Pirate
1st | 2nd | 3rd | 4th | |||
Pirate | > | Brawler | > | Marauder | > | Buccaneer |
> | Gunslinger | > | Outlaw | > | Corsair |
Requirement: Level 10, with 20 DEX
Go to the Navigation Room which is located at the Upper Level Corridor in Nautilus Dock. Talk to Kyrin and she'll advance you as a Pirate if you have the requirement stats.
PVE
Bullet Time | Master Level: 10 | |
Type: Passive | ||
Description: Permanently increases Accuracy, Max Movement Speed, and Jump. |
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Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1 | ||
Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2 | ||
Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3 | ||
Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4 | ||
Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5 | ||
Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6 | ||
Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7 | ||
Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8 | ||
Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9 | ||
Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10 |
Sommersault Kick | Master Level: 20 | |
Type: Active | ||
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. |
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Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 | ||
Level 2: MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 | ||
Level 3: MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 | ||
Level 4: MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 | ||
Level 5: MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 | ||
Level 6: MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 | ||
Level 7: MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 | ||
Level 8: MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 | ||
Level 9: MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 | ||
Level 11: MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 | ||
Level 12: MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 | ||
Level 13: MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 | ||
Level 14: MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 | ||
Level 15: MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 | ||
Level 16: MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 | ||
Level 17: MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 | ||
Level 18: MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 | ||
Level 19: MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 | ||
Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 |
Double Shot | Master Level: 20 | |
Type: Active | ||
Description: Fires two consecutive shots at the enemy. |
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Level 1: MP Cost: 4, Damage: 127%, Range: 380 | ||
Level 2: MP Cost: 4, Damage: 129%, Range: 380 | ||
Level 3: MP Cost: 4, Damage: 131%, Range: 380 | ||
Level 4: MP Cost: 4, Damage: 133%, Range: 380 | ||
Level 5: MP Cost: 4, Damage: 135%, Range: 380 | ||
Level 6: MP Cost: 5, Damage: 137%, Range: 380 | ||
Level 7: MP Cost: 5, Damage: 139%, Range: 380 | ||
Level 8: MP Cost: 5, Damage: 141%, Range: 380 | ||
Level 9: MP Cost: 5, Damage: 143%, Range: 380 | ||
Level 10: MP Cost: 5, Damage: 145%, Range: 380 | ||
Level 11: MP Cost: 5, Damage: 147%, Range: 380 | ||
Level 12: MP Cost: 6, Damage: 149%, Range: 380 | ||
Level 13: MP Cost: 6, Damage: 151%, Range: 380 | ||
Level 14: MP Cost: 6, Damage: 153%, Range: 380 | ||
Level 15: MP Cost: 6, Damage: 155%, Range: 380 | ||
Level 16: MP Cost: 6, Damage: 157%, Range: 380 | ||
Level 17: MP Cost: 6, Damage: 159%, Range: 380 | ||
Level 18: MP Cost: 7, Damage: 161%, Range: 380 | ||
Level 19: MP Cost: 7, Damage: 163%, Range: 380 | ||
Level 20: MP Cost: 7, Damage: 165%, Range: 380 |
Dash | Master Level: 10 | |
Type: Active | ||
Description: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys →→ or ←←] Use Corkscrew Blow or Triple Fire during the dash for additional damage. |
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Level 1: MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 2: MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 3: MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 4: MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 5: MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 6: MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 7: MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 8: MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 9: MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% | ||
Level 10: MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100% |
Shadow Heart | Master Level: 10 | |
Type: Passive | ||
Description: Increases your Critical Rate and minimum Critical Damage. |
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Level 1: Critical Rate: +2%, Minimum Critical Damage: +1% | ||
Level 2: Critical Rate: +4%, Minimum Critical Damage: +2% | ||
Level 3: Critical Rate: +6%, Minimum Critical Damage: +3% | ||
Level 4: Critical Rate: +8%, Minimum Critical Damage: +4% | ||
Level 5: Critical Rate: +10%, Minimum Critical Damage: +5% | ||
Level 6: Critical Rate: +12%, Minimum Critical Damage: +6% | ||
Level 7: Critical Rate: +14%, Minimum Critical Damage: +7% | ||
Level 8: Critical Rate: +16%, Minimum Critical Damage: +8% | ||
Level 9: Critical Rate: +18%, Minimum Critical Damage: +9% | ||
Level 10: Critical Rate: +20%, Minimum Critical Damage: +10% |
PVP
Bullet Time | Master Level: 10 | |
Type: Passive | ||
Description: Permanently increases Accuracy, Max Movement Speed, and Jump. |
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Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1 | ||
Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2 | ||
Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3 | ||
Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4 | ||
Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5 | ||
Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6 | ||
Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7 | ||
Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8 | ||
Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9 | ||
Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10 |
Flash Fist | Master Level: 20 | |
Type: Active | ||
Description: Rapidly punches enemies. |
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Level 1: MP Cost: 8, Damage: 255% | ||
Level 2: MP Cost: 8, Damage: 260% | ||
Level 3: MP Cost: 8, Damage: 265% | ||
Level 4: MP Cost: 8, Damage: 270% | ||
Level 5: MP Cost: 8, Damage: 275% | ||
Level 6: MP Cost: 10, Damage: 280% | ||
Level 7: MP Cost: 10, Damage: 285% | ||
Level 8: MP Cost: 10, Damage: 290% | ||
Level 9: MP Cost: 10, Damage: 295% | ||
Level 10: MP Cost: 10, Damage: 300% | ||
Level 11: MP Cost: 10, Damage: 305% | ||
Level 12: MP Cost: 12, Damage: 310% | ||
Level 13: MP Cost: 12, Damage: 315% | ||
Level 14: MP Cost: 12, Damage: 320% | ||
Level 15: MP Cost: 12, Damage: 325% | ||
Level 16: MP Cost: 12, Damage: 330% | ||
Level 17: MP Cost: 12, Damage: 335% | ||
Level 18: MP Cost: 14, Damage: 340% | ||
Level 19: MP Cost: 14, Damage: 345% | ||
Level 20: MP Cost: 14, Damage: 350% |
Sommersault Kick | Master Level: 20 | |
Type: Active | ||
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. |
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Level 1: MP Cost: 8, Damage: 189%, Max Monsters Hit: 6 | ||
Level 2: MP Cost: 8, Damage: 194%, Max Monsters Hit: 6 | ||
Level 3: MP Cost: 8, Damage: 199%, Max Monsters Hit: 6 | ||
Level 4: MP Cost: 8, Damage: 204%, Max Monsters Hit: 6 | ||
Level 5: MP Cost: 10, Damage: 209%, Max Monsters Hit: 6 | ||
Level 6: MP Cost: 10, Damage: 214%, Max Monsters Hit: 6 | ||
Level 7: MP Cost: 10, Damage: 219%, Max Monsters Hit: 6 | ||
Level 8: MP Cost: 10, Damage: 224%, Max Monsters Hit: 6 | ||
Level 9: MP Cost: 10, Damage: 229%, Max Monsters Hit: 6 | ||
Level 10: MP Cost: 12, Damage: 234%, Max Monsters Hit: 6 | ||
Level 11: MP Cost: 12, Damage: 239%, Max Monsters Hit: 6 | ||
Level 12: MP Cost: 12, Damage: 244%, Max Monsters Hit: 6 | ||
Level 13: MP Cost: 12, Damage: 249%, Max Monsters Hit: 6 | ||
Level 14: MP Cost: 12, Damage: 254%, Max Monsters Hit: 6 | ||
Level 15: MP Cost: 14, Damage: 259%, Max Monsters Hit: 6 | ||
Level 16: MP Cost: 14, Damage: 264%, Max Monsters Hit: 6 | ||
Level 17: MP Cost: 14, Damage: 269%, Max Monsters Hit: 6 | ||
Level 18: MP Cost: 14, Damage: 274%, Max Monsters Hit: 6 | ||
Level 19: MP Cost: 14, Damage: 279%, Max Monsters Hit: 6 | ||
Level 20: MP Cost: 16, Damage: 284%, Max Monsters Hit: 6 |
Double Shot | Master Level: 20 | |
Type: Active | ||
Description: Fires two consecutive bullets to the enemy. The maximum range increases as the skill level increases. |
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Level 1: MP Cost: 4, Damage: 82%, Range: 285 | ||
Level 2: MP Cost: 4, Damage: 84%, Range: 290 | ||
Level 3: MP Cost: 4, Damage: 86%, Range: 295 | ||
Level 4: MP Cost: 4, Damage: 88%, Range: 300 | ||
Level 5: MP Cost: 4, Damage: 90%, Range: 305 | ||
Level 6: MP Cost: 5, Damage: 92%, Range: 310 | ||
Level 7: MP Cost: 5, Damage: 94%, Range: 315 | ||
Level 8: MP Cost: 5, Damage: 96%, Range: 320 | ||
Level 9: MP Cost: 5, Damage: 98%, Range: 325 | ||
Level 10: MP Cost: 5, Damage: 100%, Range: 330 | ||
Level 11: MP Cost: 5, Damage: 102%, Range: 335 | ||
Level 12: MP Cost: 6, Damage: 104%, Range: 340 | ||
Level 13: MP Cost: 6, Damage: 106%, Range: 345 | ||
Level 14: MP Cost: 6, Damage: 108%, Range: 350 | ||
Level 15: MP Cost: 6, Damage: 110%, Range: 355 | ||
Level 16: MP Cost: 6, Damage: 112%, Range: 360 | ||
Level 17: MP Cost: 6, Damage: 114%, Range: 365 | ||
Level 18: MP Cost: 7, Damage: 116%, Range: 370 | ||
Level 19: MP Cost: 7, Damage: 118%, Range: 375 | ||
Level 20: MP Cost: 7, Damage: 120%, Range: 380 |
Dash | Master Level: 10 | |
Type: Active | ||
Description: Press left or right arrow twice to temporarily boost Speed and Jump. [Dash activation: ->-> or <-<- with the arrow keys.] |
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Level 1: MP Cost: 14, Movement Speed: +3, Jump: +2, Duration: 4 sec | ||
Level 2: MP Cost: 13, Movement Speed: +6, Jump: +4, Duration: 4 sec | ||
Level 3: MP Cost: 12, Movement Speed: +9, Jump: +6, Duration: 8 sec | ||
Level 4: MP Cost: 11, Movement Speed: +12, Jump: +8, Duration: 8 sec | ||
Level 5: MP Cost: 10, Movement Speed: +15, Jump: +10, Duration: 12 sec | ||
Level 6: MP Cost: 9, Movement Speed: +18, Jump: +12, Duration: 12 sec | ||
Level 7: MP Cost: 8, Movement Speed: +21, Jump: +14, Duration: 16 sec | ||
Level 8: MP Cost: 7, Movement Speed: +24, Jump: +16, Duration: 16 sec | ||
Level 9: MP Cost: 6, Movement Speed: +27, Jump: +18, Duration: 20 sec | ||
Level 10: MP Cost: 5, Movement Speed: +30, Jump: +20, Duration: 20 sec |