Mercedes (4th Job)
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PVE
Ishtar's Ring | Master Level: 30 | |
Type: Active | Pre-requisite: Stunning Strikes Lv. 20 | |
Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. |
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Level 1: Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%. | ||
Level 2: Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%. | ||
Level 3: Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%. | ||
Level 4: Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%. | ||
Level 5: Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%. | ||
Level 6: Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%. | ||
Level 7: Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%. | ||
Level 8: Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%. | ||
Level 9: Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%. | ||
Level 10: Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%. | ||
Level 11: Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%. | ||
Level 12: Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%. | ||
Level 13: Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%. | ||
Level 14: Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%. | ||
Level 15: Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%. | ||
Level 16: Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%. | ||
Level 17: Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%. | ||
Level 18: Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%. | ||
Level 19: Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%. | ||
Level 20: Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%. | ||
Level 21: Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%. | ||
Level 22: Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%. | ||
Level 23: Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%. | ||
Level 24: Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%. | ||
Level 25: Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%. | ||
Level 26: Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%. | ||
Level 27: Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%. | ||
Level 28: Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%. | ||
Level 29: Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%. | ||
Level 30: Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%. | ||
Level 31: Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%. | ||
Level 32: Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Spikes Royale | Master Level: 20 | |
Type: Active | Pre-requisite: Leaf Tornado Lv. 10 | |
Description: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. |
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Level 1: Active Effect: MP Cost: 40. Critical Attack - Damage: 406%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec; Cooldown: 10 sec; Passive Effect: Leap Tornado Damage: +11%; | ||
Level 2: Active Effect: MP Cost: 40. Critical Attack - Damage: 412%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec; Cooldown: 10 sec; Passive Effect: Leap Tornado Damage: +12% | ||
Level 3: Active Effect: MP Cost: 40. Critical Attack - Damage: 418%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --3%, Duration: 6 sec; Cooldown: 10 sec; Passive Effect: Leap Tornado Damage: +13% | ||
Level 4: Active Effect: MP Cost: 40. Critical Attack - Damage: 424%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --4%, Duration: 7 sec; Cooldown: 9 sec; Passive Effect: Leap Tornado Damage: +14% | ||
Level 5: Active Effect: MP Cost: 45. Critical Attack - Damage: 430%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --5%, Duration: 7 sec; Cooldown: 9 sec; Passive Effect: Leap Tornado Damage: +15% | ||
Level 6: Active Effect: MP Cost: 45. Critical Attack - Damage: 436%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --6%, Duration: 8 sec; Cooldown: 9 sec; Passive Effect: Leap Tornado Damage: +16% | ||
Level 7: Active Effect: MP Cost: 45. Critical Attack - Damage: 442%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --7%, Duration: 8 sec; Cooldown: 9 sec; Passive Effect: Leap Tornado Damage: +17% | ||
Level 8: Active Effect: MP Cost: 45. Critical Attack - Damage: 448%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --8%, Duration: 9 sec; Cooldown: 8 sec; Passive Effect: Leap Tornado Damage: +18% | ||
Level 9: Active Effect: MP Cost: 45. Critical Attack - Damage: 454%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --9%, Duration: 9 sec; Cooldown: 8 sec; Passive Effect: Leap Tornado Damage: +19% | ||
Level 10: Active Effect: MP Cost: 50. Critical Attack - Damage: 460%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --10%, Duration: 10 sec; Cooldown: 8 sec; Passive Effect: Leap Tornado Damage: +20% | ||
Level 11: Active Effect: MP Cost: 50. Critical Attack - Damage: 466%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --11%, Duration: 10 sec; Cooldown: 8 sec; Passive Effect: Leap Tornado Damage: +21% | ||
Level 12: Active Effect: MP Cost: 50. Critical Attack - Damage: 472%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --12%, Duration: 11 sec; Cooldown: 7 sec; Passive Effect: Leap Tornado Damage: +22% | ||
Level 13: Active Effect: MP Cost: 50. Critical Attack - Damage: 478%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --13%, Duration: 11 sec; Cooldown: 7 sec; Passive Effect: Leap Tornado Damage: +23% | ||
Level 14: Active Effect: MP Cost: 50. Critical Attack - Damage: 484%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --14%, Duration: 12 sec; Cooldown: 7 sec; Passive Effect: Leap Tornado Damage: +24% | ||
Level 15: Active Effect: MP Cost: 55. Critical Attack - Damage: 490%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --15%, Duration: 12 sec; Cooldown: 7 sec; Passive Effect: Leap Tornado Damage: +25% | ||
Level 16: Active Effect: MP Cost: 55. Critical Attack - Damage: 496%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --16%, Duration: 13 sec; Cooldown: 6 sec; Passive Effect: Leap Tornado Damage: +26% | ||
Level 17: Active Effect: MP Cost: 55. Critical Attack - Damage: 502%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --17%, Duration: 13 sec; Cooldown: 6 sec; Passive Effect: Leap Tornado Damage: +27% | ||
Level 18: Active Effect: MP Cost: 55. Critical Attack - Damage: 508%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --18%, Duration: 14 sec; Cooldown: 6 sec; Passive Effect: Leap Tornado Damage: +28% | ||
Level 19: Active Effect: MP Cost: 55. Critical Attack - Damage: 514%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --19%, Duration: 14 sec; Cooldown: 6 sec; Passive Effect: Leap Tornado Damage: +29% | ||
Level 20: Active Effect: MP Cost: 60. Critical Attack - Damage: 520%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 15 sec; Cooldown: 5 sec; Passive Effect: Leap Tornado Damage: +30% | ||
Level 21: Active Effect: MP Cost: 60. Critical Attack - Damage: 526%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --21%, Duration: 15 sec; Cooldown: 5 sec; Passive Effect: Leap Tornado Damage: +31% | ||
Level 22: Active Effect: MP Cost: 60. Critical Attack - Damage: 532%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --22%, Duration: 16 sec; Cooldown: 5 sec; Passive Effect: Leap Tornado Damage: +32% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Lightning Edge | Master Level: 30 | |
Type: Active | ||
Description: Dash forward while attacking multiple enemies in your path. |
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Level 1: MP Cost: 54. While moving forward - Damage: 260%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 10 sec | ||
Level 2: MP Cost: 54. While moving forward - Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 10 sec | ||
Level 3: MP Cost: 54. While moving forward - Damage: 270%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 10 sec | ||
Level 4: MP Cost: 54. While moving forward - Damage: 275%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 10 sec | ||
Level 5: MP Cost: 54. While moving forward - Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 10 sec | ||
Level 6: MP Cost: 58. While moving forward - Damage: 285%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 9 sec | ||
Level 7: MP Cost: 58. While moving forward - Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 9 sec | ||
Level 8: MP Cost: 58. While moving forward - Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 9 sec | ||
Level 9: MP Cost: 58. While moving forward - Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 9 sec | ||
Level 10: MP Cost: 58. While moving forward - Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 9 sec | ||
Level 11: MP Cost: 62. While moving forward - Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 9 sec | ||
Level 12: MP Cost: 62. While moving forward - Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 8 sec | ||
Level 13: MP Cost: 62. While moving forward - Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 8 sec | ||
Level 14: MP Cost: 62. While moving forward - Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 8 sec | ||
Level 15: MP Cost: 62. While moving forward - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 8 sec | ||
Level 16: MP Cost: 66. While moving forward - Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 8 sec | ||
Level 17: MP Cost: 66. While moving forward - Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 8 sec | ||
Level 18: MP Cost: 66. While moving forward - Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 7 sec | ||
Level 19: MP Cost: 66. While moving forward - Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 7 sec | ||
Level 20: MP Cost: 66. While moving forward - Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 7 sec | ||
Level 21: MP Cost: 70. While moving forward - Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 7 sec | ||
Level 22: MP Cost: 70. While moving forward - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 7 sec | ||
Level 23: MP Cost: 70. While moving forward - Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 7 sec | ||
Level 24: MP Cost: 70. While moving forward - Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 6 sec | ||
Level 25: MP Cost: 70. While moving forward - Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 6 sec | ||
Level 26: MP Cost: 74. While moving forward - Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 6 sec | ||
Level 27: MP Cost: 74. While moving forward - Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 6 sec | ||
Level 28: MP Cost: 74. While moving forward - Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 6 sec | ||
Level 29: MP Cost: 74. While moving forward - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 6 sec | ||
Level 30: MP Cost: 74. While moving forward - Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 5 sec | ||
Level 31: MP Cost: 78. While moving forward - Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 5 sec | ||
Level 32: MP Cost: 78. While moving forward - Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3; Cooldown: 5 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Rolling Moonsault | Master Level: 20 | |
Type: Active | ||
Description: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. |
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Level 1: Active Effects - MP Cost: 54, Damage: 132%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +12% | ||
Level 2: Active Effects - MP Cost: 54, Damage: 134%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +14% | ||
Level 3: Active Effects - MP Cost: 54, Damage: 136%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +16% | ||
Level 4: Active Effects - MP Cost: 54, Damage: 138%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +18% | ||
Level 5: Active Effects - MP Cost: 58, Damage: 140%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +20% | ||
Level 6: Active Effects - MP Cost: 58, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +22% | ||
Level 7: Active Effects - MP Cost: 58, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +24% | ||
Level 8: Active Effects - MP Cost: 58, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +26% | ||
Level 9: Active Effects - MP Cost: 62, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +28% | ||
Level 10: Active Effects - MP Cost: 62, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +30% | ||
Level 11: Active Effects - MP Cost: 62, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +32% | ||
Level 12: Active Effects - MP Cost: 62, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +34% | ||
Level 13: Active Effects - MP Cost: 66, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +36% | ||
Level 14: Active Effects - MP Cost: 66, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +38% | ||
Level 15: Active Effects - MP Cost: 66, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +40% | ||
Level 16: Active Effects - MP Cost: 66, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +42% | ||
Level 17: Active Effects - MP Cost: 70, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +44% | ||
Level 18: Active Effects - MP Cost: 70, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +46% | ||
Level 19: Active Effects - MP Cost: 70, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +48% | ||
Level 20: Active Effects - MP Cost: 70, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +50% | ||
Level 21: Active Effects - MP Cost: 74, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +52% | ||
Level 22: Active Effects - MP Cost: 74, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6; Passive Effects - Rising Rush Damage: +54% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Ancient Warding | Master Level: 30 | |
Type: Supportive | Pre-requisite: Ignis Roar Lv. 5 | |
Description: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently. |
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Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%. | ||
Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%. | ||
Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%. | ||
Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%. | ||
Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%. | ||
Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%. | ||
Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%. | ||
Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%. | ||
Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%. | ||
Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%. | ||
Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%. | ||
Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%. | ||
Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%. | ||
Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%. | ||
Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%. | ||
Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%. | ||
Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%. | ||
Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%. | ||
Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%. | ||
Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%. | ||
Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%. | ||
Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%. | ||
Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%. | ||
Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%. | ||
Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%. | ||
Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%. | ||
Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%. | ||
Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%. | ||
Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%. | ||
Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%. | ||
Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%. | ||
Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Dual Bowguns Expert | Master Level: 30 | |
Type: Supportive | Pre-requisite: Dual Bowguns Mastery Lv. 20 | |
Description: Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage. |
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Level 1: Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%. | ||
Level 2: Dual Bowguns Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%. | ||
Level 3: Dual Bowguns Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%. | ||
Level 4: Dual Bowguns Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%. | ||
Level 5: Dual Bowguns Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%. | ||
Level 6: Dual Bowguns Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%. | ||
Level 7: Dual Bowguns Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%. | ||
Level 8: Dual Bowguns Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%. | ||
Level 9: Dual Bowguns Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%. | ||
Level 10: Dual Bowguns Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%. | ||
Level 11: Dual Bowguns Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%. | ||
Level 12: Dual Bowguns Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%. | ||
Level 13: Dual Bowguns Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%. | ||
Level 14: Dual Bowguns Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%. | ||
Level 15: Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%. | ||
Level 16: Dual Bowguns Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%. | ||
Level 17: Dual Bowguns Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%. | ||
Level 18: Dual Bowguns Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%. | ||
Level 19: Dual Bowguns Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%. | ||
Level 20: Dual Bowguns Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%. | ||
Level 21: Dual Bowguns Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%. | ||
Level 22: Dual Bowguns Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%. | ||
Level 23: Dual Bowguns Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%. | ||
Level 24: Dual Bowguns Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%. | ||
Level 25: Dual Bowguns Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%. | ||
Level 26: Dual Bowguns Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%. | ||
Level 27: Dual Bowguns Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%. | ||
Level 28: Dual Bowguns Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%. | ||
Level 29: Dual Bowguns Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%. | ||
Level 30: Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%. | ||
Level 31: Dual Bowguns Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%. | ||
Level 32: Dual Bowguns Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Defense Break | Master Level: 20 | |
Type: Supportive | ||
Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. |
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Level 1: 2% chance of ignoring all enemy DEF. | ||
Level 2: 4% chance of ignoring all enemy DEF. | ||
Level 3: 6% chance of ignoring all enemy DEF. | ||
Level 4: 8% chance of ignoring all enemy DEF. | ||
Level 5: 10% chance of ignoring all enemy DEF. | ||
Level 6: 12% chance of ignoring all enemy DEF. | ||
Level 7: 14% chance of ignoring all enemy DEF. | ||
Level 8: 16% chance of ignoring all enemy DEF. | ||
Level 9: 18% chance of ignoring all enemy DEF. | ||
Level 10: 20% chance of ignoring all enemy DEF. | ||
Level 11: 22% chance of ignoring all enemy DEF. | ||
Level 12: 24% chance of ignoring all enemy DEF. | ||
Level 13: 26% chance of ignoring all enemy DEF. | ||
Level 14: 28% chance of ignoring all enemy DEF. | ||
Level 15: 30% chance of ignoring all enemy DEF. | ||
Level 16: 32% chance of ignoring all enemy DEF. | ||
Level 17: 34% chance of ignoring all enemy DEF. | ||
Level 18: 36% chance of ignoring all enemy DEF. | ||
Level 19: 38% chance of ignoring all enemy DEF. | ||
Level 20: 40% chance of ignoring all enemy DEF. | ||
Level 21: 42% chance of ignoring all enemy DEF. | ||
Level 22: 44% chance of ignoring all enemy DEF. | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Advanced Final Attack | Master Level: 30 | |
Type: Active | Pre-requisite: Final Attack Lv. 20 | |
Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. |
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Level 1: Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage | ||
Level 2: Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage | ||
Level 3: Permanently increases Attack by 7 and Accuracy by 1%, During an attack 2-hit 43% chance of Final Attack, 1st Hit: 78% Damage, 2nd Hit: 52% Damage | ||
Level 4: Permanently increases Attack by 7 and Accuracy by 2%, During an attack 2-hit 44% chance of Final Attack, 1st Hit: 79% Damage, 2nd Hit: 52% Damage | ||
Level 5: Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 45% chance of Final Attack, 1st Hit: 80% Damage, 2nd Hit: 52% Damage | ||
Level 6: Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 46% chance of Final Attack, 1st Hit: 81% Damage, 2nd Hit: 54% Damage | ||
Level 7: Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 47% chance of Final Attack, 1st Hit: 82% Damage, 2nd Hit: 54% Damage | ||
Level 8: Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 48% chance of Final Attack, 1st Hit: 83% Damage, 2nd Hit: 54% Damage | ||
Level 9: Permanently increases Attack by 10 and Accuracy by 3%, During an attack 2-hit 49% chance of Final Attack, 1st Hit: 84% Damage, 2nd Hit: 56% Damage | ||
Level 10: Permanently increases Attack by 10 and Accuracy by 4%, During an attack 2-hit 50% chance of Final Attack, 1st Hit: 85% Damage, 2nd Hit: 56% Damage | ||
Level 11: Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 51% chance of Final Attack, 1st Hit: 86% Damage, 2nd Hit: 56% Damage | ||
Level 12: Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 52% chance of Final Attack, 1st Hit: 87% Damage, 2nd Hit: 58% Damage | ||
Level 13: Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 53% chance of Final Attack, 1st Hit: 88% Damage, 2nd Hit: 58% Damage | ||
Level 14: Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 54% chance of Final Attack, 1st Hit: 89% Damage, 2nd Hit: 58% Damage | ||
Level 15: Permanently increases Attack by 13 and Accuracy by 5%, During an attack 2-hit 55% chance of Final Attack, 1st Hit: 90% Damage, 2nd Hit: 60% Damage | ||
Level 16: Permanently increases Attack by 13 and Accuracy by 6%, During an attack 2-hit 56% chance of Final Attack, 1st Hit: 91% Damage, 2nd Hit: 60% Damage | ||
Level 17: Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 57% chance of Final Attack, 1st Hit: 92% Damage, 2nd Hit: 60% Damage | ||
Level 18: Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 58% chance of Final Attack, 1st Hit: 93% Damage, 2nd Hit: 62% Damage | ||
Level 19: Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 59% chance of Final Attack, 1st Hit: 94% Damage, 2nd Hit: 62% Damage | ||
Level 20: Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 60% chance of Final Attack, 1st Hit: 95% Damage, 2nd Hit: 62% Damage | ||
Level 21: Permanently increases Attack by 16 and Accuracy by 7%, During an attack 2-hit 61% chance of Final Attack, 1st Hit: 96% Damage, 2nd Hit: 64% Damage | ||
Level 22: Permanently increases Attack by 16 and Accuracy by 8%, During an attack 2-hit 62% chance of Final Attack, 1st Hit: 97% Damage, 2nd Hit: 64% Damage | ||
Level 23: Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 63% chance of Final Attack, 1st Hit: 98% Damage, 2nd Hit: 64% Damage | ||
Level 24: Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 64% chance of Final Attack, 1st Hit: 99% Damage, 2nd Hit: 66% Damage | ||
Level 25: Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 65% chance of Final Attack, 1st Hit: 100% Damage, 2nd Hit: 66% Damage | ||
Level 26: Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 66% chance of Final Attack, 1st Hit: 101% Damage, 2nd Hit: 66% Damage | ||
Level 27: Permanently increases Attack by 19 and Accuracy by 9%, During an attack 2-hit 67% chance of Final Attack, 1st Hit: 102% Damage, 2nd Hit: 68% Damage | ||
Level 28: Permanently increases Attack by 19 and Accuracy by 10%, During an attack 2-hit 68% chance of Final Attack, 1st Hit: 103% Damage, 2nd Hit: 68% Damage | ||
Level 29: Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 69% chance of Final Attack, 1st Hit: 104% Damage, 2nd Hit: 68% Damage | ||
Level 30: Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 105% Damage, 2nd Hit: 70% Damage | ||
Level 31: Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 71% chance of Final Attack, 1st Hit: 106% Damage, 2nd Hit: 70% Damage | ||
Level 32: Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 72% chance of Final Attack, 1st Hit: 107% Damage, 2nd Hit: 70% Damage | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |