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Brawler

1st   2nd   3rd   4th
Pirate > Brawler > Marauder > Buccaneer
> Gunslinger > Outlaw > Corsair

PVE

Knuckle Mastery Master Level: 20
Type: Passive
Description:

Increases the weapon mastery and accuracy of Knuckles.

Level 1: Knuckle Mastery: +12%, Accuracy: +6
Level 2: Knuckle Mastery: +14%, Accuracy: +12
Level 3: Knuckle Mastery: +16%, Accuracy: +18
Level 4: Knuckle Mastery: +18%, Accuracy: +24
Level 5: Knuckle Mastery: +20%, Accuracy: +30
Level 6: Knuckle Mastery: +22%, Accuracy: +36
Level 7: Knuckle Mastery: +24%, Accuracy: +42
Level 8: Knuckle Mastery: +26%, Accuracy: +48
Level 9: Knuckle Mastery: +28%, Accuracy: +54
Level 10: Knuckle Mastery: +30%, Accuracy: +60
Level 11: Knuckle Mastery: +32%, Accuracy: +66
Level 12: Knuckle Mastery: +34%, Accuracy: +72
Level 13: Knuckle Mastery: +36%, Accuracy: +78
Level 14: Knuckle Mastery: +38%, Accuracy: +84
Level 15: Knuckle Mastery: +40%, Accuracy: +90
Level 16: Knuckle Mastery: +42%, Accuracy: +96
Level 17: Knuckle Mastery: +44%, Accuracy: +102
Level 18: Knuckle Mastery: +46%, Accuracy: +108
Level 19: Knuckle Mastery: +48%, Accuracy: +114
Level 20: Knuckle Mastery: +50%, Accuracy: +120
Knuckle Booster Master Level: 20
Type: Supportive Pre-requisite: Knuckler Mastery Lv. 5
Description:

Doubles the attack speed of your weapon. Must have knuckles equipped.

Level 1: MP Cost: 30, Duration: 10 sec
Level 2: MP Cost: 29, Duration: 20 sec
Level 3: MP Cost: 28, Duration: 30 sec
Level 4: MP Cost: 27, Duration: 40 sec
Level 5: MP Cost: 26, Duration: 50 sec
Level 6: MP Cost: 25, Duration: 60 sec
Level 7: MP Cost: 24, Duration: 70 sec
Level 8: MP Cost: 23, Duration: 80 sec
Level 9: MP Cost: 22, Duration: 90 sec
Level 10: MP Cost: 21, Duration: 100 sec
Level 11: MP Cost: 20, Duration: 110 sec
Level 12: MP Cost: 19, Duration: 120 sec
Level 13: MP Cost: 18, Duration: 130 sec
Level 14: MP Cost: 17, Duration: 140 sec
Level 15: MP Cost: 16, Duration: 150 sec
Level 16: MP Cost: 15, Duration: 160 sec
Level 17: MP Cost: 14, Duration: 170 sec
Level 18: MP Cost: 13, Duration: 180 sec
Level 19: MP Cost: 12, Duration: 190 sec
Level 20: MP Cost: 11, Duration: 200 sec
Backspin Blow Master Level: 20
Type: Active
Description:

This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily stun them.

Level 1: MP -12, damage 196%, attack up to 3 monsters
Level 2: MP -15, damage 202%, attack up to 3 monsters
Level 3: MP -15, damage 208%, attack up to 3 monsters
Level 4: MP -18, damage 214%, attack up to 3 monsters
Level 5: MP -18, damage 220%, attack up to 3 monsters
Level 6: MP -21, damage 226%, attack up to 3 monsters
Level 7: MP -21, damage 232%, attack up to 3 monsters
Level 8: MP -24, damage 238%, attack up to 3 monsters
Level 9: MP -24, damage 244%, attack up to 3 monsters
Level 10: MP -27, damage 250%, attack up to 3 monsters
Level 11: MP -27, damage 256%, attack up to 4 monsters
Level 12: MP -30, damage 262%, attack up to 4 monsters
Level 13: MP -30, damage 268%, attack up to 4 monsters
Level 14: MP -33, damage 274%, attack up to 4 monsters
Level 15: MP -36, damage 280%, attack up to 4 monsters
Level 16: MP -36, damage 286%, attack up to 4 monsters
Level 17: MP -39, damage 292%, attack up to 4 monsters
Level 18: MP -39, damage 298%, attack up to 4 monsters
Level 19: MP -39, damage 304%, attack up to 4 monsters
Level 20: MP -42, damage 310%, attack up to 4 monsters
Double Uppercut Master Level: 20
Type: Active
Description:

Performs 2 consecutive uppercuts and stuns the enemy.

Level 1: MP Cost: 15, Damage: 149%
Level 2: MP Cost: 15, Damage: 153%
Level 3: MP Cost: 15, Damage: 157%
Level 4: MP Cost: 15, Damage: 161%
Level 5: MP Cost: 15, Damage: 165%
Level 6: MP Cost: 20, Damage: 169%
Level 7: MP Cost: 20, Damage: 173%
Level 8: MP Cost: 20, Damage: 177%
Level 9: MP Cost: 20, Damage: 181%
Level 10: MP Cost: 20, Damage: 185%
Level 11: MP Cost: 20, Damage: 189%
Level 12: MP Cost: 25, Damage: 193%
Level 13: MP Cost: 25, Damage: 197%
Level 14: MP Cost: 25, Damage: 201%
Level 15: MP Cost: 25, Damage: 205%
Level 16: MP Cost: 25, Damage: 209%
Level 17: MP Cost: 25, Damage: 213%
Level 18: MP Cost: 30, Damage: 217%
Level 19: MP Cost: 30, Damage: 221%
Level 20: MP Cost: 30, Damage: 225%
Corkscrew Blow Master Level: 20
Type: Active
Description:

Allows you to run forward and punch multiple monsters at once.

Level 1: MP Cost: 20, Damage: 327%, Max Monsters Hit: 3
Level 2: MP Cost: 24, Damage: 334%, Max Monsters Hit: 3
Level 3: MP Cost: 24, Damage: 341%, Max Monsters Hit: 3
Level 4: MP Cost: 28, Damage: 348%, Max Monsters Hit: 3
Level 5: MP Cost: 28, Damage: 355%, Max Monsters Hit: 3
Level 6: MP Cost: 32, Damage: 362%, Max Monsters Hit: 4
Level 7: MP Cost: 32, Damage: 369%, Max Monsters Hit: 4
Level 8: MP Cost: 36, Damage: 376%, Max Monsters Hit: 4
Level 9: MP Cost: 36, Damage: 383%, Max Monsters Hit: 4
Level 10: MP Cost: 40, Damage: 390%, Max Monsters Hit: 4
Level 11: MP Cost: 40, Damage: 397%, Max Monsters Hit: 4
Level 12: MP Cost: 44, Damage: 404%, Max Monsters Hit: 5
Level 13: MP Cost: 44, Damage: 411%, Max Monsters Hit: 5
Level 14: MP Cost: 48, Damage: 418%, Max Monsters Hit: 5
Level 15: MP Cost: 48, Damage: 425%, Max Monsters Hit: 5
Level 16: MP Cost: 52, Damage: 432%, Max Monsters Hit: 5
Level 17: MP Cost: 52, Damage: 439%, Max Monsters Hit: 5
Level 18: MP Cost: 56, Damage: 446%, Max Monsters Hit: 6
Level 19: MP Cost: 56, Damage: 453%, Max Monsters Hit: 6
Level 20: MP Cost: 60, Damage: 460%, Max Monsters Hit: 6
MP Recovery Master Level: 10
Type: Recovery
Description:

Recovers MP by using up a bit of HP.

Level 1: Max HP -10%, recovers 51% of the HP that was consumed as MP, cooldown: 55 seconds.
Level 2: Max HP -10%, recovers 52% of the HP that was consumed as MP, cooldown: 50 seconds.
Level 3: Max HP -10%, recovers 53% of the HP that was consumed as MP, cooldown: 45 seconds.
Level 4: Max HP -10%, recovers 54% of the HP that was consumed as MP, cooldown: 40 seconds.
Level 5: Max HP -10%, recovers 55% of the HP that was consumed as MP, cooldown: 35 seconds.
Level 6: Max HP -10%, recovers 56% of the HP that was consumed as MP, cooldown: 30 seconds.
Level 7: Max HP -10%, recovers 57% of the HP that was consumed as MP, cooldown: 25 seconds.
Level 8: Max HP -10%, recovers 58% of the HP that was consumed as MP, cooldown: 20 seconds.
Level 9: Max HP -10%, recovers 59% of the HP that was consumed as MP, cooldown: 15 seconds..
Level 10: Max HP -10%, recovers 60% of the HP that was consumed as MP, cooldown: 10 seconds.
Oak Barrel Master Level: 10
Type: Supportive
Description:

Put on an Oak Barrel disguise to safely navigate through monsters without being recognized. There is a small chance you'll be caught. More effective when you're lying down.

Level 1: MP -15, Oak Barrel Duration: 12 seconds, 37% chance to get caught, cooldown: 35 seconds
Level 2: MP -15, Oak Barrel Duration: 14 seconds, 34% chance to get caught, cooldown: 30 seconds
Level 3: MP -15, Oak Barrel Duration: 16 seconds, 31% chance to get caught, cooldown: 30 seconds
Level 4: Mp -15, Oak Barrel Duration: 18 seconds, 28% chance to get caught, cooldown: 25 seconds
Level 5: MP -15, Oak Barrel Duration: 20 seconds, 25% chance to get caught, cooldown: 25 seconds
Level 6: MP -15, Oak Barrel Duration: 22 seconds, 22% chance to get caught, cooldown: 20 seconds
Level 7: MP -15, Oak Barrel Duration: 24 seconds, 19% chance to get caught, cooldown: 20 seconds
Level 8: MP -15, Oak Barrel Duration: 26 seconds, 16% chance to get caught, cooldown: 15 seconds
Level 9: MP -15, Oak Barrel Duration: 28 seconds, 13% chance to get caught, cooldown: 15 seconds
Level 10: MP -15, Oak Barrel Duration: 30 seconds, 10% chance to get caught, cooldown: 10 seconds
Critical Punch Master Level: 10
Type: Supportive
Description:

Increases your Critical Rate and the minimum Critical Damage.

Level 1: Critical Rate +2%, Minimum Critical Damage +1%
Level 2: Critical Rate +4%, Minimum Critical Damage +2%
Level 3: Critical Rate +6%, Minimum Critical Damage +3%
Level 4: Critical Rate +8%, Minimum Critical Damage +4%
Level 5: Critical Rate +10%, Minimum Critical Damage +5%
Level 6: Critical Rate +12%, Minimum Critical Damage +6%
Level 7: Critical Rate +14%, Minimum Critical Damage +7%
Level 8: Critical Rate +16%, Minimum Critical Damage +8%
Level 9: Critical Rate +18%, Minimum Critical Damage +9%
Level 10: Critical Rate +20%, Minimum Critical Damage +10%
HP Boost Master Level: 10
Type: Passive
Description:

Permanently increases your Max HP.

Level 1: Max HP +2%
Level 2: Max HP +4%
Level 3: Max HP +6%
Level 4: Max HP +8%
Level 5: Max HP +10%
Level 6: Max HP +12%
Level 7: Max HP +14%
Level 8: Max HP +16%
Level 9: Max HP +18%
Level 10: Max HP +20%

PVP

Knuckle Mastery Master Level: 20
Type: Passive
Description:

Increases the weapon mastery and accuracy of Knuckles.

Level 1: Knuckle Mastery: +12%, Accuracy: +6
Level 2: Knuckle Mastery: +14%, Accuracy: +12
Level 3: Knuckle Mastery: +16%, Accuracy: +18
Level 4: Knuckle Mastery: +18%, Accuracy: +24
Level 5: Knuckle Mastery: +20%, Accuracy: +30
Level 6: Knuckle Mastery: +22%, Accuracy: +36
Level 7: Knuckle Mastery: +24%, Accuracy: +42
Level 8: Knuckle Mastery: +26%, Accuracy: +48
Level 9: Knuckle Mastery: +28%, Accuracy: +54
Level 10: Knuckle Mastery: +30%, Accuracy: +60
Level 11: Knuckle Mastery: +32%, Accuracy: +66
Level 12: Knuckle Mastery: +34%, Accuracy: +72
Level 13: Knuckle Mastery: +36%, Accuracy: +78
Level 14: Knuckle Mastery: +38%, Accuracy: +84
Level 15: Knuckle Mastery: +40%, Accuracy: +90
Level 16: Knuckle Mastery: +42%, Accuracy: +96
Level 17: Knuckle Mastery: +44%, Accuracy: +102
Level 18: Knuckle Mastery: +46%, Accuracy: +108
Level 19: Knuckle Mastery: +48%, Accuracy: +114
Level 20: Knuckle Mastery: +50%, Accuracy: +120
Knuckle Booster Master Level: 20
Type: Supportive Pre-requisite: Knuckler Mastery Lv. 5
Description:

Doubles the attack speed of your weapon. Must have knuckles equipped.

Level 1: MP Cost: 30, Duration: 10 sec
Level 2: MP Cost: 29, Duration: 20 sec
Level 3: MP Cost: 28, Duration: 30 sec
Level 4: MP Cost: 27, Duration: 40 sec
Level 5: MP Cost: 26, Duration: 50 sec
Level 6: MP Cost: 25, Duration: 60 sec
Level 7: MP Cost: 24, Duration: 70 sec
Level 8: MP Cost: 23, Duration: 80 sec
Level 9: MP Cost: 22, Duration: 90 sec
Level 10: MP Cost: 21, Duration: 100 sec
Level 11: MP Cost: 20, Duration: 110 sec
Level 12: MP Cost: 19, Duration: 120 sec
Level 13: MP Cost: 18, Duration: 130 sec
Level 14: MP Cost: 17, Duration: 140 sec
Level 15: MP Cost: 16, Duration: 150 sec
Level 16: MP Cost: 15, Duration: 160 sec
Level 17: MP Cost: 14, Duration: 170 sec
Level 18: MP Cost: 13, Duration: 180 sec
Level 19: MP Cost: 12, Duration: 190 sec
Level 20: MP Cost: 11, Duration: 200 sec
Backspin Blow Master Level: 20
Type: Active
Description:

This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them.

Level 1: MP Cost: 12, Damage: 215%, Max Monsters Hit: 6
Level 2: MP Cost: 15, Damage: 221%, Max Monsters Hit: 6
Level 3: MP Cost: 15, Damage: 227%, Max Monsters Hit: 6
Level 4: MP Cost: 18, Damage: 233%, Max Monsters Hit: 6
Level 5: MP Cost: 18, Damage: 239%, Max Monsters Hit: 6
Level 6: MP Cost: 21, Damage: 245%, Max Monsters Hit: 6
Level 7: MP Cost: 21, Damage: 251%, Max Monsters Hit: 6
Level 8: MP Cost: 24, Damage: 257%, Max Monsters Hit: 6
Level 9: MP Cost: 24, Damage: 263%, Max Monsters Hit: 6
Level 10: MP Cost: 27, Damage: 269%, Max Monsters Hit: 6
Level 11: MP Cost: 27, Damage: 275%, Max Monsters Hit: 6
Level 12: MP Cost: 30, Damage: 281%, Max Monsters Hit: 6
Level 13: MP Cost: 30, Damage: 287%, Max Monsters Hit: 6
Level 14: MP Cost: 33, Damage: 293%, Max Monsters Hit: 6
Level 15: MP Cost: 33, Damage: 299%, Max Monsters Hit: 6
Level 16: MP Cost: 36, Damage: 305%, Max Monsters Hit: 6
Level 17: MP Cost: 36, Damage: 311%, Max Monsters Hit: 6
Level 18: MP Cost: 39, Damage: 317%, Max Monsters Hit: 6
Level 19: MP Cost: 39, Damage: 323%, Max Monsters Hit: 6
Level 20: MP Cost: 42, Damage: 329%, Max Monsters Hit: 6
Double Uppercut Master Level: 20
Type: Active
Description:

Performs 2 consecutive uppercuts and stuns the enemy.

Level 1: MP Cost: 15, Damage: 257%
Level 2: MP Cost: 15, Damage: 262%
Level 3: MP Cost: 15, Damage: 267%
Level 4: MP Cost: 15, Damage: 272%
Level 5: MP Cost: 15, Damage: 277%
Level 6: MP Cost: 20, Damage: 282%
Level 7: MP Cost: 20, Damage: 287%
Level 8: MP Cost: 20, Damage: 292%
Level 9: MP Cost: 20, Damage: 297%
Level 10: MP Cost: 20, Damage: 302%
Level 11: MP Cost: 20, Damage: 307%
Level 12: MP Cost: 25, Damage: 312%
Level 13: MP Cost: 25, Damage: 317%
Level 14: MP Cost: 25, Damage: 322%
Level 15: MP Cost: 25, Damage: 327%
Level 16: MP Cost: 25, Damage: 332%
Level 17: MP Cost: 25, Damage: 337%
Level 18: MP Cost: 30, Damage: 342%
Level 19: MP Cost: 30, Damage: 347%
Level 20: MP Cost: 30, Damage: 352%
Corkscrew Blow Master Level: 20
Type: Active
Description:

Allows you to run forward and punch multiple monsters at once.

Level 1: MP Cost: 20, Damage: 370%, Max Monsters Hit: 6
Level 2: MP Cost: 24, Damage: 379%, Max Monsters Hit: 6
Level 3: MP Cost: 24, Damage: 388%, Max Monsters Hit: 6
Level 4: MP Cost: 28, Damage: 397%, Max Monsters Hit: 6
Level 5: MP Cost: 28, Damage: 406%, Max Monsters Hit: 6
Level 6: MP Cost: 32, Damage: 415%, Max Monsters Hit: 6
Level 7: MP Cost: 32, Damage: 424%, Max Monsters Hit: 6
Level 8: MP Cost: 36, Damage: 433%, Max Monsters Hit: 6
Level 9: MP Cost: 36, Damage: 442%, Max Monsters Hit: 6
Level 10: MP Cost: 40, Damage: 451%, Max Monsters Hit: 6
Level 11: MP Cost: 40, Damage: 460%, Max Monsters Hit: 6
Level 12: MP Cost: 44, Damage: 469%, Max Monsters Hit: 6
Level 13: MP Cost: 44, Damage: 478%, Max Monsters Hit: 6
Level 14: MP Cost: 48, Damage: 487%, Max Monsters Hit: 6
Level 15: MP Cost: 48, Damage: 496%, Max Monsters Hit: 6
Level 16: MP Cost: 52, Damage: 505%, Max Monsters Hit: 6
Level 17: MP Cost: 52, Damage: 514%, Max Monsters Hit: 6
Level 18: MP Cost: 56, Damage: 523%, Max Monsters Hit: 6
Level 19: MP Cost: 56, Damage: 532%, Max Monsters Hit: 6
Level 20: MP Cost: 60, Damage: 541%, Max Monsters Hit: 6
MP Recovery Master Level: 10
Type: Passive
Description:

Consumes HP to instantly restore MP. Cannot be used when HP is below 20%.

Level 1: Max HP: -10%, recovers 16% of the HP that was consumed as MP, Cooldown: 60 sec
Level 2: Max HP: -10%, recovers 17% of the HP that was consumed as MP, Cooldown: 55 sec
Level 3: Max HP: -10%, recovers 18% of the HP that was consumed as MP, Cooldown: 50 sec
Level 4: Max HP: -10%, recovers 19% of the HP that was consumed as MP, Cooldown: 45 sec
Level 5: Max HP: -10%, recovers 20% of the HP that was consumed as MP, Cooldown: 40 sec
Level 6: Max HP: -10%, recovers 21% of the HP that was consumed as MP, Cooldown: 35 sec
Level 7: Max HP: -10%, recovers 22% of the HP that was consumed as MP, Cooldown: 30 sec
Level 8: Max HP: -10%, recovers 23% of the HP that was consumed as MP, Cooldown: 25 sec
Level 9: Max HP: -10%, recovers 24% of the HP that was consumed as MP, Cooldown: 20 sec
Level 10: Max HP: -10%, recovers 25% of the HP that was consumed as MP, Cooldown: 15 sec
Oak Barrel Master Level: 10
Type: Supportive
Description:

Put on an Oak Barrel disguise to safely navigate through monsters without being recognized. There is a small chance you'll be caught. More effective when you're lying down.

Level 1: MP Cost: 15, Oak Barrel Duration: 1 sec , 0% chance to get caught, Cooldown: 15 sec
Level 2: MP Cost: 15, Oak Barrel Duration: 1 sec , 0% chance to get caught, Cooldown: 15 sec
Level 3: MP Cost: 15, Oak Barrel Duration: 2 sec , 0% chance to get caught, Cooldown: 15 sec
Level 4: MP Cost: 15, Oak Barrel Duration: 2 sec , 0% chance to get caught, Cooldown: 15 sec
Level 5: MP Cost: 15, Oak Barrel Duration: 3 sec , 0% chance to get caught, Cooldown: 15 sec
Level 6: MP Cost: 15, Oak Barrel Duration: 3 sec , 0% chance to get caught, Cooldown: 15 sec
Level 7: MP Cost: 15, Oak Barrel Duration: 4 sec , 0% chance to get caught, Cooldown: 15 sec
Level 8: MP Cost: 15, Oak Barrel Duration: 4 sec , 0% chance to get caught, Cooldown: 15 sec
Level 9: MP Cost: 15, Oak Barrel Duration: 5 sec , 0% chance to get caught, Cooldown: 15 sec
Level 10: MP Cost: 15, Oak Barrel Duration: 5 sec , 0% chance to get caught, Cooldown: 15 sec
Critical Punch Master Level: 10
Type: Supportive
Description:

Increases your Critical Rate and the minimum Critical Damage.

Level 1: Critical Rate +2%, Minimum Critical Damage +1%
Level 2: Critical Rate +4%, Minimum Critical Damage +2%
Level 3: Critical Rate +6%, Minimum Critical Damage +3%
Level 4: Critical Rate +8%, Minimum Critical Damage +4%
Level 5: Critical Rate +10%, Minimum Critical Damage +5%
Level 6: Critical Rate +12%, Minimum Critical Damage +6%
Level 7: Critical Rate +14%, Minimum Critical Damage +7%
Level 8: Critical Rate +16%, Minimum Critical Damage +8%
Level 9: Critical Rate +18%, Minimum Critical Damage +9%
Level 10: Critical Rate +20%, Minimum Critical Damage +10%
HP Boost Master Level: 10
Type: Passive
Description:

Permanently increases your Max HP.

Level 1: Max HP +2%
Level 2: Max HP +4%
Level 3: Max HP +6%
Level 4: Max HP +8%
Level 5: Max HP +10%
Level 6: Max HP +12%
Level 7: Max HP +14%
Level 8: Max HP +16%
Level 9: Max HP +18%
Level 10: Max HP +20%
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