Thunder Breaker (2nd job)
PVE
Knuckle Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Knuckles. |
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Level 1: Knuckle Mastery: +12%, Accuracy: +6 | ||
Level 2: Knuckle Mastery: +14%, Accuracy: +12 | ||
Level 3: Knuckle Mastery: +16%, Accuracy: +18 | ||
Level 4: Knuckle Mastery: +18%, Accuracy: +24 | ||
Level 5: Knuckle Mastery: +20%, Accuracy: +30 | ||
Level 6: Knuckle Mastery: +22%, Accuracy: +36 | ||
Level 7: Knuckle Mastery: +24%, Accuracy: +42 | ||
Level 8: Knuckle Mastery: +26%, Accuracy: +48 | ||
Level 9: Knuckle Mastery: +28%, Accuracy: +54 | ||
Level 10: Knuckle Mastery: +30%, Accuracy: +60 | ||
Level 11: Knuckle Mastery: +32%, Accuracy: +66 | ||
Level 12: Knuckle Mastery: +34%, Accuracy: +72 | ||
Level 13: Knuckle Mastery: +36%, Accuracy: +78 | ||
Level 14: Knuckle Mastery: +38%, Accuracy: +84 | ||
Level 15: Knuckle Mastery: +40%, Accuracy: +90 | ||
Level 16: Knuckle Mastery: +42%, Accuracy: +96 | ||
Level 17: Knuckle Mastery: +44%, Accuracy: +102 | ||
Level 18: Knuckle Mastery: +46%, Accuracy: +108 | ||
Level 19: Knuckle Mastery: +48%, Accuracy: +114 | ||
Level 20: Knuckle Mastery: +50%, Accuracy: +120 |
Knuckle Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Knuckler Mastery Lv. 5 | |
Description: Doubles the attack speed of your weapon. Must have knuckles equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Corkscrew Blow | Master Level: 10 | |
Type: Active | ||
Description: Allows you to run forward and punch multiple monsters at once. |
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Level 1: MP Cost: 11, Damage: 286%, Max Monsters Hit: 6 | ||
Level 2: MP Cost: 12, Damage: 292%, Max Monsters Hit: 6 | ||
Level 3: MP Cost: 13, Damage: 298%, Max Monsters Hit: 6 | ||
Level 4: MP Cost: 14, Damage: 304%, Max Monsters Hit: 6 | ||
Level 5: MP Cost: 15, Damage: 310%, Max Monsters Hit: 6 | ||
Level 6: MP Cost: 16, Damage: 316%, Max Monsters Hit: 6 | ||
Level 7: MP Cost: 17, Damage: 322%, Max Monsters Hit: 6 | ||
Level 8: MP Cost: 18, Damage: 328%, Max Monsters Hit: 6 | ||
Level 9: MP Cost: 19, Damage: 334%, Max Monsters Hit: 6 | ||
Level 10: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6 |
Energy Charge | Master Level: 20 | |
Type: Supportive | ||
Description: A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills. When attacking bosses, energy is doubled. |
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Level 1: Charge 205 Duration 22, ACC/Weapon DEF/Magic DEF +15, Movement +12, Stance 52%, Weapon ATK+1 | ||
Level 2: Charge 210 Duration 24, Acc/Weapon DEF/Magic DEF +30, Movement +14, Stance 54%, Weapon ATK+2 | ||
Level 3: Charge 215 Duration 26, Acc/Weapon DEF/Magic DEF +45, Movement +16, Stance 56%, Weapon ATK+4 | ||
Level 4: Charge 220 Duration 28, Acc/Weapon DEF/Magic DEF +60, Movement +18, Stance 58%, Weapon ATK+6 | ||
Level 5: Charge 225 Duration 30, Acc/Weapon DEF/Magic DEF +75, Movement +20, Stance 60%, Weapon ATK+8 | ||
Level 6: Charge 230 Duration 32, Acc/Weapon DEF/Magic DEF +90, Movement +22, Stance 62%, Weapon ATK+10 | ||
Level 7: Charge 235 Duration 34, Acc/Weapon DEF/Magic DEF +105, Movement +24, Stance 64%, Weapon ATK+12 | ||
Level 8: Charge 240 Duration 36, Acc/Weapon DEF/Magic DEF +120, Movement +26, Stance 66%, Weapon ATK+14 | ||
Level 9: Charge 245 Duration 28, Acc/Weapon DEF/Magic DEF +135, Movement +28, Stance 68%, Weapon ATK+16 | ||
Level 10: Charge 280 Duration 30, Acc/Weapon DEF/Magic DEF +150, Movement +30, Stance 70%, Weapon ATK+18 | ||
Level 11: Charge 285 Duration 32, Acc/Weapon DEF/Magic DEF +165, Movement +32, Stance 72%, Weapon ATK+20 | ||
Level 12: Charge 290 Duration 34, Acc/Weapon DEF/Magic DEF +180, Movement +34, Stance 74%, Weapon ATK+22 | ||
Level 13: Charge 295 Duration 36, Acc/Weapon DEF/Magic DEF +195, Movement +36, Stance 76%, Weapon ATK+24 | ||
Level 14: Charge 300 Duration 38, Acc/Weapon DEF/Magic DEF +210, Movement +38, Stance 78%, Weapon ATK+26 | ||
Level 15: Charge 305 Duration 40, Acc/Weapon DEF/Magic DEF +225, Movement +40, Stance 80%, Weapon ATK+28 | ||
Level 16: Charge 310 Duration 42, Acc/Weapon DEF/Magic DEF +240, Movement +42, Stance 82%, Weapon ATK+30 | ||
Level 17: Charge 315 Duration 44, Acc/Weapon DEF/Magic DEF +255, Movement +44, Stance 84%, Weapon ATK+34 | ||
Level 18: Charge 320 Duration 46, Acc/Weapon DEF/Magic DEF +270, Movement +46, Stance 86%, Weapon ATK+36 | ||
Level 19: Charge 325 Duration 48, Acc/Weapon DEF/Magic DEF +285, Movement +48, Stance 88%, Weapon ATK+38 | ||
Level 20: Charge 330 Duration 50, Acc/Weapon DEF/Magic DEF +300, Movement +50, Stance 90%, Weapon ATK+40 |
Energy Blast | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged. |
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Level 1: MP Cost: 0, Damage: 485%, Max Enemies Hit: 2 | ||
Level 2: MP Cost: 0, Damage: 490%, Max Enemies Hit: 2 | ||
Level 3: MP Cost: 0, Damage: 495%, Max Enemies Hit: 2 | ||
Level 4: MP Cost: 0, Damage: 500%, Max Enemies Hit: 2 | ||
Level 5: MP Cost: 0, Damage: 505%, Max Enemies Hit: 2 | ||
Level 6: MP Cost: 0, Damage: 510%, Max Enemies Hit: 2 | ||
Level 7: MP Cost: 0, Damage: 515%, Max Enemies Hit: 2 | ||
Level 8: MP Cost: 0, Damage: 520%, Max Enemies Hit: 2 | ||
Level 9: MP Cost: 0, Damage: 525%, Max Enemies Hit: 2 | ||
Level 10: MP Cost: 0, Damage: 530%, Max Enemies Hit: 3 | ||
Level 11: MP Cost: 0, Damage: 535%, Max Enemies Hit: 3 | ||
Level 12: MP Cost: 0, Damage: 540%, Max Enemies Hit: 3 | ||
Level 13: MP Cost: 0, Damage: 545%, Max Enemies Hit: 3 | ||
Level 14: MP Cost: 0, Damage: 550%, Max Enemies Hit: 3 | ||
Level 15: MP Cost: 0, Damage: 555%, Max Enemies Hit: 3 | ||
Level 16: MP Cost: 0, Damage: 560%, Max Enemies Hit: 3 | ||
Level 17: MP Cost: 0, Damage: 565%, Max Enemies Hit: 3 | ||
Level 18: MP Cost: 0, Damage: 570%, Max Enemies Hit: 3 | ||
Level 19: MP Cost: 0, Damage: 575%, Max Enemies Hit: 3 | ||
Level 20: MP Cost: 0, Damage: 580%, Max Enemies Hit: 4 |
Tornado Uppercut | Master Level: 20 | |
Type: Active | ||
Description: Performs a super-fast uppercut, creating a tornado that attacks enemies. |
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Level 1: MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 | ||
Level 2: MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 | ||
Level 3: MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 | ||
Level 4: MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 | ||
Level 5: MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 | ||
Level 6: MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 | ||
Level 7: MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 | ||
Level 8: MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 | ||
Level 9: MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 | ||
Level 11: MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 | ||
Level 12: MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 | ||
Level 13: MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 | ||
Level 14: MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 | ||
Level 15: MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 | ||
Level 16: MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 | ||
Level 17: MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 | ||
Level 18: MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 | ||
Level 19: MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 | ||
Level 20: MP Cost: 24, Damage: 375%, Max Enemies Hit: 6 |
HP Boost | Master Level: 10 | |
Type: Passive | ||
Description: Permanently increases your Max HP. |
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Level 1: Max HP +2% | ||
Level 2: Max HP +4% | ||
Level 3: Max HP +6% | ||
Level 4: Max HP +8% | ||
Level 5: Max HP +10% | ||
Level 6: Max HP +12% | ||
Level 7: Max HP +14% | ||
Level 8: Max HP +16% | ||
Level 9: Max HP +18% | ||
Level 10: Max HP +20% |
Pirate Training | Master Level: 10 | |
Type: Passive | ||
Description: Increases STR and DEX through secret Pirate training. |
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Level 1: Permanently increase STR by 3 and DEX by 3. | ||
Level 2: Permanently increase STR by 6 and DEX by 6. | ||
Level 3: Permanently increase STR by 9 and DEX by 9. | ||
Level 4: Permanently increase STR by 12 and DEX by 12. | ||
Level 5: Permanently increase STR by 15 and DEX by 15. | ||
Level 6: Permanently increase STR by 18 and DEX by 18. | ||
Level 7: Permanently increase STR by 21 and DEX by 21. | ||
Level 8: Permanently increase STR by 24 and DEX by 24. | ||
Level 9: Permanently increase STR by 27 and DEX by 27. | ||
Level 10: Permanently increase STR by 30 and DEX by 30. |
Dark Clarity | Master Level: 20 | |
Type: Passive | ||
Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy. |
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Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec | ||
Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec | ||
Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec | ||
Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec | ||
Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec | ||
Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec | ||
Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec | ||
Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec | ||
Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec | ||
Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec | ||
Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec | ||
Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec | ||
Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec | ||
Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec | ||
Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec | ||
Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec | ||
Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec | ||
Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec | ||
Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec | ||
Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec |
PVP
Knuckle Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Knuckles. |
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Level 1: Knuckle Mastery: +12%, Accuracy: +6 | ||
Level 2: Knuckle Mastery: +14%, Accuracy: +12 | ||
Level 3: Knuckle Mastery: +16%, Accuracy: +18 | ||
Level 4: Knuckle Mastery: +18%, Accuracy: +24 | ||
Level 5: Knuckle Mastery: +20%, Accuracy: +30 | ||
Level 6: Knuckle Mastery: +22%, Accuracy: +36 | ||
Level 7: Knuckle Mastery: +24%, Accuracy: +42 | ||
Level 8: Knuckle Mastery: +26%, Accuracy: +48 | ||
Level 9: Knuckle Mastery: +28%, Accuracy: +54 | ||
Level 10: Knuckle Mastery: +30%, Accuracy: +60 | ||
Level 11: Knuckle Mastery: +32%, Accuracy: +66 | ||
Level 12: Knuckle Mastery: +34%, Accuracy: +72 | ||
Level 13: Knuckle Mastery: +36%, Accuracy: +78 | ||
Level 14: Knuckle Mastery: +38%, Accuracy: +84 | ||
Level 15: Knuckle Mastery: +40%, Accuracy: +90 | ||
Level 16: Knuckle Mastery: +42%, Accuracy: +96 | ||
Level 17: Knuckle Mastery: +44%, Accuracy: +102 | ||
Level 18: Knuckle Mastery: +46%, Accuracy: +108 | ||
Level 19: Knuckle Mastery: +48%, Accuracy: +114 | ||
Level 20: Knuckle Mastery: +50%, Accuracy: +120 |
Knuckle Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Knuckler Mastery Lv. 5 | |
Description: Doubles the attack speed of your weapon. Must have knuckles equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Corkscrew Blow (PVP) | Master Level: 20 | |
Type: Active | ||
Description: Allows you to run forward and punch multiple monsters at once. |
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Level 1: MP Cost: 20, Damage: 363%, Max Monsters Hit: 6 | ||
Level 2: MP Cost: 24, Damage: 371%, Max Monsters Hit: 6 | ||
Level 3: MP Cost: 24, Damage: 379%, Max Monsters Hit: 6 | ||
Level 4: MP Cost: 28, Damage: 387%, Max Monsters Hit: 6 | ||
Level 5: MP Cost: 28, Damage: 395%, Max Monsters Hit: 6 | ||
Level 6: MP Cost: 32, Damage: 403%, Max Monsters Hit: 6 | ||
Level 7: MP Cost: 32, Damage: 411%, Max Monsters Hit: 6 | ||
Level 8: MP Cost: 36, Damage: 419%, Max Monsters Hit: 6 | ||
Level 9: MP Cost: 36, Damage: 427%, Max Monsters Hit: 6 | ||
Level 10: MP Cost: 40, Damage: 435%, Max Monsters Hit: 6 | ||
Level 11: MP Cost: 40, Damage: 443%, Max Monsters Hit: 6 | ||
Level 12: MP Cost: 44, Damage: 451%, Max Monsters Hit: 6 | ||
Level 13: MP Cost: 44, Damage: 459%, Max Monsters Hit: 6 | ||
Level 14: MP Cost: 48, Damage: 467%, Max Monsters Hit: 6 | ||
Level 15: MP Cost: 48, Damage: 475%, Max Monsters Hit: 6 | ||
Level 16: MP Cost: 52, Damage: 483%, Max Monsters Hit: 6 | ||
Level 17: MP Cost: 52, Damage: 491%, Max Monsters Hit: 6 | ||
Level 18: MP Cost: 56, Damage: 499%, Max Monsters Hit: 6 | ||
Level 19: MP Cost: 56, Damage: 507%, Max Monsters Hit: 6 | ||
Level 20: MP Cost: 60, Damage: 515%, Max Monsters Hit: 6 |
Energy Charge (PVP) | Master Level: 20 | |
Type: Supportive | ||
Description: A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills. |
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Level 1: Energy per Attack: 1000 energy, Accuracy: +15, Avoidability: +15, Weapon ATT: +, Duration: 22 sec, Body Attack Damage: 4%, Knock-back Resistance Rate: 52% | ||
Level 2: Energy per Attack: 1000 energy, Accuracy: +30, Avoidability: +30, Weapon ATT: +, Duration: 24 sec, Body Attack Damage: 8%, Knock-back Resistance Rate: 54% | ||
Level 3: Energy per Attack: 1000 energy, Accuracy: +45, Avoidability: +45, Weapon ATT: +, Duration: 26 sec, Body Attack Damage: 12%, Knock-back Resistance Rate: 56% | ||
Level 4: Energy per Attack: 1000 energy, Accuracy: +60, Avoidability: +60, Weapon ATT: +, Duration: 28 sec, Body Attack Damage: 16%, Knock-back Resistance Rate: 58% | ||
Level 5: Energy per Attack: 1000 energy, Accuracy: +75, Avoidability: +75, Weapon ATT: +, Duration: 30 sec, Body Attack Damage: 20%, Knock-back Resistance Rate: 60% | ||
Level 6: Energy per Attack: 1000 energy, Accuracy: +90, Avoidability: +90, Weapon ATT: +, Duration: 32 sec, Body Attack Damage: 24%, Knock-back Resistance Rate: 62% | ||
Level 7: Energy per Attack: 1000 energy, Accuracy: +105, Avoidability: +105, Weapon ATT: +, Duration: 34 sec, Body Attack Damage: 28%, Knock-back Resistance Rate: 64% | ||
Level 8: Energy per Attack: 1000 energy, Accuracy: +120, Avoidability: +120, Weapon ATT: +, Duration: 36 sec, Body Attack Damage: 32%, Knock-back Resistance Rate: 66% | ||
Level 9: Energy per Attack: 1000 energy, Accuracy: +135, Avoidability: +135, Weapon ATT: +, Duration: 38 sec, Body Attack Damage: 36%, Knock-back Resistance Rate: 68% | ||
Level 10: Energy per Attack: 1000 energy, Accuracy: +150, Avoidability: +150, Weapon ATT: +, Duration: 40 sec, Body Attack Damage: 40%, Knock-back Resistance Rate: 70% | ||
Level 11: Energy per Attack: 1000 energy, Accuracy: +165, Avoidability: +165, Weapon ATT: +, Duration: 42 sec, Body Attack Damage: 44%, Knock-back Resistance Rate: 72% | ||
Level 12: Energy per Attack: 1000 energy, Accuracy: +180, Avoidability: +180, Weapon ATT: +, Duration: 44 sec, Body Attack Damage: 48%, Knock-back Resistance Rate: 74% | ||
Level 13: Energy per Attack: 1000 energy, Accuracy: +195, Avoidability: +195, Weapon ATT: +, Duration: 46 sec, Body Attack Damage: 52%, Knock-back Resistance Rate: 76% | ||
Level 14: Energy per Attack: 1000 energy, Accuracy: +210, Avoidability: +210, Weapon ATT: +, Duration: 48 sec, Body Attack Damage: 56%, Knock-back Resistance Rate: 78% | ||
Level 15: Energy per Attack: 1000 energy, Accuracy: +225, Avoidability: +225, Weapon ATT: +, Duration: 50 sec, Body Attack Damage: 60%, Knock-back Resistance Rate: 80% | ||
Level 16: Energy per Attack: 1000 energy, Accuracy: +240, Avoidability: +240, Weapon ATT: +, Duration: 52 sec, Body Attack Damage: 64%, Knock-back Resistance Rate: 82% | ||
Level 17: Energy per Attack: 1000 energy, Accuracy: +255, Avoidability: +255, Weapon ATT: +, Duration: 54 sec, Body Attack Damage: 68%, Knock-back Resistance Rate: 84% | ||
Level 18: Energy per Attack: 1000 energy, Accuracy: +270, Avoidability: +270, Weapon ATT: +, Duration: 56 sec, Body Attack Damage: 72%, Knock-back Resistance Rate: 86% | ||
Level 19: Energy per Attack: 1000 energy, Accuracy: +285, Avoidability: +285, Weapon ATT: +, Duration: 58 sec, Body Attack Damage: 76%, Knock-back Resistance Rate: 88% | ||
Level 20: Energy per Attack: 1000 energy, Accuracy: +300, Avoidability: +300, Weapon ATT: +, Duration: 60 sec, Body Attack Damage: 80%, Knock-back Resistance Rate: 90% |
Energy Blast (PVP) | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged. |
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Level 1: MP Cost: 0, Damage: 264%, Max Enemies Hit: 3 | ||
Level 2: MP Cost: 0, Damage: 269%, Max Enemies Hit: 3 | ||
Level 3: MP Cost: 0, Damage: 274%, Max Enemies Hit: 3 | ||
Level 4: MP Cost: 0, Damage: 279%, Max Enemies Hit: 3 | ||
Level 5: MP Cost: 0, Damage: 284%, Max Enemies Hit: 3 | ||
Level 6: MP Cost: 0, Damage: 289%, Max Enemies Hit: 3 | ||
Level 7: MP Cost: 0, Damage: 294%, Max Enemies Hit: 3 | ||
Level 8: MP Cost: 0, Damage: 299%, Max Enemies Hit: 3 | ||
Level 9: MP Cost: 0, Damage: 304%, Max Enemies Hit: 3 | ||
Level 10: MP Cost: 0, Damage: 309%, Max Enemies Hit: 3 | ||
Level 11: MP Cost: 0, Damage: 314%, Max Enemies Hit: 3 | ||
Level 12: MP Cost: 0, Damage: 319%, Max Enemies Hit: 3 | ||
Level 13: MP Cost: 0, Damage: 324%, Max Enemies Hit: 3 | ||
Level 14: MP Cost: 0, Damage: 329%, Max Enemies Hit: 3 | ||
Level 15: MP Cost: 0, Damage: 334%, Max Enemies Hit: 3 | ||
Level 16: MP Cost: 0, Damage: 339%, Max Enemies Hit: 3 | ||
Level 17: MP Cost: 0, Damage: 344%, Max Enemies Hit: 3 | ||
Level 18: MP Cost: 0, Damage: 349%, Max Enemies Hit: 3 | ||
Level 19: MP Cost: 0, Damage: 354%, Max Enemies Hit: 3 | ||
Level 20: MP Cost: 0, Damage: 359%, Max Enemies Hit: 3 |
Tornado Uppercut | Master Level: 20 | |
Type: Active | ||
Description: Performs a super-fast uppercut, creating a tornado that attacks enemies. |
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Level 1: MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 | ||
Level 2: MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 | ||
Level 3: MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 | ||
Level 4: MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 | ||
Level 5: MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 | ||
Level 6: MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 | ||
Level 7: MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 | ||
Level 8: MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 | ||
Level 9: MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 | ||
Level 11: MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 | ||
Level 12: MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 | ||
Level 13: MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 | ||
Level 14: MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 | ||
Level 15: MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 | ||
Level 16: MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 | ||
Level 17: MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 | ||
Level 18: MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 | ||
Level 19: MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 | ||
Level 20: MP Cost: 24, Damage: 375%, Max Enemies Hit: 6 |
HP Boost | Master Level: 10 | |
Type: Passive | ||
Description: Permanently increases your Max HP. |
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Level 1: Max HP +2% | ||
Level 2: Max HP +4% | ||
Level 3: Max HP +6% | ||
Level 4: Max HP +8% | ||
Level 5: Max HP +10% | ||
Level 6: Max HP +12% | ||
Level 7: Max HP +14% | ||
Level 8: Max HP +16% | ||
Level 9: Max HP +18% | ||
Level 10: Max HP +20% |