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Rogue

1st   2nd   3rd   4th
Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower

Requirement: Level 10, with 25 DEX

Proceed to the Thieves' Hideaway at a basement of a cafe in Kerning City. In there, you'll find the Dark Lord. Talk to him, and you'll be advance as Rogue if you've the requirement stats.

PVE

Nimble Body Master Level: 20
Type: Passive
Description:

Permanently increases Accuracy and Avoidability.

Level 1: Accuracy: +8, Avoidability: +8.
Level 2: Accuracy: +16, Avoidability: +16.
Level 3: Accuracy: +24, Avoidability: +24.
Level 4: Accuracy: +32, Avoidability: +32.
Level 5: Accuracy: +40, Avoidability: +40.
Level 6: Accuracy: +48, Avoidability: +48.
Level 7: Accuracy: +56, Avoidability: +56.
Level 8: Accuracy: +64, Avoidability: +64.
Level 9: Accuracy: +72, Avoidability: +72.
Level 10: Accuracy: +80, Avoidability: +80.
Level 11: Accuracy: +88, Avoidability: +88.
Level 12: Accuracy: +96, Avoidability: +96.
Level 13: Accuracy: +104, Avoidability: +104.
Level 14: Accuracy: +112, Avoidability: +112.
Level 15: Accuracy: +120, Avoidability: +120.
Level 16: Accuracy: +128, Avoidability: +128.
Level 17: Accuracy: +136, Avoidability: +136.
Level 18: Accuracy: +144, Avoidability: +144.
Level 19: Accuracy: +152, Avoidability: +152.
Level 20: Accuracy: +160, Avoidability: +160.
Keen Eyes Master Level: 5
Type: Passive Pre-requisite: Nimble Body Lv. 3
Description:

Increases the range of throwing weapons such as the Throwing Stars and Knives.

Level 1: Range: +40
Level 2: Range: +80
Level 3: Range: +120
Level 4: Range: +160
Level 5: Range: +200
Disorder Master Level: 10
Type: Supportive
Description:

Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly.

Level 1: MP Cost: 5, Duration: 15 sec, Enemy ATT: --2, Enemy DEF: --1%
Level 2: MP Cost: 6, Duration: 20 sec, Enemy ATT: --4, Enemy DEF: --2%
Level 3: MP Cost: 6, Duration: 25 sec, Enemy ATT: --6, Enemy DEF: --3%
Level 4: MP Cost: 7, Duration: 30 sec, Enemy ATT: --8, Enemy DEF: --4%
Level 5: MP Cost: 7, Duration: 35 sec, Enemy ATT: --10, Enemy DEF: --5%
Level 6: MP Cost: 8, Duration: 40 sec, Enemy ATT: --12, Enemy DEF: --6%
Level 7: MP Cost: 8, Duration: 45 sec, Enemy ATT: --14, Enemy DEF: --7%
Level 8: MP Cost: 9, Duration: 50 sec, Enemy ATT: --16, Enemy DEF: --8%
Level 9: MP Cost: 9, Duration: 55 sec, Enemy ATT: --18, Enemy DEF: --9%
Level 10: MP Cost: 10, Duration: 60 sec, Enemy ATT: --20, Enemy DEF: --10%
Dark Sight Master Level: 10
Type: Supportive Pre-requisite: Disorder Lv. 3
Description:

Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.

Level 1: MP Cost: 23, Duration: 20 sec, Movement Speed: -27
Level 2: MP Cost: 21, Duration: 40 sec, Movement Speed: -24
Level 3: MP Cost: 19, Duration: 60 sec, Movement Speed: -21
Level 4: MP Cost: 17, Duration: 80 sec, Movement Speed: -18
Level 5: MP Cost: 15, Duration: 100 sec, Movement Speed: -15
Level 6: MP Cost: 13, Duration: 120 sec, Movement Speed: -12
Level 7: MP Cost: 11, Duration: 140 sec, Movement Speed: -9
Level 8: MP Cost: 9, Duration: 160 sec, Movement Speed: -6
Level 9: MP Cost: 7, Duration: 180 sec, Movement Speed: -3
Level 10: MP Cost: 5, Duration: 200 sec, Movement Speed: -0
Lucky Seven Master Level: 20
Type: Active
Description:

Throws 2 throwing stars based on LUK, regardless of Claw Mastery.

Level 1: MP Cost: 8, Damage: 94%
Level 2: MP Cost: 8, Damage: 98%
Level 3: MP Cost: 8, Damage: 102%
Level 4: MP Cost: 8, Damage: 106%
Level 5: MP Cost: 8, Damage: 110%
Level 6: MP Cost: 10, Damage: 114%
Level 7: MP Cost: 10, Damage: 118%
Level 8: MP Cost: 10, Damage: 122%
Level 9: MP Cost: 10, Damage: 126%
Level 10: MP Cost: 10, Damage: 130%
Level 11: MP Cost: 10, Damage: 134%
Level 12: MP Cost: 12, Damage: 138%
Level 13: MP Cost: 12, Damage: 142%
Level 14: MP Cost: 12, Damage: 146%
Level 15: MP Cost: 12, Damage: 150%
Level 16: MP Cost: 12, Damage: 154%
Level 17: MP Cost: 12, Damage: 158%
Level 18: MP Cost: 14, Damage: 162%
Level 19: MP Cost: 14, Damage: 166%
Level 20: MP Cost: 14, Damage: 170%
Double Stab Master Level: 20
Type: Active
Description:

Quickly stabs an enemy twice.

Level 1: MP Cost: 8, Damage: 73%
Level 2: MP Cost: 8, Damage: 76%
Level 3: MP Cost: 8, Damage: 79%
Level 4: MP Cost: 8, Damage: 82%
Level 5: MP Cost: 8, Damage: 85%
Level 6: MP Cost: 10, Damage: 88%
Level 7: MP Cost: 10, Damage: 91%
Level 8: MP Cost: 10, Damage: 94%
Level 9: MP Cost: 10, Damage: 97%
Level 10: MP Cost: 10, Damage: 100%
Level 11: MP Cost: 10, Damage: 103%
Level 12: MP Cost: 12, Damage: 106%
Level 13: MP Cost: 12, Damage: 109%
Level 14: MP Cost: 12, Damage: 112%
Level 15: MP Cost: 12, Damage: 115%
Level 16: MP Cost: 12, Damage: 118%
Level 17: MP Cost: 12, Damage: 121%
Level 18: MP Cost: 14, Damage: 124%
Level 19: MP Cost: 14, Damage: 127%
Level 20: MP Cost: 14, Damage: 130%

PVP

Nimble Body Master Level: 20
Type: Passive
Description:

Permanently increases Accuracy and Avoidability.

Level 1: Accuracy: +8, Avoidability: +8.
Level 2: Accuracy: +16, Avoidability: +16.
Level 3: Accuracy: +24, Avoidability: +24.
Level 4: Accuracy: +32, Avoidability: +32.
Level 5: Accuracy: +40, Avoidability: +40.
Level 6: Accuracy: +48, Avoidability: +48.
Level 7: Accuracy: +56, Avoidability: +56.
Level 8: Accuracy: +64, Avoidability: +64.
Level 9: Accuracy: +72, Avoidability: +72.
Level 10: Accuracy: +80, Avoidability: +80.
Level 11: Accuracy: +88, Avoidability: +88.
Level 12: Accuracy: +96, Avoidability: +96.
Level 13: Accuracy: +104, Avoidability: +104.
Level 14: Accuracy: +112, Avoidability: +112.
Level 15: Accuracy: +120, Avoidability: +120.
Level 16: Accuracy: +128, Avoidability: +128.
Level 17: Accuracy: +136, Avoidability: +136.
Level 18: Accuracy: +144, Avoidability: +144.
Level 19: Accuracy: +152, Avoidability: +152.
Level 20: Accuracy: +160, Avoidability: +160.
Keen Eyes Master Level: 5
Type: Passive Pre-requisite: Nimble Body Lv. 3
Description:

Increases the range of throwing weapons such as the Throwing Stars and Knives.

Level 1: Range: +40
Level 2: Range: +80
Level 3: Range: +120
Level 4: Range: +160
Level 5: Range: +200
Disorder Master Level: 10
Type: Supportive
Description:

Temporarily decreases an enemy’s Weapon Attack and Defense, eventually neutralizing the monster’s attack. Cannot be used on the same monster repeatedly.

Level 1: MP Cost: 5, Duration: 4 sec, Enemy ATT: --2, Enemy DEF: --1%
Level 2: MP Cost: 6, Duration: 4 sec, Enemy ATT: --4, Enemy DEF: --2%
Level 3: MP Cost: 6, Duration: 4 sec, Enemy ATT: --6, Enemy DEF: --3%
Level 4: MP Cost: 7, Duration: 4 sec, Enemy ATT: --8, Enemy DEF: --4%
Level 5: MP Cost: 7, Duration: 4 sec, Enemy ATT: --10, Enemy DEF: --5%
Level 6: MP Cost: 8, Duration: 5 sec, Enemy ATT: --12, Enemy DEF: --6%
Level 7: MP Cost: 8, Duration: 5 sec, Enemy ATT: --14, Enemy DEF: --7%
Level 8: MP Cost: 9, Duration: 5 sec, Enemy ATT: --16, Enemy DEF: --8%
Level 9: MP Cost: 9, Duration: 5 sec, Enemy ATT: --18, Enemy DEF: --9%
Level 10: MP Cost: 10, Duration: 5 sec, Enemy ATT: --20, Enemy DEF: --10%
Dark Sight Master Level: 10
Type: Supportive Pre-requisite: Disorder Lv. 3
Description:

Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked.

Level 1: MP Cost: 23, Duration: 1 sec, Movement Speed: -27
Level 2: MP Cost: 21, Duration: 1 sec, Movement Speed: -24
Level 3: MP Cost: 19, Duration: 2 sec, Movement Speed: -21
Level 4: MP Cost: 17, Duration: 2 sec, Movement Speed: -18
Level 5: MP Cost: 15, Duration: 3 sec, Movement Speed: -15
Level 6: MP Cost: 13, Duration: 3 sec, Movement Speed: -12
Level 7: MP Cost: 11, Duration: 4 sec, Movement Speed: -9
Level 8: MP Cost: 9, Duration: 4 sec, Movement Speed: -6
Level 9: MP Cost: 7, Duration: 5 sec, Movement Speed: -3
Level 10: MP Cost: 5, Duration: 5 sec, Movement Speed: -0
Lucky Seven Master Level: 20
Type: Active
Description:

Throws 2 throwing stars based on LUK, regardless of Claw Mastery.

Level 1: MP Cost: 8, Damage: 102%
Level 2: MP Cost: 8, Damage: 104%
Level 3: MP Cost: 8, Damage: 106%
Level 4: MP Cost: 8, Damage: 108%
Level 5: MP Cost: 8, Damage: 110%
Level 6: MP Cost: 10, Damage: 112%
Level 7: MP Cost: 10, Damage: 114%
Level 8: MP Cost: 10, Damage: 116%
Level 9: MP Cost: 10, Damage: 118%
Level 10: MP Cost: 10, Damage: 120%
Level 11: MP Cost: 10, Damage: 122%
Level 12: MP Cost: 12, Damage: 124%
Level 13: MP Cost: 12, Damage: 126%
Level 14: MP Cost: 12, Damage: 128%
Level 15: MP Cost: 12, Damage: 130%
Level 16: MP Cost: 12, Damage: 132%
Level 17: MP Cost: 12, Damage: 134%
Level 18: MP Cost: 14, Damage: 136%
Level 19: MP Cost: 14, Damage: 138%
Level 20: MP Cost: 14, Damage: 140%
Double Stab Master Level: 20
Type: Active
Description:

Quickly stabs an enemy twice.

Level 1: MP Cost: 8, Damage: 93%
Level 2: MP Cost: 8, Damage: 96%
Level 3: MP Cost: 8, Damage: 99%
Level 4: MP Cost: 8, Damage: 102%
Level 5: MP Cost: 8, Damage: 105%
Level 6: MP Cost: 10, Damage: 108%
Level 7: MP Cost: 10, Damage: 111%
Level 8: MP Cost: 10, Damage: 114%
Level 9: MP Cost: 10, Damage: 117%
Level 10: MP Cost: 10, Damage: 120%
Level 11: MP Cost: 10, Damage: 123%
Level 12: MP Cost: 12, Damage: 126%
Level 13: MP Cost: 12, Damage: 129%
Level 14: MP Cost: 12, Damage: 132%
Level 15: MP Cost: 12, Damage: 135%
Level 16: MP Cost: 12, Damage: 138%
Level 17: MP Cost: 12, Damage: 141%
Level 18: MP Cost: 14, Damage: 144%
Level 19: MP Cost: 14, Damage: 147%
Level 20: MP Cost: 14, Damage: 150%
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