Outlaw
PVE
All Aboard | Master Level: 20 | |
Type: Supportive | ||
Description: Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies. |
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Level 1: MP Cost: 25, Crewman Damage: 253%, Duration: 63 sec, Cooldown 87 sec | ||
Level 2: MP Cost: 25, Crewman Damage: 256%, Duration: 66 sec, Cooldown 84 sec | ||
Level 3: MP Cost: 25, Crewman Damage: 259%, Duration: 69 sec, Cooldown 81 sec | ||
Level 4: MP Cost: 28, Crewman Damage: 262%, Duration: 72 sec, Cooldown 78 sec | ||
Level 5: MP Cost: 28, Crewman Damage: 265%, Duration: 75 sec, Cooldown 75 sec | ||
Level 6: MP Cost: 28, Crewman Damage: 268%, Duration: 78 sec, Cooldown 72 sec | ||
Level 7: MP Cost: 28, Crewman Damage: 271%, Duration: 81 sec, Cooldown 69 sec | ||
Level 8: MP Cost: 31, Crewman Damage: 274%, Duration: 84 sec, Cooldown 66 sec | ||
Level 9: MP Cost: 31, Crewman Damage: 277%, Duration: 87 sec, Cooldown 63 sec | ||
Level 10: MP Cost: 31, Crewman Damage: 280%, Duration: 90 sec, Cooldown 60 sec | ||
Level 11: MP Cost: 31, Crewman Damage: 283%, Duration: 93 sec, Cooldown 57 sec | ||
Level 12: MP Cost: 34, Crewman Damage: 286%, Duration: 96 sec, Cooldown 54 sec | ||
Level 13: MP Cost: 34, Crewman Damage: 289%, Duration: 99 sec, Cooldown 51 sec | ||
Level 14: MP Cost: 34, Crewman Damage: 292%, Duration: 102 sec, Cooldown 48 sec | ||
Level 15: MP Cost: 34, Crewman Damage: 295%, Duration: 105 sec, Cooldown 45 sec | ||
Level 16: MP Cost: 37, Crewman Damage: 298%, Duration: 108 sec, Cooldown 42 sec | ||
Level 17: MP Cost: 37, Crewman Damage: 301%, Duration: 111 sec, Cooldown 39 sec | ||
Level 18: MP Cost: 37, Crewman Damage: 304%, Duration: 114 sec, Cooldown 36 sec | ||
Level 19: MP Cost: 37, Crewman Damage: 307%, Duration: 117 sec, Cooldown 33 sec | ||
Level 20: MP Cost: 40, Crewman Damage: 310%, Duration: 120 sec, Cooldown 30 sec |
Roll of the Dice | Master Level: 20 | |
Type: Supportive | ||
Description: Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. |
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Level 1: MP Cost: 40, Buff Duration: 66, Cooldown: 480 sec | ||
Level 2: MP Cost: 40, Buff Duration: 72, Cooldown: 450 sec | ||
Level 3: MP Cost: 40, Buff Duration: 78, Cooldown: 450 sec | ||
Level 4: MP Cost: 40, Buff Duration: 84, Cooldown: 420 sec | ||
Level 5: MP Cost: 45, Buff Duration: 90, Cooldown: 420 sec | ||
Level 6: MP Cost: 45, Buff Duration: 96, Cooldown: 390 sec | ||
Level 7: MP Cost: 45, Buff Duration: 102, Cooldown: 390 sec | ||
Level 8: MP Cost: 45, Buff Duration: 108, Cooldown: 360 sec | ||
Level 9: MP Cost: 45, Buff Duration: 114, Cooldown: 360 sec | ||
Level 10: MP Cost: 50, Buff Duration: 120, Cooldown: 330 sec | ||
Level 11: MP Cost: 50, Buff Duration: 126, Cooldown: 330 sec | ||
Level 12: MP Cost: 50, Buff Duration: 132, Cooldown: 300 sec | ||
Level 13: MP Cost: 50, Buff Duration: 138, Cooldown: 300 sec | ||
Level 14: MP Cost: 50, Buff Duration: 144, Cooldown: 270 sec | ||
Level 15: MP Cost: 55, Buff Duration: 150, Cooldown: 270 sec | ||
Level 16: MP Cost: 55, Buff Duration: 156, Cooldown: 240 sec | ||
Level 17: MP Cost: 55, Buff Duration: 162, Cooldown: 240 sec | ||
Level 18: MP Cost: 55, Buff Duration: 168, Cooldown: 210 sec | ||
Level 19: MP Cost: 55, Buff Duration: 174, Cooldown: 210 sec | ||
Level 20: MP Cost: 60, Buff Duration: 180, Cooldown: 180 sec |
Blackboot Bill | Master Level: 20 | |
Type: Supportive | ||
Description: Summons the mighty Blackboot Bill to blast through enemies and knock them back. |
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Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 658%, Knockback Range: 400 | ||
Level 2: MP Cost: 23, Max Enemies Hit: 6, Damage: 662%, Knockback Range: 400 | ||
Level 3: MP Cost: 25, Max Enemies Hit: 6, Damage: 666%, Knockback Range: 400 | ||
Level 4: MP Cost: 25, Max Enemies Hit: 6, Damage: 670%, Knockback Range: 400 | ||
Level 5: MP Cost: 25, Max Enemies Hit: 6, Damage: 674%, Knockback Range: 400 | ||
Level 6: MP Cost: 27, Max Enemies Hit: 6, Damage: 678%, Knockback Range: 400 | ||
Level 7: MP Cost: 27, Max Enemies Hit: 6, Damage: 682%, Knockback Range: 400 | ||
Level 8: MP Cost: 27, Max Enemies Hit: 6, Damage: 686%, Knockback Range: 400 | ||
Level 9: MP Cost: 29, Max Enemies Hit: 6, Damage: 690%, Knockback Range: 400 | ||
Level 10: MP Cost: 29, Max Enemies Hit: 6, Damage: 694%, Knockback Range: 400 | ||
Level 11: MP Cost: 29, Max Enemies Hit: 6, Damage: 698%, Knockback Range: 400 | ||
Level 12: MP Cost: 31, Max Enemies Hit: 6, Damage: 702%, Knockback Range: 400 | ||
Level 13: MP Cost: 31, Max Enemies Hit: 6, Damage: 706%, Knockback Range: 400 | ||
Level 14: MP Cost: 31, Max Enemies Hit: 6, Damage: 710%, Knockback Range: 400 | ||
Level 15: MP Cost: 33, Max Enemies Hit: 6, Damage: 714%, Knockback Range: 400 | ||
Level 16: MP Cost: 33, Max Enemies Hit: 6, Damage: 718%, Knockback Range: 400 | ||
Level 17: MP Cost: 33, Max Enemies Hit: 6, Damage: 722%, Knockback Range: 400 | ||
Level 18: MP Cost: 35, Max Enemies Hit: 6, Damage: 726%, Knockback Range: 400 | ||
Level 19: MP Cost: 35, Max Enemies Hit: 6, Damage: 730%, Knockback Range: 400 | ||
Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400 |
Octo-Cannon | Master Level: 20 | |
Type: Supportive | ||
Description: Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies. |
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Level 1: MP Cost: 10, Octopus Damage: 83%, Summon Duration: 20 sec, Cooldown: 29 sec | ||
Level 2: MP Cost: 10, Octopus Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec | ||
Level 3: MP Cost: 10, Octopus Damage: 89%, Summon Duration: 21 sec, Cooldown: 27 sec | ||
Level 4: MP Cost: 10, Octopus Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec | ||
Level 5: MP Cost: 10, Octopus Damage: 95%, Summon Duration: 22 sec, Cooldown: 25 sec | ||
Level 6: MP Cost: 10, Octopus Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec | ||
Level 7: MP Cost: 10, Octopus Damage: 101%, Summon Duration: 23 sec, Cooldown: 23 sec | ||
Level 8: MP Cost: 10, Octopus Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec | ||
Level 9: MP Cost: 10, Octopus Damage: 107%, Summon Duration: 24 sec, Cooldown: 21 sec | ||
Level 10: MP Cost: 10, Octopus Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec | ||
Level 11: MP Cost: 10, Octopus Damage: 113%, Summon Duration: 25 sec, Cooldown: 19 sec | ||
Level 12: MP Cost: 10, Octopus Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec | ||
Level 13: MP Cost: 10, Octopus Damage: 119%, Summon Duration: 26 sec, Cooldown: 17 sec | ||
Level 14: MP Cost: 10, Octopus Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec | ||
Level 15: MP Cost: 18, Octopus Damage: 125%, Summon Duration: 27 sec, Cooldown: 15 sec | ||
Level 16: MP Cost: 18, Octopus Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec | ||
Level 17: MP Cost: 18, Octopus Damage: 131%, Summon Duration: 28 sec, Cooldown: 13 sec | ||
Level 18: MP Cost: 18, Octopus Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec | ||
Level 19: MP Cost: 18, Octopus Damage: 137%, Summon Duration: 29 sec, Cooldown: 11 sec | ||
Level 20: MP Cost: 18, Octopus Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec |
Outlaw's Code | Master Level: 20 | |
Type: Passive | ||
Description: Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP. |
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Level 1: Weapon/Magic DEF: +2%, Max HP/MP: +30 | ||
Level 2: Weapon/Magic DEF: +3%, Max HP/MP: +60 | ||
Level 3: Weapon/Magic DEF: +5%, Max HP/MP: +90 | ||
Level 4: Weapon/Magic DEF: +6%, Max HP/MP: +120 | ||
Level 5: Weapon/Magic DEF: +8%, Max HP/MP: +150 | ||
Level 6: Weapon/Magic DEF: +9%, Max HP/MP: +180 | ||
Level 7: Weapon/Magic DEF: +11%, Max HP/MP: +210 | ||
Level 8: Weapon/Magic DEF: +12%, Max HP/MP: +240 | ||
Level 9: Weapon/Magic DEF: +14%, Max HP/MP: +270 | ||
Level 10: Weapon/Magic DEF: +15%, Max HP/MP: +300 | ||
Level 11: Weapon/Magic DEF: +17%, Max HP/MP: +330 | ||
Level 12: Weapon/Magic DEF: +18%, Max HP/MP: +360 | ||
Level 13: Weapon/Magic DEF: +20%, Max HP/MP: +390 | ||
Level 14: Weapon/Magic DEF: +21%, Max HP/MP: +420 | ||
Level 15: Weapon/Magic DEF: +23%, Max HP/MP: +450 | ||
Level 16: Weapon/Magic DEF: +24%, Max HP/MP: +480 | ||
Level 17: Weapon/Magic DEF: +26%, Max HP/MP: +510 | ||
Level 18: Weapon/Magic DEF: +27%, Max HP/MP: +540 | ||
Level 19: Weapon/Magic DEF: +29%, Max HP/MP: +570 | ||
Level 20: Weapon/Magic DEF: +30%, Max HP/MP: +600 |
Fullmetal Jacket | Master Level: 20 | |
Type: Passive | ||
Description: Increases Critical Rate and ignores a portion of enemy's DEF. |
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Level 1: Critical Rate: +11%, Enemy DEF Ignored: 1% | ||
Level 2: Critical Rate: +12%, Enemy DEF Ignored: 2% | ||
Level 3: Critical Rate: +13%, Enemy DEF Ignored: 3% | ||
Level 4: Critical Rate: +14%, Enemy DEF Ignored: 4% | ||
Level 5: Critical Rate: +15%, Enemy DEF Ignored: 5% | ||
Level 6: Critical Rate: +16%, Enemy DEF Ignored: 6% | ||
Level 7: Critical Rate: +17%, Enemy DEF Ignored: 7% | ||
Level 8: Critical Rate: +18%, Enemy DEF Ignored: 8% | ||
Level 9: Critical Rate: +19%, Enemy DEF Ignored: 9% | ||
Level 10: Critical Rate: +20%, Enemy DEF Ignored: 10% | ||
Level 11: Critical Rate: +21%, Enemy DEF Ignored: 11% | ||
Level 12: Critical Rate: +22%, Enemy DEF Ignored: 12% | ||
Level 13: Critical Rate: +23%, Enemy DEF Ignored: 13% | ||
Level 14: Critical Rate: +24%, Enemy DEF Ignored: 14% | ||
Level 15: Critical Rate: +25%, Enemy DEF Ignored: 15% | ||
Level 16: Critical Rate: +26%, Enemy DEF Ignored: 16% | ||
Level 17: Critical Rate: +27%, Enemy DEF Ignored: 17% | ||
Level 18: Critical Rate: +28%, Enemy DEF Ignored: 18% | ||
Level 19: Critical Rate: +29%, Enemy DEF Ignored: 19% | ||
Level 20: Critical Rate: +30%, Enemy DEF Ignored: 20% |
Blunderbuster | Master Level: 20 | |
Type: Active | ||
Description: Fires a scatter shot that damages multiple enemies. |
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Level 1: MP Cost: 20 and 2 bullets, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 2: MP Cost: 20 and 2 bullets, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 3: MP Cost: 22 and 2 bullets, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 4: MP Cost: 22 and 2 bullets, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 5: MP Cost: 22 and 2 bullets, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 6: MP Cost: 24 and 2 bullets, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 7: MP Cost: 24 and 2 bullets, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 8: MP Cost: 24 and 2 bullets, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 9: MP Cost: 26 and 2 bullets, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 10: MP Cost: 26 and 2 bullets, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 11: MP Cost: 26 and 2 bullets, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 12: MP Cost: 28 and 2 bullets, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 13: MP Cost: 28 and 2 bullets, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 14: MP Cost: 28 and 2 bullets, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 15: MP Cost: 30 and 2 bullets, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 16: MP Cost: 30 and 2 bullets, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 17: MP Cost: 30 and 2 bullets, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 18: MP Cost: 32 and 2 bullets, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 19: MP Cost: 32 and 2 bullets, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2 | ||
Level 20: MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2 |
Cross Cut Blast | Master Level: 20 | |
Type: Active | ||
Description: Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly. |
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Level 1: MP Cost: 20, Weapon ATT: +11, Can be used 510 times | ||
Level 2: MP Cost: 20, Weapon ATT: +12, Can be used 520 times | ||
Level 3: MP Cost: 20, Weapon ATT: +13, Can be used 530 times | ||
Level 4: MP Cost: 23, Weapon ATT: +14, Can be used 540 times | ||
Level 5: MP Cost: 23, Weapon ATT: +15, Can be used 550 times | ||
Level 6: MP Cost: 23, Weapon ATT: +16, Can be used 560 times | ||
Level 7: MP Cost: 23, Weapon ATT: +17, Can be used 570 times | ||
Level 8: MP Cost: 26, Weapon ATT: +18, Can be used 580 times | ||
Level 9: MP Cost: 26, Weapon ATT: +19, Can be used 590 times | ||
Level 10: MP Cost: 26, Weapon ATT: +20, Can be used 600 times | ||
Level 11: MP Cost: 26, Weapon ATT: +21, Can be used 610 times | ||
Level 12: MP Cost: 29, Weapon ATT: +22, Can be used 620 times | ||
Level 13: MP Cost: 29, Weapon ATT: +23, Can be used 630 times | ||
Level 14: MP Cost: 29, Weapon ATT: +24, Can be used 640 times | ||
Level 15: MP Cost: 29, Weapon ATT: +25, Can be used 650 times | ||
Level 16: MP Cost: 32, Weapon ATT: +26, Can be used 660 times | ||
Level 17: MP Cost: 32, Weapon ATT: +27, Can be used 670 times | ||
Level 18: MP Cost: 32, Weapon ATT: +28, Can be used 680 times | ||
Level 19: MP Cost: 32, Weapon ATT: +29, Can be used 690 times | ||
Level 20: MP Cost: 35, Weapon ATT: +30, Can be used 700 times |
PVP
Burst Fire | Master Level: 20 | |
Type: Active | Pre-requisite: Double Shot Lv. 20 | |
Description: Increases the potency and the number of bullets fired when using Double Shot. |
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Level 1: MP Cost: 10, Damage: 131%, Max Range: 350 | ||
Level 2: MP Cost: 11, Damage: 136%, Max Range: 350 | ||
Level 3: MP Cost: 11, Damage: 141%, Max Range: 350 | ||
Level 4: MP Cost: 12, Damage: 146%, Max Range: 350 | ||
Level 5: MP Cost: 12, Damage: 151%, Max Range: 350 | ||
Level 6: MP Cost: 13, Damage: 156%, Max Range: 350 | ||
Level 7: MP Cost: 13, Damage: 161%, Max Range: 350 | ||
Level 8: MP Cost: 14, Damage: 166%, Max Range: 350 | ||
Level 9: MP Cost: 14, Damage: 171%, Max Range: 350 | ||
Level 10: MP Cost: 15, Damage: 176%, Max Range: 350 | ||
Level 11: MP Cost: 15, Damage: 181%, Max Range: 350 | ||
Level 12: MP Cost: 16, Damage: 186%, Max Range: 350 | ||
Level 13: MP Cost: 16, Damage: 191%, Max Range: 350 | ||
Level 14: MP Cost: 17, Damage: 196%, Max Range: 350 | ||
Level 15: MP Cost: 17, Damage: 201%, Max Range: 350 | ||
Level 16: MP Cost: 18, Damage: 206%, Max Range: 350 | ||
Level 17: MP Cost: 18, Damage: 211%, Max Range: 350 | ||
Level 18: MP Cost: 19, Damage: 216%, Max Range: 350 | ||
Level 19: MP Cost: 19, Damage: 221%, Max Range: 350 | ||
Level 20: MP Cost: 20, Damage: 226%, Max Range: 350 |
Octopus | Master Level: 30 | |
Type: Active | ||
Description: Summons a loyal octopus that'll aid your attacks. The summoned octopus will not move. |
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Level 1: MP Cost: 10, Octopus Damage: 118%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 2: MP Cost: 10, Octopus Damage: 120%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 3: MP Cost: 10, Octopus Damage: 122%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 4: MP Cost: 10, Octopus Damage: 124%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 5: MP Cost: 10, Octopus Damage: 126%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 6: MP Cost: 10, Octopus Damage: 128%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 7: MP Cost: 10, Octopus Damage: 130%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 8: MP Cost: 10, Octopus Damage: 132%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 9: MP Cost: 10, Octopus Damage: 134%, Summon Duration: 5 sec, Cooldown: 30 sec | ||
Level 10: MP Cost: 10, Octopus Damage: 136%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 11: MP Cost: 10, Octopus Damage: 138%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 12: MP Cost: 10, Octopus Damage: 140%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 13: MP Cost: 10, Octopus Damage: 142%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 14: MP Cost: 10, Octopus Damage: 144%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 15: MP Cost: 18, Octopus Damage: 146%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 16: MP Cost: 18, Octopus Damage: 148%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 17: MP Cost: 18, Octopus Damage: 150%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 18: MP Cost: 18, Octopus Damage: 152%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 19: MP Cost: 18, Octopus Damage: 154%, Summon Duration: 6 sec, Cooldown: 30 sec | ||
Level 20: MP Cost: 18, Octopus Damage: 156%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 21: MP Cost: 18, Octopus Damage: 158%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 22: MP Cost: 18, Octopus Damage: 160%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 23: MP Cost: 18, Octopus Damage: 162%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 24: MP Cost: 18, Octopus Damage: 164%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 25: MP Cost: 18, Octopus Damage: 166%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 26: MP Cost: 18, Octopus Damage: 168%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 27: MP Cost: 18, Octopus Damage: 170%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 28: MP Cost: 18, Octopus Damage: 172%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 29: MP Cost: 18, Octopus Damage: 174%, Summon Duration: 7 sec, Cooldown: 30 sec | ||
Level 30: MP Cost: 26, Octopus Damage: 176%, Summon Duration: 8 sec, Cooldown: 30 sec |
Gaviota | Master Level: 30 | |
Type: Active | ||
Description: Summons Gaviota, who's trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it'll toss the grenade and disappear. |
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Level 1: MP Cost: 40, Gaviota Damage: 830%, Summon Duration: 10 sec, Cooldown: 20 sec | ||
Level 2: MP Cost: 40, Gaviota Damage: 840%, Summon Duration: 10 sec, Cooldown: 20 sec | ||
Level 3: MP Cost: 40, Gaviota Damage: 850%, Summon Duration: 12 sec, Cooldown: 20 sec | ||
Level 4: MP Cost: 40, Gaviota Damage: 860%, Summon Duration: 12 sec, Cooldown: 20 sec | ||
Level 5: MP Cost: 40, Gaviota Damage: 870%, Summon Duration: 12 sec, Cooldown: 20 sec | ||
Level 6: MP Cost: 40, Gaviota Damage: 880%, Summon Duration: 14 sec, Cooldown: 20 sec | ||
Level 7: MP Cost: 40, Gaviota Damage: 890%, Summon Duration: 14 sec, Cooldown: 20 sec | ||
Level 8: MP Cost: 40, Gaviota Damage: 900%, Summon Duration: 14 sec, Cooldown: 20 sec | ||
Level 9: MP Cost: 40, Gaviota Damage: 910%, Summon Duration: 16 sec, Cooldown: 20 sec | ||
Level 10: MP Cost: 40, Gaviota Damage: 920%, Summon Duration: 16 sec, Cooldown: 20 sec | ||
Level 11: MP Cost: 40, Gaviota Damage: 930%, Summon Duration: 16 sec, Cooldown: 20 sec | ||
Level 12: MP Cost: 40, Gaviota Damage: 940%, Summon Duration: 18 sec, Cooldown: 20 sec | ||
Level 13: MP Cost: 40, Gaviota Damage: 950%, Summon Duration: 18 sec, Cooldown: 20 sec | ||
Level 14: MP Cost: 40, Gaviota Damage: 960%, Summon Duration: 18 sec, Cooldown: 20 sec | ||
Level 15: MP Cost: 60, Gaviota Damage: 970%, Summon Duration: 20 sec, Cooldown: 20 sec | ||
Level 16: MP Cost: 60, Gaviota Damage: 980%, Summon Duration: 20 sec, Cooldown: 20 sec | ||
Level 17: MP Cost: 60, Gaviota Damage: 990%, Summon Duration: 20 sec, Cooldown: 20 sec | ||
Level 18: MP Cost: 60, Gaviota Damage: 1000%, Summon Duration: 22 sec, Cooldown: 20 sec | ||
Level 19: MP Cost: 60, Gaviota Damage: 1010%, Summon Duration: 22 sec, Cooldown: 20 sec | ||
Level 20: MP Cost: 60, Gaviota Damage: 1020%, Summon Duration: 22 sec, Cooldown: 20 sec | ||
Level 21: MP Cost: 60, Gaviota Damage: 1030%, Summon Duration: 24 sec, Cooldown: 20 sec | ||
Level 22: MP Cost: 60, Gaviota Damage: 1040%, Summon Duration: 24 sec, Cooldown: 20 sec | ||
Level 23: MP Cost: 60, Gaviota Damage: 1050%, Summon Duration: 24 sec, Cooldown: 20 sec | ||
Level 24: MP Cost: 60, Gaviota Damage: 1060%, Summon Duration: 26 sec, Cooldown: 20 sec | ||
Level 25: MP Cost: 60, Gaviota Damage: 1070%, Summon Duration: 26 sec, Cooldown: 20 sec | ||
Level 26: MP Cost: 60, Gaviota Damage: 1080%, Summon Duration: 26 sec, Cooldown: 20 sec | ||
Level 27: MP Cost: 60, Gaviota Damage: 1090%, Summon Duration: 28 sec, Cooldown: 20 sec | ||
Level 28: MP Cost: 60, Gaviota Damage: 1100%, Summon Duration: 28 sec, Cooldown: 20 sec | ||
Level 29: MP Cost: 60, Gaviota Damage: 1110%, Summon Duration: 28 sec, Cooldown: 20 sec | ||
Level 30: MP Cost: 80, Gaviota Damage: 1120%, Summon Duration: 30 sec, Cooldown: 20 sec |
Homing Beacon | Master Level: 20 | |
Type: Active | ||
Description: Sends a parrot that'll mark a target on a monster. From then on out, all attacks will be focused on that monster. |
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Level 1: MP Cost: 20, Damage: 394% | ||
Level 2: MP Cost: 20, Damage: 402% | ||
Level 3: MP Cost: 20, Damage: 410% | ||
Level 4: MP Cost: 20, Damage: 418% | ||
Level 5: MP Cost: 24, Damage: 426% | ||
Level 6: MP Cost: 24, Damage: 434% | ||
Level 7: MP Cost: 24, Damage: 442% | ||
Level 8: MP Cost: 24, Damage: 450% | ||
Level 9: MP Cost: 24, Damage: 458% | ||
Level 10: MP Cost: 28, Damage: 466% | ||
Level 11: MP Cost: 28, Damage: 474% | ||
Level 12: MP Cost: 28, Damage: 482% | ||
Level 13: MP Cost: 28, Damage: 490% | ||
Level 14: MP Cost: 28, Damage: 498% | ||
Level 15: MP Cost: 32, Damage: 506% | ||
Level 16: MP Cost: 32, Damage: 514% | ||
Level 17: MP Cost: 32, Damage: 522% | ||
Level 18: MP Cost: 32, Damage: 530% | ||
Level 19: MP Cost: 32, Damage: 538% | ||
Level 20: MP Cost: 36, Damage: 546% |
Roll of the Dice | Master Level: 20 | |
Type: Supportive | ||
Description: Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. |
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Level 1: MP Cost: 40, Buff Duration: 66, Cooldown: 500 sec | ||
Level 2: MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec | ||
Level 3: MP Cost: 40, Buff Duration: 78, Cooldown: 470 sec | ||
Level 4: MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec | ||
Level 5: MP Cost: 45, Buff Duration: 90, Cooldown: 440 sec | ||
Level 6: MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec | ||
Level 7: MP Cost: 45, Buff Duration: 102, Cooldown: 410 sec | ||
Level 8: MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec | ||
Level 9: MP Cost: 45, Buff Duration: 114, Cooldown: 380 sec | ||
Level 10: MP Cost: 50, Buff Duration: 120, Cooldown: 350 sec | ||
Level 11: MP Cost: 50, Buff Duration: 126, Cooldown: 350 sec | ||
Level 12: MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec | ||
Level 13: MP Cost: 50, Buff Duration: 138, Cooldown: 320 sec | ||
Level 14: MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec | ||
Level 15: MP Cost: 55, Buff Duration: 150, Cooldown: 290 sec | ||
Level 16: MP Cost: 55, Buff Duration: 156, Cooldown: 260 sec | ||
Level 17: MP Cost: 55, Buff Duration: 162, Cooldown: 260 sec | ||
Level 18: MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec | ||
Level 19: MP Cost: 55, Buff Duration: 174, Cooldown: 230 sec | ||
Level 20: MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec |
Flamethrower | Master Level: 20 | |
Type: Active | ||
Description: Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time. |
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Level 1: MP Cost: 25, Damage: 185%, Max Monsters Hit: 4, Damage Over Time: 52% damage every 1 sec for 3 sec | ||
Level 2: MP Cost: 25, Damage: 190%, Max Monsters Hit: 4, Damage Over Time: 54% damage every 1 sec for 3 sec | ||
Level 3: MP Cost: 25, Damage: 195%, Max Monsters Hit: 4, Damage Over Time: 56% damage every 1 sec for 3 sec | ||
Level 4: MP Cost: 28, Damage: 200%, Max Monsters Hit: 4, Damage Over Time: 58% damage every 1 sec for 3 sec | ||
Level 5: MP Cost: 28, Damage: 205%, Max Monsters Hit: 4, Damage Over Time: 60% damage every 1 sec for 3 sec | ||
Level 6: MP Cost: 28, Damage: 210%, Max Monsters Hit: 4, Damage Over Time: 62% damage every 1 sec for 3 sec | ||
Level 7: MP Cost: 28, Damage: 215%, Max Monsters Hit: 4, Damage Over Time: 64% damage every 1 sec for 3 sec | ||
Level 8: MP Cost: 31, Damage: 220%, Max Monsters Hit: 4, Damage Over Time: 66% damage every 1 sec for 3 sec | ||
Level 9: MP Cost: 31, Damage: 225%, Max Monsters Hit: 4, Damage Over Time: 68% damage every 1 sec for 3 sec | ||
Level 10: MP Cost: 31, Damage: 230%, Max Monsters Hit: 4, Damage Over Time: 70% damage every 1 sec for 3 sec | ||
Level 11: MP Cost: 31, Damage: 235%, Max Monsters Hit: 4, Damage Over Time: 72% damage every 1 sec for 4 sec | ||
Level 12: MP Cost: 34, Damage: 240%, Max Monsters Hit: 4, Damage Over Time: 74% damage every 1 sec for 4 sec | ||
Level 13: MP Cost: 34, Damage: 245%, Max Monsters Hit: 4, Damage Over Time: 76% damage every 1 sec for 4 sec | ||
Level 14: MP Cost: 34, Damage: 250%, Max Monsters Hit: 4, Damage Over Time: 78% damage every 1 sec for 4 sec | ||
Level 15: MP Cost: 34, Damage: 255%, Max Monsters Hit: 4, Damage Over Time: 80% damage every 1 sec for 4 sec | ||
Level 16: MP Cost: 37, Damage: 260%, Max Monsters Hit: 4, Damage Over Time: 82% damage every 1 sec for 4 sec | ||
Level 17: MP Cost: 37, Damage: 265%, Max Monsters Hit: 4, Damage Over Time: 84% damage every 1 sec for 4 sec | ||
Level 18: MP Cost: 37, Damage: 270%, Max Monsters Hit: 4, Damage Over Time: 86% damage every 1 sec for 4 sec | ||
Level 19: MP Cost: 37, Damage: 275%, Max Monsters Hit: 4, Damage Over Time: 88% damage every 1 sec for 4 sec | ||
Level 20: MP Cost: 40, Damage: 280%, Max Monsters Hit: 4, Damage Over Time: 90% damage every 1 sec for 4 sec |
Ice Splitter | Master Level: 20 | |
Type: Active | ||
Description: Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time. |
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Level 1: MP Cost: 25, Damage: 220%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 2: MP Cost: 25, Damage: 224%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 3: MP Cost: 25, Damage: 228%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 4: MP Cost: 28, Damage: 232%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 5: MP Cost: 28, Damage: 236%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 6: MP Cost: 28, Damage: 240%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 7: MP Cost: 28, Damage: 244%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 8: MP Cost: 31, Damage: 248%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 9: MP Cost: 31, Damage: 252%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 10: MP Cost: 31, Damage: 256%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 11: MP Cost: 31, Damage: 260%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 12: MP Cost: 34, Damage: 264%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 13: MP Cost: 34, Damage: 268%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 14: MP Cost: 34, Damage: 272%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 15: MP Cost: 34, Damage: 276%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 16: MP Cost: 37, Damage: 280%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 17: MP Cost: 37, Damage: 284%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 18: MP Cost: 37, Damage: 288%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 19: MP Cost: 37, Damage: 292%, Max Monsters Hit: 4, Freeze Duration: 2 sec | ||
Level 20: MP Cost: 40, Damage: 296%, Max Monsters Hit: 4, Freeze Duration: 2 sec |