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Assassin

1st   2nd   3rd   4th
Rogue > Assassin > Hermit > Night Lord
> Bandit > Chief Bandit > Shadower

Requirement: Level 30

Head back to Thieves' Hideaway once you've reached Lv 30, which is located at the cafe in Kerning City. Go inside, talk to Dark Lord. He'll give you a letter and you've to pass it to the job advancement instructor near Kerning City. After giving the letter, you'll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles.

Once you've collected 30 Dark Marbles, talk to the instructor, and he'll award you with a Proof of a Hero. Go back to Kerning City Thieves' Hideaway, and talk to Dark Lord once again, where then you'll advance as the Assassin.

PVE

Claw Mastery Master Level: 20
Type: Passive
Description:

Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.

Level 1: Claw Master: +12%, Accuracy: +6, Throwing Stars: +10
Level 2: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20
Level 3: Claw Master: +16%, Accuracy: +18, Throwing Stars: +30
Level 4: Claw Master: +18%, Accuracy: +24, Throwing Stars: +40
Level 5: Claw Master: +20%, Accuracy: +30, Throwing Stars: +50
Level 6: Claw Master: +22%, Accuracy: +36, Throwing Stars: +60
Level 7: Claw Master: +24%, Accuracy: +42, Throwing Stars: +70
Level 8: Claw Master: +26%, Accuracy: +48, Throwing Stars: +80
Level 9: Claw Master: +28%, Accuracy: +54, Throwing Stars: +90
Level 10: Claw Master: +30%, Accuracy: +60, Throwing Stars: +100
Level 11: Claw Master: +32%, Accuracy: +66, Throwing Stars: +110
Level 12: Claw Master: +34%, Accuracy: +72, Throwing Stars: +120
Level 13: Claw Master: +36%, Accuracy: +78, Throwing Stars: +130
Level 14: Claw Master: +38%, Accuracy: +84, Throwing Stars: +140
Level 15: Claw Master: +40%, Accuracy: +90, Throwing Stars: +150
Level 16: Claw Master: +42%, Accuracy: +96, Throwing Stars: +160
Level 17: Claw Master: +44%, Accuracy: +102, Throwing Stars: +170
Level 18: Claw Master: +46%, Accuracy: +108, Throwing Stars: +180
Level 19: Claw Master: +48%, Accuracy: +114, Throwing Stars: +190
Level 20: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw Master Level: 30
Type: Passive Pre-requisite: Claw Mastery Lv. 3
Description:

Enhances Critical Attack Rate and Minimum Critical Damage.

Level 1: Crit Rate: +5%, Minimum Crit Damage: +1%
Level 2: Crit Rate: +8%, Minimum Crit Damage: +1%
Level 3: Crit Rate: +8%, Minimum Crit Damage: +2%
Level 4: Crit Rate: +11%, Minimum Crit Damage: +2%
Level 5: Crit Rate: +11%, Minimum Crit Damage: +3%
Level 6: Crit Rate: +14%, Minimum Crit Damage: +3%
Level 7: Crit Rate: +14%, Minimum Crit Damage: +4%
Level 8: Crit Rate: +17%, Minimum Crit Damage: +4%
Level 9: Crit Rate: +17%, Minimum Crit Damage: +5%
Level 10: Crit Rate: +20%, Minimum Crit Damage: +5%
Level 11: Crit Rate: +20%, Minimum Crit Damage: +6%
Level 12: Crit Rate: +23%, Minimum Crit Damage: +6%
Level 13: Crit Rate: +23%, Minimum Crit Damage: +7%
Level 14: Crit Rate: +26%, Minimum Crit Damage: +7%
Level 15: Crit Rate: +26%, Minimum Crit Damage: +8%
Level 16: Crit Rate: +29%, Minimum Crit Damage: +8%
Level 17: Crit Rate: +29%, Minimum Crit Damage: +9%
Level 18: Crit Rate: +32%, Minimum Crit Damage: +9%
Level 19: Crit Rate: +32%, Minimum Crit Damage: +10%
Level 20: Crit Rate: +35%, Minimum Crit Damage: +10%
Level 21: Crit Rate: +35%, Minimum Crit Damage: +11%
Level 22: Crit Rate: +38%, Minimum Crit Damage: +11%
Level 23: Crit Rate: +38%, Minimum Crit Damage: +12%
Level 24: Crit Rate: +41%, Minimum Crit Damage: +12%
Level 25: Crit Rate: +41%, Minimum Crit Damage: +13%
Level 26: Crit Rate: +44%, Minimum Crit Damage: +13%
Level 27: Crit Rate: +44%, Minimum Crit Damage: +14%
Level 28: Crit Rate: +47%, Minimum Crit Damage: +14%
Level 29: Crit Rate: +47%, Minimum Crit Damage: +15%
Level 30: Crit Rate: +50%, Minimum Crit Damage: +15%
Claw Booster Master Level: 20
Type: Supportive Pre-requisite: Claw Mastery Lv. 5
Description:

Doubles the attack speed of your weapon. Must have a Claw equipped.

Level 1: MP Cost: 30, Duration: 10 sec
Level 2: MP Cost: 29, Duration: 20 sec
Level 3: MP Cost: 28, Duration: 30 sec
Level 4: MP Cost: 27, Duration: 40 sec
Level 5: MP Cost: 26, Duration: 50 sec
Level 6: MP Cost: 25, Duration: 60 sec
Level 7: MP Cost: 24, Duration: 70 sec
Level 8: MP Cost: 23, Duration: 80 sec
Level 9: MP Cost: 22, Duration: 90 sec
Level 10: MP Cost: 21, Duration: 100 sec
Level 11: MP Cost: 20, Duration: 110 sec
Level 12: MP Cost: 19, Duration: 120 sec
Level 13: MP Cost: 18, Duration: 130 sec
Level 14: MP Cost: 17, Duration: 140 sec
Level 15: MP Cost: 16, Duration: 150 sec
Level 16: MP Cost: 15, Duration: 160 sec
Level 17: MP Cost: 14, Duration: 170 sec
Level 18: MP Cost: 13, Duration: 180 sec
Level 19: MP Cost: 12, Duration: 190 sec
Level 20: MP Cost: 11, Duration: 200 sec
Haste Master Level: 20
Type: Supportive
Description:

Temporarily boosts the Speed and Jump of the entire party.

Level 1: MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec
Level 2: MP Cost: 15, Movement Speed: +4, Jump: +2, Duration: 20 sec
Level 3: MP Cost: 15, Movement Speed: +6, Jump: +3, Duration: 30 sec
Level 4: MP Cost: 15, Movement Speed: +8, Jump: +4, Duration: 40 sec
Level 5: MP Cost: 15, Movement Speed: +10, Jump: +5, Duration: 50 sec
Level 6: MP Cost: 15, Movement Speed: +12, Jump: +6, Duration: 60 sec
Level 7: MP Cost: 15, Movement Speed: +14, Jump: +7, Duration: 70 sec
Level 8: MP Cost: 15, Movement Speed: +16, Jump: +8, Duration: 80 sec
Level 9: MP Cost: 15, Movement Speed: +18, Jump: +9, Duration: 90 sec
Level 10: MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec
Level 11: MP Cost: 30, Movement Speed: +22, Jump: +11, Duration: 110 sec
Level 12: MP Cost: 30, Movement Speed: +24, Jump: +12, Duration: 120 sec
Level 13: MP Cost: 30, Movement Speed: +26, Jump: +13, Duration: 130 sec
Level 14: MP Cost: 30, Movement Speed: +28, Jump: +14, Duration: 140 sec
Level 15: MP Cost: 30, Movement Speed: +30, Jump: +15, Duration: 150 sec
Level 16: MP Cost: 30, Movement Speed: +32, Jump: +16, Duration: 160 sec
Level 17: MP Cost: 30, Movement Speed: +34, Jump: +17, Duration: 170 sec
Level 18: MP Cost: 30, Movement Speed: +36, Jump: +18, Duration: 180 sec
Level 19: MP Cost: 30, Movement Speed: +38, Jump: +19, Duration: 190 sec
Level 20: MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec
Drain Master Level: 20
Type: Active
Description:

Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.

Level 1: MP Cost: 12, Damage: 145%, Absorbs 7% of the damage
Level 2: MP Cost: 12, Damage: 150%, Absorbs 9% of the damage
Level 3: MP Cost: 12, Damage: 155%, Absorbs 11% of the damage
Level 4: MP Cost: 12, Damage: 160%, Absorbs 13% of the damage
Level 5: MP Cost: 12, Damage: 165%, Absorbs 15% of the damage
Level 6: MP Cost: 12, Damage: 170%, Absorbs 17% of the damage
Level 7: MP Cost: 12, Damage: 175%, Absorbs 19% of the damage
Level 8: MP Cost: 12, Damage: 180%, Absorbs 21% of the damage
Level 9: MP Cost: 12, Damage: 185%, Absorbs 23% of the damage
Level 10: MP Cost: 12, Damage: 190%, Absorbs 25% of the damage
Level 11: MP Cost: 24, Damage: 195%, Absorbs 27% of the damage
Level 12: MP Cost: 24, Damage: 200%, Absorbs 29% of the damage
Level 13: MP Cost: 24, Damage: 205%, Absorbs 31% of the damage
Level 14: MP Cost: 24, Damage: 210%, Absorbs 33% of the damage
Level 15: MP Cost: 24, Damage: 215%, Absorbs 35% of the damage
Level 16: MP Cost: 24, Damage: 220%, Absorbs 37% of the damage
Level 17: MP Cost: 24, Damage: 225%, Absorbs 39% of the damage
Level 18: MP Cost: 24, Damage: 230%, Absorbs 41% of the damage
Level 19: MP Cost: 24, Damage: 235%, Absorbs 43% of the damage
Level 20: MP Cost: 24, Damage: 240%, Absorbs 45% of the damage
Shadow Resistance Master Level: 20
Type: Passive
Description:

With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.

Level 1: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
Level 2: Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
Level 3: Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
Level 4: Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
Level 5: Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
Level 6: Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
Level 7: Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
Level 8: Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
Level 9: Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
Level 10: Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
Level 11: Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
Level 12: Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12%
Level 13: Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
Level 14: Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
Level 15: Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
Level 16: Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
Level 17: Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
Level 18: Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
Level 19: Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
Level 20: Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20%

PVP

Claw Mastery Master Level: 20
Type: Passive
Description:

Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.

Level 1: Claw Master: +12%, Accuracy: +6, Throwing Stars: +10
Level 2: Claw Master: +14%, Accuracy: +12, Throwing Stars: +20
Level 3: Claw Master: +16%, Accuracy: +18, Throwing Stars: +30
Level 4: Claw Master: +18%, Accuracy: +24, Throwing Stars: +40
Level 5: Claw Master: +20%, Accuracy: +30, Throwing Stars: +50
Level 6: Claw Master: +22%, Accuracy: +36, Throwing Stars: +60
Level 7: Claw Master: +24%, Accuracy: +42, Throwing Stars: +70
Level 8: Claw Master: +26%, Accuracy: +48, Throwing Stars: +80
Level 9: Claw Master: +28%, Accuracy: +54, Throwing Stars: +90
Level 10: Claw Master: +30%, Accuracy: +60, Throwing Stars: +100
Level 11: Claw Master: +32%, Accuracy: +66, Throwing Stars: +110
Level 12: Claw Master: +34%, Accuracy: +72, Throwing Stars: +120
Level 13: Claw Master: +36%, Accuracy: +78, Throwing Stars: +130
Level 14: Claw Master: +38%, Accuracy: +84, Throwing Stars: +140
Level 15: Claw Master: +40%, Accuracy: +90, Throwing Stars: +150
Level 16: Claw Master: +42%, Accuracy: +96, Throwing Stars: +160
Level 17: Claw Master: +44%, Accuracy: +102, Throwing Stars: +170
Level 18: Claw Master: +46%, Accuracy: +108, Throwing Stars: +180
Level 19: Claw Master: +48%, Accuracy: +114, Throwing Stars: +190
Level 20: Claw Master: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw Master Level: 30
Type: Passive Pre-requisite: Claw Mastery Lv. 3
Description:

Enhances Critical Attack Rate and Minimum Critical Damage.

Level 1: Crit Rate: +5%, Minimum Crit Damage: +1%
Level 2: Crit Rate: +8%, Minimum Crit Damage: +1%
Level 3: Crit Rate: +8%, Minimum Crit Damage: +2%
Level 4: Crit Rate: +11%, Minimum Crit Damage: +2%
Level 5: Crit Rate: +11%, Minimum Crit Damage: +3%
Level 6: Crit Rate: +14%, Minimum Crit Damage: +3%
Level 7: Crit Rate: +14%, Minimum Crit Damage: +4%
Level 8: Crit Rate: +17%, Minimum Crit Damage: +4%
Level 9: Crit Rate: +17%, Minimum Crit Damage: +5%
Level 10: Crit Rate: +20%, Minimum Crit Damage: +5%
Level 11: Crit Rate: +20%, Minimum Crit Damage: +6%
Level 12: Crit Rate: +23%, Minimum Crit Damage: +6%
Level 13: Crit Rate: +23%, Minimum Crit Damage: +7%
Level 14: Crit Rate: +26%, Minimum Crit Damage: +7%
Level 15: Crit Rate: +26%, Minimum Crit Damage: +8%
Level 16: Crit Rate: +29%, Minimum Crit Damage: +8%
Level 17: Crit Rate: +29%, Minimum Crit Damage: +9%
Level 18: Crit Rate: +32%, Minimum Crit Damage: +9%
Level 19: Crit Rate: +32%, Minimum Crit Damage: +10%
Level 20: Crit Rate: +35%, Minimum Crit Damage: +10%
Level 21: Crit Rate: +35%, Minimum Crit Damage: +11%
Level 22: Crit Rate: +38%, Minimum Crit Damage: +11%
Level 23: Crit Rate: +38%, Minimum Crit Damage: +12%
Level 24: Crit Rate: +41%, Minimum Crit Damage: +12%
Level 25: Crit Rate: +41%, Minimum Crit Damage: +13%
Level 26: Crit Rate: +44%, Minimum Crit Damage: +13%
Level 27: Crit Rate: +44%, Minimum Crit Damage: +14%
Level 28: Crit Rate: +47%, Minimum Crit Damage: +14%
Level 29: Crit Rate: +47%, Minimum Crit Damage: +15%
Level 30: Crit Rate: +50%, Minimum Crit Damage: +15%
Claw Booster Master Level: 20
Type: Supportive Pre-requisite: Claw Mastery Lv. 5
Description:

Doubles the attack speed of your weapon. Must have a Claw equipped.

Level 1: MP Cost: 30, Duration: 10 sec
Level 2: MP Cost: 29, Duration: 20 sec
Level 3: MP Cost: 28, Duration: 30 sec
Level 4: MP Cost: 27, Duration: 40 sec
Level 5: MP Cost: 26, Duration: 50 sec
Level 6: MP Cost: 25, Duration: 60 sec
Level 7: MP Cost: 24, Duration: 70 sec
Level 8: MP Cost: 23, Duration: 80 sec
Level 9: MP Cost: 22, Duration: 90 sec
Level 10: MP Cost: 21, Duration: 100 sec
Level 11: MP Cost: 20, Duration: 110 sec
Level 12: MP Cost: 19, Duration: 120 sec
Level 13: MP Cost: 18, Duration: 130 sec
Level 14: MP Cost: 17, Duration: 140 sec
Level 15: MP Cost: 16, Duration: 150 sec
Level 16: MP Cost: 15, Duration: 160 sec
Level 17: MP Cost: 14, Duration: 170 sec
Level 18: MP Cost: 13, Duration: 180 sec
Level 19: MP Cost: 12, Duration: 190 sec
Level 20: MP Cost: 11, Duration: 200 sec
Haste Master Level: 20
Type: Supportive
Description:

Temporarily boosts the Speed and Jump of the entire party.

Level 1: MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec
Level 2: MP Cost: 15, Movement Speed: +4, Jump: +2, Duration: 20 sec
Level 3: MP Cost: 15, Movement Speed: +6, Jump: +3, Duration: 30 sec
Level 4: MP Cost: 15, Movement Speed: +8, Jump: +4, Duration: 40 sec
Level 5: MP Cost: 15, Movement Speed: +10, Jump: +5, Duration: 50 sec
Level 6: MP Cost: 15, Movement Speed: +12, Jump: +6, Duration: 60 sec
Level 7: MP Cost: 15, Movement Speed: +14, Jump: +7, Duration: 70 sec
Level 8: MP Cost: 15, Movement Speed: +16, Jump: +8, Duration: 80 sec
Level 9: MP Cost: 15, Movement Speed: +18, Jump: +9, Duration: 90 sec
Level 10: MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec
Level 11: MP Cost: 30, Movement Speed: +22, Jump: +11, Duration: 110 sec
Level 12: MP Cost: 30, Movement Speed: +24, Jump: +12, Duration: 120 sec
Level 13: MP Cost: 30, Movement Speed: +26, Jump: +13, Duration: 130 sec
Level 14: MP Cost: 30, Movement Speed: +28, Jump: +14, Duration: 140 sec
Level 15: MP Cost: 30, Movement Speed: +30, Jump: +15, Duration: 150 sec
Level 16: MP Cost: 30, Movement Speed: +32, Jump: +16, Duration: 160 sec
Level 17: MP Cost: 30, Movement Speed: +34, Jump: +17, Duration: 170 sec
Level 18: MP Cost: 30, Movement Speed: +36, Jump: +18, Duration: 180 sec
Level 19: MP Cost: 30, Movement Speed: +38, Jump: +19, Duration: 190 sec
Level 20: MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec
Drain Master Level: 20
Type: Active
Description:

Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.

Level 1: MP Cost: 12, Damage: 220%, Absorbs 17% of the damage
Level 2: MP Cost: 12, Damage: 224%, Absorbs 24% of the damage
Level 3: MP Cost: 12, Damage: 228%, Absorbs 31% of the damage
Level 4: MP Cost: 12, Damage: 232%, Absorbs 38% of the damage
Level 5: MP Cost: 15, Damage: 236%, Absorbs 45% of the damage
Level 6: MP Cost: 15, Damage: 240%, Absorbs 52% of the damage
Level 7: MP Cost: 15, Damage: 244%, Absorbs 59% of the damage
Level 8: MP Cost: 15, Damage: 248%, Absorbs 66% of the damage
Level 9: MP Cost: 15, Damage: 252%, Absorbs 73% of the damage
Level 10: MP Cost: 18, Damage: 256%, Absorbs 80% of the damage
Level 11: MP Cost: 18, Damage: 260%, Absorbs 87% of the damage
Level 12: MP Cost: 18, Damage: 264%, Absorbs 94% of the damage
Level 13: MP Cost: 18, Damage: 268%, Absorbs 101% of the damage
Level 14: MP Cost: 18, Damage: 272%, Absorbs 108% of the damage
Level 15: MP Cost: 21, Damage: 276%, Absorbs 115% of the damage
Level 16: MP Cost: 21, Damage: 280%, Absorbs 122% of the damage
Level 17: MP Cost: 21, Damage: 284%, Absorbs 129% of the damage
Level 18: MP Cost: 21, Damage: 288%, Absorbs 136% of the damage
Level 19: MP Cost: 21, Damage: 292%, Absorbs 143% of the damage
Level 20: MP Cost: 24, Damage: 296%, Absorbs 150% of the damage
Shadow Resistance Master Level: 20
Type: Passive
Description:

With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased.

Level 1: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
Level 2: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
Level 3: Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
Level 4: Max HP: +2%, Abnormal Status Resistance: +2%, Elemental Resistance: +2%
Level 5: Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
Level 6: Max HP: +3%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
Level 7: Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
Level 8: Max HP: +4%, Abnormal Status Resistance: +4%, Elemental Resistance: +4%
Level 9: Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
Level 10: Max HP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
Level 11: Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
Level 12: Max HP: +6%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
Level 13: Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
Level 14: Max HP: +7%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
Level 15: Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
Level 16: Max HP: +8%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
Level 17: Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
Level 18: Max HP: +9%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
Level 19: Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
Level 20: Max HP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
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