Phantom (4th Job)
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PVE
Aria Amour | Master Level: 30 | |
Type: Supportive | ||
Description: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF. |
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Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37 | ||
Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44 | ||
Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51 | ||
Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58 | ||
Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65 | ||
Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72 | ||
Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79 | ||
Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86 | ||
Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93 | ||
Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100 | ||
Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107 | ||
Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114 | ||
Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121 | ||
Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128 | ||
Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135 | ||
Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142 | ||
Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149 | ||
Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156 | ||
Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163 | ||
Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170 | ||
Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177 | ||
Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184 | ||
Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191 | ||
Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198 | ||
Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205 | ||
Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212 | ||
Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219 | ||
Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226 | ||
Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233 | ||
Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240 | ||
Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247 | ||
Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Tempest | Master Level: 30 | |
Type: Active | ||
Description: Creates an expanding tornado of cards to blast through enemies. |
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Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%; Cooldown: 15 sec | ||
Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%; Cooldown: 15 sec | ||
Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%; Cooldown: 15 sec | ||
Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%; Cooldown: 15 sec | ||
Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%; Cooldown: 15 sec | ||
Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%; Cooldown: 15 sec | ||
Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%; Cooldown: 15 sec | ||
Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%; Cooldown: 15 sec | ||
Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%; Cooldown: 15 sec | ||
Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%; Cooldown: 14 sec | ||
Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%; Cooldown: 14 sec | ||
Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%; Cooldown: 14 sec | ||
Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%; Cooldown: 14 sec | ||
Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%; Cooldown: 14 sec | ||
Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%; Cooldown: 14 sec | ||
Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%; Cooldown: 14 sec | ||
Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%; Cooldown: 14 sec | ||
Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%; Cooldown: 14 sec | ||
Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%; Cooldown: 14 sec | ||
Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%; Cooldown: 13 sec | ||
Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%; Cooldown: 13 sec | ||
Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%; Cooldown: 13 sec | ||
Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%; Cooldown: 13 sec | ||
Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%; Cooldown: 13 sec | ||
Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%; Cooldown: 13 sec | ||
Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%; Cooldown: 13 sec | ||
Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%; Cooldown: 13 sec | ||
Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%; Cooldown: 13 sec | ||
Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%; Cooldown: 13 sec | ||
Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%; Cooldown: 12 sec | ||
Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%; Cooldown: 12 sec | ||
Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%; Cooldown: 12 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Pouvoir Emprunte | Master Level: 20 | |
Type: Supportive | ||
Description: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed. |
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Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied: Attack: Attack +2; Damage Ignored: Damage Received -2%; Damage Reflect: Reflects 30% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 117 sec | ||
Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied: Attack: Attack +4; Damage Ignored: Damage Received -4%; Damage Reflect: Reflects 60% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 114 sec | ||
Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied: Attack: Attack +6; Damage Ignored: Damage Received -6%; Damage Reflect: Reflects 90% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 111 sec | ||
Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied: Attack: Attack +8; Damage Ignored: Damage Received -8%; Damage Reflect: Reflects 120% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 108 sec | ||
Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied: Attack: Attack +10; Damage Ignored: Damage Received -10%; Damage Reflect: Reflects 150% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 105 sec | ||
Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied: Attack: Attack +12; Damage Ignored: Damage Received -12%; Damage Reflect: Reflects 180% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 102 sec | ||
Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied: Attack: Attack +14; Damage Ignored: Damage Received -14%; Damage Reflect: Reflects 210% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 99 sec | ||
Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied: Attack: Attack +16; Damage Ignored: Damage Received -16%; Damage Reflect: Reflects 240% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 96 sec | ||
Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied: Attack: Attack +18; Damage Ignored: Damage Received -18%; Damage Reflect: Reflects 270% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 93 sec | ||
Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied: Attack: Attack +20; Damage Ignored: Damage Received -20%; Damage Reflect: Reflects 300% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 90 sec | ||
Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied: Attack: Attack +22; Damage Ignored: Damage Received -22%; Damage Reflect: Reflects 330% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 87 sec | ||
Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied: Attack: Attack +24; Damage Ignored: Damage Received -24%; Damage Reflect: Reflects 360% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 84 sec | ||
Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied: Attack: Attack +26; Damage Ignored: Damage Received -26%; Damage Reflect: Reflects 390% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 81 sec | ||
Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied: Attack: Attack +28; Damage Ignored: Damage Received -28%; Damage Reflect: Reflects 420% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 78 sec | ||
Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied: Attack: Attack +30; Damage Ignored: Damage Received -30%; Damage Reflect: Reflects 450% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 75 sec | ||
Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied: Attack: Attack +32; Damage Ignored: Damage Received -32%; Damage Reflect: Reflects 480% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 72 sec | ||
Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied: Attack: Attack +34; Damage Ignored: Damage Received -34%; Damage Reflect: Reflects 510% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 69 sec | ||
Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied: Attack: Attack +36; Damage Ignored: Damage Received -36%; Damage Reflect: Reflects 540% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 66 sec | ||
Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied: Attack: Attack +38; Damage Ignored: Damage Received -38%; Damage Reflect: Reflects 570% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 63 sec | ||
Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +40; Damage Ignored: Damage Received -40%; Damage Reflect: Reflects 600% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 60 sec | ||
Level 21: MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +42; Damage Ignored: Damage Received -42%; Damage Reflect: Reflects 630% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 57 sec | ||
Level 22: MP Cost: 61, Max Enemies: 12, Buffs applied: Attack: Attack +44; Damage Ignored: Damage Received -44%; Damage Reflect: Reflects 660% of Damage Received; Invincibility: Temporary Invincibility; Cooldown: 54 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mille Aiguilles | Master Level: 30 | |
Type: Active | ||
Description: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking. |
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Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2; While pressing the skill key, use the directional keys to move | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Impeccable Memory IV | Master Level: 30 | |
Type: Passive | ||
Description: Lets you use 4th job skills stolen from Explorers. |
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Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1 | ||
Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2 | ||
Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3 | ||
Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4 | ||
Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5 | ||
Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6 | ||
Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7 | ||
Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8 | ||
Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9 | ||
Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10 | ||
Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11 | ||
Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12 | ||
Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13 | ||
Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14 | ||
Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15 | ||
Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16 | ||
Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17 | ||
Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18 | ||
Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19 | ||
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20 | ||
Level 21: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 21 | ||
Level 22: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 22 | ||
Level 23: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 23 | ||
Level 24: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 24 | ||
Level 25: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 25 | ||
Level 26: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 26 | ||
Level 27: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 27 | ||
Level 28: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 28 | ||
Level 29: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 29 | ||
Level 30: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30 |
Penombre | Master Level: 20 | |
Type: Passive | ||
Description: Leaps back and throws a powerful card attack. |
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Level 1: Active Effects - MP Cost: 40, Damage: 505%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +12% | ||
Level 2: Active Effects - MP Cost: 41, Damage: 510%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +14% | ||
Level 3: Active Effects - MP Cost: 41, Damage: 515%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +16% | ||
Level 4: Active Effects - MP Cost: 42, Damage: 520%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +18% | ||
Level 5: Active Effects - MP Cost: 42, Damage: 525%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +20% | ||
Level 6: Active Effects - MP Cost: 43, Damage: 530%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +22% | ||
Level 7: Active Effects - MP Cost: 43, Damage: 535%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +24% | ||
Level 8: Active Effects - MP Cost: 44, Damage: 540%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +26% | ||
Level 9: Active Effects - MP Cost: 44, Damage: 545%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +28% | ||
Level 10: Active Effects - MP Cost: 45, Damage: 550%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +30% | ||
Level 11: Active Effects - MP Cost: 45, Damage: 555%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +32% | ||
Level 12: Active Effects - MP Cost: 46, Damage: 560%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +34% | ||
Level 13: Active Effects - MP Cost: 46, Damage: 565%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +36% | ||
Level 14: Active Effects - MP Cost: 47, Damage: 570%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +38% | ||
Level 15: Active Effects - MP Cost: 47, Damage: 575%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +40% | ||
Level 16: Active Effects - MP Cost: 48, Damage: 580%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +42% | ||
Level 17: Active Effects - MP Cost: 48, Damage: 585%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +44% | ||
Level 18: Active Effects - MP Cost: 49, Damage: 590%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +46% | ||
Level 19: Active Effects - MP Cost: 49, Damage: 595%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +48% | ||
Level 20: Active Effects - MP Cost: 50, Damage: 600%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +50% | ||
Level 21: Active Effects - MP Cost: 50, Damage: 605%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +52% | ||
Level 22: Active Effects - MP Cost: 51, Damage: 610%, Max Enemies Hit: 10, Number of Attacks: 3; Passive Effects - Phantom Charge Damage: +54% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Cane Expert | Master Level: 30 | |
Type: Passive | Pre-requisite: Level 20 Cane Mastery | |
Description: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage. |
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Level 1: Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% | ||
Level 2: Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% | ||
Level 3: Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% | ||
Level 4: Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% | ||
Level 5: Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% | ||
Level 6: Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% | ||
Level 7: Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% | ||
Level 8: Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% | ||
Level 9: Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% | ||
Level 10: Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% | ||
Level 11: Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% | ||
Level 12: Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% | ||
Level 13: Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% | ||
Level 14: Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% | ||
Level 15: Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% | ||
Level 16: Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% | ||
Level 17: Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% | ||
Level 18: Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% | ||
Level 19: Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% | ||
Level 20: Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% | ||
Level 21: Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% | ||
Level 22: Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% | ||
Level 23: Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% | ||
Level 24: Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% | ||
Level 25: Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% | ||
Level 26: Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% | ||
Level 27: Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% | ||
Level 28: Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% | ||
Level 29: Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% | ||
Level 30: Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% | ||
Level 31: Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% | ||
Level 32: Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Carte Noir | Master Level: 20 | |
Type: Passive | ||
Description: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. |
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Level 1: Upon a successful critical attack, card appears at 62% chance, Damage: 163%, Deck +1; Additional Avoidability Chance +1% | ||
Level 2: Upon a successful critical attack, card appears at 64% chance, Damage: 166%, Deck +1; Additional Avoidability Chance +2% | ||
Level 3: Upon a successful critical attack, card appears at 66% chance, Damage: 169%, Deck +1; Additional Avoidability Chance +3% | ||
Level 4: Upon a successful critical attack, card appears at 68% chance, Damage: 172%, Deck +1; Additional Avoidability Chance +4% | ||
Level 5: Upon a successful critical attack, card appears at 70% chance, Damage: 175%, Deck +1; Additional Avoidability Chance +5% | ||
Level 6: Upon a successful critical attack, card appears at 72% chance, Damage: 178%, Deck +1; Additional Avoidability Chance +6% | ||
Level 7: Upon a successful critical attack, card appears at 74% chance, Damage: 181%, Deck +1; Additional Avoidability Chance +7% | ||
Level 8: Upon a successful critical attack, card appears at 76% chance, Damage: 184%, Deck +1; Additional Avoidability Chance +8% | ||
Level 9: Upon a successful critical attack, card appears at 78% chance, Damage: 187%, Deck +1; Additional Avoidability Chance +9% | ||
Level 10: Upon a successful critical attack, card appears at 80% chance, Damage: 190%, Deck +1; Additional Avoidability Chance +10% | ||
Level 11: Upon a successful critical attack, card appears at 82% chance, Damage: 193%, Deck +1; Additional Avoidability Chance +11% | ||
Level 12: Upon a successful critical attack, card appears at 84% chance, Damage: 196%, Deck +1; Additional Avoidability Chance +12% | ||
Level 13: Upon a successful critical attack, card appears at 86% chance, Damage: 199%, Deck +1; Additional Avoidability Chance +13% | ||
Level 14: Upon a successful critical attack, card appears at 88% chance, Damage: 202%, Deck +1; Additional Avoidability Chance +14% | ||
Level 15: Upon a successful critical attack, card appears at 90% chance, Damage: 205%, Deck +1; Additional Avoidability Chance +15% | ||
Level 16: Upon a successful critical attack, card appears at 92% chance, Damage: 208%, Deck +1; Additional Avoidability Chance +16% | ||
Level 17: Upon a successful critical attack, card appears at 94% chance, Damage: 211%, Deck +1; Additional Avoidability Chance +17% | ||
Level 18: Upon a successful critical attack, card appears at 96% chance, Damage: 214%, Deck +1; Additional Avoidability Chance +18% | ||
Level 19: Upon a successful critical attack, card appears at 98% chance, Damage: 217%, Deck +1; Additional Avoidability Chance +19% | ||
Level 20: Upon a successful critical attack, card appears at 100% chance, Damage: 220%, Deck +1; Additional Avoidability Chance +20% | ||
Level 21: Upon a successful critical attack, card appears at 102% chance, Damage: 223%, Deck +1; Additional Avoidability Chance +21% | ||
Level 22: Upon a successful critical attack, card appears at 104% chance, Damage: 226%, Deck +1; Additional Avoidability Chance +22% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |