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Marksman

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Archer > Hunter > Ranger > Bow Master
> Crossbowman > Sniper > Marksman

Requirement: Level 120

PVE

Marksman Boost Master Level: 30
Type: Passive Pre-requisite: Crossbow Mastery Lv. 20
Description:

Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Level 1: Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
Level 23: Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
Level 24: Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
Level 25: Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
Level 26: Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
Level 27: Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
Level 28: Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
Level 29: Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
Level 30: Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Level 31: Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
Level 32: Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Ultimate Strafe Master Level: 10
Type: Active Pre-requisite: Strafe Lv. 20
Description:

Enhances Strafe to its ultimate state.

Level 1: MP Cost: 34, Shots Fired: 6, Damage: 216%
Level 2: MP Cost: 34, Shots Fired: 6, Damage: 222%
Level 3: MP Cost: 34, Shots Fired: 6, Damage: 228%
Level 4: MP Cost: 34, Shots Fired: 6, Damage: 234%
Level 5: MP Cost: 34, Shots Fired: 6, Damage: 240%
Level 6: MP Cost: 36, Shots Fired: 6, Damage: 246%
Level 7: MP Cost: 36, Shots Fired: 6, Damage: 252%
Level 8: MP Cost: 36, Shots Fired: 6, Damage: 258%
Level 9: MP Cost: 36, Shots Fired: 6, Damage: 264%
Level 10: MP Cost: 36, Shots Fired: 6, Damage: 270%
Level 11: MP Cost: 38, Shots Fired: 6, Damage: 276%
Level 12: MP Cost: 38, Shots Fired: 6, Damage: 282%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sharp Eyes Master Level: 30
Type: Supportive
Description:

Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Piercing Arrow Master Level: 30
Type: Active
Description:

Fires an arrow. Its effect increases with each enemy it hits.

Level 1: MP Cost: 24, Damage: 1212%, Max Enemies Hit: 4
Level 2: MP Cost: 24, Damage: 1224%, Max Enemies Hit: 4
Level 3: MP Cost: 24, Damage: 1236%, Max Enemies Hit: 4
Level 4: MP Cost: 26, Damage: 1248%, Max Enemies Hit: 4
Level 5: MP Cost: 26, Damage: 1260%, Max Enemies Hit: 4
Level 6: MP Cost: 26, Damage: 1272%, Max Enemies Hit: 4
Level 7: MP Cost: 28, Damage: 1284%, Max Enemies Hit: 5
Level 8: MP Cost: 28, Damage: 1296%, Max Enemies Hit: 5
Level 9: MP Cost: 28, Damage: 1308%, Max Enemies Hit: 5
Level 10: MP Cost: 30, Damage: 1320%, Max Enemies Hit: 5
Level 11: MP Cost: 30, Damage: 1332%, Max Enemies Hit: 5
Level 12: MP Cost: 30, Damage: 1344%, Max Enemies Hit: 5
Level 13: MP Cost: 32, Damage: 1356%, Max Enemies Hit: 6
Level 14: MP Cost: 32, Damage: 1368%, Max Enemies Hit: 6
Level 15: MP Cost: 32, Damage: 1380%, Max Enemies Hit: 6
Level 16: MP Cost: 34, Damage: 1392%, Max Enemies Hit: 6
Level 17: MP Cost: 34, Damage: 1404%, Max Enemies Hit: 6
Level 18: MP Cost: 34, Damage: 1416%, Max Enemies Hit: 6
Level 19: MP Cost: 36, Damage: 1428%, Max Enemies Hit: 7
Level 20: MP Cost: 36, Damage: 1440%, Max Enemies Hit: 7
Level 21: MP Cost: 36, Damage: 1452%, Max Enemies Hit: 7
Level 22: MP Cost: 38, Damage: 1464%, Max Enemies Hit: 7
Level 23: MP Cost: 38, Damage: 1476%, Max Enemies Hit: 7
Level 24: MP Cost: 38, Damage: 1488%, Max Enemies Hit: 7
Level 25: MP Cost: 40, Damage: 1500%, Max Enemies Hit: 8
Level 26: MP Cost: 40, Damage: 1512%, Max Enemies Hit: 8
Level 27: MP Cost: 40, Damage: 1524%, Max Enemies Hit: 8
Level 28: MP Cost: 42, Damage: 1536%, Max Enemies Hit: 8
Level 29: MP Cost: 42, Damage: 1548%, Max Enemies Hit: 8
Level 30: MP Cost: 42, Damage: 1560%, Max Enemies Hit: 8
Level 31: MP Cost: 44, Damage: 1572%, Max Enemies Hit: 9
Level 32: MP Cost: 44, Damage: 1584%, Max Enemies Hit: 9
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Illusion Step Master Level: 30
Type: Active Pre-requisite: Concentrate Lv. 5
Description:

Greatly increases DEX and Avoidability for a set duration.

Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Avoidability: +1%
Level 2: MP Cost: 21, Duration: 72 sec, DEX: +12, Avoidability: +2%
Level 3: MP Cost: 21, Duration: 78 sec, DEX: +13, Avoidability: +3%
Level 4: MP Cost: 22, Duration: 84 sec, DEX: +14, Avoidability: +4%
Level 5: MP Cost: 22, Duration: 90 sec, DEX: +15, Avoidability: +5%
Level 6: MP Cost: 23, Duration: 96 sec, DEX: +16, Avoidability: +6%
Level 7: MP Cost: 23, Duration: 102 sec, DEX: +17, Avoidability: +7%
Level 8: MP Cost: 24, Duration: 108 sec, DEX: +18, Avoidability: +8%
Level 9: MP Cost: 24, Duration: 114 sec, DEX: +19, Avoidability: +9%
Level 10: MP Cost: 25, Duration: 120 sec, DEX: +20, Avoidability: +10%
Level 11: MP Cost: 25, Duration: 126 sec, DEX: +21, Avoidability: +11%
Level 12: MP Cost: 26, Duration: 132 sec, DEX: +22, Avoidability: +12%
Level 13: MP Cost: 26, Duration: 138 sec, DEX: +23, Avoidability: +13%
Level 14: MP Cost: 27, Duration: 144 sec, DEX: +24, Avoidability: +14%
Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Avoidability: +15%
Level 16: MP Cost: 28, Duration: 156 sec, DEX: +26, Avoidability: +16%
Level 17: MP Cost: 28, Duration: 162 sec, DEX: +27, Avoidability: +17%
Level 18: MP Cost: 29, Duration: 168 sec, DEX: +28, Avoidability: +18%
Level 19: MP Cost: 29, Duration: 174 sec, DEX: +29, Avoidability: +19%
Level 20: MP Cost: 30, Duration: 180 sec, DEX: +30, Avoidability: +20%
Level 21: MP Cost: 30, Duration: 186 sec, DEX: +31, Avoidability: +21%
Level 22: MP Cost: 31, Duration: 192 sec, DEX: +32, Avoidability: +22%
Level 23: MP Cost: 31, Duration: 198 sec, DEX: +33, Avoidability: +23%
Level 24: MP Cost: 32, Duration: 204 sec, DEX: +34, Avoidability: +24%
Level 25: MP Cost: 32, Duration: 210 sec, DEX: +35, Avoidability: +25%
Level 26: MP Cost: 33, Duration: 216 sec, DEX: +36, Avoidability: +26%
Level 27: MP Cost: 33, Duration: 222 sec, DEX: +37, Avoidability: +27%
Level 28: MP Cost: 34, Duration: 228 sec, DEX: +38, Avoidability: +28%
Level 29: MP Cost: 34, Duration: 234 sec, DEX: +39, Avoidability: +29%
Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Avoidability: +30%
Level 31: MP Cost: 35, Duration: 246 sec, DEX: +41, Avoidability: +31%
Level 32: MP Cost: 36, Duration: 252 sec, DEX: +42, Avoidability: +32%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Spirit Link: Frostprey Master Level: 30
Type: Passive Pre-requisite: Frostprey Lv. 20
Description:

Increases each of your battle abilities through the communion with the Frostprey summon. Effects are applied only when the Frostprey is summoned.

Level 1: When Frostprey is summoned, Total Damage: +1%, HP: +11%, Weapon DEF: +1%, Magic DEF: +1%, Elemental Resistance: +1%
Level 2: When Frostprey is summoned, Total Damage: +1%, HP: +12%, Weapon DEF: +2%, Magic DEF: +2%, Elemental Resistance: +1%
Level 3: When Frostprey is summoned, Total Damage: +2%, HP: +13%, Weapon DEF: +3%, Magic DEF: +3%, Elemental Resistance: +2%
Level 4: When Frostprey is summoned, Total Damage: +2%, HP: +14%, Weapon DEF: +4%, Magic DEF: +4%, Elemental Resistance: +2%
Level 5: When Frostprey is summoned, Total Damage: +3%, HP: +15%, Weapon DEF: +5%, Magic DEF: +5%, Elemental Resistance: +3%
Level 6: When Frostprey is summoned, Total Damage: +3%, HP: +16%, Weapon DEF: +6%, Magic DEF: +6%, Elemental Resistance: +3%
Level 7: When Frostprey is summoned, Total Damage: +4%, HP: +17%, Weapon DEF: +7%, Magic DEF: +7%, Elemental Resistance: +4%
Level 8: When Frostprey is summoned, Total Damage: +4%, HP: +18%, Weapon DEF: +8%, Magic DEF: +8%, Elemental Resistance: +4%
Level 9: When Frostprey is summoned, Total Damage: +5%, HP: +19%, Weapon DEF: +9%, Magic DEF: +9%, Elemental Resistance: +5%
Level 10: When Frostprey is summoned, Total Damage: +5%, HP: +20%, Weapon DEF: +10%, Magic DEF: +10%, Elemental Resistance: +5%
Level 11: When Frostprey is summoned, Total Damage: +6%, HP: +21%, Weapon DEF: +11%, Magic DEF: +11%, Elemental Resistance: +6%
Level 12: When Frostprey is summoned, Total Damage: +6%, HP: +22%, Weapon DEF: +12%, Magic DEF: +12%, Elemental Resistance: +6%
Level 13: When Frostprey is summoned, Total Damage: +7%, HP: +23%, Weapon DEF: +13%, Magic DEF: +13%, Elemental Resistance: +7%
Level 14: When Frostprey is summoned, Total Damage: +7%, HP: +24%, Weapon DEF: +14%, Magic DEF: +14%, Elemental Resistance: +7%
Level 15: When Frostprey is summoned, Total Damage: +8%, HP: +25%, Weapon DEF: +15%, Magic DEF: +15%, Elemental Resistance: +8%
Level 16: When Frostprey is summoned, Total Damage: +8%, HP: +26%, Weapon DEF: +16%, Magic DEF: +16%, Elemental Resistance: +8%
Level 17: When Frostprey is summoned, Total Damage: +9%, HP: +27%, Weapon DEF: +17%, Magic DEF: +17%, Elemental Resistance: +9%
Level 18: When Frostprey is summoned, Total Damage: +9%, HP: +28%, Weapon DEF: +18%, Magic DEF: +18%, Elemental Resistance: +9%
Level 19: When Frostprey is summoned, Total Damage: +10%, HP: +29%, Weapon DEF: +19%, Magic DEF: +19%, Elemental Resistance: +10%
Level 20: When Frostprey is summoned, Total Damage: +10%, HP: +30%, Weapon DEF: +20%, Magic DEF: +20%, Elemental Resistance: +10%
Level 21: When Frostprey is summoned, Total Damage: +11%, HP: +31%, Weapon DEF: +21%, Magic DEF: +21%, Elemental Resistance: +11%
Level 22: When Frostprey is summoned, Total Damage: +11%, HP: +32%, Weapon DEF: +22%, Magic DEF: +22%, Elemental Resistance: +11%
Level 23: When Frostprey is summoned, Total Damage: +12%, HP: +33%, Weapon DEF: +23%, Magic DEF: +23%, Elemental Resistance: +12%
Level 24: When Frostprey is summoned, Total Damage: +12%, HP: +34%, Weapon DEF: +24%, Magic DEF: +24%, Elemental Resistance: +12%
Level 25: When Frostprey is summoned, Total Damage: +13%, HP: +35%, Weapon DEF: +25%, Magic DEF: +25%, Elemental Resistance: +13%
Level 26: When Frostprey is summoned, Total Damage: +13%, HP: +36%, Weapon DEF: +26%, Magic DEF: +26%, Elemental Resistance: +13%
Level 27: When Frostprey is summoned, Total Damage: +14%, HP: +37%, Weapon DEF: +27%, Magic DEF: +27%, Elemental Resistance: +14%
Level 28: When Frostprey is summoned, Total Damage: +14%, HP: +38%, Weapon DEF: +28%, Magic DEF: +28%, Elemental Resistance: +14%
Level 29: When Frostprey is summoned, Total Damage: +15%, HP: +39%, Weapon DEF: +29%, Magic DEF: +29%, Elemental Resistance: +15%
Level 30: When Frostprey is summoned, Total Damage: +15%, HP: +40%, Weapon DEF: +30%, Magic DEF: +30%, Elemental Resistance: +15%
Level 31: When Frostprey is summoned, Total Damage: +16%, HP: +41%, Weapon DEF: +31%, Magic DEF: +31%, Elemental Resistance: +16%
Level 32: When Frostprey is summoned, Total Damage: +16%, HP: +42%, Weapon DEF: +32%, Magic DEF: +32%, Elemental Resistance: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Snipe Master Level: 30
Type: Active
Description:

Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.

Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 430%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 11%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 440%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 12%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 450%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 13%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 460%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 14%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 470%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 15%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 480%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 16%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 17%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 500%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 18%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 19%, Bonus Critical Chance: 100%; Cooldown: 20 sec
Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 20%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 21%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 22%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 23%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 24%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 25%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 26%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 27%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 28%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 29%, Bonus Critical Chance: 100%; Cooldown: 15 sec
Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 30%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 31%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 32%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 33%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 34%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 35%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 36%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 37%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 38%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 39%, Bonus Critical Chance: 100%; Cooldown: 10 sec
Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 40%, Bonus Critical Chance: 100%; Cooldown: 5 sec
Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 41%, Bonus Critical Chance: 100%; Cooldown: 5 sec
Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 6, DEF Ignored: 42%, Bonus Critical Chance: 100%; Cooldown: 5 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Marksmanship Master Level: 10
Type: Passive
Description:

When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.

Level 1: DEF Ignored: 7%, Accuracy: +1%
Level 2: DEF Ignored: 9%, Accuracy: +2%
Level 3: DEF Ignored: 11%, Accuracy: +3%
Level 4: DEF Ignored: 13%, Accuracy: +4%
Level 5: DEF Ignored: 15%, Accuracy: +5%
Level 6: DEF Ignored: 17%, Accuracy: +6%
Level 7: DEF Ignored: 19%, Accuracy: +7%
Level 8: DEF Ignored: 21%, Accuracy: +8%
Level 9: DEF Ignored: 23%, Accuracy: +9%
Level 10: DEF Ignored: 25%, Accuracy: +10%
Level 11: DEF Ignored: 27%, Accuracy: +11%
Level 12: DEF Ignored: 29%, Accuracy: +12%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Elite Puppet Master Level: 15
Type: Passive Pre-requisite: Puppet Lv. 15
Description:

Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.

Level 1: MP Cost: 50, Duration: 60 sec, Puppet's HP: 11,800, Damage: 210%, Damage Absorbed: 6%
Level 2: MP Cost: 50, Duration: 60 sec, Puppet's HP: 13,100, Damage: 220%, Damage Absorbed: 7%
Level 3: MP Cost: 54, Duration: 60 sec, Puppet's HP: 14,400, Damage: 230%, Damage Absorbed: 8%
Level 4: MP Cost: 54, Duration: 60 sec, Puppet's HP: 15,700, Damage: 240%, Damage Absorbed: 9%
Level 5: MP Cost: 54, Duration: 60 sec, Puppet's HP: 17,000, Damage: 250%, Damage Absorbed: 10%
Level 6: MP Cost: 58, Duration: 60 sec, Puppet's HP: 18,300, Damage: 260%, Damage Absorbed: 11%
Level 7: MP Cost: 58, Duration: 60 sec, Puppet's HP: 19,600, Damage: 270%, Damage Absorbed: 12%
Level 8: MP Cost: 58, Duration: 60 sec, Puppet's HP: 20,900, Damage: 280%, Damage Absorbed: 13%
Level 9: MP Cost: 62, Duration: 60 sec, Puppet's HP: 22,200, Damage: 290%, Damage Absorbed: 14%
Level 10: MP Cost: 62, Duration: 60 sec, Puppet's HP: 23,500, Damage: 300%, Damage Absorbed: 15%
Level 11: MP Cost: 62, Duration: 60 sec, Puppet's HP: 24,800, Damage: 310%, Damage Absorbed: 16%
Level 12: MP Cost: 66, Duration: 60 sec, Puppet's HP: 26,100, Damage: 320%, Damage Absorbed: 17%
Level 13: MP Cost: 66, Duration: 60 sec, Puppet's HP: 27,400, Damage: 330%, Damage Absorbed: 18%
Level 14: MP Cost: 66, Duration: 60 sec, Puppet's HP: 28,700, Damage: 340%, Damage Absorbed: 19%
Level 15: MP Cost: 70, Duration: 60 sec, Puppet's HP: 30,000, Damage: 350%, Damage Absorbed: 20%
Level 16: MP Cost: 70, Duration: 60 sec, Puppet's HP: 31,300, Damage: 360%, Damage Absorbed: 21%
Level 17: MP Cost: 70, Duration: 60 sec, Puppet's HP: 32,600, Damage: 370%, Damage Absorbed: 22%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Marksman Boost Master Level: 30
Type: Passive Pre-requisite: Crossbow Mastery Lv. 20
Description:

Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Level 1: Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
Level 23: Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
Level 24: Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
Level 25: Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
Level 26: Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
Level 27: Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
Level 28: Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
Level 29: Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
Level 30: Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Level 31: Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
Level 32: Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Ultimate Strafe Master Level: 10
Type: Supportive Pre-requisite: Strafe Lv. 30
Description:

Enhances Strafe to its ultimate state.

Level 1: MP Cost: 34, Shots Fired: 6, Damage: 126%
Level 2: MP Cost: 34, Shots Fired: 6, Damage: 128%
Level 3: MP Cost: 34, Shots Fired: 6, Damage: 130%
Level 4: MP Cost: 34, Shots Fired: 6, Damage: 132%
Level 5: MP Cost: 34, Shots Fired: 6, Damage: 134%
Level 6: MP Cost: 36, Shots Fired: 6, Damage: 136%
Level 7: MP Cost: 36, Shots Fired: 6, Damage: 138%
Level 8: MP Cost: 36, Shots Fired: 6, Damage: 140%
Level 9: MP Cost: 36, Shots Fired: 6, Damage: 142%
Level 10: MP Cost: 36, Shots Fired: 6, Damage: 144%
Level 11: MP Cost: 38, Shots Fired: 6, Damage: 146%
Level 12: MP Cost: 38, Shots Fired: 6, Damage: 148%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sharp Eyes Master Level: 30
Type: Supportive
Description:

Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Piercing Arrow Master Level: 30
Type: Active
Description:

Fires an arrow. Its effect increases with each enemy it hits.

Level 1: MP Cost: 24, Damage: 441%, Max Enemies Hit: 6 enemies
Level 2: MP Cost: 24, Damage: 449%, Max Enemies Hit: 6 enemies
Level 3: MP Cost: 24, Damage: 457%, Max Enemies Hit: 6 enemies
Level 4: MP Cost: 26, Damage: 465%, Max Enemies Hit: 6 enemies
Level 5: MP Cost: 26, Damage: 473%, Max Enemies Hit: 6 enemies
Level 6: MP Cost: 26, Damage: 481%, Max Enemies Hit: 6 enemies
Level 7: MP Cost: 28, Damage: 489%, Max Enemies Hit: 6 enemies
Level 8: MP Cost: 28, Damage: 497%, Max Enemies Hit: 6 enemies
Level 9: MP Cost: 28, Damage: 505%, Max Enemies Hit: 6 enemies
Level 10: MP Cost: 30, Damage: 513%, Max Enemies Hit: 6 enemies
Level 11: MP Cost: 30, Damage: 521%, Max Enemies Hit: 6 enemies
Level 12: MP Cost: 30, Damage: 529%, Max Enemies Hit: 6 enemies
Level 13: MP Cost: 32, Damage: 537%, Max Enemies Hit: 6 enemies
Level 14: MP Cost: 32, Damage: 545%, Max Enemies Hit: 6 enemies
Level 15: MP Cost: 32, Damage: 553%, Max Enemies Hit: 6 enemies
Level 16: MP Cost: 34, Damage: 561%, Max Enemies Hit: 6 enemies
Level 17: MP Cost: 34, Damage: 569%, Max Enemies Hit: 6 enemies
Level 18: MP Cost: 34, Damage: 577%, Max Enemies Hit: 6 enemies
Level 19: MP Cost: 36, Damage: 585%, Max Enemies Hit: 6 enemies
Level 20: MP Cost: 36, Damage: 593%, Max Enemies Hit: 6 enemies
Level 21: MP Cost: 36, Damage: 601%, Max Enemies Hit: 6 enemies
Level 22: MP Cost: 38, Damage: 609%, Max Enemies Hit: 6 enemies
Level 23: MP Cost: 38, Damage: 617%, Max Enemies Hit: 6 enemies
Level 24: MP Cost: 38, Damage: 625%, Max Enemies Hit: 6 enemies
Level 25: MP Cost: 40, Damage: 633%, Max Enemies Hit: 6 enemies
Level 26: MP Cost: 40, Damage: 641%, Max Enemies Hit: 6 enemies
Level 27: MP Cost: 40, Damage: 649%, Max Enemies Hit: 6 enemies
Level 28: MP Cost: 42, Damage: 657%, Max Enemies Hit: 6 enemies
Level 29: MP Cost: 42, Damage: 665%, Max Enemies Hit: 6 enemies
Level 30: MP Cost: 42, Damage: 673%, Max Enemies Hit: 6 enemies
Level 31: MP Cost: 44, Damage: 681%, Max Enemies Hit: 6 enemies
Level 32: MP Cost: 44, Damage: 689%, Max Enemies Hit: 6 enemies
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Blind Master Level: 30
Type: Active
Description:

Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.

Level 1: MP Cost: 20, Buff Duration: 62 sec, Accuracy: -6%, Blind Duration: 1 sec, Blind Chance: 6%
Level 2: MP Cost: 21, Buff Duration: 64 sec, Accuracy: -6%, Blind Duration: 1 sec, Blind Chance: 6%
Level 3: MP Cost: 21, Buff Duration: 66 sec, Accuracy: -7%, Blind Duration: 1 sec, Blind Chance: 6%
Level 4: MP Cost: 22, Buff Duration: 68 sec, Accuracy: -7%, Blind Duration: 1 sec, Blind Chance: 6%
Level 5: MP Cost: 22, Buff Duration: 70 sec, Accuracy: -8%, Blind Duration: 1 sec, Blind Chance: 6%
Level 6: MP Cost: 23, Buff Duration: 72 sec, Accuracy: -8%, Blind Duration: 1 sec, Blind Chance: 6%
Level 7: MP Cost: 23, Buff Duration: 74 sec, Accuracy: -9%, Blind Duration: 2 sec, Blind Chance: 7%
Level 8: MP Cost: 24, Buff Duration: 76 sec, Accuracy: -9%, Blind Duration: 2 sec, Blind Chance: 7%
Level 9: MP Cost: 24, Buff Duration: 78 sec, Accuracy: -10%, Blind Duration: 2 sec, Blind Chance: 7%
Level 10: MP Cost: 25, Buff Duration: 80 sec, Accuracy: -10%, Blind Duration: 2 sec, Blind Chance: 7%
Level 11: MP Cost: 25, Buff Duration: 82 sec, Accuracy: -11%, Blind Duration: 2 sec, Blind Chance: 7%
Level 12: MP Cost: 26, Buff Duration: 84 sec, Accuracy: -11%, Blind Duration: 2 sec, Blind Chance: 7%
Level 13: MP Cost: 26, Buff Duration: 86 sec, Accuracy: -12%, Blind Duration: 3 sec, Blind Chance: 8%
Level 14: MP Cost: 27, Buff Duration: 88 sec, Accuracy: -12%, Blind Duration: 3 sec, Blind Chance: 8%
Level 15: MP Cost: 27, Buff Duration: 90 sec, Accuracy: -13%, Blind Duration: 3 sec, Blind Chance: 8%
Level 16: MP Cost: 28, Buff Duration: 92 sec, Accuracy: -13%, Blind Duration: 3 sec, Blind Chance: 8%
Level 17: MP Cost: 28, Buff Duration: 94 sec, Accuracy: -14%, Blind Duration: 3 sec, Blind Chance: 8%
Level 18: MP Cost: 29, Buff Duration: 96 sec, Accuracy: -14%, Blind Duration: 3 sec, Blind Chance: 8%
Level 19: MP Cost: 29, Buff Duration: 98 sec, Accuracy: -15%, Blind Duration: 4 sec, Blind Chance: 9%
Level 20: MP Cost: 30, Buff Duration: 100 sec, Accuracy: -15%, Blind Duration: 4 sec, Blind Chance: 9%
Level 21: MP Cost: 30, Buff Duration: 102 sec, Accuracy: -16%, Blind Duration: 4 sec, Blind Chance: 9%
Level 22: MP Cost: 31, Buff Duration: 104 sec, Accuracy: -16%, Blind Duration: 4 sec, Blind Chance: 9%
Level 23: MP Cost: 31, Buff Duration: 106 sec, Accuracy: -17%, Blind Duration: 4 sec, Blind Chance: 9%
Level 24: MP Cost: 32, Buff Duration: 108 sec, Accuracy: -17%, Blind Duration: 4 sec, Blind Chance: 9%
Level 25: MP Cost: 32, Buff Duration: 110 sec, Accuracy: -18%, Blind Duration: 5 sec, Blind Chance: 10%
Level 26: MP Cost: 33, Buff Duration: 112 sec, Accuracy: -18%, Blind Duration: 5 sec, Blind Chance: 10%
Level 27: MP Cost: 33, Buff Duration: 114 sec, Accuracy: -19%, Blind Duration: 5 sec, Blind Chance: 10%
Level 28: MP Cost: 34, Buff Duration: 116 sec, Accuracy: -19%, Blind Duration: 5 sec, Blind Chance: 10%
Level 29: MP Cost: 34, Buff Duration: 118 sec, Accuracy: -20%, Blind Duration: 5 sec, Blind Chance: 10%
Level 30: MP Cost: 35, Buff Duration: 120 sec, Accuracy: -20%, Blind Duration: 5 sec, Blind Chance: 10%
Level 31: MP Cost: 35, Buff Duration: 122 sec, Accuracy: -21%, Blind Duration: 6 sec, Blind Chance: 11%
Level 32: MP Cost: 36, Buff Duration: 124 sec, Accuracy: -21%, Blind Duration: 6 sec, Blind Chance: 11%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Frostprey Master Level: 30
Type: Active Pre-requisite: Golden Eagle Lv. 15
Description:

Temporarily summons Freezer to deal Ice damage to up to 4 monsters.

Level 1: MP Cost: 40, Summon Duration: 22 sec, Damage: 159%
Level 2: MP Cost: 44, Summon Duration: 24 sec, Damage: 162%
Level 3: MP Cost: 44, Summon Duration: 26 sec, Damage: 165%
Level 4: MP Cost: 48, Summon Duration: 28 sec, Damage: 168%
Level 5: MP Cost: 48, Summon Duration: 30 sec, Damage: 171%
Level 6: MP Cost: 52, Summon Duration: 32 sec, Damage: 174%
Level 7: MP Cost: 52, Summon Duration: 34 sec, Damage: 177%
Level 8: MP Cost: 56, Summon Duration: 36 sec, Damage: 180%
Level 9: MP Cost: 56, Summon Duration: 38 sec, Damage: 183%
Level 10: MP Cost: 60, Summon Duration: 40 sec, Damage: 186%
Level 11: MP Cost: 60, Summon Duration: 42 sec, Damage: 189%
Level 12: MP Cost: 64, Summon Duration: 44 sec, Damage: 192%
Level 13: MP Cost: 64, Summon Duration: 46 sec, Damage: 195%
Level 14: MP Cost: 68, Summon Duration: 48 sec, Damage: 198%
Level 15: MP Cost: 68, Summon Duration: 50 sec, Damage: 201%
Level 16: MP Cost: 72, Summon Duration: 52 sec, Damage: 204%
Level 17: MP Cost: 72, Summon Duration: 54 sec, Damage: 207%
Level 18: MP Cost: 76, Summon Duration: 56 sec, Damage: 210%
Level 19: MP Cost: 76, Summon Duration: 58 sec, Damage: 213%
Level 20: MP Cost: 80, Summon Duration: 60 sec, Damage: 216%
Level 21: MP Cost: 80, Summon Duration: 62 sec, Damage: 219%
Level 22: MP Cost: 84, Summon Duration: 64 sec, Damage: 222%
Level 23: MP Cost: 84, Summon Duration: 66 sec, Damage: 225%
Level 24: MP Cost: 88, Summon Duration: 68 sec, Damage: 228%
Level 25: MP Cost: 88, Summon Duration: 70 sec, Damage: 231%
Level 26: MP Cost: 92, Summon Duration: 72 sec, Damage: 234%
Level 27: MP Cost: 92, Summon Duration: 74 sec, Damage: 237%
Level 28: MP Cost: 96, Summon Duration: 76 sec, Damage: 240%
Level 29: MP Cost: 96, Summon Duration: 78 sec, Damage: 243%
Level 30: MP Cost: 100, Summon Duration: 80 sec, Damage: 246%
Level 31: MP Cost: 100, Summon Duration: 82 sec, Damage: 249%
Level 32: MP Cost: 104, Summon Duration: 84 sec, Damage: 252%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Snipe Master Level: 30
Type: Active
Description:

Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.

Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 306%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 309%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 312%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 318%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 321%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 324%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 327%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 330%, Max Attacks vs. Boss Monsters: 4. Cooldown: 20 sec
Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 333%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 339%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 342%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 345%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 348%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 351%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 354%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 360%, Max Attacks vs. Boss Monsters: 4. Cooldown: 15 sec
Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 363%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 366%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 369%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 372%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 375%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 381%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 384%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 387%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 390%, Max Attacks vs. Boss Monsters: 4. Cooldown: 10 sec
Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 393%, Max Attacks vs. Boss Monsters: 4. Cooldown: 5 sec
Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 396%, Max Attacks vs. Boss Monsters: 4. Cooldown: 5 sec
Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 4. Cooldown: 5 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Recovery
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Marksmanship Master Level: 10
Type: Passive
Description:

When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.

Level 1: DEF Ignored: 7%, Accuracy: +1%
Level 2: DEF Ignored: 9%, Accuracy: +2%
Level 3: DEF Ignored: 11%, Accuracy: +3%
Level 4: DEF Ignored: 13%, Accuracy: +4%
Level 5: DEF Ignored: 15%, Accuracy: +5%
Level 6: DEF Ignored: 17%, Accuracy: +6%
Level 7: DEF Ignored: 19%, Accuracy: +7%
Level 8: DEF Ignored: 21%, Accuracy: +8%
Level 9: DEF Ignored: 23%, Accuracy: +9%
Level 10: DEF Ignored: 25%, Accuracy: +10%
Level 11: DEF Ignored: 27%, Accuracy: +11%
Level 12: DEF Ignored: 29%, Accuracy: +12%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Dragon's Breath Master Level: 30
Type: Active
Description:

Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.

Level 1: MP Cost: 24, Max Enemies Hit: 4, Damage: 359%
Level 2: MP Cost: 24, Max Enemies Hit: 4, Damage: 363%
Level 3: MP Cost: 24, Max Enemies Hit: 4, Damage: 367%
Level 4: MP Cost: 24, Max Enemies Hit: 4, Damage: 371%
Level 5: MP Cost: 26, Max Enemies Hit: 4, Damage: 375%
Level 6: MP Cost: 26, Max Enemies Hit: 4, Damage: 379%
Level 7: MP Cost: 26, Max Enemies Hit: 4, Damage: 383%
Level 8: MP Cost: 26, Max Enemies Hit: 4, Damage: 387%
Level 9: MP Cost: 26, Max Enemies Hit: 4, Damage: 391%
Level 10: MP Cost: 28, Max Enemies Hit: 4, Damage: 395%
Level 11: MP Cost: 28, Max Enemies Hit: 5, Damage: 399%
Level 12: MP Cost: 28, Max Enemies Hit: 5, Damage: 403%
Level 13: MP Cost: 28, Max Enemies Hit: 5, Damage: 407%
Level 14: MP Cost: 28, Max Enemies Hit: 5, Damage: 411%
Level 15: MP Cost: 30, Max Enemies Hit: 5, Damage: 415%
Level 16: MP Cost: 30, Max Enemies Hit: 5, Damage: 419%
Level 17: MP Cost: 30, Max Enemies Hit: 5, Damage: 423%
Level 18: MP Cost: 30, Max Enemies Hit: 5, Damage: 427%
Level 19: MP Cost: 30, Max Enemies Hit: 5, Damage: 431%
Level 20: MP Cost: 32, Max Enemies Hit: 5, Damage: 435%
Level 21: MP Cost: 32, Max Enemies Hit: 6, Damage: 439%
Level 22: MP Cost: 32, Max Enemies Hit: 6, Damage: 443%
Level 23: MP Cost: 32, Max Enemies Hit: 6, Damage: 447%
Level 24: MP Cost: 32, Max Enemies Hit: 6, Damage: 451%
Level 25: MP Cost: 34, Max Enemies Hit: 6, Damage: 455%
Level 26: MP Cost: 34, Max Enemies Hit: 6, Damage: 459%
Level 27: MP Cost: 34, Max Enemies Hit: 6, Damage: 463%
Level 28: MP Cost: 34, Max Enemies Hit: 6, Damage: 467%
Level 29: MP Cost: 34, Max Enemies Hit: 6, Damage: 471%
Level 30: MP Cost: 36, Max Enemies Hit: 6, Damage: 475%
Level 31: MP Cost: 36, Max Enemies Hit: 7, Damage: 479%
Level 32: MP Cost: 36, Max Enemies Hit: 7, Damage: 483%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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