 8: Weapon/Magic DEF: +80%, Guard Chance: 4%
Level 9: Weapon/Magic DEF: +90%, Guard Chance: 5%
Level 10: Weapon/Magic DEF: +100%, Guard Chance: 5%
Level 11: Weapon/Magic DEF: +110%, Guard Chance: 6%
Level 12: Weapon/Magic DEF: +120%, Guard Chance: 6%
Level 13: Weapon/Magic DEF: +130%, Guard Chance: 7%
Level 14: Weapon/Magic DEF: +140%, Guard Chance: 7%
Level 15: Weapon/Magic DEF: +150%, Guard Chance: 8%
Level 16: Weapon/Magic DEF: +160%, Guard Chance: 8%
Level 17: Weapon/Magic DEF: +170%, Guard Chance: 9%
Level 18: Weapon/Magic DEF: +180%, Guard Chance: 9%
Level 19: Weapon/Magic DEF: +190%, Guard Chance: 10%
Level 20: Weapon/Magic DEF: +200%, Guard Chance: 10%
Ice Charge Master Level: 20
Type: Supportive
Description:

Temporarily charges your weapon with the Ice Attribute, increasing its attack. It will become uncharged when its duration wears off or when Charged Blow is used.

Level 1: MP Cost: 25, Ice Attribute Duration: 10 sec, Damage: +101%, Freeze Duration: 1 sec
Level 2: MP Cost: 25, Ice Attribute Duration: 20 sec, Damage: +102%, Freeze Duration: 1 sec
Level 3: MP Cost: 25, Ice Attribute Duration: 30 sec, Damage: +103%, Freeze Duration: 1 sec
Level 4: MP Cost: 25, Ice Attribute Duration: 40 sec, Damage: +104%, Freeze Duration: 1 sec
Level 5: MP Cost: 25, Ice Attribute Duration: 50 sec, Damage: +105%, Freeze Duration: 1 sec
Level 6: MP Cost: 25, Ice Attribute Duration: 60 sec, Damage: +106%, Freeze Duration: 1 sec
Level 7: MP Cost: 25, Ice Attribute Duration: 70 sec, Damage: +107%, Freeze Duration: 1 sec
Level 8: MP Cost: 30, Ice Attribute Duration: 80 sec, Damage: +108%, Freeze Duration: 1 sec
Level 9: MP Cost: 30, Ice Attribute Duration: 90 sec, Damage: +109%, Freeze Duration: 1 sec
Level 10: MP Cost: 30, Ice Attribute Duration: 100 sec, Damage: +110%, Freeze Duration: 1 sec
Level 11: MP Cost: 30, Ice Attribute Duration: 110 sec, Damage: +111%, Freeze Duration: 2 sec
Level 12: MP Cost: 30, Ice Attribute Duration: 120 sec, Damage: +112%, Freeze Duration: 2 sec
Level 13: MP Cost: 30, Ice Attribute Duration: 130 sec, Damage: +113%, Freeze Duration: 2 sec
Level 14: MP Cost: 30, Ice Attribute Duration: 140 sec, Damage: +114%, Freeze Duration: 2 sec
Level 15: MP Cost: 35, Ice Attribute Duration: 150 sec, Damage: +115%, Freeze Duration: 2 sec
Level 16: MP Cost: 35, Ice Attribute Duration: 160 sec, Damage: +116%, Freeze Duration: 2 sec
Level 17: MP Cost: 35, Ice Attribute Duration: 170 sec, Damage: +117%, Freeze Duration: 2 sec
Level 18: MP Cost: 35, Ice Attribute Duration: 180 sec, Damage: +118%, Freeze Duration: 2 sec
Level 19: MP Cost: 35, Ice Attribute Duration: 190 sec, Damage: +119%, Freeze Duration: 2 sec
Level 20: MP Cost: 35, Ice Attribute Duration: 200 sec, Damage: +120%, Freeze Duration: 2 sec
Lightning Charge Master Level: 20
Type: Supportive
Description:

Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be combined with other attribute charge skills. It will become uncharged when its duration wears off or when Charged Blow is used.

Level 1: MP Cost: 25, Lightning Attribute Duration: 10 sec, Damage: +106%
Level 2: MP Cost: 25, Lightning Attribute Duration: 20 sec, Damage: +107%
Level 3: MP Cost: 25, Lightning Attribute Duration: 30 sec, Damage: +108%
Level 4: MP Cost: 25, Lightning Attribute Duration: 40 sec, Damage: +109%
Level 5: MP Cost: 25, Lightning Attribute Duration: 50 sec, Damage: +110%
Level 6: MP Cost: 25, Lightning Attribute Duration: 60 sec, Damage: +111%
Level 7: MP Cost: 25, Lightning Attribute Duration: 70 sec, Damage: +112%
Level 8: MP Cost: 30, Lightning Attribute Duration: 80 sec, Damage: +113%
Level 9: MP Cost: 30, Lightning Attribute Duration: 90 sec, Damage: +114%
Level 10: MP Cost: 30, Lightning Attribute Duration: 100 sec, Damage: +115%
Level 11: MP Cost: 30, Lightning Attribute Duration: 110 sec, Damage: +116%
Level 12: MP Cost: 30, Lightning Attribute Duration: 120 sec, Damage: +117%
Level 13: MP Cost: 30, Lightning Attribute Duration: 130 sec, Damage: +118%
Level 14: MP Cost: 30, Lightning Attribute Duration: 140 sec, Damage: +119%
Level 15: MP Cost: 35, Lightning Attribute Duration: 150 sec, Damage: +120%
Level 16: MP Cost: 35, Lightning Attribute Duration: 160 sec, Damage: +121%
Level 17: MP Cost: 35, Lightning Attribute Duration: 170 sec, Damage: +122%
Level 18: MP Cost: 35, Lightning Attribute Duration: 180 sec, Damage: +123%
Level 19: MP Cost: 35, Lightning Attribute Duration: 190 sec, Damage: +124%
Level 20: MP Cost: 35, Lightning Attribute Duration: 200 sec, Damage: +125%
Combat Orders Master Level: 20
Type: Passive Pre-requisite: HP Recovery Lv. 5
Description:

Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level.
Exceptions: Beginner skills and Combat Orders cannot be increased, and this skill only applies to 4th job skills.

Level 1: MP Cost: 24, All Skill Levels: +1, Duration: 66 sec
Level 2: MP Cost: 24, All Skill Levels: +1, Duration: 72 sec
Level 3: MP Cost: 24, All Skill Levels: +1, Duration: 78 sec
Level 4: MP Cost: 24, All Skill Levels: +1, Duration: 84 sec
Level 5: MP Cost: 24, All Skill Levels: +1, Duration: 90 sec
Level 6: MP Cost: 28, All Skill Levels: +1, Duration: 96 sec
Level 7: MP Cost: 28, All Skill Levels: +1, Duration: 102 sec
Level 8: MP Cost: 28, All Skill Levels: +1, Duration: 108 sec
Level 9: MP Cost: 28, All Skill Levels: +1, Duration: 114 sec
Level 10: MP Cost: 28, All Skill Levels: +1, Duration: 120 sec
Level 11: MP Cost: 32, All Skill Levels: +1, Duration: 126 sec
Level 12: MP Cost: 32, All Skill Levels: +1, Duration: 132 sec
Level 13: MP Cost: 32, All Skill Levels: +1, Duration: 138 sec
Level 14: MP Cost: 32, All Skill Levels: +1, Duration: 144 sec
Level 15: MP Cost: 32, All Skill Levels: +1, Duration: 150 sec
Level 16: MP Cost: 36, All Skill Levels: +1, Duration: 156 sec
Level 17: MP Cost: 36, All Skill Levels: +1, Duration: 162 sec
Level 18: MP Cost: 36, All Skill Levels: +1, Duration: 168 sec
Level 19: MP Cost: 36, All Skill Levels: +1, Duration: 174 sec
Level 20: MP Cost: 36, All Skill Levels: +2, Duration: 180 sec
Magic Crash Master Level: 20
Type: Supportive Pre-requisite: Charge Blow Lv. 3
Description:

Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]

Level 1: MP Cost: 35, Success Rate: 24%, Buff Block Duration: 8 sec
Level 2: MP Cost: 33, Success Rate: 28%, Buff Block Duration: 8 sec
Level 3: MP Cost: 33, Success Rate: 32%, Buff Block Duration: 8 sec
Level 4: MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec
Level 5: MP Cost: 31, Success Rate: 40%, Buff Block Duration: 10 sec
Level 6: MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec
Level 7: MP Cost: 29, Success Rate: 48%, Buff Block Duration: 12 sec
Level 8: MP Cost: 27, Success Rate: 52%, Buff Block Duration: 12 sec
Level 9: MP Cost: 27, Success Rate: 56%, Buff Block Duration: 12 sec
Level 10: MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec
Level 11: MP Cost: 25, Success Rate: 64%, Buff Block Duration: 14 sec
Level 12: MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec
Level 13: MP Cost: 23, Success Rate: 72%, Buff Block Duration: 16 sec
Level 14: MP Cost: 21, Success Rate: 76%, Buff Block Duration: 16 sec
Level 15: MP Cost: 21, Success Rate: 80%, Buff Block Duration: 16 sec
Level 16: MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec
Level 17: MP Cost: 19, Success Rate: 88%, Buff Block Duration: 18 sec
Level 18: MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec
Level 19: MP Cost: 17, Success Rate: 96%, Buff Block Duration: 20 sec
Level 20: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec
HP Recovery Master Level: 10
Type: Recovery
Description:

Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.

Level 1: MP Cost: 24, Restores 22% of Max HP, Cooldown: 42 sec
Level 2: MP Cost: 24, Restores 24% of Max HP, Cooldown: 39 sec
Level 3: MP Cost: 28, Restores 26% of Max HP, Cooldown: 36 sec
Level 4: MP Cost: 28, Restores 28% of Max HP, Cooldown: 33 sec
Level 5: MP Cost: 32, Restores 30% of Max HP, Cooldown: 30 sec
Level 6: MP Cost: 32, Restores 32% of Max HP, Cooldown: 27 sec
Level 7: MP Cost: 36, Restores 34% of Max HP, Cooldown: 24 sec
Level 8: MP Cost: 36, Restores 36% of Max HP, Cooldown: 21 sec
Level 9: MP Cost: 40, Restores 38% of Max HP, Cooldown: 18 sec
Level 10: MP Cost: 40, Restores 40% of Max HP, Cooldown: 15 sec
Charged Blow Master Level: 30
Type: Active
Description:

Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill.

Level 1: MP Cost: 12, Damage: 405%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 2: MP Cost: 12, Damage: 410%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 3: MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 4: MP Cost: 14, Damage: 420%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 5: MP Cost: 14, Damage: 425%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 6: MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 7: MP Cost: 16, Damage: 435%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 8: MP Cost: 16, Damage: 440%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 9: MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 10: MP Cost: 18, Damage: 450%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 11: MP Cost: 18, Damage: 455%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 12: MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 13: MP Cost: 20, Damage: 465%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 14: MP Cost: 20, Damage: 470%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 15: MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 16: MP Cost: 22, Damage: 480%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 17: MP Cost: 22, Damage: 485%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 18: MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 19: MP Cost: 24, Damage: 495%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 20: MP Cost: 24, Damage: 500%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 21: MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 22: MP Cost: 26, Damage: 510%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 23: MP Cost: 26, Damage: 515%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 24: MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 25: MP Cost: 28, Damage: 525%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 26: MP Cost: 28, Damage: 530%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 27: MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 28: MP Cost: 30, Damage: 540%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 29: MP Cost: 30, Damage: 545%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Level 30: MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Flame Charge Master Level: 20
Type: Supportive
Description:

Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage.

Level 1: MP Cost: 25, Fire Attribute Duration: 10, Damage: 121%, When Charge Blow is used, inflicts continuous fire damage of 43 for 3 sec at 14% chance.
Level 2: MP Cost: 25, Fire Attribute Duration: 20, Damage: 122%, When Charge Blow is used, inflicts continuous fire damage of 46 for 3 sec at 18% chance.
Level 3: MP Cost: 25, Fire Attribute Duration: 30, Damage: 123%, When Charge Blow is used, inflicts continuous fire damage of 49 for 3 sec at 22% chance.
Level 4: MP Cost: 25, Fire Attribute Duration: 40, Damage: 124%, When Charge Blow is used, inflicts continuous fire damage of 52 for 3 sec at 26% chance.
Level 5: MP Cost: 25, Fire Attribute Duration: 50, Damage: 125%, When Charge Blow is used, inflicts continuous fire damage of 55 for 3 sec at 30% chance.
Level 6: MP Cost: 25, Fire Attribute Duration: 60, Damage: 126%, When Charge Blow is used, inflicts continuous fire damage of 58 for 4 sec at 34% chance.
Level 7: MP Cost: 25, Fire Attribute Duration: 70, Damage: 127%, When Charge Blow is used, inflicts continuous fire damage of 61 for 4 sec at 38% chance.
Level 8: MP Cost: 30, Fire Attribute Duration: 80, Damage: 128%, When Charge Blow is used, inflicts continuous fire damage of 64 for 4 sec at 42% chance.
Level 9: MP Cost: 30, Fire Attribute Duration: 90, Damage: 129%, When Charge Blow is used, inflicts continuous fire damage of 67 for 4 sec at 46% chance.
Level 10: MP Cost: 30, Fire Attribute Duration: 100, Damage: 130%, When Charge Blow is used, inflicts continuous fire damage of 70 for 4 sec at 50% chance.
Level 11: MP Cost: 30, Fire Attribute Duration: 110, Damage: 131%, When Charge Blow is used, inflicts continuous fire damage of 73 for 5 sec at 54% chance.
Level 12: MP Cost: 30, Fire Attribute Duration: 120, Damage: 132%, When Charge Blow is used, inflicts continuous fire damage of 76 for 5 sec at 58% chance.
Level 13: MP Cost: 30, Fire Attribute Duration: 130, Damage: 133%, When Charge Blow is used, inflicts continuous fire damage of 79 for 5 sec at 62% chance.
Level 14: MP Cost: 30, Fire Attribute Duration: 140, Damage: 134%, When Charge Blow is used, inflicts continuous fire damage of 82 for 5 sec at 66% chance.
Level 15: MP Cost: 35, Fire Attribute Duration: 150, Damage: 135%, When Charge Blow is used, inflicts continuous fire damage of 85 for 5 sec at 70% chance.
Level 16: MP Cost: 35, Fire Attribute Duration: 160, Damage: 136%, When Charge Blow is used, inflicts continuous fire damage of 88 for 6 sec at 74% chance.
Level 17: MP Cost: 35, Fire Attribute Duration: 170, Damage: 137%, When Charge Blow is used, inflicts continuous fire damage of 91 for 6 sec at 78% chance.
Level 18: MP Cost: 35, Fire Attribute Duration: 180, Damage: 138%, When Charge Blow is used, inflicts continuous fire damage of 94 for 6 sec at 82% chance.
Level 19: MP Cost: 35, Fire Attribute Duration: 190, Damage: 139%, When Charge Blow is used, inflicts continuous fire damage of 97 for 6 sec at 86% chance.
Level 20: MP Cost: 35, Fire Attribute Duration: 200, Damage: 140%, When Charge Blow is used, inflicts continuous fire damage of 100 for 6 sec at 90% chance.

PVP

Shield Mastery Master Level: 20
Type: Passive
Description:

Increases Weapon Defense and Magic Defense when a shield is equipped.

Level 1: Weapon Defense and Magic Defense: +5%
Level 2: Weapon Defense and Magic Defense: +10%
Level 3: Weapon Defense and Magic Defense: +15%
Level 4: Weapon Defense and Magic Defense: +20%
Level 5: Weapon Defense and Magic Defense: +25%
Level 6: Weapon Defense and Magic Defense: +30%
Level 7: Weapon Defense and Magic Defense: +35%
Level 8: Weapon Defense and Magic Defense: +40%
Level 9: Weapon Defense and Magic Defense: +45%
Level 10: Weapon Defense and Magic Defense: +50%
Level 11: Weapon Defense and Magic Defense: +55%
Level 12: Weapon Defense and Magic Defense: +60%
Level 13: Weapon Defense and Magic Defense: +65%
Level 14: Weapon Defense and Magic Defense: +70%
Level 15: Weapon Defense and Magic Defense: +75%
Level 16: Weapon Defense and Magic Defense: +80%
Level 17: Weapon Defense and Magic Defense: +85%
Level 18: Weapon Defense and Magic Defense: +90%
Level 19: Weapon Defense and Magic Defense: +95%
Level 20: Weapon Defense and Magic Defense: +100%
Blizzard Charge Master Level: 20
Type: Active
Description:

Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy.

Level 1: MP Cost: 25, Ice Attribute Duration: 10 sec, Damage: 121%, Freeze Chance when Charge Blow is used: 14%, Freeze Duration: 1 sec
Level 2: MP Cost: 25, Ice Attribute Duration: 20 sec, Damage: 122%, Freeze Chance when Charge Blow is used: 18%, Freeze Duration: 1 sec
Level 3: MP Cost: 25, Ice Attribute Duration: 30 sec, Damage: 123%, Freeze Chance when Charge Blow is used: 22%, Freeze Duration: 1 sec
Level 4: MP Cost: 25, Ice Attribute Duration: 40 sec, Damage: 124%, Freeze Chance when Charge Blow is used: 26%, Freeze Duration: 1 sec
Level 5: MP Cost: 25, Ice Attribute Duration: 50 sec, Damage: 125%, Freeze Chance when Charge Blow is used: 30%, Freeze Duration: 1 sec
Level 6: MP Cost: 25, Ice Attribute Duration: 60 sec, Damage: 126%, Freeze Chance when Charge Blow is used: 34%, Freeze Duration: 1 sec
Level 7: MP Cost: 25, Ice Attribute Duration: 70 sec, Damage: 127%, Freeze Chance when Charge Blow is used: 38%, Freeze Duration: 1 sec
Level 8: MP Cost: 30, Ice Attribute Duration: 80 sec, Damage: 128%, Freeze Chance when Charge Blow is used: 42%, Freeze Duration: 1 sec
Level 9: MP Cost: 30, Ice Attribute Duration: 90 sec, Damage: 129%, Freeze Chance when Charge Blow is used: 46%, Freeze Duration: 1 sec
Level 10: MP Cost: 30, Ice Attribute Duration: 100 sec, Damage: 130%, Freeze Chance when Charge Blow is used: 50%, Freeze Duration: 1 sec
Level 11: MP Cost: 30, Ice Attribute Duration: 110 sec, Damage: 131%, Freeze Chance when Charge Blow is used: 54%, Freeze Duration: 2 sec
Level 12: MP Cost: 30, Ice Attribute Duration: 120 sec, Damage: 132%, Freeze Chance when Charge Blow is used: 58%, Freeze Duration: 2 sec
Level 13: MP Cost: 30, Ice Attribute Duration: 130 sec, Damage: 133%, Freeze Chance when Charge Blow is used: 62%, Freeze Duration: 2 sec
Level 14: MP Cost: 30, Ice Attribute Duration: 140 sec, Damage: 134%, Freeze Chance when Charge Blow is used: 66%, Freeze Duration: 2 sec
Level 15: MP Cost: 35, Ice Attribute Duration: 150 sec, Damage: 135%, Freeze Chance when Charge Blow is used: 70%, Freeze Duration: 2 sec
Level 16: MP Cost: 35, Ice Attribute Duration: 160 sec, Damage: 136%, Freeze Chance when Charge Blow is used: 74%, Freeze Duration: 2 sec
Level 17: MP Cost: 35, Ice Attribute Duration: 170 sec, Damage: 137%, Freeze Chance when Charge Blow is used: 78%, Freeze Duration: 2 sec
Level 18: MP Cost: 35, Ice Attribute Duration: 180 sec, Damage: 138%, Freeze Chance when Charge Blow is used: 82%, Freeze Duration: 2 sec
Level 19: MP Cost: 35, Ice Attribute Duration: 190 sec, Damage: 139%, Freeze Chance when Charge Blow is used: 86%, Freeze Duration: 2 sec
Level 20: MP Cost: 35, Ice Attribute Duration: 200 sec, Damage: 140%, Freeze Chance when Charge Blow is used: 90%, Freeze Duration: 2 sec
Lightning Charge Master Level: 20
Type: Active
Description:

Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy.

Level 1: MP Cost: 25, Lightning Attribute Duration: 10 sec, Damage: 121%, Stunt Chance when Charge Blow is used: 14%, Stun Duration: 1 sec
Level 2: MP Cost: 25, Lightning Attribute Duration: 20 sec, Damage: 122%, Stunt Chance when Charge Blow is used: 18%, Stun Duration: 1 sec
Level 3: MP Cost: 25, Lightning Attribute Duration: 30 sec, Damage: 123%, Stunt Chance when Charge Blow is used: 22%, Stun Duration: 1 sec
Level 4: MP Cost: 25, Lightning Attribute Duration: 40 sec, Damage: 124%, Stunt Chance when Charge Blow is used: 26%, Stun Duration: 1 sec
Level 5: MP Cost: 25, Lightning Attribute Duration: 50 sec, Damage: 125%, Stunt Chance when Charge Blow is used: 30%, Stun Duration: 1 sec
Level 6: MP Cost: 25, Lightning Attribute Duration: 60 sec, Damage: 126%, Stunt Chance when Charge Blow is used: 34%, Stun Duration: 1 sec
Level 7: MP Cost: 25, Lightning Attribute Duration: 70 sec, Damage: 127%, Stunt Chance when Charge Blow is used: 38%, Stun Duration: 1 sec
Level 8: MP Cost: 30, Lightning Attribute Duration: 80 sec, Damage: 128%, Stunt Chance when Charge Blow is used: 42%, Stun Duration: 1 sec
Level 9: MP Cost: 30, Lightning Attribute Duration: 90 sec, Damage: 129%, Stunt Chance when Charge Blow is used: 46%, Stun Duration: 1 sec
Level 10: MP Cost: 30, Lightning Attribute Duration: 100 sec, Damage: 130%, Stunt Chance when Charge Blow is used: 50%, Stun Duration: 1 sec
Level 11: MP Cost: 30, Lightning Attribute Duration: 110 sec, Damage: 131%, Stunt Chance when Charge Blow is used: 54%, Stun Duration: 2 sec
Level 12: MP Cost: 30, Lightning Attribute Duration: 120 sec, Damage: 132%, Stunt Chance when Charge Blow is used: 58%, Stun Duration: 2 sec
Level 13: MP Cost: 30, Lightning Attribute Duration: 130 sec, Damage: 133%, Stunt Chance when Charge Blow is used: 62%, Stun Duration: 2 sec
Level 14: MP Cost: 30, Lightning Attribute Duration: 140 sec, Damage: 134%, Stunt Chance when Charge Blow is used: 66%, Stun Duration: 2 sec
Level 15: MP Cost: 35, Lightning Attribute Duration: 150 sec, Damage: 135%, Stunt Chance when Charge Blow is used: 70%, Stun Duration: 2 sec
Level 16: MP Cost: 35, Lightning Attribute Duration: 160 sec, Damage: 136%, Stunt Chance when Charge Blow is used: 74%, Stun Duration: 2 sec
Level 17: MP Cost: 35, Lightning Attribute Duration: 170 sec, Damage: 137%, Stunt Chance when Charge Blow is used: 78%, Stun Duration: 2 sec
Level 18: MP Cost: 35, Lightning Attribute Duration: 180 sec, Damage: 138%, Stunt Chance when Charge Blow is used: 82%, Stun Duration: 2 sec
Level 19: MP Cost: 35, Lightning Attribute Duration: 190 sec, Damage: 139%, Stunt Chance when Charge Blow is used: 86%, Stun Duration: 2 sec
Level 20: MP Cost: 35, Lightning Attribute Duration: 200 sec, Damage: 140%, Stunt Chance when Charge Blow is used: 90%, Stun Duration: 2 sec
Combat Orders Master Level: 20
Type: Supportive Pre-requisite: HP Recovery Lv. 5
Description:

Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased.

Level 1: MP Cost: 24, All Skill Levels: +1, Duration: 66 sec
Level 2: MP Cost: 24, All Skill Levels: +1, Duration: 72 sec
Level 3: MP Cost: 24, All Skill Levels: +1, Duration: 78 sec
Level 4: MP Cost: 24, All Skill Levels: +1, Duration: 84 sec
Level 5: MP Cost: 24, All Skill Levels: +1, Duration: 90 sec
Level 6: MP Cost: 28, All Skill Levels: +1, Duration: 96 sec
Level 7: MP Cost: 28, All Skill Levels: +1, Duration: 102 sec
Level 8: MP Cost: 28, All Skill Levels: +1, Duration: 108 sec
Level 9: MP Cost: 28, All Skill Levels: +1, Duration: 114 sec
Level 10: MP Cost: 28, All Skill Levels: +1, Duration: 120 sec
Level 11: MP Cost: 32, All Skill Levels: +1, Duration: 126 sec
Level 12: MP Cost: 32, All Skill Levels: +1, Duration: 132 sec
Level 13: MP Cost: 32, All Skill Levels: +1, Duration: 138 sec
Level 14: MP Cost: 32, All Skill Levels: +1, Duration: 144 sec
Level 15: MP Cost: 32, All Skill Levels: +1, Duration: 150 sec
Level 16: MP Cost: 36, All Skill Levels: +1, Duration: 156 sec
Level 17: MP Cost: 36, All Skill Levels: +1, Duration: 162 sec
Level 18: MP Cost: 36, All Skill Levels: +1, Duration: 168 sec
Level 19: MP Cost: 36, All Skill Levels: +1, Duration: 174 sec
Level 20: MP Cost: 36, All Skill Levels: +2, Duration: 180 sec
Magic Crash Master Level: 20
Type: Supportive Pre-requisite: Charge Blow Lv. 3
Description:

Has a chance to cancel all enemy buffs and prevent them for casting new buffs.

Level 1: MP Cost: 35, Success Rate: 3%, Buff Block Duration: 2 sec
Level 2: MP Cost: 33, Success Rate: 6%, Buff Block Duration: 2 sec
Level 3: MP Cost: 33, Success Rate: 9%, Buff Block Duration: 2 sec
Level 4: MP Cost: 31, Success Rate: 12%, Buff Block Duration: 2 sec
Level 5: MP Cost: 31, Success Rate: 15%, Buff Block Duration: 2 sec
Level 6: MP Cost: 29, Success Rate: 18%, Buff Block Duration: 3 sec
Level 7: MP Cost: 29, Success Rate: 21%, Buff Block Duration: 3 sec
Level 8: MP Cost: 27, Success Rate: 24%, Buff Block Duration: 3 sec
Level 9: MP Cost: 27, Success Rate: 27%, Buff Block Duration: 3 sec
Level 10: MP Cost: 25, Success Rate: 30%, Buff Block Duration: 3 sec
Level 11: MP Cost: 25, Success Rate: 33%, Buff Block Duration: 4 sec
Level 12: MP Cost: 23, Success Rate: 36%, Buff Block Duration: 4 sec
Level 13: MP Cost: 23, Success Rate: 39%, Buff Block Duration: 4 sec
Level 14: MP Cost: 21, Success Rate: 42%, Buff Block Duration: 4 sec
Level 15: MP Cost: 21, Success Rate: 45%, Buff Block Duration: 4 sec
Level 16: MP Cost: 19, Success Rate: 48%, Buff Block Duration: 5 sec
Level 17: MP Cost: 19, Success Rate: 51%, Buff Block Duration: 5 sec
Level 18: MP Cost: 17, Success Rate: 54%, Buff Block Duration: 5 sec
Level 19: MP Cost: 17, Success Rate: 57%, Buff Block Duration: 5 sec
Level 20: MP Cost: 15, Success Rate: 60%, Buff Block Duration: 5 sec
HP Recovery Master Level: 10
Type: Recovery
Description:

Instantly restores some of your HP.

Level 1: MP Cost: 64, Restores 3% of Max HP, Cooldown: 96 sec
Level 2: MP Cost: 64, Restores 6% of Max HP, Cooldown: 92 sec
Level 3: MP Cost: 68, Restores 9% of Max HP, Cooldown: 88 sec
Level 4: MP Cost: 68, Restores 12% of Max HP, Cooldown: 84 sec
Level 5: MP Cost: 72, Restores 15% of Max HP, Cooldown: 80 sec
Level 6: MP Cost: 72, Restores 18% of Max HP, Cooldown: 76 sec
Level 7: MP Cost: 76, Restores 21% of Max HP, Cooldown: 72 sec
Level 8: MP Cost: 76, Restores 24% of Max HP, Cooldown: 68 sec
Level 9: MP Cost: 80, Restores 27% of Max HP, Cooldown: 64 sec
Level 10: MP Cost: 80, Restores 30% of Max HP, Cooldown: 60 sec
Charged Blow Master Level: 30
Type: Active
Description:

Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged and has a chance to Stun enemies. Using Charged Blow does not deactivate the skill.

Level 1: MP Cost: 12, Damage: 179%, Max Monsters Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec
Level 2: MP Cost: 12, Damage: 183%, Max Monsters Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec
Level 3: MP Cost: 12, Damage: 187%, Max Monsters Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec
Level 4: MP Cost: 14, Damage: 191%, Max Monsters Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec
Level 5: MP Cost: 14, Damage: 195%, Max Monsters Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec
Level 6: MP Cost: 14, Damage: 199%, Max Monsters Hit: 6, Stun Chance: 1%, Stun Duration: 1 sec
Level 7: MP Cost: 16, Damage: 203%, Max Monsters Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec
Level 8: MP Cost: 16, Damage: 207%, Max Monsters Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec
Level 9: MP Cost: 16, Damage: 211%, Max Monsters Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec
Level 10: MP Cost: 18, Damage: 215%, Max Monsters Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec
Level 11: MP Cost: 18, Damage: 219%, Max Monsters Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec
Level 12: MP Cost: 18, Damage: 223%, Max Monsters Hit: 6, Stun Chance: 2%, Stun Duration: 1 sec
Level 13: MP Cost: 20, Damage: 227%, Max Monsters Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec
Level 14: MP Cost: 20, Damage: 231%, Max Monsters Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec
Level 15: MP Cost: 20, Damage: 235%, Max Monsters Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec
Level 16: MP Cost: 22, Damage: 239%, Max Monsters Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec
Level 17: MP Cost: 22, Damage: 243%, Max Monsters Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec
Level 18: MP Cost: 22, Damage: 247%, Max Monsters Hit: 6, Stun Chance: 3%, Stun Duration: 1 sec
Level 19: MP Cost: 24, Damage: 251%, Max Monsters Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec
Level 20: MP Cost: 24, Damage: 255%, Max Monsters Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec
Level 21: MP Cost: 24, Damage: 259%, Max Monsters Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec
Level 22: MP Cost: 26, Damage: 263%, Max Monsters Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec
Level 23: MP Cost: 26, Damage: 267%, Max Monsters Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec
Level 24: MP Cost: 26, Damage: 271%, Max Monsters Hit: 6, Stun Chance: 4%, Stun Duration: 1 sec
Level 25: MP Cost: 28, Damage: 275%, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec
Level 26: MP Cost: 28, Damage: 279%, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec
Level 27: MP Cost: 28, Damage: 283%, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec
Level 28: MP Cost: 30, Damage: 287%, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec
Level 29: MP Cost: 30, Damage: 291%, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec
Level 30: MP Cost: 30, Damage: 295%, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 1 sec
Fire Charge Master Level: 20
Type: Active
Description:

Infuses your weapon with Fire.

Level 1: MP Cost: 25, Fire Attribute Duration: 10 sec, Damage: +101%
Level 2: MP Cost: 25, Fire Attribute Duration: 20 sec, Damage: +102%
Level 3: MP Cost: 25, Fire Attribute Duration: 30 sec, Damage: +103%
Level 4: MP Cost: 25, Fire Attribute Duration: 40 sec, Damage: +104%
Level 5: MP Cost: 25, Fire Attribute Duration: 50 sec, Damage: +105%
Level 6: MP Cost: 25, Fire Attribute Duration: 60 sec, Damage: +106%
Level 7: MP Cost: 25, Fire Attribute Duration: 70 sec, Damage: +107%
Level 8: MP Cost: 30, Fire Attribute Duration: 80 sec, Damage: +108%
Level 9: MP Cost: 30, Fire Attribute Duration: 90 sec, Damage: +109%
Level 10: MP Cost: 30, Fire Attribute Duration: 100 sec, Damage: +110%
Level 11: MP Cost: 30, Fire Attribute Duration: 110 sec, Damage: +111%
Level 12: MP Cost: 30, Fire Attribute Duration: 120 sec, Damage: +112%
Level 13: MP Cost: 30, Fire Attribute Duration: 130 sec, Damage: +113%
Level 14: MP Cost: 30, Fire Attribute Duration: 140 sec, Damage: +114%
Level 15: MP Cost: 35, Fire Attribute Duration: 150 sec, Damage: +115%
Level 16: MP Cost: 35, Fire Attribute Duration: 160 sec, Damage: +116%
Level 17: MP Cost: 35, Fire Attribute Duration: 170 sec, Damage: +117%
Level 18: MP Cost: 35, Fire Attribute Duration: 180 sec, Damage: +118%
Level 19: MP Cost: 35, Fire Attribute Duration: 190 sec, Damage: +119%
Level 20: MP Cost: 35, Fire Attribute Duration: 200 sec, Damage: +120%
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