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Corsair

1st   2nd   3rd   4th
Pirate > Brawler > Marauder > Buccaneer
> Gunslinger > Outlaw > Corsair

PVE

Elemental Boost Master Level: 30
Type: Passive
Description:

Increases the potency of Flamethrower and Ice Splitter.

Level 1: Damage Bonus (for both skills): +22%, Flamethrower DoT Damage: +1%, Ice Splitter Freeze Duration: +1 sec
Level 2: Damage Bonus (for both skills): +24%, Flamethrower DoT Damage: +2%, Ice Splitter Freeze Duration: +1 sec
Level 3: Damage Bonus (for both skills): +26%, Flamethrower DoT Damage: +3%, Ice Splitter Freeze Duration: +1 sec
Level 4: Damage Bonus (for both skills): +28%, Flamethrower DoT Damage: +4%, Ice Splitter Freeze Duration: +1 sec
Level 5: Damage Bonus (for both skills): +30%, Flamethrower DoT Damage: +5%, Ice Splitter Freeze Duration: +1 sec
Level 6: Damage Bonus (for both skills): +32%, Flamethrower DoT Damage: +6%, Ice Splitter Freeze Duration: +1 sec
Level 7: Damage Bonus (for both skills): +34%, Flamethrower DoT Damage: +7%, Ice Splitter Freeze Duration: +1 sec
Level 8: Damage Bonus (for both skills): +36%, Flamethrower DoT Damage: +8%, Ice Splitter Freeze Duration: +1 sec
Level 9: Damage Bonus (for both skills): +38%, Flamethrower DoT Damage: +9%, Ice Splitter Freeze Duration: +1 sec
Level 10: Damage Bonus (for both skills): +40%, Flamethrower DoT Damage: +10%, Ice Splitter Freeze Duration: +2 sec
Level 11: Damage Bonus (for both skills): +42%, Flamethrower DoT Damage: +11%, Ice Splitter Freeze Duration: +2 sec
Level 12: Damage Bonus (for both skills): +44%, Flamethrower DoT Damage: +12%, Ice Splitter Freeze Duration: +2 sec
Level 13: Damage Bonus (for both skills): +46%, Flamethrower DoT Damage: +13%, Ice Splitter Freeze Duration: +2 sec
Level 14: Damage Bonus (for both skills): +48%, Flamethrower DoT Damage: +14%, Ice Splitter Freeze Duration: +2 sec
Level 15: Damage Bonus (for both skills): +50%, Flamethrower DoT Damage: +15%, Ice Splitter Freeze Duration: +2 sec
Level 16: Damage Bonus (for both skills): +52%, Flamethrower DoT Damage: +16%, Ice Splitter Freeze Duration: +2 sec
Level 17: Damage Bonus (for both skills): +54%, Flamethrower DoT Damage: +17%, Ice Splitter Freeze Duration: +2 sec
Level 18: Damage Bonus (for both skills): +56%, Flamethrower DoT Damage: +18%, Ice Splitter Freeze Duration: +2 sec
Level 19: Damage Bonus (for both skills): +58%, Flamethrower DoT Damage: +19%, Ice Splitter Freeze Duration: +2 sec
Level 20: Damage Bonus (for both skills): +60%, Flamethrower DoT Damage: +20%, Ice Splitter Freeze Duration: +3 sec
Level 21: Damage Bonus (for both skills): +62%, Flamethrower DoT Damage: +21%, Ice Splitter Freeze Duration: +3 sec
Level 22: Damage Bonus (for both skills): +64%, Flamethrower DoT Damage: +22%, Ice Splitter Freeze Duration: +3 sec
Level 23: Damage Bonus (for both skills): +66%, Flamethrower DoT Damage: +23%, Ice Splitter Freeze Duration: +3 sec
Level 24: Damage Bonus (for both skills): +68%, Flamethrower DoT Damage: +24%, Ice Splitter Freeze Duration: +3 sec
Level 25: Damage Bonus (for both skills): +70%, Flamethrower DoT Damage: +25%, Ice Splitter Freeze Duration: +3 sec
Level 26: Damage Bonus (for both skills): +72%, Flamethrower DoT Damage: +26%, Ice Splitter Freeze Duration: +3 sec
Level 27: Damage Bonus (for both skills): +74%, Flamethrower DoT Damage: +27%, Ice Splitter Freeze Duration: +3 sec
Level 28: Damage Bonus (for both skills): +76%, Flamethrower DoT Damage: +28%, Ice Splitter Freeze Duration: +3 sec
Level 29: Damage Bonus (for both skills): +78%, Flamethrower DoT Damage: +29%, Ice Splitter Freeze Duration: +3 sec
Level 30: Damage Bonus (for both skills): +80%, Flamethrower DoT Damage: +30%, Ice Splitter Freeze Duration: +4 sec
Level 31: Damage Bonus (for both skills): +82%, Flamethrower DoT Damage: +31%, Ice Splitter Freeze Duration: +4 sec
Level 32: Damage Bonus (for both skills): +84%, Flamethrower DoT Damage: +32%, Ice Splitter Freeze Duration: +4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Bullseye Master Level: 20
Type: Supportive Pre-requisite: Homing Beacon Lv. 20
Description:

Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect.

Level 1: MP Cost: 35, Damage: 608%, Bonus Damage (to affected monsters): +1%
Level 2: MP Cost: 35, Damage: 616%, Bonus Damage (to affected monsters): +2%
Level 3: MP Cost: 35, Damage: 624%, Bonus Damage (to affected monsters): +3%
Level 4: MP Cost: 35, Damage: 632%, Bonus Damage (to affected monsters): +4%
Level 5: MP Cost: 35, Damage: 640%, Bonus Damage (to affected monsters): +5%
Level 6: MP Cost: 35, Damage: 648%, Bonus Damage (to affected monsters): +6%
Level 7: MP Cost: 35, Damage: 656%, Bonus Damage (to affected monsters): +7%
Level 8: MP Cost: 35, Damage: 664%, Bonus Damage (to affected monsters): +8%
Level 9: MP Cost: 35, Damage: 672%, Bonus Damage (to affected monsters): +9%
Level 10: MP Cost: 40, Damage: 680%, Bonus Damage (to affected monsters): +10%
Level 11: MP Cost: 40, Damage: 688%, Bonus Damage (to affected monsters): +11%
Level 12: MP Cost: 40, Damage: 696%, Bonus Damage (to affected monsters): +12%
Level 13: MP Cost: 40, Damage: 704%, Bonus Damage (to affected monsters): +13%
Level 14: MP Cost: 40, Damage: 712%, Bonus Damage (to affected monsters): +14%
Level 15: MP Cost: 40, Damage: 720%, Bonus Damage (to affected monsters): +15%
Level 16: MP Cost: 40, Damage: 728%, Bonus Damage (to affected monsters): +16%
Level 17: MP Cost: 40, Damage: 736%, Bonus Damage (to affected monsters): +17%
Level 18: MP Cost: 40, Damage: 744%, Bonus Damage (to affected monsters): +18%
Level 19: MP Cost: 40, Damage: 752%, Bonus Damage (to affected monsters): +19%
Level 20: MP Cost: 45, Damage: 760%, Bonus Damage (to affected monsters): +20%
Level 21: MP Cost: 45, Damage: 768%, Bonus Damage (to affected monsters): +21%
Level 22: MP Cost: 45, Damage: 776%, Bonus Damage (to affected monsters): +22%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Wrath of the Octopi Master Level: 20
Type: Active Pre-requisite: Octopus Lv. 30
Description:

An additional octopus is summoned, increasing the fire rate and the damage.

Level 1: MP Cost: 28, Octopus Damage: 355%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 2: MP Cost: 28, Octopus Damage: 360%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 3: MP Cost: 28, Octopus Damage: 365%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 4: MP Cost: 28, Octopus Damage: 370%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 5: MP Cost: 28, Octopus Damage: 375%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 6: MP Cost: 28, Octopus Damage: 380%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 7: MP Cost: 28, Octopus Damage: 385%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 8: MP Cost: 28, Octopus Damage: 390%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 9: MP Cost: 28, Octopus Damage: 395%, Summon Duration: 35 sec, Cooldown: 10 sec
Level 10: MP Cost: 36, Octopus Damage: 400%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 11: MP Cost: 36, Octopus Damage: 405%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 12: MP Cost: 36, Octopus Damage: 410%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 13: MP Cost: 36, Octopus Damage: 415%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 14: MP Cost: 36, Octopus Damage: 420%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 15: MP Cost: 36, Octopus Damage: 425%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 16: MP Cost: 36, Octopus Damage: 430%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 17: MP Cost: 36, Octopus Damage: 435%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 18: MP Cost: 36, Octopus Damage: 440%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 19: MP Cost: 36, Octopus Damage: 445%, Summon Duration: 40 sec, Cooldown: 10 sec
Level 20: MP Cost: 44, Octopus Damage: 450%, Summon Duration: 45 sec, Cooldown: 10 sec
Level 21: MP Cost: 44, Octopus Damage: 455%, Summon Duration: 45 sec, Cooldown: 10 sec
Level 22: MP Cost: 44, Octopus Damage: 460%, Summon Duration: 45 sec, Cooldown: 10 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Air Strike Master Level: 30
Type: Active Pre-requisite: Gaviota Lv. 15
Description:

Uses the grenade attack of Gaviota to damage multiple monsters.

Level 1: MP Cost: 60, Damage: 715% Max Monsters Hit: 10, Cooldown: 40 sec
Level 2: MP Cost: 60, Damage: 730% Max Monsters Hit: 10, Cooldown: 40 sec
Level 3: MP Cost: 60, Damage: 745% Max Monsters Hit: 10, Cooldown: 38 sec
Level 4: MP Cost: 60, Damage: 760% Max Monsters Hit: 10, Cooldown: 38 sec
Level 5: MP Cost: 60, Damage: 775% Max Monsters Hit: 10, Cooldown: 38 sec
Level 6: MP Cost: 60, Damage: 790% Max Monsters Hit: 10, Cooldown: 36 sec
Level 7: MP Cost: 60, Damage: 805% Max Monsters Hit: 10, Cooldown: 36 sec
Level 8: MP Cost: 60, Damage: 820% Max Monsters Hit: 10, Cooldown: 36 sec
Level 9: MP Cost: 60, Damage: 835% Max Monsters Hit: 10, Cooldown: 34 sec
Level 10: MP Cost: 100, Damage: 850% Max Monsters Hit: 10, Cooldown: 34 sec
Level 11: MP Cost: 100, Damage: 865% Max Monsters Hit: 10, Cooldown: 34 sec
Level 12: MP Cost: 100, Damage: 880% Max Monsters Hit: 10, Cooldown: 32 sec
Level 13: MP Cost: 100, Damage: 895% Max Monsters Hit: 10, Cooldown: 32 sec
Level 14: MP Cost: 100, Damage: 910% Max Monsters Hit: 10, Cooldown: 32 sec
Level 15: MP Cost: 100, Damage: 925% Max Monsters Hit: 10, Cooldown: 30 sec
Level 16: MP Cost: 100, Damage: 940% Max Monsters Hit: 10, Cooldown: 30 sec
Level 17: MP Cost: 100, Damage: 955% Max Monsters Hit: 10, Cooldown: 30 sec
Level 18: MP Cost: 100, Damage: 970% Max Monsters Hit: 10, Cooldown: 28 sec
Level 19: MP Cost: 100, Damage: 985% Max Monsters Hit: 10, Cooldown: 28 sec
Level 20: MP Cost: 140, Damage: 1000% Max Monsters Hit: 10, Cooldown: 28 sec
Level 21: MP Cost: 140, Damage: 1015% Max Monsters Hit: 10, Cooldown: 26 sec
Level 22: MP Cost: 140, Damage: 1030% Max Monsters Hit: 10, Cooldown: 26 sec
Level 23: MP Cost: 140, Damage: 1045% Max Monsters Hit: 10, Cooldown: 26 sec
Level 24: MP Cost: 140, Damage: 1060% Max Monsters Hit: 10, Cooldown: 24 sec
Level 25: MP Cost: 140, Damage: 1075% Max Monsters Hit: 10, Cooldown: 24 sec
Level 26: MP Cost: 140, Damage: 1090% Max Monsters Hit: 10, Cooldown: 24 sec
Level 27: MP Cost: 140, Damage: 1105% Max Monsters Hit: 10, Cooldown: 22 sec
Level 28: MP Cost: 140, Damage: 1120% Max Monsters Hit: 10, Cooldown: 22 sec
Level 29: MP Cost: 140, Damage: 1135% Max Monsters Hit: 10, Cooldown: 22 sec
Level 30: MP Cost: 180, Damage: 1150% Max Monsters Hit: 10, Cooldown: 20 sec
Level 31: MP Cost: 180, Damage: 1165% Max Monsters Hit: 10, Cooldown: 20 sec
Level 32: MP Cost: 180, Damage: 1180% Max Monsters Hit: 10, Cooldown: 20 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rapid Fire Master Level: 30
Type: Active Pre-requisite: Burst Fire Lv. 20
Description:

Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.

Level 1: MP Cost: 6, Damage: 167% per bullet
Level 2: MP Cost: 6, Damage: 169% per bullet
Level 3: MP Cost: 6, Damage: 171% per bullet
Level 4: MP Cost: 6, Damage: 173% per bullet
Level 5: MP Cost: 6, Damage: 175% per bullet
Level 6: MP Cost: 6, Damage: 177% per bullet
Level 7: MP Cost: 6, Damage: 179% per bullet
Level 8: MP Cost: 6, Damage: 181% per bullet
Level 9: MP Cost: 6, Damage: 183% per bullet
Level 10: MP Cost: 7, Damage: 185% per bullet
Level 11: MP Cost: 7, Damage: 187% per bullet
Level 12: MP Cost: 7, Damage: 189% per bullet
Level 13: MP Cost: 7, Damage: 191% per bullet
Level 14: MP Cost: 7, Damage: 193% per bullet
Level 15: MP Cost: 7, Damage: 195% per bullet
Level 16: MP Cost: 7, Damage: 197% per bullet
Level 17: MP Cost: 7, Damage: 199% per bullet
Level 18: MP Cost: 7, Damage: 201% per bullet
Level 19: MP Cost: 7, Damage: 203% per bullet
Level 20: MP Cost: 8, Damage: 205% per bullet
Level 21: MP Cost: 8, Damage: 207% per bullet
Level 22: MP Cost: 8, Damage: 209% per bullet
Level 23: MP Cost: 8, Damage: 211% per bullet
Level 24: MP Cost: 8, Damage: 213% per bullet
Level 25: MP Cost: 8, Damage: 215% per bullet
Level 26: MP Cost: 8, Damage: 217% per bullet
Level 27: MP Cost: 8, Damage: 219% per bullet
Level 28: MP Cost: 8, Damage: 221% per bullet
Level 29: MP Cost: 8, Damage: 223% per bullet
Level 30: MP Cost: 9, Damage: 225% per bullet
Level 31: MP Cost: 9, Damage: 227% per bullet
Level 32: MP Cost: 9, Damage: 229% per bullet
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hypnotize Master Level: 20
Type: Active
Description:

Hypnotizes monsters to temporarily make it attack other monsters instead of you.

Level 1: MP Cost: 31, Hyptonize Chance: 37%, Hypnotize Duration: 21 sec
Level 2: MP Cost: 32, Hyptonize Chance: 40%, Hypnotize Duration: 22 sec
Level 3: MP Cost: 33, Hyptonize Chance: 43%, Hypnotize Duration: 23 sec
Level 4: MP Cost: 34, Hyptonize Chance: 46%, Hypnotize Duration: 24 sec
Level 5: MP Cost: 35, Hyptonize Chance: 49%, Hypnotize Duration: 25 sec
Level 6: MP Cost: 36, Hyptonize Chance: 52%, Hypnotize Duration: 26 sec
Level 7: MP Cost: 37, Hyptonize Chance: 55%, Hypnotize Duration: 27 sec
Level 8: MP Cost: 38, Hyptonize Chance: 58%, Hypnotize Duration: 28 sec
Level 9: MP Cost: 39, Hyptonize Chance: 61%, Hypnotize Duration: 29 sec
Level 10: MP Cost: 40, Hyptonize Chance: 64%, Hypnotize Duration: 30 sec
Level 11: MP Cost: 41, Hyptonize Chance: 67%, Hypnotize Duration: 31 sec
Level 12: MP Cost: 42, Hyptonize Chance: 70%, Hypnotize Duration: 32 sec
Level 13: MP Cost: 43, Hyptonize Chance: 73%, Hypnotize Duration: 33 sec
Level 14: MP Cost: 44, Hyptonize Chance: 76%, Hypnotize Duration: 34 sec
Level 15: MP Cost: 45, Hyptonize Chance: 79%, Hypnotize Duration: 35 sec
Level 16: MP Cost: 46, Hyptonize Chance: 82%, Hypnotize Duration: 36 sec
Level 17: MP Cost: 47, Hyptonize Chance: 85%, Hypnotize Duration: 37 sec
Level 18: MP Cost: 48, Hyptonize Chance: 88%, Hypnotize Duration: 38 sec
Level 19: MP Cost: 49, Hyptonize Chance: 91%, Hypnotize Duration: 39 sec
Level 20: MP Cost: 50, Hyptonize Chance: 94%, Hypnotize Duration: 40 sec
Level 21: MP Cost: 51, Hyptonize Chance: 97%, Hypnotize Duration: 41 sec
Level 22: MP Cost: 52, Hyptonize Chance: 100%, Hypnotize Duration: 42 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Pirate's Revenge Master Level: 10
Type: Passive
Description:

When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.

Level 1: Proc Chance: 4%, Damage: +6%, Duration: 18 sec
Level 2: Proc Chance: 8%, Damage: +7%, Duration: 21 sec
Level 3: Proc Chance: 12%, Damage: +8%, Duration: 24 sec
Level 4: Proc Chance: 16%, Damage: +9%, Duration: 27 sec
Level 5: Proc Chance: 20%, Damage: +10%, Duration: 30 sec
Level 6: Proc Chance: 24%, Damage: +11%, Duration: 33 sec
Level 7: Proc Chance: 28%, Damage: +12%, Duration: 36 sec
Level 8: Proc Chance: 32%, Damage: +13%, Duration: 39 sec
Level 9: Proc Chance: 36%, Damage: +14%, Duration: 42 sec
Level 10: Proc Chance: 40%, Damage: +15%, Duration: 45 sec
Level 11: Proc Chance: 44%, Damage: +16%, Duration: 48 sec
Level 12: Proc Chance: 48%, Damage: +17%, Duration: 51 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Battleship Master Level: 10
Type: Supportive
Description:

You board a pirate ship. You will have limited skills when you are on board.
[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero's Will]

Level 1: MP Cost: 11, Weapon ATT: +2, MaxHP +330, MaxMP +330, Weapon DEF: +430, Magic ATT: +430
Level 2: MP Cost: 12, Weapon ATT: +4, MaxHP +360, MaxMP +360, Weapon DEF: +460, Magic ATT: +460
Level 3: MP Cost: 13, Weapon ATT: +6, MaxHP +390, MaxMP +390, Weapon DEF: +490, Magic ATT: +490
Level 4: MP Cost: 14, Weapon ATT: +8, MaxHP +420, MaxMP +420, Weapon DEF: +520, Magic ATT: +520
Level 5: MP Cost: 15, Weapon ATT: +10, MaxHP +450, MaxMP +450, Weapon DEF: +550, Magic ATT: +550
Level 6: MP Cost: 16, Weapon ATT: +12, MaxHP +480, MaxMP +480, Weapon DEF: +580, Magic ATT: +580
Level 7: MP Cost: 17, Weapon ATT: +14, MaxHP +510, MaxMP +510, Weapon DEF: +610, Magic ATT: +610
Level 8: MP Cost: 18, Weapon ATT: +16, MaxHP +540, MaxMP +540, Weapon DEF: +640, Magic ATT: +640
Level 9: MP Cost: 19, Weapon ATT: +18, MaxHP +570, MaxMP +570, Weapon DEF: +670, Magic ATT: +670
Level 10: MP Cost: 20, Weapon ATT: +20, MaxHP +600, MaxMP +600, Weapon DEF: +700, Magic ATT: +700
Level 11: MP Cost: 21, Weapon ATT: +22, MaxHP +630, MaxMP +630, Weapon DEF: +730, Magic ATT: +730
Level 12: MP Cost: 22, Weapon ATT: +24, MaxHP +660, MaxMP +660, Weapon DEF: +760, Magic ATT: +760
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Battleship Cannon Master Level: 30
Type: Active Pre-requisite: Battleship Lv. 1
Description:

Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.

Level 1: MP Cost: 20, Number of Attacks: 5, Damage: 213%, Bonus Critical Rate: 6%
Level 2: MP Cost: 20, Number of Attacks: 5, Damage: 216%, Bonus Critical Rate: 6%
Level 3: MP Cost: 20, Number of Attacks: 5, Damage: 219%, Bonus Critical Rate: 7%
Level 4: MP Cost: 20, Number of Attacks: 5, Damage: 222%, Bonus Critical Rate: 7%
Level 5: MP Cost: 20, Number of Attacks: 5, Damage: 225%, Bonus Critical Rate: 8%
Level 6: MP Cost: 24, Number of Attacks: 5, Damage: 228%, Bonus Critical Rate: 8%
Level 7: MP Cost: 24, Number of Attacks: 5, Damage: 231%, Bonus Critical Rate: 9%
Level 8: MP Cost: 24, Number of Attacks: 5, Damage: 234%, Bonus Critical Rate: 9%
Level 9: MP Cost: 24, Number of Attacks: 5, Damage: 237%, Bonus Critical Rate: 10%
Level 10: MP Cost: 24, Number of Attacks: 5, Damage: 240%, Bonus Critical Rate: 10%
Level 11: MP Cost: 24, Number of Attacks: 5, Damage: 243%, Bonus Critical Rate: 11%
Level 12: MP Cost: 28, Number of Attacks: 5, Damage: 246%, Bonus Critical Rate: 11%
Level 13: MP Cost: 28, Number of Attacks: 5, Damage: 249%, Bonus Critical Rate: 12%
Level 14: MP Cost: 28, Number of Attacks: 5, Damage: 252%, Bonus Critical Rate: 12%
Level 15: MP Cost: 28, Number of Attacks: 5, Damage: 255%, Bonus Critical Rate: 13%
Level 16: MP Cost: 28, Number of Attacks: 5, Damage: 258%, Bonus Critical Rate: 13%
Level 17: MP Cost: 28, Number of Attacks: 5, Damage: 261%, Bonus Critical Rate: 14%
Level 18: MP Cost: 32, Number of Attacks: 5, Damage: 264%, Bonus Critical Rate: 14%
Level 19: MP Cost: 32, Number of Attacks: 5, Damage: 267%, Bonus Critical Rate: 15%
Level 20: MP Cost: 32, Number of Attacks: 5, Damage: 270%, Bonus Critical Rate: 15%
Level 21: MP Cost: 32, Number of Attacks: 5, Damage: 273%, Bonus Critical Rate: 16%
Level 22: MP Cost: 32, Number of Attacks: 5, Damage: 276%, Bonus Critical Rate: 16%
Level 23: MP Cost: 32, Number of Attacks: 5, Damage: 279%, Bonus Critical Rate: 17%
Level 24: MP Cost: 36, Number of Attacks: 5, Damage: 282%, Bonus Critical Rate: 17%
Level 25: MP Cost: 36, Number of Attacks: 5, Damage: 285%, Bonus Critical Rate: 18%
Level 26: MP Cost: 36, Number of Attacks: 5, Damage: 288%, Bonus Critical Rate: 18%
Level 27: MP Cost: 36, Number of Attacks: 5, Damage: 291%, Bonus Critical Rate: 19%
Level 28: MP Cost: 36, Number of Attacks: 5, Damage: 294%, Bonus Critical Rate: 19%
Level 29: MP Cost: 36, Number of Attacks: 5, Damage: 297%, Bonus Critical Rate: 20%
Level 30: MP Cost: 40, Number of Attacks: 5, Damage: 300%, Bonus Critical Rate: 20%
Level 31: MP Cost: 40, Number of Attacks: 5, Damage: 303%, Bonus Critical Rate: 21%
Level 32: MP Cost: 40, Number of Attacks: 5, Damage: 306%, Bonus Critical Rate: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Battleship Torpedo Master Level: 30
Type: Active Pre-requisite: Battleship Lv. 1
Description:

Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.

Level 1: MP Cost: 30, Damage: 755%, Max Enemies Hit: 4
Level 2: MP Cost: 30, Damage: 760%, Max Enemies Hit: 4
Level 3: MP Cost: 30, Damage: 765%, Max Enemies Hit: 4
Level 4: MP Cost: 30, Damage: 770%, Max Enemies Hit: 4
Level 5: MP Cost: 30, Damage: 775%, Max Enemies Hit: 4
Level 6: MP Cost: 30, Damage: 780%, Max Enemies Hit: 4
Level 7: MP Cost: 35, Damage: 785%, Max Enemies Hit: 4
Level 8: MP Cost: 35, Damage: 790%, Max Enemies Hit: 4
Level 9: MP Cost: 35, Damage: 795%, Max Enemies Hit: 4
Level 10: MP Cost: 35, Damage: 800%, Max Enemies Hit: 4
Level 11: MP Cost: 35, Damage: 805%, Max Enemies Hit: 4
Level 12: MP Cost: 35, Damage: 810%, Max Enemies Hit: 4
Level 13: MP Cost: 35, Damage: 815%, Max Enemies Hit: 4
Level 14: MP Cost: 40, Damage: 820%, Max Enemies Hit: 4
Level 15: MP Cost: 40, Damage: 825%, Max Enemies Hit: 5
Level 16: MP Cost: 40, Damage: 830%, Max Enemies Hit: 5
Level 17: MP Cost: 40, Damage: 835%, Max Enemies Hit: 5
Level 18: MP Cost: 40, Damage: 840%, Max Enemies Hit: 5
Level 19: MP Cost: 40, Damage: 845%, Max Enemies Hit: 5
Level 20: MP Cost: 40, Damage: 850%, Max Enemies Hit: 5
Level 21: MP Cost: 45, Damage: 855%, Max Enemies Hit: 5
Level 22: MP Cost: 45, Damage: 860%, Max Enemies Hit: 5
Level 23: MP Cost: 45, Damage: 865%, Max Enemies Hit: 5
Level 24: MP Cost: 45, Damage: 870%, Max Enemies Hit: 5
Level 25: MP Cost: 45, Damage: 875%, Max Enemies Hit: 5
Level 26: MP Cost: 45, Damage: 880%, Max Enemies Hit: 5
Level 27: MP Cost: 45, Damage: 885%, Max Enemies Hit: 5
Level 28: MP Cost: 50, Damage: 890%, Max Enemies Hit: 5
Level 29: MP Cost: 50, Damage: 895%, Max Enemies Hit: 5
Level 30: MP Cost: 50, Damage: 900%, Max Enemies Hit: 6
Level 31: MP Cost: 50, Damage: 905%, Max Enemies Hit: 6
Level 32: MP Cost: 50, Damage: 910%, Max Enemies Hit: 6
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Elemental Boost Master Level: 30
Type: Passive
Description:

Increases the potency of Flamethrower and Ice Splitter.

Level 1: Damage Bonus (for both skills): +1%, Flamethrower DoT Damage: +1%, Ice Splitter Freeze Duration: +1 sec
Level 2: Damage Bonus (for both skills): +2%, Flamethrower DoT Damage: +2%, Ice Splitter Freeze Duration: +1 sec
Level 3: Damage Bonus (for both skills): +3%, Flamethrower DoT Damage: +3%, Ice Splitter Freeze Duration: +1 sec
Level 4: Damage Bonus (for both skills): +4%, Flamethrower DoT Damage: +4%, Ice Splitter Freeze Duration: +1 sec
Level 5: Damage Bonus (for both skills): +5%, Flamethrower DoT Damage: +5%, Ice Splitter Freeze Duration: +1 sec
Level 6: Damage Bonus (for both skills): +6%, Flamethrower DoT Damage: +6%, Ice Splitter Freeze Duration: +1 sec
Level 7: Damage Bonus (for both skills): +7%, Flamethrower DoT Damage: +7%, Ice Splitter Freeze Duration: +1 sec
Level 8: Damage Bonus (for both skills): +8%, Flamethrower DoT Damage: +8%, Ice Splitter Freeze Duration: +1 sec
Level 9: Damage Bonus (for both skills): +9%, Flamethrower DoT Damage: +9%, Ice Splitter Freeze Duration: +1 sec
Level 10: Damage Bonus (for both skills): +10%, Flamethrower DoT Damage: +10%, Ice Splitter Freeze Duration: +1 sec
Level 11: Damage Bonus (for both skills): +11%, Flamethrower DoT Damage: +11%, Ice Splitter Freeze Duration: +1 sec
Level 12: Damage Bonus (for both skills): +12%, Flamethrower DoT Damage: +12%, Ice Splitter Freeze Duration: +1 sec
Level 13: Damage Bonus (for both skills): +13%, Flamethrower DoT Damage: +13%, Ice Splitter Freeze Duration: +1 sec
Level 14: Damage Bonus (for both skills): +14%, Flamethrower DoT Damage: +14%, Ice Splitter Freeze Duration: +1 sec
Level 15: Damage Bonus (for both skills): +15%, Flamethrower DoT Damage: +15%, Ice Splitter Freeze Duration: +1 sec
Level 16: Damage Bonus (for both skills): +16%, Flamethrower DoT Damage: +16%, Ice Splitter Freeze Duration: +1 sec
Level 17: Damage Bonus (for both skills): +17%, Flamethrower DoT Damage: +17%, Ice Splitter Freeze Duration: +1 sec
Level 18: Damage Bonus (for both skills): +18%, Flamethrower DoT Damage: +18%, Ice Splitter Freeze Duration: +1 sec
Level 19: Damage Bonus (for both skills): +19%, Flamethrower DoT Damage: +19%, Ice Splitter Freeze Duration: +1 sec
Level 20: Damage Bonus (for both skills): +20%, Flamethrower DoT Damage: +20%, Ice Splitter Freeze Duration: +1 sec
Level 21: Damage Bonus (for both skills): +21%, Flamethrower DoT Damage: +21%, Ice Splitter Freeze Duration: +1 sec
Level 22: Damage Bonus (for both skills): +22%, Flamethrower DoT Damage: +22%, Ice Splitter Freeze Duration: +1 sec
Level 23: Damage Bonus (for both skills): +23%, Flamethrower DoT Damage: +23%, Ice Splitter Freeze Duration: +1 sec
Level 24: Damage Bonus (for both skills): +24%, Flamethrower DoT Damage: +24%, Ice Splitter Freeze Duration: +1 sec
Level 25: Damage Bonus (for both skills): +25%, Flamethrower DoT Damage: +25%, Ice Splitter Freeze Duration: +1 sec
Level 26: Damage Bonus (for both skills): +26%, Flamethrower DoT Damage: +26%, Ice Splitter Freeze Duration: +1 sec
Level 27: Damage Bonus (for both skills): +27%, Flamethrower DoT Damage: +27%, Ice Splitter Freeze Duration: +1 sec
Level 28: Damage Bonus (for both skills): +28%, Flamethrower DoT Damage: +28%, Ice Splitter Freeze Duration: +1 sec
Level 29: Damage Bonus (for both skills): +29%, Flamethrower DoT Damage: +29%, Ice Splitter Freeze Duration: +1 sec
Level 30: Damage Bonus (for both skills): +30%, Flamethrower DoT Damage: +30%, Ice Splitter Freeze Duration: +1 sec
Level 31: Damage Bonus (for both skills): +31%, Flamethrower DoT Damage: +31%, Ice Splitter Freeze Duration: +1 sec
Level 32: Damage Bonus (for both skills): +32%, Flamethrower DoT Damage: +32%, Ice Splitter Freeze Duration: +1 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Bullseye Master Level: 20
Type: Supportive Pre-requisite: Homing Beacon Lv. 20
Description:

Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect.

Level 1: MP Cost: 35, Damage: 508%, Bonus Damage (to affected monsters): +1%
Level 2: MP Cost: 35, Damage: 516%, Bonus Damage (to affected monsters): +2%
Level 3: MP Cost: 35, Damage: 524%, Bonus Damage (to affected monsters): +3%
Level 4: MP Cost: 35, Damage: 532%, Bonus Damage (to affected monsters): +4%
Level 5: MP Cost: 35, Damage: 540%, Bonus Damage (to affected monsters): +5%
Level 6: MP Cost: 35, Damage: 548%, Bonus Damage (to affected monsters): +6%
Level 7: MP Cost: 35, Damage: 556%, Bonus Damage (to affected monsters): +7%
Level 8: MP Cost: 35, Damage: 564%, Bonus Damage (to affected monsters): +8%
Level 9: MP Cost: 35, Damage: 572%, Bonus Damage (to affected monsters): +9%
Level 10: MP Cost: 40, Damage: 580%, Bonus Damage (to affected monsters): +10%
Level 11: MP Cost: 40, Damage: 588%, Bonus Damage (to affected monsters): +11%
Level 12: MP Cost: 40, Damage: 596%, Bonus Damage (to affected monsters): +12%
Level 13: MP Cost: 40, Damage: 604%, Bonus Damage (to affected monsters): +13%
Level 14: MP Cost: 40, Damage: 612%, Bonus Damage (to affected monsters): +14%
Level 15: MP Cost: 40, Damage: 620%, Bonus Damage (to affected monsters): +15%
Level 16: MP Cost: 40, Damage: 628%, Bonus Damage (to affected monsters): +16%
Level 17: MP Cost: 40, Damage: 636%, Bonus Damage (to affected monsters): +17%
Level 18: MP Cost: 40, Damage: 644%, Bonus Damage (to affected monsters): +18%
Level 19: MP Cost: 40, Damage: 652%, Bonus Damage (to affected monsters): +19%
Level 20: MP Cost: 45, Damage: 660%, Bonus Damage (to affected monsters): +20%
Level 21: MP Cost: 45, Damage: 668%, Bonus Damage (to affected monsters): +21%
Level 22: MP Cost: 45, Damage: 676%, Bonus Damage (to affected monsters): +22%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Wrath of the Octopi Master Level: 20
Type: Active Pre-requisite: Octopus Lv. 30
Description:

An additional octopus is summoned, increasing the fire rate and the damage.

Level 1: MP Cost: 28, Octopus Damage: 151%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 2: MP Cost: 28, Octopus Damage: 156%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 3: MP Cost: 28, Octopus Damage: 161%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 4: MP Cost: 28, Octopus Damage: 166%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 5: MP Cost: 28, Octopus Damage: 171%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 6: MP Cost: 28, Octopus Damage: 176%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 7: MP Cost: 28, Octopus Damage: 181%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 8: MP Cost: 28, Octopus Damage: 186%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 9: MP Cost: 28, Octopus Damage: 191%, Summon Duration: 8 sec, Cooldown: 30 sec
Level 10: MP Cost: 36, Octopus Damage: 196%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 11: MP Cost: 36, Octopus Damage: 201%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 12: MP Cost: 36, Octopus Damage: 206%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 13: MP Cost: 36, Octopus Damage: 211%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 14: MP Cost: 36, Octopus Damage: 216%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 15: MP Cost: 36, Octopus Damage: 221%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 16: MP Cost: 36, Octopus Damage: 226%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 17: MP Cost: 36, Octopus Damage: 231%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 18: MP Cost: 36, Octopus Damage: 236%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 19: MP Cost: 36, Octopus Damage: 241%, Summon Duration: 9 sec, Cooldown: 30 sec
Level 20: MP Cost: 44, Octopus Damage: 246%, Summon Duration: 10 sec, Cooldown: 30 sec
Level 21: MP Cost: 44, Octopus Damage: 251%, Summon Duration: 10 sec, Cooldown: 30 sec
Level 22: MP Cost: 44, Octopus Damage: 256%, Summon Duration: 10 sec, Cooldown: 30 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Air Strike Master Level: 30
Type: Active Pre-requisite: Gaviota Lv. 15
Description:

Uses the grenade attack of Gaviota to damage multiple monsters.

Level 1: MP Cost: 60, Damage: 1045% Max Monsters Hit: 10, Cooldown: 50 sec
Level 2: MP Cost: 60, Damage: 1055% Max Monsters Hit: 10, Cooldown: 50 sec
Level 3: MP Cost: 60, Damage: 1065% Max Monsters Hit: 10, Cooldown: 48 sec
Level 4: MP Cost: 60, Damage: 1075% Max Monsters Hit: 10, Cooldown: 48 sec
Level 5: MP Cost: 60, Damage: 1085% Max Monsters Hit: 10, Cooldown: 48 sec
Level 6: MP Cost: 60, Damage: 1095% Max Monsters Hit: 10, Cooldown: 46 sec
Level 7: MP Cost: 60, Damage: 1105% Max Monsters Hit: 10, Cooldown: 46 sec
Level 8: MP Cost: 60, Damage: 1115% Max Monsters Hit: 10, Cooldown: 46 sec
Level 9: MP Cost: 60, Damage: 1125% Max Monsters Hit: 10, Cooldown: 44 sec
Level 10: MP Cost: 100, Damage: 1135% Max Monsters Hit: 10, Cooldown: 44 sec
Level 11: MP Cost: 100, Damage: 1145% Max Monsters Hit: 10, Cooldown: 44 sec
Level 12: MP Cost: 100, Damage: 1155% Max Monsters Hit: 10, Cooldown: 42 sec
Level 13: MP Cost: 100, Damage: 1165% Max Monsters Hit: 10, Cooldown: 42 sec
Level 14: MP Cost: 100, Damage: 1175% Max Monsters Hit: 10, Cooldown: 42 sec
Level 15: MP Cost: 100, Damage: 1185% Max Monsters Hit: 10, Cooldown: 40 sec
Level 16: MP Cost: 100, Damage: 1195% Max Monsters Hit: 10, Cooldown: 40 sec
Level 17: MP Cost: 100, Damage: 1205% Max Monsters Hit: 10, Cooldown: 40 sec
Level 18: MP Cost: 100, Damage: 1215% Max Monsters Hit: 10, Cooldown: 38 sec
Level 19: MP Cost: 100, Damage: 1225% Max Monsters Hit: 10, Cooldown: 38 sec
Level 20: MP Cost: 140, Damage: 1235% Max Monsters Hit: 10, Cooldown: 38 sec
Level 21: MP Cost: 140, Damage: 1245% Max Monsters Hit: 10, Cooldown: 36 sec
Level 22: MP Cost: 140, Damage: 1255% Max Monsters Hit: 10, Cooldown: 36 sec
Level 23: MP Cost: 140, Damage: 1265% Max Monsters Hit: 10, Cooldown: 36 sec
Level 24: MP Cost: 140, Damage: 1275% Max Monsters Hit: 10, Cooldown: 34 sec
Level 25: MP Cost: 140, Damage: 1285% Max Monsters Hit: 10, Cooldown: 34 sec
Level 26: MP Cost: 140, Damage: 1295% Max Monsters Hit: 10, Cooldown: 34 sec
Level 27: MP Cost: 140, Damage: 1305% Max Monsters Hit: 10, Cooldown: 32 sec
Level 28: MP Cost: 140, Damage: 1315% Max Monsters Hit: 10, Cooldown: 32 sec
Level 29: MP Cost: 140, Damage: 1325% Max Monsters Hit: 10, Cooldown: 32 sec
Level 30: MP Cost: 180, Damage: 1335% Max Monsters Hit: 10, Cooldown: 30 sec
Level 31: MP Cost: 180, Damage: 1345% Max Monsters Hit: 10, Cooldown: 30 sec
Level 32: MP Cost: 180, Damage: 1355% Max Monsters Hit: 10, Cooldown: 30 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Rapid Fire Master Level: 30
Type: Active Pre-requisite: Burst Fire Lv. 20
Description:

Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.

Level 1: MP Cost: 6, Damage: 97% per bullet
Level 2: MP Cost: 6, Damage: 99% per bullet
Level 3: MP Cost: 6, Damage: 101% per bullet
Level 4: MP Cost: 6, Damage: 103% per bullet
Level 5: MP Cost: 6, Damage: 105% per bullet
Level 6: MP Cost: 6, Damage: 107% per bullet
Level 7: MP Cost: 6, Damage: 109% per bullet
Level 8: MP Cost: 6, Damage: 111% per bullet
Level 9: MP Cost: 6, Damage: 113% per bullet
Level 10: MP Cost: 7, Damage: 115% per bullet
Level 11: MP Cost: 7, Damage: 117% per bullet
Level 12: MP Cost: 7, Damage: 119% per bullet
Level 13: MP Cost: 7, Damage: 121% per bullet
Level 14: MP Cost: 7, Damage: 123% per bullet
Level 15: MP Cost: 7, Damage: 125% per bullet
Level 16: MP Cost: 7, Damage: 127% per bullet
Level 17: MP Cost: 7, Damage: 129% per bullet
Level 18: MP Cost: 7, Damage: 131% per bullet
Level 19: MP Cost: 7, Damage: 133% per bullet
Level 20: MP Cost: 8, Damage: 135% per bullet
Level 21: MP Cost: 8, Damage: 137% per bullet
Level 22: MP Cost: 8, Damage: 139% per bullet
Level 23: MP Cost: 8, Damage: 141% per bullet
Level 24: MP Cost: 8, Damage: 143% per bullet
Level 25: MP Cost: 8, Damage: 145% per bullet
Level 26: MP Cost: 8, Damage: 147% per bullet
Level 27: MP Cost: 8, Damage: 149% per bullet
Level 28: MP Cost: 8, Damage: 151% per bullet
Level 29: MP Cost: 8, Damage: 153% per bullet
Level 30: MP Cost: 9, Damage: 155% per bullet
Level 31: MP Cost: 9, Damage: 157% per bullet
Level 32: MP Cost: 9, Damage: 159% per bullet
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hypnotize Master Level: 20
Type: Active
Description:

Hypnotizes monsters to temporarily make it attack other monsters instead of you.

Level 1: MP Cost: 31, Hyptonize Chance: 37%, Hypnotize Duration: 21 sec
Level 2: MP Cost: 32, Hyptonize Chance: 40%, Hypnotize Duration: 22 sec
Level 3: MP Cost: 33, Hyptonize Chance: 43%, Hypnotize Duration: 23 sec
Level 4: MP Cost: 34, Hyptonize Chance: 46%, Hypnotize Duration: 24 sec
Level 5: MP Cost: 35, Hyptonize Chance: 49%, Hypnotize Duration: 25 sec
Level 6: MP Cost: 36, Hyptonize Chance: 52%, Hypnotize Duration: 26 sec
Level 7: MP Cost: 37, Hyptonize Chance: 55%, Hypnotize Duration: 27 sec
Level 8: MP Cost: 38, Hyptonize Chance: 58%, Hypnotize Duration: 28 sec
Level 9: MP Cost: 39, Hyptonize Chance: 61%, Hypnotize Duration: 29 sec
Level 10: MP Cost: 40, Hyptonize Chance: 64%, Hypnotize Duration: 30 sec
Level 11: MP Cost: 41, Hyptonize Chance: 67%, Hypnotize Duration: 31 sec
Level 12: MP Cost: 42, Hyptonize Chance: 70%, Hypnotize Duration: 32 sec
Level 13: MP Cost: 43, Hyptonize Chance: 73%, Hypnotize Duration: 33 sec
Level 14: MP Cost: 44, Hyptonize Chance: 76%, Hypnotize Duration: 34 sec
Level 15: MP Cost: 45, Hyptonize Chance: 79%, Hypnotize Duration: 35 sec
Level 16: MP Cost: 46, Hyptonize Chance: 82%, Hypnotize Duration: 36 sec
Level 17: MP Cost: 47, Hyptonize Chance: 85%, Hypnotize Duration: 37 sec
Level 18: MP Cost: 48, Hyptonize Chance: 88%, Hypnotize Duration: 38 sec
Level 19: MP Cost: 49, Hyptonize Chance: 91%, Hypnotize Duration: 39 sec
Level 20: MP Cost: 50, Hyptonize Chance: 94%, Hypnotize Duration: 40 sec
Level 21: MP Cost: 51, Hyptonize Chance: 97%, Hypnotize Duration: 41 sec
Level 22: MP Cost: 52, Hyptonize Chance: 100%, Hypnotize Duration: 42 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Pirate's Revenge Master Level: 10
Type: Passive
Description:

When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.

Level 1: Proc Chance: 1%, Damage: +1%, Duration: 6 sec
Level 2: Proc Chance: 2%, Damage: +2%, Duration: 7 sec
Level 3: Proc Chance: 3%, Damage: +3%, Duration: 8 sec
Level 4: Proc Chance: 4%, Damage: +4%, Duration: 9 sec
Level 5: Proc Chance: 5%, Damage: +5%, Duration: 10 sec
Level 6: Proc Chance: 6%, Damage: +6%, Duration: 11 sec
Level 7: Proc Chance: 7%, Damage: +7%, Duration: 12 sec
Level 8: Proc Chance: 8%, Damage: +8%, Duration: 13 sec
Level 9: Proc Chance: 9%, Damage: +9%, Duration: 14 sec
Level 10: Proc Chance: 10%, Damage: +10%, Duration: 15 sec
Level 11: Proc Chance: 11%, Damage: +11%, Duration: 16 sec
Level 12: Proc Chance: 12%, Damage: +12%, Duration: 17 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Battleship Master Level: 10
Type: Supportive
Description:

You board a pirate ship. You will have limited skills when you are on board.
[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero's Will]

Level 1: MP Cost: 11, Weapon ATT: +, MaxHP +330, MaxMP +330, Weapon DEF: +430, Magic ATT: +430
Level 2: MP Cost: 12, Weapon ATT: +, MaxHP +360, MaxMP +360, Weapon DEF: +460, Magic ATT: +460
Level 3: MP Cost: 13, Weapon ATT: +, MaxHP +390, MaxMP +390, Weapon DEF: +490, Magic ATT: +490
Level 4: MP Cost: 14, Weapon ATT: +, MaxHP +420, MaxMP +420, Weapon DEF: +520, Magic ATT: +520
Level 5: MP Cost: 15, Weapon ATT: +, MaxHP +450, MaxMP +450, Weapon DEF: +550, Magic ATT: +550
Level 6: MP Cost: 16, Weapon ATT: +, MaxHP +480, MaxMP +480, Weapon DEF: +580, Magic ATT: +580
Level 7: MP Cost: 17, Weapon ATT: +, MaxHP +510, MaxMP +510, Weapon DEF: +610, Magic ATT: +610
Level 8: MP Cost: 18, Weapon ATT: +, MaxHP +540, MaxMP +540, Weapon DEF: +640, Magic ATT: +640
Level 9: MP Cost: 19, Weapon ATT: +, MaxHP +570, MaxMP +570, Weapon DEF: +670, Magic ATT: +670
Level 10: MP Cost: 20, Weapon ATT: +, MaxHP +600, MaxMP +600, Weapon DEF: +700, Magic ATT: +700
Level 11: MP Cost: 21, Weapon ATT: +, MaxHP +630, MaxMP +630, Weapon DEF: +730, Magic ATT: +730
Level 12: MP Cost: 22, Weapon ATT: +, MaxHP +660, MaxMP +660, Weapon DEF: +760, Magic ATT: +760
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Battleship Cannon Master Level: 30
Type: Active Pre-requisite: Battleship Lv. 1
Description:

Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.

Level 1: MP Cost: 20, Number of Attacks: 5, Damage: 103%, Bonus Critical Rate: 6%
Level 2: MP Cost: 20, Number of Attacks: 5, Damage: 105%, Bonus Critical Rate: 6%
Level 3: MP Cost: 20, Number of Attacks: 5, Damage: 107%, Bonus Critical Rate: 7%
Level 4: MP Cost: 20, Number of Attacks: 5, Damage: 109%, Bonus Critical Rate: 7%
Level 5: MP Cost: 20, Number of Attacks: 5, Damage: 111%, Bonus Critical Rate: 8%
Level 6: MP Cost: 24, Number of Attacks: 5, Damage: 113%, Bonus Critical Rate: 8%
Level 7: MP Cost: 24, Number of Attacks: 5, Damage: 115%, Bonus Critical Rate: 9%
Level 8: MP Cost: 24, Number of Attacks: 5, Damage: 117%, Bonus Critical Rate: 9%
Level 9: MP Cost: 24, Number of Attacks: 5, Damage: 119%, Bonus Critical Rate: 10%
Level 10: MP Cost: 24, Number of Attacks: 5, Damage: 121%, Bonus Critical Rate: 10%
Level 11: MP Cost: 24, Number of Attacks: 5, Damage: 123%, Bonus Critical Rate: 11%
Level 12: MP Cost: 28, Number of Attacks: 5, Damage: 125%, Bonus Critical Rate: 11%
Level 13: MP Cost: 28, Number of Attacks: 5, Damage: 127%, Bonus Critical Rate: 12%
Level 14: MP Cost: 28, Number of Attacks: 5, Damage: 129%, Bonus Critical Rate: 12%
Level 15: MP Cost: 28, Number of Attacks: 5, Damage: 131%, Bonus Critical Rate: 13%
Level 16: MP Cost: 28, Number of Attacks: 5, Damage: 133%, Bonus Critical Rate: 13%
Level 17: MP Cost: 28, Number of Attacks: 5, Damage: 135%, Bonus Critical Rate: 14%
Level 18: MP Cost: 32, Number of Attacks: 5, Damage: 137%, Bonus Critical Rate: 14%
Level 19: MP Cost: 32, Number of Attacks: 5, Damage: 139%, Bonus Critical Rate: 15%
Level 20: MP Cost: 32, Number of Attacks: 5, Damage: 141%, Bonus Critical Rate: 15%
Level 21: MP Cost: 32, Number of Attacks: 5, Damage: 143%, Bonus Critical Rate: 16%
Level 22: MP Cost: 32, Number of Attacks: 5, Damage: 145%, Bonus Critical Rate: 16%
Level 23: MP Cost: 32, Number of Attacks: 5, Damage: 147%, Bonus Critical Rate: 17%
Level 24: MP Cost: 36, Number of Attacks: 5, Damage: 149%, Bonus Critical Rate: 17%
Level 25: MP Cost: 36, Number of Attacks: 5, Damage: 151%, Bonus Critical Rate: 18%
Level 26: MP Cost: 36, Number of Attacks: 5, Damage: 153%, Bonus Critical Rate: 18%
Level 27: MP Cost: 36, Number of Attacks: 5, Damage: 155%, Bonus Critical Rate: 19%
Level 28: MP Cost: 36, Number of Attacks: 5, Damage: 157%, Bonus Critical Rate: 19%
Level 29: MP Cost: 36, Number of Attacks: 5, Damage: 159%, Bonus Critical Rate: 20%
Level 30: MP Cost: 40, Number of Attacks: 5, Damage: 161%, Bonus Critical Rate: 20%
Level 31: MP Cost: 40, Number of Attacks: 5, Damage: 163%, Bonus Critical Rate: 21%
Level 32: MP Cost: 40, Number of Attacks: 5, Damage: 165%, Bonus Critical Rate: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Battleship Torpedo Master Level: 30
Type: Active Pre-requisite: Battleship Lv. 1
Description:

Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.

Level 1: MP Cost: 30, Damage: 391%, Max Enemies Hit: 4
Level 2: MP Cost: 30, Damage: 397%, Max Enemies Hit: 4
Level 3: MP Cost: 30, Damage: 403%, Max Enemies Hit: 4
Level 4: MP Cost: 30, Damage: 409%, Max Enemies Hit: 4
Level 5: MP Cost: 30, Damage: 415%, Max Enemies Hit: 4
Level 6: MP Cost: 30, Damage: 421%, Max Enemies Hit: 4
Level 7: MP Cost: 35, Damage: 427%, Max Enemies Hit: 4
Level 8: MP Cost: 35, Damage: 433%, Max Enemies Hit: 4
Level 9: MP Cost: 35, Damage: 439%, Max Enemies Hit: 4
Level 10: MP Cost: 35, Damage: 445%, Max Enemies Hit: 4
Level 11: MP Cost: 35, Damage: 451%, Max Enemies Hit: 4
Level 12: MP Cost: 35, Damage: 457%, Max Enemies Hit: 4
Level 13: MP Cost: 35, Damage: 463%, Max Enemies Hit: 4
Level 14: MP Cost: 40, Damage: 469%, Max Enemies Hit: 4
Level 15: MP Cost: 40, Damage: 475%, Max Enemies Hit: 4
Level 16: MP Cost: 40, Damage: 481%, Max Enemies Hit: 4
Level 17: MP Cost: 40, Damage: 487%, Max Enemies Hit: 4
Level 18: MP Cost: 40, Damage: 493%, Max Enemies Hit: 4
Level 19: MP Cost: 40, Damage: 499%, Max Enemies Hit: 4
Level 20: MP Cost: 40, Damage: 505%, Max Enemies Hit: 4
Level 21: MP Cost: 45, Damage: 511%, Max Enemies Hit: 4
Level 22: MP Cost: 45, Damage: 517%, Max Enemies Hit: 4
Level 23: MP Cost: 45, Damage: 523%, Max Enemies Hit: 4
Level 24: MP Cost: 45, Damage: 529%, Max Enemies Hit: 4
Level 25: MP Cost: 45, Damage: 535%, Max Enemies Hit: 4
Level 26: MP Cost: 45, Damage: 541%, Max Enemies Hit: 4
Level 27: MP Cost: 45, Damage: 547%, Max Enemies Hit: 4
Level 28: MP Cost: 50, Damage: 553%, Max Enemies Hit: 4
Level 29: MP Cost: 50, Damage: 559%, Max Enemies Hit: 4
Level 30: MP Cost: 50, Damage: 565%, Max Enemies Hit: 4
Level 31: MP Cost: 50, Damage: 571%, Max Enemies Hit: 4
Level 32: MP Cost: 50, Damage: 577%, Max Enemies Hit: 4
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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