Mechanic (2nd Job)
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Requirement: Level 30 and above
PVE
Atomic Hammer | Master Level: 20 | |
Type: Active | ||
Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. |
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Level 1: MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Stun Chance: 22%, Stun Duration: 2 sec, DEF Ignored: 1% | ||
Level 2: MP Cost: 35, Damage: 370%, Max Enemies Hit: 8, Stun Chance: 24%, Stun Duration: 2 sec, DEF Ignored: 2% | ||
Level 3: MP Cost: 35, Damage: 375%, Max Enemies Hit: 8, Stun Chance: 26%, Stun Duration: 2 sec, DEF Ignored: 3% | ||
Level 4: MP Cost: 40, Damage: 380%, Max Enemies Hit: 8, Stun Chance: 28%, Stun Duration: 2 sec, DEF Ignored: 4% | ||
Level 5: MP Cost: 40, Damage: 385%, Max Enemies Hit: 8, Stun Chance: 30%, Stun Duration: 2 sec, DEF Ignored: 5% | ||
Level 6: MP Cost: 40, Damage: 390%, Max Enemies Hit: 8, Stun Chance: 32%, Stun Duration: 2 sec, DEF Ignored: 6% | ||
Level 7: MP Cost: 40, Damage: 395%, Max Enemies Hit: 8, Stun Chance: 34%, Stun Duration: 2 sec, DEF Ignored: 7% | ||
Level 8: MP Cost: 45, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 36%, Stun Duration: 2 sec, DEF Ignored: 8% | ||
Level 9: MP Cost: 45, Damage: 405%, Max Enemies Hit: 8, Stun Chance: 38%, Stun Duration: 2 sec, DEF Ignored: 9% | ||
Level 10: MP Cost: 45, Damage: 410%, Max Enemies Hit: 8, Stun Chance: 40%, Stun Duration: 2 sec, DEF Ignored: 10% | ||
Level 11: MP Cost: 45, Damage: 415%, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 3 sec, DEF Ignored: 11% | ||
Level 12: MP Cost: 50, Damage: 420%, Max Enemies Hit: 8, Stun Chance: 44%, Stun Duration: 3 sec, DEF Ignored: 12% | ||
Level 13: MP Cost: 50, Damage: 425%, Max Enemies Hit: 8, Stun Chance: 46%, Stun Duration: 3 sec, DEF Ignored: 13% | ||
Level 14: MP Cost: 50, Damage: 430%, Max Enemies Hit: 8, Stun Chance: 48%, Stun Duration: 3 sec, DEF Ignored: 14% | ||
Level 15: MP Cost: 50, Damage: 435%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 3 sec, DEF Ignored: 15% | ||
Level 16: MP Cost: 55, Damage: 440%, Max Enemies Hit: 8, Stun Chance: 52%, Stun Duration: 3 sec, DEF Ignored: 16% | ||
Level 17: MP Cost: 55, Damage: 445%, Max Enemies Hit: 8, Stun Chance: 54%, Stun Duration: 3 sec, DEF Ignored: 17% | ||
Level 18: MP Cost: 55, Damage: 450%, Max Enemies Hit: 8, Stun Chance: 56%, Stun Duration: 3 sec, DEF Ignored: 18% | ||
Level 19: MP Cost: 55, Damage: 455%, Max Enemies Hit: 8, Stun Chance: 58%, Stun Duration: 3 sec, DEF Ignored: 19% | ||
Level 20: MP Cost: 60, Damage: 460%, Max Enemies Hit: 8, Stun Chance: 60%, Stun Duration: 3 sec, DEF Ignored: 20% |
Mechanic Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. |
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Level 1: Weapon ATT: +1, Weapon Mastery: +12%, Critical Rate: +1%, Accuracy: +6 | ||
Level 2: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12 | ||
Level 3: Weapon ATT: +3, Weapon Mastery: +16%, Critical Rate: +2%, Accuracy: +18 | ||
Level 4: Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24 | ||
Level 5: Weapon ATT: +5, Weapon Mastery: +20%, Critical Rate: +3%, Accuracy: +30 | ||
Level 6: Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36 | ||
Level 7: Weapon ATT: +7, Weapon Mastery: +24%, Critical Rate: +4%, Accuracy: +42 | ||
Level 8: Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48 | ||
Level 9: Weapon ATT: +9, Weapon Mastery: +28%, Critical Rate: +5%, Accuracy: +54 | ||
Level 10: Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60 | ||
Level 11: Weapon ATT: +11, Weapon Mastery: +32%, Critical Rate: +6%, Accuracy: +66 | ||
Level 12: Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72 | ||
Level 13: Weapon ATT: +13, Weapon Mastery: +36%, Critical Rate: +7%, Accuracy: +78 | ||
Level 14: Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84 | ||
Level 15: Weapon ATT: +15, Weapon Mastery: +40%, Critical Rate: +8%, Accuracy: +90 | ||
Level 16: Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96 | ||
Level 17: Weapon ATT: +17, Weapon Mastery: +44%, Critical Rate: +9%, Accuracy: +102 | ||
Level 18: Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108 | ||
Level 19: Weapon ATT: +19, Weapon Mastery: +48%, Critical Rate: +10%, Accuracy: +114 | ||
Level 20: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120 |
Mechanic Rage | Master Level: 20 | |
Type: Supportive | Pre-requisite: Mechanic Mastery lv. 5 | |
Description: Temporarily doubles your Attack Speed. |
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Level 1: MP Cost: 40, Duration: 10 sec | ||
Level 2: MP Cost: 39, Duration: 20 sec | ||
Level 3: MP Cost: 38, Duration: 30 sec | ||
Level 4: MP Cost: 37, Duration: 40 sec | ||
Level 5: MP Cost: 36, Duration: 50 sec | ||
Level 6: MP Cost: 35, Duration: 60 sec | ||
Level 7: MP Cost: 34, Duration: 70 sec | ||
Level 8: MP Cost: 33, Duration: 80 sec | ||
Level 9: MP Cost: 32, Duration: 90 sec | ||
Level 10: MP Cost: 31, Duration: 100 sec | ||
Level 11: MP Cost: 30, Duration: 110 sec | ||
Level 12: MP Cost: 29, Duration: 120 sec | ||
Level 13: MP Cost: 28, Duration: 130 sec | ||
Level 14: MP Cost: 27, Duration: 140 sec | ||
Level 15: MP Cost: 26, Duration: 150 sec | ||
Level 16: MP Cost: 25, Duration: 160 sec | ||
Level 17: MP Cost: 24, Duration: 170 sec | ||
Level 18: MP Cost: 23, Duration: 180 sec | ||
Level 19: MP Cost: 22, Duration: 190 sec | ||
Level 20: MP Cost: 21, Duration: 200 sec |
Heavy Weapon Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Greatly enhances the Gatling Gun and Flame Launcher skills. |
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Level 1: Gatling Gun - MP Cost: 16, Damage: 56%, Critical Hit Rate: +1%. Flame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased | ||
Level 2: Gatling Gun - MP Cost: 16, Damage: 57%, Critical Hit Rate: +2%. Flame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased | ||
Level 3: Gatling Gun - MP Cost: 16, Damage: 58%, Critical Hit Rate: +3%. Flame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased | ||
Level 4: Gatling Gun - MP Cost: 16, Damage: 59%, Critical Hit Rate: +4%. Flame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased | ||
Level 5: Gatling Gun - MP Cost: 16, Damage: 60%, Critical Hit Rate: +5%. Flame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased | ||
Level 6: Gatling Gun - MP Cost: 18, Damage: 61%, Critical Hit Rate: +6%. Flame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased | ||
Level 7: Gatling Gun - MP Cost: 18, Damage: 62%, Critical Hit Rate: +7%. Flame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased | ||
Level 8: Gatling Gun - MP Cost: 18, Damage: 63%, Critical Hit Rate: +8%. Flame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased | ||
Level 9: Gatling Gun - MP Cost: 18, Damage: 64%, Critical Hit Rate: +9%. Flame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased | ||
Level 10: Gatling Gun - MP Cost: 18, Damage: 65%, Critical Hit Rate: +10%. Flame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased | ||
Level 11: Gatling Gun - MP Cost: 20, Damage: 66%, Critical Hit Rate: +11%. Flame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased | ||
Level 12: Gatling Gun - MP Cost: 20, Damage: 67%, Critical Hit Rate: +12%. Flame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased | ||
Level 13: Gatling Gun - MP Cost: 20, Damage: 68%, Critical Hit Rate: +13%. Flame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased | ||
Level 14: Gatling Gun - MP Cost: 20, Damage: 69%, Critical Hit Rate: +14%. Flame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased | ||
Level 15: Gatling Gun - MP Cost: 20, Damage: 70%, Critical Hit Rate: +15%. Flame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased | ||
Level 16: Gatling Gun - MP Cost: 22, Damage: 71%, Critical Hit Rate: +16%. Flame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased | ||
Level 17: Gatling Gun - MP Cost: 22, Damage: 72%, Critical Hit Rate: +17%. Flame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased | ||
Level 18: Gatling Gun - MP Cost: 22, Damage: 73%, Critical Hit Rate: +18%. Flame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased | ||
Level 19: Gatling Gun - MP Cost: 22, Damage: 74%, Critical Hit Rate: +19%. Flame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased | ||
Level 20: Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20%. Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased |
Rocket Booster | Master Level: 10 | |
Type: Active | ||
Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. |
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Level 1: MP Cost: 104 each (launch and land), Damage: 146%, Max Monsters Hit (upon landing): 6 | ||
Level 2: MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6 | ||
Level 3: MP Cost: 92 each (launch and land), Damage: 158%, Max Monsters Hit (upon landing): 6 | ||
Level 4: MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6 | ||
Level 5: MP Cost: 80 each (launch and land), Damage: 170%, Max Monsters Hit (upon landing): 6 | ||
Level 6: MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6 | ||
Level 7: MP Cost: 68 each (launch and land), Damage: 182%, Max Monsters Hit (upon landing): 6 | ||
Level 8: MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6 | ||
Level 9: MP Cost: 56 each (launch and land), Damage: 194%, Max Monsters Hit (upon landing): 6 | ||
Level 10: MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6 |
Open Portal: GX-9 | Master Level: 10 | |
Type: Supportive | ||
Description: Installs Portal . Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. |
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Level 1: MP Cost: 113, Portal Duration: 30 sec | ||
Level 2: MP Cost: 106, Portal Duration: 60 sec | ||
Level 3: MP Cost: 99, Portal Duration: 90 sec | ||
Level 4: MP Cost: 92, Portal Duration: 120 sec | ||
Level 5: MP Cost: 85, Portal Duration: 150 sec | ||
Level 6: MP Cost: 78, Portal Duration: 180 sec | ||
Level 7: MP Cost: 71, Portal Duration: 210 sec | ||
Level 8: MP Cost: 64, Portal Duration: 240 sec | ||
Level 9: MP Cost: 57, Portal Duration: 270 sec | ||
Level 10: MP Cost: 50, Portal Duration: 300 sec |
Perfect Armor | Master Level: 20 | |
Type: Passive | Pre-requisite: Mech: Protoype Lv. 10 | |
Description: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key. |
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Level 1: Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent), Ability Two - Reflects 120% damage back to enemies (when skill is active) | ||
Level 2: Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent), Ability Two - Reflects 140% damage back to enemies (when skill is active) | ||
Level 3: Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent), Ability Two - Reflects 160% damage back to enemies (when skill is active) | ||
Level 4: Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent), Ability Two - Reflects 180% damage back to enemies (when skill is active) | ||
Level 5: Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent), Ability Two - Reflects 200% damage back to enemies (when skill is active) | ||
Level 6: Ability One - While mounting your mech, it has a 6% chance to guard against attacks (permanent), Ability Two - Reflects 220% damage back to enemies (when skill is active) | ||
Level 7: Ability One - While mounting your mech, it has a 7% chance to guard against attacks (permanent), Ability Two - Reflects 240% damage back to enemies (when skill is active) | ||
Level 8: Ability One - While mounting your mech, it has a 8% chance to guard against attacks (permanent), Ability Two - Reflects 260% damage back to enemies (when skill is active) | ||
Level 9: Ability One - While mounting your mech, it has a 9% chance to guard against attacks (permanent), Ability Two - Reflects 280% damage back to enemies (when skill is active) | ||
Level 10: Ability One - While mounting your mech, it has a 10% chance to guard against attacks (permanent), Ability Two - Reflects 300% damage back to enemies (when skill is active) | ||
Level 11: Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent), Ability Two - Reflects 320% damage back to enemies (when skill is active) | ||
Level 12: Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent), Ability Two - Reflects 340% damage back to enemies (when skill is active) | ||
Level 13: Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent), Ability Two - Reflects 360% damage back to enemies (when skill is active) | ||
Level 14: Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent), Ability Two - Reflects 380% damage back to enemies (when skill is active) | ||
Level 15: Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent), Ability Two - Reflects 400% damage back to enemies (when skill is active) | ||
Level 16: Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent), Ability Two - Reflects 420% damage back to enemies (when skill is active) | ||
Level 17: Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent), Ability Two - Reflects 440% damage back to enemies (when skill is active) | ||
Level 18: Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent), Ability Two - Reflects 460% damage back to enemies (when skill is active) | ||
Level 19: Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent), Ability Two - Reflects 480% damage back to enemies (when skill is active) | ||
Level 20: Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent), Ability Two - Reflects 500% damage back to enemies (when skill is active) |
Physical Training | Master Level: 10 | |
Type: Passive | ||
Description: Improves STR and DEX permanently through physical training. |
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Level 1: Permanently increase STR by 3 and DEX by 3. | ||
Level 2: Permanently increase STR by 6 and DEX by 6. | ||
Level 3: Permanently increase STR by 9 and DEX by 9. | ||
Level 4: Permanently increase STR by 12 and DEX by 12. | ||
Level 5: Permanently increase STR by 15 and DEX by 15. | ||
Level 6: Permanently increase STR by 18 and DEX by 18. | ||
Level 7: Permanently increase STR by 21 and DEX by 21. | ||
Level 8: Permanently increase STR by 24 and DEX by 24. | ||
Level 9: Permanently increase STR by 27 and DEX by 27. | ||
Level 10: Permanently increase STR by 30 and DEX by 30. |
PVP
Atomic Hammer (PVP) | Master Level: 20 | |
Type: Active | ||
Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. |
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Level 1: MP Cost: 35, Damage: 262%, Max Enemies Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec, DEF Ignored: 1% | ||
Level 2: MP Cost: 35, Damage: 267%, Max Enemies Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec, DEF Ignored: 2% | ||
Level 3: MP Cost: 35, Damage: 272%, Max Enemies Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec, DEF Ignored: 3% | ||
Level 4: MP Cost: 40, Damage: 277%, Max Enemies Hit: 4, Stun Chance: 1%, Stun Duration: 1 sec, DEF Ignored: 4% | ||
Level 5: MP Cost: 40, Damage: 282%, Max Enemies Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec, DEF Ignored: 5% | ||
Level 6: MP Cost: 40, Damage: 287%, Max Enemies Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec, DEF Ignored: 6% | ||
Level 7: MP Cost: 40, Damage: 292%, Max Enemies Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec, DEF Ignored: 7% | ||
Level 8: MP Cost: 45, Damage: 297%, Max Enemies Hit: 4, Stun Chance: 2%, Stun Duration: 1 sec, DEF Ignored: 8% | ||
Level 9: MP Cost: 45, Damage: 302%, Max Enemies Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec, DEF Ignored: 9% | ||
Level 10: MP Cost: 45, Damage: 307%, Max Enemies Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec, DEF Ignored: 10% | ||
Level 11: MP Cost: 45, Damage: 312%, Max Enemies Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec, DEF Ignored: 11% | ||
Level 12: MP Cost: 50, Damage: 317%, Max Enemies Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec, DEF Ignored: 12% | ||
Level 13: MP Cost: 50, Damage: 322%, Max Enemies Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec, DEF Ignored: 13% | ||
Level 14: MP Cost: 50, Damage: 327%, Max Enemies Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec, DEF Ignored: 14% | ||
Level 15: MP Cost: 50, Damage: 332%, Max Enemies Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec, DEF Ignored: 15% | ||
Level 16: MP Cost: 55, Damage: 337%, Max Enemies Hit: 4, Stun Chance: 4%, Stun Duration: 1 sec, DEF Ignored: 16% | ||
Level 17: MP Cost: 55, Damage: 342%, Max Enemies Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec, DEF Ignored: 17% | ||
Level 18: MP Cost: 55, Damage: 347%, Max Enemies Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec, DEF Ignored: 18% | ||
Level 19: MP Cost: 55, Damage: 352%, Max Enemies Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec, DEF Ignored: 19% | ||
Level 20: MP Cost: 60, Damage: 357%, Max Enemies Hit: 4, Stun Chance: 5%, Stun Duration: 1 sec, DEF Ignored: 20% |
Mechanic Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. |
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Level 1: Weapon ATT: +1, Weapon Mastery: +12%, Critical Rate: +1%, Accuracy: +6 | ||
Level 2: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12 | ||
Level 3: Weapon ATT: +3, Weapon Mastery: +16%, Critical Rate: +2%, Accuracy: +18 | ||
Level 4: Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24 | ||
Level 5: Weapon ATT: +5, Weapon Mastery: +20%, Critical Rate: +3%, Accuracy: +30 | ||
Level 6: Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36 | ||
Level 7: Weapon ATT: +7, Weapon Mastery: +24%, Critical Rate: +4%, Accuracy: +42 | ||
Level 8: Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48 | ||
Level 9: Weapon ATT: +9, Weapon Mastery: +28%, Critical Rate: +5%, Accuracy: +54 | ||
Level 10: Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60 | ||
Level 11: Weapon ATT: +11, Weapon Mastery: +32%, Critical Rate: +6%, Accuracy: +66 | ||
Level 12: Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72 | ||
Level 13: Weapon ATT: +13, Weapon Mastery: +36%, Critical Rate: +7%, Accuracy: +78 | ||
Level 14: Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84 | ||
Level 15: Weapon ATT: +15, Weapon Mastery: +40%, Critical Rate: +8%, Accuracy: +90 | ||
Level 16: Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96 | ||
Level 17: Weapon ATT: +17, Weapon Mastery: +44%, Critical Rate: +9%, Accuracy: +102 | ||
Level 18: Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108 | ||
Level 19: Weapon ATT: +19, Weapon Mastery: +48%, Critical Rate: +10%, Accuracy: +114 | ||
Level 20: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120 |
Mechanic Rage | Master Level: 20 | |
Type: Supportive | Pre-requisite: Mechanic Mastery lv. 5 | |
Description: Temporarily doubles your Attack Speed. |
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Level 1: MP Cost: 40, Duration: 10 sec | ||
Level 2: MP Cost: 39, Duration: 20 sec | ||
Level 3: MP Cost: 38, Duration: 30 sec | ||
Level 4: MP Cost: 37, Duration: 40 sec | ||
Level 5: MP Cost: 36, Duration: 50 sec | ||
Level 6: MP Cost: 35, Duration: 60 sec | ||
Level 7: MP Cost: 34, Duration: 70 sec | ||
Level 8: MP Cost: 33, Duration: 80 sec | ||
Level 9: MP Cost: 32, Duration: 90 sec | ||
Level 10: MP Cost: 31, Duration: 100 sec | ||
Level 11: MP Cost: 30, Duration: 110 sec | ||
Level 12: MP Cost: 29, Duration: 120 sec | ||
Level 13: MP Cost: 28, Duration: 130 sec | ||
Level 14: MP Cost: 27, Duration: 140 sec | ||
Level 15: MP Cost: 26, Duration: 150 sec | ||
Level 16: MP Cost: 25, Duration: 160 sec | ||
Level 17: MP Cost: 24, Duration: 170 sec | ||
Level 18: MP Cost: 23, Duration: 180 sec | ||
Level 19: MP Cost: 22, Duration: 190 sec | ||
Level 20: MP Cost: 21, Duration: 200 sec |
Heavy Weapon Mastery (PVP) | Master Level: 20 | |
Type: Passive | ||
Description: Greatly enhances the Gatling Gun and Flame Launcher skills. |
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Level 1: Gatling Gun - MP Cost: 16, Damage: 61%, Critical Hit Rate: +1%, Flame Launcher :-MP Cost: 9, Damage: 66%, Damage Over Time: 26% damage every 5 sec, skill range increased | ||
Level 2: Gatling Gun - MP Cost: 16, Damage: 62%, Critical Hit Rate: +2%, Flame Launcher :-MP Cost: 9, Damage: 67%, Damage Over Time: 27% damage every 5 sec, skill range increased | ||
Level 3: Gatling Gun - MP Cost: 16, Damage: 63%, Critical Hit Rate: +3%, Flame Launcher :-MP Cost: 9, Damage: 68%, Damage Over Time: 28% damage every 5 sec, skill range increased | ||
Level 4: Gatling Gun - MP Cost: 16, Damage: 64%, Critical Hit Rate: +4%, Flame Launcher :-MP Cost: 9, Damage: 69%, Damage Over Time: 29% damage every 5 sec, skill range increased | ||
Level 5: Gatling Gun - MP Cost: 16, Damage: 65%, Critical Hit Rate: +5%, Flame Launcher :-MP Cost: 11, Damage: 70%, Damage Over Time: 30% damage every 5 sec, skill range increased | ||
Level 6: Gatling Gun - MP Cost: 18, Damage: 66%, Critical Hit Rate: +6%, Flame Launcher :-MP Cost: 11, Damage: 71%, Damage Over Time: 31% damage every 5 sec, skill range increased | ||
Level 7: Gatling Gun - MP Cost: 18, Damage: 67%, Critical Hit Rate: +7%, Flame Launcher :-MP Cost: 11, Damage: 72%, Damage Over Time: 32% damage every 5 sec, skill range increased | ||
Level 8: Gatling Gun - MP Cost: 18, Damage: 68%, Critical Hit Rate: +8%, Flame Launcher :-MP Cost: 11, Damage: 73%, Damage Over Time: 33% damage every 5 sec, skill range increased | ||
Level 9: Gatling Gun - MP Cost: 18, Damage: 69%, Critical Hit Rate: +9%, Flame Launcher :-MP Cost: 13, Damage: 74%, Damage Over Time: 34% damage every 5 sec, skill range increased | ||
Level 10: Gatling Gun - MP Cost: 18, Damage: 70%, Critical Hit Rate: +10%, Flame Launcher :-MP Cost: 13, Damage: 75%, Damage Over Time: 35% damage every 5 sec, skill range increased | ||
Level 11: Gatling Gun - MP Cost: 20, Damage: 71%, Critical Hit Rate: +11%, Flame Launcher :-MP Cost: 13, Damage: 76%, Damage Over Time: 36% damage every 5 sec, skill range increased | ||
Level 12: Gatling Gun - MP Cost: 20, Damage: 72%, Critical Hit Rate: +12%, Flame Launcher :-MP Cost: 13, Damage: 77%, Damage Over Time: 37% damage every 5 sec, skill range increased | ||
Level 13: Gatling Gun - MP Cost: 20, Damage: 73%, Critical Hit Rate: +13%, Flame Launcher :-MP Cost: 15, Damage: 78%, Damage Over Time: 38% damage every 5 sec, skill range increased | ||
Level 14: Gatling Gun - MP Cost: 20, Damage: 74%, Critical Hit Rate: +14%, Flame Launcher :-MP Cost: 15, Damage: 79%, Damage Over Time: 39% damage every 5 sec, skill range increased | ||
Level 15: Gatling Gun - MP Cost: 20, Damage: 75%, Critical Hit Rate: +15%, Flame Launcher :-MP Cost: 15, Damage: 80%, Damage Over Time: 40% damage every 5 sec, skill range increased | ||
Level 16: Gatling Gun - MP Cost: 22, Damage: 76%, Critical Hit Rate: +16%, Flame Launcher :-MP Cost: 15, Damage: 81%, Damage Over Time: 41% damage every 5 sec, skill range increased | ||
Level 17: Gatling Gun - MP Cost: 22, Damage: 77%, Critical Hit Rate: +17%, Flame Launcher :-MP Cost: 17, Damage: 82%, Damage Over Time: 42% damage every 5 sec, skill range increased | ||
Level 18: Gatling Gun - MP Cost: 22, Damage: 78%, Critical Hit Rate: +18%, Flame Launcher :-MP Cost: 17, Damage: 83%, Damage Over Time: 43% damage every 5 sec, skill range increased | ||
Level 19: Gatling Gun - MP Cost: 22, Damage: 79%, Critical Hit Rate: +19%, Flame Launcher :-MP Cost: 17, Damage: 84%, Damage Over Time: 44% damage every 5 sec, skill range increased | ||
Level 20: Gatling Gun - MP Cost: 22, Damage: 80%, Critical Hit Rate: +20%, Flame Launcher :-MP Cost: 17, Damage: 85%, Damage Over Time: 45% damage every 5 sec, skill range increased |
Rocket Booster (PVP) | Master Level: 20 | |
Type: Active | ||
Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. |
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Level 1: MP Cost: 107 each (launch and land), Damage: 42%, Max Monsters Hit (upon landing): 3 | ||
Level 2: MP Cost: 104 each (launch and land), Damage: 44%, Max Monsters Hit (upon landing): 3 | ||
Level 3: MP Cost: 101 each (launch and land), Damage: 46%, Max Monsters Hit (upon landing): 3 | ||
Level 4: MP Cost: 98 each (launch and land), Damage: 48%, Max Monsters Hit (upon landing): 3 | ||
Level 5: MP Cost: 95 each (launch and land), Damage: 50%, Max Monsters Hit (upon landing): 3 | ||
Level 6: MP Cost: 92 each (launch and land), Damage: 52%, Max Monsters Hit (upon landing): 3 | ||
Level 7: MP Cost: 89 each (launch and land), Damage: 54%, Max Monsters Hit (upon landing): 3 | ||
Level 8: MP Cost: 86 each (launch and land), Damage: 56%, Max Monsters Hit (upon landing): 3 | ||
Level 9: MP Cost: 83 each (launch and land), Damage: 58%, Max Monsters Hit (upon landing): 3 | ||
Level 10: MP Cost: 80 each (launch and land), Damage: 60%, Max Monsters Hit (upon landing): 3 | ||
Level 11: MP Cost: 77 each (launch and land), Damage: 62%, Max Monsters Hit (upon landing): 3 | ||
Level 12: MP Cost: 74 each (launch and land), Damage: 64%, Max Monsters Hit (upon landing): 3 | ||
Level 13: MP Cost: 71 each (launch and land), Damage: 66%, Max Monsters Hit (upon landing): 3 | ||
Level 14: MP Cost: 68 each (launch and land), Damage: 68%, Max Monsters Hit (upon landing): 3 | ||
Level 15: MP Cost: 65 each (launch and land), Damage: 70%, Max Monsters Hit (upon landing): 3 | ||
Level 16: MP Cost: 62 each (launch and land), Damage: 72%, Max Monsters Hit (upon landing): 3 | ||
Level 17: MP Cost: 59 each (launch and land), Damage: 74%, Max Monsters Hit (upon landing): 3 | ||
Level 18: MP Cost: 56 each (launch and land), Damage: 76%, Max Monsters Hit (upon landing): 3 | ||
Level 19: MP Cost: 53 each (launch and land), Damage: 78%, Max Monsters Hit (upon landing): 3 | ||
Level 20: MP Cost: 50 each (launch and land), Damage: 80%, Max Monsters Hit (upon landing): 3 |
Open Portal: GX-9 | Master Level: 10 | |
Type: Supportive | ||
Description: Installs Portal . Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. |
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Level 1: MP Cost: 113, Portal Duration: 30 sec | ||
Level 2: MP Cost: 106, Portal Duration: 60 sec | ||
Level 3: MP Cost: 99, Portal Duration: 90 sec | ||
Level 4: MP Cost: 92, Portal Duration: 120 sec | ||
Level 5: MP Cost: 85, Portal Duration: 150 sec | ||
Level 6: MP Cost: 78, Portal Duration: 180 sec | ||
Level 7: MP Cost: 71, Portal Duration: 210 sec | ||
Level 8: MP Cost: 64, Portal Duration: 240 sec | ||
Level 9: MP Cost: 57, Portal Duration: 270 sec | ||
Level 10: MP Cost: 50, Portal Duration: 300 sec |
Perfect Armor (PVP) | Master Level: 20 | |
Type: Passive | Pre-requisite: Mech: Protoype Lv. 10 | |
Description: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key. |
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Level 1: Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent), Ability Two - Reflects 2% damage back to enemies (when skill is active) | ||
Level 2: Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent), Ability Two - Reflects 4% damage back to enemies (when skill is active) | ||
Level 3: Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent), Ability Two - Reflects 6% damage back to enemies (when skill is active) | ||
Level 4: Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent), Ability Two - Reflects 8% damage back to enemies (when skill is active) | ||
Level 5: Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent), Ability Two - Reflects 10% damage back to enemies (when skill is active) | ||
Level 6: Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent), Ability Two - Reflects 12% damage back to enemies (when skill is active) | ||
Level 7: Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent), Ability Two - Reflects 14% damage back to enemies (when skill is active) | ||
Level 8: Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent), Ability Two - Reflects 16% damage back to enemies (when skill is active) | ||
Level 9: Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent), Ability Two - Reflects 18% damage back to enemies (when skill is active) | ||
Level 10: Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent), Ability Two - Reflects 20% damage back to enemies (when skill is active) | ||
Level 11: Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent), Ability Two - Reflects 22% damage back to enemies (when skill is active) | ||
Level 12: Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent), Ability Two - Reflects 24% damage back to enemies (when skill is active) | ||
Level 13: Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent), Ability Two - Reflects 26% damage back to enemies (when skill is active) | ||
Level 14: Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent), Ability Two - Reflects 28% damage back to enemies (when skill is active) | ||
Level 15: Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent), Ability Two - Reflects 30% damage back to enemies (when skill is active) | ||
Level 16: Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent), Ability Two - Reflects 32% damage back to enemies (when skill is active) | ||
Level 17: Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent), Ability Two - Reflects 34% damage back to enemies (when skill is active) | ||
Level 18: Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent), Ability Two - Reflects 36% damage back to enemies (when skill is active) | ||
Level 19: Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent), Ability Two - Reflects 38% damage back to enemies (when skill is active) | ||
Level 20: Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent), Ability Two - Reflects 40% damage back to enemies (when skill is active) |