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Blade Master

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Rogue > Blade Recruit > Blade Acolyte > Blade Specialist > Blade Lord > Blade Master

Requirement: Level 120

PVE

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Venom Master Level: 30
Type: Passive Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.

Level 1: Poison Chance: 11%, 53% damage every 1 sec for 3 sec
Level 2: Poison Chance: 12%, 56% damage every 1 sec for 3 sec
Level 3: Poison Chance: 13%, 59% damage every 1 sec for 3 sec
Level 4: Poison Chance: 14%, 62% damage every 1 sec for 3 sec
Level 5: Poison Chance: 15%, 65% damage every 1 sec for 3 sec
Level 6: Poison Chance: 16%, 68% damage every 1 sec for 4 sec
Level 7: Poison Chance: 17%, 71% damage every 1 sec for 4 sec
Level 8: Poison Chance: 18%, 74% damage every 1 sec for 4 sec
Level 9: Poison Chance: 19%, 77% damage every 1 sec for 4 sec
Level 10: Poison Chance: 20%, 80% damage every 1 sec for 4 sec
Level 11: Poison Chance: 21%, 83% damage every 1 sec for 4 sec
Level 12: Poison Chance: 22%, 86% damage every 1 sec for 5 sec
Level 13: Poison Chance: 23%, 89% damage every 1 sec for 5 sec
Level 14: Poison Chance: 24%, 92% damage every 1 sec for 5 sec
Level 15: Poison Chance: 25%, 95% damage every 1 sec for 5 sec
Level 16: Poison Chance: 26%, 98% damage every 1 sec for 5 sec
Level 17: Poison Chance: 27%, 101% damage every 1 sec for 5 sec
Level 18: Poison Chance: 28%, 104% damage every 1 sec for 6 sec
Level 19: Poison Chance: 29%, 107% damage every 1 sec for 6 sec
Level 20: Poison Chance: 30%, 110% damage every 1 sec for 6 sec
Level 21: Poison Chance: 31%, 113% damage every 1 sec for 6 sec
Level 22: Poison Chance: 32%, 116% damage every 1 sec for 6 sec
Level 23: Poison Chance: 33%, 119% damage every 1 sec for 6 sec
Level 24: Poison Chance: 34%, 122% damage every 1 sec for 7 sec
Level 25: Poison Chance: 35%, 125% damage every 1 sec for 7 sec
Level 26: Poison Chance: 36%, 128% damage every 1 sec for 7 sec
Level 27: Poison Chance: 37%, 131% damage every 1 sec for 7 sec
Level 28: Poison Chance: 38%, 134% damage every 1 sec for 7 sec
Level 29: Poison Chance: 39%, 137% damage every 1 sec for 7 sec
Level 30: Poison Chance: 40%, 140% damage every 1 sec for 8 sec
Level 31: Poison Chance: 41%, 143% damage every 1 sec for 8 sec
Level 32: Poison Chance: 42%, 146% damage every 1 sec for 8 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Final Cut Master Level: 30
Type: Active
Description:

Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.

Level 1: MP Cost: 150, HP Cost, 45%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: 111% for 10 sec, Cooldown: 148 sec
Level 2: MP Cost: 150, HP Cost, 45%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: 112% for 10 sec, Cooldown: 146 sec
Level 3: MP Cost: 150, HP Cost, 45%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: 113% for 13 sec, Cooldown: 144 sec
Level 4: MP Cost: 150, HP Cost, 45%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: 114% for 13 sec, Cooldown: 142 sec
Level 5: MP Cost: 150, HP Cost, 45%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: 115% for 13 sec, Cooldown: 140 sec
Level 6: MP Cost: 200, HP Cost, 40%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: 116% for 16 sec, Cooldown: 138 sec
Level 7: MP Cost: 200, HP Cost, 40%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: 117% for 16 sec, Cooldown: 136 sec
Level 8: MP Cost: 200, HP Cost, 40%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: 118% for 16 sec, Cooldown: 134 sec
Level 9: MP Cost: 200, HP Cost, 40%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: 119% for 19 sec, Cooldown: 132 sec
Level 10: MP Cost: 200, HP Cost, 40%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: 120% for 19 sec, Cooldown: 130 sec
Level 11: MP Cost: 200, HP Cost, 40%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: 121% for 19 sec, Cooldown: 128 sec
Level 12: MP Cost: 250, HP Cost, 35%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: 122% for 22 sec, Cooldown: 126 sec
Level 13: MP Cost: 250, HP Cost, 35%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: 123% for 22 sec, Cooldown: 124 sec
Level 14: MP Cost: 250, HP Cost, 35%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: 124% for 22 sec, Cooldown: 122 sec
Level 15: MP Cost: 250, HP Cost, 35%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: 125% for 25 sec, Cooldown: 120 sec
Level 16: MP Cost: 250, HP Cost, 35%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: 126% for 25 sec, Cooldown: 118 sec
Level 17: MP Cost: 250, HP Cost, 35%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: 127% for 25 sec, Cooldown: 116 sec
Level 18: MP Cost: 300, HP Cost, 30%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: 128% for 28 sec, Cooldown: 114 sec
Level 19: MP Cost: 300, HP Cost, 30%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: 129% for 28 sec, Cooldown: 112 sec
Level 20: MP Cost: 300, HP Cost, 30%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: 130% for 28 sec, Cooldown: 110 sec
Level 21: MP Cost: 300, HP Cost, 30%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: 131% for 31 sec, Cooldown: 108 sec
Level 22: MP Cost: 300, HP Cost, 30%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: 132% for 31 sec, Cooldown: 106 sec
Level 23: MP Cost: 300, HP Cost, 30%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: 133% for 31 sec, Cooldown: 104 sec
Level 24: MP Cost: 350, HP Cost, 25%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: 134% for 34 sec, Cooldown: 102 sec
Level 25: MP Cost: 350, HP Cost, 25%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: 135% for 34 sec, Cooldown: 100 sec
Level 26: MP Cost: 350, HP Cost, 25%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: 136% for 34 sec, Cooldown: 98 sec
Level 27: MP Cost: 350, HP Cost, 25%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: 137% for 37 sec, Cooldown: 96 sec
Level 28: MP Cost: 350, HP Cost, 25%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: 138% for 37 sec, Cooldown: 94 sec
Level 29: MP Cost: 350, HP Cost, 25%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: 139% for 37 sec, Cooldown: 92 sec
Level 30: MP Cost: 400, HP Cost, 20%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: 140% for 40 sec, Cooldown: 90 sec
Level 31: MP Cost: 400, HP Cost, 20%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: 141% for 40 sec, Cooldown: 88 sec
Level 32: MP Cost: 400, HP Cost, 20%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: 142% for 40 sec, Cooldown: 86 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Monster Bomb Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.

Level 1: MP Cost: 30, Damage: 1215% explosion damage after 3 sec, Cooldown: 28 sec
Level 2: MP Cost: 30, Damage: 1230% explosion damage after 3 sec, Cooldown: 28 sec
Level 3: MP Cost: 30, Damage: 1245% explosion damage after 3 sec, Cooldown: 28 sec
Level 4: MP Cost: 30, Damage: 1260% explosion damage after 3 sec, Cooldown: 28 sec
Level 5: MP Cost: 35, Damage: 1275% explosion damage after 3 sec, Cooldown: 24 sec
Level 6: MP Cost: 35, Damage: 1290% explosion damage after 3 sec, Cooldown: 24 sec
Level 7: MP Cost: 35, Damage: 1305% explosion damage after 3 sec, Cooldown: 24 sec
Level 8: MP Cost: 35, Damage: 1320% explosion damage after 3 sec, Cooldown: 24 sec
Level 9: MP Cost: 35, Damage: 1335% explosion damage after 3 sec, Cooldown: 24 sec
Level 10: MP Cost: 40, Damage: 1350% explosion damage after 3 sec, Cooldown: 20 sec
Level 11: MP Cost: 40, Damage: 1365% explosion damage after 3 sec, Cooldown: 20 sec
Level 12: MP Cost: 40, Damage: 1380% explosion damage after 3 sec, Cooldown: 20 sec
Level 13: MP Cost: 40, Damage: 1395% explosion damage after 3 sec, Cooldown: 20 sec
Level 14: MP Cost: 40, Damage: 1410% explosion damage after 3 sec, Cooldown: 20 sec
Level 15: MP Cost: 45, Damage: 1425% explosion damage after 3 sec, Cooldown: 16 sec
Level 16: MP Cost: 45, Damage: 1440% explosion damage after 3 sec, Cooldown: 16 sec
Level 17: MP Cost: 45, Damage: 1455% explosion damage after 3 sec, Cooldown: 16 sec
Level 18: MP Cost: 45, Damage: 1470% explosion damage after 3 sec, Cooldown: 16 sec
Level 19: MP Cost: 45, Damage: 1485% explosion damage after 3 sec, Cooldown: 16 sec
Level 20: MP Cost: 50, Damage: 1500% explosion damage after 3 sec, Cooldown: 12 sec
Level 21: MP Cost: 50, Damage: 1515% explosion damage after 3 sec, Cooldown: 12 sec
Level 22: MP Cost: 50, Damage: 1530% explosion damage after 3 sec, Cooldown: 12 sec
Level 23: MP Cost: 50, Damage: 1545% explosion damage after 3 sec, Cooldown: 12 sec
Level 24: MP Cost: 50, Damage: 1560% explosion damage after 3 sec, Cooldown: 12 sec
Level 25: MP Cost: 55, Damage: 1575% explosion damage after 3 sec, Cooldown: 8 sec
Level 26: MP Cost: 55, Damage: 1590% explosion damage after 3 sec, Cooldown: 8 sec
Level 27: MP Cost: 55, Damage: 1605% explosion damage after 3 sec, Cooldown: 8 sec
Level 28: MP Cost: 55, Damage: 1620% explosion damage after 3 sec, Cooldown: 8 sec
Level 29: MP Cost: 55, Damage: 1635% explosion damage after 3 sec, Cooldown: 8 sec
Level 30: MP Cost: 60, Damage: 1650% explosion damage after 3 sec, Cooldown: 4 sec
Level 31: MP Cost: 60, Damage: 1665% explosion damage after 3 sec, Cooldown: 4 sec
Level 32: MP Cost: 60, Damage: 1680% explosion damage after 3 sec, Cooldown: 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Blade Fury Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Spin furiously to damage nearby enemies.

Level 1: MP Cost: 40, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3
Level 2: MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3
Level 3: MP Cost: 40, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3
Level 4: MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3
Level 5: MP Cost: 40, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3
Level 6: MP Cost: 45, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3
Level 7: MP Cost: 45, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3
Level 8: MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3
Level 9: MP Cost: 45, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3
Level 10: MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 4
Level 11: MP Cost: 45, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 4
Level 12: MP Cost: 50, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 4
Level 13: MP Cost: 50, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 4
Level 14: MP Cost: 50, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 4
Level 15: MP Cost: 50, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 4
Level 16: MP Cost: 50, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 4
Level 17: MP Cost: 50, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 4
Level 18: MP Cost: 55, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 4
Level 19: MP Cost: 55, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 4
Level 20: MP Cost: 55, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 5
Level 21: MP Cost: 55, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 5
Level 22: MP Cost: 55, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 5
Level 23: MP Cost: 55, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 5
Level 24: MP Cost: 60, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 5
Level 25: MP Cost: 60, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 5
Level 26: MP Cost: 60, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 5
Level 27: MP Cost: 60, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 5
Level 28: MP Cost: 60, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 5
Level 29: MP Cost: 60, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 5
Level 30: MP Cost: 65, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
Level 31: MP Cost: 65, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 6
Level 32: MP Cost: 65, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 6
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Mirrored Target Master Level: 30
Type: Passive Pre-requisite: Required Skill: Lv. 30 Mirror Image. Lv.11 or above: Mastery Book required
Description:

Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.

Level 1: Active Effects - MP Cost: 60, Dummy HP: 400, Dummy Duration: 15 seconds\nPassive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2%
Level 2: Active Effects - MP Cost: 65, Dummy HP: 800, Dummy Duration: 20 seconds\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4%
Level 3: Active Effects - MP Cost: 65, Dummy HP: 1200, Dummy Duration: 20 seconds\nPassive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6%
Level 4: Active Effects - MP Cost: 70, Dummy HP: 1600, Dummy Duration: 25 seconds\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8%
Level 5: Active Effects - MP Cost: 70, Dummy HP: 2000, Dummy Duration: 25 seconds\nPassive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10%
Level 6: Active Effects - MP Cost: 75, Dummy HP: 2400, Dummy Duration: 30 seconds\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12%
Level 7: Active Effects - MP Cost: 75, Dummy HP: 2800, Dummy Duration: 30 seconds\nPassive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14%
Level 8: Active Effects - MP Cost: 80, Dummy HP: 3200, Dummy Duration: 35 seconds\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16%
Level 9: Active Effects - MP Cost: 80, Dummy HP: 3600, Dummy Duration: 35 seconds\nPassive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18%
Level 10: Active Effects - MP Cost: 85, Dummy HP: 4000, Dummy Duration: 40 seconds\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20%
Level 11: Active Effects - MP Cost: 85, Dummy HP: 4400, Dummy Duration: 40 seconds\nPassive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22%
Level 12: Active Effects - MP Cost: 90, Dummy HP: 4800, Dummy Duration: 45 seconds\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24%
Level 13: Active Effects - MP Cost: 90, Dummy HP: 5200, Dummy Duration: 45 seconds\nPassive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26%
Level 14: Active Effects - MP Cost: 95, Dummy HP: 5600, Dummy Duration: 50 seconds\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28%
Level 15: Active Effects - MP Cost: 95, Dummy HP: 6000, Dummy Duration: 50 seconds\nPassive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30%
Level 16: Active Effects - MP Cost: 100, Dummy HP: 6400, Dummy Duration: 55 seconds\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32%
Level 17: Active Effects - MP Cost: 100, Dummy HP: 6800, Dummy Duration: 55 seconds\nPassive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34%
Level 18: Active Effects - MP Cost: 105, Dummy HP: 7200, Dummy Duration: 60 seconds\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36%
Level 19: Active Effects - MP Cost: 105, Dummy HP: 7600, Dummy Duration: 60 seconds\nPassive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38%
Level 20: Active Effects - MP Cost: 110, Dummy HP: 8000, Dummy Duration: 65 seconds\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40%
Level 21: Active Effects - MP Cost: 110, Dummy HP: 8400, Dummy Duration: 65 seconds\nPassive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42%
Level 22: Active Effects - MP Cost: 115, Dummy HP: 8800, Dummy Duration: 70 seconds\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44%
Level 23: Active Effects - MP Cost: 115, Dummy HP: 9200, Dummy Duration: 70 seconds\nPassive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46%
Level 24: Active Effects - MP Cost: 120, Dummy HP: 9600, Dummy Duration: 75 seconds\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48%
Level 25: Active Effects - MP Cost: 120, Dummy HP: 10,000, Dummy Duration: 75 seconds\nPassive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50%
Level 26: Active Effects - MP Cost: 125, Dummy HP: 10,400, Dummy Duration: 80 seconds\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52%
Level 27: Active Effects - MP Cost: 125, Dummy HP: 10,800, Dummy Duration: 80 seconds\nPassive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54%
Level 28: Active Effects - MP Cost: 130, Dummy HP: 11,200, Dummy Duration: 85 seconds\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56%
Level 29: Active Effects - MP Cost: 130, Dummy HP: 11,600, Dummy Duration: 85 seconds\nPassive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58%
Level 30: Active Effects - MP Cost: 135, Dummy HP: 12,000, Dummy Duration: 90 seconds\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%
Level 31: Active Effects - MP Cost: 135, Dummy HP: 12,400, Dummy Duration: 90 seconds\nPassive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62%
Level 32: Active Effects - MP Cost: 140, Dummy HP: 12,800, Dummy Duration: 95 seconds\nPassive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Thorns Master Level: 30
Type: Supportive Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.

Level 1: MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32%
Level 2: MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34%
Level 3: MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36%
Level 4: MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38%
Level 5: MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40%
Level 6: MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42%
Level 7: MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44%
Level 8: MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46%
Level 9: MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48%
Level 10: MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50%
Level 11: MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52%
Level 12: MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54%
Level 13: MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56%
Level 14: MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58%
Level 15: MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60%
Level 16: MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62%
Level 17: MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64%
Level 18: MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66%
Level 19: MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68%
Level 20: MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70%
Level 21: MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72%
Level 22: MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74%
Level 23: MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76%
Level 24: MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78%
Level 25: MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80%
Level 26: MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82%
Level 27: MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84%
Level 28: MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86%
Level 29: MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88%
Level 30: MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90%
Level 31: MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92%
Level 32: MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Phantom Blow Master Level: 30
Type: Active
Description:

Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.

Level 1: MP Cost: 30, Number of Attacks: 6, Damage: 76%, Enemy DEF Ignored: 6%
Level 2: MP Cost: 30, Number of Attacks: 6, Damage: 77%, Enemy DEF Ignored: 6%
Level 3: MP Cost: 30, Number of Attacks: 6, Damage: 78%, Enemy DEF Ignored: 7%
Level 4: MP Cost: 30, Number of Attacks: 6, Damage: 79%, Enemy DEF Ignored: 7%
Level 5: MP Cost: 32, Number of Attacks: 6, Damage: 80%, Enemy DEF Ignored: 8%
Level 6: MP Cost: 32, Number of Attacks: 6, Damage: 81%, Enemy DEF Ignored: 8%
Level 7: MP Cost: 32, Number of Attacks: 6, Damage: 82%, Enemy DEF Ignored: 9%
Level 8: MP Cost: 32, Number of Attacks: 6, Damage: 83%, Enemy DEF Ignored: 9%
Level 9: MP Cost: 32, Number of Attacks: 6, Damage: 84%, Enemy DEF Ignored: 10%
Level 10: MP Cost: 34, Number of Attacks: 6, Damage: 85%, Enemy DEF Ignored: 10%
Level 11: MP Cost: 34, Number of Attacks: 6, Damage: 86%, Enemy DEF Ignored: 11%
Level 12: MP Cost: 34, Number of Attacks: 6, Damage: 87%, Enemy DEF Ignored: 11%
Level 13: MP Cost: 34, Number of Attacks: 6, Damage: 88%, Enemy DEF Ignored: 12%
Level 14: MP Cost: 34, Number of Attacks: 6, Damage: 89%, Enemy DEF Ignored: 12%
Level 15: MP Cost: 36, Number of Attacks: 6, Damage: 90%, Enemy DEF Ignored: 13%
Level 16: MP Cost: 36, Number of Attacks: 6, Damage: 91%, Enemy DEF Ignored: 13%
Level 17: MP Cost: 36, Number of Attacks: 6, Damage: 92%, Enemy DEF Ignored: 14%
Level 18: MP Cost: 36, Number of Attacks: 6, Damage: 93%, Enemy DEF Ignored: 14%
Level 19: MP Cost: 36, Number of Attacks: 6, Damage: 94%, Enemy DEF Ignored: 15%
Level 20: MP Cost: 38, Number of Attacks: 6, Damage: 95%, Enemy DEF Ignored: 15%
Level 21: MP Cost: 38, Number of Attacks: 6, Damage: 96%, Enemy DEF Ignored: 16%
Level 22: MP Cost: 38, Number of Attacks: 6, Damage: 97%, Enemy DEF Ignored: 16%
Level 23: MP Cost: 38, Number of Attacks: 6, Damage: 98%, Enemy DEF Ignored: 17%
Level 24: MP Cost: 38, Number of Attacks: 6, Damage: 99%, Enemy DEF Ignored: 17%
Level 25: MP Cost: 40, Number of Attacks: 6, Damage: 100%, Enemy DEF Ignored: 18%
Level 26: MP Cost: 40, Number of Attacks: 6, Damage: 101%, Enemy DEF Ignored: 18%
Level 27: MP Cost: 40, Number of Attacks: 6, Damage: 102%, Enemy DEF Ignored: 19%
Level 28: MP Cost: 40, Number of Attacks: 6, Damage: 103%, Enemy DEF Ignored: 19%
Level 29: MP Cost: 40, Number of Attacks: 6, Damage: 104%, Enemy DEF Ignored: 20%
Level 30: MP Cost: 42, Number of Attacks: 6, Damage: 105%, Enemy DEF Ignored: 20%
Level 31: MP Cost: 42, Number of Attacks: 6, Damage: 106%, Enemy DEF Ignored: 21%
Level 32: MP Cost: 42, Number of Attacks: 6, Damage: 107%, Enemy DEF Ignored: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sharpness Master Level: 10
Type: Passive
Description:

Increases your Critical Hit Rate and minimum Critical Damage.

Level 1: Crit Rate: +7%, Minimum Crit Damage: +2%
Level 2: Crit Rate: +9%, Minimum Crit Damage: +4%
Level 3: Crit Rate: +11%, Minimum Crit Damage: +6%
Level 4: Crit Rate: +13%, Minimum Crit Damage: +8%
Level 5: Crit Rate: +15%, Minimum Crit Damage: +10%
Level 6: Crit Rate: +17%, Minimum Crit Damage: +12%
Level 7: Crit Rate: +19%, Minimum Crit Damage: +14%
Level 8: Crit Rate: +21%, Minimum Crit Damage: +16%
Level 9: Crit Rate: +23%, Minimum Crit Damage: +18%
Level 10: Crit Rate: +25%, Minimum Crit Damage: +20%
Level 11: Crit Rate: +27%, Minimum Crit Damage: +22%
Level 12: Crit Rate: +29%, Minimum Crit Damage: +24%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.

PVP

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 31: MP Cost: 70, All Stats: +16%, Duration: 930 sec
Level 32: MP Cost: 70, All Stats: +16%, Duration: 960 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Venom Master Level: 30
Type: Passive Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.

Level 1: Poison Chance: 1%, 62% damage every 1 sec for 3 sec
Level 2: Poison Chance: 1%, 64% damage every 1 sec for 3 sec
Level 3: Poison Chance: 1%, 66% damage every 1 sec for 3 sec
Level 4: Poison Chance: 2%, 68% damage every 1 sec for 3 sec
Level 5: Poison Chance: 2%, 70% damage every 1 sec for 3 sec
Level 6: Poison Chance: 2%, 72% damage every 1 sec for 3 sec
Level 7: Poison Chance: 3%, 74% damage every 1 sec for 3 sec
Level 8: Poison Chance: 3%, 76% damage every 1 sec for 3 sec
Level 9: Poison Chance: 3%, 78% damage every 1 sec for 3 sec
Level 10: Poison Chance: 4%, 80% damage every 1 sec for 3 sec
Level 11: Poison Chance: 4%, 82% damage every 1 sec for 3 sec
Level 12: Poison Chance: 4%, 84% damage every 1 sec for 3 sec
Level 13: Poison Chance: 5%, 86% damage every 1 sec for 3 sec
Level 14: Poison Chance: 5%, 88% damage every 1 sec for 3 sec
Level 15: Poison Chance: 5%, 90% damage every 1 sec for 3 sec
Level 16: Poison Chance: 6%, 92% damage every 1 sec for 4 sec
Level 17: Poison Chance: 6%, 94% damage every 1 sec for 4 sec
Level 18: Poison Chance: 6%, 96% damage every 1 sec for 4 sec
Level 19: Poison Chance: 7%, 98% damage every 1 sec for 4 sec
Level 20: Poison Chance: 7%, 100% damage every 1 sec for 4 sec
Level 21: Poison Chance: 7%, 102% damage every 1 sec for 4 sec
Level 22: Poison Chance: 8%, 104% damage every 1 sec for 4 sec
Level 23: Poison Chance: 8%, 106% damage every 1 sec for 4 sec
Level 24: Poison Chance: 8%, 108% damage every 1 sec for 4 sec
Level 25: Poison Chance: 9%, 110% damage every 1 sec for 4 sec
Level 26: Poison Chance: 9%, 112% damage every 1 sec for 4 sec
Level 27: Poison Chance: 9%, 114% damage every 1 sec for 4 sec
Level 28: Poison Chance: 10%, 116% damage every 1 sec for 4 sec
Level 29: Poison Chance: 10%, 118% damage every 1 sec for 4 sec
Level 30: Poison Chance: 10%, 120% damage every 1 sec for 4 sec
Level 31: Poison Chance: 11%, 122% damage every 1 sec for 5 sec
Level 32: Poison Chance: 11%, 124% damage every 1 sec for 5 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Final Cut Master Level: 30
Type: Active
Description:

Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.

Level 1: MP Cost: 150, HP Cost, 35%, Damage: 865%, Max Enemies Hit: 6, Instant Death Chance: 1%, Damage Increase: 101% for 1 sec, Cooldown: 88 sec
Level 2: MP Cost: 150, HP Cost, 35%, Damage: 880%, Max Enemies Hit: 6, Instant Death Chance: 1%, Damage Increase: 101% for 1 sec, Cooldown: 86 sec
Level 3: MP Cost: 150, HP Cost, 35%, Damage: 895%, Max Enemies Hit: 6, Instant Death Chance: 2%, Damage Increase: 101% for 1 sec, Cooldown: 84 sec
Level 4: MP Cost: 150, HP Cost, 35%, Damage: 910%, Max Enemies Hit: 6, Instant Death Chance: 2%, Damage Increase: 102% for 2 sec, Cooldown: 82 sec
Level 5: MP Cost: 150, HP Cost, 35%, Damage: 925%, Max Enemies Hit: 6, Instant Death Chance: 3%, Damage Increase: 102% for 2 sec, Cooldown: 80 sec
Level 6: MP Cost: 200, HP Cost, 30%, Damage: 940%, Max Enemies Hit: 6, Instant Death Chance: 3%, Damage Increase: 102% for 2 sec, Cooldown: 78 sec
Level 7: MP Cost: 200, HP Cost, 30%, Damage: 955%, Max Enemies Hit: 6, Instant Death Chance: 4%, Damage Increase: 103% for 3 sec, Cooldown: 76 sec
Level 8: MP Cost: 200, HP Cost, 30%, Damage: 970%, Max Enemies Hit: 6, Instant Death Chance: 4%, Damage Increase: 103% for 3 sec, Cooldown: 74 sec
Level 9: MP Cost: 200, HP Cost, 30%, Damage: 985%, Max Enemies Hit: 6, Instant Death Chance: 5%, Damage Increase: 103% for 3 sec, Cooldown: 72 sec
Level 10: MP Cost: 200, HP Cost, 30%, Damage: 1000%, Max Enemies Hit: 6, Instant Death Chance: 5%, Damage Increase: 104% for 4 sec, Cooldown: 70 sec
Level 11: MP Cost: 200, HP Cost, 30%, Damage: 1015%, Max Enemies Hit: 6, Instant Death Chance: 6%, Damage Increase: 104% for 4 sec, Cooldown: 68 sec
Level 12: MP Cost: 250, HP Cost, 25%, Damage: 1030%, Max Enemies Hit: 6, Instant Death Chance: 6%, Damage Increase: 104% for 4 sec, Cooldown: 66 sec
Level 13: MP Cost: 250, HP Cost, 25%, Damage: 1045%, Max Enemies Hit: 6, Instant Death Chance: 7%, Damage Increase: 105% for 5 sec, Cooldown: 64 sec
Level 14: MP Cost: 250, HP Cost, 25%, Damage: 1060%, Max Enemies Hit: 6, Instant Death Chance: 7%, Damage Increase: 105% for 5 sec, Cooldown: 62 sec
Level 15: MP Cost: 250, HP Cost, 25%, Damage: 1075%, Max Enemies Hit: 6, Instant Death Chance: 8%, Damage Increase: 105% for 5 sec, Cooldown: 60 sec
Level 16: MP Cost: 250, HP Cost, 25%, Damage: 1090%, Max Enemies Hit: 6, Instant Death Chance: 8%, Damage Increase: 106% for 6 sec, Cooldown: 58 sec
Level 17: MP Cost: 250, HP Cost, 25%, Damage: 1105%, Max Enemies Hit: 6, Instant Death Chance: 9%, Damage Increase: 106% for 6 sec, Cooldown: 56 sec
Level 18: MP Cost: 300, HP Cost, 20%, Damage: 1120%, Max Enemies Hit: 6, Instant Death Chance: 9%, Damage Increase: 106% for 6 sec, Cooldown: 54 sec
Level 19: MP Cost: 300, HP Cost, 20%, Damage: 1135%, Max Enemies Hit: 6, Instant Death Chance: 10%, Damage Increase: 107% for 7 sec, Cooldown: 52 sec
Level 20: MP Cost: 300, HP Cost, 20%, Damage: 1150%, Max Enemies Hit: 6, Instant Death Chance: 10%, Damage Increase: 107% for 7 sec, Cooldown: 50 sec
Level 21: MP Cost: 300, HP Cost, 20%, Damage: 1165%, Max Enemies Hit: 6, Instant Death Chance: 11%, Damage Increase: 107% for 7 sec, Cooldown: 48 sec
Level 22: MP Cost: 300, HP Cost, 20%, Damage: 1180%, Max Enemies Hit: 6, Instant Death Chance: 11%, Damage Increase: 108% for 8 sec, Cooldown: 46 sec
Level 23: MP Cost: 300, HP Cost, 20%, Damage: 1195%, Max Enemies Hit: 6, Instant Death Chance: 12%, Damage Increase: 108% for 8 sec, Cooldown: 44 sec
Level 24: MP Cost: 350, HP Cost, 15%, Damage: 1210%, Max Enemies Hit: 6, Instant Death Chance: 12%, Damage Increase: 108% for 8 sec, Cooldown: 42 sec
Level 25: MP Cost: 350, HP Cost, 15%, Damage: 1225%, Max Enemies Hit: 6, Instant Death Chance: 13%, Damage Increase: 109% for 9 sec, Cooldown: 40 sec
Level 26: MP Cost: 350, HP Cost, 15%, Damage: 1240%, Max Enemies Hit: 6, Instant Death Chance: 13%, Damage Increase: 109% for 9 sec, Cooldown: 38 sec
Level 27: MP Cost: 350, HP Cost, 15%, Damage: 1255%, Max Enemies Hit: 6, Instant Death Chance: 14%, Damage Increase: 109% for 9 sec, Cooldown: 36 sec
Level 28: MP Cost: 350, HP Cost, 15%, Damage: 1270%, Max Enemies Hit: 6, Instant Death Chance: 14%, Damage Increase: 110% for 10 sec, Cooldown: 34 sec
Level 29: MP Cost: 350, HP Cost, 15%, Damage: 1285%, Max Enemies Hit: 6, Instant Death Chance: 15%, Damage Increase: 110% for 10 sec, Cooldown: 32 sec
Level 30: MP Cost: 400, HP Cost, 10%, Damage: 1300%, Max Enemies Hit: 6, Instant Death Chance: 15%, Damage Increase: 110% for 10 sec, Cooldown: 30 sec
Level 31: MP Cost: 400, HP Cost, 10%, Damage: 1315%, Max Enemies Hit: 6, Instant Death Chance: 16%, Damage Increase: 111% for 11 sec, Cooldown: 28 sec
Level 32: MP Cost: 400, HP Cost, 10%, Damage: 1330%, Max Enemies Hit: 6, Instant Death Chance: 16%, Damage Increase: 111% for 11 sec, Cooldown: 26 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Monster Bomb Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.

Level 1: MP Cost: 30, Damage: 618% explosion damage after 3 sec, Cooldown: 28 sec
Level 2: MP Cost: 30, Damage: 638% explosion damage after 3 sec, Cooldown: 28 sec
Level 3: MP Cost: 30, Damage: 658% explosion damage after 3 sec, Cooldown: 28 sec
Level 4: MP Cost: 30, Damage: 678% explosion damage after 3 sec, Cooldown: 28 sec
Level 5: MP Cost: 35, Damage: 698% explosion damage after 3 sec, Cooldown: 24 sec
Level 6: MP Cost: 35, Damage: 718% explosion damage after 3 sec, Cooldown: 24 sec
Level 7: MP Cost: 35, Damage: 738% explosion damage after 3 sec, Cooldown: 24 sec
Level 8: MP Cost: 35, Damage: 758% explosion damage after 3 sec, Cooldown: 24 sec
Level 9: MP Cost: 35, Damage: 778% explosion damage after 3 sec, Cooldown: 24 sec
Level 10: MP Cost: 40, Damage: 798% explosion damage after 3 sec, Cooldown: 20 sec
Level 11: MP Cost: 40, Damage: 818% explosion damage after 3 sec, Cooldown: 20 sec
Level 12: MP Cost: 40, Damage: 838% explosion damage after 3 sec, Cooldown: 20 sec
Level 13: MP Cost: 40, Damage: 858% explosion damage after 3 sec, Cooldown: 20 sec
Level 14: MP Cost: 40, Damage: 878% explosion damage after 3 sec, Cooldown: 20 sec
Level 15: MP Cost: 45, Damage: 898% explosion damage after 3 sec, Cooldown: 16 sec
Level 16: MP Cost: 45, Damage: 918% explosion damage after 3 sec, Cooldown: 16 sec
Level 17: MP Cost: 45, Damage: 938% explosion damage after 3 sec, Cooldown: 16 sec
Level 18: MP Cost: 45, Damage: 958% explosion damage after 3 sec, Cooldown: 16 sec
Level 19: MP Cost: 45, Damage: 978% explosion damage after 3 sec, Cooldown: 16 sec
Level 20: MP Cost: 50, Damage: 998% explosion damage after 3 sec, Cooldown: 12 sec
Level 21: MP Cost: 50, Damage: 1018% explosion damage after 3 sec, Cooldown: 12 sec
Level 22: MP Cost: 50, Damage: 1038% explosion damage after 3 sec, Cooldown: 12 sec
Level 23: MP Cost: 50, Damage: 1058% explosion damage after 3 sec, Cooldown: 12 sec
Level 24: MP Cost: 50, Damage: 1078% explosion damage after 3 sec, Cooldown: 12 sec
Level 25: MP Cost: 55, Damage: 1098% explosion damage after 3 sec, Cooldown: 8 sec
Level 26: MP Cost: 55, Damage: 1118% explosion damage after 3 sec, Cooldown: 8 sec
Level 27: MP Cost: 55, Damage: 1138% explosion damage after 3 sec, Cooldown: 8 sec
Level 28: MP Cost: 55, Damage: 1158% explosion damage after 3 sec, Cooldown: 8 sec
Level 29: MP Cost: 55, Damage: 1178% explosion damage after 3 sec, Cooldown: 8 sec
Level 30: MP Cost: 60, Damage: 1198% explosion damage after 3 sec, Cooldown: 4 sec
Level 31: MP Cost: 60, Damage: 1218% explosion damage after 3 sec, Cooldown: 4 sec
Level 32: MP Cost: 60, Damage: 1238% explosion damage after 3 sec, Cooldown: 4 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Blade Fury Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Spin furiously to damage nearby enemies.

Level 1: MP Cost: 40, Damage: 133%, Number of Attacks: 3, Max Enemies Hit: 3
Level 2: MP Cost: 40, Damage: 135%, Number of Attacks: 3, Max Enemies Hit: 3
Level 3: MP Cost: 40, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 3
Level 4: MP Cost: 40, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 3
Level 5: MP Cost: 40, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 3
Level 6: MP Cost: 45, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 3
Level 7: MP Cost: 45, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 3
Level 8: MP Cost: 45, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 3
Level 9: MP Cost: 45, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 3
Level 10: MP Cost: 45, Damage: 151%, Number of Attacks: 3, Max Enemies Hit: 3
Level 11: MP Cost: 45, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 3
Level 12: MP Cost: 50, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 3
Level 13: MP Cost: 50, Damage: 157%, Number of Attacks: 3, Max Enemies Hit: 3
Level 14: MP Cost: 50, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 3
Level 15: MP Cost: 50, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 3
Level 16: MP Cost: 50, Damage: 163%, Number of Attacks: 3, Max Enemies Hit: 3
Level 17: MP Cost: 50, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 3
Level 18: MP Cost: 55, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 3
Level 19: MP Cost: 55, Damage: 169%, Number of Attacks: 3, Max Enemies Hit: 3
Level 20: MP Cost: 55, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 3
Level 21: MP Cost: 55, Damage: 173%, Number of Attacks: 3, Max Enemies Hit: 3
Level 22: MP Cost: 55, Damage: 175%, Number of Attacks: 3, Max Enemies Hit: 3
Level 23: MP Cost: 55, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 3
Level 24: MP Cost: 60, Damage: 179%, Number of Attacks: 3, Max Enemies Hit: 3
Level 25: MP Cost: 60, Damage: 181%, Number of Attacks: 3, Max Enemies Hit: 3
Level 26: MP Cost: 60, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 3
Level 27: MP Cost: 60, Damage: 185%, Number of Attacks: 3, Max Enemies Hit: 3
Level 28: MP Cost: 60, Damage: 187%, Number of Attacks: 3, Max Enemies Hit: 3
Level 29: MP Cost: 60, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 3
Level 30: MP Cost: 65, Damage: 191%, Number of Attacks: 3, Max Enemies Hit: 3
Level 31: MP Cost: 65, Damage: 193%, Number of Attacks: 3, Max Enemies Hit: 3
Level 32: MP Cost: 65, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 3
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Mirrored Target Master Level: 30
Type: Passive Pre-requisite: Required Skill: Lv. 30 Mirror Image. Lv.11 or above: Mastery Book required
Description:

Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.

Level 1: Active Effects - MP Cost: 60, Dummy HP: 100, Dummy Duration: 15 seconds. Passive Effects - Dodge Chance: 1%, Weapon DEF: +2%, Magic DEF: +2%
Level 2: Active Effects - MP Cost: 65, Dummy HP: 200, Dummy Duration: 20 seconds. Passive Effects - Dodge Chance: 1%, Weapon DEF: +4%, Magic DEF: +4%
Level 3: Active Effects - MP Cost: 65, Dummy HP: 300, Dummy Duration: 20 seconds. Passive Effects - Dodge Chance: 2%, Weapon DEF: +6%, Magic DEF: +6%
Level 4: Active Effects - MP Cost: 70, Dummy HP: 400, Dummy Duration: 25 seconds. Passive Effects - Dodge Chance: 2%, Weapon DEF: +8%, Magic DEF: +8%
Level 5: Active Effects - MP Cost: 70, Dummy HP: 500, Dummy Duration: 25 seconds. Passive Effects - Dodge Chance: 3%, Weapon DEF: +10%, Magic DEF: +10%
Level 6: Active Effects - MP Cost: 75, Dummy HP: 600, Dummy Duration: 30 seconds. Passive Effects - Dodge Chance: 3%, Weapon DEF: +12%, Magic DEF: +12%
Level 7: Active Effects - MP Cost: 75, Dummy HP: 700, Dummy Duration: 30 seconds. Passive Effects - Dodge Chance: 4%, Weapon DEF: +14%, Magic DEF: +14%
Level 8: Active Effects - MP Cost: 80, Dummy HP: 800, Dummy Duration: 35 seconds. Passive Effects - Dodge Chance: 4%, Weapon DEF: +16%, Magic DEF: +16%
Level 9: Active Effects - MP Cost: 80, Dummy HP: 900, Dummy Duration: 35 seconds. Passive Effects - Dodge Chance: 5%, Weapon DEF: +18%, Magic DEF: +18%
Level 10: Active Effects - MP Cost: 85, Dummy HP: 1000, Dummy Duration: 40 seconds. Passive Effects - Dodge Chance: 5%, Weapon DEF: +20%, Magic DEF: +20%
Level 11: Active Effects - MP Cost: 85, Dummy HP: 1100, Dummy Duration: 40 seconds. Passive Effects - Dodge Chance: 6%, Weapon DEF: +22%, Magic DEF: +22%
Level 12: Active Effects - MP Cost: 90, Dummy HP: 1200, Dummy Duration: 45 seconds. Passive Effects - Dodge Chance: 6%, Weapon DEF: +24%, Magic DEF: +24%
Level 13: Active Effects - MP Cost: 90, Dummy HP: 1300, Dummy Duration: 45 seconds. Passive Effects - Dodge Chance: 7%, Weapon DEF: +26%, Magic DEF: +26%
Level 14: Active Effects - MP Cost: 95, Dummy HP: 1400, Dummy Duration: 50 seconds. Passive Effects - Dodge Chance: 7%, Weapon DEF: +28%, Magic DEF: +28%
Level 15: Active Effects - MP Cost: 95, Dummy HP: 1500, Dummy Duration: 50 seconds. Passive Effects - Dodge Chance: 8%, Weapon DEF: +30%, Magic DEF: +30%
Level 16: Active Effects - MP Cost: 100, Dummy HP: 1600, Dummy Duration: 55 seconds. Passive Effects - Dodge Chance: 8%, Weapon DEF: +32%, Magic DEF: +32%
Level 17: Active Effects - MP Cost: 100, Dummy HP: 1700, Dummy Duration: 55 seconds. Passive Effects - Dodge Chance: 9%, Weapon DEF: +34%, Magic DEF: +34%
Level 18: Active Effects - MP Cost: 105, Dummy HP: 1800, Dummy Duration: 60 seconds. Passive Effects - Dodge Chance: 9%, Weapon DEF: +36%, Magic DEF: +36%
Level 19: Active Effects - MP Cost: 105, Dummy HP: 1900, Dummy Duration: 60 seconds. Passive Effects - Dodge Chance: 10%, Weapon DEF: +38%, Magic DEF: +38%
Level 20: Active Effects - MP Cost: 110, Dummy HP: 2000, Dummy Duration: 65 seconds. Passive Effects - Dodge Chance: 10%, Weapon DEF: +40%, Magic DEF: +40%
Level 21: Active Effects - MP Cost: 110, Dummy HP: 2100, Dummy Duration: 65 seconds. Passive Effects - Dodge Chance: 11%, Weapon DEF: +42%, Magic DEF: +42%
Level 22: Active Effects - MP Cost: 115, Dummy HP: 2200, Dummy Duration: 70 seconds. Passive Effects - Dodge Chance: 11%, Weapon DEF: +44%, Magic DEF: +44%
Level 23: Active Effects - MP Cost: 115, Dummy HP: 2300, Dummy Duration: 70 seconds. Passive Effects - Dodge Chance: 12%, Weapon DEF: +46%, Magic DEF: +46%
Level 24: Active Effects - MP Cost: 120, Dummy HP: 2400, Dummy Duration: 75 seconds. Passive Effects - Dodge Chance: 12%, Weapon DEF: +48%, Magic DEF: +48%
Level 25: Active Effects - MP Cost: 120, Dummy HP: 2500, Dummy Duration: 75 seconds. Passive Effects - Dodge Chance: 13%, Weapon DEF: +50%, Magic DEF: +50%
Level 26: Active Effects - MP Cost: 125, Dummy HP: 2600, Dummy Duration: 80 seconds. Passive Effects - Dodge Chance: 13%, Weapon DEF: +52%, Magic DEF: +52%
Level 27: Active Effects - MP Cost: 125, Dummy HP: 2700, Dummy Duration: 80 seconds. Passive Effects - Dodge Chance: 14%, Weapon DEF: +54%, Magic DEF: +54%
Level 28: Active Effects - MP Cost: 130, Dummy HP: 2800, Dummy Duration: 85 seconds. Passive Effects - Dodge Chance: 14%, Weapon DEF: +56%, Magic DEF: +56%
Level 29: Active Effects - MP Cost: 130, Dummy HP: 2900, Dummy Duration: 85 seconds. Passive Effects - Dodge Chance: 15%, Weapon DEF: +58%, Magic DEF: +58%
Level 30: Active Effects - MP Cost: 135, Dummy HP: 3000, Dummy Duration: 90 seconds. Passive Effects - Dodge Chance: 15%, Weapon DEF: +60%, Magic DEF: +60%
Level 31: Active Effects - MP Cost: 135, Dummy HP: 3100, Dummy Duration: 90 seconds. Passive Effects - Dodge Chance: 16%, Weapon DEF: +62%, Magic DEF: +62%
Level 32: Active Effects - MP Cost: 140, Dummy HP: 3200, Dummy Duration: 95 seconds. Passive Effects - Dodge Chance: 16%, Weapon DEF: +64%, Magic DEF: +64%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Thorns Master Level: 30
Type: Supportive Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.

Level 1: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 32%
Level 2: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 34%
Level 3: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 36%
Level 4: MP Cost: 40, ATT: + for 90 sec, Knock-back Resistance Rate: 38%
Level 5: MP Cost: 40, ATT: + for 110 sec, Knock-back Resistance Rate: 40%
Level 6: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 42%
Level 7: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 44%
Level 8: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 46%
Level 9: MP Cost: 50, ATT: + for 110 sec, Knock-back Resistance Rate: 48%
Level 10: MP Cost: 50, ATT: + for 130 sec, Knock-back Resistance Rate: 50%
Level 11: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 52%
Level 12: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 54%
Level 13: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 56%
Level 14: MP Cost: 60, ATT: + for 130 sec, Knock-back Resistance Rate: 58%
Level 15: MP Cost: 60, ATT: + for 150 sec, Knock-back Resistance Rate: 60%
Level 16: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 62%
Level 17: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 64%
Level 18: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 66%
Level 19: MP Cost: 70, ATT: + for 150 sec, Knock-back Resistance Rate: 68%
Level 20: MP Cost: 70, ATT: + for 170 sec, Knock-back Resistance Rate: 70%
Level 21: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 72%
Level 22: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 74%
Level 23: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 76%
Level 24: MP Cost: 80, ATT: + for 170 sec, Knock-back Resistance Rate: 78%
Level 25: MP Cost: 80, ATT: + for 190 sec, Knock-back Resistance Rate: 80%
Level 26: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 82%
Level 27: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 84%
Level 28: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 86%
Level 29: MP Cost: 90, ATT: + for 190 sec, Knock-back Resistance Rate: 88%
Level 30: MP Cost: 90, ATT: + for 210 sec, Knock-back Resistance Rate: 90%
Level 31: MP Cost: 100, ATT: + for 210 sec, Knock-back Resistance Rate: 92%
Level 32: MP Cost: 100, ATT: + for 210 sec, Knock-back Resistance Rate: 94%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Hero's Will Master Level: 5
Type: Supportive
Description:

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
Level 6: MP Cost: 30, Cooldown: 300 sec
Level 7: MP Cost: 30, Cooldown: 240 sec
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Phantom Blow Master Level: 30
Type: Active
Description:

Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.

Level 1: MP Cost: 30, Number of Attacks: , Damage: 107%, Enemy DEF Ignored: 6%
Level 2: MP Cost: 30, Number of Attacks: , Damage: 108%, Enemy DEF Ignored: 6%
Level 3: MP Cost: 30, Number of Attacks: , Damage: 109%, Enemy DEF Ignored: 7%
Level 4: MP Cost: 30, Number of Attacks: , Damage: 110%, Enemy DEF Ignored: 7%
Level 5: MP Cost: 32, Number of Attacks: , Damage: 111%, Enemy DEF Ignored: 8%
Level 6: MP Cost: 32, Number of Attacks: , Damage: 112%, Enemy DEF Ignored: 8%
Level 7: MP Cost: 32, Number of Attacks: , Damage: 113%, Enemy DEF Ignored: 9%
Level 8: MP Cost: 32, Number of Attacks: , Damage: 114%, Enemy DEF Ignored: 9%
Level 9: MP Cost: 32, Number of Attacks: , Damage: 115%, Enemy DEF Ignored: 10%
Level 10: MP Cost: 34, Number of Attacks: , Damage: 116%, Enemy DEF Ignored: 10%
Level 11: MP Cost: 34, Number of Attacks: , Damage: 117%, Enemy DEF Ignored: 11%
Level 12: MP Cost: 34, Number of Attacks: , Damage: 118%, Enemy DEF Ignored: 11%
Level 13: MP Cost: 34, Number of Attacks: , Damage: 119%, Enemy DEF Ignored: 12%
Level 14: MP Cost: 34, Number of Attacks: , Damage: 120%, Enemy DEF Ignored: 12%
Level 15: MP Cost: 36, Number of Attacks: , Damage: 121%, Enemy DEF Ignored: 13%
Level 16: MP Cost: 36, Number of Attacks: , Damage: 122%, Enemy DEF Ignored: 13%
Level 17: MP Cost: 36, Number of Attacks: , Damage: 123%, Enemy DEF Ignored: 14%
Level 18: MP Cost: 36, Number of Attacks: , Damage: 124%, Enemy DEF Ignored: 14%
Level 19: MP Cost: 36, Number of Attacks: , Damage: 125%, Enemy DEF Ignored: 15%
Level 20: MP Cost: 38, Number of Attacks: , Damage: 126%, Enemy DEF Ignored: 15%
Level 21: MP Cost: 38, Number of Attacks: , Damage: 127%, Enemy DEF Ignored: 16%
Level 22: MP Cost: 38, Number of Attacks: , Damage: 128%, Enemy DEF Ignored: 16%
Level 23: MP Cost: 38, Number of Attacks: , Damage: 129%, Enemy DEF Ignored: 17%
Level 24: MP Cost: 38, Number of Attacks: , Damage: 130%, Enemy DEF Ignored: 17%
Level 25: MP Cost: 40, Number of Attacks: , Damage: 131%, Enemy DEF Ignored: 18%
Level 26: MP Cost: 40, Number of Attacks: , Damage: 132%, Enemy DEF Ignored: 18%
Level 27: MP Cost: 40, Number of Attacks: , Damage: 133%, Enemy DEF Ignored: 19%
Level 28: MP Cost: 40, Number of Attacks: , Damage: 134%, Enemy DEF Ignored: 19%
Level 29: MP Cost: 40, Number of Attacks: , Damage: 135%, Enemy DEF Ignored: 20%
Level 30: MP Cost: 42, Number of Attacks: , Damage: 136%, Enemy DEF Ignored: 20%
Level 31: MP Cost: 42, Number of Attacks: , Damage: 137%, Enemy DEF Ignored: 21%
Level 32: MP Cost: 42, Number of Attacks: , Damage: 138%, Enemy DEF Ignored: 21%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
Sharpness Master Level: 10
Type: Passive
Description:

Increases your Critical Hit Rate and minimum Critical Damage.

Level 1: Crit Rate: +7%, Minimum Crit Damage: +2%
Level 2: Crit Rate: +9%, Minimum Crit Damage: +4%
Level 3: Crit Rate: +11%, Minimum Crit Damage: +6%
Level 4: Crit Rate: +13%, Minimum Crit Damage: +8%
Level 5: Crit Rate: +15%, Minimum Crit Damage: +10%
Level 6: Crit Rate: +17%, Minimum Crit Damage: +12%
Level 7: Crit Rate: +19%, Minimum Crit Damage: +14%
Level 8: Crit Rate: +21%, Minimum Crit Damage: +16%
Level 9: Crit Rate: +23%, Minimum Crit Damage: +18%
Level 10: Crit Rate: +25%, Minimum Crit Damage: +20%
Level 11: Crit Rate: +27%, Minimum Crit Damage: +22%
Level 12: Crit Rate: +29%, Minimum Crit Damage: +24%
The extra levels of this skill can be obtained from the effects of the skill Combat Orders.
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