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Blade Lord

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Rogue > Blade Recruit > Blade Acolyte > Blade Specialist > Blade Lord > Blade Master

Requirement: Level 70

PVE

Bloody Storm Master Level: 10
Type: Active Pre-requisite: Level 20 Slash Storm
Description:

An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements.
Lv.10 effect: Can be used with Lv.10 Flying Assaulter

Level 1: MP Cost: 35, Damage: 198%, Number of Attacks: 2, Max Enemies Hit: 6
Level 2: MP Cost: 35, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
Level 3: MP Cost: 40, Damage: 204%, Number of Attacks: 2, Max Enemies Hit: 6
Level 4: MP Cost: 40, Damage: 207%, Number of Attacks: 2, Max Enemies Hit: 7
Level 5: MP Cost: 40, Damage: 210%, Number of Attacks: 2, Max Enemies Hit: 7
Level 6: MP Cost: 45, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 7
Level 7: MP Cost: 45, Damage: 216%, Number of Attacks: 2, Max Enemies Hit: 7
Level 8: MP Cost: 45, Damage: 219%, Number of Attacks: 2, Max Enemies Hit: 8
Level 9: MP Cost: 50, Damage: 222%, Number of Attacks: 2, Max Enemies Hit: 8
Level 10: MP Cost: 50, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 8
Advanced Dark Sight Master Level: 10
Type: Passive Pre-requisite: Dark Sight Lv. 10
Description:

Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.

Level 1: Maintain Dark Sight Chance: 13%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 1%
Level 2: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 2%
Level 3: Maintain Dark Sight Chance: 21%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 3%
Level 4: Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 4%
Level 5: Maintain Dark Sight Chance: 29%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 5%
Level 6: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 6%
Level 7: Maintain Dark Sight Chance: 37%. Dark Sight Trigger Chance: 14%, Dark Sight Damage Bonus: 7%
Level 8: Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 8%
Level 9: Maintain Dark Sight Chance: 45%. Dark Sight Trigger Chance: 18%, Dark Sight Damage Bonus: 9%
Level 10: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 10%
Mirror Image Master Level: 30
Type: Supportive Pre-requisite: Lv.11 or above: Master Book required
Description:

Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.

Level 1: MP Cost: 40, Damage: 12%, Duration: 60 sec
Level 2: MP Cost: 40, Damage: 14%, Duration: 60 sec
Level 3: MP Cost: 40, Damage: 16%, Duration: 60 sec
Level 4: MP Cost: 44, Damage: 18%, Duration: 60 sec
Level 5: MP Cost: 44, Damage: 20%, Duration: 60 sec
Level 6: MP Cost: 44, Damage: 22%, Duration: 60 sec
Level 7: MP Cost: 44, Damage: 24%, Duration: 60 sec
Level 8: MP Cost: 48, Damage: 26%, Duration: 60 sec
Level 9: MP Cost: 48, Damage: 28%, Duration: 60 sec
Level 10: MP Cost: 48, Damage: 30%, Duration: 100 sec
Level 11: MP Cost: 48, Damage: 32%, Duration: 100 sec
Level 12: MP Cost: 52, Damage: 34%, Duration: 100 sec
Level 13: MP Cost: 52, Damage: 36%, Duration: 100 sec
Level 14: MP Cost: 52, Damage: 38%, Duration: 100 sec
Level 15: MP Cost: 52, Damage: 40%, Duration: 100 sec
Level 16: MP Cost: 56, Damage: 42%, Duration: 100 sec
Level 17: MP Cost: 56, Damage: 44%, Duration: 100 sec
Level 18: MP Cost: 56, Damage: 46%, Duration: 100 sec
Level 19: MP Cost: 56, Damage: 48%, Duration: 100 sec
Level 20: MP Cost: 60, Damage: 50%, Duration: 140 sec
Level 21: MP Cost: 60, Damage: 52%, Duration: 140 sec
Level 22: MP Cost: 60, Damage: 54%, Duration: 140 sec
Level 23: MP Cost: 60, Damage: 56%, Duration: 140 sec
Level 24: MP Cost: 64, Damage: 58%, Duration: 140 sec
Level 25: MP Cost: 64, Damage: 60%, Duration: 140 sec
Level 26: MP Cost: 64, Damage: 62%, Duration: 140 sec
Level 27: MP Cost: 64, Damage: 64%, Duration: 140 sec
Level 28: MP Cost: 68, Damage: 66%, Duration: 140 sec
Level 29: MP Cost: 68, Damage: 68%, Duration: 140 sec
Level 30: MP Cost: 68, Damage: 70%, Duration: 180 sec
Owl Spirit Master Level: 20
Type: Active
Description:

Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase.

Level 1: MP Cost: 22, Instant Kill Chance: 30%, Damage Bonus: 110% for next 7 attacks when Instant Kill is successful, Cooldown: 98 sec
Level 2: MP Cost: 22, Instant Kill Chance: 31%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 96 sec
Level 3: MP Cost: 22, Instant Kill Chance: 32%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 94 sec
Level 4: MP Cost: 25, Instant Kill Chance: 33%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 92 sec
Level 5: MP Cost: 25, Instant Kill Chance: 34%, Damage Bonus: 114% for next 9 attacks when Instant Kill is successful, Cooldown: 90 sec
Level 6: MP Cost: 25, Instant Kill Chance: 35%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 88 sec
Level 7: MP Cost: 25, Instant Kill Chance: 36%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 86 sec
Level 8: MP Cost: 28, Instant Kill Chance: 37%, Damage Bonus: 118% for next 9 attacks when Instant Kill is successful, Cooldown: 84 sec
Level 9: MP Cost: 28, Instant Kill Chance: 38%, Damage Bonus: 118% for next 11 attacks when Instant Kill is successful, Cooldown: 82 sec
Level 10: MP Cost: 28, Instant Kill Chance: 39%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 80 sec
Level 11: MP Cost: 28, Instant Kill Chance: 40%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 78 sec
Level 12: MP Cost: 31, Instant Kill Chance: 41%, Damage Bonus: 122% for next 11 attacks when Instant Kill is successful, Cooldown: 76 sec
Level 13: MP Cost: 31, Instant Kill Chance: 42%, Damage Bonus: 122% for next 13 attacks when Instant Kill is successful, Cooldown: 74 sec
Level 14: MP Cost: 31, Instant Kill Chance: 43%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 72 sec
Level 15: MP Cost: 31, Instant Kill Chance: 44%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 70 sec
Level 16: MP Cost: 34, Instant Kill Chance: 45%, Damage Bonus: 126% for next 13 attacks when Instant Kill is successful, Cooldown: 68 sec
Level 17: MP Cost: 34, Instant Kill Chance: 46%, Damage Bonus: 126% for next 15 attacks when Instant Kill is successful, Cooldown: 66 sec
Level 18: MP Cost: 34, Instant Kill Chance: 47%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 64 sec
Level 19: MP Cost: 34, Instant Kill Chance: 48%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 62 sec
Level 20: MP Cost: 37, Instant Kill Chance: 49%, Damage Bonus: 130% for next 15 attacks when Instant Kill is successful, Cooldown: 60 sec
Flying Assaulter Master Level: 20
Type: Active Pre-requisite: Lv. 20 Self Haste. Lv.6 or above: Mastery Book required
Description:

You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump.
Lv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm

Level 1: MP Cost: 24, Damage: 204% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec
Level 2: MP Cost: 24, Damage: 208% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec
Level 3: MP Cost: 24, Damage: 212% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec
Level 4: MP Cost: 28, Damage: 216% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec
Level 5: MP Cost: 28, Damage: 220% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec
Level 6: MP Cost: 28, Damage: 224% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec
Level 7: MP Cost: 28, Damage: 228% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec
Level 8: MP Cost: 32, Damage: 232% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 5 sec
Level 9: MP Cost: 32, Damage: 236% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec
Level 10: MP Cost: 32, Damage: 240% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec
Level 11: MP Cost: 32, Damage: 244% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec
Level 12: MP Cost: 36, Damage: 248% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec
Level 13: MP Cost: 36, Damage: 252% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec
Level 14: MP Cost: 36, Damage: 256% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec
Level 15: MP Cost: 36, Damage: 260% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec
Level 16: MP Cost: 40, Damage: 264% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec
Level 17: MP Cost: 40, Damage: 268% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec
Level 18: MP Cost: 40, Damage: 272% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec
Level 19: MP Cost: 40, Damage: 276% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec
Level 20: MP Cost: 44, Damage: 280% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec
Chains of Hell Master Level: 20
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range.

Level 1: MP Cost: 50, Number of Attacks: 10, Damage: 61%, Critical Hit Rate: +100%
Level 2: MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100%
Level 3: MP Cost: 50, Number of Attacks: 10, Damage: 63%, Critical Hit Rate: +100%
Level 4: MP Cost: 55, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100%
Level 5: MP Cost: 55, Number of Attacks: 10, Damage: 65%, Critical Hit Rate: +100%
Level 6: MP Cost: 55, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100%
Level 7: MP Cost: 55, Number of Attacks: 10, Damage: 67%, Critical Hit Rate: +100%
Level 8: MP Cost: 60, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100%
Level 9: MP Cost: 60, Number of Attacks: 10, Damage: 69%, Critical Hit Rate: +100%
Level 10: MP Cost: 60, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100%
Level 11: MP Cost: 60, Number of Attacks: 10, Damage: 71%, Critical Hit Rate: +100%
Level 12: MP Cost: 65, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100%
Level 13: MP Cost: 65, Number of Attacks: 10, Damage: 73%, Critical Hit Rate: +100%
Level 14: MP Cost: 65, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100%
Level 15: MP Cost: 65, Number of Attacks: 10, Damage: 75%, Critical Hit Rate: +100%
Level 16: MP Cost: 70, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100%
Level 17: MP Cost: 70, Number of Attacks: 10, Damage: 77%, Critical Hit Rate: +100%
Level 18: MP Cost: 70, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100%
Level 19: MP Cost: 70, Number of Attacks: 10, Damage: 79%, Critical Hit Rate: +100%
Level 20: MP Cost: 75, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100%
Life Drain Master Level: 10
Type: Passive
Description:

Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP.

Level 1: Proc Chance: 1%, Restores 1% of the damage as HP
Level 2: Proc Chance: 1%, Restores 2% of the damage as HP
Level 3: Proc Chance: 2%, Restores 3% of the damage as HP
Level 4: Proc Chance: 2%, Restores 4% of the damage as HP
Level 5: Proc Chance: 3%, Restores 5% of the damage as HP
Level 6: Proc Chance: 3%, Restores 6% of the damage as HP
Level 7: Proc Chance: 4%, Restores 7% of the damage as HP
Level 8: Proc Chance: 4%, Restores 8% of the damage as HP
Level 9: Proc Chance: 5%, Restores 9% of the damage as HP
Level 10: Proc Chance: 5%, Restores 10% of the damage as HP

PVP

Bloody Storm Master Level: 10
Type: Active Pre-requisite: Level 20 Slash Storm
Description:

An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements.
Lv.10 effect: Can be used with Lv.10 Flying Assaulter

Level 1: MP Cost: 35, Damage: 188%, Number of Attacks: 2, Max Enemies Hit: 4
Level 2: MP Cost: 35, Damage: 191%, Number of Attacks: 2, Max Enemies Hit: 4
Level 3: MP Cost: 40, Damage: 194%, Number of Attacks: 2, Max Enemies Hit: 4
Level 4: MP Cost: 40, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 4
Level 5: MP Cost: 40, Damage: 200%, Number of Attacks: 2, Max Enemies Hit: 4
Level 6: MP Cost: 45, Damage: 203%, Number of Attacks: 2, Max Enemies Hit: 4
Level 7: MP Cost: 45, Damage: 206%, Number of Attacks: 2, Max Enemies Hit: 4
Level 8: MP Cost: 45, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 4
Level 9: MP Cost: 50, Damage: 212%, Number of Attacks: 2, Max Enemies Hit: 4
Level 10: MP Cost: 50, Damage: 215%, Number of Attacks: 2, Max Enemies Hit: 4
Advanced Dark Sight Master Level: 10
Type: Passive Pre-requisite: Dark Sight Lv. 10
Description:

Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.

Level 1: Maintain Dark Sight Chance: 2%. Dark Sight Trigger Chance: 1%, Dark Sight Damage Bonus: 6%
Level 2: Maintain Dark Sight Chance: 4%. Dark Sight Trigger Chance: 2%, Dark Sight Damage Bonus: 7%
Level 3: Maintain Dark Sight Chance: 6%. Dark Sight Trigger Chance: 3%, Dark Sight Damage Bonus: 8%
Level 4: Maintain Dark Sight Chance: 8%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 9%
Level 5: Maintain Dark Sight Chance: 10%. Dark Sight Trigger Chance: 5%, Dark Sight Damage Bonus: 10%
Level 6: Maintain Dark Sight Chance: 12%. Dark Sight Trigger Chance: 6%, Dark Sight Damage Bonus: 11%
Level 7: Maintain Dark Sight Chance: 14%. Dark Sight Trigger Chance: 7%, Dark Sight Damage Bonus: 12%
Level 8: Maintain Dark Sight Chance: 16%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 13%
Level 9: Maintain Dark Sight Chance: 18%. Dark Sight Trigger Chance: 9%, Dark Sight Damage Bonus: 14%
Level 10: Maintain Dark Sight Chance: 20%. Dark Sight Trigger Chance: 10%, Dark Sight Damage Bonus: 15%
Mirror Image Master Level: 30
Type: Supportive Pre-requisite: Lv.11 or above: Master Book required
Description:

Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.

Level 1: MP Cost: 40, Damage: 1%, Duration: 60 sec
Level 2: MP Cost: 40, Damage: 2%, Duration: 60 sec
Level 3: MP Cost: 40, Damage: 3%, Duration: 60 sec
Level 4: MP Cost: 44, Damage: 4%, Duration: 60 sec
Level 5: MP Cost: 44, Damage: 5%, Duration: 60 sec
Level 6: MP Cost: 44, Damage: 6%, Duration: 60 sec
Level 7: MP Cost: 44, Damage: 7%, Duration: 60 sec
Level 8: MP Cost: 48, Damage: 8%, Duration: 60 sec
Level 9: MP Cost: 48, Damage: 9%, Duration: 60 sec
Level 10: MP Cost: 48, Damage: 10%, Duration: 100 sec
Level 11: MP Cost: 48, Damage: 11%, Duration: 100 sec
Level 12: MP Cost: 52, Damage: 12%, Duration: 100 sec
Level 13: MP Cost: 52, Damage: 13%, Duration: 100 sec
Level 14: MP Cost: 52, Damage: 14%, Duration: 100 sec
Level 15: MP Cost: 52, Damage: 15%, Duration: 100 sec
Level 16: MP Cost: 56, Damage: 16%, Duration: 100 sec
Level 17: MP Cost: 56, Damage: 17%, Duration: 100 sec
Level 18: MP Cost: 56, Damage: 18%, Duration: 100 sec
Level 19: MP Cost: 56, Damage: 19%, Duration: 100 sec
Level 20: MP Cost: 60, Damage: 20%, Duration: 140 sec
Level 21: MP Cost: 60, Damage: 21%, Duration: 140 sec
Level 22: MP Cost: 60, Damage: 22%, Duration: 140 sec
Level 23: MP Cost: 60, Damage: 23%, Duration: 140 sec
Level 24: MP Cost: 64, Damage: 24%, Duration: 140 sec
Level 25: MP Cost: 64, Damage: 25%, Duration: 140 sec
Level 26: MP Cost: 64, Damage: 26%, Duration: 140 sec
Level 27: MP Cost: 64, Damage: 27%, Duration: 140 sec
Level 28: MP Cost: 68, Damage: 28%, Duration: 140 sec
Level 29: MP Cost: 68, Damage: 29%, Duration: 140 sec
Level 30: MP Cost: 68, Damage: 30%, Duration: 180 sec
Owl Spirit Master Level: 20
Type: Active
Description:

Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase.

Level 1: MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 110% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 2: MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 3: MP Cost: 22, Instant Kill Chance: 0%, Damage Bonus: 112% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 4: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 5: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 114% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 6: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 7: MP Cost: 25, Instant Kill Chance: 0%, Damage Bonus: 116% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 8: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 118% for next 9 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 9: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 118% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 10: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 11: MP Cost: 28, Instant Kill Chance: 0%, Damage Bonus: 120% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 12: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 122% for next 11 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 13: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 122% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 14: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 15: MP Cost: 31, Instant Kill Chance: 0%, Damage Bonus: 124% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 16: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 126% for next 13 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 17: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 126% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 18: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 19: MP Cost: 34, Instant Kill Chance: 0%, Damage Bonus: 128% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
Level 20: MP Cost: 37, Instant Kill Chance: 0%, Damage Bonus: 130% for next 15 attacks when Instant Kill is successful, Cooldown: 15 sec
Flying Assaulter Master Level: 20
Type: Active Pre-requisite: Lv. 20 Self Haste. Lv.6 or above: Mastery Book required
Description:

You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump.
Lv.10 effect: Lv.20 Tornado Spin can be used with Lv.10 Bloody Storm

Level 1: MP Cost: 24, Damage: 232% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 2: MP Cost: 24, Damage: 236% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 3: MP Cost: 24, Damage: 240% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 4: MP Cost: 28, Damage: 244% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 5: MP Cost: 28, Damage: 248% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 6: MP Cost: 28, Damage: 252% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 7: MP Cost: 28, Damage: 256% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 8: MP Cost: 32, Damage: 260% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 9: MP Cost: 32, Damage: 264% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 10: MP Cost: 32, Damage: 268% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 11: MP Cost: 32, Damage: 272% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 12: MP Cost: 36, Damage: 276% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 13: MP Cost: 36, Damage: 280% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 14: MP Cost: 36, Damage: 284% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 15: MP Cost: 36, Damage: 288% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 16: MP Cost: 40, Damage: 292% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 17: MP Cost: 40, Damage: 296% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 18: MP Cost: 40, Damage: 300% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 19: MP Cost: 40, Damage: 304% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Level 20: MP Cost: 44, Damage: 308% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 1 sec
Chains of Hell Master Level: 20
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range.

Level 1: MP Cost: 50, Number of Attacks: 10, Damage: 62%, Critical Hit Rate: +100%
Level 2: MP Cost: 50, Number of Attacks: 10, Damage: 64%, Critical Hit Rate: +100%
Level 3: MP Cost: 50, Number of Attacks: 10, Damage: 66%, Critical Hit Rate: +100%
Level 4: MP Cost: 55, Number of Attacks: 10, Damage: 68%, Critical Hit Rate: +100%
Level 5: MP Cost: 55, Number of Attacks: 10, Damage: 70%, Critical Hit Rate: +100%
Level 6: MP Cost: 55, Number of Attacks: 10, Damage: 72%, Critical Hit Rate: +100%
Level 7: MP Cost: 55, Number of Attacks: 10, Damage: 74%, Critical Hit Rate: +100%
Level 8: MP Cost: 60, Number of Attacks: 10, Damage: 76%, Critical Hit Rate: +100%
Level 9: MP Cost: 60, Number of Attacks: 10, Damage: 78%, Critical Hit Rate: +100%
Level 10: MP Cost: 60, Number of Attacks: 10, Damage: 80%, Critical Hit Rate: +100%
Level 11: MP Cost: 60, Number of Attacks: 10, Damage: 82%, Critical Hit Rate: +100%
Level 12: MP Cost: 65, Number of Attacks: 10, Damage: 84%, Critical Hit Rate: +100%
Level 13: MP Cost: 65, Number of Attacks: 10, Damage: 86%, Critical Hit Rate: +100%
Level 14: MP Cost: 65, Number of Attacks: 10, Damage: 88%, Critical Hit Rate: +100%
Level 15: MP Cost: 65, Number of Attacks: 10, Damage: 90%, Critical Hit Rate: +100%
Level 16: MP Cost: 70, Number of Attacks: 10, Damage: 92%, Critical Hit Rate: +100%
Level 17: MP Cost: 70, Number of Attacks: 10, Damage: 94%, Critical Hit Rate: +100%
Level 18: MP Cost: 70, Number of Attacks: 10, Damage: 96%, Critical Hit Rate: +100%
Level 19: MP Cost: 70, Number of Attacks: 10, Damage: 98%, Critical Hit Rate: +100%
Level 20: MP Cost: 75, Number of Attacks: 10, Damage: 100%, Critical Hit Rate: +100%
Life Drain Master Level: 10
Type: Passive
Description:

Chance to recover HP when attacking. You cannot recover more than 15% of your Max HP.

Level 1: Proc Chance: 1%, Restores 6% of the damage as HP
Level 2: Proc Chance: 1%, Restores 12% of the damage as HP
Level 3: Proc Chance: 2%, Restores 18% of the damage as HP
Level 4: Proc Chance: 2%, Restores 24% of the damage as HP
Level 5: Proc Chance: 3%, Restores 30% of the damage as HP
Level 6: Proc Chance: 3%, Restores 36% of the damage as HP
Level 7: Proc Chance: 4%, Restores 42% of the damage as HP
Level 8: Proc Chance: 4%, Restores 48% of the damage as HP
Level 9: Proc Chance: 5%, Restores 54% of the damage as HP
Level 10: Proc Chance: 5%, Restores 60% of the damage as HP
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