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Chief Bandit

1st   2nd   3rd   4th
Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower

Requirement: Level 70

Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord which is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.

Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II) and answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom.

View all the 3rd job questions here.

PVE

Shield Mastery Master Level: 10
Type: Passive
Description:

Increases the def. of the equipped shield. Only works when the shield is equipped.

Level 1: Weapon Defense and Magic Defense: +10%
Level 2: Weapon Defense and Magic Defense: +20%
Level 3: Weapon Defense and Magic Defense: +30%
Level 4: Weapon Defense and Magic Defense: +40%
Level 5: Weapon Defense and Magic Defense: +50%
Level 6: Weapon Defense and Magic Defense: +60%
Level 7: Weapon Defense and Magic Defense: +70%
Level 8: Weapon Defense and Magic Defense: +80%
Level 9: Weapon Defense and Magic Defense: +90%
Level 10: Weapon Defense and Magic Defense: +100%
Pickpocket Master Level: 10
Type: Supportive Pre-requisite: Meso Explosion Lv. 3
Description:

Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.

Level 1: MP Cost: 32, Pick Pocket Time: 105 sec, Meso Drop Chance: 15%
Level 2: MP Cost: 34, Pick Pocket Time: 110 sec, Meso Drop Chance: 20%
Level 3: MP Cost: 36, Pick Pocket Time: 115 sec, Meso Drop Chance: 25%
Level 4: MP Cost: 38, Pick Pocket Time: 120 sec, Meso Drop Chance: 30%
Level 5: MP Cost: 40, Pick Pocket Time: 125 sec, Meso Drop Chance: 35%
Level 6: MP Cost: 42, Pick Pocket Time: 130 sec, Meso Drop Chance: 40%
Level 7: MP Cost: 44, Pick Pocket Time: 135 sec, Meso Drop Chance: 45%
Level 8: MP Cost: 46, Pick Pocket Time: 140 sec, Meso Drop Chance: 50%
Level 9: MP Cost: 48, Pick Pocket Time: 145 sec, Meso Drop Chance: 55%
Level 10: MP Cost: 50, Pick Pocket Time: 150 sec, Meso Drop Chance: 60%
Meso Explosion Master Level: 20
Type: Active
Description:

Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.

Level 1: MP Cost: 20, Damage: 104% per meso, Max Monsters Hit: 6, Max Attacks: 5
Level 2: MP Cost: 21, Damage: 108% per meso, Max Monsters Hit: 6, Max Attacks: 6
Level 3: MP Cost: 21, Damage: 112% per meso, Max Monsters Hit: 6, Max Attacks: 6
Level 4: MP Cost: 22, Damage: 116% per meso, Max Monsters Hit: 6, Max Attacks: 7
Level 5: MP Cost: 22, Damage: 120% per meso, Max Monsters Hit: 7, Max Attacks: 7
Level 6: MP Cost: 23, Damage: 124% per meso, Max Monsters Hit: 7, Max Attacks: 8
Level 7: MP Cost: 23, Damage: 128% per meso, Max Monsters Hit: 7, Max Attacks: 8
Level 8: MP Cost: 24, Damage: 132% per meso, Max Monsters Hit: 7, Max Attacks: 9
Level 9: MP Cost: 24, Damage: 136% per meso, Max Monsters Hit: 8, Max Attacks: 9
Level 10: MP Cost: 25, Damage: 140% per meso, Max Monsters Hit: 8, Max Attacks: 10
Level 11: MP Cost: 25, Damage: 144% per meso, Max Monsters Hit: 8, Max Attacks: 10
Level 12: MP Cost: 26, Damage: 148% per meso, Max Monsters Hit: 8, Max Attacks: 11
Level 13: MP Cost: 26, Damage: 152% per meso, Max Monsters Hit: 9, Max Attacks: 11
Level 14: MP Cost: 27, Damage: 156% per meso, Max Monsters Hit: 9, Max Attacks: 12
Level 15: MP Cost: 27, Damage: 160% per meso, Max Monsters Hit: 9, Max Attacks: 12
Level 16: MP Cost: 28, Damage: 164% per meso, Max Monsters Hit: 9, Max Attacks: 13
Level 17: MP Cost: 28, Damage: 168% per meso, Max Monsters Hit: 10, Max Attacks: 13
Level 18: MP Cost: 29, Damage: 172% per meso, Max Monsters Hit: 10, Max Attacks: 14
Level 19: MP Cost: 29, Damage: 176% per meso, Max Monsters Hit: 10, Max Attacks: 14
Level 20: MP Cost: 30, Damage: 180% per meso, Max Monsters Hit: 10, Max Attacks: 15
Dark Flare Master Level: 20
Type: Supportive
Description:

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Level 1: MP Cost: 60, Duration: 22 sec, reflects 350% damage, Cooldown: 260 sec
Level 2: MP Cost: 60, Duration: 24 sec, reflects 400% damage, Cooldown: 260 sec
Level 3: MP Cost: 60, Duration: 26 sec, reflects 450% damage, Cooldown: 260 sec
Level 4: MP Cost: 68, Duration: 28 sec, reflects 500% damage, Cooldown: 220 sec
Level 5: MP Cost: 68, Duration: 30 sec, reflects 550% damage, Cooldown: 220 sec
Level 6: MP Cost: 68, Duration: 32 sec, reflects 600% damage, Cooldown: 220 sec
Level 7: MP Cost: 68, Duration: 34 sec, reflects 650% damage, Cooldown: 220 sec
Level 8: MP Cost: 76, Duration: 36 sec, reflects 700% damage, Cooldown: 180 sec
Level 9: MP Cost: 76, Duration: 38 sec, reflects 750% damage, Cooldown: 180 sec
Level 10: MP Cost: 76, Duration: 40 sec, reflects 800% damage, Cooldown: 180 sec
Level 11: MP Cost: 76, Duration: 42 sec, reflects 850% damage, Cooldown: 180 sec
Level 12: MP Cost: 84, Duration: 44 sec, reflects 900% damage, Cooldown: 140 sec
Level 13: MP Cost: 84, Duration: 46 sec, reflects 950% damage, Cooldown: 140 sec
Level 14: MP Cost: 84, Duration: 48 sec, reflects 1000% damage, Cooldown: 140 sec
Level 15: MP Cost: 84, Duration: 50 sec, reflects 1050% damage, Cooldown: 140 sec
Level 16: MP Cost: 92, Duration: 52 sec, reflects 1100% damage, Cooldown: 100 sec
Level 17: MP Cost: 92, Duration: 54 sec, reflects 1150% damage, Cooldown: 100 sec
Level 18: MP Cost: 92, Duration: 56 sec, reflects 1200% damage, Cooldown: 100 sec
Level 19: MP Cost: 92, Duration: 58 sec, reflects 1250% damage, Cooldown: 100 sec
Level 20: MP Cost: 100, Duration: 60 sec, reflects 1300% damage, Cooldown: 60 sec
Chakra Master Level: 10
Type: Supportive
Description:

Uses MP to recover HP. Only works when you have less than 50% HP.

Level 1: MP Cost: 50, 120% Recovery Rate: 96% of the damage taken
Level 2: MP Cost: 60, 140% Recovery Rate: 92% of the damage taken
Level 3: MP Cost: 70, 160% Recovery Rate: 88% of the damage taken
Level 4: MP Cost: 80, 180% Recovery Rate: 84% of the damage taken
Level 5: MP Cost: 90, 200% Recovery Rate: 80% of the damage taken
Level 6: MP Cost: 100, 220% Recovery Rate: 76% of the damage taken
Level 7: MP Cost: 110, 240% Recovery Rate: 72% of the damage taken
Level 8: MP Cost: 120, 260% Recovery Rate: 68% of the damage taken
Level 9: MP Cost: 130, 280% Recovery Rate: 64% of the damage taken
Level 10: MP Cost: 140, 300% Recovery Rate: 60% of the damage taken
Assaulter Master Level: 20
Type: Active
Description:

Attacks a single monster with incredible power and speed, possibly Stunning the monster.

Level 1: MP Cost: 14, Damage: 233%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec
Level 2: MP Cost: 14, Damage: 236%, Number of Attacks: 3 times, Stun Chance: 26%, Stun Duration: 2 sec
Level 3: MP Cost: 14, Damage: 239%, Number of Attacks: 3 times, Stun Chance: 29%, Stun Duration: 2 sec
Level 4: MP Cost: 16, Damage: 242%, Number of Attacks: 3 times, Stun Chance: 32%, Stun Duration: 2 sec
Level 5: MP Cost: 16, Damage: 245%, Number of Attacks: 3 times, Stun Chance: 35%, Stun Duration: 2 sec
Level 6: MP Cost: 16, Damage: 248%, Number of Attacks: 3 times, Stun Chance: 38%, Stun Duration: 2 sec
Level 7: MP Cost: 16, Damage: 251%, Number of Attacks: 3 times, Stun Chance: 41%, Stun Duration: 2 sec
Level 8: MP Cost: 18, Damage: 254%, Number of Attacks: 3 times, Stun Chance: 44%, Stun Duration: 2 sec
Level 9: MP Cost: 18, Damage: 257%, Number of Attacks: 3 times, Stun Chance: 47%, Stun Duration: 2 sec
Level 10: MP Cost: 18, Damage: 260%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec
Level 11: MP Cost: 18, Damage: 263%, Number of Attacks: 3 times, Stun Chance: 53%, Stun Duration: 3 sec
Level 12: MP Cost: 20, Damage: 266%, Number of Attacks: 3 times, Stun Chance: 56%, Stun Duration: 3 sec
Level 13: MP Cost: 20, Damage: 269%, Number of Attacks: 3 times, Stun Chance: 59%, Stun Duration: 3 sec
Level 14: MP Cost: 20, Damage: 272%, Number of Attacks: 3 times, Stun Chance: 62%, Stun Duration: 3 sec
Level 15: MP Cost: 20, Damage: 275%, Number of Attacks: 3 times, Stun Chance: 65%, Stun Duration: 3 sec
Level 16: MP Cost: 22, Damage: 278%, Number of Attacks: 3 times, Stun Chance: 68%, Stun Duration: 3 sec
Level 17: MP Cost: 22, Damage: 281%, Number of Attacks: 3 times, Stun Chance: 71%, Stun Duration: 3 sec
Level 18: MP Cost: 22, Damage: 284%, Number of Attacks: 3 times, Stun Chance: 74%, Stun Duration: 3 sec
Level 19: MP Cost: 22, Damage: 287%, Number of Attacks: 3 times, Stun Chance: 77%, Stun Duration: 3 sec
Level 20: MP Cost: 24, Damage: 290%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec
Band of Thieves Master Level: 20
Type: Active
Description:

Summons allies to attack multiple monsters nearby.

Level 1: MP Cost: 20, Damage: 359%, Max Monsters Hit: 3
Level 2: MP Cost: 20, Damage: 363%, Max Monsters Hit: 3
Level 3: MP Cost: 20, Damage: 367%, Max Monsters Hit: 3
Level 4: MP Cost: 22, Damage: 371%, Max Monsters Hit: 3
Level 5: MP Cost: 22, Damage: 375%, Max Monsters Hit: 3
Level 6: MP Cost: 22, Damage: 379%, Max Monsters Hit: 3
Level 7: MP Cost: 22, Damage: 383%, Max Monsters Hit: 3
Level 8: MP Cost: 24, Damage: 387%, Max Monsters Hit: 3
Level 9: MP Cost: 24, Damage: 391%, Max Monsters Hit: 3
Level 10: MP Cost: 24, Damage: 395%, Max Monsters Hit: 4
Level 11: MP Cost: 24, Damage: 399%, Max Monsters Hit: 4
Level 12: MP Cost: 26, Damage: 403%, Max Monsters Hit: 4
Level 13: MP Cost: 26, Damage: 407%, Max Monsters Hit: 4
Level 14: MP Cost: 26, Damage: 411%, Max Monsters Hit: 4
Level 15: MP Cost: 26, Damage: 415%, Max Monsters Hit: 4
Level 16: MP Cost: 28, Damage: 419%, Max Monsters Hit: 4
Level 17: MP Cost: 28, Damage: 423%, Max Monsters Hit: 4
Level 18: MP Cost: 28, Damage: 427%, Max Monsters Hit: 4
Level 19: MP Cost: 28, Damage: 431%, Max Monsters Hit: 4
Level 20: MP Cost: 30, Damage: 435%, Max Monsters Hit: 5
Shadow Partner Master Level: 20
Type: Supportive
Description:

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Level 1: MP Cost: 40, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec
Level 2: MP Cost: 44, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec
Level 3: MP Cost: 44, consumes 1 Summoning Rock, Attack: 16%, Duration: 60 sec
Level 4: MP Cost: 48, consumes 1 Summoning Rock, Attack: 18%, Duration: 60 sec
Level 5: MP Cost: 48, consumes 1 Summoning Rock, Attack: 20%, Duration: 60 sec
Level 6: MP Cost: 52, consumes 1 Summoning Rock, Attack: 22%, Duration: 100 sec
Level 7: MP Cost: 52, consumes 1 Summoning Rock, Attack: 24%, Duration: 100 sec
Level 8: MP Cost: 56, consumes 1 Summoning Rock, Attack: 26%, Duration: 100 sec
Level 9: MP Cost: 56, consumes 1 Summoning Rock, Attack: 28%, Duration: 100 sec
Level 10: MP Cost: 60, consumes 1 Summoning Rock, Attack: 30%, Duration: 100 sec
Level 11: MP Cost: 60, consumes 1 Summoning Rock, Attack: 32%, Duration: 100 sec
Level 12: MP Cost: 64, consumes 1 Summoning Rock, Attack: 34%, Duration: 140 sec
Level 13: MP Cost: 64, consumes 1 Summoning Rock, Attack: 36%, Duration: 140 sec
Level 14: MP Cost: 68, consumes 1 Summoning Rock, Attack: 38%, Duration: 140 sec
Level 15: MP Cost: 68, consumes 1 Summoning Rock, Attack: 40%, Duration: 140 sec
Level 16: MP Cost: 72, consumes 1 Summoning Rock, Attack: 42%, Duration: 140 sec
Level 17: MP Cost: 72, consumes 1 Summoning Rock, Attack: 44%, Duration: 140 sec
Level 18: MP Cost: 76, consumes 1 Summoning Rock, Attack: 46%, Duration: 180 sec
Level 19: MP Cost: 76, consumes 1 Summoning Rock, Attack: 48%, Duration: 180 sec
Level 20: MP Cost: 80, consumes 1 Summoning Rock, Attack: 50%, Duration: 180 sec
Flash Jump Master Level: 20
Type: Supportive Pre-requisite: Assaulter Lv. 5
Description:

Allows you to double jump. The higher the skill level, the further you jump.

Level 1: MP Cost: 50, jumps a a certain distance
Level 2: MP Cost: 48, jumps a a certain distance
Level 3: MP Cost: 46, jumps a a certain distance
Level 4: MP Cost: 44, jumps a a certain distance
Level 5: MP Cost: 42, jumps a a certain distance
Level 6: MP Cost: 40, jumps a a certain distance
Level 7: MP Cost: 38, jumps a a certain distance
Level 8: MP Cost: 36, jumps a a certain distance
Level 9: MP Cost: 34, jumps a a certain distance
Level 10: MP Cost: 32, jumps a a certain distance
Level 11: MP Cost: 30, jumps a a certain distance
Level 12: MP Cost: 28, jumps a a certain distance
Level 13: MP Cost: 26, jumps a a certain distance
Level 14: MP Cost: 24, jumps a a certain distance
Level 15: MP Cost: 22, jumps a a certain distance
Level 16: MP Cost: 20, jumps a a certain distance
Level 17: MP Cost: 18, jumps a a certain distance
Level 18: MP Cost: 16, jumps a a certain distance
Level 19: MP Cost: 14, jumps a a certain distance
Level 20: MP Cost: 12, jumps a a certain distance
Meso Guard Master Level: 10
Type: Supportive Pre-requisite: Chakra Lv. 3
Description:

Description Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.

Level 1: MP Cost: 22, Damage Blocked: 79%, Duration: 126 sec
Level 2: MP Cost: 25, Damage Blocked: 77%, Duration: 132 sec
Level 3: MP Cost: 25, Damage Blocked: 75%, Duration: 138 sec
Level 4: MP Cost: 28, Damage Blocked: 73%, Duration: 144 sec
Level 5: MP Cost: 28, Damage Blocked: 71%, Duration: 150 sec
Level 6: MP Cost: 31, Damage Blocked: 69%, Duration: 156 sec
Level 7: MP Cost: 31, Damage Blocked: 67%, Duration: 162 sec
Level 8: MP Cost: 34, Damage Blocked: 65%, Duration: 168 sec
Level 9: MP Cost: 34, Damage Blocked: 63%, Duration: 174 sec
Level 10: MP Cost: 37, Damage Blocked: 61%, Duration: 180 sec

PVP

Shield Mastery Master Level: 10
Type: Passive
Description:

Increases Weapon Defense and Magic Defense when a shield is equipped.

Level 1: Weapon Defense and Magic Defense: +5%
Level 2: Weapon Defense and Magic Defense: +10%
Level 3: Weapon Defense and Magic Defense: +15%
Level 4: Weapon Defense and Magic Defense: +20%
Level 5: Weapon Defense and Magic Defense: +25%
Level 6: Weapon Defense and Magic Defense: +30%
Level 7: Weapon Defense and Magic Defense: +35%
Level 8: Weapon Defense and Magic Defense: +40%
Level 9: Weapon Defense and Magic Defense: +45%
Level 10: Weapon Defense and Magic Defense: +50%
Pickpocket Master Level: 10
Type: Supportive Pre-requisite: Meso Explosion Lv. 3
Description:

Temporarily increases the amount of mesos dropped by attacked monsters. The amount of mesos increases in proportion to the skill level.

Level 1: MP Cost: 32, Pick Pocket Time: 105 sec, Meso Drop Chance: 15%
Level 2: MP Cost: 34, Pick Pocket Time: 110 sec, Meso Drop Chance: 20%
Level 3: MP Cost: 36, Pick Pocket Time: 115 sec, Meso Drop Chance: 25%
Level 4: MP Cost: 38, Pick Pocket Time: 120 sec, Meso Drop Chance: 30%
Level 5: MP Cost: 40, Pick Pocket Time: 125 sec, Meso Drop Chance: 35%
Level 6: MP Cost: 42, Pick Pocket Time: 130 sec, Meso Drop Chance: 40%
Level 7: MP Cost: 44, Pick Pocket Time: 135 sec, Meso Drop Chance: 45%
Level 8: MP Cost: 46, Pick Pocket Time: 140 sec, Meso Drop Chance: 50%
Level 9: MP Cost: 48, Pick Pocket Time: 145 sec, Meso Drop Chance: 55%
Level 10: MP Cost: 50, Pick Pocket Time: 150 sec, Meso Drop Chance: 60%
Meso Explosion Master Level: 20
Type: Active
Description:

Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.

Level 1: MP Cost: 20, Damage: 104% per meso, Max Monsters Hit: 6, Max Attacks: 5
Level 2: MP Cost: 21, Damage: 108% per meso, Max Monsters Hit: 6, Max Attacks: 6
Level 3: MP Cost: 21, Damage: 112% per meso, Max Monsters Hit: 6, Max Attacks: 6
Level 4: MP Cost: 22, Damage: 116% per meso, Max Monsters Hit: 6, Max Attacks: 7
Level 5: MP Cost: 22, Damage: 120% per meso, Max Monsters Hit: 7, Max Attacks: 7
Level 6: MP Cost: 23, Damage: 124% per meso, Max Monsters Hit: 7, Max Attacks: 8
Level 7: MP Cost: 23, Damage: 128% per meso, Max Monsters Hit: 7, Max Attacks: 8
Level 8: MP Cost: 24, Damage: 132% per meso, Max Monsters Hit: 7, Max Attacks: 9
Level 9: MP Cost: 24, Damage: 136% per meso, Max Monsters Hit: 8, Max Attacks: 9
Level 10: MP Cost: 25, Damage: 140% per meso, Max Monsters Hit: 8, Max Attacks: 10
Level 11: MP Cost: 25, Damage: 144% per meso, Max Monsters Hit: 8, Max Attacks: 10
Level 12: MP Cost: 26, Damage: 148% per meso, Max Monsters Hit: 8, Max Attacks: 11
Level 13: MP Cost: 26, Damage: 152% per meso, Max Monsters Hit: 9, Max Attacks: 11
Level 14: MP Cost: 27, Damage: 156% per meso, Max Monsters Hit: 9, Max Attacks: 12
Level 15: MP Cost: 27, Damage: 160% per meso, Max Monsters Hit: 9, Max Attacks: 12
Level 16: MP Cost: 28, Damage: 164% per meso, Max Monsters Hit: 9, Max Attacks: 13
Level 17: MP Cost: 28, Damage: 168% per meso, Max Monsters Hit: 10, Max Attacks: 13
Level 18: MP Cost: 29, Damage: 172% per meso, Max Monsters Hit: 10, Max Attacks: 14
Level 19: MP Cost: 29, Damage: 176% per meso, Max Monsters Hit: 10, Max Attacks: 14
Level 20: MP Cost: 30, Damage: 180% per meso, Max Monsters Hit: 10, Max Attacks: 15
Dark Flare Master Level: 20
Type: Supportive
Description:

Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Level 1: MP Cost: 60, Duration: 6 sec, reflects 12% damage, Cooldown: 230 sec
Level 2: MP Cost: 60, Duration: 6 sec, reflects 14% damage, Cooldown: 230 sec
Level 3: MP Cost: 60, Duration: 7 sec, reflects 16% damage, Cooldown: 230 sec
Level 4: MP Cost: 68, Duration: 7 sec, reflects 18% damage, Cooldown: 190 sec
Level 5: MP Cost: 68, Duration: 8 sec, reflects 20% damage, Cooldown: 190 sec
Level 6: MP Cost: 68, Duration: 8 sec, reflects 22% damage, Cooldown: 190 sec
Level 7: MP Cost: 68, Duration: 9 sec, reflects 24% damage, Cooldown: 190 sec
Level 8: MP Cost: 76, Duration: 9 sec, reflects 26% damage, Cooldown: 150 sec
Level 9: MP Cost: 76, Duration: 10 sec, reflects 28% damage, Cooldown: 150 sec
Level 10: MP Cost: 76, Duration: 10 sec, reflects 30% damage, Cooldown: 150 sec
Level 11: MP Cost: 76, Duration: 11 sec, reflects 32% damage, Cooldown: 150 sec
Level 12: MP Cost: 84, Duration: 11 sec, reflects 34% damage, Cooldown: 110 sec
Level 13: MP Cost: 84, Duration: 12 sec, reflects 36% damage, Cooldown: 110 sec
Level 14: MP Cost: 84, Duration: 12 sec, reflects 38% damage, Cooldown: 110 sec
Level 15: MP Cost: 84, Duration: 13 sec, reflects 40% damage, Cooldown: 110 sec
Level 16: MP Cost: 92, Duration: 13 sec, reflects 42% damage, Cooldown: 70 sec
Level 17: MP Cost: 92, Duration: 14 sec, reflects 44% damage, Cooldown: 70 sec
Level 18: MP Cost: 92, Duration: 14 sec, reflects 46% damage, Cooldown: 70 sec
Level 19: MP Cost: 92, Duration: 15 sec, reflects 48% damage, Cooldown: 70 sec
Level 20: MP Cost: 100, Duration: 15 sec, reflects 50% damage, Cooldown: 30 sec
Chakra Master Level: 10
Type: Supportive
Description:

Uses MP to recover HP. Only works when you have less than 50% HP.

Level 1: MP Cost: 50, 10% Recovery Rate: 96% of the damage taken
Level 2: MP Cost: 60, 20% Recovery Rate: 92% of the damage taken
Level 3: MP Cost: 70, 30% Recovery Rate: 88% of the damage taken
Level 4: MP Cost: 80, 40% Recovery Rate: 84% of the damage taken
Level 5: MP Cost: 90, 50% Recovery Rate: 80% of the damage taken
Level 6: MP Cost: 100, 60% Recovery Rate: 76% of the damage taken
Level 7: MP Cost: 110, 70% Recovery Rate: 72% of the damage taken
Level 8: MP Cost: 120, 80% Recovery Rate: 68% of the damage taken
Level 9: MP Cost: 130, 90% Recovery Rate: 64% of the damage taken
Level 10: MP Cost: 140, 100% Recovery Rate: 60% of the damage taken
Assaulter Master Level: 20
Type: Active
Description:

Attacks a single monster with incredible power and speed, possibly Stunning the monster.

Level 1: MP Cost: 14, Damage: 210%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
Level 2: MP Cost: 14, Damage: 215%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
Level 3: MP Cost: 14, Damage: 220%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
Level 4: MP Cost: 16, Damage: 225%, Number of Attacks: 3 times, Stun Chance: 1%, Stun Duration: 1 sec
Level 5: MP Cost: 16, Damage: 230%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
Level 6: MP Cost: 16, Damage: 235%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
Level 7: MP Cost: 16, Damage: 240%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
Level 8: MP Cost: 18, Damage: 245%, Number of Attacks: 3 times, Stun Chance: 2%, Stun Duration: 1 sec
Level 9: MP Cost: 18, Damage: 250%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
Level 10: MP Cost: 18, Damage: 255%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
Level 11: MP Cost: 18, Damage: 260%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
Level 12: MP Cost: 20, Damage: 265%, Number of Attacks: 3 times, Stun Chance: 3%, Stun Duration: 1 sec
Level 13: MP Cost: 20, Damage: 270%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
Level 14: MP Cost: 20, Damage: 275%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
Level 15: MP Cost: 20, Damage: 280%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
Level 16: MP Cost: 22, Damage: 285%, Number of Attacks: 3 times, Stun Chance: 4%, Stun Duration: 1 sec
Level 17: MP Cost: 22, Damage: 290%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
Level 18: MP Cost: 22, Damage: 295%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
Level 19: MP Cost: 22, Damage: 300%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
Level 20: MP Cost: 24, Damage: 305%, Number of Attacks: 3 times, Stun Chance: 5%, Stun Duration: 1 sec
Band of Thieves Master Level: 20
Type: Active
Description:

Summons allies to attack multiple monsters nearby.

Level 1: MP Cost: 20, Damage: 359%, Max Monsters Hit: 4
Level 2: MP Cost: 20, Damage: 366%, Max Monsters Hit: 4
Level 3: MP Cost: 20, Damage: 373%, Max Monsters Hit: 4
Level 4: MP Cost: 22, Damage: 380%, Max Monsters Hit: 4
Level 5: MP Cost: 22, Damage: 387%, Max Monsters Hit: 4
Level 6: MP Cost: 22, Damage: 394%, Max Monsters Hit: 4
Level 7: MP Cost: 22, Damage: 401%, Max Monsters Hit: 4
Level 8: MP Cost: 24, Damage: 408%, Max Monsters Hit: 4
Level 9: MP Cost: 24, Damage: 415%, Max Monsters Hit: 4
Level 10: MP Cost: 24, Damage: 422%, Max Monsters Hit: 4
Level 11: MP Cost: 24, Damage: 429%, Max Monsters Hit: 4
Level 12: MP Cost: 26, Damage: 436%, Max Monsters Hit: 4
Level 13: MP Cost: 26, Damage: 443%, Max Monsters Hit: 4
Level 14: MP Cost: 26, Damage: 450%, Max Monsters Hit: 4
Level 15: MP Cost: 26, Damage: 457%, Max Monsters Hit: 4
Level 16: MP Cost: 28, Damage: 464%, Max Monsters Hit: 4
Level 17: MP Cost: 28, Damage: 471%, Max Monsters Hit: 4
Level 18: MP Cost: 28, Damage: 478%, Max Monsters Hit: 4
Level 19: MP Cost: 28, Damage: 485%, Max Monsters Hit: 4
Level 20: MP Cost: 30, Damage: 492%, Max Monsters Hit: 4
Shadow Partner Master Level: 20
Type: Active
Description:

A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Level 1: MP Cost: 40, consumes 1 Summoning Rock, Attack: 11%, Duration: 60 sec
Level 2: MP Cost: 44, consumes 1 Summoning Rock, Attack: 12%, Duration: 60 sec
Level 3: MP Cost: 44, consumes 1 Summoning Rock, Attack: 13%, Duration: 60 sec
Level 4: MP Cost: 48, consumes 1 Summoning Rock, Attack: 14%, Duration: 60 sec
Level 5: MP Cost: 48, consumes 1 Summoning Rock, Attack: 15%, Duration: 60 sec
Level 6: MP Cost: 52, consumes 1 Summoning Rock, Attack: 16%, Duration: 100 sec
Level 7: MP Cost: 52, consumes 1 Summoning Rock, Attack: 17%, Duration: 100 sec
Level 8: MP Cost: 56, consumes 1 Summoning Rock, Attack: 18%, Duration: 100 sec
Level 9: MP Cost: 56, consumes 1 Summoning Rock, Attack: 19%, Duration: 100 sec
Level 10: MP Cost: 60, consumes 1 Summoning Rock, Attack: 20%, Duration: 100 sec
Level 11: MP Cost: 60, consumes 1 Summoning Rock, Attack: 21%, Duration: 100 sec
Level 12: MP Cost: 64, consumes 1 Summoning Rock, Attack: 22%, Duration: 140 sec
Level 13: MP Cost: 64, consumes 1 Summoning Rock, Attack: 23%, Duration: 140 sec
Level 14: MP Cost: 68, consumes 1 Summoning Rock, Attack: 24%, Duration: 140 sec
Level 15: MP Cost: 68, consumes 1 Summoning Rock, Attack: 25%, Duration: 140 sec
Level 16: MP Cost: 72, consumes 1 Summoning Rock, Attack: 26%, Duration: 140 sec
Level 17: MP Cost: 72, consumes 1 Summoning Rock, Attack: 27%, Duration: 140 sec
Level 18: MP Cost: 76, consumes 1 Summoning Rock, Attack: 28%, Duration: 180 sec
Level 19: MP Cost: 76, consumes 1 Summoning Rock, Attack: 29%, Duration: 180 sec
Level 20: MP Cost: 80, consumes 1 Summoning Rock, Attack: 30%, Duration: 180 sec
Flash Jump Master Level: 20
Type: Supportive Pre-requisite: Avenger Lv. 5
Description:

Allows you to double jump. The higher the skill level, the further you jump.

Level 1: MP Cost: 50, jumps a a certain distance
Level 2: MP Cost: 48, jumps a a certain distance
Level 3: MP Cost: 46, jumps a a certain distance
Level 4: MP Cost: 44, jumps a a certain distance
Level 5: MP Cost: 42, jumps a a certain distance
Level 6: MP Cost: 40, jumps a a certain distance
Level 7: MP Cost: 38, jumps a a certain distance
Level 8: MP Cost: 36, jumps a a certain distance
Level 9: MP Cost: 34, jumps a a certain distance
Level 10: MP Cost: 32, jumps a a certain distance
Level 11: MP Cost: 30, jumps a a certain distance
Level 12: MP Cost: 28, jumps a a certain distance
Level 13: MP Cost: 26, jumps a a certain distance
Level 14: MP Cost: 24, jumps a a certain distance
Level 15: MP Cost: 22, jumps a a certain distance
Level 16: MP Cost: 20, jumps a a certain distance
Level 17: MP Cost: 18, jumps a a certain distance
Level 18: MP Cost: 16, jumps a a certain distance
Level 19: MP Cost: 14, jumps a a certain distance
Level 20: MP Cost: 12, jumps a a certain distance
Meso Guard Master Level: 10
Type: Supportive Pre-requisite: Chakra Lv. 3
Description:

Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank.

Level 1: MP Cost: 22, Damage Blocked: 0%, Duration: 126 sec
Level 2: MP Cost: 25, Damage Blocked: 0%, Duration: 132 sec
Level 3: MP Cost: 25, Damage Blocked: 0%, Duration: 138 sec
Level 4: MP Cost: 28, Damage Blocked: 0%, Duration: 144 sec
Level 5: MP Cost: 28, Damage Blocked: 0%, Duration: 150 sec
Level 6: MP Cost: 31, Damage Blocked: 0%, Duration: 156 sec
Level 7: MP Cost: 31, Damage Blocked: 0%, Duration: 162 sec
Level 8: MP Cost: 34, Damage Blocked: 0%, Duration: 168 sec
Level 9: MP Cost: 34, Damage Blocked: 0%, Duration: 174 sec
Level 10: MP Cost: 37, Damage Blocked: 0%, Duration: 180 sec
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