Mechanic (4th Job)
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Requirement: Level 120 and above
PVE
Extreme Mech | Master Level: 30 | |
Type: Passive | Pre-requisite: Mech: Prototype Lv. 10 | |
Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. |
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Level 1: ATT: +26, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56 | ||
Level 2: ATT: +26, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56 | ||
Level 3: ATT: +27, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57 | ||
Level 4: ATT: +27, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57 | ||
Level 5: ATT: +28, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58 | ||
Level 6: ATT: +28, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58 | ||
Level 7: ATT: +29, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59 | ||
Level 8: ATT: +29, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59 | ||
Level 9: ATT: +30, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60 | ||
Level 10: ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60 | ||
Level 11: ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61 | ||
Level 12: ATT: +31, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61 | ||
Level 13: ATT: +32, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62 | ||
Level 14: ATT: +32, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62 | ||
Level 15: ATT: +33, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63 | ||
Level 16: ATT: +33, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63 | ||
Level 17: ATT: +34, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64 | ||
Level 18: ATT: +34, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64 | ||
Level 19: ATT: +35, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65 | ||
Level 20: ATT: +35, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65 | ||
Level 21: ATT: +36, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66 | ||
Level 22: ATT: +36, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66 | ||
Level 23: ATT: +37, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67 | ||
Level 24: ATT: +37, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67 | ||
Level 25: ATT: +38, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68 | ||
Level 26: ATT: +38, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68 | ||
Level 27: ATT: +39, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69 | ||
Level 28: ATT: +39, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69 | ||
Level 29: ATT: +40, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70 | ||
Level 30: ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70 | ||
Level 31: ATT: +41, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71 | ||
Level 32: ATT: +41, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mech: Missile Tank | Master Level: 30 | |
Type: Active | ||
Description: Activates mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. |
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Level 1: Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%; Basic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 2: Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%; Basic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 3: Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%; Basic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 4: Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%; Basic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 5: Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%; Basic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 6: Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%; Basic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 7: Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%; Basic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 8: Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%; Basic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 9: Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%; Basic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 10: Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%; Basic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 11: Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%; Basic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 12: Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%; Basic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 13: Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%; Basic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 14: Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%; Basic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 15: Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%; Basic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 16: Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%; Basic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 17: Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%; Basic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 18: Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%; Basic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 19: Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%; Basic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 20: Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%; Basic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 21: Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%; Basic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 22: Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%; Basic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 23: Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%; Basic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 24: Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%; Basic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 25: Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%; Basic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 26: Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%; Basic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 27: Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%; Basic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 28: Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%; Basic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 29: Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%; Basic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%; Basic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30% | ||
Level 31: Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%; Basic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% | ||
Level 32: Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%; Basic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Laser Blast | Master Level: 30 | |
Type: Active | Pre-requisite: Mech: Missile Tank Lv. 1 | |
Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. |
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Level 1: MP Cost: 63, Damage: 326%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 2: MP Cost: 63, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 3: MP Cost: 63, Damage: 338%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 4: MP Cost: 63, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 5: MP Cost: 63, Damage: 350%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 6: MP Cost: 66, Damage: 356%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 7: MP Cost: 66, Damage: 362%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 8: MP Cost: 66, Damage: 368%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 9: MP Cost: 66, Damage: 374%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 10: MP Cost: 66, Damage: 380%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 11: MP Cost: 69, Damage: 386%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 12: MP Cost: 69, Damage: 392%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 13: MP Cost: 69, Damage: 398%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 14: MP Cost: 69, Damage: 404%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 15: MP Cost: 69, Damage: 410%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 16: MP Cost: 72, Damage: 416%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 17: MP Cost: 72, Damage: 422%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 18: MP Cost: 72, Damage: 428%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 19: MP Cost: 72, Damage: 434%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 20: MP Cost: 72, Damage: 440%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 21: MP Cost: 75, Damage: 446%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 22: MP Cost: 75, Damage: 452%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 23: MP Cost: 75, Damage: 458%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 24: MP Cost: 75, Damage: 464%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 25: MP Cost: 75, Damage: 470%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 26: MP Cost: 78, Damage: 476%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 27: MP Cost: 78, Damage: 482%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 28: MP Cost: 78, Damage: 488%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 29: MP Cost: 78, Damage: 494%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 30: MP Cost: 78, Damage: 500%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 31: MP Cost: 81, Damage: 506%, Max Attacks: 3, Max Monsters Hit: 8 | ||
Level 32: MP Cost: 81, Damage: 512%, Max Attacks: 3, Max Monsters Hit: 8 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Satellite Safety | Master Level: 25 | |
Type: Passive | Pre-requisite: Satellite Lv. 10 | |
Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. |
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Level 1: Satellite Attack Damage: +2%, Procs when you take damage more than 54% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 22 sec | ||
Level 2: Satellite Attack Damage: +4%, Procs when you take damage more than 53% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 21 sec | ||
Level 3: Satellite Attack Damage: +6%, Procs when you take damage more than 52% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 21 sec | ||
Level 4: Satellite Attack Damage: +8%, Procs when you take damage more than 51% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 20 sec | ||
Level 5: Satellite Attack Damage: +10%, Procs when you take damage more than 50% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 20 sec | ||
Level 6: Satellite Attack Damage: +12%, Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 19 sec | ||
Level 7: Satellite Attack Damage: +14%, Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Activation Cooldown: 19 sec | ||
Level 8: Satellite Attack Damage: +16%, Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Activation Cooldown: 18 sec | ||
Level 9: Satellite Attack Damage: +18%, Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Activation Cooldown: 18 sec | ||
Level 10: Satellite Attack Damage: +20%, Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Activation Cooldown: 17 sec | ||
Level 11: Satellite Attack Damage: +22%, Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Activation Cooldown: 17 sec | ||
Level 12: Satellite Attack Damage: +24%, Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Activation Cooldown: 16 sec | ||
Level 13: Satellite Attack Damage: +26%, Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Activation Cooldown: 16 sec | ||
Level 14: Satellite Attack Damage: +28%, Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Activation Cooldown: 15 sec | ||
Level 15: Satellite Attack Damage: +30%, Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Activation Cooldown: 15 sec | ||
Level 16: Satellite Attack Damage: +32%, Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Activation Cooldown: 14 sec | ||
Level 17: Satellite Attack Damage: +34%, Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Activation Cooldown: 14 sec | ||
Level 18: Satellite Attack Damage: +36%, Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Activation Cooldown: 13 sec | ||
Level 19: Satellite Attack Damage: +38%, Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Activation Cooldown: 13 sec | ||
Level 20: Satellite Attack Damage: +40%, Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Activation Cooldown: 12 sec | ||
Level 21: Satellite Attack Damage: +42%, Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Activation Cooldown: 12 sec | ||
Level 22: Satellite Attack Damage: +44%, Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Activation Cooldown: 11 sec | ||
Level 23: Satellite Attack Damage: +46%, Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Activation Cooldown: 11 sec | ||
Level 24: Satellite Attack Damage: +48%, Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Activation Cooldown: 10 sec | ||
Level 25: Satellite Attack Damage: +50%, Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Activation Cooldown: 10 sec | ||
Level 26: Satellite Attack Damage: +52%, Procs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Activation Cooldown: 9 sec | ||
Level 27: Satellite Attack Damage: +54%, Procs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Activation Cooldown: 9 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Giant Robot SG-88 | Master Level: 30 | |
Type: Active | ||
Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. |
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Level 1: MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 60 sec | ||
Level 2: MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 58 sec | ||
Level 3: MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 58 sec | ||
Level 4: MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 56 sec | ||
Level 5: MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 56 sec | ||
Level 6: MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 54 sec | ||
Level 7: MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 54 sec | ||
Level 8: MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 52 sec | ||
Level 9: MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 52 sec | ||
Level 10: MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 50 sec | ||
Level 11: MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 50 sec | ||
Level 12: MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 48 sec | ||
Level 13: MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 48 sec | ||
Level 14: MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 46 sec | ||
Level 15: MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 46 sec | ||
Level 16: MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 44 sec | ||
Level 17: MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 44 sec | ||
Level 18: MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 42 sec | ||
Level 19: MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 42 sec | ||
Level 20: MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 40 sec | ||
Level 21: MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 40 sec | ||
Level 22: MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 38 sec | ||
Level 23: MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 38 sec | ||
Level 24: MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 36 sec | ||
Level 25: MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 36 sec | ||
Level 26: MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 34 sec | ||
Level 27: MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 34 sec | ||
Level 28: MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 32 sec | ||
Level 29: MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 32 sec | ||
Level 30: MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 30 sec | ||
Level 31: MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 30 sec | ||
Level 32: MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Bots 'n Tots | Master Level: 30 | |
Type: Active | ||
Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. |
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Level 1: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec | ||
Level 2: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec | ||
Level 3: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec | ||
Level 4: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec | ||
Level 5: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec | ||
Level 6: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec | ||
Level 7: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec | ||
Level 8: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec | ||
Level 9: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec | ||
Level 10: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec | ||
Level 11: MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec | ||
Level 12: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec | ||
Level 13: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec | ||
Level 14: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec | ||
Level 15: MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec | ||
Level 16: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec | ||
Level 17: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec | ||
Level 18: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec | ||
Level 19: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec | ||
Level 20: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec | ||
Level 21: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec | ||
Level 22: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec | ||
Level 23: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec | ||
Level 24: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec | ||
Level 25: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec | ||
Level 26: MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec | ||
Level 27: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec | ||
Level 28: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec | ||
Level 29: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec | ||
Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec | ||
Level 31: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec | ||
Level 32: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Amplifier Robot AF-11 | Master Level: 20 | |
Type: Supportive | ||
Description: The stationary amplifier robot is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. |
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Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%, Cooldown: 90 sec | ||
Level 2: MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%, Cooldown: 90 sec | ||
Level 3: MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%, Cooldown: 90 sec | ||
Level 4: MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%, Cooldown: 90 sec | ||
Level 5: MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%, Cooldown: 90 sec | ||
Level 6: MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%, Cooldown: 90 sec | ||
Level 7: MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%, Cooldown: 90 sec | ||
Level 8: MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%, Cooldown: 90 sec | ||
Level 9: MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%, Cooldown: 90 sec | ||
Level 10: MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%, Cooldown: 90 sec | ||
Level 11: MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%, Cooldown: 90 sec | ||
Level 12: MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%, Cooldown: 90 sec | ||
Level 13: MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%, Cooldown: 90 sec | ||
Level 14: MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%, Cooldown: 90 sec | ||
Level 15: MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%, Cooldown: 90 sec | ||
Level 16: MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%, Cooldown: 90 sec | ||
Level 17: MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%, Cooldown: 90 sec | ||
Level 18: MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%, Cooldown: 90 sec | ||
Level 19: MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%, Cooldown: 90 sec | ||
Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%, Cooldown: 90 sec | ||
Level 21: MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%, Cooldown: 90 sec | ||
Level 22: MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%, Cooldown: 90 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Robot Mastery | Master Level: 15 | |
Type: Passive | ||
Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots. |
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Level 1: Damage (attack, self-destruct): +8%, Summon Duration: +8% | ||
Level 2: Damage (attack, self-destruct): +11%, Summon Duration: +11% | ||
Level 3: Damage (attack, self-destruct): +14%, Summon Duration: +14% | ||
Level 4: Damage (attack, self-destruct): +17%, Summon Duration: +17% | ||
Level 5: Damage (attack, self-destruct): +20%, Summon Duration: +20% | ||
Level 6: Damage (attack, self-destruct): +23%, Summon Duration: +23% | ||
Level 7: Damage (attack, self-destruct): +26%, Summon Duration: +26% | ||
Level 8: Damage (attack, self-destruct): +29%, Summon Duration: +29% | ||
Level 9: Damage (attack, self-destruct): +32%, Summon Duration: +32% | ||
Level 10: Damage (attack, self-destruct): +35%, Summon Duration: +35% | ||
Level 11: Damage (attack, self-destruct): +38%, Summon Duration: +38% | ||
Level 12: Damage (attack, self-destruct): +41%, Summon Duration: +41% | ||
Level 13: Damage (attack, self-destruct): +44%, Summon Duration: +44% | ||
Level 14: Damage (attack, self-destruct): +47%, Summon Duration: +47% | ||
Level 15: Damage (attack, self-destruct): +50%, Summon Duration: +50% | ||
Level 16: Damage (attack, self-destruct): +53%, Summon Duration: +53% | ||
Level 17: Damage (attack, self-destruct): +56%, Summon Duration: +56% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mech: Siege Mode [2] | Master Level: 20 | |
Type: Active | ||
Description: Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect. |
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Level 1: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 96%; Cooldown: 45 sec | ||
Level 2: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 97%; Cooldown: 42 sec | ||
Level 3: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 98%; Cooldown: 42 sec | ||
Level 4: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 99%; Cooldown: 39 sec | ||
Level 5: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 100%; Cooldown: 39 sec | ||
Level 6: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 101%; Cooldown: 36 sec | ||
Level 7: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 102%; Cooldown: 36 sec | ||
Level 8: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 103%; Cooldown: 33 sec | ||
Level 9: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 104%; Cooldown: 33 sec | ||
Level 10: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 105%; Cooldown: 30 sec | ||
Level 11: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 106%; Cooldown: 30 sec | ||
Level 12: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 107%; Cooldown: 27 sec | ||
Level 13: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 108%; Cooldown: 27 sec | ||
Level 14: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 109%; Cooldown: 24 sec | ||
Level 15: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 110%; Cooldown: 24 sec | ||
Level 16: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 111%; Cooldown: 21 sec | ||
Level 17: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 112%; Cooldown: 21 sec | ||
Level 18: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 113%; Cooldown: 18 sec | ||
Level 19: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 114%; Cooldown: 18 sec | ||
Level 20: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 115%; Cooldown: 15 sec | ||
Remarks:
|
PVP
Extreme Mech (PVP) | Master Level: 30 | |
Type: Passive | Pre-requisite: Mech: Prototype Lv. 10 | |
Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. |
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Level 1: ATT: +, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56 | ||
Level 2: ATT: +, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56 | ||
Level 3: ATT: +, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57 | ||
Level 4: ATT: +, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57 | ||
Level 5: ATT: +, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58 | ||
Level 6: ATT: +, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58 | ||
Level 7: ATT: +, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59 | ||
Level 8: ATT: +, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59 | ||
Level 9: ATT: +, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60 | ||
Level 10: ATT: +, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60 | ||
Level 11: ATT: +, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61 | ||
Level 12: ATT: +, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61 | ||
Level 13: ATT: +, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62 | ||
Level 14: ATT: +, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62 | ||
Level 15: ATT: +, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63 | ||
Level 16: ATT: +, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63 | ||
Level 17: ATT: +, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64 | ||
Level 18: ATT: +, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64 | ||
Level 19: ATT: +, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65 | ||
Level 20: ATT: +, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65 | ||
Level 21: ATT: +, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66 | ||
Level 22: ATT: +, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66 | ||
Level 23: ATT: +, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67 | ||
Level 24: ATT: +, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67 | ||
Level 25: ATT: +, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68 | ||
Level 26: ATT: +, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68 | ||
Level 27: ATT: +, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69 | ||
Level 28: ATT: +, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69 | ||
Level 29: ATT: +, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70 | ||
Level 30: ATT: +, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70 | ||
Level 31: ATT: +, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71 | ||
Level 32: ATT: +, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mech: Missile Tank (PVP) | Master Level: 30 | |
Type: Active | ||
Description: Activates mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. |
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Level 1: Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 61%, Basic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 2: Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 62%, Basic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 3: Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 63%, Basic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 4: Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 64%, Basic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 5: Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 65%, Basic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 6: Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 66%, Basic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 7: Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 67%, Basic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 8: Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 68%, Basic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 9: Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 69%, Basic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30% | ||
Level 10: Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 70%, Basic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 11: Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 71%, Basic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 12: Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 72%, Basic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 13: Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 73%, Basic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 14: Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 74%, Basic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 15: Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 75%, Basic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 16: Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 76%, Basic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 17: Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 77%, Basic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 18: Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 78%, Basic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 19: Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 79%, Basic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30% | ||
Level 20: Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 80%, Basic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 21: Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 81%, Basic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 22: Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 82%, Basic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 23: Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 83%, Basic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 24: Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 84%, Basic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 25: Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 85%, Basic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 26: Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 86%, Basic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 27: Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 87%, Basic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 28: Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 88%, Basic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 29: Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 89%, Basic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30% | ||
Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 90%, Basic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30% | ||
Level 31: Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 91%, Basic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% | ||
Level 32: Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 92%, Basic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Laser Blast (PVP) | Master Level: 30 | |
Type: Active | Pre-requisite: Mech: Missile Tank Lv. 1 | |
Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. |
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Level 1: MP Cost: 63, Damage: 282%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 2: MP Cost: 63, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 3: MP Cost: 63, Damage: 286%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 4: MP Cost: 63, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 5: MP Cost: 63, Damage: 290%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 6: MP Cost: 66, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 7: MP Cost: 66, Damage: 294%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 8: MP Cost: 66, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 9: MP Cost: 66, Damage: 298%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 10: MP Cost: 66, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 11: MP Cost: 69, Damage: 302%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 12: MP Cost: 69, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 13: MP Cost: 69, Damage: 306%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 14: MP Cost: 69, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 15: MP Cost: 69, Damage: 310%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 16: MP Cost: 72, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 17: MP Cost: 72, Damage: 314%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 18: MP Cost: 72, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 19: MP Cost: 72, Damage: 318%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 20: MP Cost: 72, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 21: MP Cost: 75, Damage: 322%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 22: MP Cost: 75, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 23: MP Cost: 75, Damage: 326%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 24: MP Cost: 75, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 25: MP Cost: 75, Damage: 330%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 26: MP Cost: 78, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 27: MP Cost: 78, Damage: 334%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 28: MP Cost: 78, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 29: MP Cost: 78, Damage: 338%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 30: MP Cost: 78, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 31: MP Cost: 81, Damage: 342%, Max Attacks: 3, Max Monsters Hit: 4 | ||
Level 32: MP Cost: 81, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 4 | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Satellite Safety (PVP) | Master Level: 25 | |
Type: Passive | Pre-requisite: Satellite Lv. 10 | |
Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. |
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Level 1: Satellite Attack Damage: +0%, Procs when you take damage more than 54% of your Max HP, Absorbs 16% of the damage received, Activation Cooldown: 22 sec | ||
Level 2: Satellite Attack Damage: +0%, Procs when you take damage more than 53% of your Max HP, Absorbs 17% of the damage received, Activation Cooldown: 21 sec | ||
Level 3: Satellite Attack Damage: +0%, Procs when you take damage more than 52% of your Max HP, Absorbs 18% of the damage received, Activation Cooldown: 21 sec | ||
Level 4: Satellite Attack Damage: +0%, Procs when you take damage more than 51% of your Max HP, Absorbs 19% of the damage received, Activation Cooldown: 20 sec | ||
Level 5: Satellite Attack Damage: +0%, Procs when you take damage more than 50% of your Max HP, Absorbs 20% of the damage received, Activation Cooldown: 20 sec | ||
Level 6: Satellite Attack Damage: +0%, Procs when you take damage more than 49% of your Max HP, Absorbs 21% of the damage received, Activation Cooldown: 19 sec | ||
Level 7: Satellite Attack Damage: +0%, Procs when you take damage more than 48% of your Max HP, Absorbs 22% of the damage received, Activation Cooldown: 19 sec | ||
Level 8: Satellite Attack Damage: +0%, Procs when you take damage more than 47% of your Max HP, Absorbs 23% of the damage received, Activation Cooldown: 18 sec | ||
Level 9: Satellite Attack Damage: +0%, Procs when you take damage more than 46% of your Max HP, Absorbs 24% of the damage received, Activation Cooldown: 18 sec | ||
Level 10: Satellite Attack Damage: +0%, Procs when you take damage more than 45% of your Max HP, Absorbs 25% of the damage received, Activation Cooldown: 17 sec | ||
Level 11: Satellite Attack Damage: +0%, Procs when you take damage more than 44% of your Max HP, Absorbs 26% of the damage received, Activation Cooldown: 17 sec | ||
Level 12: Satellite Attack Damage: +0%, Procs when you take damage more than 43% of your Max HP, Absorbs 27% of the damage received, Activation Cooldown: 16 sec | ||
Level 13: Satellite Attack Damage: +0%, Procs when you take damage more than 42% of your Max HP, Absorbs 28% of the damage received, Activation Cooldown: 16 sec | ||
Level 14: Satellite Attack Damage: +0%, Procs when you take damage more than 41% of your Max HP, Absorbs 29% of the damage received, Activation Cooldown: 15 sec | ||
Level 15: Satellite Attack Damage: +0%, Procs when you take damage more than 40% of your Max HP, Absorbs 30% of the damage received, Activation Cooldown: 15 sec | ||
Level 16: Satellite Attack Damage: +0%, Procs when you take damage more than 39% of your Max HP, Absorbs 31% of the damage received, Activation Cooldown: 14 sec | ||
Level 17: Satellite Attack Damage: +0%, Procs when you take damage more than 38% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 14 sec | ||
Level 18: Satellite Attack Damage: +0%, Procs when you take damage more than 37% of your Max HP, Absorbs 33% of the damage received, Activation Cooldown: 13 sec | ||
Level 19: Satellite Attack Damage: +0%, Procs when you take damage more than 36% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 13 sec | ||
Level 20: Satellite Attack Damage: +0%, Procs when you take damage more than 35% of your Max HP, Absorbs 35% of the damage received, Activation Cooldown: 12 sec | ||
Level 21: Satellite Attack Damage: +0%, Procs when you take damage more than 34% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 12 sec | ||
Level 22: Satellite Attack Damage: +0%, Procs when you take damage more than 33% of your Max HP, Absorbs 37% of the damage received, Activation Cooldown: 11 sec | ||
Level 23: Satellite Attack Damage: +0%, Procs when you take damage more than 32% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 11 sec | ||
Level 24: Satellite Attack Damage: +0%, Procs when you take damage more than 31% of your Max HP, Absorbs 39% of the damage received, Activation Cooldown: 10 sec | ||
Level 25: Satellite Attack Damage: +0%, Procs when you take damage more than 30% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 10 sec | ||
Level 26: Satellite Attack Damage: +0%, Procs when you take damage more than 29% of your Max HP, Absorbs 41% of the damage received, Activation Cooldown: 9 sec | ||
Level 27: Satellite Attack Damage: +0%, Procs when you take damage more than 28% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 9 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Giant Robot SG-88 (PVP) | Master Level: 30 | |
Type: Active | ||
Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. |
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Level 1: MP Cost: 400, Damage: 588%, Max Monsters Hit: 15, Cooldown: 60 sec | ||
Level 2: MP Cost: 400, Damage: 598%, Max Monsters Hit: 15, Cooldown: 58 sec | ||
Level 3: MP Cost: 400, Damage: 608%, Max Monsters Hit: 15, Cooldown: 58 sec | ||
Level 4: MP Cost: 400, Damage: 618%, Max Monsters Hit: 15, Cooldown: 56 sec | ||
Level 5: MP Cost: 400, Damage: 628%, Max Monsters Hit: 15, Cooldown: 56 sec | ||
Level 6: MP Cost: 400, Damage: 638%, Max Monsters Hit: 15, Cooldown: 54 sec | ||
Level 7: MP Cost: 400, Damage: 648%, Max Monsters Hit: 15, Cooldown: 54 sec | ||
Level 8: MP Cost: 400, Damage: 658%, Max Monsters Hit: 15, Cooldown: 52 sec | ||
Level 9: MP Cost: 400, Damage: 668%, Max Monsters Hit: 15, Cooldown: 52 sec | ||
Level 10: MP Cost: 400, Damage: 678%, Max Monsters Hit: 15, Cooldown: 50 sec | ||
Level 11: MP Cost: 400, Damage: 688%, Max Monsters Hit: 15, Cooldown: 50 sec | ||
Level 12: MP Cost: 400, Damage: 698%, Max Monsters Hit: 15, Cooldown: 48 sec | ||
Level 13: MP Cost: 400, Damage: 708%, Max Monsters Hit: 15, Cooldown: 48 sec | ||
Level 14: MP Cost: 400, Damage: 718%, Max Monsters Hit: 15, Cooldown: 46 sec | ||
Level 15: MP Cost: 400, Damage: 728%, Max Monsters Hit: 15, Cooldown: 46 sec | ||
Level 16: MP Cost: 400, Damage: 738%, Max Monsters Hit: 15, Cooldown: 44 sec | ||
Level 17: MP Cost: 400, Damage: 748%, Max Monsters Hit: 15, Cooldown: 44 sec | ||
Level 18: MP Cost: 400, Damage: 758%, Max Monsters Hit: 15, Cooldown: 42 sec | ||
Level 19: MP Cost: 400, Damage: 768%, Max Monsters Hit: 15, Cooldown: 42 sec | ||
Level 20: MP Cost: 400, Damage: 778%, Max Monsters Hit: 15, Cooldown: 40 sec | ||
Level 21: MP Cost: 400, Damage: 788%, Max Monsters Hit: 15, Cooldown: 40 sec | ||
Level 22: MP Cost: 400, Damage: 798%, Max Monsters Hit: 15, Cooldown: 38 sec | ||
Level 23: MP Cost: 400, Damage: 808%, Max Monsters Hit: 15, Cooldown: 38 sec | ||
Level 24: MP Cost: 400, Damage: 818%, Max Monsters Hit: 15, Cooldown: 36 sec | ||
Level 25: MP Cost: 400, Damage: 828%, Max Monsters Hit: 15, Cooldown: 36 sec | ||
Level 26: MP Cost: 400, Damage: 838%, Max Monsters Hit: 15, Cooldown: 34 sec | ||
Level 27: MP Cost: 400, Damage: 848%, Max Monsters Hit: 15, Cooldown: 34 sec | ||
Level 28: MP Cost: 400, Damage: 858%, Max Monsters Hit: 15, Cooldown: 32 sec | ||
Level 29: MP Cost: 400, Damage: 868%, Max Monsters Hit: 15, Cooldown: 32 sec | ||
Level 30: MP Cost: 400, Damage: 878%, Max Monsters Hit: 15, Cooldown: 30 sec | ||
Level 31: MP Cost: 400, Damage: 888%, Max Monsters Hit: 15, Cooldown: 30 sec | ||
Level 32: MP Cost: 400, Damage: 898%, Max Monsters Hit: 15, Cooldown: 28 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Bots 'n Tots (PVP) | Master Level: 30 | |
Type: Active | ||
Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. |
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Level 1: MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 205%, Summon Interval: every 3 sec, Self-Destruct Damage: 410%, Cooldown: 90 sec | ||
Level 2: MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 210%, Summon Interval: every 3 sec, Self-Destruct Damage: 420%, Cooldown: 90 sec | ||
Level 3: MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 215%, Summon Interval: every 3 sec, Self-Destruct Damage: 430%, Cooldown: 87 sec | ||
Level 4: MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 220%, Summon Interval: every 3 sec, Self-Destruct Damage: 440%, Cooldown: 87 sec | ||
Level 5: MP Cost: 75, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 225%, Summon Interval: every 3 sec, Self-Destruct Damage: 450%, Cooldown: 87 sec | ||
Level 6: MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 230%, Summon Interval: every 3 sec, Self-Destruct Damage: 460%, Cooldown: 84 sec | ||
Level 7: MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 235%, Summon Interval: every 3 sec, Self-Destruct Damage: 470%, Cooldown: 84 sec | ||
Level 8: MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 240%, Summon Interval: every 3 sec, Self-Destruct Damage: 480%, Cooldown: 84 sec | ||
Level 9: MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 245%, Summon Interval: every 3 sec, Self-Destruct Damage: 490%, Cooldown: 81 sec | ||
Level 10: MP Cost: 80, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 250%, Summon Interval: every 3 sec, Self-Destruct Damage: 500%, Cooldown: 81 sec | ||
Level 11: MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 255%, Summon Interval: every 3 sec, Self-Destruct Damage: 510%, Cooldown: 81 sec | ||
Level 12: MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 260%, Summon Interval: every 3 sec, Self-Destruct Damage: 520%, Cooldown: 78 sec | ||
Level 13: MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 265%, Summon Interval: every 3 sec, Self-Destruct Damage: 530%, Cooldown: 78 sec | ||
Level 14: MP Cost: 85, Robot Factory Duration: 10 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 270%, Summon Interval: every 3 sec, Self-Destruct Damage: 540%, Cooldown: 78 sec | ||
Level 15: MP Cost: 85, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 275%, Summon Interval: every 3 sec, Self-Destruct Damage: 550%, Cooldown: 75 sec | ||
Level 16: MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 280%, Summon Interval: every 3 sec, Self-Destruct Damage: 560%, Cooldown: 75 sec | ||
Level 17: MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 285%, Summon Interval: every 3 sec, Self-Destruct Damage: 570%, Cooldown: 75 sec | ||
Level 18: MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 290%, Summon Interval: every 3 sec, Self-Destruct Damage: 580%, Cooldown: 72 sec | ||
Level 19: MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 295%, Summon Interval: every 3 sec, Self-Destruct Damage: 590%, Cooldown: 72 sec | ||
Level 20: MP Cost: 90, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 300%, Summon Interval: every 3 sec, Self-Destruct Damage: 600%, Cooldown: 72 sec | ||
Level 21: MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 305%, Summon Interval: every 3 sec, Self-Destruct Damage: 610%, Cooldown: 69 sec | ||
Level 22: MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 310%, Summon Interval: every 3 sec, Self-Destruct Damage: 620%, Cooldown: 69 sec | ||
Level 23: MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 315%, Summon Interval: every 3 sec, Self-Destruct Damage: 630%, Cooldown: 69 sec | ||
Level 24: MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 320%, Summon Interval: every 3 sec, Self-Destruct Damage: 640%, Cooldown: 66 sec | ||
Level 25: MP Cost: 95, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 325%, Summon Interval: every 3 sec, Self-Destruct Damage: 650%, Cooldown: 66 sec | ||
Level 26: MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 330%, Summon Interval: every 3 sec, Self-Destruct Damage: 660%, Cooldown: 66 sec | ||
Level 27: MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 335%, Summon Interval: every 3 sec, Self-Destruct Damage: 670%, Cooldown: 63 sec | ||
Level 28: MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 340%, Summon Interval: every 3 sec, Self-Destruct Damage: 680%, Cooldown: 63 sec | ||
Level 29: MP Cost: 100, Robot Factory Duration: 15 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 345%, Summon Interval: every 3 sec, Self-Destruct Damage: 690%, Cooldown: 63 sec | ||
Level 30: MP Cost: 100, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 350%, Summon Interval: every 3 sec, Self-Destruct Damage: 700%, Cooldown: 60 sec | ||
Level 31: MP Cost: 105, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 60 sec | ||
Level 32: MP Cost: 105, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 60 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Amplifier Robot AF-11 (PVP) | Master Level: 20 | |
Type: Supportive | ||
Description: The stationary amplifier robot is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. |
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Level 1: MP Cost: 100, Robot Duration: 6 sec, Damage Buff: +6%, Self-Destruct Damage: 205%, Cooldown: 30 sec | ||
Level 2: MP Cost: 100, Robot Duration: 6 sec, Damage Buff: +6%, Self-Destruct Damage: 210%, Cooldown: 30 sec | ||
Level 3: MP Cost: 100, Robot Duration: 6 sec, Damage Buff: +7%, Self-Destruct Damage: 215%, Cooldown: 30 sec | ||
Level 4: MP Cost: 90, Robot Duration: 6 sec, Damage Buff: +7%, Self-Destruct Damage: 220%, Cooldown: 30 sec | ||
Level 5: MP Cost: 90, Robot Duration: 7 sec, Damage Buff: +8%, Self-Destruct Damage: 225%, Cooldown: 30 sec | ||
Level 6: MP Cost: 90, Robot Duration: 7 sec, Damage Buff: +8%, Self-Destruct Damage: 230%, Cooldown: 30 sec | ||
Level 7: MP Cost: 90, Robot Duration: 7 sec, Damage Buff: +9%, Self-Destruct Damage: 235%, Cooldown: 30 sec | ||
Level 8: MP Cost: 80, Robot Duration: 7 sec, Damage Buff: +9%, Self-Destruct Damage: 240%, Cooldown: 30 sec | ||
Level 9: MP Cost: 80, Robot Duration: 8 sec, Damage Buff: +10%, Self-Destruct Damage: 245%, Cooldown: 30 sec | ||
Level 10: MP Cost: 80, Robot Duration: 8 sec, Damage Buff: +10%, Self-Destruct Damage: 250%, Cooldown: 30 sec | ||
Level 11: MP Cost: 80, Robot Duration: 8 sec, Damage Buff: +11%, Self-Destruct Damage: 255%, Cooldown: 30 sec | ||
Level 12: MP Cost: 70, Robot Duration: 8 sec, Damage Buff: +11%, Self-Destruct Damage: 260%, Cooldown: 30 sec | ||
Level 13: MP Cost: 70, Robot Duration: 9 sec, Damage Buff: +12%, Self-Destruct Damage: 265%, Cooldown: 30 sec | ||
Level 14: MP Cost: 70, Robot Duration: 9 sec, Damage Buff: +12%, Self-Destruct Damage: 270%, Cooldown: 30 sec | ||
Level 15: MP Cost: 70, Robot Duration: 9 sec, Damage Buff: +13%, Self-Destruct Damage: 275%, Cooldown: 30 sec | ||
Level 16: MP Cost: 60, Robot Duration: 9 sec, Damage Buff: +13%, Self-Destruct Damage: 280%, Cooldown: 30 sec | ||
Level 17: MP Cost: 60, Robot Duration: 10 sec, Damage Buff: +14%, Self-Destruct Damage: 285%, Cooldown: 30 sec | ||
Level 18: MP Cost: 60, Robot Duration: 10 sec, Damage Buff: +14%, Self-Destruct Damage: 290%, Cooldown: 30 sec | ||
Level 19: MP Cost: 60, Robot Duration: 10 sec, Damage Buff: +15%, Self-Destruct Damage: 295%, Cooldown: 30 sec | ||
Level 20: MP Cost: 50, Robot Duration: 10 sec, Damage Buff: +15%, Self-Destruct Damage: 300%, Cooldown: 30 sec | ||
Level 21: MP Cost: 50, Robot Duration: 11 sec, Damage Buff: +16%, Self-Destruct Damage: 305%, Cooldown: 30 sec | ||
Level 22: MP Cost: 50, Robot Duration: 11 sec, Damage Buff: +16%, Self-Destruct Damage: 310%, Cooldown: 30 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Robot Mastery (PVP) | Master Level: 15 | |
Type: Passive | ||
Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots. |
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Level 1: Damage (attack, self-destruct): +1%, Summon Duration: +2% | ||
Level 2: Damage (attack, self-destruct): +2%, Summon Duration: +4% | ||
Level 3: Damage (attack, self-destruct): +3%, Summon Duration: +6% | ||
Level 4: Damage (attack, self-destruct): +4%, Summon Duration: +8% | ||
Level 5: Damage (attack, self-destruct): +5%, Summon Duration: +10% | ||
Level 6: Damage (attack, self-destruct): +6%, Summon Duration: +12% | ||
Level 7: Damage (attack, self-destruct): +7%, Summon Duration: +14% | ||
Level 8: Damage (attack, self-destruct): +8%, Summon Duration: +16% | ||
Level 9: Damage (attack, self-destruct): +9%, Summon Duration: +18% | ||
Level 10: Damage (attack, self-destruct): +10%, Summon Duration: +20% | ||
Level 11: Damage (attack, self-destruct): +11%, Summon Duration: +22% | ||
Level 12: Damage (attack, self-destruct): +12%, Summon Duration: +24% | ||
Level 13: Damage (attack, self-destruct): +13%, Summon Duration: +26% | ||
Level 14: Damage (attack, self-destruct): +14%, Summon Duration: +28% | ||
Level 15: Damage (attack, self-destruct): +15%, Summon Duration: +30% | ||
Level 16: Damage (attack, self-destruct): +16%, Summon Duration: +32% | ||
Level 17: Damage (attack, self-destruct): +17%, Summon Duration: +34% | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec | ||
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec | ||
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec | ||
Level 6: MP Cost: 30, Cooldown: 300 sec | ||
Level 7: MP Cost: 30, Cooldown: 240 sec | ||
The extra levels of this skill can be obtained from the effects of the skill Combat Orders. |
Mech: Siege Mode [2] | Master Level: 20 | |
Type: Active | ||
Description: Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect. |
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Level 1: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 96%; Cooldown: 45 sec | ||
Level 2: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 97%; Cooldown: 42 sec | ||
Level 3: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 98%; Cooldown: 42 sec | ||
Level 4: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 99%; Cooldown: 39 sec | ||
Level 5: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 100%; Cooldown: 39 sec | ||
Level 6: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 101%; Cooldown: 36 sec | ||
Level 7: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 102%; Cooldown: 36 sec | ||
Level 8: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 103%; Cooldown: 33 sec | ||
Level 9: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 104%; Cooldown: 33 sec | ||
Level 10: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 105%; Cooldown: 30 sec | ||
Level 11: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 106%; Cooldown: 30 sec | ||
Level 12: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 107%; Cooldown: 27 sec | ||
Level 13: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 108%; Cooldown: 27 sec | ||
Level 14: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 109%; Cooldown: 24 sec | ||
Level 15: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 110%; Cooldown: 24 sec | ||
Level 16: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 111%; Cooldown: 21 sec | ||
Level 17: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 112%; Cooldown: 21 sec | ||
Level 18: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 113%; Cooldown: 18 sec | ||
Level 19: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 114%; Cooldown: 18 sec | ||
Level 20: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 115%; Cooldown: 15 sec | ||
Remarks:
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