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Hermit

1st   2nd   3rd   4th
Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower

Requirement: Level 70

Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord which is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.

Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II) and answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom.

View all the 3rd job questions here.

PVE

Alchemist Master Level: 20
Type: Passive
Description:

Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.

Level 1: Recovery Rate: +112%, Duration: +112%
Level 2: Recovery Rate: +114%, Duration: +114%
Level 3: Recovery Rate: +116%, Duration: +116%
Level 4: Recovery Rate: +118%, Duration: +118%
Level 5: Recovery Rate: +120%, Duration: +120%
Level 6: Recovery Rate: +122%, Duration: +122%
Level 7: Recovery Rate: +124%, Duration: +124%
Level 8: Recovery Rate: +126%, Duration: +126%
Level 9: Recovery Rate: +128%, Duration: +128%
Level 10: Recovery Rate: +130%, Duration: +130%
Level 11: Recovery Rate: +132%, Duration: +132%
Level 12: Recovery Rate: +134%, Duration: +134%
Level 13: Recovery Rate: +136%, Duration: +136%
Level 14: Recovery Rate: +138%, Duration: +138%
Level 15: Recovery Rate: +140%, Duration: +140%
Level 16: Recovery Rate: +142%, Duration: +142%
Level 17: Recovery Rate: +144%, Duration: +144%
Level 18: Recovery Rate: +146%, Duration: +146%
Level 19: Recovery Rate: +148%, Duration: +148%
Level 20: Recovery Rate: +150%, Duration: +150%
Level 21: Recovery Rate: +152%, Duration: +152%
Level 22: Recovery Rate: +154%, Duration: +154%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Meso UP Master Level: 20
Type: Supportive
Description:

For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters.

Level 1: MP Cost: 45, Meso Increase: +112%, Duration: 25 sec
Level 2: MP Cost: 45, Meso Increase: +114%, Duration: 30 sec
Level 3: MP Cost: 45, Meso Increase: +116%, Duration: 35 sec
Level 4: MP Cost: 45, Meso Increase: +118%, Duration: 40 sec
Level 5: MP Cost: 45, Meso Increase: +120%, Duration: 45 sec
Level 6: MP Cost: 50, Meso Increase: +122%, Duration: 50 sec
Level 7: MP Cost: 50, Meso Increase: +124%, Duration: 55 sec
Level 8: MP Cost: 50, Meso Increase: +126%, Duration: 60 sec
Level 9: MP Cost: 50, Meso Increase: +128%, Duration: 65 sec
Level 10: MP Cost: 50, Meso Increase: +130%, Duration: 70 sec
Level 11: MP Cost: 50, Meso Increase: +132%, Duration: 75 sec
Level 12: MP Cost: 55, Meso Increase: +134%, Duration: 80 sec
Level 13: MP Cost: 55, Meso Increase: +136%, Duration: 85 sec
Level 14: MP Cost: 55, Meso Increase: +138%, Duration: 90 sec
Level 15: MP Cost: 55, Meso Increase: +140%, Duration: 95 sec
Level 16: MP Cost: 55, Meso Increase: +142%, Duration: 100 sec
Level 17: MP Cost: 55, Meso Increase: +144%, Duration: 105 sec
Level 18: MP Cost: 60, Meso Increase: +146%, Duration: 110 sec
Level 19: MP Cost: 60, Meso Increase: +148%, Duration: 115 sec
Level 20: MP Cost: 60, Meso Increase: +150%, Duration: 120 sec
Shadow Partner Master Level: 20
Type: Supportive
Description:

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Level 1: MP Cost: 40, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec
Level 2: MP Cost: 44, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec
Level 3: MP Cost: 44, consumes 1 Summoning Rock, Attack: 16%, Duration: 60 sec
Level 4: MP Cost: 48, consumes 1 Summoning Rock, Attack: 18%, Duration: 60 sec
Level 5: MP Cost: 48, consumes 1 Summoning Rock, Attack: 20%, Duration: 60 sec
Level 6: MP Cost: 52, consumes 1 Summoning Rock, Attack: 22%, Duration: 100 sec
Level 7: MP Cost: 52, consumes 1 Summoning Rock, Attack: 24%, Duration: 100 sec
Level 8: MP Cost: 56, consumes 1 Summoning Rock, Attack: 26%, Duration: 100 sec
Level 9: MP Cost: 56, consumes 1 Summoning Rock, Attack: 28%, Duration: 100 sec
Level 10: MP Cost: 60, consumes 1 Summoning Rock, Attack: 30%, Duration: 100 sec
Level 11: MP Cost: 60, consumes 1 Summoning Rock, Attack: 32%, Duration: 100 sec
Level 12: MP Cost: 64, consumes 1 Summoning Rock, Attack: 34%, Duration: 140 sec
Level 13: MP Cost: 64, consumes 1 Summoning Rock, Attack: 36%, Duration: 140 sec
Level 14: MP Cost: 68, consumes 1 Summoning Rock, Attack: 38%, Duration: 140 sec
Level 15: MP Cost: 68, consumes 1 Summoning Rock, Attack: 40%, Duration: 140 sec
Level 16: MP Cost: 72, consumes 1 Summoning Rock, Attack: 42%, Duration: 140 sec
Level 17: MP Cost: 72, consumes 1 Summoning Rock, Attack: 44%, Duration: 140 sec
Level 18: MP Cost: 76, consumes 1 Summoning Rock, Attack: 46%, Duration: 180 sec
Level 19: MP Cost: 76, consumes 1 Summoning Rock, Attack: 48%, Duration: 180 sec
Level 20: MP Cost: 80, consumes 1 Summoning Rock, Attack: 50%, Duration: 180 sec
Shadow Web Master Level: 20
Type: Supportive
Description:

Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.

Level 1: MP Cost: 10, Bind Chance: 43%, Duration: 5 sec
Level 2: MP Cost: 10, Bind Chance: 46%, Duration: 5 sec
Level 3: MP Cost: 12, Bind Chance: 49%, Duration: 5 sec
Level 4: MP Cost: 12, Bind Chance: 52%, Duration: 5 sec
Level 5: MP Cost: 12, Bind Chance: 55%, Duration: 5 sec
Level 6: MP Cost: 14, Bind Chance: 58%, Duration: 6 sec
Level 7: MP Cost: 14, Bind Chance: 61%, Duration: 6 sec
Level 8: MP Cost: 14, Bind Chance: 64%, Duration: 6 sec
Level 9: MP Cost: 16, Bind Chance: 67%, Duration: 6 sec
Level 10: MP Cost: 16, Bind Chance: 70%, Duration: 6 sec
Level 11: MP Cost: 16, Bind Chance: 73%, Duration: 6 sec
Level 12: MP Cost: 18, Bind Chance: 76%, Duration: 7 sec
Level 13: MP Cost: 18, Bind Chance: 79%, Duration: 7 sec
Level 14: MP Cost: 18, Bind Chance: 82%, Duration: 7 sec
Level 15: MP Cost: 20, Bind Chance: 85%, Duration: 7 sec
Level 16: MP Cost: 20, Bind Chance: 88%, Duration: 7 sec
Level 17: MP Cost: 20, Bind Chance: 91%, Duration: 7 sec
Level 18: MP Cost: 22, Bind Chance: 94%, Duration: 8 sec
Level 19: MP Cost: 22, Bind Chance: 97%, Duration: 8 sec
Level 20: MP Cost: 22, Bind Chance: 100%, Duration: 8 sec
Shadow Meso Master Level: 20
Type: Active Pre-requisite: Meso UP Lv. 5
Description:

Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs.

Level 1: Mesos Consumed: 150 to 420 mesos, Bonus Damage Chance: 11%, Damage: 22%
Level 2: Mesos Consumed: 160 to 440 mesos, Bonus Damage Chance: 12%, Damage: 24%
Level 3: Mesos Consumed: 170 to 460 mesos, Bonus Damage Chance: 13%, Damage: 26%
Level 4: Mesos Consumed: 180 to 480 mesos, Bonus Damage Chance: 14%, Damage: 28%
Level 5: Mesos Consumed: 190 to 500 mesos, Bonus Damage Chance: 15%, Damage: 30%
Level 6: Mesos Consumed: 200 to 520 mesos, Bonus Damage Chance: 16%, Damage: 32%
Level 7: Mesos Consumed: 210 to 540 mesos, Bonus Damage Chance: 17%, Damage: 34%
Level 8: Mesos Consumed: 220 to 560 mesos, Bonus Damage Chance: 18%, Damage: 36%
Level 9: Mesos Consumed: 230 to 580 mesos, Bonus Damage Chance: 19%, Damage: 38%
Level 10: Mesos Consumed: 240 to 600 mesos, Bonus Damage Chance: 20%, Damage: 40%
Level 11: Mesos Consumed: 250 to 620 mesos, Bonus Damage Chance: 21%, Damage: 42%
Level 12: Mesos Consumed: 260 to 640 mesos, Bonus Damage Chance: 22%, Damage: 44%
Level 13: Mesos Consumed: 270 to 660 mesos, Bonus Damage Chance: 23%, Damage: 46%
Level 14: Mesos Consumed: 280 to 680 mesos, Bonus Damage Chance: 24%, Damage: 48%
Level 15: Mesos Consumed: 290 to 700 mesos, Bonus Damage Chance: 25%, Damage: 50%
Level 16: Mesos Consumed: 300 to 720 mesos, Bonus Damage Chance: 26%, Damage: 52%
Level 17: Mesos Consumed: 310 to 740 mesos, Bonus Damage Chance: 27%, Damage: 54%
Level 18: Mesos Consumed: 320 to 760 mesos, Bonus Damage Chance: 28%, Damage: 56%
Level 19: Mesos Consumed: 330 to 780 mesos, Bonus Damage Chance: 29%, Damage: 58%
Level 20: Mesos Consumed: 340 to 800 mesos, Bonus Damage Chance: 30%, Damage: 60%
Avenger Master Level: 20
Type: Active
Description:

Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.

Level 1: MP Cost: 16, Consumes 3 throwing stars, Damage: 324%, Max Monsters Hit: 4
Level 2: MP Cost: 16, Consumes 3 throwing stars, Damage: 328%, Max Monsters Hit: 4
Level 3: MP Cost: 16, Consumes 3 throwing stars, Damage: 332%, Max Monsters Hit: 4
Level 4: MP Cost: 16, Consumes 3 throwing stars, Damage: 336%, Max Monsters Hit: 4
Level 5: MP Cost: 16, Consumes 3 throwing stars, Damage: 340%, Max Monsters Hit: 4
Level 6: MP Cost: 16, Consumes 3 throwing stars, Damage: 344%, Max Monsters Hit: 4
Level 7: MP Cost: 16, Consumes 3 throwing stars, Damage: 348%, Max Monsters Hit: 4
Level 8: MP Cost: 23, Consumes 3 throwing stars, Damage: 352%, Max Monsters Hit: 5
Level 9: MP Cost: 23, Consumes 3 throwing stars, Damage: 356%, Max Monsters Hit: 5
Level 10: MP Cost: 23, Consumes 3 throwing stars, Damage: 360%, Max Monsters Hit: 5
Level 11: MP Cost: 23, Consumes 3 throwing stars, Damage: 364%, Max Monsters Hit: 5
Level 12: MP Cost: 23, Consumes 3 throwing stars, Damage: 368%, Max Monsters Hit: 5
Level 13: MP Cost: 23, Consumes 3 throwing stars, Damage: 372%, Max Monsters Hit: 5
Level 14: MP Cost: 23, Consumes 3 throwing stars, Damage: 376%, Max Monsters Hit: 5
Level 15: MP Cost: 23, Consumes 3 throwing stars, Damage: 380%, Max Monsters Hit: 6
Level 16: MP Cost: 30, Consumes 3 throwing stars, Damage: 384%, Max Monsters Hit: 6
Level 17: MP Cost: 30, Consumes 3 throwing stars, Damage: 388%, Max Monsters Hit: 6
Level 18: MP Cost: 30, Consumes 3 throwing stars, Damage: 392%, Max Monsters Hit: 6
Level 19: MP Cost: 30, Consumes 3 throwing stars, Damage: 396%, Max Monsters Hit: 6
Level 20: MP Cost: 30, Consumes 3 throwing stars, Damage: 400%, Max Monsters Hit: 6
Level 21: MP Cost: 30, Consumes 3 throwing stars, Damage: 404%, Max Monsters Hit: 6
Level 22: MP Cost: 30, Consumes 3 throwing stars, Damage: 408%, Max Monsters Hit: 7
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Flash Jump Master Level: 20
Type: Supportive Pre-requisite: Avenger Lv. 5
Description:

Allows you to double jump. The higher the skill level, the further you jump.

Level 1: MP Cost: 50, jumps a a certain distance
Level 2: MP Cost: 48, jumps a a certain distance
Level 3: MP Cost: 46, jumps a a certain distance
Level 4: MP Cost: 44, jumps a a certain distance
Level 5: MP Cost: 42, jumps a a certain distance
Level 6: MP Cost: 40, jumps a a certain distance
Level 7: MP Cost: 38, jumps a a certain distance
Level 8: MP Cost: 36, jumps a a certain distance
Level 9: MP Cost: 34, jumps a a certain distance
Level 10: MP Cost: 32, jumps a a certain distance
Level 11: MP Cost: 30, jumps a a certain distance
Level 12: MP Cost: 28, jumps a a certain distance
Level 13: MP Cost: 26, jumps a a certain distance
Level 14: MP Cost: 24, jumps a a certain distance
Level 15: MP Cost: 22, jumps a a certain distance
Level 16: MP Cost: 20, jumps a a certain distance
Level 17: MP Cost: 18, jumps a a certain distance
Level 18: MP Cost: 16, jumps a a certain distance
Level 19: MP Cost: 14, jumps a a certain distance
Level 20: MP Cost: 12, jumps a a certain distance
Dark Flare Master Level: 20
Type: Supportive
Description:

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Level 1: MP Cost: 60, Duration: 22 sec, reflects 350% damage, Cooldown: 260 sec
Level 2: MP Cost: 60, Duration: 24 sec, reflects 400% damage, Cooldown: 260 sec
Level 3: MP Cost: 60, Duration: 26 sec, reflects 450% damage, Cooldown: 260 sec
Level 4: MP Cost: 68, Duration: 28 sec, reflects 500% damage, Cooldown: 220 sec
Level 5: MP Cost: 68, Duration: 30 sec, reflects 550% damage, Cooldown: 220 sec
Level 6: MP Cost: 68, Duration: 32 sec, reflects 600% damage, Cooldown: 220 sec
Level 7: MP Cost: 68, Duration: 34 sec, reflects 650% damage, Cooldown: 220 sec
Level 8: MP Cost: 76, Duration: 36 sec, reflects 700% damage, Cooldown: 180 sec
Level 9: MP Cost: 76, Duration: 38 sec, reflects 750% damage, Cooldown: 180 sec
Level 10: MP Cost: 76, Duration: 40 sec, reflects 800% damage, Cooldown: 180 sec
Level 11: MP Cost: 76, Duration: 42 sec, reflects 850% damage, Cooldown: 180 sec
Level 12: MP Cost: 84, Duration: 44 sec, reflects 900% damage, Cooldown: 140 sec
Level 13: MP Cost: 84, Duration: 46 sec, reflects 950% damage, Cooldown: 140 sec
Level 14: MP Cost: 84, Duration: 48 sec, reflects 1000% damage, Cooldown: 140 sec
Level 15: MP Cost: 84, Duration: 50 sec, reflects 1050% damage, Cooldown: 140 sec
Level 16: MP Cost: 92, Duration: 52 sec, reflects 1100% damage, Cooldown: 100 sec
Level 17: MP Cost: 92, Duration: 54 sec, reflects 1150% damage, Cooldown: 100 sec
Level 18: MP Cost: 92, Duration: 56 sec, reflects 1200% damage, Cooldown: 100 sec
Level 19: MP Cost: 92, Duration: 58 sec, reflects 1250% damage, Cooldown: 100 sec
Level 20: MP Cost: 100, Duration: 60 sec, reflects 1300% damage, Cooldown: 60 sec

PVP

Alchemist Master Level: 20
Type: Passive
Description:

Increases the effect of the recovery items like potions and lengthens their duration. Percentage based recover items, like Elixirs, do not count.

Level 1: Recovery Rate: +112%, Duration: +112%
Level 2: Recovery Rate: +114%, Duration: +114%
Level 3: Recovery Rate: +116%, Duration: +116%
Level 4: Recovery Rate: +118%, Duration: +118%
Level 5: Recovery Rate: +120%, Duration: +120%
Level 6: Recovery Rate: +122%, Duration: +122%
Level 7: Recovery Rate: +124%, Duration: +124%
Level 8: Recovery Rate: +126%, Duration: +126%
Level 9: Recovery Rate: +128%, Duration: +128%
Level 10: Recovery Rate: +130%, Duration: +130%
Level 11: Recovery Rate: +132%, Duration: +132%
Level 12: Recovery Rate: +134%, Duration: +134%
Level 13: Recovery Rate: +136%, Duration: +136%
Level 14: Recovery Rate: +138%, Duration: +138%
Level 15: Recovery Rate: +140%, Duration: +140%
Level 16: Recovery Rate: +142%, Duration: +142%
Level 17: Recovery Rate: +144%, Duration: +144%
Level 18: Recovery Rate: +146%, Duration: +146%
Level 19: Recovery Rate: +148%, Duration: +148%
Level 20: Recovery Rate: +150%, Duration: +150%
Level 21: Recovery Rate: +152%, Duration: +152%
Level 22: Recovery Rate: +154%, Duration: +154%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Meso UP Master Level: 20
Type: Supportive
Description:

For a certain amount of time, everyone in the party can make enemies drop more mesos than usual. This only applies to mesos dropped by monsters.

Level 1: MP Cost: 45, Meso Increase: +112%, Duration: 25 sec
Level 2: MP Cost: 45, Meso Increase: +114%, Duration: 30 sec
Level 3: MP Cost: 45, Meso Increase: +116%, Duration: 35 sec
Level 4: MP Cost: 45, Meso Increase: +118%, Duration: 40 sec
Level 5: MP Cost: 45, Meso Increase: +120%, Duration: 45 sec
Level 6: MP Cost: 50, Meso Increase: +122%, Duration: 50 sec
Level 7: MP Cost: 50, Meso Increase: +124%, Duration: 55 sec
Level 8: MP Cost: 50, Meso Increase: +126%, Duration: 60 sec
Level 9: MP Cost: 50, Meso Increase: +128%, Duration: 65 sec
Level 10: MP Cost: 50, Meso Increase: +130%, Duration: 70 sec
Level 11: MP Cost: 50, Meso Increase: +132%, Duration: 75 sec
Level 12: MP Cost: 55, Meso Increase: +134%, Duration: 80 sec
Level 13: MP Cost: 55, Meso Increase: +136%, Duration: 85 sec
Level 14: MP Cost: 55, Meso Increase: +138%, Duration: 90 sec
Level 15: MP Cost: 55, Meso Increase: +140%, Duration: 95 sec
Level 16: MP Cost: 55, Meso Increase: +142%, Duration: 100 sec
Level 17: MP Cost: 55, Meso Increase: +144%, Duration: 105 sec
Level 18: MP Cost: 60, Meso Increase: +146%, Duration: 110 sec
Level 19: MP Cost: 60, Meso Increase: +148%, Duration: 115 sec
Level 20: MP Cost: 60, Meso Increase: +150%, Duration: 120 sec
Shadow Partner Master Level: 20
Type: Supportive
Description:

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Level 1: MP Cost: 40, consumes 1 Summoning Rock, Attack: 11%, Duration: 60 sec
Level 2: MP Cost: 44, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec
Level 3: MP Cost: 44, consumes 1 Summoning Rock, Attack: 13%, Duration: 60 sec
Level 4: MP Cost: 48, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec
Level 5: MP Cost: 48, consumes 1 Summoning Rock, Attack: 15%, Duration: 60 sec
Level 6: MP Cost: 52, consumes 1 Summoning Rock, Attack: 16%, Duration: 100 sec
Level 7: MP Cost: 52, consumes 1 Summoning Rock, Attack: 17%, Duration: 100 sec
Level 8: MP Cost: 56, consumes 1 Summoning Rock, Attack: 18%, Duration: 100 sec
Level 9: MP Cost: 56, consumes 1 Summoning Rock, Attack: 19%, Duration: 100 sec
Level 10: MP Cost: 60, consumes 1 Summoning Rock, Attack: 20%, Duration: 100 sec
Level 11: MP Cost: 60, consumes 1 Summoning Rock, Attack: 21%, Duration: 100 sec
Level 12: MP Cost: 64, consumes 1 Summoning Rock, Attack: 22%, Duration: 140 sec
Level 13: MP Cost: 64, consumes 1 Summoning Rock, Attack: 23%, Duration: 140 sec
Level 14: MP Cost: 68, consumes 1 Summoning Rock, Attack: 24%, Duration: 140 sec
Level 15: MP Cost: 68, consumes 1 Summoning Rock, Attack: 25%, Duration: 140 sec
Level 16: MP Cost: 72, consumes 1 Summoning Rock, Attack: 26%, Duration: 140 sec
Level 17: MP Cost: 72, consumes 1 Summoning Rock, Attack: 27%, Duration: 140 sec
Level 18: MP Cost: 76, consumes 1 Summoning Rock, Attack: 28%, Duration: 180 sec
Level 19: MP Cost: 76, consumes 1 Summoning Rock, Attack: 29%, Duration: 180 sec
Level 20: MP Cost: 80, consumes 1 Summoning Rock, Attack: 30%, Duration: 180 sec
Shadow Web Master Level: 20
Type: Supportive
Description:

Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.

Level 1: MP Cost: 10, Bind Chance: 12%, Duration: 2 sec
Level 2: MP Cost: 10, Bind Chance: 14%, Duration: 2 sec
Level 3: MP Cost: 12, Bind Chance: 16%, Duration: 2 sec
Level 4: MP Cost: 12, Bind Chance: 18%, Duration: 2 sec
Level 5: MP Cost: 12, Bind Chance: 20%, Duration: 2 sec
Level 6: MP Cost: 14, Bind Chance: 22%, Duration: 3 sec
Level 7: MP Cost: 14, Bind Chance: 24%, Duration: 3 sec
Level 8: MP Cost: 14, Bind Chance: 26%, Duration: 3 sec
Level 9: MP Cost: 16, Bind Chance: 28%, Duration: 3 sec
Level 10: MP Cost: 16, Bind Chance: 30%, Duration: 3 sec
Level 11: MP Cost: 16, Bind Chance: 32%, Duration: 4 sec
Level 12: MP Cost: 18, Bind Chance: 34%, Duration: 4 sec
Level 13: MP Cost: 18, Bind Chance: 36%, Duration: 4 sec
Level 14: MP Cost: 18, Bind Chance: 38%, Duration: 4 sec
Level 15: MP Cost: 20, Bind Chance: 40%, Duration: 4 sec
Level 16: MP Cost: 20, Bind Chance: 42%, Duration: 5 sec
Level 17: MP Cost: 20, Bind Chance: 44%, Duration: 5 sec
Level 18: MP Cost: 22, Bind Chance: 46%, Duration: 5 sec
Level 19: MP Cost: 22, Bind Chance: 48%, Duration: 5 sec
Level 20: MP Cost: 22, Bind Chance: 50%, Duration: 5 sec
Shadow Meso Master Level: 20
Type: Active Pre-requisite: Meso Up Lv. 5
Description:

Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs.

Level 1: Mesos Consumed: 350 to 620 mesos, Bonus Damage Chance: 11%, Damage: 22%
Level 2: Mesos Consumed: 360 to 640 mesos, Bonus Damage Chance: 12%, Damage: 24%
Level 3: Mesos Consumed: 370 to 660 mesos, Bonus Damage Chance: 13%, Damage: 26%
Level 4: Mesos Consumed: 380 to 680 mesos, Bonus Damage Chance: 14%, Damage: 28%
Level 5: Mesos Consumed: 390 to 700 mesos, Bonus Damage Chance: 15%, Damage: 30%
Level 6: Mesos Consumed: 400 to 720 mesos, Bonus Damage Chance: 16%, Damage: 32%
Level 7: Mesos Consumed: 410 to 740 mesos, Bonus Damage Chance: 17%, Damage: 34%
Level 8: Mesos Consumed: 420 to 760 mesos, Bonus Damage Chance: 18%, Damage: 36%
Level 9: Mesos Consumed: 430 to 780 mesos, Bonus Damage Chance: 19%, Damage: 38%
Level 10: Mesos Consumed: 440 to 800 mesos, Bonus Damage Chance: 20%, Damage: 40%
Level 11: Mesos Consumed: 450 to 820 mesos, Bonus Damage Chance: 21%, Damage: 42%
Level 12: Mesos Consumed: 460 to 840 mesos, Bonus Damage Chance: 22%, Damage: 44%
Level 13: Mesos Consumed: 470 to 860 mesos, Bonus Damage Chance: 23%, Damage: 46%
Level 14: Mesos Consumed: 480 to 880 mesos, Bonus Damage Chance: 24%, Damage: 48%
Level 15: Mesos Consumed: 490 to 900 mesos, Bonus Damage Chance: 25%, Damage: 50%
Level 16: Mesos Consumed: 500 to 920 mesos, Bonus Damage Chance: 26%, Damage: 52%
Level 17: Mesos Consumed: 510 to 940 mesos, Bonus Damage Chance: 27%, Damage: 54%
Level 18: Mesos Consumed: 520 to 960 mesos, Bonus Damage Chance: 28%, Damage: 56%
Level 19: Mesos Consumed: 530 to 980 mesos, Bonus Damage Chance: 29%, Damage: 58%
Level 20: Mesos Consumed: 540 to 1000 mesos, Bonus Damage Chance: 30%, Damage: 60%
Avenger Master Level: 20
Type: Active
Description:

Throws a throwing star. The throwing star will go through an enemy and attack the ones behind it, too.

Level 1: MP Cost: 16, Consumes 3 throwing stars, Damage: 289%, Max Monsters Hit: 4
Level 2: MP Cost: 16, Consumes 3 throwing stars, Damage: 293%, Max Monsters Hit: 4
Level 3: MP Cost: 16, Consumes 3 throwing stars, Damage: 297%, Max Monsters Hit: 4
Level 4: MP Cost: 16, Consumes 3 throwing stars, Damage: 301%, Max Monsters Hit: 4
Level 5: MP Cost: 16, Consumes 3 throwing stars, Damage: 305%, Max Monsters Hit: 4
Level 6: MP Cost: 16, Consumes 3 throwing stars, Damage: 309%, Max Monsters Hit: 4
Level 7: MP Cost: 16, Consumes 3 throwing stars, Damage: 313%, Max Monsters Hit: 4
Level 8: MP Cost: 23, Consumes 3 throwing stars, Damage: 317%, Max Monsters Hit: 4
Level 9: MP Cost: 23, Consumes 3 throwing stars, Damage: 321%, Max Monsters Hit: 4
Level 10: MP Cost: 23, Consumes 3 throwing stars, Damage: 325%, Max Monsters Hit: 4
Level 11: MP Cost: 23, Consumes 3 throwing stars, Damage: 329%, Max Monsters Hit: 4
Level 12: MP Cost: 23, Consumes 3 throwing stars, Damage: 333%, Max Monsters Hit: 4
Level 13: MP Cost: 23, Consumes 3 throwing stars, Damage: 337%, Max Monsters Hit: 4
Level 14: MP Cost: 23, Consumes 3 throwing stars, Damage: 341%, Max Monsters Hit: 4
Level 15: MP Cost: 30, Consumes 3 throwing stars, Damage: 345%, Max Monsters Hit: 4
Level 16: MP Cost: 30, Consumes 3 throwing stars, Damage: 349%, Max Monsters Hit: 4
Level 17: MP Cost: 30, Consumes 3 throwing stars, Damage: 353%, Max Monsters Hit: 4
Level 18: MP Cost: 30, Consumes 3 throwing stars, Damage: 357%, Max Monsters Hit: 4
Level 19: MP Cost: 30, Consumes 3 throwing stars, Damage: 361%, Max Monsters Hit: 4
Level 20: MP Cost: 30, Consumes 3 throwing stars, Damage: 365%, Max Monsters Hit: 4
Flash Jump Master Level: 20
Type: Supportive Pre-requisite: Avenger Lv. 5
Description:

Allows you to double jump. The higher the skill level, the further you jump.

Level 1: MP Cost: 50, jumps a a certain distance
Level 2: MP Cost: 48, jumps a a certain distance
Level 3: MP Cost: 46, jumps a a certain distance
Level 4: MP Cost: 44, jumps a a certain distance
Level 5: MP Cost: 42, jumps a a certain distance
Level 6: MP Cost: 40, jumps a a certain distance
Level 7: MP Cost: 38, jumps a a certain distance
Level 8: MP Cost: 36, jumps a a certain distance
Level 9: MP Cost: 34, jumps a a certain distance
Level 10: MP Cost: 32, jumps a a certain distance
Level 11: MP Cost: 30, jumps a a certain distance
Level 12: MP Cost: 28, jumps a a certain distance
Level 13: MP Cost: 26, jumps a a certain distance
Level 14: MP Cost: 24, jumps a a certain distance
Level 15: MP Cost: 22, jumps a a certain distance
Level 16: MP Cost: 20, jumps a a certain distance
Level 17: MP Cost: 18, jumps a a certain distance
Level 18: MP Cost: 16, jumps a a certain distance
Level 19: MP Cost: 14, jumps a a certain distance
Level 20: MP Cost: 12, jumps a a certain distance
Dark Flare Master Level: 20
Type: Supportive
Description:

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Level 1: MP Cost: 60, Duration: 6 sec, reflects 2% damage, Cooldown: 230 sec
Level 2: MP Cost: 60, Duration: 6 sec, reflects 4% damage, Cooldown: 230 sec
Level 3: MP Cost: 60, Duration: 7 sec, reflects 6% damage, Cooldown: 230 sec
Level 4: MP Cost: 68, Duration: 7 sec, reflects 8% damage, Cooldown: 190 sec
Level 5: MP Cost: 68, Duration: 8 sec, reflects 10% damage, Cooldown: 190 sec
Level 6: MP Cost: 68, Duration: 8 sec, reflects 12% damage, Cooldown: 190 sec
Level 7: MP Cost: 68, Duration: 9 sec, reflects 14% damage, Cooldown: 190 sec
Level 8: MP Cost: 76, Duration: 9 sec, reflects 16% damage, Cooldown: 150 sec
Level 9: MP Cost: 76, Duration: 10 sec, reflects 18% damage, Cooldown: 150 sec
Level 10: MP Cost: 76, Duration: 10 sec, reflects 20% damage, Cooldown: 150 sec
Level 11: MP Cost: 76, Duration: 11 sec, reflects 22% damage, Cooldown: 150 sec
Level 12: MP Cost: 84, Duration: 11 sec, reflects 24% damage, Cooldown: 110 sec
Level 13: MP Cost: 84, Duration: 12 sec, reflects 26% damage, Cooldown: 110 sec
Level 14: MP Cost: 84, Duration: 12 sec, reflects 28% damage, Cooldown: 110 sec
Level 15: MP Cost: 84, Duration: 13 sec, reflects 30% damage, Cooldown: 110 sec
Level 16: MP Cost: 92, Duration: 13 sec, reflects 32% damage, Cooldown: 70 sec
Level 17: MP Cost: 92, Duration: 14 sec, reflects 34% damage, Cooldown: 70 sec
Level 18: MP Cost: 92, Duration: 14 sec, reflects 36% damage, Cooldown: 70 sec
Level 19: MP Cost: 92, Duration: 15 sec, reflects 38% damage, Cooldown: 70 sec
Level 20: MP Cost: 100, Duration: 15 sec, reflects 40% damage, Cooldown: 30 sec
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